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Tinderbox1 2.1v8 AECS4
Tinderbox1 2.1v8 AECS4
No part of this manual may be reproduced, stored in a retrieval system, or transmitted in any form without the prior written
permission of The Foundry.
The Foundry logo is a trademark of The Foundry Visionmongers Ltd. Tinderbox 1 is a registered trademark of The Foundry
Visionmongers Ltd. All other products or brands are trademarks or registered trademarks of their respective companies or
organisations.
Product testing Martin Rose, Mike Zannetou, Sean Brice, Jack Binks.
Contents
Matte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Matte Layer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Attenuation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Source Crops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Matte Layer Crops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Tinderbox 1 T_Beam . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
T_Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
T_Caustic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
T_Deflicker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
T_Degrain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
T_Diffuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
T_DirBlur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
T_Distorto . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
T_Droplet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
T_Etch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
T_Grad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
T_HeatHaze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
T_Lens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
T_Pattern. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
T_Rays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
T_Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
T_Starburst . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
T_Tile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
INTRODUCTION
About this User This User Guide tells you how to install the plug-ins and
Guide remove the watermark with a license key. It gives
information on each of the plug-ins in this set with hints and
tips at the end of most plug-ins to suggest creative or
practical uses of the effect.
Figure 2. About.
your machine and your license key will be locked to it. Click the
dialog that appears to make it go away.
Figure 4. Options...
Activation by Phone Call our London office on 020 7434 0449 (country code 44)
or phone our Los Angeles office on 310 399 4555. You will
need your serial number (“Serial Number” on page 10),
System ID (“System ID (lmhostid)” on page 10) and an email
address for us to send the license key and instructions.
Installing a License Once you have received your license file, you need to install
the license. The Foundry License Installer (FLI) application
helps you with this. You may have received this application
in an e-mail or downloaded it from http://
www.thefoundry.co.uk/licensing.
To install a license:
1. Open the directory where you have saved the license file and
the Foundry License Installer.
2. Double-click on the Foundry License Installer application.
3. In the window that opens, click ’Install’.
This checks the license file and installs it into the correct direc-
tory.
Where does the The license file should be called foundry.lic and saved in the
license file go? following directory as a plain text file.
Mac
If you’re on a Mac, this is where the license file should go:
/Library/Application Support/TheFoundry/FLEXlm/foundry.lic
Windows XP
If you’re on Windows XP, this is where the license file should
go:
C:\Program Files\The Foundry\FLEXlm\foundry.lic
C:\Program Files (x86)\The Foundry\FLEXlm\foundry.lic
Windows Vista
If you’re on Windows Vista, this is where the license file
should go:
C:\ProgramData\The Foundry\FLEXlm\foundry.lic
There are also other places where you can place the license
Alternative license If you like, you can also put the license file in an arbitrary
directories directory and point to it with the environment variable:
FOUNDRY_LICENSE_FILE
This can be useful for large post houses that have centrally
managed license servers, but will not be necessary for most
customers.
Can I install Tinderbox You can install Tinderbox on as many machines as you like,
on more than one but a watermark will be drawn over the image if there isn’t a
computer? valid license key for that machine.
Watermark If you don’t have a valid license key a dialog (Figure 6) will
warn you and the image will render scattered with coloured
dots (Figure 7).
License Problems If you can't get your licenses to work, you can download the
Foundry License Diagnostics (FLD) utility from http://
www.thefoundry.co.uk/licensing. Run the FLD and email the
resulting text file to support@thefoundry.co.uk with a clear
description of the problem.
Error Log Files If a plug-in fails to get a license, the incident is recorded in
an error log file. The time, date and nature of the problem
are appended to the end of the file. The error log file can
then be found in the following location:
Mac
/Library/Application Support/TheFoundry/FLEXlm/log/
license.log
Windows XP
C:\Program Files\The Foundry\FLEXlm\log\license.log
C:\Program Files (x86)\The Foundry\FLEXlm\log\license.log
Windows Vista
C:\ProgramData\The Foundry\FLEXlm\log\license.log
Buy a License Key Contact The Foundry and buy a Tinderbox 1 floating license
for 5 machines that will run on a server with System ID =
000EA641D7A1.
