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Set A Light 3d Handbuch v1.10 en
Set A Light 3d Handbuch v1.10 en
English
| User Manual
Introduction
Introduction to set.a.light 3D® .......................... 6
The main functions...........................................6
Chapter 4
Video-Guide......................................................6 User interface and functions
Flash technology and light shapers.................. 7 The main screen of set.a.light 3D...................... 16
Light simulation in real time.............................. 7 Light calculation.................................................. 17
Authentic light characteristics...........................7 The studio area................................................... 18
Real-time rendering..........................................7 Editing the studio..............................................18
Defining your own studio..................................18
The studio light dimmer....................................19
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Chapter 7
Shortcuts
Shortcuts for Windows....................................... 67
Menu Functions................................................67
Global................................................................67
Studio Area.......................................................67
Timeline............................................................67
Studio Library....................................................67
Shortcuts for Mac OS ........................................ 68
Menu Functions................................................68
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Chapter 1
Introduction
Chapter 1: Introduction | User Manual
http://www.elixxier.com/en/videomanual/index.php
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Chapter 1: Introduction | User Manual
Flash technology and light shapers, light simulation in real time
Note: The collection of light shapers is constantly being up- Measured real light data
dated. In order to achieve a lifelike presenta-
tion of the light characteristics, a
procedure for measuring the flash
technology has been specially devel-
oped.
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Chapter 2
Before you start
Chapter 2: Before you start | User Manual
Minimum system requirements
• Microsoft® Windows® 8/ Windows® 7 / VistaTM from SP2 • Mac OS X (64-bit), version 10.8 or later
(32/64-bit) • Intel® CoreTM 2 Duo
• Intel® CoreTM 2 Duo, or equivalent AMD processor • Graphics card with 256 MB VRAM and OpenGL 3.3 (1 GB
• Graphics card with 256 MB VRAM DirectX 10.1 (1 GB VRAM VRAM recommended)
recommended) • Minimum display resolution of 1280 x 768
• Minimum display resolution of 1280 x 768 • 4 GB RAM or more
• 4 GB RAM or more • 2 GB of free hard-drive space
• 2 GB of free hard-disk space • Internet connection (for updates and add-ons)
• Internet connection (for updates and add-ons) • Mouse or tablet
• Mouse or tablet
Please ensure that your graphics card drivers are up to Please keep your system updated.
date.
Recommendation
For the best results, the system should have a modern, high-performance graphics card with DirectX11 or OpenGL 4.x and a minimum 1GB
VRAM.
Recommended graphics chipsets: from NVIDIA® GeForce® GTX 480, ATI Radeon® HD 5000
Integrated graphics chipsets such as Intel® HD Graphics or ATI Radeon® HD 3200 are not supported.
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Chapter 2: Before you start | User Manual
Installing set.a.light 3D
MAC OS—Download installation Step 4: Read and accept the licence agreement.
Step 1: Close all open applications. Step 5: Now follow the installation process. Enter your password
if requested to do so. To successfully complete the installation,
Step 2: After set.a.light 3D has been downloaded from http:// please click on “Finish”, or “Close”.
www.elixxier.com/de/downloads/, double-click on the “Install
set.a.light 3D.pkg” package.
Step 2: Insert the installation DVD. Open the DVD and double-
click on the set.a.light 3D package.
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Chapter 2: Before you start | User Manual
Installing set.a.light 3D STUDIO
Step 1: Close all open applications. Step 5: Now follow the installation process. To successfully com-
plete the installation, please click on “Finish”, or “Close”.
Step 2: After set.a.light 3D has been downloaded from http://
www.elixxier.com/de/downloads/, double-click on “Install
set.a.light 3D .exe”.
WINDOWS—DVD installation
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Chapter 2: Before you start | User Manual
Product activation
Product activation Note: If you need assistance with activating your software,
please contact Support at elixxier.com.
To register your software, please proceed as follows:
Please have your product key to hand and enter it into the field
provided.
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Chapter 3
Quick Start
Chapter 3: Quick Start | User Manual
Launching set.a.light 3D
Start screen
To open the program, select a room in the start screen.
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Chapter 4
User interface and
functions
Chapter 4: User interface and functions | User Manual
The main screen of set.a.light 3D
Preview camera
3D navigation
Setlist
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Chapter 4: User interface and functions | User Manual
Light calculation
Preview camera
You can view the more precise effect of the light produced by the
constructed lighting setup in the preview camera. A preview light
calculation is performed here to give you direct control function
over your created lighting set.
