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Defender Defender
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from Bonus DEF: +20% for first 2 turns of every wave
enemies with < 30% HP
Defender Defender
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from
enemies with < 30% HP enemies with > 60% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave
UNIVERSAL #3
Bonus DEF: +25% when HP > 70% NA

MELEE
Reflect: When taking damage, small chance to
NA reflect 50% damage
Defender Defender
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from
Bonus DEF: +30% DEF when HP >70 % enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30% NA

UNIVERSAL #3
Bonus DEF: +30% DEF when enemy’s HP >70 % NA

UNIVERSAL #4
Bonus DEF: +25% DEF when enemy’s HP < 30% NA

MELEE
Reflect: When taking damage, better chance to
NA reflect 80% damage

TRAIT
Absolute Defense: When taking damag, a better
NA chance to reduce the damage to 0

Raider Raider
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave

Raider Raider
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave

UNIVERSAL #3
Bonus ATK: +20% when HP < 30% NA

MELEE
NA Random AP: +10% to one team member at
beginning of each wave

Raider Raider
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60%

UNIVERSAL #2
Bonus ATK: +25% when HP < 30% NA

UNIVERSAL #3
Bonus ATK: +30% when enemy’s HP >70 % HP NA

UNIVERSAL #4
Bonus ATK: +25% when enemy’s HP < 30% NA
MELEE
NA Random AP: +20% to one team member at
beginning of each wave

TRAIT
NA Bonus AP: all team members receive +8% AP at
the beginning of each wave

Slayer Slayer
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave

Slayer Slayer
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60%

UNIVERSAL #3
Bonus crit: +20 crit when HP < 30% NA

MELEE
NA Bleeding: when taking DMG, a better chance to
cause 50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60%

UNIVERSAL #2
Bonus CRIT: +30 crit when enemy’s HP > 70% NA

UNIVERSAL #3
Bonus crit: +25 crit when HP < 30% NA

UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70% NA

MELEE
NA Bleeding: when taking DMG, a better chance to
cause 70 damage bleeding for 4 turns

TRAIT
NA Party Healing: Heal all team members with 20 %
hp at the beginning of each wave.

Supporter Supporter
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus healing: When healed, regain 25% more HP. Random HEAL: Heal one team member for 20%
at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +15% DEF to one team member for Random ATK: +20% to one team member for first
first 2 turns of each wave 2 turns of each wave
Supporter Supporter
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member for
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +20% DEF to one team member for ATK down: when attacking, small chance to
first 3 turns of each wave cause -25% ATK for 2 turns

UNIVERSAL #3
Random ATK: +20% ATK to one team member for NA
first 3 turns of each wave

MELEE
NA Random HEAL: When taking damage, small
chance to heal one team member for 10%

Supporter Supporter
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy

UNIVERSAL #2
Random DEF: +30% def to one other team member NA
for first 3 turns of each wave

UNIVERSAL #3
ATK down: when attacking, a better chance to NA
cause -30% ATK for 3 turns

UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team member
for first 3 turns of each wave

MELEE
NA Random HEAL: When taking damage, better
chance to heal one team member for 20% of
their max HP

TRAIT
NA Leech Life: When attacking, a better chance to
regain hp by 80% of the damage
Please give credit where credit is due, this specia
Defender Defender
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from Bonus DEF: +20% for first 2 turns of every wave
enemies with < 30% HP
Defender Defender
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from
enemies with < 30% HP enemies with > 60% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave
UNIVERSAL #3
Bonus DEF: +25% when HP > 70% NA

MELEE
Reflect: When taking damage, small chance to
NA reflect 50% damage
Defender Defender
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from
Bonus DEF: +30% DEF when HP >70 % enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30% NA

UNIVERSAL #3
Bonus DEF: +30% DEF when enemy’s HP >70 % NA

UNIVERSAL #4
Bonus DEF: +25% DEF when enemy’s HP < 30% NA

MELEE
Reflect: When taking damage, better chance to
NA reflect 80% damage

TRAIT
Def Down: when taking DMG, a better chance to
NA cause -35% def for 3 turns

Raider Raider
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave

Raider Raider
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave

UNIVERSAL #3
Bonus ATK: +20% when HP < 30% NA

MELEE
NA Random AP: +10% to one team member at
beginning of each wave

Raider Raider
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60%

UNIVERSAL #2
Bonus ATK: +25% when HP < 30% NA

UNIVERSAL #3
Bonus ATK: +30% when enemy’s HP >70 % HP NA

UNIVERSAL #4
Bonus ATK: +25% when enemy’s HP < 30% NA
MELEE
NA Random AP: +20% to one team member at
beginning of each wave

TRAIT
NA AP Down: when taking DMG, a better chance to
cause -30 AP

Slayer Slayer
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave

Slayer Slayer
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60%

UNIVERSAL #3
Bonus crit: +20 crit when HP < 30% NA

MELEE
NA Bleeding: when attacking a better chance to cause
50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60%

