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September 27, 1998 Issue 3


Honk if you love Hobbits

Table of Contents Letters from the Guard House


Guard House 1 James Kight If any of you have sugges- Also, I’ve gone back to each
Featured Artist 1 tions or ideas for articles, feel of the original Newletters, in-
Contact Info 2 As you also might notice, this free to submit the ideas or the cluding this one, and corrected
Card Review 9 issue is substantially larger entire articles to me via email many mistakes as well as
MECCG Survey 11 than the previous issues. This and I will be happy to include added a few other bonus tid-
Focus On 12
NetMECCG 15
is because of the plethora of them here. The more infor- bits.
Deck Tip 20 submitted articles that are mation and ideas I have com-
MECCG Quiz 22 coming in. ing in from all of you, the I promise that there is still
Ruminations 23 more diverse and substantial more to come with future is-
Danforth Art 25 Now that I am not writing all this newsletter will become. sues, so don’t worry if you
Game Review 26 of the articles, I can facilitate a think I’ll run out of stuff to
Julian Wilson 27 larger amount of information Otherwise, there isn’t much to talk about. Just keep reading,
Quiz Answers 28 as I am not trying to come up say as I have spent most of and you’ll see.
Mike Reynolds 29
with everything in this News- the last few weeks preparing
Card Idea 30
Rune Alphabet 31 letter. My personal thanks to for the US Nationals coming See you then!
New Card Ideas 33 all the writers who have up. I will be sure to give you
Danforth Art 34 helped get that monkey off my folks a detailed report on the James Kight
Card of the Day 36 back! tournament next issue.
Letters Page 37
Final Word 40
Featured Artist: Liz Danforth
James Kight whole. It was my pleasure to sional work, nearly all black
conduct this interview and to and white, was done for Fly-
This issue's Featured Artist is learn as much as I did about ing Buffalo. I'd freelanced for
Liz Danforth. Liz has been Liz. I hope you do too. As Flying Buffalo (which is a
doing fantasy work for some evidenced by the examples of local [Phoenix, AZ] company)
time, starting way back with her art within this issue, she as early as 1976. I did a cover
Tunnels and Trolls for Flying remains a very busy artist. for a little magazine called
Buffalo, Inc. and going all the Enjoy! Supernova, soon followed by
way up to her recent assign- illustrations for the (then-
ments from ICE for MECCG TOMN: I remember your current) 2nd edition of Tun-
and from Five Rings Publish- work from as early back as nels & Trolls. It's what every-
ing Group for Legend of the Tunnels and Trolls with Fly- one (me included) was play-
Burning Sands. Liz is in my ing Buffalo and later doing ing around here.
opinion one of the better artists black and white art for ICE.
on the market today, and as How did you start in the busi- In 1978 I was hired as Buf-
her interview will reveal, one ness and then eventually find falo's staff artist and general
of the more thoughtful ones as your way to doing card art as productions person. Over
well. She has definitely left well? time, I did a little bit of every-
her distinctive mark on thing there: writing, editing,
MECCG, ICE's Middle Earth Liz: You are correct that typesetting and pasteup (no
products and the genre as a much of my earliest profes- (Continued on page 2)

1
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


(Continued from page 1) time) was interested in my art because apt to like it. If I still like it in six
desktop publishing back then!), as well he knew it from Tunnels & Trolls, and months, it's probably pretty good de-
as artwork. That sort of thing has al- he wanted to ask me about perhaps spite the flaws.
ways been pretty common among doing work.
small and medium-sized game compa- There are pieces of different paintings
nies. He did ask - and I was interested. I'd I like a lot, or which have special
been looking for an opportunity to do resonances to me. One example is
The productions and publications side more color work. I wanted and needed Ent in Search of the Entwives, a
of FBInc grew, the staff expanded, and the practice, but didn't have time be- poignant subject. The place depicted
we did some pretty cool stuff for a few tween paying assignments to do work is far more so: the Jewish cemetery in
years. We put out the magazine Sor- on specification. The small card for- Wurms (Germany). (It's an interest-
cerer's Apprentice, won a couple of mat was an excellent venue in which to ing story about how it survived
HG Wells Awards (the Origins experiment and stretch my wings. through WWII.)
awards) for adventures and supple-
ments, and generally put a lot of heart TOMN: What is your favorite piece I'm not Jewish, but when I visited
and soul (often with a hearty season- of your own work? there during a trip to Germany two
ing of humor) into everything that years ago, I found the cemetery a
went out the door. most profoundly moving place; I can
only call it holy ground. I touched
In 1985, though, it was time for me to “I'm not Jewish, but that memory to paint the "Ent" piece
go freelance, and I did. Rick Loomis without, I hope, trivializing reality
when I visited [Wurms]
(head of Flying Buffalo) had taught with the fantastical.
me the ropes of the business, and I'd during a trip to
become well-acquainted with many of Germany two years ago, Many paintings have a story that goes
the people and companies in the game I found the cemetery a beyond the pigment and board. An-
industry. Since then, I've been feeding most profoundly moving other example is one I've been asked
myself and keeping a roof overhead about a number of times: why there is
place; I can only call it
largely, if not entirely, on my artwork, a tribute to Roger Zelazny on the
with a little accessory editing, writing, holy ground.” "Elves of Lindon" card. (This is too
and computer game design mixed in to often asked with a parenthetical "And
keep things interesting. who is Roger Zelazny anyway?")

When I became involved in card game Liz: I don't have one, individual piece For those who don't know, Zelazny
art, it was within that larger context. I consider my "favorite" (which I'd bet was an exceptionally fine science fic-
Lisa Stevens [of Wizards of the Coast] is often the answer you'll get to a ques- tion and fantasy writer, multiple
had been a friend since her Lion Ram- tion like this). One reason is that, as award-winner, and one of the most
pant years, and at Origins in 1993, she the artist, there's always something you well-read and clever men I've ever
showed me the first Magic card I laid know should have been done better had the pleasure to get to know.
eyes on. I thought it was amazing that somehow - although if you knew how When Mike and I were called by a
every card could have full color art- to have done it better, wouldn't you mutual friend, and told that Roger had
work on it -- from my Buffalo days, I have done so? Usually the flaws start gone into the hospital and wasn't ex-
knew how expensive color printing showing up soon after I finish a piece pected to come out, it was a stagger-
was. She said the art director for the (if not sooner). This is one reason that, ing blow.
card game (Jesper Myrfors, at that the more recent a piece, the more I'm (Continued on page 3)

Design & Contact Information


For those of you who might be interested, this There will be both a low and high res PDF ver- If you are interested in contacting me:
entire issue was written and re-designed using sion of this newsletter at these web addresses:
Microsoft Publisher 2000 for Windows. Times James Kight
New Roman is the main font. www.math.utwente.nl/~timco/council/english/ 115 North Gordon Drive
index.html Apartment 2
Issue 3. Winston-Salem, NC 27104
www.treebeard.com/col/docs.html jameskight@mindspring.com

2
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


(Continued from page 2) be included on the card, assuming in
my own mind it'd be 4 point type be-
What has this to do with the Lindon low the flavor text, at best... Pete re-
painting? I was on deadline for ICE's spected Zelazny's work as much, I
main release of Middle Earth. With think, as I did, and the card appeared
the news about Roger, I absolutely did as you see it.
not feel up to painting, but I also knew
I had to meet the deadline. Although Does this mean every piece I do is a
I'd been lined up to be working on a downer? No. There are definitely
different piece (one of the trolls, as I cards I've illustrated that come rooted
recall), I also had the Elves piece -- in manic mishief... but there are few
which, as originally assigned, was go- Tolkien pieces that have that flavor.
ing to be the elves of the Grey Havens. (On the other hand, the story from The
Hobbit about the invention of golf did
From the Grey Havens, the heroes of engender a peculiarly-shaped helm on
Tolkien's tale sail away to the West the goblin of the tale -- in one of the
never to return to Middle Earth. ink drawings I did for a MERP source- Untitled piece from Lord of the Rings Adventure Game
Drawing on Celtic myth, Tolkien was book.) by Liz Danforth © 2001 The Saul Zaentz Co.

referring to the Celtic Isles of the


Dead, Tir-na-Nog, off the west coast TOMN: It sounds like you have read
of Ireland. Zelazny, in his tales of the Lord of the Rings...and you have Doing art for ICE's various Middle
Amber, also incorporated Tir-na-Nog some knowledge of Celtic mythology. Earth products has always been a
into the flow of the story. That juxta- How much leeway does a company pleasure. Sometimes the art direction
position, with the death of one of my like ICE give you with their art...does for individual pieces has been tightly
personal heroes, made that painting an it come from your exposure to the defined, and sometimes it has been
appropriate place to focus my feelings, genre or do they give you direction? extremely open.
to paint into the character's hand a sil-
ver rose (the icon of Corwin, the hero Liz: Yes, yes; some, I suppose so, and I tussled with them, early on, about
of Zelazny's main Amber stories.) it depends. (You ask a convoluted whether elves could be depicted with
question, you get an incomprehensible Spockishly pointed ears -- I wanted it;
The painting got done, it turned out answer!) it's what says "elf" to me. We com-
well, and I was able to continue on promised by agreeing that I could hide
with the rest of the assignment. I asked Actually, I had The Hobbit read to me elven ears and let the readers imagine
Pete (Fenlon, at ICE) if a note could as a pre-schooler (and I'm old enough what they wished. (It's the same rea-
that that's weird). I read Lord of the son I wrapped a scarf around the
Rings for the first time around fifth lower face of the female dwarf, I'll be
grade, and have read it any number of damned if I'm going to agree with the
times since. I read science fiction from "female dwarves have beards" inter-
a young age too, eschewing fantasy for pretation of Tolkien's ambiguous
many years as "just that Conan stuff." statement.) Since then, ICE has re-
In college, someone introduced me to laxed its strictures (or given up on a
Fritz Leiber's Fafhrd and the Grey lost battle!) regarding elven ears, but
Mouser, and had me actually read even now I tend to hide or downplay
Howard's Conan (instead of pre- them in my pictures for the company.
judging his lesser imitators), and I was
hooked. On the whole, though, my vision of
people and places in Tolkien's works
My knowledge of Celtic myth goes seems to jive well with the various art
hand in hand with my interest in an- directors' visions. I've worked with
cient myths and cultures from all several there, since 1980; the current
around the world. Celtic tales and the art directors Jessica Ney-Grimm and
related Germanic myths are part of my Jason Hawkins I consider as friends.
own typically-American multi-Euro-
ethnic bloodlines. (Continued on page 4)

3
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


schemes, Carravagio's and Rem- celona, from Art Deco buildings in
brandt's chairoscuros, Maxfield Par- Ohio to Ankor Wat and Etruscan
rish's whimsey and technique, Water- tomb paintings; all of these have in-
house's story-telling detail, and Max spired details in my work at one time
Ernst's twisted bizarreness. There's or another. I endeavor never to copy,
plenty more, but that'll give you the but to incorporate such detail as will
idea... make the place I'm painting seem as
real as if I were.
TOMN: Who or what inspires you as
you paint? TOMN: Do you ever find yourself
unable to complete or even start a
Liz: In answering the two previous piece?
questions, I've brushed on a few facets
of an answer to this one. There are Liz: I'm going to take the long 'way
nearly an infinite number of such fac- around to answer this...bear with me.
ets; every painting has unique well-
springs. Still, trying to answer the I tend to have a rather down-to-earth
question, I'd say there are a few broad take on art as my profession. If I were
categories of "inspiration" that come a farmer, no one would ask "Does
up time and again; for example, the your muse dictate if you should plant
The Balrog from The Middle Earth RPG
by Liz Danforth © 2001 The Saul Zaentz Co.
natural world. I like to include small corn in rows or on hillocks?" A
animals in backgrounds, clouds or plumber wouldn't be likely to com-
birds in the skies, because I notice plain that brass fittings "just don't
(Continued from page 3) those things when I'm outside playing speak to me."
I'm not altogether satisfied with all my with the dogs or going out for exercise.
efforts, but at least the hobbits don't Don't get me wrong: I do consider art
just look like little boys with furry I've taken a zillion pictures of clouds, a very different kind of profession
feet. Ultimately, however, no fully- despite knowing a photo is never going from farming or plumbing, but I also
realized envisionment (in ink or paint) to capture "it" -- but then, neither will a think Artistes [sic] make more of that
will satisfy everyone when the artist is painting, though I'll keep trying. difference than reality warrants. I
interpreting another's written canon. I Mossy tree bark, Mirkwood-like for- (Continued on page 5)
can only hope, occasionally, to elicit ests, fogs and blizzards... I live in a
the "That's what an Ent looks like!" desert (Phoenix), and these are novel-
response. ties to me, and a challenge to depict.
Recent assignments from Five Rings
TOMN: What other artist do you Publishing, for their Legend of Burn-
consider to be a real talent? ing Sands and Deadlands/Doomtown
ccgs, have enabled me to pick up some
Liz: By the wording of the question, of the "local" and, to me, natural feel
do I correctly take it to mean "what of desert heat and raw rock. But that's
other artists currently working, espe- not the "conventional" setting of most
cially in card art?" A delicate ques- fantasy tales.
tion, since I consider many of them
respected friends and wouldn't want to I'm altogether too fond of Celtic and
overlook any. Among the artists ap- Germanic knotwork, and will incorpo-
pearing in the Middle Earth sets, Omar rate such designs into a painting when-
Rayyan is one of whom I know noth- ever the opportunity suggests itself as
ing personally, yet his work invariably appropriate. In a Tolkienesque fan-
catches my eye when I'm opening tasy, that can be fairly often.
packs. Beyond that, I feel constrained
to keep my own counsel. That's actually a small facet of my
broader delight in the imagery of an-
Broadening the question, I aspire to cient cultures and past times. From
learn from Michael Whelan's color German castles to sculptures from Bar-
Elrond from the Middle Earth RPG
by Liz Danforth © 2001 The Saul Zaentz Co.

4
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


(Continued from page 4) Sometimes it's hard to apply, though,
produce art for my living; my integrity because you have to examine whether
dictates that I also produce Art while you're just being bullheaded about not
I'm doing it. Which is a long way acknowledging your human limita-
around to your answer: Somewhere tions!
between rarely and never.
TOMN: Sometimes when I study a
Occasionally I feel under-inspired by particular artist's work I get a feeling
an assignment, sure. So I find some- of urgency, like he or she is trying
thing to inspire me: a kinesthetic desperately to convey something, and
sense, a photograph, a turnabout on its almost as if the telling is just as
the expected, thinking longer about important as the message. It's like
what's asked for (or what's really be- Never Refuse by Liz Danforth
© 2001 The Saul Zaentz Co.
they are serving some purpose that
ing asked for), some technique or style even they cannot understand. Then
or lighting effect I want to practice, or there are those artists who simply do it
just a little dose of humor. Liz: Loreena McKennitt is nearly al- for the love of art. Where do you find
ways in the mix. Beyond that? A fair yourself as you create and how do you
Sometimes I can tell my instincts are bit of Celtic and/or folky music: view your gift?
not on target at any given moment, or Steeleye Span, June Tabor, Jethro Tull,
I've said "my hands aren't working Milladoiro, the Chieftains; then a lot of Liz: Questions for one more philoso-
right today." That's usually a matter multi-artist, themed collections. After phical, perhaps, than I tend to be
of time and/or changing gears. If I'm that it comes in ones and twos, played (especially in public!). Grant me,
having trouble inking, I might need to occasionally: Warren Zevon, Sarah first, that I think this is a nearly unan-
sketch awhile to loosen my hands McLachlan, Indigo Girls. There are swerable question. That being said,
which, counter-intuitively, gives me spates of musicals and soundtracks: I'll try to come up with an answer, al-
back the control to ink fine work. I I've just been listening to soundtracks beit this is partial and therefore neces-
may just need to come back to it in an for Rent and Chicago. Aliens, Conan, sarily erroneous...
hour. and Braveheart cycle through. And
now and again I get the classical or I'm incredibly lucky to be able to do
I could go on longer, but you get the light jazz bug; fortunately there are something I enjoy so much, and which
idea. I'm sentimental to the core, but I two good radio stations in Phoenix that other people often express to me a
try not to be self-indulgent about it. carry those formats. Kinda eclectic, desire to do as well. I don't under-
Or as the T-shirt says "The boat sank- kinda dated; but hey, it works for me. stand what all the fuss is about, some-
get over it." times, because it's usually very easy
Oh, if I'm on deadline and there's a for me to produce a good-to-excellent
TOMN: What music if any do you basketball game on the radio, I'm composition. The multifarious de-
listen to as you work? probably listening to that. Especially mands of color work, on the other
WNBA; I'm a huge fan of the Phoenix hand, I've likened to wrestling a herd
Mercury. (Continued on page 6)

TOMN: Do you have any plans to


publish your work in collected form?

Liz: No. I have a few prints, but I


don't believe my present level of qual-
ity warrants a publisher's interest. I'll
get there; just not yet.

TOMN: What was the most important


piece of advice you ever received?

Liz: "You're never beaten until you


quit."
Wood Elves by Liz Danforth Never Refuse by Liz Danforth
© 2001 The Saul Zaentz Co. © 2001 The Saul Zaentz Co.

