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Dimitri's Rest: Key Locations
Dimitri's Rest: Key Locations
Dimitri's Rest: Key Locations
1. Raahmants’ tower
This old fortification was built on a small island in the Delimbyr to guard the city
from any waterborne attack from the north. It was originally built and occupied by
Haorik Raahmant, the Tiefling adventurer. It fell into poor repair since the inheriting
branch of Haorik Raahmants’ descendants have fallen on hard times, and the small
fortress now is little more than an stone shell that is drafty and damp. A great-niece lives
there now with her collection of cats, spirits, and her own madness. Caeliece the sallow is
her name; this sorcerer is desperate for a way to increase her fortunes, but she has failed
Amon Zul too often, and is suspected of betraying his secrets. She is unable to find
adventuring work as a result – no one in town trusts her. However, she has contacts and
black market acquaintances, and can be very useful in the right situations. Town children
often dare one another to travel out to the island – only the bravest ever do. Stories of
ghosts are common, as are a number of unexplained deaths over the years.
2. Upper Quays
Boats proceeding down the Delimbyr must stop here and
offload their cargo, which is then portaged through
the town to the Lower Quays and loaded onto boats
below the falls. Likewise, cargo heading in the other
direction is carried up to these quays and loaded
aboard boats bound upstream.
A surly dwarf pugilist named Barstomun Strongbeard
runs the porters’ guild, and he is rumored to take cut of
any wages paid to laborers carrying cargo up or down
around the falls. Barstomun and his thugs are rumored to be responsible for a number of
merchants avoiding Dimitri’s Rest altogether.
3. Five-Arch Bridge
Dwarf artisans from the citadel of Hammerfast built
a fine stone bridge over the Delimbyr two hundred years
ago. Although the bridge was destroyed when Dimitri’s’ Rest
felt the effects of the Spellplague, the great stone piers supporting it remained intact, so a
few years back the people of the town laid a new
timber trestle over the old stone footings, with a removable drawbridge in the middle.
The new bridge can be broken down, denying an enemy the use of it.
A small toll house guards the western side of the
bridge. Five Dimitri’s’ Rest guards under the command of
Sergeant Thurmina are detailed to this post. They collect a
toll of 1 cp per head (and 1 sp per mount) making use
of the bridge in either direction. Thurmina is a gruff
woman who has been known to turn a blind eye to odd
cargo moving over the bridge when paid to do so.
The river current begins to pick up on the south
side of the bridge. Boats (or swimmers) venturing far
from the banks are in danger of being carried over the
falls.
5. Knight’s Gate
Dimitri’s’ Rest’s northern city gate is known as Knight’s
Gate, because the Lord Warden’s riders normally
come and go from the city by this road. The gate consists
of strong outer doors of iron-reinforced timber
and an inner portcullis between a pair of small stone
towers. The portcullis is normally lowered at sunset,
and the gates close only in times of danger.
The gatehouse barracks accommodates five Dimitri’s’ Rest
guards plus Sergeant Nereth, who commands
this gate. He is a stiff-necked fussbudget who rigorously
enforces all rules; the guards stationed here can’t
stand their sergeant.
8. Helmstone Keep
The seat of Lord Warden Faren Dimitrison, Helmstone
Keep is an old castle that sits atop a steep-sided hill
overlooking the town. This walled compound was built just after the Wizards tower was
finished, employing the same force of talented masons. The outer bailey includes
barracks
housing up to sixty Dimitri’s’ Rest guards. At any given
time about twenty or so are off-duty. Other buildings
in the courtyard include a stable, an armory, a chapel to Torm,
a smithy, and several storehouses. The keep is the large
D-shaped building at the north end of the castle.
Faren Dimitrison is a balding, middle-aged human
with a keen mind and a dry wit. He is a busy man and
sees to local matters personally, so adventurers calling
on him are likely to wait a long time for a short interview.
However, he is eager for news of other towns in
the Vale (and farther lands as well) and never turns
away someone who brings him news or waits to see
him.
.
Lord Dimitrison’s wife is Lady Allande Dimitrison
(female human wizard 4). She is a cool and reserved
woman ten years younger than her husband. A student
of the arcane arts, she uses her powers to advise her
husband. They have four children; the eldest, Ernesto,
is currently away in the south, living in the court of
another ruler.
The scions of the cleric Dimitri of Helm, the lords warden rule, but they consult
heavily with the wizard Amon Zul. While few know it, the wizard has the ability to
overrule the lords’ decrees, and even replace the ruling house from among the other
branches of the family, should he deem it necessary. They hold the lordship in ward for
the wizard.
9. The Tombwood
Along the southern slopes of Moonstone Hill grows
a large thicket that has never been entirely cleared.
Within its tangled paths lies the old castle cemetery
(now heavily overgrown), as well as a battle-mound
dating back centuries. Students from the Wizard tower are seen creeping to and from the
woods on certain dark, starless nights.