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Rogue 3 Wizard 6 9 Criminal


Class & Level Background
Human-Variant Calimshite +1 to two abilities Neutral
Race Subrace Race Ability bonus Alignment
Thomas Strangerson AKA Timmy Blackshoe 64000 Don
Character Name Experience Points XP Next Level Player’s Name
Base Race Misc. Misc. Jack of All Trades: Remarkable Athlete: CLEAR BASICS

10 0 0 STRENGTH 4 PROFICIENCY BONUS 4 INITIATIVE


10 Alert (feat):
 ____
0 Saving Throw 0 CLEAR HP
Medium armor master (feat):
0  ◆ ____
●  8 Athletics 0
18 ARMOR CLASS CLEAR AC
Ench. Max. S.T. AC Weight HIT POINTS MAXIMUM __________
66
DEXTERITY
AC
Bonus DEX Bonus Bonus [lb]

15 3 0
Studded Leather 1 12 4 13 -39
18 
● ____
8 Saving Throw 0
None 0 0 0
4  ◆ ____
●  12 Acrobatics 0 0 CURRENT HIT POINTS

●  ____
 8 Sleight of Hand 0 Cloak protection +1 1 0

● ◆ ____
12 Stealth e 0 ARMOR, SHIELD, PROTECTIONS

13 1 0 CONSTITUTION
SA +2d6
14  ____
2 Saving Throw 0 TEMPORARY HIT POINTS
Cunning Action
2 bonus action Dash, Disengage, or Hide
HIT DICE MAXIMUM ____________
3D8 / 6D6
Dash add 30 to movment
15 1 0 INTELLIGENCE
Disengage no Attack of opportunity
16 
● ____
7 Saving Throw 0
HIT DICE SPENT
3 ●  ____
 7 Arcana 0
  ____
3 History 0 Successes Failed

  ____
3 Investigation 0 ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

  ____
3 Nature 0 CLEAR WEAPON

  ____
3 Religion 0 Weapon Attack Damage/Type Range Weight

WISDOM
Dagger +2 10 1d4+6 / SA 2d6 20/60 1
10 0 0
Finesse, light, thrown (range 20/60)
10  ____
0 Saving Throw 0

  ____
0 0 Animal Handling 0 Dagger--Darts 8 1d4+4 /SA 2d6 20/60--10 10

 ____
0 Insight 0 8 Daggers 8 Darts Finesse, light, thrown (range 20/60)
SANITY
  ____
0 Medicine 0 Short Bow / Short Sword 8 1d6+4 / SA 2d6 60 2

● ____
4 Perception 0
  ____
0 Survival 0

15 1 0 CHARISMA
16  ____
3 Saving Throw 0
Spells 7 / 15
●  ____
3 7 Deception 0

HONOR   ____
3 Intimidation 0
  ____
3 Performance 0
Short Bow 37 Daggers 8 Darts 8
  ____
3 Persuasion 0

 Proficient |  Expertise | e Armor penalty


CLEAR STATS WEAPONS & AMMUNITIONS

14 PASSIVE WISDOM (PERCEPTION)


Observant (feat):  School of Conjuration  
 Minor Conjuration within 10' 3Feet on a side 10LB radiating dim light out to 5 feet.   
INSPIRATION HERO POINTS
 Arcane Recovery = 3 levels  
CLEAR SENSES

■ Teleportation up to 30 feet can swap places again after a level1+ conjuration
 
VISION
 
Standard vision / Dark Vision 60'
 
SPEED
base hour day  
30 Normal
(3 mph)
Normal
(24 mph)
 
 
special movement
 Refresh after short/long rest | 
■ Refresh after long rest |  Use
CLEAR FEATURES
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 1
Auto-calculation fillable form created by MadBeard | v.1.10 January 2015 | <themarinx@gmail.com>
Armor:  Light |  Medium |  Heavy Character creation date
 Shields || Weapons: 
✔ Simple |  Martial
Place and date of birth Town of White Bridge.
hand crossbows, longswords, rapiers, shortswords Deity and Domain Olidammara (the Laughing Rogue)CN
Thieves’ tools (8)
Metal smithing (8) Age 18 Gender M
Alchemy (8) Height 5'2" Weight 120
Flute (7) Size M Hair Brown
Eyes Green Skin Tan
Gamming set: Dice Appearance
PROFICIENCIES CLEAR PROFICIENCIES

Common, Dworven , Orckish , Elven


Personality traits the best way to get me to do something is to tell me i can't do it.
Draconic

Thieves’ Cant
Ideals People. I’m loyal to my friends, not to any ideals,
LANGUAGES CLEAR LANGUAGES
and everyone else can take a trip down the Styx for all I care. (Neutral)
Spellcasting, Arcane Recovery = 3 levels why kill them when i can let them fill their pockets again for when next we meet.
Arcane Tradition: School of Conjuration Bonds loyal to the Lords men
teleport up to 30 feet or swapping places.
Cunning Action
bonus action Dash, Disengage, or Hide Flaws I turn tail and run when things look bad.