5
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


"Art is priceless. Any individual ex- Therefore the internal equation
ample of it, however, is worth exactly changed: I was getting paid something
what someone will pay for it." (My for painting, which was way better than
thanks to friend Michael Stackpole for painting on spec for nothing.
this concise answer!)
Every artist I've talked with, pro or
I could (and did) write an essay of my amateur, mentions the piece (or pieces)
thinking on your question, and will they just can't bear to part with. For
spare you the overwrought and lengthy newcomers, that's sometimes every
discussion of it, here. [Editor’s Note: piece. Trust me; five years from now
the lengthy version is at the end of (if you continue to produce and grow),
this artcle.] For now, I'll try to answer you'll probably wonder why you cared
the smaller version of your question: so much. Equally, there's some piece
"How does one price his or her art- you'll sell and five years later kick
work?" yourself for letting it get away. If you
let yourself get hung up on this, you'll
If you've never sold your work before, make yourself crazy. The fundamental
there are any number of books dealing thing to understand is "You can always
with the down and dirty: Setting the make another one".
Right Price for Your Design and Illus-
Scatha by Liz Danforth
© 2001 The Saul Zaentz Co. tration, Freelance Forever, and This TOMN: After reading your answers to
Business of Art are a few I've bought my question, I am questioning my own
over time. This is somewhere to start; perception about art and artists. There
(Continued from page 5) check the library or inter-library loan if is quite a bit about art and illustration
of wet cats; you no sooner get ahold of the bookstore doesn't carry what you that I don't understand, as much as you
one than another wriggles out of con- want. Go ahead and corner artists at might not understand about say...being
trol and leaves you bleeding besides. conventions and pick their brains for a athlete or an actor. Both of them are
specifics. Attend convention art shows trades, but one wonders how someone
Technique is only part of it, though, and auctions too, and see what goes for can accomplish certain things without
easy or hard. Imagery comes from my what kinds of prices. so much fuss.
desire to open a window for others --
and for me -- to clearly see what their For me, monetarily, I use the examples (Continued on page 7)
imagination whispers about. of previous payments as a benchmark
for new commissions. I factor in in-
Fancy words hiding a gigantic "Huh? tangibles -- like how interested I am in
I dunno. Don't ask me; I'm off to go the client or topic, how easy/hard it
work on something new." will be to fit into my schedule, and
whether a job offers me something else
TOMN: Occasionally I dabble in po- besides money that I want.
etry...and I often find myself wonder-
ing if I would ever be able to make This latter can be fairly important. For
money from something such as poetry example, the earliest commission for a
or art. I guess it's hard for me to imag- Magic: The Gathering card was $50
ine placing a monetary value on such cash and $50 in stock. The stock was
things. I suppose that is why many worthless Monopoly money at the
people feel that artists are underpaid time, and I had no reason to think that
for their abilities. How do you manage would change. I had to assume I'd
to figure out what a piece is worth...do never see one red cent over the $50
you go by gut feeling or is there a rea- cash and, if only money were the con-
sonable market guideline? sideration, I'd not have done the work.
(I almost didn't, in fact, for just that
Liz: Your underlying question is reason -- my black and white commis-
"What is art worth?" sions paid far better.) However, I
badly wanted to do more color work.

6
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


(Continued from page 6)
I suppose that there isn't always a nec- TOMN: I think it is important for
essary line between pure art and com- people to be able to try to understand
mercial art; although most if not all the phenomenon of "Wow! Look, it's
artists do both for a living. I guess I Dustin Hoffman!" when his work or
am trying to find out where you stand anyone else's is just as much as skill
in the area of self-awareness as far as (perhaps) as us when we are working.
your purpose, or rather "if there is I suppose that there could be the un-
sometimes a message in your work." derlying perception that there always
Perhaps it’s rude of me to think that has to be a message in art, that work is
there is a difference between art and a side-effect of the talent. I don't
commerce, or artistes and artists. Peo- know.
ple can frequently be both, I imagine.
Some work is pure inspiration (or per- Liz: One book I cited, Freelance For-
haps, work for the soul) and some ever, was the first to open my eyes to
work is just work. acting as equivalent in the freelance-
business sense to art or writing; since
Liz: There's supposed to be an anec- then, I've added (with caveats) profes-
dote about Lawrence Olivier and Dus- sional athletics. So, yes, I know where
tin Hoffman (I think it was those you're coming from on this, but think
two...): Hoffman, being a "get into the about it this way: how much are the How many trained, educated profes-
skin of the person and be that person" "freelancer-industries" (art, writing, sionals -- brain surgeons or police, fire
type of actor was (being young at the poetry, acting, athletics, etc) both con- fighters or biochemical engineers --
time) struggling with a role. When he demned and lauded because almost seem inclined to say "I'll write (or paint
asked Olivier how he, Larry, could slip everybody can do at least something or whatever) when I retire" ... or "...on
so smoothly into his role, Olivier said like them. There's the assumption, the weekends." The assumption is that
"That's why they call it 'acting,' son." however unconscious, that not only "I inclination and practice are enough.
wanna be like Mike" but "I can"... after After all, the kids do children's theatre
Olivier is the source of any number of all, I've thrown a basketball around, (with Mom and a few other adults at
excellent anecdotes, btw. Ask me and this is just a little more of the hand)... must not really be hard to be
about the King-Lear (or Hamlet?) on- same. Sir Lawrence, eh?
stage Olivier story sometime, for an-
other side of this multifaceted problem. And they'd all be shocked if an artist
declared "Well, I'm going to be a brain
surgeon when I retire." (As if artists
ever retired!)

Liz: The following is an opinionated,


somewhat self-indulgent, and thor-
oughly personal perspective on the
value of one's art (prompted by James'
question about same); the longer ver-
sion:

Every person who seeks to make a liv-


ing from an internal creative well-
source -- whether poetry, art, music,
acting, or writing -- gets knotted up on
this one, at one time or another. My
opinions on this rarely make me popu-
lar in artistic circles, but here again my
practical sense kicks in: when selling
(Continued on page 8)
Fighting Dwarves by Liz Danforth for the Middle Earth RPG © 2001 The Saul Zaentz Co.

7
The Official MECCG Newsletter

Featured Artist: Liz Danforth (cont.)


(Continued from page 7) The person's integrity and self-
your work, it is worth precisely what awareness, I think, determine the re-
someone will pay you for it, no more spect I'll proffer. I hate seeing embit-
and no less. Any hypothetical tered artists reviling themselves for
"should" has little place in the equation accepting an assignment they're not
because such work is extremely sub- proud to sign their names to. Putting
jective. Paying for that work is capi- bread on the table may be the genuine
talism in action, at its best and worst. bottom line, and I have no problem
with that. Mazlow's Hierarchy. I just
For every person who thinks artists are don't think a person should hate him/
underpaid, there's those who think herself for doing what's needed, and
they're overpaid. Opinions may be doing it as well as it can be done.
informed or in ignorance, and both Whether that's doing a "babe" picture, Bert by Liz Danforth
may be different from hard facts. a Magic card, or the Sistine Chapel © 2001 The Saul Zaentz Co.
"Quality" is almost impossible to pin ceiling, you give it your best and keep
down precisely, regardless of what The moving.
Mavens Of Good Taste would declare.
There's like or dislike, skill or inepti- Regarding the worth of my own "Art"
tude, communicative or ambiguous... on some grander, cosmic scale? What
but unless Plato was right about the I do, I do with integrity, putting as
existence of a philosophical Ideal much of myself into each piece as I
(which posit I do not grant, person- would were I doing "my own" art (a
ally), then "quality" has no immutable phrase that's always been somewhat
existence. Consensus of opinion, pro nonsensical to me; this is "my own"
or con, also shifts over time. Or to work regardless of its relationships, as
move from sublime to silly, I'll quote much as I am my own person, regard-
Gene Wilder's Willy Wonka: "Where less of being related to mother, father,
is fancy bred -- in the heart or in the and so on.) I strive ferociously never
head?" (or was that moving from silly to "phone it in" on any project I ac-
to sublime?) cept -- if I take the job, I'll give it my
best. When I'm dead fifty years, if my
I think there's considerable confusion work is remembered and appreciated --
as to the meaning of "worth" in a dis- great. That's all I could wish for. If Tom by Liz Danforth
© 2001 The Saul Zaentz Co.
cussion like this. Things can have not? I won't be there to know. Antici-
monetary worth. There can be some pating either result is pointless conjec-
Cosmic Truth Godhead Worthiness. ture. Time, literally, will tell -- as no
On top of that, too many people con- one, and nothing else, can.
fuse their personal worthiness (on ei-
ther scale) with the worth of their
work. Now we have four intersecting TOMN: My thanks to Liz for taking
variables being called by one name. the time to give such illuminating an-
No wonder there's confusion! swers to my convoluted questions!
I consider it very important to remem-
ber that a person's self-worth and the [Editor's Note: For those of you who
value of their work must be kept segre- are interested in seeing an online col-
gated. They have nothing in common lection of Liz's work, you can go to the
but a shared locus of time and place. Daydream Graphics website -- www.
daydream.com -- Liz states that it's as
It is my opinion that money is not de- close to a published folio as she is
pendent on the Cosmic Value likely to get any day soon, and there's a
(although it can follow). Nor is Cos- number of other fine artists at the same
mic Value necessarily sullied by the location.]
presence or exchange of money. (This William by Liz Danforth
is not a universal opinion, I know.) © 2001 The Saul Zaentz Co.

8
The Official MECCG Newsletter

Card Review: Twilight


James Kight Wake of War is Doors of Night. This
gives an additional +1 strike and +1
Twilight prowess to all wolf attacks over and
Hazard Short-Event above the normal bonuses given by
Environment. One environment card Wake of War. Let’s assume for the
(in play or declared earlier in the same moment that you decide to put 3 Doors
chain of effects) is canceled and dis- of Night and 3 Twilights in your deck
carded. Twilight may also be played for support. Your opponent happens
as a resource, and may be played at to be playing a Gates of Morning/Echo
any point during any player's turn. of All Joy/Star of High Hope strategy,
and has 3 Gates of Morning and 3
Without a doubt, Twilight is one of Twilights as well.
the most misunderstood and misused
cards in MECCG. It is also one of the When the game begins, your opponent
most playable cards. Twilight is the goes first, and plays his first Gates of
only card that can be played at any Morning. You currently have a Doors
time during any player’s turn as a haz- of Night in your hand, but at the pre-
ard OR a resource. sent time, Gates of Morning is not af-
fecting the game. He moves to Lorien,
Twilight Basics you both draw two cards, and he plays
is also playing with Twilights, the war Star of High Hope. One of the cards
How does this affect other cards? For of the environments becomes a simple you have drawn is a Twilight. Again,
one thing, if you decide to play Twi- matter of math (I will get into that in a you could choose to target Gates of
light during your turn, during your minute). Also, there are many hazard Morning or Star of High Hope with
movement/hazard phase, you can de- strategies that rely on Doors of Night, either Twilight or Doors of Night, but
clare it as a hazard, thereby eliminat- and a well-timed Twilight can shut that since there is no combat, perhaps pa-
ing the chance that your opponent will down as well. tience is in order. Finally, sensing that
target it for cancellation with cards you probably don’t have anything to
like Many Sorrows Befall, Blind to Sometimes the quickest Twilight isn’t play, your opponent plays Echo of All
the West and Ire of the East. Of always the best Twilight. Why waste Joy. Now is the time for action.
course, it can always be targeted for such a card when your opponent only
cancellation with another Twilight. has Doors of Night in play? Perhaps it You play Doors of Night, expecting
would serve you better if it were Gates of Morning, Star of High Hope
If you play it right, only another Twi- played on the Doors of Night after a and Echo of All Joy to leave play.
light can effectively cancel another Shelob or The Will of Sauron were Your opponent quickly plays a Twi-
Twilight. You can, however, make played. In that case, both cards would light to prevent this from happening,
Twilight ineffective with other cards discard instead of just one. In many but you smartly respond to it with your
(like immediately replacing a Doors cases, a second card wouldn’t discard, own Twilight. Having no further
of Night/Gates of Morning targeted but would still become ineffective. counters to play, you and your oppo-
by Twilight with another Doors of Never tip your hand until it is neces- nent watch silently as the environment
Night/Gates or Morning, though a sary to do so. clears and [Doors of] Night falls.
Doors of Night played in such a way
counts against the hazard limit). The Numbers The score of cards played:
Your opponent: 4, You: 2
Many people mistakenly view Twi- As far as math goes, depending on the
light as a “roadblock” counter. While number of Twilights and Gates/Doors Card efficiency to be sure. Also, you
this can be so, it is not representative you have in your deck, you can go a have seen 1 Gates of Morning and 1
of the playability and flexibility of long way in assuring yourself the mas- Twilight from your opponent, and can
Twilight. Suppose your opponent is tery of the game environment. Let’s reasonably expect 2 more of each.
playing a resource strategy that relies say for example that you are playing a You yourself have 2 more Doors of
on the play of Gates of Morning; a wolf/spider/animal hazard strategy Night and 2 more Twilights, and cur-
properly played Twilight can effec- with Wake of War and Full of Froth rently, your environment is in play.
tively hamper his strategy. Unless he and Rage. A good support to the (Continued on page 10)

9
The Official MECCG Newsletter

Card Review: Twilight (cont.)


(Continued from page 9) sources. Currently you are counting time. I had decided to put together an
Now it is just a matter of waiting for your 3 Twilights as hazards. Conven- environment deck based upon a card
the next environment to counter. You iently, you can count one of those Twi- from Dark Minions that everyone had
are now fully entrenched in what is lights as a resource, and effectively said was a really bad card: Balance
affec tio nate l y k no wn as t he change the count to 31 hazards and 31 Between Powers.
“Environment Wars.” resources.
The deck was fairly simple: go down
He plays a Gates of Morning, you If you happen to want more hazards, into the underdeeps and lock the up-
counter with Twilight. He plays Twi- you can count all three Twilights as stairs into a nasty snowstorm. I man-
light, you play Doors of Night, and so resources, changing the count to 33 aged to get the Doors of Night, Will of
on. Once you get the initial upper- resources, and 29 hazards, leaving you Sauron, Snowstorm combination out,
hand, it’s just a matter of remember- 4 more slots for hazards. Because of and was ready to counter any Twi-
ing how many of each you both have the flexibility of Twilight in deck con- lights I saw. And as I had guessed, my
played. Granted, not every deck will struction, there are many different rea- opponent attempted to wipe the envi-
have 3 of each such environment, but sons for counting Twilight as either a ronment clean with a Twilight. I
it is good practice to assume such resource or a hazard. countered their Twilight with a Twi-
when you see the first one. light of my own, and the snowstorm
For Fallen Wizards, deck construction stayed on the table the rest of the
Many times Twilight can serve as an is a bit more tricky. A Fallen Wizard game.
effective counter by itself. Not every- may only use two of any resource card
one plays with environments, but instead of three. Thus, if a Fallen Wiz- Would I have tried that without a
those who neglect to prepare for them ard were to count Twilight as a re- backup Twilight in my hand? Proba-
can live to regret it. Even if you don’t source, he could only count two of bly not, but seeing as how it was early
plan on building up your own envi- them as resources. The third Twilight in the game, I may have been able to
ronments, it would be prudent to have would have to be counted as a hazard get the lock down again. The impor-
at least a small amount of protection for deck construction purposes. Now, tant thing for me to consider as I
against it. In this case, since you are once play starts, he can use a Twilight played the Twilight was staying ahead
using Twilight by itself, a well-timed any way he chooses. The restriction in the environment war. My opponent
Twilight is your only option if you for counting Twilight as resources was never able to get ahead of me with
want to be able to execute your game count for deck construction purposes the environment, and it made all the
plan. only. difference in the game.

Deck Construction Serious Play/Combinations Another interesting thing to do with


Twilight is to keep the environment
Now that you have gotten a good look Because of the relative restrictions on fresh and constantly changing. With-
at how Twilight can work both by it- Twilight, its uses, though flexible, are out The Will of Sauron, Snowstorm
self and in tandem with other environ- somewhat limited. This not to say that becomes a little less powerful, but
ments, we can talk a little bit about Twilight cannot serve as one of the only slightly. It is perfectly ok to play
how Twilight figures into Deck Con- more important cards in your deck. a Snowstorm even if you are in a Wil-
struction. Twilight specifically targets and/or derness if you have a Twilight to re-
counters environment cards. Twilight move it when you are ready to move.
Since Twilight may be played as both is itself an environment card, which is In this case, you might run out of Twi-
a hazard or a resource, it can be why another Twilight can counter it. lights quicker than your opponent, be-
counted as either in deck construction. When used in combination with other cause you are both putting an environ-
Sometimes this flexibility can make environment cards, it can serve as the ment into play and removing it all on
filling in the blanks or paring down “Ace-in-the-Hole” that preserves your your own, which is ok as long as it
the deck a bit easier. environment. stalls your opponent.