Configure the Server 1. On the server (whose machine name is Red), take the license
key you bought (foundry_float.lic) and install it using the
Foundry License Installer (FLI), which you can download from
http://www.thefoundry.co.uk/licensing. Here’s that license key:
SERVER Red 000EA641D7A1 30001
VENDOR foundry
INCREMENT tinderbox1_ae_r foundry 2.1 permanent 5 \
START=8-feb-2006 SIGN="00FF 6A1B 735B A476 2069 \ 0A10
6894 4903 E2CF A238 7A01 1A15 1808 7BCF 346C \ F59E 8899
F53C 2B13 E204 C7FD"
2. When you are asked whether you want to create a client license
file, accept. This creates a client.lic file which you need to save
on your machine.
3. Download and install the Foundry FLEXlm Tools (FFT) from
http://www.thefoundry.co.uk/licensing.
4. Having installed the Foundry FLEXlm Tools (FFT), do the
following:
On a Mac: Go to /Applications/TheFoundry/FLEXlmTools[ver-
sion]/ and double-click on the Foundry Server Utility.
On Windows: Select Start > All Programs > The Foundry >
FFT[version] > Foundry Server Utility.
5. Press Start Server.
Configure the Clients 1. On each of the 5 render engines, install the Tinderbox 1 plug-
ins.
2. Take the client license file (client.lic) that was created when you
installed the floating license on the server and copy it to each
of the render machines. Also copy over the Foundry License
Installer.
3. Now install this license on each render machine using the
Foundry License Installer.
Further Reading Tinderbox plug-ins are licensed using FLEXlm. FLEXlm license
keys can be locked to a particular machine (which is common
for Tinderbox) or configured to manage licenses for multiple
computers on a network. These floating licenses can be more
cost effective if you have lots of machines which only need
occasional access to plug-ins.
TINDERBOX CONTROLS
Figure 8. About.
Figure 9. Help.
values.
Options... Options will launch a web browser to get a license key for
the plug-ins. See “Activating Tinderbox” on page 7.
Type Each of the plug-ins listed in the next chapter has a type
description of blur, effect, tool, generator or warper. This is
to help you quickly understand the general nature of the
filter.
Figure 15. T_Blur Aspect = 100. Figure 16. T_Blur Aspect = -100.
Ignore Transparent If you’re wondering what this handy switch does then read
Pixels on.
Changing a Colour Select a tag by clicking on it. Click on the colour box (labelled
Edit in Figure 27) to launch the After Effects colour dialog.
Deleting a Colour Click and drag a tag into the colour gradient.
Lighting Some plug-ins include controls for adding lighting. There are
two types of lighting models that can be used in these plug-
ins:
1. The Foundry lighting models.
2. After Effects lighting models.
After Effects Model Has four light types, parallel, point, spot, ambient.
Light Host Light - this checkbox appears only when there is a host
light available in the current composition. If the control is
switched on, the internal lighting model will be disabled.
Type
• None - no lights are used. Lighting parameters are
switched off.
• Host - uses the After Effects light. If more than one light
is in the composition, the top layer light is used.
the image plane and a line from the light source to the image
centre.
Diffuse Lighting Dull surfaces scatter light equally in all directions so that the
surfaces appear to have the same brightness from all
viewing angles. These surfaces exhibit diffuse reflection.
Method - sets how to blend the output image effect with its
original source image by the amount set in the blend control.
• None - no blending is applied, only the output image is
returned as in Figure 46. Blend, Effect Gain and Source
Gain have no affect when in this mode.
• Mix - blends the source and output images.
• Add - adds the source and output image pixel values.
• Difference - the absolute value of the source image minus
the output image. Similar colours will return black pixels.
Matte The way the Matte and Matte Layer parameters work are
common to many plug-ins and are described here.
So the important bit is that if you pick Source you get the
current layer with any effects applied, and if you pick Matte
Layer you get the image specified below with no effects
applied.
Matte Layer Matte Layer - the layer used if Matte is set to Matte Layer
Luminance, Matte Layer Inverse Luminance, Matte Layer
Alpha or Matte Layer Inverse Alpha.
Source Crops Many Tinderbox plug-ins require access to pixels that lie off
the edge of the source image. For example, T_Blur needs to
use pixels off the sides when blurring at the edges.
Figure 56 shows black pixels being dragged in from the sides
Edge Methods The edge methods control the behaviour of the image at the
crop boundaries. This is usually at the edge of the
composition but can be brought into the picture with the
Left, Right, Top and Bottom crop tools. The left and right
edges can have a different edge method from the top and
bottom.
Matte Layer Crops This is only available where there is the option of selecting a
Matte within a Tinderbox plug-in. Matte Crops work in
exactly the same way as Source Crops but apply to the
Matte.
TINDERBOX 1
T_Beam
Figure 62. St. Paul’s Cathedral. Figure 63. St.Paul’s lit up.