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Chapter 4: User interface and functions | User Manual
The studio area
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Chapter 4: User interface and functions | User Manual
The studio area
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Chapter 4: User interface and functions | User Manual
The Dimensioning Tool
The Dimensioning Tool mouse button held down and pull the dimensioning line to
the object where the dimensioning shall end. The line automati-
cally locks into the middle of the object.
+ alt
1. Dimensioning between 2 Objects: : By using the dimensioning tool also the view is automatically acti-
(e.g. flash head - flash head, flash head - model) vated ( ). By clicking on the icon the dimensioning lines can be
hidden and shown again when you need them.
Click on the object where the dimensioning should start, keep the
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Chapter 4: User interface and functions | User Manual
3D navigation
3D navigation Trackball
You can rotate your view in the studio by holding down
the left mouse button.
You can move freely around the studio area with the help of the Note: This function is active by default.
3D navigation. This is located at bottom right in the corner of the
studio area.
Move view
Alternatively, you can navigate in the studio area by holding By holding down the left mouse button, you can move
down the right mouse button + dragging. the studio view up, down left or right.
Reset view
Click on this button to return to the default view from the
front.
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The studio library
The studio library contains everything you'll need for your shoot.
It contains a large selection of models, lighting technology,
tools and props. All of the elements can be placed very easily in
the studio area by drag & drop (or double-click).
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Chapter 4: User interface and functions | User Manual
Models
Models You can move or rotate the model within the room with the help
of the yellow grab elements.
The studio library offers you a selection of models. There are two
types of models you can choose in the studio library.
Click on the model in the studio library and click & drag it to the
set or place it by double clicking it. You can delete a model from the set at any time with the com-
mand “Del” (Mac: “cmd” + “”) on your keyboard or via the
“Remove from Set“ button ( ) in the model
settings.
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Chapter 4: User interface and functions | User Manual
Models
Animated Models NEW! (Type 1) By using the "Pose Control" feature they can be brought into the
desired pose and thereby be moved seamlessly from one pose
to another.
Note: Die "Pose Control" feature is only available for the ani-
mated models!
Detailed Settings
Pose Contol
Lock Model
Mirror Pose
Look At:
When enabled, the head of the model
always moves to the camera.
Pose Contol:
opens the "Pose Control" window
Models that are marked as "animated", have special features: If the “Mirror pose” option is selected ( ),the
chosen pose is mirrored. If you subsequently
They can be used the basis for self edited character. Thereby the change the model’s pose again, the “Mirror
body and styling (hairstyle, clothes, character, facial expressions) pose” option is retained and the new selection is
can be edited in the detail settings. also shown mirrored.
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Chapter 4: User interface and functions | User Manual
Models
The skin tone and skin hardness of the selected model can be set
in the Detailed Settings.
Transform
Change skin tone
Change the position of the model in the room. Change skin hardness
Adjust Position
X: Left / Right, Y: Next and Back,
Z: Up and Down
Direction: rotary motion
Orientation: tilting movement for-
wards and backwards
Change the height of the model Skin tone settings
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Chapter 4: User interface and functions | User Manual
Models
The strength of the skin hardness can be set using the slider. This Edit hair color and style
will appear stronger or weaker depending on the light situation.
The hair color of a selected model can be changed in the Detailed
Settings.
Skin hardness settings
To change the hairstyle, open the options menu (see below) and
For example, the skin hardness can be used to create a wet look. choose a hairstyle.
Customize styling
You can customize the look of the model to your needs in the
"Styling" area.
Change clothes of the lower body For the animated models different clothes are available. To change
(if available)
a garment, open the menu and select a garment.
Change shoes (if available)
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Chapter 4: User interface and functions | User Manual
Models
Customize character
In the area "Character" you can change the look of the model.
Character Settings:
Here you can change the character, body and
facial expressions of the model.
Character Presets:
Here you will find
your self-created and
saved Characters.
Colour a garment
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Chapter 4: User interface and functions | User Manual
Models
You can bring the animated Models to the desired poses through
a flexible Pose Control.
Change the
sequence speed
Look At
Character examples:
Mirror Pose
Select Posing Set Posing-Slider
Play Posing
sequence
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Chapter 4: User interface and functions | User Manual
Models
A Posing Set can be played also as a sequence ( ). Use the Models (Type 2)
Slider to change the speed. This function helps you to
check your light setting for flexibility.
The Quick Menu is visible in the studio next to the selected mo-
del.
