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MYTHOS

Quick Reference
End: 20pts Adventure Points or 0 Sanity
Win: Most Adventure + Sanity Points

Start of Round: Combat:


- Draw to 13 cards - Commit all Monsters
- Commit any Allies
Alternate 1 action per Turn: - Cast spells, alternating
- Play a card from hand - Reveal Monsters
- Monster reqs. Gate - Cosmic Battle
- Locations req. travel - Allies Defence (and attack if
- Artifacts req. Loc. keyword in same Loc. as opponent)
- Tomes req. Loc. keyword & - Lose Sanity
Allie with req. language - Bury losses in Story Deck
- Allies req. matching Loc.
- Rotate a location card End Of Round:
- Flip over a card - Discard (must keep min.)
- Use 1 artefact - Lobotomy (cost: 1 Sanity)
- Cast 1 spell - Flip up all cards
- Pass (round ends after 2 - Bury or Rotate GOOs
passes, go to Combat) - Reshuffle (cost: 1 Sanity)

MYTHOS
Quick Reference
End: 20pts Adventure Points or 0 Sanity
Win: Most Adventure + Sanity Points

Start of Round: Combat:


- Draw to 13 cards - Commit all Monsters
- Commit any Allies
Alternate 1 action per Turn: - Cast spells, alternating
- Play a card from hand - Reveal Monsters
- Monster reqs. Gate - Cosmic Battle
- Locations req. travel - Allies Defence (and attack if
- Artifacts req. Loc. keyword in same Loc. as opponent)
- Tomes req. Loc. keyword & - Lose Sanity
Allie with req. language - Bury losses in Story Deck
- Allies req. matching Loc.
- Rotate a location card End Of Round:
- Flip over a card - Discard (must keep min.)
- Use 1 artefact - Lobotomy (cost: 1 Sanity)
- Cast 1 spell - Flip up all cards
- Pass (round ends after 2 - Bury or Rotate GOOs
passes, go to Combat) - Reshuffle (cost: 1 Sanity)

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