Ritual Casting
Mage Hand Legerdemain Friends and allies
mage hand, can make the hand invisible, The Lords men. the original.. all 3 of us. ,, Olaf wherever he has gotten off to. Oakmirth silly tree
perform the following tasks with it: maybe the Queen.. hard to say / Olidammara (the Laughing Rogue) seems to like me.
stow or retrieve an object in a container Enemies
worn or carried by another Dragons, Blue , Red .... all evil... and some good.. several Rogues in town. difference of opinion on targets
can use thieves’ tools for locks and disarm at range. my real Father.. whoever he is.// my Alchemist shop.. " they pay me to stay away"
tasks without being noticed on a Dexterity Background/other
(Sleight of Hand) check contested (Perception)
Criminal Smuggler
Cunning Action to control the hand

Marked by the god Olidammara (the Laughing Rogue) CN


Laughing mask on left shoulder.
Rouge skills = 4 / background skills = 2
Human +1 skill = perception / +1 feat = Stealthy
RACE & CLASS FEATURES
CHARACTER DATA
CLEAR FEATURES
CLEAR DATA

Human Feat: Stealthy


AKA Helooneneye
• Increase your Dexterity score by 1
Raised by Olaf the local Dworven smith.
• You gain proficiency in the Stealth skill
• If you are hidden, you can move up to
10 feet in the open without revealing yourself
running Long jump = strength score in feet.
if you end the move in a position where
running high jump = 3 + strength modifier.
you’re not clearly visible.
Boots Long = 30' to Max of remaining movment
Long = 30' - 10' for run = 20'
Level 4 Wizard Stat +2 Dex
High = 9'
Reach = 9 + 2' 7" = 11' 7"
God Olidammara +1 CHR

"Idle hands are the devils playground"


And Timmy is Board.

NOTES CHARACTER PORTRAIT


CLEAR NOTES CLEAR PORTRAIT
FEATS CLEAR FEATS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 2
Auto-calculation fillable form created by MadBeard | v.1.10 January 2015 | <themarinx@gmail.com>
Item D B P H
_____
Platinum piece (pp) 1 Weight: 0.02
Arcane focus Wand / ORB / Component bag 0 0 0 0
Gold piece (gp) 10 Weight: 0.2
0 0 0 0
Electrum piece (ep) Weight: 0
wrist sheath Dagger +2 dagger 0 0 0 0
Silver piece (sp) 11 Weight: 0.22
left Boot: Thieves Tools 1 1 0 0 0
Copper piece (cp) Weight: 0
Clothes, traveler’s 4 0 0 0
Weight: 0
2 Bandoleer holding "Daggers & Darts " 0 0 0 0
Weight: 0
0 0 0 0
1pp=10gp | 1gp=2ep | 1ep=5sp | 1sp=10cp || Weight: 50 pieces =1 lb.
Handy Haversack holds 120LB 5 0 0 0 COINS
Climber's kit 0 0 0 12
Items Attuned
Block and tackle 0 0 0 5
*Mask, Dark vision 60' / disguise
Explorer’s Pack 0 0 0 5
*Boots of Striding and Springing x3 jump / spider Climbing
Scholar’s Pack 0 0 0 5
Ring protection +1
Apples lots 0 0 0 10
*Gloves of Missile Snaring 1d10 + Dex 4 = 14
Calligrapher's supplies / Book 0 0 0 10
Cloak of protection +1
Shovel 1d6 + STR *1.5 B improvised 8lb 0 0 0 5
Tinker’s tools 0 0 0 10
GEMS AND JEWELERY
MW Flute = Club 1d4 Blug light 0 0 0 1
Small Floating head w/ continual flame 0 0 0 0 Where How much When

spell Book traveling 2 0 0 0 2 in everyone else's pockets lets have a look when i want it
LS & SS Dragon kin 0 0 0 12
Quiver 19 Arrows 0 0 0 1
Quiver 20 Arrows 0 0 0 1
Folding Chair 0 0 0 4
0 0 0 0 Home under Floor boards 2 Spell Books
Magic items *=Needs Attunement 0 0 0 12 Loaned, deposited or received values or goods
CLEAR VALUABLES
0 0 0 0 VALUABLES