UNIVERSAL #2
Bonus CRIT: +30 crit when enemy’s HP > 70% NA

UNIVERSAL #3
Bonus crit: +25 crit when HP < 30% NA

UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70% NA

MELEE
NA Bleeding: when attacking a better chance to cause
70 damage bleeding for 4 turns

TRAIT
NA Stun: when attacking, a better chance to stun the
enemy for 2 turns

Supporter Supporter
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus healing: When healed, regain 25% more HP. Random HEAL: Heal one team member for 20% at
beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +15% DEF to one team member for Random ATK: +20% to one team member for first 2
first 2 turns of each wave turns of each wave
Supporter Supporter
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member for
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +20% DEF to one team member for ATK down: when attacking, small chance to cause
first 3 turns of each wave -25% ATK for 2 turns

UNIVERSAL #3
Random ATK: +20% ATK to one team member for NA
first 3 turns of each wave

MELEE
NA Self healing: regain 50 % HP at the beginning of
each wave

Supporter Supporter
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy

UNIVERSAL #2
Random DEF: +30% def to one other team
member for first 3 turns of each wave
NA

UNIVERSAL #3
ATK down: when attacking, a better chance to
cause -30% ATK for 3 turns NA

UNIVERSAL #4
Random ATK: +30% ATK to one other team NA
member for first 3 turns of each wave

MELEE
NA Self healing: regain 80% HP at the beginning of
each wave

TRAIT
NA Teammate reviving: When killing an enemy, a
better chance to revive a teammate with 40% Hp
and +100% def for 1 turn
this specials list was put together by Petrapool
Defender Defender
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from Bonus DEF: +20% for first 2 turns of every wave
enemies with < 30% HP
Defender Defender
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from
enemies with < 30% HP enemies with > 60% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave
UNIVERSAL #3
Bonus DEF: +25% when HP > 70% NA

RANGED
ATK down: When taking damage, small chance to
NA cause -25% ATK for 2 turns
Defender Defender
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from
Bonus DEF: +30% DEF when HP >70 % enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30% NA

UNIVERSAL #3
Bonus DEF: +30% DEF when enemy’s HP >70 % NA

UNIVERSAL #4
Bonus DEF: +25% DEF when enemy’s HP < 30% NA

RANGED
ATK down: When taking damage, better chance
NA to cause -30% ATK for 3 turns

TRAIT
Stun: when taking damage, a better chance to
NA stun the enemy for 2 turns

Raider Raider
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave

Raider Raider
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave

UNIVERSAL #3
Bonus ATK: +20% when HP < 30% NA

RANGED
NA Stronger ATK: Small chance to attack with
stronger trait

Raider Raider
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60%

UNIVERSAL #2
Bonus ATK: +25% when HP < 30% NA

UNIVERSAL #3
Bonus ATK: +30% when enemy’s HP >70 % HP NA

UNIVERSAL #4
Bonus ATK: +25% when enemy’s HP < 30% NA
RANGED
NA Stronger ATK: a better chance to attack with
stronger trait

TRAIT
NA AP down: When attacking, a better chance to
cause - 30 AP

Slayer Slayer
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave

Slayer Slayer
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60%

UNIVERSAL #3
Bonus crit: +20 crit when HP < 30% NA

RANGED
NA Bleeding: when taking DMG, a better chance to
cause 50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60%

UNIVERSAL #2
Bonus CRIT: +30 crit when enemy’s HP > 70% NA

UNIVERSAL #3
Bonus crit: +25 crit when HP < 30% NA

UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70% NA

RANGED
NA Bleeding: when taking DMG, a better chance to
cause 70 damage bleeding for 4 turns

TRAIT
NA Splash DMG: When attacking, a better chance to
attack all enemies adjacent to the target with 80%
atk

Supporter Supporter
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus healing: When healed, regain 25% more Random HEAL: Heal one team member for 20% at
HP. beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +15% DEF to one team member Random ATK: +20% to one team member for first
for first 2 turns of each wave 2 turns of each wave
Supporter Supporter
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member for
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +20% DEF to one team member ATK down: when attacking, small chance to cause
for first 3 turns of each wave -25% ATK for 2 turns

UNIVERSAL #3
Random ATK: +20% ATK to one team member for NA
first 3 turns of each wave

RANGED
NA Self healing: regain 50 % HP at the beginning of
each wave

Supporter Supporter
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy

UNIVERSAL #2
Random DEF: +30% def to one other team NA
member for first 3 turns of each wave

UNIVERSAL #3
ATK down: when attacking, a better chance to NA
cause -30% ATK for 3 turns

UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave

RANGED
NA Self healing: regain 80% HP at the beginning of
each wave

TRAIT
NA Self Healing: When killing an enmy, a better
chance to regain 100% HP and + 50% DEF for 1
turn
Defender Defender
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +15% when HP < 30% Bonus DEF: +20% when HP > 60%
UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +15% when taking damage from Bonus DEF: +20% for first 2 turns of every wave
enemies with < 30% HP
Defender Defender
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +20% when taking damage from Bonus DEF: +25% when taking damage from
enemies with < 30% HP enemies with > 60% HP