Pose Contol:
opens the control window
Look At:
When enabled, the head of the model
always moves to the camera.
Mirror Pose
(Feature also from the detail settings
possible) All other models in the studio library belong to Type 2. Here are
Lock Model: static poses and prefabricated settings and choices available.
(Feature also from the detail settings
possible)
Position and move these Models like the Type 1 Models, with the
following differences:
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Chapter 4: User interface and functions | User Manual
Models
If a model is selected in the studio, it can be adjusted in the De- To select a different pose, click inside a clothing category in the
tailed Settings. area shown below and choose from the menu that opens.
Position values
Clothing category 1:
• Change available
poses
Mirroring poses
• Detailed clothing
settings: Colour
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Chapter 4: User interface and functions | User Manual
Models
Colouring clothing settings and select the desired colour. You can delete the saved
The models’ clothing is divided into categories (e.g. leisure cloth- colour again at any time using the trash can icon ( ).
ing). If a pose is selected, the colour of the clothing can be edited
in the detailed settings (can be shown and hidden).
1. Click on the colour field to open the colour selector. The colour
can be selected or defined here.
2. You can use the “+” symbol ( ) to save your colour setting
as a template and give it a name.
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Chapter 4: User interface and functions | User Manual
Light shapers
Accessories/attachments
Flash head
Color film
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Chapter 4: User interface and functions | User Manual
Light shapers
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Chapter 4: User interface and functions | User Manual
Add your own Flash Head
Add your own Flash Head The next step is to choose the “control range” which matches
your flash head, from the dropdown menu. The last step is to
There are two ways to add your own flash head: select the "power" (watt-second, Ws) in the dropdown menu on
the right side. By clicking on "Add", the created flash head is
Option 1: saved and added to the list of flash heads. Here it can be selected
In the menue bar, click on “Edit”, then on “Add Flash Head” later. “see “Changing the flash head” on page 33
A window pops up, where you can add the flash head. In the field Option 2:
“Enter Name”, you can add an individual name. Select a flash head in the studio area and then open the menu
for adding flash heads in the detail settings on the left side of the
software by clicking on the - symbol. Then proceed as in Option
1.
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Chapter 4: User interface and functions | User Manual
Speedlights/ On-Camera Flash
Speedlights/On-Camera Flash
Note: The zoom area can ONLY be changed for speedlights
without light modifiers. Choose 24mm or 35mm on the real
set for speedlights with light modifiers. This zoom area is
also the basis for speedlights with light modifiers (e.g. octo-
box or transparent umbrella) in set.a.light 3D.
Angle:
The angle can be adjusted between
0-90°. (not possible for all light
modifiers)
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Chapter 4: User interface and functions | User Manual
Speedlights/ On-Camera Flash
Select the zoom area matching your speedlight from the drop-
down menu.
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Chapter 4: User interface and functions | User Manual
Light shapers, tools, props
Tools
Background
The sizes and colour of the background can be
edited as required in the detailed settings and
saved as as template.
Under tools, you will find the background system/cove, various Reflectors and Light Blockers
brighteners and screens. These can be edited in the detailed set- You can adjust the size of the reflectors and
tings if necessary. the ight blockers in the detailed settings.
Background as paper background
Background as cove
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Chapter 4: User interface and functions | User Manual
Light shapers, tool, props
Props
Tip: By “mingling” various basic shapes,
objects for test images can be quickly built,
rooms changed or clothes modified.
You can also move the props freely around the room and use
them for your shoot. The sizes and colours of cones, cylinders,
balls and boxes can also be adjusted, enabling new shapes or
structures to be created.
Room with furniture
The basic elements can be used to quickly create a sofa, table and standard lamp.
Adjust position
Change appearance:
• Color
• Hardness
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Chapter 4: User interface and functions | User Manual
Light shapers, tools, props
Room with furniture
Tabletop setup example
A complex object has been created here from
various basic shapes.
Tabletop setup example
3 cones of different sizes symbolise a pair of
candlesticks in this example.
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Chapter 4: User interface and functions | User Manual
Light shapers, tools, props
Picturewall*
You can find the Picturewall in the Studio Library under the tab
Props. By clicking on Picture Presets you can choose from some
image templates or you can import you own images.
Possible file formats are JPG and PNG (PNG only STUDIO Edition).
JPG Picture is placed on the Picturewall
With the help of the Picturewall an indoor or outdoor
background can be simulated.
* BASIC Edition:
Only JPG files can be placed
on the Picturewall. Up to 7 own
Picturewalls are possible.
