Professional Documents
Culture Documents
Patch
Patch
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- Patch 1.14d
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- Patch 1.14c
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Known Issues
- Spammers still making us all sad. We're working on it.
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- Patch 1.14b
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- Patch 1.14a
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Known Issues
- Mac 10.9 and earlier are not supported
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- Patch 1.13d
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New Features
- Ignoring players is now saved between sessions of the game. All ignores are now
written out to disk (file: 'ignorelist'). This feature can be toggled by issuing
the command '/ignorepersist'.
- Users can now filter messages based on content by issuing the command
'/filtermsg <content>'. To unfilter content issue the command
'/unfiltermsg <content>'. (The maximum length of a filter pattern is 128
characters)
- Users can now set their home channel by issuing a new Battle.net chat command
'/home <channel name>' while in the Battle.net chat interface.
- Users can return to their home channel at any time by issuing the command '/home'
while in the Battle.net chat interface.
Major Bugs
Minor Bugs
- Fixed a bug where Mercenaries wouldn't have multiple auras active when they
should have.
- Fixed an issue where players could create games prefixed with color codes.
- Potentially fixed an issue where players would be disconnected when watching the
cinematics when in a Battle.net game.
- Fixed an issue where the game would crash when running in windowed mode with
sound disabled and the game tried to play a cinematic.
Battle.net provides a number of ways to manage in-game spam and communication from
other players. Some of these commands are:
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- Patch 1.13c
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A new Mystery has been revealed!
- Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...
Major Bugs
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked
out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked
out if they were hit when they started to leap.
Specific changes/improvements
Amazon
Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.
Barbarian
Paladin
Druid
Necromancer
Sorceress
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- Patch 1.13b (Public Test Realm)
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- Patch 1.13a (Public Test Realm)
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- Patch 1.12
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Bug Fixes
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- Patch 1.11b
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FIXES:
- Fixed a bug that could cause a crash when you return to chat after
playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
equipped on a hireling.
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- Patch 1.11
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- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
New Items
Hireling Enhancements
- Players can purchase hirelings that are within 1-5 levels below their
own level.
- The rate at which hirelings gain experience has been increased. They
should now stay closer to the player's level.
Major Bugs
- Creating a town portal when corpses or other objects entirely fill the
area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
Control while clicking will no longer disconnect you from Battle.net.
Minor Bugs
- Running the game with -install no longer causes the game to be installed
as a Windows Service. -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate. This has been
corrected.
- Character expiration messages have been updated to reflect the
expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
items the player does not have. This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
incorrectly stated in their mouseover text that they added to all Druid
skills. This has been corrected.
- Battle.net messages for non-English versions have been corrected.
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- Patch 1.10
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Mysterious World-event
- Players of Hell difficulty Realm games are hereby warned that a new,
challenging world-event has been added to Diablo II version 1.10.
Players of Hardcore characters should be even more wary when
encountering Superunique monsters during an active world event. Be
prepared to execute a hasty Save and Exit, if your situation seems too
dangerous.
- The skill and monster systems are now completely data-driven. Skill
balancing is simpler and quicker. Monster control/populating/creation
is simpler. Although done for our needs, mod-makers should like these
changes, too. A major result is that nearly any skill can be used by any
character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
putting points into other skills.
- The player stats and inventory system has been completely redone to
run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
improving server performance.
Specific changes/improvements
- Improved the attributes for newly-dropped Rare Armor, Helms, and most
Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in
Ladder games.
Barbarian - Warcries
- Introduced a new Lobby. Players now start in the lobby where they may
decide to enter battle.net chat as before or to simply create/join a
game without entering chat.
- Added the ability to recover a forgotten/stolen account password via
email registration.
- Added a new command '/mail account_name' which sends a message
directly to the account's registered email address.
- An 'expiration date' is now shown with Realm Characters on the
selection screen.
- Introduced a new Ladder System for those who prefer to play free from
any characters who may have participated in past item duping or hacking.
To use this new feature, a player places a check in the Ladder box upon
character creation -- in the same way that Expansion and Hardcore
selection is done. Periodically, the Ladder may be reset, adding the old
Ladder characters to the regular population -- who, of course, cannot
play games with the new season's Ladder characters. Thus, every season
each new Ladder character truly starts from scratch, as no 'twinking' is
possible from older characters.
- Once a player defeats Diablo, all Diablo II Battle.net accounts
accessed from that computer may create Hardcore characters.