Let’s once again assume that you are At last year’s US Nationals, I was What if there isn’t any room in the
playing a hazard strategy that requires playing in a tournament held the same deck for Twilight? That’s a tough
Doors of Night. Nearing the end of day as the finals. Since I didn’t make question to resolve. Do you put Twi-
your hazard construction, you notice the finals of the big event, I was play- light in your Sideboard? Do you leave
that you have 32 hazards and 30 re- ing in a side-tournament to pass the (Continued on page 11)

10
The Official MECCG Newsletter

Card Review: Twilight (cont.)


(Continued from page 10) will be able to target your Twilight Conclusion
at least one in your deck? It’s up to with my Many Sorrows Befall. Be
you how many Twilights you have in sure to keep track of how you play Well, I hope this article made a few
your deck, but don’t be surprised if Twilight to avoid any unnecessary things about Twilight a bit clearer. It
you find yourself looking for one mistakes. can be a very instrumental card if
when there isn’t one to be found. At played correctly. Always keep in
least give yourself the option to Another important thing to remember mind when and how you are playing
quickly get to your sideboard if you about Twilight is how it is treated Twilight.
don’t have enough room in your deck. when it is inactive; that is, how other
Be sure to include An Unexpected cards act and react to Twilight when it Next issue: Fury of the Iron Crown!
Outpost if you plan to get to your is not currently being played. When
sideboard. you use cards like Nenselde, Smoke
Rings and An Unexpected Outpost,
Misconceptions Twilight is and always will be a haz-
ard.
One of the misconceptions about Twi-
light is the malleability of the card. Even though you can play Twilight as
Being able to be played as a resource a resource, it is only a resource when
or a hazard can create some confusion you play it as such, and at no other
during game play. When the game is time. It is an important technicality to
in progress, Twilight is a hazard until remember when you are planning your
played specifically as a resource. You deck and working through your strat-
must declare which when you play it. egy. If you plan to recycle Twilight,
don’t forget to plan for it as a hazard,
If you are playing Twilight during not a resource when you put your deck
your resource during, and it is in the together. As long as you keep in mind
movement/hazard phase, I am going to treat Twilight as a hazard except for
to assume it is a resource unless you when you build your deck, you should
indicate to me otherwise. Therefore, I do just fine.

Survey Question: Responses and This Issue's Question

Last Month’s survey question asked Sting – Should be affected by Biter and Bard Bowman – Change prowess and
readers what card they thought needed Beater. body to 4/8. Change text to read:
errata and why. Here are the results “Unique. +2 direct influence against
(these are not necessarily my views): Seized by Terror – Should be modified any man faction in Northern Rhovanion.
for minions, affecting Border-lands and +2 prowess against Dragon and Drake
Mouth of Sauron - Only playable Free-domains (for minions). attacks.”
against non-Ringwraith/Sauron
opponents. “Two-Headed” Troll – Change “ally” That’s it for last issue’s question. As for
to “Troll ally“. Currently unaffected by this issue’s question, here it is:
Arwen – should have bonus to influence Dark Quarrels, etc.
against Dunedain, Men, and Man Which is your favorite character to
factions. Farmer Maggot – change “If one of use in MECCG?
your companies faces an attack while at
Biter and Beater – This card should be a site...” to “If one of your companies Send your answers and responses to:
exempt from the limit to prowess, and faces an attack while at or moving to a jameskight@mindspring.com
should instead affect the number of site...”.
strikes and body of the attack. See you next time!

11
The Official MECCG Newsletter

Focus On - Nathan Bruinooge


James Kight playing any given deck well and play- nailed me with 3 Rain-drakes and a
ing it badly is even wider. The side- Chill Douser all in one turn, vaporizing
This issue I turn the Focus On spot- board is great too; it can serve as a ha- my hopes at Worlds in a puff of smoke.
light in the direction of Nathan Brui- ven for close cards that don't make the But that's not exactly "exciting" from
nooge, one of this country’s and the cut, or become an integral part of the my perspective. The best games are
world’s top players. Nathan shares deck's main strategy. MECCG decks always the close ones, where you know
some of his views about MECCG and are pretty easy to throw together, but to that, if things had gone just a little bit
gives us a peek into his own life as make one right takes far more work differently, it could have fallen the
well. Enjoy! than any other CCG I've come across. other way -- that it was down to the
But that's true of the game in general -- teeny tiny choices. Chances are very
it takes a lot of time and energy to get good that I'll have a new answer to this
TOMN: Brief biological info (family, into it, but the rewards match the ef- question after Toledo.
school, job, hobbies, etc...) fort.
TOMN: What in your opinion is the
Nate: I'm trundling along on a PhD in TOMN: What do you try to take from most underrated card in MECCG?
English at Catholic University in each match?
Washington, D.C. When I'm not read- Nate: As soon as I name one someone
ing stuff I try to be writing stuff. I Nate: A good time, most of all, of will remind me of the one I forgot, but
have a wife (she plays, but hasn't kept course. In tournaments and serious at that moment what leaps to mind is
up since MELE) who's rooting for me games, I'm also always trying to look Spying Out the Land. Not that people
to place in Toledo so that she can for ways to make a better deck and think it's bad -- it's just that for all the
come along to Paris. I keep telling her play the decks I do play better. It's people who acknowledge it, I never
that there's plenty of players I know pretty rare that I finish a game without really see anyone playing it. But I'd
who are perfectly capable of cleaning a couple changes I want to make to the play with a company full of Belegorns
my plate in any given game, so hope- deck or to the way I play it. for a chance to play Spying. I'm only
fully she's not keeping her hopes too starting to discover its tremendous
high. TOMN: What is the most rewarding butt-saving capabilities.
thing about playing?
TOMN: What got you interested in TOMN: Overrated?
MECCG, the game or the story? Nate: The best thing, ironically, does-
n't have anything to do with the play- Nate: Beorn & Glorfindel. They're the
Nate: A bit of both, but if I had to pick ing of the game itself. Reward #1 for ubiquitous hero-company starters for a
one it would have to be the game. I me was the chance to go to Barcelona, very good reason, but their very ubiq-
avoided METW for the first year it see the city, hang out with the world's uity has made them so predictable that
was out because I was sure whatever best players, get drunk after losing in when I see them show up I'm rarely
ICE had done couldn't do justice to the semi-finals, etc. My chief motiva- worried. Winning tournaments is
Tolkien. When some friends cajoled tion for preparing for Toledo at this largely about doing the unexpected,
me into playing, I was proved wrong. point is the chance to make it to Paris. and this pair is about as expected as
But since then it's been the quality of they come. This doesn't mean they
the game itself that's kept me inter- TOMN: Which card or idea would can't be scary in good hands, of course,
ested. you most like to see in MECCG? but good hands often take other routes.

TOMN: What makes MECCG deck- Nate: More smoking cards! Longbot- TOMN: Give your thoughts about the
building different from other games, if tom Leaf is showing up in MEBA, and Balrog distribution discussion...
at all? that's lovely, but we're still missing a
pipe minor item. Nate: The game has suffered from the
Nate: There seems to be much greater huge drought between expansions this
breadth in the sorts of decks you can TOMN: What is your most exciting year, and that's too bad. I wish MEBA
make, compared to other games. We moment playing MECCG? could have arrived sooner. As for the
speak of a "Gondor" deck or a new distribution paradigm, it's hard to
"Mordor" deck, but one person's ver- Nate: Too many for one to stand out. know how it will work, of course. I'm
sion of it can differently very widely Certainly the most memorable moment (Continued on page 13)
from another's -- and the gap between is when Hector (current world champ)

12
The Official MECCG Newsletter

Focus On: Nathan Bruinooge (cont.)


(Continued from page 12) are the two cards that I'm never ever based on new expansions and on the
rooting for it. Big switches like this ever without. Beyond that things vary popularity of the hazards that can hose
are usually a prelude to renaissance or widely depending on whether it's a the strategy in question. Skill stays.
to death. We'll see which. hero deck, FW, or minion. I write There are a few "typical truths" about
decks down on paper (referring to decks and about play that can take you
TOMN: How much longer do you printed spoilers lists when needed) far, but not as far as practice and the
think MECCG has? rather than flipping through my cards - ability to make good snap decisions
- margins in my notebooks will often during a game.
Nate: The rules overload of MELE- have columns of "3 DTs, 2 VoMs, 2
MEWH, coupled with the huge gap SStrokes, 2 Weighs" etc. That way I TOMN: If you had the authority to
between MEWH and MEBA, is a defi- don't end up with overbloated decks change something about MECCG,
nite setup for MECCG to take a fall, that I need to cut down. what would it be, and why?
especially considering how volatile
and whimsical the CCG market can TOMN: Do you keep track of each Nate: If I was suddenly given that au-
be. This is too bad, because from a player's style of play? thority, I'd take some time to talk to
strictly design perspective, the game the designers and get a sense of their
has only continued to improve Nate: Not in any rigorous sort of way, goals and priorities. I'd sit in on the
(MEWH is my favorite expansion) and no. But any bit of that sort of knowl- design of an expansion, watch it de-
is clearly the best-designed CCG out edge is very helpful. The trick is that if velop to its release, and examine the
there. Still, the Tolkien factor is sig- you know how they play, then they experiences of the playtesters. I'd play
nificant, and the international player know how you play as well. If I didn't a far wider base of players than I cur-
base is very strong. Nobody should like to play so much, I'd love to go to rently have the opportunity to, and I'd
make the mistake of thinking the game PrezCon or Origins or something like watch a couple dozen tournaments,
is doomed just because everybody on that just to watch -- I'd probably learn taking careful notes. Then, maybe, I'd
their particular block has stopped play- more that way than I could in a dozen feel qualified to autocratically change
ing. And the game only has to hold games with my same old decks. something about the game. But not
on for a while before the movie can yet.
help drum up more support. There's a TOMN: How important is the
lot of factors going into whether it can "metagame" aspect of card play? TOMN: Would you support a revised
make it that long, but the success of edition of MECCG?
the new format is probably the biggest Nate: Mondo important, at every level.
one. Here's hoping. If you can come to a tournament with a Nate: I certainly would, although the
deck whose resources dodge the great- timing of it would be crucially impor-
TOMN: Give us a small tip on your est number of your opponents' hazards, tant. I think the game is going to have
own deck-building style. No cards, and whose hazards nail the greatest to achieve an upswing on its own, but
necessarily, just how do you go about number of opponents' resources, it will it gets moving in that direction, a re-
the process? get you almost all the way, if you're vised edition in a year (or maybe
competent. The amount of second- more) could catapult it even further.
Nate: For the resources, default mix is guessing and reverse psychology that
13 MP cards, 17 support cards, though can creep into that process can get diz- TOMN: What would you most want a
it varies depending on the specific zying. And that's just the construction revised edition to include or exclude?
deck. I usually figure out where the metagame -- there's also the myriad
deck is getting the points from first decisions that are made in-game based Nate: I'm torn between my desires on
(MP cards & characters) and then add not on what's on the table, but what's in this one and a what might make eco-
in the support (though this is always a the zeitgeist and what's behind the eyes nomic sense. I think it would be great
give & take process, of course). Haz- of your opponent. to create a core set of cards, with im-
ards will either be full-on creatures proved texts, and have older cards be
(13-15 hazard creatures with support) TOMN: In your opinion, is there a considered to bear their newer ver-
or something else (12 creature mini- "typical strategy" that can consistently sions' text. But that's bookkeeping --
mum). Often I start with a twist or win, or is winning more dependant something I can keep up with, to be
combo that's interesting, and usually, upon a players's skill? sure, but the real issue is whether it
after some testing, that twist or combo will keep players and attract new ones
doesn't actually end up in the final Nate: Skill, skill, skill. Absolutely no (something more bookkeeping usually
product. Foolish Words & Adunaphel question. Strategies come and go, (Continued on page 14)

13
The Official MECCG Newsletter

Focus On: Nathan Bruinooge (cont.)


(Continued from page 13) TOMN: Your favorite quote...
doesn't do). Whatever else, I think TOMN: Ok, last turn of the finals,
some rules changes to make a faster your opponent has played The Balance Nate: "In the very shape of things
game (without sacrificing depth) of Things, and the Council has been there is more than green growth; there
would be crucial. called. One of your characters is hold- is the finality of the flower. It is a
ing an 2 cp item worth 3 mp's and a world of crowns." G.K. Chesterton
TOMN: What in your opinion would corruption card (Lure of Nature). An-
bring more players to MECCG? other character of yours is by himself TOMN: Your favorite opponent...
holding a 1cp item and Alone and Un-
Nate: Well, there's all kinds of hurdles advised. You have one Voices of Mal- Nate: Ah, come on, I can't just name
to cross about the perception of a ice in your hand. Which card would one. Steve Brown & Eric Silverman
game and the vagaries of the CCG you target? in RL. Josh Grace and Steve Kon-
market -- things that have little to do toulis on the 'Net. And others too nu-
with the game itself. Mastering the Nate: I plead not enough information! merous to mention. The game can
marketing metagame, as it were, is How many MPs are the characters only be as fun as the people you play
probably more important to attracting worth? Is it my only item? How have it with, so that the fact that I'm still
new players than any adjustments to my dice been rolling? Am I a Ring- kicking around with it says a lot.
the game itself. Nevertheless, I don't wraith or a Fallen-wizard? How close
think there's much doubt that the game is my MP total to my opponent's? Is Thanks to Nate for taking the time to
will have to become less complex (or Balance going to give him any trouble? be interviewed and for giving us some
at least no more complex) in order to Your question is a remarkable testa- insights into his personality and style
stay in town. That's too bad, in a ment to the richness of the game -- of play!
way -- I like the game because of its congratulations. Now, if you simply
richness and complexity. Trimming it must have an answer, I'd nail the Bal-
down without sucking it dry will have ance.
to be a task for very deft fingers.

Card Art: Liz Danforth, Beyond MECCG


Liz has done cards for other card games besides MECCG, including The Wheel of Time (examples included below),
Magic: The Gathering, Shadowfist, XXXenophile, and many more.

14
The Official MECCG Newsletter

Review: NetMECCG
Charles E. Bouldin, Esq. I interviewed (via email) the creator Collins: After two failed attempts, I
and author, Mike Collins on Friday finally made it the whole way
Have you ever wanted to play September 11, 1998. Here is the through a few years ago. I didn't
someone, but the nearest players are interview. understand much when I read it that
either asleep or a thousand miles time, so I immediately had to read it
away? Have you ever desired to play TOMN: First, tell us a little about again! It was much better the second
with cards not yet in your collection? yourself. time through.
Perhaps you want to play without
damaging your collection. Collins: I'm 29, married, and TOMN: Have you read the entire
expecting my first child next week. I History of Middle Earth?
If you have a computer running graduated with my PhD in Electrical
Windows and have a connection to Engineering last week, so it's been a Collins: No. I've read bits and
the internet, your dreams have come busy month! My wife and I currently pieces, but a lot of what I saw was
true! NetMECCG (originally known live in Columbus, Ohio, but that will old drafts of existing material -- I'm
as NetMETW) is THE piece of probably change as soon as I find a not too interested in that.
software for you! It is great, it works permanent job (offers, anyone?). I'm
and the price is right. You might be a musician who spends a lot of time TOMN: When were you first
disappointed to find that contrary to playing and writing songs, and my introduced to MECCG?
the norm for software today. It is: other hobbies (besides the obvious
non bug ridden; currently available; one of gaming) include playing sports Collins: Right before the Unlimited
easy to install; and easy to use. You (hockey, racquetball, etc.) and being printing came out. I had been
can even personalize parts of it (I outdoors. playing Magic for awhile, but what I
have a function key set that will tell didn't like the fact that combat was
my opponent "Call of Nature played TOMN: When did you first read The deterministic. I was coming up with
on me. Be right back!") Hobbit? When did you first read the some new combat rules that involved
Lord of the Rings? dice when I heard about MECCG. I
The price is beyond belief, given the bought a starter and was hooked! I
quality of work present in the Collins: I first read The Hobbit and really like the idea of a company of
software. It is free for the The Lord of the Rings when I was 11. characters moving around,
downloading! Yes, I said free. My sixth grade teacher gave them to overcoming enemies, and collecting
Amazing! And now for a limited me to read. Believe it or not, the resources. Plus, the artwork is
time only, for the same low price (not Ringwraiths were pretty scary to me, fantastic.
including shipping and handling) you so my first reading was as much a
c a n ge t D ec k ME C C G A ND horror story as a fantasy/adventure TOMN: Do you collect MECCG or
SealedMECCG! And if you epic. play MECCG or both?
download it right now, you get a
bonus of the NetMECCG soundpack TOMN: How many times have you Collins: Mostly collect -- I love the
(available in two flavors, 16-bit and read the Hobbit? How many times artwork. I have all of the cards from
32-bit) included. have you read the Lord of the Rings? all the sets in binders, which I
reference when I play. I don't use my
Seriously though, the software to Collins: Oh, probably six or seven cards to play; I play only using
play our beloved MECCG is times now. I think that they were best NetMECCG, and even that has been
available, stable and waiting for you. the last time that I read them. I had fairly infrequent as of late. When I
Whether you live in New Zealand or just read the Silmarillion and do play, I'm a casual player that's in it
New Jersey, you can find opponents Unfinished Tales, which made more for the fun than to win.
around the world ready to play reading The Hobbit and the Lord of
MECCG at most anytime of day or the Rings more enjoyable. TOMN: What prompted you to
night. There have been three World write NetMECCG?
NetMECCG tournaments, and there TOMN: When was the first time you
is now going the summer session of made it the whole way through the Collins: My old roommate was the
the World NetMECCG League. Silmarillion? only other person I knew who played
(Continued on page 16)

15
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Review: NetMECCG (cont.)


