Professional Documents
Culture Documents
ONI Splatbook
ONI Splatbook
ONI Splatbook
INTRODUCTION SECTION 2
Welcome to the first Halo Mythic splatbook, ‘Halo Mythic: Redacted’. Section Two is the propaganda branch of ONI. Section II is responsible
Halo Mythic: Redacted is a commissioned material to add additional for psychological warfare and operations, as well as external
ONI (Office of Naval Intelligence) content to the game, without adding communication with Civilian organizations and media involvement.
unnecessary expansions onto the core rulebook, due to its already Section II also is tasked with PR and public morale roles within the
large page count. UNSCDF. This includes communication, masking documents, and
when to release classified intelligence.
GM CONFIDENTIAL
The Soldier Types (Character classes) that can be chosen in this SECTION 3
Handbook come with some hefty abilities that some GMs may not be Section Three is tasked with top-secret projects that ONI oversees,
ready for in this system. including the Spartan and ORION programs. Section III also manages
Each of the major ONI Section Soldier Types have a set of advancement and innovations in technology, both through reverse-
three to four major Abilities given to them at Character Creation. engineering Covenant and Forerunner technology, and through highly
These give specific abilities like being able to edit documents and experimental methods.
incoming signals that the players may receive. This can even include
the Character fooling their party with fake intel. The GM should be MATERIALS AND RECOVERY CORPS
prepared for this handbook to also give Characters tools to stab other The main sub-division available to Players in Character Creation is the
players in the back if that time were to arise. Materials and Recovery Corps. This sub-division of Section III is
It’s always best for the GM to read through these Soldier responsible for recovering, engineering, and developing experimental
Types before allowing players to choose them. technology. This subdivision allows for Players to seek and recover
material for more funds from the UNSC.
WHO ARE THE OFFICE OF NAVAL INTELLIGENCE?
The Office of Naval Intelligence (ONI, commonly pronounced as Oh- SPARTAN IV ONI OPERATIVES
nee) is an intelligence organization of the United Nations Space The Spartan IV ONI Operatives are dangerous Super-Soldiers who
Command, under the Navy. ONI is tasked with the UNSC’s information have been brought into the ONI fold, and are generally tasked with
gathering, analysis, and subterfuge. one of the previous Sections’ roles. These Soldiers are dangerous and
The Office of Naval Intelligence is known for their heavily armed and armored, and are sent out into missions that no
preeminent role in the acquisition and leveraging of Military ordinary human should be able to survive.
Intelligence. ONI is also widely known for their use of deception,
manipulation, and subterfuge. ONI will use any means necessary to
defend and continue the survival of humanity.
SECTION 0
Section Zero is ONI’s Internal Affairs department, generally charged
with rooting out and eliminating illegal programs within ONI and the
UNSCDF. Section 0 is ONI’s discreet division, which attempts to mask
their activities and classify and censor various materials within ONI.
SECTION 1
Section One is an intelligence-gathering branch of ONI. Section I’s
responsibilities include intel gathering, codebreaking, and major
espionage. Section I is also tasked with evacuation of colony worlds
and tracing Covenant Force deployments. Section I is also responsible
for staying in contact with other UNSC branches and programs.
UNSC/ONI Section I Operative
“<\ CLEARANCE: Classified [Level [redacted] and above]” STANDARD EQUIPMENT
MA5 series Assault Rifle of the Hardcase
time
CHARACTERISTICS
WAYPOINT Comm Flashlight
STR T AG WFR WFM INT PER CR CH LD
Interrogator Translator Combat Knife
25 25 25 25 25 25 25 25 25 25 Spoofer Holographic Tactical Eyepiece
TIER: 2 EXPERIENCE COST: 2,250 Two tactical Softcases UNSC Battle Dress Uniform
UPBRINGING: Any WEAPON TRAINING
CHARACTERISTIC MODIFIER ADVANCEMENTS Faction Weapon Training
INT PER CH LD
+5 Simple +5 Simple +5 Simple +10 Rookie MARKSMAN EQUIPMENT
PHYSICAL ATTRIBUTES BR55 or BR85 Hardcase
HEIGHT 170 centimeters (5’6 ft.) – 190 centimeters (6’4 ft.) WAYPOINT Comm Flashlight
WEIGHT 58 kilograms (130 lb.) – 104 kilograms (230 lb.) Interrogator Translator Combat Knife
SIZE Normal Spoofer Holographic Tactical eyepiece
SOLDIER TYPE SPECIAL RULES One tactical Softcase UNSC Battle Dress Uniform
This Soldier Type should only be taken with GM Approval. The GM WEAPON TRAINING
is advised to treat it with caution, as revealing a Spy in the players’ Faction Weapon Training
ranks can lead to distrust and dissention within the ranks.