Battle.net bugs
Major Bugs
- Fixed the 'Druid Drop' bug related to equipping items which would
cause players to be dropped from a game when activating Werewolf or
Werebear skills above level 33.
- Super Unique, Unique, and Champion monsters can no longer be created
as nearly invincible, that is, with < 0 hit points.
- Barbarians and Assassins who are dual-wielding potions are no longer
prevented from entering a game.
- A Zod Rune applied to an Ethereal item no longer reduces its
durability to 0.
- Characters with extremely fast attack speeds no longer erroneously
miss their targets.
- Summoned creatures (aka 'pets') now properly inherit the player's
level to determine their monster level.
- A summoned Grizzly now properly pursues and attacks its enemies more
effectively.
- Fury and Phoenix Strike can no longer target the casting player's
hireling or pet.
- Valkyries are no longer treated as monsters and erroneously assigned
additional Life in Nightmare and Hell difficulties.
- A Valkyrie affected by a party member's Oak Sage can no longer be
killed with 1 hit.
- Assassins and Barbarians with Mastery points no longer have excessive
Critical Strikes applied to their melee attacks.
- Oak Sage and Heart of Wolverine now function properly above skill
level 20.
- Poison Creeper now properly receives the PvP damage penalty.
- Holy Freeze no longer slows the Lightning skill.
- The curse Attract can no longer be overridden by any other curse.
- Using Battle Command can no longer erroneously retain the skill bonus
granted by an item after un-equipping the item.
- Active level 18+ Thorns no longer makes the player character
invulnerable to monster melee attacks.
- Lightning and Chain Lightning are now properly affected by items with
casting rate magic properties.
- Using Enchant on ranged weapons now boosts the damage a variable
amount.
- Fireballs used against a Lightning Enchanted monster no longer make
its Charged Bolts invisible.
- The 3rd charge of the Assassin's Skill - Blades of Ice, now freezes
the target.
- Lower Resist now correctly updates the resistances displayed on the
target's character screen.
- Crushing Blow now works at the percentage chance stated.
- Items can no longer be created with level requirements higher than 99.
- A throwing item with the magic property Replenishes Quantity now
replenishes if depleted to 0 quantity.
- Newly-discovered Ethereal items with the magic property Increased
Maximum Durability now may have the maximum durability.
- The Rune Word "Melody" now works properly for bows.
- Leaving the vicinity of a Super unique monster and returning after 20
seconds, now properly respawns the Super unique for treasure drops.
- The erroneous action of the Reduce AC modifier. which had shown in the
item pop-up as x% Target AC has been corrected. It now no longer sets
the target's AC equal to the percentage, but properly reduces the
target's AC by the percentage. The display has been corrected to say
"-x% Target AC." The modifier's effect is reduced by one half when
player characters, SuperUniques, hirelings, and Act-end bosses are
targeted.
- Fixed a bug in damage calculation for weapons which computed +min/+max
damage prior to +damage%.
- If Holy Bolt is assigned to the right mouse-button and Charge or Smite
to the left, left-clicking on a party member no longer sticks one in
place.
- A player character standing on a player corpse is no longer immune to
missiles.
- Auto-targeting skills when assigned to the left mouse-button no longer
repeatedly cast, if one is holding the button down to move.
Auto-targeting skills are those that nearby target if one is not
selected, e.g., Fist of the Heavens.
- The Paladin's non-aura skills now attack appropriately, when one
clicks on a foe without enough Mana to use the skill.
- A class of bugs that had reduced the effectiveness of alternating
weapon attacks when equipped with two weapons has been fixed, including
the various dual-claw Assassin attacks.
- Poison length calculations are now correct.
- Poison now works properly when applied to ranged attacks.
- Mindblast and Conversion now remove any auras from their targets upon
casting and also when they wear off.
- Confuse now works properly, that is, without the occasional misfire.
- Holy Shield now boosts the defense of the player, not the shield.
- Blade Fury now uses the proper amount of Mana.
- Skeletons, Skeletal Mages, and Golems are now raised with appropriate
(non-0) Attack Rating and Defense stats.
- Iron Golems are no longer summoned with excessive additional Life in
Nightmare and Hell difficulties.
- Hirelings can no longer equip items without meeting the item
requirements.
- Rogue hirelings can no longer shoot Lightning Bolts by equipping items
that boost Bow and Crossbow skills.
- Isenhart's Case and Horns now work together correctly on Hirelings.
- Monster warping (aka teleporting) in some TCP/IP games has been
reduced.
- Slowed or chilled monsters no longer 'desynch' (or 'lag') as easily.