Type Generator.
Controls
Figure 65. Cone Angle = 15. Figure 66. Cone Angle = 50.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
T_Blur
Type Blur.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Figure 78. Expand Output Off. Figure 79. Expand Output On.
Hints & Tips Sharpening the chroma enhances the chroma in areas of the
image with strong colour variations whilst leaving flat areas
relatively unchanged. This can be useful in sharpening the
edges of the subject before key pulling.
T_Caustic
Description T_Caustic simulates the patterns created when light rays are
reflected or refracted by a curved surface. Caustics can
often be seen at the bottom of a swimming pool in bright
sunlight or on objects viewed underwater.
Type Generator.
Controls
Height Map Rather than generating the caustics from an algorithm, they
can be sourced from an animating height matte. Here’s an
example showing the caustic lines following a matte. It
works better if the height map is animating. In fact unless it
animates the caustics won’t animate. Try pre-composing
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Now add another effect, T_Caustics, and you’ll get the image
shown in Figure 89. Now we’ll specify the Height Map. Set
this to Source Luminance and you’ll get the image shown in
Figure 90. As you can see the Source Luminance is the
source layer (koi carp) with any effects applied (T_Bars). If
you wish to use the raw layer with no effects applied set the
Height Map to Height Layer Luminance and choose the koi
carp from the Height Layer parameter. Do that and you’ll get
Figure 91.
Figure 90. Height Map = Source Figure 91. Height Map = Height
Luminance. Layer Luminance.
Hints & Tips T_Caustic can be used to generate mattes for use with other
plug-ins. Try using a caustics matte with Tinderbox 1
T_Distorto.
T_Deflicker
Quick Start The only decision that’s worth making at the start is whether
to deflicker relative to the previous frame of the sequence or
to a specified frame. To decide this you’ll need to look
carefully at the flickering clip. If the flicker is in a part of the
image that is not moving much, then choose Specified as the
Reference method. For example, you may have a locked off
shot with action in the foreground, but the flicker is only in
one of the corners in the static background. For most other
circumstances, choose Previous. For example, if the camera
is panning then everything is moving.
the mean luminance value during the render. You can correct
for this by increasing the feedback, however, this will reduce
the amount of flicker removed.
Tuning If the sequence still flickers there are one or two changes
you can make to try to improve the result. To put this in
context it’s worth explaining a little more about the
algorithm. Our deflicker fits a block based model to the
image. We split the source and reference images into
multiple blocks of size Block Size measured in pixels. We
then try and modify the brightness and contrast (the flicker
parameters) of the source block to make it equal to the
brightness and contrast of the reference block. In practise, if
there is motion in the sequence the pixels in the two blocks
will not be the same which will result in incorrect flicker
parameters. To minimise this effect, when the image is
divided into blocks they are overlapped by a small region. To
this region we apply the flicker parameters calculated for
both adjacent blocks. If the results from these two
calculations are not consistent we assume that the
parameters have been calculated incorrectly due to motion
and we discard them both, replacing them with the global
brightness and contrast parameters for the whole image. The
criterion for discarding parameters is set by Motion
Threshold. So, if you think the flicker is only in parts of the
image that are static, it is quite safe to increase this value.
Type Tool.
Controls
Tuning Parameters If the deflicker fails on the default parameter values you can
adjust some of these parameters.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips It’s worth bearing in mind that T_Deflicker is unlikely to
remove all traces of flicker, but it should be able to reduce
the flicker on most shots.
T_Degrain
Description This plug-in is used to remove grain from an image. The aim
is to remove as much grain as possible whilst doing as little
damage to the image as possible. It uses spatial filtering to
average pixels within the same frame. This can lead to the
blurring of the image and so, to keep this to a minimum, a
wavelet based technique is used that decomposes the image
into a number of different frequencies and scales before
attempting to remove the grain.
Type Tool.
Quick Start Position the sample region over a plain area of the image as
shown in Figure 98.
Figure 97. Bad Sample Region. Figure 98. Good Sample Region.
Warning! It is very important to position the selection box over a region with
little image detail. Failure to do this will give poor results as the
algorithm will think the image detail is grain and remove it.
Warning! Do not use T_Degrain in proxy (Half, Third, Quarter) mode. You
should always set the resolution to Full when using this plug-in.
Controls
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips See also Tinderbox 2 T_Grain to add grain to images.
T_Diffuse
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Freeze the diffusion to give the effect of viewing through
frosted glass.