(Continued from page 15) Collins: It varies widely. Many of TOMN: Why do you not include the
MECCG, and he had just moved to the expansions didn't introduce any card art?
Nashville. We were trying to come new game mechanics, so I only had to
up with a way to play MECCG over add the card texts to the database. Collins: Well, as a lawyer, you
the Internet (e.g., via IRC or email), MEDM, on the other hand, took a lot probably know more about this than
but everything that we tried was a bit of time to implement. Minions me! <laughs> My guess is that both
lacking. What we really needed was introduced several game mechanics the card art and flavor text
a "virtual table" where we could (such as site histories and face-down restrictions come from the fact that
interactively play cards, role dice, cards) that required fundamental ICE doesn't actually own the art or
etc., just like the real thing. At the changes to NetMECCG. Fortunately, Tolkien text, but only license them.
same time, I was trying to come up none of the expansions released since
with a programming exercise that MEDM have been as difficult! TOMN: Has ICE approached you
utilized Windows 95, the Internet, for a license to bundle your software
object-oriented programming and Typically, I also add a bunch of new with MECCG and sell it under ICE's
database programming. The two features with each NetMECCG name (CD-ROM or online)?
needs fit perfectly together, and version, so even the "easy"
NetMECCG was born. expansions have a lot of work Collins: Not since they first looked
associated with their NetMECCG at NetMECCG.
TOMN: How long did it take you to release.
write the initial version? TOMN: Did ICE pay you anything
TOMN: Was it difficult to obtain for writing this software?
Collins: I started working on permission from ICE?
NetMECCG in May of 1996. It took Collins: No. I've actually had very
about a month before I had the first Collins: No, I don't think so. little interaction with ICE since they
beta version done; of course, that Originally, they were considering gave me permission to release.
version was pretty rough. It took marketing NetMECCG themselves, However, it's worked well for both of
another month of play-testing and but decided it was "far too incomplete us, I think. I enjoy being able to
bug-hunting before I had the version to be considered for real distribution/ supply the Internet community with a
that I sent ICE. Even it was pretty publication". In their defense, method for playing MECCG online,
rough compared to what NetMECCG NetMECCG did have some rough while I think that ICE benefits from
is today. Believe it or not, the very spots back then. Instead, they the increased visibility and playing
early versions of NetMECCG had a decided to commission a similar opportunities that NetMECCG
completely different interface. product, but I haven't heard anything provides. I know several players
more about that. Fortunately, ICE (myself included), who would not
The old interface was truly a "virtual granted me permission to distribute still be buying MECCG if it wasn't
table" -- it looked like a table top, and NetMECCG myself, with four for NetMECCG. It also makes it
there were little pictures of all of the conditions: 1) I cannot charge for it, easier to bring new players into the
cards that you moved around (much 2) I cannot include any of the card art, game, as they can try it out without a
like the interface that Microprose 3) I cannot include any of the "flavor huge initial investment.
later used in its "Magic: the text" from the cards and, of course, 4)
Gathering ® " computer game). I must include the proper copyright TOMN: Are you required to pay
However, all of the playtesters liked statements. ICE for a license to use their
the present interface better. While t r a d e m a r k s a n d c o p yr i gh t e d
the old interface is impressive I'd like to add here that other material?
looking, the present interface is both companies are not so generous. I
more compact and more convenient. know several other programmers Collins: Fortunately, no!
attempting similar programs for other
TOMN: How much time does each CCGs, but Iron Crown is the only one TOMN: What type of hardware and
new expansion require to add to that I know of that actually granted software is necessary to play
NetMECCG (MEDM, MELE, permission for a freeware distribution NetMECCG?
MEWH, MEBA)? of a playing aid for their game.
(Continued on page 17)

16
The Official MECCG Newsletter

Review: NetMECCG (cont.)


(Continued from page 16) numerous attempts (at least 8 that I TOMN: Does ICQ pay you for
Collins: NetMECCG runs on can think of offhand) to port advertising their wares?
machines running Windows NetMECCG to other platforms, but I
(Windows 3.1, Windows 95/98, etc.). think that maybe only two are still in Collins: No, but I also don't have to
The only other prerequisite is a TCP/ the works (a Mac port and a Java play them to use their wares (ICQ is
IP connection to the Internet, such as port). As far as I know, both of them currently freeware), so I don't feel
through a direct connect or Windows are still far from being released. slighted. <smiles>
Dial-up Networking.
TOMN: How do I do (x) in TOMN: Will you be integrating the
TOMN: From where can folk NetMECCG? Balrog into NetMECCG?
download NetMECCG?
Collins: I've tried to make sure that Collins: Definitely. As with every
From the NetMECCG homepage, NetMECCG can do everything that other release, I'll also have some
which is currently located at http:// you could do in a real game. If you're other new features in NetMECCG
www.siscom.net/~mcollins/ unsure how to accomplish something beyond those necessary for MEBA
netmeccg.html. in NetMECCG, try the NetMECCG [Middle Earth: The Balrog].
help first, then the FAQ, then lastly
TOMN: What additional files are ask someone who might know (such TOMN: Will it be in time for the
needed after one has downloaded as me, or the MECCG mailing list, Balrog's debut?
NetMECCG? available at http://groups.yahoo.com/
group/metw2). Collins: I hope so. As a courtesy to
Collins: Strictly speaking, nothing ICE, I always wait to release a new
else is needed. However, there are a TOMN: Where do I report bugs? version of NetMECCG until a short
few other files which are extremely time after ICE releases the
useful. The first is the deck builder, Collins: Bug reports should be expansion. This also gives me time
DckMECCG, which allows you to emailed to me, at mcollins@ee.eng. to get all of the cards myself and
easily build decks for NetMECCG (it ohio-state.edu. Surprisingly, not double-check them against what I
also serves as a great reference!). many users bother to do this, even have in the card info.
Another is the sealed deck generator, when they've found a bug.
which can simulate sealed deck TOMN: Has writing and upgrading
tournaments. There are also several TOMN: How do I play against NetMECCG made you a better
text files which come with myself using NetMECCG (solitaire, player?
NetMECCG which are quite handy, head-to-head)?
such as SITEHERO.TXT. Finally, Collins: It's certainly made me
serious players will always want the Collins: The NetMECCG FAQ aware of the fine points of some of
newest card info database (available provides the best description of how the game mechanics! It's also
from the NetMECCG homepage), to do this. allowed me to play against (read:
which reflects typo-fixes and recent humiliated by!) some really good
errata. TOMN: How do I find other people opponents that I wouldn't have had
to play? the opportunity to play otherwise.
TOMN: What is the status on Whether I'm actually a better player
porting NetMECCG to platforms Collins: The best place to start is because of it...probably not!
other than MS-Windows (Java, Mac, Chris Cable's excellent NetMECCG
Lynux, Univac 1108)? players list [http://www.mdi.net/ TOMN: What is the average game
~chscable/netmetw.htm]. The list duration for a one-deck game? What
Collins: I don't intend to port contains well over 100 players and is the average game duration for a
NetMECCG to any other platform, their ICQ numbers. Serious players two-deck game?
except for possibly Java. However, should also consider playing in the
I'm willing to give the source code NetMECCG World League. Links to Collins: For me, games take less
and any other consulting help that I both of these sites are provided on the time with NetMECCG than with
can to any NetMECCG porting NetMECCG home page. cards. However, many players aren't
effort. As such, there have been (Continued on page 18)

17
CarolinaCon
The Official
Regional
MECCG
MECCG
Newsletter
Newsletter

Review: NetMECCG (cont.)


(Continued from page 17) company/card to their opponent
as familiar with the NetMECCG without having to use the chat area. I TOMN: What is the feature you
interface, so I think that the games think that it has a lot of potential. thought would be a hit, but has been
take longer for them. I've played Some other improvements include the ignored by the unwashed masses?
games as short as 30 minutes, to ones sideboard "swap" area for playing
which have taken 6 hours. against Fallen-Wizards, and some Collins: Custom messages.
streamlining when using On Guard NetMECCG supports 10 custom
TOMN: Why does playing in the cards. messages along with custom WAVs,
World League not count for Council but I've never played against anyone
of Lorien purposes? TOMN: When is the next version of who uses them. When I created the
NetMECCG due out? feature, I dreamed of each player
Collins: Good question. My guess have a personalized set of messages
is that it would be difficult to monitor Collins: Shortly after MEBA is and WAV files, with players
the games to insure the same type of released by ICE. exchanging sound-packs before the
integrity that you get at sanctioned game. However, this feature has
tournaments. TOMN: When will you be including been largely a bust.
the AI that will play hazards in
TOMN: Will you continue to solitaire mode or in head to head TOMN: What feature did you
support and integrate expansion competition? begrudgingly add and were surprised
modules (elflords, dwarven lords)? at the acclaim it generated?
Collins: Right now, I don't have any
Collins: Yes. intention to add AI to NetMECCG. It Collins: The In Play viewer. I don't
would require a lot of work, and use it much myself, and it took quite
TOMN: Do you plan on MECCG is complex enough that I'm a bit of work, but it's one of the
implementing code to permit the not sure that a computer AI player features for which I've received a lot
toggling of a dragon lair's hoard would be feasible. For example, of positive feedback.
status? consider Microprose's Magic:The
Gathering. This is a commercial TOMN: What do you think as to
Collins: <laughs> product, with a pool of programmers MEC[C]G's viability?
[and investment capital; ceb], yet the
TOMN: Where can people send computer AI often makes glaring Collins: I think that it's a niche
suggestions of features they would errors when playing its cards. market game right now. It's
like added to NetMECCG? probably a bit to complex and too
Should I get the free time, the big time consuming to become a
Collins: Anyone is free to email me change that I would like to do is to mainstream game, but I think that the
with their suggestions. I always fix make NetMECCG a true client/ people who play it are dedicated and
bugs and problems with game server-type game. I'd like to make it will stick with it. I'm impressed that
mechanics. Otherwise, I tend to add so that the server could support ICE is standing by their product, and
features which are useful to a wide multiple games, each with multiple continually trying to improve it. In
audience while not requiring a lot of clients. I envision something like the particular, I'm really excited about
additional work. Internet gaming aid Kali, or the new format being used for the
Blizzard's Battle.net. This would MEBA release.
TOMN: What new features do you allow players to connect to a server,
plan on releasing in the next version? chat, look for opponents, and join TOMN: Any thoughts you wish to
game there, instead of having to know share with the newsletter readership?
Collins: Besides support for MEBA, your opponent ahead of time. It
there are a host of new features. The would also allow games with more Collins: Don't be shy. NetMECCG
most noteworthy is what I'm calling than two players, as well as providing is a labor of love fueled by the well-
"pushing", which is the ability to a mechanism for "observers" that wishes of those who use it.
highlight a card or select a company could watch other players' games. Additionally, many people use
on your opponent's screen. In this We'll see if I ever get the time to do NetMECCG far more than I, and are
way, players can show the current such an overhaul. (Continued on page 19)

18
CarolinaCon
The Official
Regional
MECCG
MECCG
Newsletter
Newsletter

Review: NetMECCG (cont.)


(Continued from page 18)
far better players of MECCG than I.
I need their help to find bugs and
make suggestions for improvement.
So, send me email and let me know
what you think.

Oh, and one other thing. If you ever


find yourself playing me with
NetMECCG, have mercy!

Thanks for interviewing me. It's


been fun.

TOMN: Thank you for agreeing to


be interviewed. We wish you and
your wife and soon to be baby well
and good health.

Send comments to the author of this


article at cbouldin@pacificnet.net or
to the creator of NetMECCG at Above is a screen shot of NetMECCG. The lower portion of the screen shows your hand to the far left,
mcollins@ee.eng.ohio-state.edu . and your companies in the middle. The lower right of the screen displays your current companies last
movement path, as well as the names and types of regions you moved through. To the upper right of the
screen is the card information area. This shows the card information for the last card highlighted, which
is currently Frodo. The upper left of the screen shows the information for your opponent’s cards. The
area in the middle of the screen is the “dialogue” area, where the program gives you information based
on the actions you perform, and displays any messages that you or your opponent may have typed.

This is the startup screen for the Sealed Deck Gen-


erator for NetMECCG. Once you’ve decided which
starters and boosters you’d like to include for your
sealed deck, the program generates a randomized list
of cards available for each of those products, in
addition to any fixed packs that would have been
available for that set.

After the program generates a “deck” based on what


you’ve told it to include, you load the “deck” (fancy
name for list of cards available as a result of the This is the screen for company movement. When you click the button for movement on the main screen
randomizing from the Sealed Deck Generator) into (the three small man icons in the lower left), this is the display that pops up. The large window displays
the Deck Builder and go through the cards, deciding the various regions and their adjacent regions (with connecting lines), and the right of the screen allows
which ones you’d like to keep, and which ones you to manually enter your path. As you choose your regions, the red square (seen in the large window)
you’re not interested in. After you built your deck lights up the affected region. You can toggle between any of the site versions, and you can even tell the
from the list of cards, you save it and load it into program that you wish to stay put this turn, but hitting the “Destination → Starting” button and then
NetMECCG. Then you’re ready to go with your hitting the “OK” button. Note that you can set your path for the next movement at any time, even during
brand new Sealed Deck! your opponent’s turn.

19
The Official MECCG Newsletter

Deck Tip: Effective Use of the Sideboard in MECCG


Jason Klank To be quite honest, the sideboard was them to discard a character each turn.
created especially for tournament It is difficult to deal with and can also
The sideboard is probably the most play. If you’re playing for fun, there get rid of your opponent’s Wizard (as
underrated and most overlooked would be no need. Just play a 3 deck he is eligible to be discarded). The
aspect of deck construction for the game and have 40-50 resources and only way around losing characters is
game of MECCG. To not have one hazards in your deck and just deal to put the Ring-bearer into his own
can mean almost certain defeat at the with it. The purpose of this article is company and trudge forward.
hands of a deck for which your to help you understand the typical
hazard strategy has no effect on. sideboard cards and the effective use The Will of the Ring – a card that will
However, a lot of people have no idea of sideboard manipulation. allow you to force a corruption check
of what kind of cards to utilize in on the Ring-bearer. At the least, you
their sideboards (both “standard” and Sideboard Hazards: will force other characters to tap, or
the 10-card “fallen-wizard” The main consideration of your make the resource player waste a
sideboard). I’ve even seen some sideboard is that of hazards. What corruption-check modifying card.
people go so far as to just toss in would you do against a One Ring
some extra MP sources and some deck, if your main deck hazard Rolled Down to the Sea – if you catch
extra random hazards in hopes of strategy couldn’t deal with one? You your opponent off guard, you can
using them on the second go-round of would probably get the Ring dunked force him to discard the One Ring (as
their play deck! on you! This is where the sideboard it IS a ring).
comes in. There is almost NO WAY
Personally, I have to build a of being able to deal with EVERY
The above cards are almost
sideboard to cover not only what my type of resource strategy that your
ALWAYS in my sideboard. In
main hazard strategy cannot handle, opponent can be playing.
smaller tournaments, you may not
but frequently a “backup” plan – MP come up against a One Ring deck.
sources in case of duplication. What Common Sideboard Hazards That I However, it is my experience, that in
you include in your sideboard is a Often Include: the larger tournaments, that there will
matter of taste, and highly depends on Here, I will list some sideboard be some players playing that strategy.
the “meta-game” of your particular hazards that I usually include in my It’s always best to have something
playing environment. Some might be sideboard – hazards which would against it just in case you happen
wondering what the term “meta- usually have no place in my main upon one of them. Here are some
game” means. Basically, it’s a deck, but could come in handy in the other generic hazards I often use, but
determination of what a given long run against the right opponent: not always:
opponent or group of opponents could
possibly be playing in the games
ahead. Essentially, you’re trying to Short Legs Are Slow – A big defense Neither So Ancient Nor So Potent –
“guess” what type of decks you will against a One Ring deck. This forces There are a LOT of items in the game
be facing to determine what type of One Ring players, who use Hobbits, that give BIG MP’s if stored. This is
hazards you will be playing. The to use Region movement exclusively. a handy card-breaker. If your
same goes for your resources. This will get you at least 1 extra turn opponent goes to all the trouble to get
to do something about their trek to that big item, stored at a haven, play
Mt. Doom. Combined with No Way this. The 2 MP’s that your opponent
If a particular deck is popular in your Forward you can buy yourself a LOT gets will more than likely be much
area, it could possibly pay for you to of time. less that the item stored. Also useful
try something different while playing against those decks that get lots of
hazards that will hurt those decks the factions and allies, but not heavy on
most. This is most effective if your The Ring Will have but One Master –
the ULTIMATE One Ring deck items. If they store their only item,
opponents have built their hazard play this, which will remove their
strategies around the popular deck, hoser. If your opponent gets the One
Ring out quickly, but is unable to get only source of item MP’s, and let you
and your deck can avoid the hazards double yours.
that are most likely to be played to Mt. Doom quickly (say, you pulled
against you. off a Short Legs are Slow, or a No
Way Forward), this card will force (Continued on page 21)

20
The Official MECCG Newsletter

Deck Tip: Effective Use of the Sideboard in MECCG (cont.)