- Corrupted Rogues no longer pause for long periods of time when
pursuing a foe.
- When a Barbarian throws a weapon with his left hand (right inventory
slot) while equipped with a melee weapon in his right hand (left
inventory slot), the thrown weapon now does proper damage.NPCs no longer
bestow quest rewards (e.g., socketing) upon unidentified items.
- An NPC no longer fails to give a quest reward item to a character with
a full Inventory or Stash.
- The Heaven's Brethren set bonus of "+5 to Light Radius" now works.
- As shown on the Character screen, Assassins receive a damage bonus
from boots.
- The Assassin's Claw Mastery bonuses to Damage and Attack Rating are no
longer erroneously swapped.
- A behavior-changing curse (like Dim Vision) can no longer affect a
monster permanently, when the player portals away.
- The Life of monsters affected by Regeneration or Poison now updates
correctly.
- Enchant cast upon other player characters is now enhanced by the
caster's Fire Mastery.
- Skills and magic effects that change one's maximum Life now change
one's current Life by a corresponding percentage.
- The Attack Rating displayed for the Assassin kick skills is no longer
higher than the actual Attack Rating.
- Macintosh-specific fixes
- Improved compatibility with dual-monitor Macintosh systems.
- Prevented a crash when using the scroll bars and highlighting games in
Battle.net's Join menu.
Minor Bugs
Macintosh-specific changes
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- Patch 1.09d
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Minor Bug
- Fixed a bug with certain Creative Lab DVD drives and copy protection.
- Fixed another bug where a connection problem ("Unable to connect to
Battle.net") would instead result in a downloading patch dialog that
stayed at 0% indefinitely.
- Fixed a lockup that occurred on Dual CPU/Dual Video card systems when
hitting the quit button in chat.
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- Patch 1.09c
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Major Bug
- Fixed a trading bug that could be exploited to allow one user to crash
out another user.
Minor Bug
- Please note that included with this patch is a .dll file that relays
back to Blizzard the hardware configuration of the system on which the
patch is installed. This file will be effective in North America only.
The reason we are doing this is to help our development teams optimize
our upcoming game, Warcraft III: Reign of Chaos, for various hardware
configurations. The information we receive will help us tailor the game
to meet the system requirements of our customers and help us to enhance
their overall gameplay experience. If you have any questions or
concerns about this procedure, please email us at support@blizzard.com.
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- Patch 1.09b
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FIXES:
- Fixed a bug where a connection problem (ie "Unable to connect to Battle.net")
would instead result in a downloading patch dialog that stayed at 0%
indefinitely.
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- Patch 1.09 (Lord of Destruction and Standard)
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* Note: certain item changes will not apply retroactively to already
existing items.
Modifications-Lord of Destruction
Major Bugs
Minor Bugs
- Fixed a bug where Elemental damage did not display correctly for
Throwing Weapons.
- Fixed a bug in the determination of magic affix levels.
- Fixed a bug that allowed Ethereal throwing items to be stacked with
non-Ethereal ones.
- Fixed a bug where it was possible to repair and/or recharge Charged
Ethereal items.
- Fixed a bug where it was possible to repair Throwing Potions.
- Fixed a bug where Throwing Weapons brought from standard Diablo II
could not be Imbued in Diablo II Expansion Set.
- Fixed a bug where certain Paladin shields were not able to be
personalized.
- Fixed a bug where it sometimes did not verify replacing a dead
hireling with a new one.
- Fixed a bug that allowed the same Unique to be spawned more than once
in a game.
- Fixed various Horadric Cube recipes that create magic items.
- Fixed a bug that caused a rune word item to lose its rune word bonuses
when transferred off of the character who created it.
- Fixed a bug which caused the variable attributes of a rune word item to
reset inappropriately.
- Fixed a bug where using the Taunt skill would sometimes cause the game
to crash.
- Fixed a bug where the Firewall animation display without doing any
damage.
- Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
monster's damage resistance.
- Fixed a bug where left-hand throw was throwing using too many missiles
per throw.
- Fixed a bug where certain Charged items would use multiple charges per
casting.
- Fixed a bug that caused Cold Mastery to think other players were immune
when they were not.
- Fixed a bug where you could select Baal's dead tentacles.
- Fixed a bug where in a Realm game, Nihlathak would remain in town even
after another player killed him.
- Fixed a bug where Anya would not always give a class-specific item for
her quest reward.
- Fixed a bug where the invisible monster in the Worldstone Keep could be
affected by Monster Shrines.
