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Powerful Volcanoes
Powerful Volcanoes
Materials KidsDiscover Magazines: Pompeii and Volcanoes (one for each student)
and Teacher’s Guide.
www.Teachables.Scholastic.com: Volcanoes: Learn New Words About a
New Subject
Scholastic: Volcanoes: Super Science STEM Activites
Fictional Books: Magic Tree House: Vacation Under the Volcano by Mary Pop
Osborne; I Survived the Destruction of Pompeii 79 A.D. by Lauren Tarshis; I
Survived the Eruption of Mt. St. Helens, 1980 by Lauren Tarshis.
Informational Text: Bodies from the Ash by James M. Deem; You Wouldn’t
Want to Live in Pompeii by John Malalm; Pompeii Lost and Found by Mary
Pope Osborne; Volcanoes by Judith Baur Stamper; Volcanoes by Seymour
Simon; Volcanoes and Earthquakes by Patricia Lauber; Seymour Simon’s Top 50
Questions Reader: Wild Earth by Seymour Simon; A True Book-Earth
Science:Volcanoes by Elaine Landau.
Activities and procedures Science Skills/Mathematics: The student will read and apply critical
thinking skills to explain events, including what happened and why;
construct explanations that specify variables that describe and predict
phenomena; make observations to produce data to explain phenomena;
reason abstractly and quantitatively.
Social Study/History Skills/Language Arts: The student will read and
understand about another culture; refer to details in a text, ask and answer
questions to demonstrate understanding of the text; gather information
from provided resources to answer a question; integrate information from
several texts and write or speak about the subject knowledgeably.
Lead students to the learning centers and invite them to explore: zones of
learning: fiction books, nonfiction books, computers set with DKFindOut
–an interactive website that students can freely explore units on Volcanoes
and Pompeii. To assist students in reading comprehension, set out two
piles of vocabulary words flashcards, provided by KidsDiscover Power
Vocabulary Pompeii and KidsDiscover Power Vocabulary Volcanoes.
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Experiments guides for the following two experiments are provided by
Volcanoes: Super Science STEM Activities,
www.teachables.scholastic.com
1. Creeping Crust: Activity on how tectonic plates move. Ask:
which of the boundaries demonstrated would be best at
creating volcanoes?
2. Shake Detector: Activity on designing tools to measure
earthquake activity. Students will test ideas, collect data, discuss
findings. Gather data sheets to assess for understanding.
***Perform this activity after watching Mt St Helen’s video,
mentioned below after Ask.
3. Optional: Make a Volcano: Every kid expects this classic!
Independent Learning:
1. Students will research 3 volcanic eruptions. They will prepare a
table that includes data about the location and size of each
volcano as well as the date and details of its eruption.
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2. Have students imagine that they experienced the eruption at
Pompeii, but escaped death in the catastrophe. Have students
write a journal entry describing what they witness and
experienced.
3. Assess students’ individual learning with short, 10 question online
quiz, provided on KidsDiscover Online.
4. Assess knowledge of new vocabulary with reproducible Sentences
worksheet provided on KidsDiscover Power Vocabulary.
Adaptations:
KidsDiscover Online provides adapted versions of text for
students with difficulty reading/different literacy levels.
Rather than write a data sheet about 3 volcanic eruptions,
draw and label volcano with key terms: lava, crater, ash
cloud, main vent, crust, secondary vent, magma, pyroclastic
material.
Draw a scene, as you would imagine, if you were escaping
Pompeii.
Create a before and after diorama of Mt St Helen’s, showing
how the volcanic eruption changed the surrounding
landscape.
Conclusions The class will watch each other’s broadcast or digital story and discuss
their likes and dislikes and assess their peers’ project based on presentation
and information.
Create a Kahoot! Game on www.kahoot.com
Divide class in half, two teams, to compete each other and test their
knowledge on the lessons. This should be for fun and could have a prize
or incentive at the end for the winning team.