(Continued from page 20) The second thing I usually include are your discard pile. This is most
Doubled Vigilance – This popular extra item MP’s. There’s plenty of effective in those decks that don’t
anti-Mordor-Squatter deck card is Major item sites around the board require that you move your Wizard/
becoming more and more a staple (and heck, there’s even a good Ringwraith much. If you have a way
card in hazard decks against Minion number of Greater item sites), that a to bring your resources in your discard
players. If you catch a large company few extra cards in your SB can’t do pile back to your Play Deck (Favor of
sitting at Mt. Doom playing all sorts anything but help eventually. the Valar) or a way to bring them to
of 1-MP things, this card is your your hand (The Mouth or Uvatha the
answer. The most difficult thing to determine Ringwraith), bring a bunch to your
what type of sideboard resources to discard pile. This is also effective if
Other hazards are usually determined include in your sideboard depends you’re about to cycle your deck to get
by what “holes” you have in your heavily on what your resource a lot of resources into your deck after
hazard strategy. If you’re playing a strategy currently contains. If you’re you cycle.
Man hazard strategy, you might want going around getting items and
to toss in a few Man boosters or other factions with lots of Warrior- and Smoke Rings/Weigh All Things to a
Man creatures to cover areas of the Ranger-types, what happens if your Nicety – Both of these cards allow you
map that are not visited frequently in opponent plays some Hazard to bring 1 resource/character into your
your area (like coastal seas). Permanent-event on you? What if Play Deck from either your Sideboard
you have already used all of your or your discard pile.
Sideboard Resources: Marvels Told that are in your play
deck? Or what if you didn’t include Hazard Methods:
The purpose of having additional them for one reason or another? Have
resources in your sideboard are An Unexpected Outpost – This is
them in the sideboard. There’s many
twofold. One, if you are playing a probably the most common way to
ways to access cards from your
game, and it is a close match in MP’s, manipulate hazards in your deck. It
sideboard (we’ll get into that in a bit).
you will need additional sources in will allow you to bring 1 hazard card
your sideboard for your second-time from your sideboard or discard pile
through your deck. The only sideboard resource which is into your play deck (up to 2 hazards if
always include (only if I’m playing a Doors of Night is out). If Doors of
Minion deck) is Sudden Call. I can’t Night is out, you can even bring 1
If it’s close enough to where you think of any instance where you
cannot be certain that you can stop hazard from both your discard and
would want Sudden Call in your sideboard. The most common use for
your opponent from catching you (or normal playdeck unless you were
you need to catch him), then do not these is to bring back another An
playing a 1-deck game. Minions have Unexpected Outpost and another
necessarily call the Council. I’ve seen a VERY difficult time in the 1-deck
many 12+ MP turns before after I hazard card form your discard pile –
game simply because heroes can out- thus allowing you to continue cycling
have called the Council. If the totals race them easily.
are 27-26 in your favor, it will still be hazards.
a long game.
Accessing Your Sideboard: You can also access the hazards in
The first thing I usually include in my There are many ways, both resource- your sideboard by tapping your
sideboard are factions. If you and hazard-wise, that allow you to Wizard or Ringwraith at the end of
frequent sites where there are more access your sideboard. I will go your opponent’s untap phase, or by
than 1 faction playable, or say an ally through the most common ways here: tapping and discarding a Nazgul
and a faction, include 1 in your play hazard Permanent-event during your
deck, and the other in your sideboard. Resource Methods: opponent’s movement/hazard phase.
If you cycle, you can bring it into By doing either, you can bring 1
If your Wizard/Ringwraith is in play
your deck. If for some reason your hazard from your sideboard into your
and you have at least 5 cards left in
opponent gets your Easterling faction, play deck or up to 5 into your discard
your Play Deck, you may tap him
you can bring in your Wain- pile but only if you have at least 5
during your Organization Phase to
Easterlings and not waste a turn. cards left in your deck.
place 1 resource from your sideboard
into your play deck or up to 5 (Continued on page 22)
resources from your sideboard into

21
The Official MECCG Newsletter

Deck Tip: Effective Use of the Sideboard in MECCG (cont.)


(Continued from page 21) With the current discussion of
reducing the game time, some people
Above are the most common ways of have brought forth the idea to
accessing your sideboard. There’s eliminate the sideboard. I think that
others, but they are not as common this would be a bad idea, and would
nor are they as simple to use. I know remove one of the better aspects of the
that this article may seem lengthy and game.
a good number of you probably
already know all of the methods If you have any comments, feel free to
above, however, this article is drop me a line at dominia@bellsouth.
intended to be used by those newer to net or dominia@therealm.org
the game or those not used to using Black Rain by Liz Danforth
their sideboard effectively (or at all). © 2001 The Saul Zaentz Co.

MECCG Quiz: How well do you know the MECCG cards?


James Kight Without the use of any items or your wizard, How many allies are playable at multiple
what is the maximum number of mind for sites?
Last Issue‘s Quiz received such a good response characters that you can have on the table at A. 4
that I thought I would continue the quiz this the end of the organization phase? B. 1
issue, but this time I am going to ask questions A. 46 C. 3
about each set separately. This issue will be B. 37 D. 2
questions related to the Wizards set, next issue C. 41
will be Dragons, etc. D. 29 Which of the following creatures has the
greatest number of strikes?
Therefore the answers for this issue’s quiz are What is the lowest possible MP total after the A. Assassin
specifically restricted to Middle Earth: The Council has been called, including negative B. Orc-Raiders
Wizards. Answers on page 28. numbers? C. Ghosts
A. -23 D. Ghouls
To which regions is “Tom” keyable? B. -20
A. Wilderness, Shadow-land, Dark-Domain C. -17 How many items are storable at sites other
B. Shadow-land, Dark-Domain D. -21 than havens?
C. Double Wilderness A. 4
D. Wilderness, Shadow-land What is the largest possible hand size not B. 3
including cards drawn for the movement/ C. 5
Which of the following regions is not adjacent hazard phase? D. 1
to Anduin Vales? A. 11
A. Redhorn Gate B. 12 Which Nazgul (if played as a permanent-
B. High Pass C. 10 event and then tapped for its special ability) is
C. Southern Mirkwood D. 13 the only one that becomes a long-event?
D. Brown Lands A. Adunaphel
Which hazard card gives the greatest number B. Indur Dawndeath
How many regions are adjacent to Andrast? of corruption points? C. Witch-King of Angmar
A. 6 A. The Pale Sword D. Dwar of Waw
B. 4 B. Lure of Nature
C. 2 C. The Balance of Things Which Man faction requires the lowest
D. 5 D. Morgul-Knife influence check as printed on the card?
A. Men of Lamedon
Which of the following characters is not a Which Nazgul has the lowest Body? B. Men of Northern Rhovanion
diplomat? A. Ren the Unclean C. Men of Dorwinion
A. Cirdan B. Khamul the Easterling D. Men of Lebennin
B. Denethor II C. Akhorahil
C. Adrazar D. Dwar of Waw Which of the following spells gives the highest
D. Arinmir modification to the resulting corruption
Assuming Galadriel is carrying no weapons, check?
Which of the following resources is not a what is her prowess and body when 1 Nenya A. Wizard’s Fire
long-event? resolves? B. Wizard’s Voice
A. Elf-Song A. 6/11 C. Wizard’s Laughter
B. Clear Skies B. 5/12 D. Wizard’s Flame
C. Ford C. 3/12
D. Fog D. 7/9
Answers on Page 28.

22
The Official MECCG Newsletter

Ruminations: Knowing the Rules


James Kight Which brings me to another aspect of
Which brings up another point: how knowing the rules: cheaters. Now,
One of the more interesting things long do these games have to be to ac- don’t flinch, we all know who we are.
about going to Middle Earth tourna- commodate the rules we are given? Whether it’s playing a card illegally or
ments in ho w many player s Without even stopping to think I can taking Tom Bombadil up to Card
(experienced and otherwise) are unfa- tell you that the majority of games I Dúm, we have all slipped up at one
miliar with all of the rules. This may have played with a time limit I did not time or another. And to be clear, I am
sound surprising with regards to the go through an entire deck cycle. No not referring to the occasional
experienced players, but it is quite a matter how quick you think other play- “whoopsie”, but the repeated abuse of
bit more prevalent than you think. ers are going to be, there is bound to be a card, a rule, or a misunderstood in-
someone or some situation that re- tention of the game.
As recent as Origins ‘98, I witnessed quires special attention.
quite a number of players who were My view is, if you have to cheat, go
unfamiliar with even the most basic of I’m of the opinion that the reason so play blackjack and win some money.
rules, and even more who were not many players have so little grasp of the What makes this worse is when the
aware of all the errata that has been rules is that we don’t teach them eve- offender knows the rule and intention-
issued since the game’s initial release. rything when we show them the game. ally exploits another player’s igno-
I’ve heard myself say on more than rance or misinformation. Sad to say
I saw more than a few players discard one occasion, “Uh, that little hand is that I have seen quite a few players
to their hand size at the end of the for influence. I’ll show you that later. take advantage of newbies by whip-
turn, and then discard and draw again. (Much Later.)” Would you want to ping out some combo that makes their
Folks, this is against the rules. The spend an entire evening going through opponent’s head spin trying to figure
rule states: At the end of the turn the possibilities of combat or influ- out what is going on. An usually the
phase, you may choose to discard a ence? Not me, at least not without a new player just nods because he has
card. THEN: Return to hand size. large pot of coffee. no clue what just went on.
Period. Let’s say your hand size is
eight and you have played an on-guard This is probably one of the most telling I also dislike the “loop-holers”, who
card during your opponent’s turn, and signs about the current state of try to find each and every exploitable
you choose not to reveal it. At the end MECCG. The inability to attract new combo just to get a marshalling point
of the turn, you discard one card of players to the game because to get or an edge. Game designers are not
your choice. Then: you return to hand them involved, it requires a 3-4 week perfect and are bound to miss some-
size. Since you discarded a card, you course, a video tape, a take-home test, thing occasionally. The right thing to
are already at 8 cards, so you do not etc. etc….you get the picture. Just giv- do would be to ask the rules adminis-
discard and draw again. ing them a rulebook and some cards trator (a.k.a. NetRep) what the inter-
isn’t going to make it happen either. pretation should be. That is not al-
As simple as this may sound in theory, ways going to be a hard and fast clar-
there are quite a few players out there As a crown’s guard member, I am con- ity, but at least some common sense
who do not understand this rule. The stantly trying to figure out ways of ex- should be involved.
question is: just how familiar with the plaining the rules in a format easy
rules do we need to be?? Just who enough so that everyone can under- If you find yourself looking at an im-
expects us to memorize a 60-some odd stand, and brother, it ain’t easy. I’ve possibly powerful combination,
page rulings file?? Considering the tried everything from overheads to chances are it was overlooked. Now,
complexity of the rules even when the practically talking through each and being human, it’s nice to be able to
game was first released, it is no sur- every situation, but I usually end up surprise your friends and impress the
prise that there are players out there wasting my breath. I’ve even tried us- girls with your prowess and bear-trap
who are very unfamiliar with whole ing the cards as a story-telling tool to mind, but as far as the game is con-
sections of the rule book. explain the game, and that helps, but cerned, the more loopholes you find,
when the story is over, I try to make the more errata will eventually be is-
Perhaps this is a necessary evil of a sure that they know that it’s up to them sued. I’m certainly not saying that the
game as potentially complex as this to make up the next story. More often fault is entirely ours, I just think that
one is. Does there need to be a rule than not they forget the rules. the playtesters need to be a bit more
for everything?. I hope not. There’s objective.
only so much you can learn or do. (Continued on page 24)

23
The Official MECCG Newsletter

Ruminations: (cont.)
(Continued from page 23)
To be frank, I find Magic easier to I don’t really like carrying every sin-
When the game was first released, the play. Not more fun, necessarily, just gle one of my cards with me, but for
original Council of Lorien rules con- easier. Easier isn’t always better, but the sake of keeping track of all my
cerning tournaments placed the burden there is something to be said for sim- options, I don’t see where I have a
of catching a mistake on the player plification. There are hundreds of choice. I don’t mind reprints, but I
and his opponent, and told them to thousands more Magic players than would also like a little revision to go
correct the mistake as it was found. there are Middle Earth players. Yes, I with it. A little sugar, a little medi-
Frankly I think this was weak. Some- know, that’s not a fair analogy, espe- cine.
what necessary, but weak. As a tour- cially seeing as how Magic was out
nament coordinator, I am certainly not first, but it makes you think about the Far be it from me to tell ICE what to
going to expect the new players to power of one rule versus twenty. do, I think I have a few thoughts and
have a full grasp of the rules, but I will ideas of my own (naturally):
expect the experienced players to un- MECCG does have some things going
derstand them. Is that fair? I think so. for it, namely: 1. Get more players involved in the
gathering of ideas and suggestions.
What am I supposed to do as a tourna- 1. The background world used for
ment coordinator to ensure that the simulation and depth. 2. Bring in more playtesters to work
players all play fair and that everyone out the rulings kinks for the rules that
has a good time? Deck checks? Deck 2. The ability to portray somewhat of a you decide on.
lists? role-playing aspect while keeping the
game playable with only cards. 3. Eliminate the urge to over-
Anyway, I suppose what I am driving complicate a card with unnecessary
at here is that the rules as they cur- 3. The ability (hopefully) to learn from text. If it needs that much text, it
rently stand are putting a burden on the earlier mistakes of other card game probably needs to be reworked.
the old players, the potential players, companies.
and the coordinators. Yes, it’s time 4. I’d much rather have a slight delay
for a rules revision. Not all of these are going to remain in expansion release that have 20
true, nor is this an exhaustive list of the cards out of a set that need errata be-
I think we all know what we want the good things about Middle Earth; but cause they were hurried out.
rules to say, and basically how the most of the other good things in my
game works, but by now it’s gotten to opinion relate to the potential in the 5. Simplify movement.
the point of being to stretched out. A rules and the simulation.
rule book here, a companion guide See you next issue.
there, a rulings file here and an errata When MECCG first came out, I didn’t
listing there. It’s really too much. I even hesitate to buy cards. The attrac-
still have trouble remembering every- tion of the game from a collector’s ad
thing about agents. I shudder to think player’s point of view was overwhelm-
what the new players go through, es- ing. I think that this attraction was
pecially when they are coming in after what helped MECCG to gain its first
six expansions. legs and allowed it to be able to con-
sider more complicated simulation and
The big question for ICE is, how to possibly a richer game environment.
make a major revision to the rules
without losing a majority of your cur- BUT.
rent customer or without still turning
off your potential customers. Do you This should not be a welcome opportu-
eliminate some aspect of the game? nity to turn MECCG into Rolemaster
Do you shorten the game? If so, by (a.k.a. RuleMaster) by inundating it
how much? What part of the game do with numerous rules to try to cover all
you eliminate to do so? How much of the bases. The simpler the game (to a
this will allow us to gain a better point), the more of a game it remains
working knowledge of the rules? instead of a labor.

24
The Official MECCG Newsletter

Liz Danforth Art

Azog and Dain for the Middle Earth RPG


by Liz Danforth © 2001 The Saul Zaentz Co.

Annatar for the Middle Earth RPG


by Liz Danforth © 2001 The Saul Zaentz Co.

Dwarven Warriors for the Middle Earth RPG


Gimli for the Middle Earth RPG
by Liz Danforth © 2001 The Saul Zaentz Co.
by Liz Danforth © 2001 The Saul Zaentz Co.

25
The Official MECCG Newsletter

Game Review: Pyramidis


James Kight

If you have not had the chance to play


Pyramidis, then you are missing
another great game! Pyramidis is a
strategic board game similar but not so
similar to Parchesi. The object is to
get all your pieces around the board to
your home space. Along the way you
will run into your opponent’s pieces,
and he will try to prevent you from
winning while trying to win himself.