T_DirBlur
Controls
Mode
Directional Blur These settings are used when Mode is set to Directional
Blur.
Track Blur These settings are used when Track Blur mode is selected.
This method sets the amount and direction of blurring from a
cursor position animating in time and space. Only if the
Position value is animating will blur be visible.
banding.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_DirBlur can be used to simulate motion blur on a moving
object. If you have the Adobe After Effects Production
Bundle, you can use the Motion Tracker to track a point on
the image and apply it to the T_DirBlur Position.
T_Distorto
Type Warper.
Controls
alpha.
Distortion Source Sets which image to use as the distortion matte and controls
its position. The behaviour at the edges of the image is
controlled by the Matte Crops.
Display
• Source - shows the transformations of the source image.
• Distortion Source - shows the transformations of the
distorting source (matte).
• Result - shows the result of the deformations.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Distorto is used extensively in post production to fake and
control reflections in curved surfaces. Computer generated
3D objects need to interact with their surroundings to give
the impression the scene has been filmed and not created
from separate elements. T_Distorto enables compositors to
control reflections at the compositing stage rather than
taking the video footage and using it as environment maps in
3D.
T_Droplet
Controls
Shift Angle - the direction to shift the pixels in. Shift Angle is
used in combination with the Shift mode.
Type
• None - no lights are used. Lighting parameters are
switched off.
• Infinite - simulates the parallel rays from a distant
light source, like the sun.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips See also Tinderbox 1 T_Lens and Tinderbox 2 T_Ripple.
T_Etch
Type Effect.
Controls
Etch Method
• Outline and Shade - applies both the Outline and Shading
parameters to give the complete effect.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips A variety of effects can be created by using T_Etch with
different blending methods.
T_Grad
Type Generator.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Grad can be used to create mattes which can then be used
to control other effects such as colour correction or blurs.
T_HeatHaze
Controls
Franticness - how fast the haze will boil. The higher this
value is set, the hotter it will appear.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips Heat haze is usually visible in the distance and not on
objects in the foreground. To simulate realistic heat haze,
create a matte of any foreground objects and use this to
only apply the effect to the background.
T_Lens
Controls
Type
• None - no lights are used. Lighting parameters are
switched off.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hint & Tips See also Tinderbox 1 T_Droplet and Tinderbox 2 T_Ripple.
T_Pattern
Controls
Type
• Generator - renders a black and white matte.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
T_Rays
Description T_Rays creates a backlit ray effect. The rays are sourced
from selected areas of the image’s luminance, or a matte.
The colour of the rays can come from the source image or a
fixed colour. Figure 137 shows Tinderbox Rays applied to a
Controls
Ray Length - the length of the rays. Increase this for longer
rays.
Colours This controls the colours of the rays if Colour Method is set
to Colouring.
Colour 1
Colour 2
Colour 3
Colour 4
Colour 5
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Rays is often used on text layers that may have a different
size to that of the composition. Figure 148 shows just such
T_Sky
Controls
Camera Two camera models are provided. One is using the After
Effects camera, the other a built in camera.
Sun There are three components of the sun. The sun itself, the
bright glow around the sun (corona) and the radial light
streaks that simulate the internal reflections and refractions
of bright light within the camera lens (lens flares).
Flare
The light flares.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Hints & Tips As well as using T_Sky to create complete new skies, it can
be used to add detail and contrast to an existing sky.
T_Starburst
Type Effect.
Controls
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Source Crops Cropping tools and edge methods. See “Source Crops” on
page 50.
Hints & Tips T_Starburst can be used to add subtle highlights to moving
water. Keep the Radius small and the Threshold high for a
subtle effect.
T_Tile
Controls
Luminance/Alpha.
Blending How to mix between the source image and the effect. See
“Blending” on page 41.
Hints & Tips You can use the Source Crops to produce an interesting
reveal for objects. Set the Edge Method to Repeat and
animate the crops.
Figure 177. Crop and Repeat. Figure 178. Crop and Repeat.
APPENDIX A
Release Date
November 2008
Requirements
After Effects CS4 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. Camera - BUG ID 6559 - Slaving the built-in camera to the
After Effects camera failed to work. This has been fixed in
2.1v8.
2. BUG ID 6628 - On-screen tools were not working properly. This
has been fixed in 2.1v8.
Release Date
October 2008
Requirements
After Effects CS4 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. T_Degrain - BUG ID 6236 - although this plug-in worked in CS3
it crashed in CS4. This has been fixed.