Adjust position
Image upload:
• new imported image appears in Note: By using PNG files with transparency you can use
the Image Presets
isolated images (e.g. a tree, pattern, person, clothing, ob-
Change object dimensions ject, etc.). Images with transparencies appear similar to 3D
objects in the software and also cast a shadow.
Remove Image Preset
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Chapter 4: User interface and functions | User Manual
Selecting multiple objects, duplicating objects
Duplicate object
PC/Mac: alt +
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Chapter 4: User interface and functions | User Manual
Precise movement of objects, changing object height
Height settings of objects
Models can be arranged on several cubes,
for example, with the aid of “Adjust object
height”.
Mac: fn + Note: The key combination mouse click and key “H” doesn’t
apply for lights. As usual the lights can be moved and operated
with the handles.
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Chapter 4: User interface and functions | User Manual
Undo and Redo
Shortcuts*:
Undo Redo
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Chapter 4: User interface and functions | User Manual
The virtual camera
Target locked
The virtual camera Aspect ratio Shutter speed
Black and White mode
Snapshot
The virtual camera offers you all of the image-related setting op- Setting options
tions you are familiar with on your real camera. When you launch
set.a.light 3D, the camera is already in place on the set and cannot
be deleted.
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Chapter 4: User interface and functions | User Manual
The virtual camera
You activate the black and white mode by clicking on the „BW-
Button“ in the camerasettings. Then it is shown in the "Pre-
view Camera". Once again clicked, the "BW-mode" is deactiva-
ted.
Taking a photo
If activated, the black and white mode is also adopted on the ex- After clicking on the shutter release, the
ported picture and the setplan. captured image is immediately rendered and
displayed in the programme. The photo is auto-
matically saved in the timeline.
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Chapter 4: User interface and functions | User Manual
Depth of field
Depth of field
Note You must save the shoot first in order to be able to
access the rendered images. The images are previously only The camera authentically presents all settings. For example, the
temporarily stored within the programme. depth of field is show appropriate to the selected lens, the focal
point and the selected aperture.
Make a Snapshot
If you want to save your light set in the timeline without being
shown the rendering of the result directly, click on “Snapshot”
.
Rendering with set.a.light 3D
Camera settings in this shot: Full-format, 70–200mm, ISO100, f/2.8
Illumination: A reflector with honeycomb insert
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Chapter 4: User interface and functions | User Manual
Preview camera
Preview camera The format changer lets you change between portrait and
landscape format.
The preview camera gives you active control over your planned
image. If you want to zoom in on your image in the preview window,
you can swap the position of the camera window with the studio
area using the Window changer.
Zoom controller
Focal points
Focal points In the preview camera, you can control your focus with the help of
the focal points. Click on a focal point to select it.
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Chapter 4: User interface and functions | User Manual
Real-time histogram
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Chapter 4: User interface and functions | User Manual
Studio top view, set list
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Chapter 4: User interface and functions | User Manual
Set list
of the selected objects and the padlock icons appear. To unlock the
objects just click again on one of the boxes.
Rename objects in the Setlist
Double-click on the object and edit a name
locked unlocked all objects locked
Unlock an object:
Click on the box to the right of the text box. For unlocking the
object, click on the padlock icon in the box.
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Chapter 4: User interface and functions | User Manual
Set list
Note: Invisible objects are not displayed in the Setplan, but will
be outputted still in the list below the studio overview. If you dont
want this, you must first delete the object in the studio.
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Chapter 4: User interface and functions | User Manual
Timeline
Timeline
Photo
viewer
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Chapter 4: User interface and functions | User Manual
Sorting imeline entries, Render all Snapshots
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Chapter 4: User interface and functions | User Manual
Creating a set plan
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| User Manual
4. Adjust the dimensioning grid and set the Zero Point In the menu item "Origin" you can set the Point of origin that will
be used for the export.
Onthe right side you can select in the menu item "Bounds"
Point of origin
whether the whole room is shown or if the view shall be clipped
to the utilized region.
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| User Manual
5. Display/Hide and edit the dimensioning lines Add a new dimensioning line
Did you already insert dimensioning lines, while working in the 1. Select the Dimensioning tool ( ).
virtual studio, these are also shown in the Exporter. By clicking on
the view-icon you can hide them again. 2. Führe einen der folgenden Schritte durch:
a) Click on the object where the dimensioning should start,
keep the mouse button held down and pull the dimensi-
oning line to the object where the dimensioning shall end.
The line automatically locks into the middle of the object.