You start the game with 8 pyramid


pieces, all in one stack on your home
space. By moving your pyramids in
stacks, the object is to go around the The color of the pyramid on the top of Having played this game recently, I
board until you have moved at least 5 a stack determines who may move the can say this it is an easy game to
of your 8 pieces to your ending space, stack, and also determines in what learn, but can be interesting to master
which is represented by a large direction the stack is moved. As you all the different strategies involved.
colored triangle (the same color as place your pyramids during movement,
your pieces) pointing off of the board. you gain control of any stacks that On the surface, it might appear that
your pyramids can legally land on. the player going first would have the
During your turn you may move any greatest advantage, but that is not the
one stack of pyramids which has one The four spaces at the center of the case at all. Depending upon the
of your pyramids on top. When board (where all four tracks meet) are placement of the pyramids, it can
moving any of your stacks, you pick the only place where pyramids may be easily go either way. From my
up the entire stack (even if there are moved outside their track as it limited experience playing this game,
any opponent’s pyramids in the stack) normally results from a player of it appears that the player who plays
and then drop the bottom pyramid of another color moving your pyramid more defensively is the one with the
the stack onto each successive space, that was under his pyramid (only advantage.
whether it is already occupied or not. happens during a 3 or 4-player game.)
You must move stacks in the direction These pyramids which are off of their The most important stacks are the
of the arrows of the same color as the colored track if moved by the owning ones with 5 pyramids. The more of
top pyramid. You may not skip a player must move using the shortest these you can maintain, the better
space. The number of spaces moved possible route back to their track, and control of the board you can muster.
is equal to the number of pyramids in then they must comply once again with In addition, the more spread out you
the stack you are moving, to a the direction of their colored arrows are, the more vulnerable you are to
maximum of 5. once they have returned to their track. having your pyramids controlled by
others. I would recommend this game
No more than 5 pyramids may be in If during movement a pyramid (or to those who enjoy abstract board
any one stack (except your beginning group of pyramids) lands on the final games.
stack), and any move that would place space of its own color, it is removed
a pyramid on a stack of 5 pyramids immediately from the board, and all Pyramidis is designed by R. Siegers.
must instead skip that space and remaining pyramids must be placed as
resume placing pyramids on the next if the removed pyramids had not Produced and distributed by Iron
available space. Stacks of 5 pyramids existed. Crown Enterprises.
are called Towers.
The first player to have at least 5 of his Copies can be found on the net for an
A player may not skip a turn, unless 8 pyramids in his home space wins the average of about $25. If you are
all of his pyramids are captured game. The 2 player game requires that interested, start here:
(which means that none of his the players use tracks that are exactly
pyramids are on top of any stacks). If opposite from each other. www.sundowngames.com
a legal move exists, it must be taken.

26
The Official MECCG Newsletter

The Role of Dice in MECCG


Julian Wilson Of course in most cases you are 30/36. This comes to a 69.4% chance
interested in rolling greater than or of success and thus a 30.6% chance
In any game of MECCG you are less than some number. For example of failure. Radagast manages to fight
likely to make numerous rolls with you may need to roll greater than 9 to off his urges for a quiet life in the
those two little cubes that often seem eliminate a character with body 9. The woods and reaches Bree to meet the
to defy any notion of averages and chance of this is equal to the chance Rangers.
come up "snake eyes" three times in a of rolling 10 plus the chance of rolling
row. In this article I intend to look at 11 plus the chance of rolling 12, i.e. Influence:
some of the many situations where 8.3 + 5.6 + 2.8, which equals 16.7.
you must roll those dice and the likely Alternatively, you may note that there Unfortunately, Radagast is not as
outcomes of these situations. First are six ways of rolling a 10, 11 or 12 eloquent as would be usual for such a
though, some assumptions: I will out of thirty-six possible dice worthy wizard. He must make an
assume that the dice are fair, that each permutations. Six out of thirty-six is a influence check of greater than 9 with
face has one chance in six of facing one in six chance, which is only +6 to the roll, rather than the
upwards when thrown, and that approximately 16.7% in percentage normal +10. His chance of being
subsequent rolls are independent of terms. I will tend to use this second successful equals his chance of
previous rolls. Now you may have way of calculating chances. Now for rolling a 4 or better, i.e. 33/36
noticed, contrary to what I said in the some examples from MECCG: (91.7%). He manages to succeed
first sentence of this article, that despite his foolish words and plans to
numbers like 2 and 12 are rarely Corruption: wait in Bree for Beretar to join him.
rolled, whereas numbers like 6, 7 and While he waits, he enjoys the
8 come up often. This is because you Radagast is bearing Glamdring and excellent beer of Barliman Butterbur
can only roll a 2 by rolling a one on has a Lure of Nature played on him as and plays Glamour of Surpassing
each die, whereas you can roll a 7 by he travels through three wilderness Excellence. His chance of removing
rolling a one and a six, a two and a regions. What chance does he have of the Lure of Nature is 30/36 and his
five, a three and a four, a four and a failing one of his three corruption chance of removing the Lure of the
three, a five and a two, or a one and a checks? Radagast has three corruption Senses is 21/36. His chance of
six. Thus you are six times more points, but plus one to all his removing both is 30/36 times 21/36,
likely to roll a 7 than a 2. The corruption checks. He will fail if he which equals 630/1296 (48.6%). He
percentage chances of rolling various rolls at least one "snake eyes" in three is lucky, the quality of Barliman's
numbers are listed in the following rolls. His chance of passing all the beer helps him to relax and focus on
table: checks equals his chance of rolling the important tasks ahead: both Lures
greater than 2 on all three checks, are removed. However, the Foolish
which is 35/36 times 35/36 times Words requires a roll of 8 or better to
35/36. So, he has a 42875/46656 or remove. Radagast has a 15/36
Roll % Chance 91.9% chance of passing all three (41.7%) chance of success, but fails.
checks and therefore an 8.1% chance Perhaps the beer is not so conducive
2 2.8
of failing at least one. to his eloquence.
3 5.6
Radagast is fortunate and passes all Combat:
4 8.3
three checks. He rests up at Rivendell
5 11.1 and tries to remove the Lure of Nature Beretar joins Radagast and they set
by not tapping and rolling greater than out on a dangerous mission to
6 13.9
7. His chance of success is 15/36 Goblin-gate to track down Gollum.
7 16.7 (41.7%). He rolls a 6 and does not On the way they are attacked by
remove the Lure. He decides to travel Trolls from the Mountains. There are
8 13.9
to Bree to influence the Rangers of the three strikes with prowess twelve and
9 11.1 North to join his cause. As he sets off, body five. Beretar has prowess five
he has a Lure of the Senses and and body eight. Radagast has prowess
10 8.3
Foolish Words played on him. His eight and body nine. The extra strike
11 5.6 chance of passing all his corruption from the Trolls is assigned to Beretar
checks as he travels through two as a –1 modification to his roll.
12 2.8
wilderness regions is 30/36 times (Continued on page 28)

27
The Official MECCG Newsletter

The Role of Dice (cont.)


(Continued from page 27) Hastened in order to untap himself. I hope that the above examples
Radagast and Beretar both tap to face Then he taps to face the strike. His illustrate a few of the numerous
their strikes. Radagast goes first, chance of defeating it is 26/36 occasions where dice rolling is
swinging Glamdring at the nearest (72.2%). He does so handily. One less required in MECCG. Using basic
Troll. His chance of defeating the Giant to trouble the Free Peoples! methods of probability, it is possible
strike is 30/36 (83.3%). His chance of Finally Radagast and Beretar reach to calculate the chances of many
defeating the body is 26/36 (72.2%). Goblin-gate, but they do not enter different events occurring. This can
His chance of defeating both is 30/36 since they both desperately need rest. be used to evaluate the relative
times 26/36, which equals 780/1296 effectiveness of hazard creatures,
(60.2%). Radagast manages to slay The next morning, Radagast and hazard events, the usefulness of
his Troll, while Beretar struggles Beretar decide to enter Goblin-gate. characters and the difficulty of play
against his two. Beretar's chance of Beretar is still wounded, but Radagast of certain resources. I hope to write
defeating the strike is 10/36 (27.8%). is refreshed, so they walk down into further articles in the future on the
Beretar fails and is wounded. The the tunnels. Fortunately for the duo, role of probability in MECCG.
chance that he will die is 10/36 the Orcs are busy squabbling amongst
(27.82%). Beretar lives, and he and themselves so that they do not notice
Radagast escape from the Trolls to the stealthy strangers. Deep down [Thanks to Julian for submitting his
continue their journey. they find Smeagol, who decides to article! Though I am not a big fan of
join the pair in the hope of finding his mathematics or statistics, I really
While in the High Pass, our erstwhile Precious. Smeagol leads Radagast and enjoyed it. Hopefully we can make it
pair is again beset with danger. This Beretar out of the tunnels. The a regular feature. Thanks again
time, a Giant attacks the company. mission has been successful. Julian! Please feel free to submit
Radagast plays And Forth He your comments and suggestions!]

Answers to MECCG Quiz on Page 22


To which regions is “Tom” keyable? What is the lowest possible MP total after the
C. Double Wilderness Council has been called, including negative How many allies are playable at multiple
numbers? sites?
D. –21 No points in any category, plus the A. 4 (Gollum, Shadowfax, Roac the Raven and
Which of the following regions is not
following characters in your dead pile: Elrond (- Bill the Pony)
adjacent to Anduin Vales?
3), Cirdan (-3), Galadriel (-3), your Wizard (-5),
A. Redhorn Gate Frodo (-2), Bilbo (-2) and Aragorn (-3). Total
of –21. Which of the following creatures has the
greatest number of strikes?
How many regions are adjacent to Andrast?
D. Ghouls (5 strikes)
D. 5 (Andrast Coast, Anfalas, Bay of Belfalas, What is the largest possible hand size not
Eriadoran Coast, Old Pukel-Land) including cards drawn for the movement/
hazard phase? How many items are storable at sites other
D. 13 (Elrond at Rivendell, Galadriel at Lorien, than havens?
Which of the following characters is not a
diplomat? Cirdan at Grey Havens controlled by Pallando, B. 3 (Book of Mazarbul, Sapling of the White
who has tapped the Book of Mazarbul. +5 Tree and Earth of Galadriel’s Orchard)
B. Denethor II
cards)
Which Nazgul (if played as a permanent-
Which of the following resources is not a
Which hazard card gives the greatest event and then tapped for its special ability)
long-event?
number of corruption points? is the only one that becomes a long-event?
C. Ford
A. The Pale Sword (6 corrupttion points) C. Witch-King of Angmar

Without the use of any items or your wizard,


Which Nazgul has the lowest body? Which man faction requires the lowest
what is the maximum number of mind for
B. Khamul the Easterling (8 body) influence check as printed on the card?
characters that you can have on the table at
the end of the organization phase? C. Men of Dorwinion (a 6 is required)
C. 41 Assuming Galadriel is carrying no weapons,
Elrond, Galadriel and Halbarad in General what is her prowess and body when 1 Nenya Which of the following spells gives the
Influence (20), Elrond using Vilya can control resolves? highest modification to the resulting
another 10, Galadriel using 3 Nenyas can B. 5/12 (she is a 3/10, and will add +2/+2) corruption check?
control another 10, and Halbarad can control a 1 A. Wizard’s Fire (gives a –4)
mind character for a total of 41.

28
The Official MECCG Newsletter

Council of Lorien Ranking System Unveiled


Michael Reynolds in the number of points in the system
MECCG series editor (9) Do not encourage accomplished after each tournament is zero. If you
players to stop playing. If the average add all the rankings points in the
A couple of years ago, a committee at quality of opponents is much lower system and divide by the number of
ICE set requirements for the MECCG than his own, an accomplished player players, the result will be 500 - a
ranking system. This committee should not have "everything to lose first-timer's total.
represented design, operations, and and nothing to gain."
marketing. John Curtis and myself Placement in tournaments-rather than
then designed the system. Resolving these nine simple results against individual opponents-
requirements together was a huge is the basis for each player's ranking
Before describing this beast John and challenge. For example, requirements points. John and I speculated
I thrust upon you, I want to list the (4) and (5) contradict each other, as tournament results would often be
requirements the committee set forth. do (8) and (9). A little more subtle is turned in incomplete, inaccurate, or
This is to provide a perspective as the conflict (6) and (7) have with (8). I late. We were right. From the mass of
complete as possible. dislike compromise as much as tournament results to date, player
anyone, but the situation was positions are usually clearly
(1) Each player is described by a inherently over-specified. This means discernible, but not all opponents.
number called "ranking points." This direct conflict was unavoidable, and Luckily, we only need to know
number approximates the compromise inherently necessary. opponents for breaking a few
performance of that player in Despite the compromise and not placement ties.
sanctioned tournaments relative to reaching the nine requirements
other players. perfectly, I think the system works. John and I did not feel ICE could or
We are never satisfied, however, and should give tournament coordinators
(2) New players start in the middle of look to improve it where we can. a hard time for the nature of returned
the pack. They have no inherent results. We therefore chose the
disadvantage or advantage relative to Here is the system in a great big simplest data for the system. We and
veteran players. nutshell. Each player comes into our hundreds of players rely on a
sanctioned play with 500 ranking handful of devoted people across our
(3) Do not discourage players who points. At any single tournament, each continent to run tournaments. They
perform poorly in a tournament from player gives 10 ranking points to a do this purely out of true enjoyment
playing again. point pool to be redistributed after the of the game, and we do not want to
tournament. The points returned to a discourage them.
(4) Do not discourage players with player depend solely upon how that
access to a very low frequency of player placed in the tournament (first, We do not presently track opponents'
tournaments. second, etc.). Points are returned ranking points and adjust for quality
according to the Ranking Points of opponents, as per requirement (8).
(5) Award play in multiple Table. This cross indexes a player's The database routine is written to do
tournaments. placement in a tournament with its this, however. Unfortunately, because
number of players to yield the player's of the nature of results discussed
(6) Keep paperwork simple for returned points. Ranking points are above, adjusting for quality of
tournament coordinators. Complexity then cumulative from tournament to opponents is often meaningless.
of recording tournament results is tournament.
inversely proportional to their As per requirement (7), we cannot
accuracy. Note that a player can never lose more devote the time to communicate with
than 10 points from a single players and coordinators to fix bad or
(7) Minimize data entry. Only a small tournament. Sample point missing data. Considering
number of hours can be devoted to it. distributions are given below. requirements (9) and (2) together,
adjusting for the quality of opponents
(8) Adjust player's scores for quality The average ranking points per player would only yield a small order
of opponents (given by opponents' is constant. This directly satisfies correction anyhow. This means it will
ranking points). This yields ranking requirement (2). The total number of not make that much difference.
points that most accurately indicate a points awarded in a tournament equals
player's success. the number penalized. The net change (Continued on page 30)

29
The Official MECCG Newsletter

Council of Lorien Ranking System Unveiled: (cont)


(Continued from page 29) With 12 players 11th: 10
John Curtis generated the Ranking 1st: 27 12th: 10
Points Table cell by cell. We figured 2nd: 22 13th: 10
a formula did not exist to handle all 3rd: 17 14th: 10
the stuff we wanted the table to do. 4th: 13 15th: 7
For example, the second place 5th: 11 16th: 5
finisher should receive approximately 6th: 10 17th: 3
the same number of points as the first 7th: 10 18th: 2
place finisher in a tournament with 8th: 6 19th: 1
half the number of players. This 9th: 3 20th: 1
follows if you figured he beat half the 10th: 1 21st: 0
field. Here are some sample ranking 11th: 0 22nd: 0
point returns. The table is too big to 12th: 0 23rd: 0
fit here, but the following three 24th: 0
samples should portray its essence. With 24 players
1st: 34 [Thanks to Mike Reynolds for giving
With 6 players 2nd: 28 us this explanation into how ranking
1st place: 21 (net gain of 11 ranking 3rd: 23 points are devised. I myself asked
points, because he gave up 10 points 4th: 19 him this question awhile back, and
to start the tournament) 5th: 16 instead of letting him off the hook by
2nd place: 15 6th: 14 giving me a quick answer, I thought
3rd place: 10 (no net gain) 7th: 13 it would be spartan of him to offer up
4th place: 10 8th: 12 the answer in the form of a brief
5th place: 4 9th: 11 article to let you folks in on the
6th place: 0 (net loss of ten points) 10th: 11 answer as well.]