Release Date
17 November 2007
Requirements
After Effects CS3 for Windows XP and Mac OS X.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
There are no fixed bugs.
Release Date
27 July 2007.
Requirements
After Effects CS3 for Windows XP and Mac OS X.
New Features
This is a universal binary release.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. T_Sky - BUG ID 301 - various RGB and RGBA processing issues
fixed in this release.
Release Date
December 2006.
Requirements
After Effects 7.0 for Windows XP.
New Features
There are no new features.
Improvements
There are no improvements to existing features.
Fixed Bugs
1. SSE2 - BUG ID 801 - the previous version of Tinderbox was
compiled with a sse2 flag preventing it from working on very
old hardware running Windows. This version has been recom-
piled with sse1 to fix this problem affecting a minority of cus-
tomers.
Release Date
2 October 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
other hosts implementing the After Effects API are not
supported.
New Features
There are no new features.
Improvements
1. Numerous improvements to this User Guide have been made in
this release.
2. All plug-ins using host lighting can now access any light in the
composition, rather than just the first light in the layer.
Fixed Bugs
1. Tinderbox could not be licensed with a valid license file in the
plug-ins’ directory. This has been fixed.
2. The installer failed to create a /usr/local/foundry/FLEXlm or
c:\Program Files\The Foundry\FLEXlm directory. This has been
fixed.
3. On Windows the link to the documentation from the Start menu
was broken. This has been fixed.
4. Installation on Window XP64 failed to put the plug-ins in the
correct directory. This has been fixed.
5. Blend 0-1 (32bpc) option in the Blending groups failed to work.
This has been fixed and now defaults to off.
6. Process Grey - failed to work at 32bpc. All images were set to
black. This has been fixed.
7. T_Starburst - sparkles mode colour clamping failed to clamp
correctly. This has been fixed.
8. T_Grad - in 32bpc when dithering the colours were clamped.
This has been fixed.
9. T_HeatHaze - in 32bpc colours were clamped 0-1. This has
been fixed.
from a colour grad the colour picker will not close when 'Ok' is
depressed. As a workaround for this After Effects bug, we are
launching the System Colour picker on Windows.
2. Composition window Snapshot button on OSX. BugID 231.
When an effect is applied to the current comp, hitting the
snapshot button and attempting to show it again causes a
momentary flash of the snapshotted image, but it quickly flicks
back to the current result. As a workaround use the Shift+F5,
F5 combo to take and show snapshots.
Note Customers that bought the original Tinderbox series should note
that this version has been completely re-engineered. Some new
plug-ins have been added, other plug-ins have been removed,
support for 32bpc projects has been added and many parameters
have changed to make the plug-ins better. It should be thought of
as a new product rather than an upgrade. Consequently customers
should not expect After Effects project files using the older
Tinderbox plug-ins to load into After Effects running this re-
engineered version.
Release Date
22 September 2006.
Requirements
After Effects 7.0 for Mac OS X or Windows XP. Previous
versions of After Effects, Combustion, Final Cut Pro and
other hosts implementing the After Effects API are not
supported.
New Features
1. All plug-ins support rendering in 32 bpc via the After Effects
SmartFX API.
2. Support for native After Effects tools including cameras and
lights in plug-ins, including T_Distorto, T_Droplet, T_Lens and
T_Sky.
3. T_Caustic now takes a seperate matte input to drive the
caustics.
4. T_Deflicker now uses our Furnace image processing tools to
correct local and global flicker.
5. T_Degrain uses wavelet technology from our Furnace image
processing toolset for fast, efficient grain removal while
maintaining image quality.
6. T_Rays has been completely rewritten. It is much faster and
includes scintillation.
7. T_Starburst has a new mode that adds sparkles to images
regardless of the highlights.
Improvements
1. T_Beam - the softness parameter has been improved to give a
greater range of values between hard edged and soft.
2. T_Pattern - a soft edge wipe (at any angle) has been added to
the plug-in.
3. The colour gradient tool has been improved and incorporates
colour picking with standard tools.
Changes
1. T_Dilate, T_Qube and T_Stutter have been removed.
Fixed Bugs
1. OpenGL bug causing intermittent crashes in previous versions
has been resolved.
APPENDIX B
Authorized Project) to use or have access to the Software or Documentation; (f) copy or install the
Software or Documentation other than as expressly provided for herein; or (g) take any action, or
fail to take action, that could adversely affect the trademarks, service marks, patents, trade secrets,
copyrights or other intellectual property rights of The Foundry or any third party with intellectual
property rights in the Software (each, a "Third Party Licensor"). Furthermore, for purposes of this
Section 2, the term "Software" shall include any derivatives of the Software.