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| User Manual
SETPLAN simulated
Titel:
Shot-20140626-185942
Studio:
Großer Raum
Breite: 8.00 m Länge: 10.00 m Höhe: 5.00 m
result
Fotograf:
Kunde:
Set view
Setplan Shot-20140626-185942 | Seite 1 | 06/26/2014 19:04:54 |
SETPLAN Titel: Shot-20140626-185942 | Studio:
Titel: Shot-20140626-185942 | Studio: Großer Raum
Großer Raum (Breite:
(Breite: 8.00 m8.00 m 10.00
Länge: Länge: 10.005.00
m Höhe: m m)Höhe: 5.00 m)
SETPLAN
SETPLAN Titel: Shot-20140626-185942 | Studio: Großer Raum (Breite: 8.00 m Länge: 10.00 m Höhe: 5.00 m)
0.66
0.00
-0.28
82.45 70-200 mm, 200 mm, 1/125 s, ISO100, f/9.0
h Neigung Richtung Drehung Information
0.00 Breite: 2.72m, Länge: 6.00m, Höhe: 2.50m
82.45 70-200 mm, 200 mm, 1/125 s, ISO100, f/9.0
3 Oktaform Ø 90 cm2 Hintergrund 2.56 3.80 2.530.26 62.36 0.00-5.55 0.00 0.00 0.00Innen
Breite:& Aussendiffusor, 500Ws, 9.0
57
Setplan Shot-20140626-185942 | Seite 2 | 06/26/2014 19:04:54 |
Chapter 5
(Pre-)Settings
Chapter 5: (Pre-)Settings | User Manual
Settings
You can adjust various settings of the software under the “Set-
tings” menu in the menu bar.
Language settings
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Chapter 5: (Pre-)Settings | User Manual
Settings
Under the menu item “Settings”, you can select the “Quality
Settings”.
You can enable or disable the glare (lens flare), that arises during
back light photos, in the settings.
These settings let you regulate the response speed of your soft-
ware.
Hinweis: Note: Lens flare arises only by using hard light mo- 1. Studio quality
difiers. By using Softboxes with diffusor, the effect does not
arise.
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Chapter 5: (Pre-)Settings | User Manual
Quality options
The “Studio quality” corresponds to the preview quality in the 3. Render resolution
studio area and in the preview camera. A lower quality setting can
significantly improve operability.
Image size: (1200 px)
In level 1, only a heavily reduced light calculation takes place that
does not take back reflections into consideration. For example, The “Render resolution” determines the image size of the photo
reflectors will not have any effect. to be calculated.
If you have an actual hardware (graphic board), you can disable *Basic Edition: Rendering with watermark, max. 1200 px size
The "Delete User Data" option deletes all settings (e.g. own
rooms) that you made yourself in the software.
With the aid of “Render quality”, you can achieve a more precise
light calculation for a higher quality setting. However, this increase
the calculation time.
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Chapter 6
Saving and render-
ing projects
Chapter 6: Saving and rendering projects | User Manual
Saving a shoot file, saving high-resolution renderings
You can see, that a backup file was created directly on the project
name in the Timeline.
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Chapter 6: Saving and rendering of projects | User Manual
Rendering all snapshots, re-rendering photos
1. If you take a photo with the aid of the shutter release, the di-
rectly rendered image will automatically be exported to the image
folder of the saved shoot.
Re-rendering photos
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Chapter 6: Saving and rendering of projects | User Manual
Rendering all snapshots, re-rendering photos
Note: You can set the size of the photo to be rendered in ad-
vance in the menu bar under Settings Quality Options
Render resolution
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Chapter 7
Shortcuts
Chapter 7: Shortcuts | User Manual
Shortcuts for Windows
Timeline
Global Delete image from timeline | Del
Snap | Ctrl + Spacebar Open image from timeline in preview | Enter
Photo | Spacebar Load set from timeline | Ctrl + L
Close pop-up | ESC Scroll timeline | Mousewheel
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Chapter 7: Shortcuts | User Manual
Shortcuts for Mac OS
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| User Manual
Functions
Free Updates
An upgrade to the STUDIO version
is available
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elixxier Software GmbH
Hohnerstraße 25 Licensing information
70469 Stuttgart
Germany The software may be installed and activated on a main computer. A sec-
ond copy may also be installed on an additional computer (e.g. notebook)
www.elixxier.com on the condition that the software is not used on the main computer and
the additional computer simultaneously. Further details can be found in
Support: support@elixxier.com our General Terms and Conditions.