- Fixed a bug where Monster Shrines could affect Druid Vines.
- Fixed bug where Regurgitators would eat Hirelings and destroy them.
- Fixed Act 1 hirelings to be able to use bows with special arrows
(such as Witherstring).
- Fixed a bug where hirelings' items would not update if they could no
longer meet the requirements to wear them.
- Fixed Immolation Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Freezing Arrow to do initial weapon damage; no base physical
damage is included in the radius.
- Fixed Poison Javelin to do initial weapon damage.
- Fixed Plague Javelin to do initial weapon damage.
- Fixed Lightning Fury to do initial weapon damage.
- Fixed a Fend bug that would abort the Fend prematurely on the server.
(This applies to Zeal and various other skills as well.)
- Fixed a bug that caused the game to crash when a character clicked on
his/her own feet.
- Fixed invalid line Automap options from v1.08.
- Fixed drawing problem for charges/ammo counts on skill icons where the
number of charges would extend off the icon.
- Fixed some spelling errors in the text.
- Fixed some errors in translations.
- Fixed a variety of crash bugs.
- Fixed a bug where hireling health regeneration was dependent on the
number of players in game.
- Fixed a bug that allowed hirelings to be converted.
- Fixed a bug where items that add to skills had no effect on Hirelings.
- (Macintosh Only) Fixed a bug that made it possible to have the character
walk endlessly toward the lower left corner of the screen without input
from the player.
- Fixed a bug that caused garbage characters to appear at the top of
the screen at the start of a realm game.
- Changed the Diablo II Standard blocking method back to the old method.
- Adjusted damage and attack rating of monsters in Diablo II Standard.
- Removed global Physical Resistance for monsters in Hell difficulty in
Diablo II Standard.
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- Patch 1.08 (Lord of Destruction)
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- When using two-handed attacks the speed of both weapons are averaged.
Barbarian
- Whirlwind now alternates between two weapons when using two-weapon style.
Paladin
- Increased Holy Shock's melee damage bonus.
- Decreased the power of Conviction.
- Added a casting delay for Fist of Heavens and increased its damage.
- Increased the blocking bonus that Holy Shield gives.
- Conviction does not affect immunities.
Necromancer
- Increased Fire Golem's melee damage.
- The hit points for a Revived monster no longer increase with more players
in a game.
- Lower Resist and Amplify Damage do not affect immunities.
Sorceress
- Increased Fire Wall's damage.
- Increased Blizzard's duration.
- Decreased Meteor's casting delay.
- Decreased casting time for Chain Lightning and Lightning.
- Increased Frozen Orb's damage.
- Thunderstorm now hits a target every time.
- In expansion games, Static Field is no longer affected by Conviction
and Lower Resist. It will not take a monster below 33% health in
Nightmare difficulty or 50% in Hell difficulty.
- In non-expansion games Static Field remains the same.
- Cold Mastery will not affect cold immune monsters.
- The damage inflicted by Ice Blast, Fire Ball, Lightning, Nova, and
Glacial Spike, per level has been increased.
Amazon
- Increased Freezing Arrow damage.
- Increased Ice Arrow damage.
- Increased Immolation Arrow damage, added a casting delay and decreased
the fire duration.
- Added a casting delay to Plague Javelin and increased its damage.
Assassin
- Dragon Tail now has an attack bonus.
- Increased Fist of Fire damage.
- Increased Claws of Thunder damage.
- Increased Phoenix Strike damage.
- Fixed various bugs with skills that use two claws.
- Dragon Tail does not cost mana or knockback when it misses.
Druid
- Turned down the mastery bonuses for the wolves and bears.
- Increased Feral Rage's life stealing.
- Increased Hunger's life stealing, but increased its damage penalty.
- Increased the delay between the times that Hurricane does damage.
- Increased the radius for Armageddon's damage and increased the delay
between missiles.
- Werebear skill modified to give +50% to hit points. (It was +100%.)
- Maul now gives +20% damage per charge per level. (It was +25%.) Its
stun length is shorter and attack bonus is 3% plus, 3% per level.
(it was +20%, 10% per level.)
- Increased damage of Fire Claws slightly (+8 per level up to level 9).
- The damage bonus of Fury changed to +50% damage, 5% per level.
(It was 100%, 17% per level.)
Modifications
Major bugs
Minor bugs
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- Version 1.07
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Paladin
- In expansion games, Blessed Hammer/Concentration combination imbalance
has been corrected.
- In non-expansion games, the Blessed Hammer/Concentration combination
remains the same.