Alchemist Fire X4, Acid X4, Holly water X4 0 0 0 0


*Mask, Dark vision 60' / disguise 0 0 0 0 Riding Horse
*Ring protection +1 0 0 0 0 Armor Class 10
Whistle for Treant Oakmirth 0 0 0 0 Hit Points 13 (2d10 + 2)
Studded Leather Armor +1 0 0 0 0 Speed 60 ft.
Handy Haversack 0 0 0 0 Senses passive Perception 10
Red Dragon Skin 0 0 0 0 Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
*Cloak of protection +1 0 0 0 0 Hit: 8 (2d4 + 3) bludgeoning damage
*Gloves of Missile Snaring 1d10 + Dex 4 = 14 0 0 0 0
*Boots of Striding and Springing = 0 0 0 0
move =>30 x3 jump/ spider Climbing 0 0 0 0
Dagger +2 0 0 0 0
Potions 8d4 + 8 x 2 0 0 0 0
Small Floating head w/ continual flame 0 0 0 0
0 0 0 0 Owl Fay
Scrolls 0 0 0 0 Armor Class 11 Hit Points 1 (1d4 - 1) Speed 5 ft., fly 60 ft
4 Jump / 2 comprehend language 0 0 0 0 STR 3 (-4):DEX 13 (+1):CON 8 (-1):INT 2 (-4):WIS 12 (+1):CHA 7 (-2)

4 Silent image / 4 Feather F / 3 Grease 0 0 0 0 Skills Perception +3, Stealth +3


3 protection from Evil / 3 enlarge person 0 0 0 0 Senses darkvision 120 ft., passive Perception 13
2 invisibility / 1 fly / 2 Phantom steed 0 0 0 0 Flyby
Spell book 3 0 0 0 0 MOUNT CLEAR MOUNT

Total Weight 10 0 0 95
Each size category above Medium x2, Tiny creatures ½
Total weight on Character 36
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING LIFT
D – Donned Include Coins weight in Total weight sum?
120 lb.)
B – Backpack (max ______ No 50 100 150 300
Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (n. ____; max ______ lb.) Include weight in Total weight sum?

Horse (saddlebags)
H – _________________________
___ 120 lb.) No
(n. ____; max ______ Speed –10 ft. Spd. –20ft. | Disadvantage on
Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CLEAR EQUIPMENT
CARRYING CAPACITY
D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 3
Auto-calculation fillable form created by MadBeard | v.1.10 January 2015 | <themarinx@gmail.com>
CLEAR SPELLCASTING

SPELL SAVE DC
SPELL SLOTS
15 15 4 3 3 1 SORCERY POINTS
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL

N° PREPARED ✔

SPELLS USED SLOTS

7 9 Spell Attack
Class 1
Spell Attack
Class 2 Ability Class 1 Ability Class 2
POINTS USED
Spell attack mod: 7 7 SPELLCASTING ABILITY __________
INT INT

3 Find Familiar * (conj) Rope Trick 1H


✔ Mage Armor Grease (conjuration) 10' Sq @ 60 Alter Self 1H Shatter 3d8 thunder
✔ Silent Image Identify * Continual Flame Spider Climb
✔ Disguise Self Jump 1M Jump x3 Enlarge/Reduce 1MIN Cloud of Daggers(conjuration) 4d4
✔ Longstrider 1H Target 1/Slot level Flaming Sphere (conjuration) Web (conjuration)
Fog Cloud (conjuration) 10' R +10/SL ✔ Magic Missile 2 +1/Slot Level 1d4+1 ✔ Invisibility target 1/Slot Level
Burning Hands 15' cone 2d6 +1/SL Protection from outsider = disadvantage Levitate 10m Con save
Comprehend Languages * ✔ Shield reaction 1R +5 AC Magic Weapon +1 4th +2
Detect Magic * Tenser’s Floating Disk * (conj) ✔ Misty Step (conjuration) BA 30
Expeditious Retreat BA to Dash Unseen Servant * (conj) Nystul’s Magic Aura
Feather Fall 1M up to 5 targets Ice Knife 1d10 60ft 5'R boom (Conj) Ray of Enfeeblement
1st LEVEL CLEAR 1st LEVEL 2nd LEVEL CLEAR 2nd LEVEL

Blink Stinking Cloud (conjuration)


✔ Counter-spell Magic Circle
Dispel magic Glyph of Warding
✔ Fireball 8d6 20'R
✔ Fly 10 min
Gaseous Form 1H
Phantom Steed * 1H
✔ Sending
Sleet Storm (conjuration)20't 40'R
3rd LEVEL CLEAR 3rd LEVEL 4th LEVEL CLEAR 4th LEVEL

5th LEVEL CLEAR 5th LEVEL 6th LEVEL CLEAR 6th LEVEL

7th LEVEL CLEAR 7th LEVEL 8th LEVEL CLEAR 8th LEVEL

3/4 minor illusion concentration


mage hand PL OD PP Mending 1M
True Strike Advantage Ray of frost 2d8 slow 10'
Prestidigitation Fire bolt 2d10

9th LEVEL CLEAR 9th LEVEL CANTRIPS CLEAR CANTRIPS

D&D 5th Edition Character sheet by Dragons’ Lair | 4 pages version | v.1.02en september 2014 | <www.dragonslair.it> PAGE 4
Auto-calculation fillable form created by MadBeard | v.1.10 January 2015 | <themarinx@gmail.com>

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