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Lesson Plan: D. Systems and Interaction
Lesson Plan: D. Systems and Interaction
LESSON
PLAN
TIME: 1:30 – 2:30 CLASS/SUBJECT: Grade 5 Science
TIME LESSON
Introduction (Hook):
- To hook the students and get them interested about coding, we will watch a video
about making mistakes and never giving up.
- Before watching the video, I will explain to the students that coding takes a lot of
practice, and sometimes it can be difficult or frustrating.
“Coding can be complicated sometimes, so I’d like us to watch this short video
explaining why it’s alright to be frustrated, as long as you get back up and keep
trying”.
Video:
“Unplugged - Building a Foundation” by code.org
https://www.youtube.com/watch?time_continue=127&v=eZqKqI8AvnA
- At first, every student receives the first and simplest map to complete. If the students
are done, they may take the level 2 map, and finally the third map. The students may not
take the 4th map since it will be used in the next lesson.
- While the students are working, they may use the floor tiles and their bodies to move
like their Lego piece across their map if it helps them (This might be useful for the
kinesthetic learners).
- If students are done, they can help their peers complete the first map by trying to
explain
- This activity is done alone but they may consult with their peers if necessary
TIME LESSON
- The students may also use flexible seating or work on the floor if they are more
comfortable.
Conclusion:
Before the class ends, I will have two questions up on the smartboard, and the students
will be provided with an index card.
Question 1:
What is something you are confused about?
What is something you understand well?
Follow-up Activities:
- Following the previous class, I would have looked at the exit cards to see who is still
struggling.
- To re-teach, I would pair the students with someone who understands well based off
my observations and the exit cards. This might give a better understanding to a student
who is struggling if the information comes from their peers.
Re-teaching:
- If students are still struggling, I will use the application Lightbot Jr. to go over it with
them and their partner while they are completing the fourth map.
- I will ask them “how many commands will it take for the robot to reach this tile?”
If they tell me a number, they can try it out and see if it works for themselves.
If their commands do not work, the robot will glitch and not do what they told it to.
-This will give “visual-spatial” students a chance to actually see their robot perform (or
not) the actions they give it and decipher whether they are right or wrong.
Differentiation:
- The students will be following the same rubric but it will be edited by them.
- Students who finish early will aid their classmates with the program to promote
classroom collaboration and learning.
- In this lesson, I am using different intelligences.
- Bodily-kinesthetic: Students can use the floor tiles and use their bodies to
visualize the actions.
- Intrapersonal: Students can work alone
- Linguistic: students will be able to converse with their peers if they are frustrated
and need help.
- Logical-mathematic: Coding uses logic and math skills since it focuses on
sequences
- Interpersonal: In the second lesson, students will work in pairs to aid with
understanding.
- Visual: using Lightbot Jr. in the lesson provides students with concrete visuals of
coding.
TIME LESSON
Coding Rubric
ENGAGEMENT • The student is always • The student is mostly • The student is sometimes engaged • The student demonstrates little or
AND BEHAVI OR engaged in the activity from engaged with the project. in the activity. no engagement
beginning to end. • Completes the demands of • The student makes little progress and • Is frequently distracted and doesn’t
• Asking questions when they the project to a satisfactory is occasionally distracted by other asks for help,
cannot find answers alone. level. students • Prevents his or her classmates from
• Assists other students when • May also occasionally distract his or completing their own assignment.
needed. her classmates.
PROOACTI VI TY • Student is proactive during • Student completes self- • Student frequently stops during the • The student does not complete the
self-guided interactive directed tasks. lesson and does not request self-guided task
tutorials • Asks the teacher for assistance. • Never asks for assistance when
• Exhibits exceptional self- assistance when needed. • Sometimes stays on track. stuck.
learning skills.
COOPERATI ON • Cooperates with other • Student makes a • Student contributes sometimes to the • Student consistently fails to stay on
students satisfactory effort to group effort track with the group project
• Makes excellent contribute to the group • Occasionally distracts the group from • Often keeps the group from
contributions to group • Never distracts the group its central goals. succeeding
learning activities. from its goals. • distracts other members of the
group.
SKI LLS AND • The student exhibits • The student exhibits • Some learning and skill development • Little or no skill development has
LEARNI NG exceptional understanding of understanding in most of the may have taken place, taken place
the skills and tools skills from the activity. • the student has missed out on most • The student needs a considerable
• Attains proficiency with all • The student requires some of the core skills needed for amount of help from teachers or
new terms and concepts. help from classmates or the successful completion of the activity. classmates when completing the
• Assists other students when teacher assignment.
needed.