- Zeal is now limited to 5 swings and gives an increased percentage to
Attack Rating.
- Fixed display for Vengeance's damage to reflect its actual damage.
- Salvation resistance increased.
- Increased damage for Fist of the Heavens.
- Decreased the length of time that Converted monsters fight for you.
- Increased the damage per level for Sanctuary.
- Increased the Smite damage for Holy Shield.
- Increased resistance bonus for Resist Fire, Resist Cold, Resist
Lightning, and Salvation.
- Increased the Mana regeneration rate for Meditation.
- Added melee lightning damage to Holy Shock.
- Added melee damage to undead to Sanctuary.
- Allowed Conviction to reduce an enemy's resistance to a negative value.
- Increased the player's resistance penalty for Conviction.
- Added a damage bonus to Fanaticism.
Barbarian
- In expansion games, Whirlwind is now properly modified by weapon speed.
- In non-expansion games, Whirlwind remains the same.
- Frenzy, Double-Swing, and Double-Throw are now properly modified by
weapon speed.
- Added damage bonuses to Concentrate and Frenzy.
- Frenzy now increases in attack speed as more monsters are hit.
- Increased the damage bonus on Berserk.
- Changed Battle Orders bonus to increase by 3% per level at all levels.
- Increased the damage of War Cry.
Amazon
- Strafe has a greater range.
- Impale and Jab are now properly modified by weapon speed.
- Impale increases damage with level and decreases the chance to lose
durability.
- Fend is now uninterruptible and does more damage.
Sorceress
- Increased the damage of Hydra.
- Lightning Mastery now affects electrical damage rather than decreasing
the Mana cost of those skills.
- Added a casting timer to Fire Wall, Meteor, Blizzard, Frozen Orb, and
Hydra and commensurately increased their damage to prevent a drop
in frame rate, while maintaining the same overall balance.
- Decreased the Mana cost for Enchant and increased its bonus to fire
damage.
- The damage inflicted by most skills over level 8 has been increased.
Necromancer
- Enhanced the damage and decreased duration for Poison Dagger, Poison
Explosion and Poison Nova.
- Increased duration and adjusted radius for Decrepify.
- Fixed Iron Maiden+Blood Golem bug and increased the Blood Golem's Life
stealing.
Major Bugs
Modifications
Improvements
Attention
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- Patch 1.06b
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Major bugs
- Fixed a bug that allowed players to crash other players by spamming them.
- Fixed a bug that was not saving Open Battle.Net characters.
- Fixed issue with Samsung Drives and copy-protection.
Updates
- Battle.net's Terms of Service agreement updated. Everyone please take
note.
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- Patch 1.06
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Improvements
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- Patch 1.05b
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Major bugs
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- Patch 1.05
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Major bugs
Minor bugs
- Fixed a bug in the trade screen when the Horadric Cube was open.
- Duplicate ladder entries should no longer occur.
- The Ladders scroll properly now when there are less than 999 entries.
- Realm characters should no longer appear as robed.
- Fixed a bug allowing users to appear in a channel twice.
- If the user cannot connect to a default realm, a "Realm down" message
is displayed.
- Fixed the "packet sniffing" exploit used when gambling.
- High-durability items no longer lose durability when you join a
game after exiting or dying.
- The Conversion skill no longer causes a monster counting error in the
Den of Evil.
Improvements
- A prompt now appears informing the user to delete characters when they
have greater than eight characters in a Realm.
- Player profiles now have a link to their ladder records, if they are
in the top 999.
- A "connecting to realm" message was added.
Balance Changes
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- Patch 1.04b
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Major bugs
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- Patch 1.04
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Major bugs
- The Prismatic amulet, Coral ring, and other Horadric Cube recipe items
no longer change into other items upon starting a new game.
- Lances, Holy Water Sprinklers, Grim Helms, War Clubs, and Stilettos can
now be dropped by monsters and chests.
- Using the Paladin Charge skill as a monster dies cannot generate a
"zero hit-point" monster.
- Fixed an assertion when a high-level character kills a monster.
- Barbarian's Whirlwind and Leap Attack and Paladin's Charge no longer
keep all inventory items red and unusable after attack ends.
- A "dead, but alive" bug has been fixed.
- Equipping a barbarian with a two-handed sword or with a shield while
holding two two-handed swords will no longer cause disconnection from
the Realm.
- Fixed an assertion that could happen when unequipping one item while
wearing another gemmed item that enhances a character stat.
- Fixed a bug that prevented damage-enhancing magic properties from
working properly on bows.
