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Highport - Greyhawk
Highport - Greyhawk
Highport - Greyhawk
DISTRICTS:
Shanty Towns
The Old Port: The tumbled ruins of the original city wall
encompass the Old Port, Highport’s oldest quarter. This area
houses most of the human population, which huddles into the
streets straddling the old walls. In the areas inhabited by humans,
buildings are maintained and in reasonable repair – though to call
it pleasant would be a gross exaggeration. Close to the
waterfront, the streets are lined with shops and hostelries catering
to the passing sea-trade. In places, though, the buildings give
away to open fields covered in tent shanties that house the poor
of the city. The most central is The Shakefork, so named for the
shape formed by the three roads that meet here. Home to the
city’s food and livestock market, the Shakefork is also a popular
spot for visiting sailors to find cheap ale, women and
accommodation.
Piers, wharves and warehouses line the waterfront, which is
generally thronged with a mix of pirate vessels and merchantmen
whose masters have paid a hefty protection fee to the Mak. The
most prominent building in the Old Port is the old Temple of
Xerbo, close to the waterfront. In years after the Greyhawk Wars,
its gutted shell was reconsecrated to the worship of the Earth
Dragon, an old Flan demi-god of earth, weather and hidden
treasures, worshiped since ancient times in the Pomarj and
apparently favoured by the Mak in addition to his allegiance to
Gummsh..
The New Port: Lying to the west of the Old Port, this district is
mainly inhabited by orcs, hobgoblins and goblins. As might be
expected, the New Port is appallingly squalid. The buildings here
are mostly in a state of partial collapse, kept standing only by the
most haphazard of repairs (though the hobgoblin neighbourhood
tends to be far more orderly). The streets are little more than open
sewers, whose stench mingles with that of the sides of rotting
meat that hang from almost every dwelling. Temples to Gruumsh
and Maglubiyet are located here.
The Palace Ward: This small walled enclave in the southwest of
the city encloses the old Lord’s Palace and the townhouses of
Highport’s old ruling class. The last portion of the city to fall, these
fine buildings were spared the brunt of the invader’s wrath and
thus have survived largely intact. Now they house Highport’s new
elite - the Bosses, rich merchants and those favoured by the Mak.
The Lord’s Palace itself is garrisoned by three score (60) of Braks’
elite soldiers. The Council of the Five Bosses meets here, quietly
overseen by Braks and (sometimes) Rand.
The Eastwarrens: The narrow tangle of lanes and streets just east
of the southern Slave Gate is home to several communities of
humans, orcs and goblins. The area’s name is apt – many of the
non-humans have excavated and extended the cellars of the old
houses into a multilevel maze of tunnels. Temples to Beltar,
Erythnul and Nerull, the god of death, are located here.