A Golden Card Idea


Spencer Carney Hung on a Gold Chain Now for the contest part. I want
Hero Resource Permanent Event feedback...or flavor text...or an
If you've ever let your mind wander awesome way to abuse this card...or
through Tolkien's Middle Earth via artwork to go with it...or a story to go
Only playable on an item controlled
MECCG (and who reading this with it...or a great way to play hazards
by a character at a haven. Place this
hasn't), you've probably come up with on somebody who uses this card. or a
card with the item. All bonuses and
an idea for a new card or two to new hazard card that would really
special abilities of the item are
enhance the simulation aspect of the hose somebody using this card
ignored. Bearer receives +1 to all of
game. Well, I decided to put my idle (something like "The Gold Chain
his corruption checks. +1 corruption
brain ramblings to use and contribute Breaks"). You get the idea. Be
point to every character other than the
a card idea to James's MECCG creative and maybe James will put
bearer in his company. Cannot be
newsletter. Of course, I realized that I your entry into next issue. [Sure, why
duplicated on a given item. Bearer
would be putting something out there not. JK] Regardless of whether he
may make a corruption check and
that might be criticized, questioned, or does or not, I will review all entries
discard this card if successful.
(worst of all) ignored, so I thought and pick my favorite. If its yours, I'll
about turning the whole feedback give you a Limited Edition Assassin
That's it. An event that protects you (a or Mouth of Sauron, your choice. (If
thing into a contest. (Rules for little) from the corruption of an item
feedback and cool prize choices listed your submission is REALLY good, I'll
in exchange for not letting you use it give you both.) Readers, start your
after the card idea.) (and also for making it a little more brains!
tempting to the other characters in the
Okay, here's the card: party).
Spence Carney

30
The Official MECCG Newsletter

Rune Alphabets
James Kight Also included on the cover is the The Angerthas Rune table is shown
Tengwar rune set. I have always been on the following page.
For those of you who may have been particularly fascinated with the legend
wondering what those runes on the of the Noldor in Tolkien’s works. I Shown below is the translation table
front cover of each of the Newsletters have also included below the for the Angerthas rune font.
say, I have decided to include a hint translations for each rune as it relates
sheet. Each newsletter cover includes to our own alphabet. One interesting
two statements that you can decode, thing to note is the absence of a “P”
both using rune alphabets from rune. It’s still there, but it is actually a a
Tolkien's world. represented by a small symbol that sits
b b
over the preceding letter, such as in the
The runes below the main title on the word “complacent”, written in c c
cover use the Moon Runes alphabet Tengwar as complacent.
more commonly seen on Thror's Map. d d
These are examples of the letters that The letters as seen separately would
Elrond decoded under the light of the read: e e
moon, hence the name Moon Runes. c o m placent
f f
The “p” symbol sits over the “m” rune
in complacent, indicating its location. g g
A A a a M=m
B B b b h h
P= p
C C c c i i
MP = mp
D D d d
Now, in such a word as “peculiar”, j j
E E e e where the “p” rune begins the word,
k k
F F f f the “p” rune juts out, and is written in
G G g g
Tengwar as:
l l
peculiar
H H h h
m m
Tolkien created many other languages
I I i i
for his works, and they have continued n
J J j j n
to fascinate linguistic scholars far and
K K k k wide. o o
L L l l
To the right is a listing of the Tengwar p p
M M m m runes. Granted, these are only
representative of a computer font q q
N N n n
version of Tengwar. I would refer you
O O o o r r
to the appendices of the Lord of the
P P p p Rings for the correct usage of the s s
Q Q q q Tengwar.
t t
R R r r In this and future issues, I will
S S s s continue to use Tengwar (as u u
T T t t
represented by the computer font
version) and will also be changing v v
U U u u from Moon Runes to Angerthas, which
w w
V V v v is more recognizable. Keep in mind
also that the Angerthas shown here is a
W W w w x x
computer font representation. Not all
X X x x of the nuances of the runes can be y y
Y Y y y shown, but you can get a good idea of
what they look like in use. z z
Z Z z z

31
The Official MECCG Newsletter

Rune Alphabets (cont.)


(Continued from page 31) In Westron, the language of the Recently published in The Hobbit
As you can see, there are some Hobbits in Tolkien’s Middle Earth, the Companion by David Day (who also
interesting comparisons to make word “hobbit” means “hole-builder.” wrote the Tolkien Encyclopedia). It is
between Angerthas and some of the a hardback book that goes for about
original Celtic runes from the ancient Tolkien created a philological origin $21.95 US and is lavishly illustrated
times. Tolkien borrowed heavily from for this word using an Old-English and decorated. Very nicely produced.
Celtic runes, as demonstrated by the contruct written as holbylta, meaning
following word comparisons. “hole-builder”. The hobbits called David goes into great detail about the
themselves kuduk, taken from behind the scenes aspects of the
kudukan. Both of these terms were Hobbit and its creation. The Hobbit
A  a  Gothic versions that Tolkien derived Companion discusses Tolkien’s
B  b  from the old German word khulaz, fascination with language and his
meaning “hollow”. purposeful, sometimes humorous
C  c  derivation of words from some of the
Where to Find More Information world’s older languages to use as his
D  d  own words in The Hobbit.
There are many sources of information
E
 e  to go to if you are interested in finding Also included is the heritage and
F  f  out more about the runes and history of the hobbits, the land in
languages used and invented by J.R.R. which they live, the society of the
G  g  Tolkien. hobbits, as well as some of the more
famous hobbits of the Shire. Plenty of
H  h  Once great source is the Lord of the illustrations abound in The Hobbit
Rings book itself. Appendix E of the Companion (most by Lidia Postma),
I  i  Lord of the Rings gives a good with the best one being the “hobbit
J  j  description of the writing and spelling woodstock” featuring just about every
of the languages used in his book. h o b b i t wo r t h me n t i o n i n g i n
K  k  Also included is a chart of script for attendance, accompanied by a picture
the Tengwar and Angerthas runes as and name guide.
L  l  they are properly used (I.e., other than
the fonts used in this article). One of the more powerful attractions
M  m  of the Lord of the Rings is its history,
N  n  Another great source for information is heritage, and language. There is mush
the History of Middle Earth series by more to Tolkien’s creation than meets
O  o  Christopher Tolkien. In it he details the eye.
the ever-changing linguistics from its
P  p ! fledgling form to final form in the
Lord of the Rings.
Q " q #
R $ r % Another so-so book is Languages of
Tolkien’s Middle Earth by Ruth Noel.
S & s ' It covers a little bit of each of the 14
different languages invented (and
T ( t ) assorted alphabets) for use in the Lord
of the Rings and the Silmarillion.
U * u +
V , v - It gives a good description of Tolkien
as a linguist and includes a dictionary,
W . w / as pronunciation guide, and a glossary
for translating the various languages.
X 0 x 1 Also included (as it seems to be in
most Tolkien related books) is the Line
Y 2 y 3 of Kings from beginning to end.
Z 4 z 5
32
The Official MECCG Newsletter

New Card Ideas


James Kight balanced with the restriction of So far it seems ok, with a few glaring
sacrificing a turn (perhaps) to change errors. How would you transfer an ally
Have an idea for a card? Send it in! the ally’s controller. from a wizard since they have no mind
Just because your friends laugh at your attribute? I also need to specify that
creations, doesn’t mean it isn’t a good Now that you have a basic structure for the ability to transfer an ally is the only
idea. All cards start somewhere. a card, it’s time to think about pros and thing affected by this card. Once a
cons. Cons? This card can definitely transfer is made, it is permanent, and is
Anything you can think of, feel free to become abused even with the haven not affected by the discarding of this
send it in. Do you think the game restriction, so you must decide how to card.
needs another site? Write one up, limit its use to the intended effect,
perhaps put a little art with it, and send something that can be very difficult to Let’s try this card text:
it my way. I am eventually going to accomplish. You might require a dice
publish a separate publication that has roll for the transfer to occur, and that Playable on a haven. As long as this
all the player-created cards listed by the ally would discard with an card remains in play, you may transfer
type. unsuccessful roll. You might require a hero ally to another character of the
that the character receiving the ally be same or higher mind. Treat wizards as
Wondering what to create? Let’s walk of the same mind or higher. having mind 0 for the purposes of this
through an example of card creation card only. Cannot be duplicated on a
and see what we can come up with. Whatever you decide, keep in mind all haven. Discard if the haven leaves
of the possibilities of the usage of the play. The discarding of this card does
First, there needs to be a reason to card when you are placing your not affect previously transferred allies.
create a card. I for one think that there restrictions. Don’t make it too easy, but
needs to be a way to transfer allies to don’t make it too restrictive either. A Better? Yes, I know that this basically
other characters so the ones toting them good rule of thumb is: The greater the lets Wizards give allies to anyone, but
around aren’t stuck with them if you effect that the card will have on the I figure, better everyone than just
decide you want to go and do game, the more restrictive its Elrond.
something else with the character. This playability should be. Is this a hard and
comes into play most often with the fast rule? For the most part yes, but Be sure to send me your card ideas,
movement-restricted allies. How many there are always exceptions. and don’t forget to ask your friends
times have you been forced to put Tom what they think as well. You might be
Bombadil under your wizard, realizing Pros? You have a card that can allow surprised at what they think of your
that Tom is nowhere within reach of you more freedom with your game card, and may be able to suggest subtle
any greater item sites. Or, most of your plan, and will allow you to avoid changes, or bring up situations that
good characters are tapped, and in painting yourself into a corner if you may make the card either useless or
order to salvage an otherwise wasted happen to get stuck with an ally that broken.
turn, you tap a scrub character to play you weren’t fully prepared for at the
Tom. You’re almost afraid to move time you played it.
them for fear of having them wiped
out. You also need to consider the effect of
uniqueness. Does it need to be unique?
So I decided to come up with a card That depends. Does it need to be a
that would allow a character to transfer short or long-event? How about a
an ally to another character. As you permanent event? Here is the card in
think of your card effect, however, it is it’s latest incarnation.
important to remember to try to balance
the card’s power relative to its A New Best Friend
playability (remember Vilya). No need Hero Resource Permanent Event
to make a card that would warrant Playable on a haven. As long as this
errata right off the bat. card remains in play, you may transfer a
hero ally to another character of the
I immediately decided to make it same or higher mind. Cannot be
possible to transfer an ally only during duplicated on a haven. Discard if the
the organization phase, and only at a haven leaves play.
haven. While the ability to transfer an
ally would be a great boon, it should be

33
The Official MECCG Newsletter

More Card Art from Liz Danforth


Included here are more examples of cards Liz has done for the Wheel of Time card game.

34
The Official MECCG Newsletter

More Card Art from Liz Danforth


Liz has done artwork for a number of other card games, including Magic. Here are some examples of her work with Magic.

35
The Official MECCG Newsletter

Card of the Day Archives: Agents (724, 725, 726)


Middle-earth CotD #724 - Ivic Middle-earth CotD #725 - Juoma Golodhros fits this deck in many ways. For
Minion Agent, Warrior/Diplomat Man, Minion Agent, Warrior/Ranger Man, 1MP one, his home site is in these areas, and the
2MP, 6 mind, 2 DI, 5/8 prowess/body 3 mind, 1 DI, 3/7 prowess/body effort to get him to a site nearby is practically
Home Site: Southron Oasis, Variag Camp, Home site: Lossadan Camp, Bree negligible.
Pelargir Unique. Agent.
Unique. Agent. Art by Omar Rayyan As an agent, he can tap during the movement/
Art by Quinton Hoover ----- hazard phase to attempt to influence away an
----- Another basically forgettable agent, Juoma is ally, character, or faction. And with his 4DI
I'll be the first to admit... I completely ignored actually a little better than I had originally given and more often than not similar home site,
agents when they first came out, and up until him credit for. Only just. For 3 mind you get a snatching your opponent's marshalling points is
recently I did not even pay any attention to warrior/ranger with 1DI, which is unusual for more than a mere possibility.
agents like Ivic. But, with the advent of fallen- such a low mind character. His prowess and
wizards, agents like Ivic have become more body are not all that great, but he serves a better A simple example: Your opponent has just
important. Here's why. purpose as cannon fodder for either a minion or played Uruk-Hai, playable at Barad-Dur, Cirith
a fallen-wizard or an agent for any alignment. Gorgor or Cirith Ungol. Let's say he's played
To begin with, Ivic has a decent mind/body them under an orc-leader at Barad-Dur. During
ratio, about average for a 2MP agent. He has One really bizarre thing that a friend and I their next turn, reveal Golodhros at Barad-Dur,
2DI, which is convenient, but no specific pondered many times was the home site of Bree. and the numbers go something like this:
bonuses vs any faction. I think that was Lossadan Camp we completely understood, but
overlooked, but he is a diplomat, so the Bree? Our favorite "what-if" skit involving He has 4DI, +2 because he's at his home site,
diplomat cards should help. Anyway, what Juoma... and +2 because the faction is playable at his
brought my attention to Ivic was the fact that home site, and the number required to
basically, he has the same stats as Imrahil, "The door of the Prancing Pony swings open influence them in reduced to 0 because they are
barring the bonus for Knights of Dol Amroth, with a rush, sending a bitter cold chill through playable at his home site. Unless your
and Ivic is a man, and Imrahil is a Dunedan. the inn along with the sprinkling of fresh opponent has a bunch of GI free, it sounds like
powder snow. The large weather-beaten, fur- an automatic to me.
What makes that special? in a hero deck, Ivic is covered, bear of a man sauntered up to the bar
simply an agent. In a minion deck, he is either as Barliman Butterbur was cleaning the last And as an agent he can do this every turn. And
an agent or a character, but for minions there dirty mug of the evening. "What's up, Nanook? if you need any help, try using Twisted Tales...
are better characters to play. It is as a fallen- Tell us about the North!" exclaimed Barliman. he gets a +6 if he is at the same site, and it's
wizard character that I think Ivic fits best. He is automatic if his home site and the faction's
a decent enough character to start with (using Maybe ICE needed to give him a decent home playable site are the same.
Thrall of the Voice), and if need be, can be used site that was at least semi-playable. Honestly
as an agent. It's good to play Ivic last so you though, at this site, Bill Ferny is a much better And, if your opponent enters the site to try
can see whether or not he would be better to choice. again, you're more than welcome to attack
you as either an agent or a character. them as an agent. Golodhros is one of those
few cards that can completely shut down a type
He has 3 home sites: Southron Oasis, Variag Middle-earth CotD #726 - Golodhros of deck. Many times just revealing Golodhros
Camp, and Pelargir. This can make a difference Minion Agent, Warrior/Sage/Diplomat Dunadan (very smart, so that your opponent can't do the
if you see your opponent drop down a character 3MP, 9 mind, 4 DI, 5/9 prowess/body same) will give your minion opponent pause.
such as Asternak (who by the way is another Home site: Minas Morgul, Cirith Ungol, Barad- And that may be all the edge you need.
solid fallen- wizard starting character), Jerrek Dur
(ditto) or Pon Opar (ditto again). Unique. Agent. Can use Spirit-Magic. Agent As a character, Golodhros is just as useful, as
only: may tap to make an influence check on an he is a Warrior, a Sage, and a Diplomat. His
You might want to use him as an agent in that ally, faction, or character. prowess and body are solid, and his DI is
case, knowing that your opponent could Art by Liz Danforth nothing short of powerful. His mind is a bit
possibly go to any of those sites. The option of ----- high, but so are the Lieutenants, and they are
playing him in either role in very convenient. Here we see a truly powerful agent/character frequently played. Now with Open To the
with just the right amount of prowess, body, and Summons, you are more than welcome to start
As a warrior, he can use all the cool warrior abilities. As an agent, Golodhros was nasty with Golodhros to use his varied skills.
only cards (depending upon the alignment) such when he came out, although a bit out of range,
as Risky Blow, Bold Thrust, etc. As a diplomat especially as far as Rivendell decks went. His ability to use Spirit-Magic is convenient.
he can benefit from such cards as Old However, since the advent of Lidless Eye and Cards like Messenger of Mordor, Poisonous
Friendship, New Friendship, Crooked the growing popularity of the Minion Barad- Despair, Spying Out the Land, Driven as by a
Promptings, etc. Obviously he is going to be Dur/Minas Morgul decks, Golodhros has Madness, Our Own Wolves, Counterfeit, and
most useful in a deck that allows him to become much more important as an agent. For Poison of His Voice. Not to mention all of the
influence things such as factions or opponents one thing, the Minion Barad-Dur decks sage cards he can play as well.
cards, and his decent prowess and body gives (henceforth referred to as Gorgoroth decks) like
you more flexibility that someone like Ghan- to stay at home and sit in Gorgoroth. Have one All in all, Golodhros is a very well rounded
Buri-Ghan or Nevido Smod. character going back and forth from Barad-Dur minion, both as an agent and as a character.
and Minas Morgul drawing 2 cards to the The release of Lidless Eye and the 2 sets that
As an added bonus, he's worth 2MP right off opponent's 1. followed have opened up new ground for
the bat for either a minion player or a fallen agents, and Golodhros is just the sort of minion
wizard. With most diplomats, it's good to have Orc or Troll leaders go to Barad-Dur and bring to lead the way.
a solid supporting cast of scouts, sages and in the factions that are playable there and simply
rangers who should allow him to remain throw them under the leader since he isn't going
untapped to do his thing during the site phase. to move. 3 factions, and bang, extra points. See you next issue!