- Closed a loophole that could allow a player to declare hostility on
anyone regardless of where the declarer is.
- Closed a loophole that could allow a player to run around too fast.
- Closed a loophole that allowed a player to equip and use an item that
was beyond the character's ability.
- Improved compatibility with Delta CD-ROM drives.
- When loading a saved character holding bad items, all the bad items
are deleted, allowing the character to be played.
Minor bugs
Improvements
******Game Hint/Spoiler******
----------------------------------------------------------------
- Patch 1.03
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Major bugs
Minor bugs
Improvements
Balance Changes
- Players that have not completed the last quest in Act III can no longer
use the Portal to Act IV until they have properly completed that quest.
- Corpse Explosion (Necromancer) Reduced the extra radius gained per
level of the skill from 1 to 1/2.
- Revive (Necromancer) Removed the hit point boost for extra levels
gained in this skill.
- Conversion (Paladin) Lowered the formula calculating the chance to
convert for extra levels gained in this skill.
- Whirlwind (Barbarian) Decreased the number of attack attempts made
when using this skill.
- Pierce (Amazon) Magical arrow effects such as Immolation will apply
to every target hit.
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- patch 1.02
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Major bugs
Minor Bugs
Improvements
- Fixed a bug that caused the portal to the Valley of the Magi to
disappear if a player had completed the Arcane Sanctuary quest (by
killing the Summoner) but exited the game without taking the portal
and establishing the waypoint in the Valley of the Magi. (Act II).
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- patch 1.01
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Major bugs
- Fixed a bug that prevented you from getting credit for killing a
quest boss, if you died before it did -- perhaps, by killing it
with a poisoned weapon.
- Fixed a bug that could crash the game during the countdown after
completing the final quest in Act IV, if the player used
Waypoints to return to the earlier Acts.
- Fixed a hang bug that could occur if picking up gold while
fleeing from a Gargantuan Beast (Act I).
- Fixed a crash bug that very rarely occurred when a Sorceress
cast the Meteor spell.
- Fixed the "black screen" crash that could occur if one pressed
'Alt-tab' during a cinematic.
- A Multiplayer Install running DirectDraw will no longer crash
when one cancels the Cinematic selection menu.
- Fixed a bug that prevented two quest rewards from scaling up
properly for Nightmare and Hell difficulty.
- Sand Leaper corpses no longer prevent players from moving through
a tight pass in the Act II desert.
- Wounded Act II spiders no longer greatly reduce the frame rate.
- Lower-titled characters may now join Open games created by
higher-titled characters (those who have completed the game in
Normal, Nightmare, or Hell difficulty).
- Fixed a bug that prevented some complete Item Sets from having
their full bonus.
- Fixed a bug in Open Battle.net games that allowed a second player
to create another game with the same name as an already existing
game. No one could join the second one.
- Fixed a bug in TCP/IP games when a Town Portal was smothered in
piles of gold, it could cause a player entering from the other
end of the Portal to be disconnected from the Host.
- Fixed a bug that prevented interacting with the Stash, NPCs, or
Waypoints if the player clicked on the Stash, then pressed 'H'
before arriving at the Stash, and finally pressed 'H' again
after arriving at the Stash.
Minor bugs
Improvements
- Improved the stability of the servers and the behavior of clients
when a server malfunctions.
- Changed the amount of gold dropped by a player who is killed by
another player (PKed) to equal the amount that would normally be
lost "to the void" as a death penalty when killed by a monster.
- Updated the ReadMe.htm to document the PK gold-drop penalty.
- Changed the text color for Blizzard Representatives in Diablo II
chat rooms to yellow.
- Australian users connect to the USWest Realm instead of the Asia
Realm.
******Game Hints/Spoilers******
- Fixed a crash bug that occurred upon entering the red Portal to
the Canyon of the Magi, if a player had completed the Arcane
Sanctuary quest, then saved and started a new game, before
completing the Seven Tombs quest (Act II).
- Fixed a multiplayer bug that prevented a character from completing
the final quest in Act II (and advancing to Act III), when joining
a game started by a character who had already defeated the final
boss, but who had not yet visited Meshif for the reward.
- Fixed the following 3 bugs that could occasionally crash the game:
- Killing Lord De Seis (Act IV).
- In Perspective mode Glide entering a Tomb in the Canyon
of the Magi (Act II).
- A multiplayer party fighting in the Kurast Bazaar (Act III).
- Fixed a bug that caused a quest item being held in the cursor to
disappear when pressing the Horadric Cube's transmute button.