The ONI Operative begins with the Human Weaponry Racial CLOSE QUARTERS EQUIPMENT
Training at Character Creation. M45 Tactical Shotgun Hardcase
The ONI Operative may choose to mask themselves as an Army, WAYPOINT Comm Flashlight
Marine, Air Force, or Navy Soldier. The Player and Character both Interrogator Translator Combat Knife
do not have to tell other Players or Characters their motives or that Spoofer Holographic Tactical eyepiece
Two tactical Softcases UNSC Battle Dress Uniform
they are an ONI Operative.
WEAPON TRAINING
If asked, any military paperwork or Military licenses are
shown to be the chosen masked Soldier Type. This should reflect Faction Weapon Training
on their character page to help keep it a secret.
The ONI Operative begin at Rank of O-1, and can take the
Command Specialization Package even if another Character in the
Party already has it.
The ONI Operative gains the pay of their Rank, but gains
a False Rank that the other Players and Characters see. This False
Rank is to keep the ONI Operative classified and under cover.
The ONI Operative gains an extra Support Point at Character
Creation and after each Mission.
All UNSC gear is at half price for the ONI Operative.
SQUAD UP: When with others from the Army, Marine, Air Force,
Navy, ORION, ODST, Militiaman, and Spartan IV Soldier Types;
these Characters gain a +5 Bonus to Courage. The Characters also
gain a +10 Bonus to Warfare Melee and Warfare Range Tests when
taking Combined Actions.
CRYOSPRAYERS
[TH] [I] M7057 Cryosprayer Sustained (1) “Flamethrower”
TYPE DAMAGE ROLL BASE DAMAGE PIERCING MAGAZINE RANGE AMMUNITION cR RELOAD
Cryo Projector 1D5 -- 20 20 1m-15m Liquid Nitrogen 125 Flamethrower
Fires a dangerous Cryotech application that causes Fatigue. Cryo (1D5). WEIGHT (KG): 40
SNIPER RIFLES
[HW] [TH] [UD] [I] M99A2S3 Stanchion Special Application Scoped Rifle Auto (1) “M99-S3 Stanchion”
TYPE DAMAGE ROLL BASE DAMAGE PIERCING MAGAZINE RANGE AMMUNITION cR RELOAD
Sniper Rifle 4D10 +20 25 7 100m-4,000m 14.5x114mm 200 Sniper Rifle
Comes with a built-in Bipod and a removable Oracle N-Variant v3 Scope. Headshot Special Rule. Penetrating Special Rule. Recharge Rate (3). WEIGHT (KG): 17.1
Sniper Rifles gain no Close or Extreme Range benefits. Instead, these weapons gain a -20 To Hit when below their first listed Range.
AMMUNITION
CRYONICS ARMOR
Post-War Era
ARMOR Size Mass Price Armor Rating Special Capability
EUG-FRC Cryonics Human 34.7 kg 90 cR Head Arms Chest Legs -20 Agility. Cannot freeze. Vacuum Sealed: 15 minutes
Armor 20 20 21 20 Oxygen. Reduces Damage taken from Cryo Weapons by
Half. Reduces Fatigue gained from Cryo Weapons by 1, no
longer takes a minimum of 1 Fatigue. Temperature
controlled.