36
The Official MECCG Newsletter

Moon Letters
The Balrog issue is a bit different here in the Once again I am delighted with the latest issue
States. For the most part, the collectable of CRMN. In fact, the increased number of
aspect of the game (of ANY ccg, really) is part pages and surprises (who'da thought I could get
of the fun. Most of the cards that are hard to a Craig "Ichabod" O'brien interview just by
get are less than $10. In a sense, it promotes asking?) made me feel that Christmas had come
players to either buy more, or interact with early this year.
other traders and build a bigger player base.
Not that the lack of this has stopped games like I thoroughly enjoyed your interview with Craig
Trivial Pursuit or Monopoly. I can see both O'Brien (who should I ask for next?). The only
sides of the issue, but MECCG was a thing that you might have missed was an
collectable card game first. I don’t necessarily explanation for his remark that he'd "like to take
think it is a “good” or “bad” thing, just a the auto-attack out of the site phase." I’d really
harbinger of things to come. We will see. hate to see that go. Auto-attacks are the basis
for my favorite hazard strategy. Being able to
Test of Lore by Donato Giancola © 2001 The Saul Saentz Co. ————— create and multiply automatic attacks, force my
James, opponent to face them early with Tidings of
Bold Spies and then play an on-guard creature
Mike Siggins
(even at sites which normally don't have auto-
Received issue 2 today and was very happy with attacks) has proven to be very effective for me.
Thanks for sending the newsletters. Superb. the content. In my opinion, if you are able to
Just about ideal with one slight hitch - they are sustain the magazine long enough, it will be a
significant aid in promoting METW c(c)g. I I also enjoyed Audrey Corman as the Featured
way too short! I especially enjoyed the
would still like to see an article or two on how Artist. If I can't have Angus McBride, Audrey
interviews and artists features, though the best
to attract and teach new players the game. I Corman will do just as well. In fact, Audrey's
part are your discursive pieces.
would also like to suggest an area for a artwork is closer to that of my favorite fantasy
controversial subject. One that springs to mind artists, Tim and Greg Hildebrandt and Darrell
My only comment is a slight puzzlement at your (and is popular) is do minions have it too easy. K. Sweet. Be sure to let us know where we
comments on the Balrog. You seem to be With the new agent ruling is ICE pro-orcs? Just might find more of the Featured Artist's work.
clinging to the notion that collectibility in a thought. If content could include deck
METW is a positive feature. This is the examples to support said opinion, that would be I found this issue's Card Review very
complete opposite to my, and many other's very informative for people like me I think. enlightening and am encourage to give Riddling
experience. If there is one factor that has put off Anyway, whichever way you take this Talk and Flatter a Foe a serious try. It's been
many players over here in the UK it is the magazine, I really appreciate your efforts. rolling around in the back of my mind for a
collectible aspect, even more than the learning
while. I have the cards and with the advice
curve. I can name at least six gamers who will
Regards offered in your article, I think I can give it a
not touch the game (or any other CCG),
good whirl now.
however good it may be, because of the
collectible aspect. "Why should I buy a game Alan
that is effectively incomplete, and purposely I found the Fallen-Radagast Deck Tip article
denies me access to the very characters I want. highly informative. I've only played Fallen-
And why would I spend hundreds of pounds on Alan, I have been contemplating how to Gandalf and – Saruman decks to this point.
that game?" Tough to answer eh? So, I too incorporate bringing new players into my Armed with your thorough analysis of the
applaud the change of tack - from a personal newsletter without letting it become a teaching resources available to Fallen-Radagast, I'll have
financial basis, and from the chance to recruit guide. I think perhaps the best way to much less trouble giving this one a try sometime
new players. Can you explain why you think it approach it would be to give examples and soon.
is a good thing (apart from retaining 'value' in guidelines each issue on different aspects of
our existing collections)? the game; one issue devoted to movement, one
to resources, one to hazards, etc. How to The title change for your commentary column
implement? I’m not sure, but I will be came as another pleasant surprise (I haven't had
Mike Siggins working on it. so much fun reading a newsletter in quite a
while); however, all the moaning over the 'net
about MECCG's ever-ballooning errata has left
Mike, thanks for your letter and your I don’t think ICE is pro-orcs as much anti- me so jaded that I all but fell asleep reading
comments. The amount of effort it takes to hose. I don’t necessarily agree with ICE on Ruminations. I hesitate to say that since there is
produce, edit and print this newsletter is the agent rulings, but for the most part, the some good information in there, though I was
probably more than a lot of people are aware ruling won’t have that much affect on the expecting something a little spicier, deeper or at
of. That is not to say that it is impossible, far game as a whole as far as minions are least genuinely new to me (hey, it is supposed to
from it. Most of the time the first few issues concerned. There are far greater issues to be a "news"letter).
serve as a guideline to see how much attack with minions.
information can comfortably be passed on
each issue without overwhelming both the Thanks for the Fluxx game review. You're the
publisher (myself) and the reader (you). ————— 1st to offer enough details to actually make the
Dear James, game sound interesting to me. I'm hoping to
find it somewhere in the area later this week and
This issue is as big as the first two combined,
Congratulations on gaining official status for introduce it to my family. It sounds like
however, it is probably not going to get any
CRMN from ICE. It is to be hoped that ICE something they might enjoy.
bigger (I hope not). That and the fact that I
am also otherwise employed limits my ability to will take advantage of CRMN to pass along
(Continued on page 38)
take in too much information. inside information about MECCG products.

37
The Official MECCG Newsletter

Moon Letters (cont.)


(Continued from page 37) enlargements of the artwork. The Great Shield MECCG's official newsletter now, may I
Finally, in response to your Final Word, I don't of Rohan must be quite impressive full size. suggest that you drop "CarolinaCon Regional"
mind change; however, I fear that the new Anyways... that's my first impression: I will from the name or perhaps change it (maybe to
formats inaugurated by the forthcoming The finish it off later on this evening. "Council of Lorien") to reflect that this is a
Balrog release will make it a bit harder for me to nationwide (worldwide?) publication.
find good trades. We shall see. Thanks Again ! !!
Gary Thanks,
Since I haven't been able to get to the online Martin Toggweiler
version of CRMN yet, I am (along with many
Gary, thanks for your comments. I myself
others I'm sure) wondering how the newsletter
enjoyed taking the quiz, and actually missed a Martin, I do intend to include the information
looks in color. Would it be possible to make the
few when Spence sent me the questions.. from the US nationals, as well as (hopefully)
newsletter available for download and printing
Hopefully this issue’s quiz will test your some pictures. I have planned to take a bunch
in color for those of us who have the appropriate
MECCG knowledge even more! of disposable cameras to give everyone to help
equipment?
take lots and lots of pictures. And as you can
As far as buying art or collections of art, I am see, the name of the newsletter has changed.
Thanks again for your efforts with the
afraid that I will have to direct you to the
newsletter. Keep the issues coming!
artists themselves. Some artists do have such (Incidentally, this newsletter is sent to readers
collections, some don’t. If there is a particular in: Germany, Spain, Japan, Australia,
Bob Moss artist you would like to find out more about, Canada, England, Denmark, The Netherlands,
check the web. It’s the best way to start. Italy, Ireland, Hungary, New Zealand and
Bob, thanks for the support. As far as Craig’s Sweden.)
comments on removing the automatic-attack —————
from the site phase, I believe that needs James, —————
clearing up. It is my opinion that he was Hi James,
interested in allocating the automatic-attack to
another part of the turn other than site phase Just wanted to let you know what a wonderful
to eliminate confusion as to what could and job I think you have done on the Newsletter. I I just receive the Issue #1, #2 Newsletters. What
could not be done during the site phase. started doing something similar in the local a surprise! Great work, fine articles...
Chicago-area (modeled after Dave Rice's Congratulations to you for this amazing stuff. I
Hobbiton Herald), but it only lasted one issue cannot wait for the #3!
So far, only Quinton has a web site to speak of really and then it sort of turned in to my website
(of the first two) and I listed his web site in (When You Know More). It was called the Iron
Issue 1. Liz’s web site is listed with her Thank you for your work and best regards.
Mountains Argus.
interview. More web sites will appear I’m sure.
Csongor (Boromir II)
It is good to see there is still this level of interest
The Ruminations column is my pulpit, so to so far along down the road. It has become rather
speak, and really serves as a vehicle for my difficult to keep the website updated as much as Thanks! Issue 3 should be mailed out the
thought summaries. Many times I am I would like - after 7 issues you start to run out week or so following the US Nationals, so
commenting on talk from the mailing list, and of fresh ideas and energy - but after reading hopefully you will get it around the end of
many times adding my own thoughts. It’s through Newsletters 1 and 2 in .pdf form the October.
definitely not a news article. But perhaps it other night I sort of had a burst of inspiration. I
would be good to mix opinion with news. We’ll should have a ton of new articles up right after —————
see. Don’t hold your breath, though. the Nationals (see you there!). I look forward to
Hi James!
seeing Issue 3 - it sounds like a monster.
The Dutch Council of MECCG (as well as the
Council of Lorien have the .pdf formats of my Thanks for publishing a great newsletter about a
Keep up the good work,
newsletters on web pages. Check the contact great CCG! This is exactly what we needed. I
Matthias particularly enjoy the deck building tips and
information located on page 2. The .pdf
version is in color, so those of you who wish to strategies. The interviews are informative, too.
print in color are encouraged to look there. Mathias, I have always enjoyed your online I'd like to see some columns on solitaire decks
‘zine, and I used it as the impetus to put this and casual play decks. Also, maybe you could
newsletter together. I had always thought that convince Julian Wilson to do a column on the
————— statistics of MECCG.
there were people who didn‘t have access to
Hi James, the internet or did not have computers. For
I got your newsletter in the mail; thanks a lot ! I those of you who haven’t had the chance to Tim Buege
had a lot of fun picking my mind on the quiz ! I visit Mathias’ web ‘zine, I highly recommend
went through it again today and still did not get it. It’s at: www.xsite.net/mweeks/meccg
them all right. That was fun. As luck would have it, I managed to convince
Julian to put together an article for this very
————— newsletter! Although I am not a fan of math,
I liked the article with Craig... too bad he is sort James, I really enjoyed his article. Hopefully his
of gone now. I have not read the interview with introduction to the numbers in MECCG will
I recently received #'s 1 & 2 and have enjoyed
A. Corman. Some of her artwork always caught serve as a beginning to a long run of articles
reading them -- great job! Looking forward to
my eye but I never noticed her style that is for every issue!
#3 and I hope you can put in complete listings
always present.. It would be nice if we could
of the best decks at Nationals in #4. Since your (Continued on page 39)
buy a 'catalog' or some kind of book with

38
The Official MECCG Newsletter

Moon Letters (cont.)


(Continued from page 38) Regarding other things I want to see, I really Do include more of the NetMetw league scene
don't have much interest in the artists, and on as Charles Bouldin proposed, that would be
————— the other hand I would like to see more info/ great! You can show rankings, interview people
gossip about where the game is headed. But from a different country every time, see what
James these are just my personal preferences. cards are played in different countries, ask how
the tournament scene is there, etc. Continue
Excellent work... that’s all I can say. Perhaps an Thanks, Ed Mineman the great job you are doing, and if u rock an' roll
article about organizing tourneys, getting ICE at the nationals I'll probably see u at Worlds!
onboard with local events, Crown Guard
(exactly what it is), and that sort of thing. Ed, I do indeed strive to maintain an updated
tournament list. While I would like to have a See ya!
truly updated list, I cannot presume to take Daniel Spronk.
Keep up the excellent work, and thanks for the ICE’s place. The tournaments listed on their
free postage from the states. website are ones that they at least have written Daniel, as luck would have it, I was also able
down, and I would not want information from to get Charles to give us a brief (for Charles,
??? anyone that has not been taken by ICE. The anyway) introduction to NetMECCG.
true source for updated information is ICE. Hopefully he can continue to give me insights
Well, I appreciate your kind words. That is a and information from the NetMECCG arena.
very good suggestion, so I will contact Todd As far as information, I have spoken with Bob —————
McGovern at ICE and ask him to put Mohney about putting together an occasional Hi!
something together for me. Many people have article to let us know the official word as far as
asked how they can join the Crown’s Guard where the game is headed, and he has
and help bring more tournaments to their area. indicated to me that he might be putting Just wanted to thank you for sending me copies
something in Issue #4. of the ME newsletter. It was great! I think you
did a real nice job on the interviews. If you need
————— any artwork, please don't hesitate to ask.
James, —————
James, I enjoyed doing the interview and I hope your
I think one of the best additions you could have newsletter continues on.
to your newsletter, would be reader-created CRMN #2 was awesome! The interviews, as
scenarios for the game. Home made add-ons always, were informative and interesting, and Keep in touch,
work on computer games, I would think that the card review was insightful (Toss in those
would be ideal for the scenario concept in Flatter a Foes in Gondor -- can't believe I didn't Audrey Corman
Middle Earth as well. Keep up the hard work, think of it before).
your newsletter is great. Thanks Audrey. I really enjoyed the interview
I love the concept of reviewing other, non- as well. It has become a learning process to try
Thanks, MECCG games as part of the newsletter. I also and bring some of each artist out for the
liked the quiz; it stops and makes you think (and reader to see. Nothing beats a face to face
Carl Hotchkiss interview, but hopefully I can give them a brief
I was surprised to find out how much I really
knew). look.
Carl, definitely a good idea. I’m sure that
there are plenty of good scenarios out there, —————
and perhaps some of the readers will Keep up the good work, and I am looking
contribute some (hint, hint). forward to #3!! James,

————— Philip Carroll Thanks for the newsletters, I enjoyed them a


great deal. I particularly liked the article on
Hi James, Flatter a Foe and Riddling Talk, two cards that I
P.S. As long as the print quality is maintained, I had previously dismissed as worthless but
can live with black and white (wouldn't you whose value I have now reconsidered. Keep up
I think the newsletter is excellent. I really don't
expect the college student to look for the cheap the good work.
care about seeing this printed as a letter, but I
way out).
did have a couple of comments.
Craig Mellare
Thanks Phil. Hopefully this issue’s quiz will
I would suggest that ICE and other players help
stump you. Someone recently has suggested
you make a comprehensive list of upcoming I myself overlooked Flatter a Foe and Riddling
duo-tone as a possible alternative. I briefly
tourneys. I know you already try to do that, but I Talk. Small wonder that I decided to review
considered it before, but decided against it as it
don't know how much effort goes into that. The them after someone using them totally wrecked
still does not display the color of the art I
ICE website is very weak and is slow to be my hazard strategy.
include in the issues, which is my main reason
updated, and for the sake of ME we all need to
for considering color.
make sure we don't miss any events and that
people have as much advanced warning as ————— —————
possible. It would be great to have one source to James Thanks to everyone for their letters and kind
look to for a really comprehensive list of words! I will continue to bring to you insights
upcoming events. Another pat on the back for your newsletter, it and tips about the game as well as other
was better than the no.1 issue and that’s how its information about MECCG! See you next
supposed to be! issue!

39
CREDITS

The Official MECCG Newsletter & logo © James Kight


Editor & Designer - James Kight The following are © 1995, 1996, 1997, 1998, 1999, 2000, 2001 Tolkien Enter-
Chief Writer – James Kight prises, a division of The Saul Zaentz Company, Berkley Ca.
Contributing Writers - Spencer Carney, Jason Klank, Mike Reynolds, Middle Earth: The Wizards, Middle Earth: The Dragons, Middle Earth: Dark
Julian Wilson, and Charles Bouldin Minions, Middle Earth: Lidless Eye, Middle Earth: Against the Shadow, Middle
Featured Artist - Liz Danforth Earth: White Hand, Middle Earth: The Balrog, Middle-Earth, The Hobbit, The
Lord of the Rings, and The Return of the King, and all characters and places
All artwork in this issue illustrated by Liz Danforth except: therein, and the Burning Eye are trademark properties of Tolkien Enterprises.
Test of Lore by Donato Giancola, Twilight (METW) by Lori Deitrick, All Rights Reserved.
and Twilight (MELE) by Ted Nasmith
Magic: The Gathering, and all Magic cards and
Council of Lorien, ICE, it's logos and designs © Iron Crown Enterprises mechanics referenced are © Wizards of the Coast
Middle Earth Collectable Card Game, MECCG, LORE CG, MEBA, METW,
MELE, METD, MEDM, MEAS, MEWH Pyramidis © 2000 Iron Crown Enterprises
produced by Iron Crown Enterprises, Inc. (ICE) Originally dist. By ICE, Designed by R. Siegers
All MECCG card images used are
© 2001 The Saul Zaentz Co. NetMECCG and related programs are written and maintained by Mike Collins.
Version 1.4.1 © 1996, 1997, 1998, 1999, 2000, 2001 Mike Collins
Wheel of Time CCG © Precedence Publishing www.siscom.net/~mcollins/netmeccg.html

The Official MECCG Newsletter

The Final Word


James Kight sometime next year, between the times I have referenced a rulebook to
Dwarf-Lords and Elf-Lords expansion. see whether or not I am executing a
2nd Edition? Finally! Currently they are taking suggestion rule correctly or not. Now, compli-
for any revisions to be made cated rules aren’t necessarily a bad
Well, all the recent talk on the net (metwice@aol.com), and I for one thing, but convoluted ones are.
seems to be concerning a revised edi- hope the game tightens up a bit.
tion of MECCG. Everything from The less text involved per card, the
card suggestions to rules suggestions There have been suggestions as varied better. I like the suggestion recently
to phase reconstruction and everything as removal of the long-event phase to posted on the internet about putting
in between. the elimination of agents altogether. indicators on cards for things like:
Whatever course they choose, it is ob- combat or organization phase, so
I have been shouting (begging) for a vious that ICE needs to choose some- that the player has a better idea of
revised edition for months. Most of thing to keep its game going. There when the card should be played.
the troublesome errata and rulings are plenty of players out there, and
seems to be because of the convoluted plenty of new, potential players as Whatever the direction is, I will
mishmash of rules left over from all well, and hopefully ICE can retool the probably be there more as a result of
the new rules additions. Add that to game to satisfy a majority of both. inertia and collector interest than card
the fact that the rules are hard enough play, though it is still a fun game to
to begin with. I haven’t really sat down to think about play.
what could be changed, but on first
From what I understand, ICE will be- reflection, I would say that the rules The Final Word for this issue:
gin working on the “Revised Edi- themselves need to be simplified. It
tion” (as they prefer it to be called) never fails to amaze me how many Simplicity!

40

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