UNIVERSAL #2 UNIVERSAL #2
Bonus DEF: +20% when HP < 30% Bonus DEF: +25% for first 3 turns of every wave
UNIVERSAL #3
Bonus DEF: +25% when HP > 70% NA

RANGED
ATK down: When taking damage, small chance to
NA cause -25% ATK for 2 turns
Defender Defender
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus DEF: +35% when taking damage from
Bonus DEF: +30% DEF when HP >70 % enemies with > 60% HP
UNIVERSAL #2
Bonus DEF: +25% DEF when HP < 30% NA

UNIVERSAL #3
Bonus DEF: +30% DEF when enemy’s HP >70 % NA

UNIVERSAL #4
Bonus DEF: +25% DEF when enemy’s HP < 30% NA

RANGED
ATK down: When taking damage, better chance to
NA cause -30% ATK for 3 turns

TRAIT
Impair: when taking damage a better chance to
NA impair the enemy for 3 turns.

Raider Raider
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +15% when enemy’s HP < 30% Bonus ATK: +20% when HP > 60%.

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +15% when HP > 30% Bonus ATK: +20% for first 2 turns of every wave

Raider Raider
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +20% when enemy’s HP < 30% Bonus ATK: +25% when enemy’s HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus ATK: +25% ATK when HP > 70% Bonus ATK: +25% for first 3 turns of every wave

UNIVERSAL #3
Bonus ATK: +20% when HP < 30% NA

RANGED
NA Stronger ATK: Small chance to attack with stronger
trait

Raider Raider
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus ATK: +30% atk when HP >70 % Bonus ATK: +35% when enemy’s HP > 60%

UNIVERSAL #2
Bonus ATK: +25% when HP < 30% NA

UNIVERSAL #3
Bonus ATK: +30% when enemy’s HP >70 % HP NA

UNIVERSAL #4
Bonus ATK: +25% when enemy’s HP < 30% NA
RANGED
NA Stronger ATK: a better chance to attack with
stronger trait

TRAIT
NA Bonus AP: receive +20% AP at the beginning of
each wave

Slayer Slayer
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus crit: +15 crit when HP < 30% Bonus CRIT: +20 when HP > 60%

UNIVERSAL #2 UNIVERSAL #2
Bonus crit: +15 crit when enemy’s HP < 30% Bonus CRIT: +20 for first 2 turns of every wave

Slayer Slayer
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +20 when enemy’s HP < 30% Bonus CRIT: +25 for first 3 turns of every wave

UNIVERSAL #2 UNIVERSAL #2
Bonus CRIT: +25 when HP > 70% Bonus CRIT: +25 CRIT when enemy’s HP > 60%

UNIVERSAL #3
Bonus crit: +20 crit when HP < 30% NA

RANGED
NA Bleeding: when attacking a better chance to cause
50 damage bleeding for 3 turns

Slayer Slayer
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus CRIT: +25 crit when enemy’s HP < 30% Bonus CRIT: +35 CRIT when enemy’s HP > 60%

UNIVERSAL #2
Bonus CRIT: +30 crit when enemy’s HP > 70% NA

UNIVERSAL #3
Bonus crit: +25 crit when HP < 30% NA

UNIVERSAL #4
Bonus CRIT: +30 crit when HP > 70% NA

RANGED
NA Bleeding: when attacking a better chance to cause
70 damage bleeding for 4 turns

TRAIT
NA Double Attack: When attacking, a better chance to
make a second attack with 100% ATK

Supporter Supporter
Level 1 Normal Level 1 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus healing: When healed, regain 25% more Random HEAL: Heal one team member for 20% at
HP. beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +15% DEF to one team member Random ATK: +20% to one team member for first 2
for first 2 turns of each wave turns of each wave
Supporter Supporter
Level 2 Normal Level 2 Crit
UNIVERSAL #1 UNIVERSAL #1
Bonus HEAL: When healed, regain 50% more HP Random HEALING: HEAL one team member for
50% at beginning of each wave

UNIVERSAL #2 UNIVERSAL #2
Random DEF: +20% DEF to one team member ATK down: when attacking, small chance to cause
for first 3 turns of each wave -25% ATK for 2 turns

UNIVERSAL #3
Random ATK: +20% ATK to one team member NA
for first 3 turns of each wave

RANGED
NA Random HEAL: When taking damage, small chance
to heal one team member for 10%

Supporter Supporter
Level 3 Normal Level 3 Crit
UNIVERSAL #1 UNIVERSAL #1
Def Down: when attacking, a better chance to
Bonus HEAL: When healed, regain 80% more HP cause -30% def for 3 turns to the enemy

UNIVERSAL #2
Random DEF: +30% def to one other team NA
member for first 3 turns of each wave

UNIVERSAL #3
ATK down: when attacking, a better chance to NA
cause -30% ATK for 3 turns

UNIVERSAL #4
NA
Random ATK: +30% ATK to one other team
member for first 3 turns of each wave

RANGED
NA Random HEAL: When taking damage, better
chance to heal one team member for 20% of their
max HP

TRAIT
NA
Impair: when attacking, a better chance to impair
the enemy for 3 turns.

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