Licensee shall install and use only a single copy of the Software on one computer, unless the Soft-
ware is installed in a "floating license" environment, in which case Licensee may install the Software
on more than one computer; provided, however, Licensee shall not at any one time use more copies
of the Software than the total number of valid Software licenses purchased by Licensee.
Furthermore, the Software can be licensed on an "interactive" or "non-interactive" basis. Licensee
shall be authorized to use a non-interactive version of the Software for rendering purposes only
(i.e., on a CPU, without a user, in a non-interactive capacity) and shall not use such Software on
workstations or otherwise in a user-interactive capacity. Licensee shall be authorized to use an
interactive version of the Software for both interactive and non-interactive rendering purposes, if
available.
Finally, if the Software is an "Educational Version," Licensee may use it only for the purpose of train-
ing and instruction, and for no other purpose. Educational Versions of the Software may not be used
for commercial, professional or for-profit purposes.
SECTION 4. OWNERSHIP.
Licensee acknowledges that the Software and Documentation and all intellectual property rights
relating thereto are and shall remain the sole property of The Foundry and the Third Party Licensors.
Licensee shall not remove, or allow the removal of, any copyright or other proprietary rights notice
included in and on the Software or Documentation or take any other action that could adversely
affect the property rights of The Foundry or any Third Party Licensor. To the extent that Licensee is
authorized to make copies of the Software or Documentation under this Agreement, Licensee shall
reproduce in and on all such copies any copyright and/or other proprietary rights notices provided in
and on the materials supplied by The Foundry hereunder. Nothing in this Agreement shall be deemed
to give Licensee any rights in the trademarks, service marks, patents, trade secrets, copyrights or
other intellectual property rights of The Foundry or any Third Party Licensor, and Licensee shall be
strictly prohibited from using the name, trademarks or service marks of The Foundry or any Third
Party Licensor in Licensee's promotion or publicity without The Foundry's express written approval.
ties may not be disclaimed under applicable law, then ANY IMPLIED WARRANTIES ARE LIMITED IN
DURATION TO NINETY (90) DAYS AFTER DELIVERY OF THE SOFTWARE TO LICENSEE.
SECTION 9. INDEMNIFICATION.
Licensee agrees to indemnify, hold harmless and defend The Foundry and The Foundry's affiliates,
officers, directors, shareholders, employees, authorized resellers, agents and other representatives
(collectively, the "Released Parties") from all claims, defense costs (including, but not limited to,
attorneys' fees), judgments, settlements and other expenses arising from or connected with the
operation of Licensee's business or Licensee's possession or use of the Software or Documentation.
INDEX
A-Z E I
Edge Methods 51 Ignore Transparent Pixels 26
A End User License Installation on Mac 5
Agreement 145 Installation on Windows 6
About... 19
Environment Maps 86
Activation 7, 10
Error Log Files 13 L
Ambient Lighting 32
Aspect 23 license file 11
Attenuation 48 F Light Rays 61
FFT 16 See also T_Rays
B Filter Sharpness 40 Lighting 28
Filtering 39 Ambient 32
Background Rendering 14
Blending 41 High 39 Diffuse 33
Low 39 Specular 34
Blend 45
Medium 39
Effect Gain 45
Method 41 Fish-eye Lens 103 M
flicker 66 Macrovision 16
Source Gain 45
Fog 124 Matte 47
Bulge 103
Foundry FLEXlm Tools User Attenuating an effect 48
Guide 16 Matte Layer 47
C
Foundry, The 17 Matte Layer Crops 52
Camera 37
Web Site 17 Motion Tracker 16
Caustics 61 Frosted Glass 78
Charcoals 91
Clamp 0-1 (32bpc) 45 O
G On-line Help 19
Clock Wipe 108
Gradient 27 Options... 21
Clouds 122
Adding a Colour 27
Crops
Changing a Colour 27 P
Colour 51
Deleting a Colour 27 Pixel Aspect Ratio 23
Reflect 51
Moving a Colour 27 Pixel Scattering 77
Repeat 51
Wrap 52 Process 24
H
D Haze 121 R
Heat Haze 100 Rays 111
deflicker 66
Help 19 Release Notes 135
Defocus. See Blurs
Diffuse Lighting 33 release notes 145
Reset 20 Water
See T_Caustic
S See T_Droplet
Serial Number 10 Watermark 13
Sharpening an image 57 wavelet 73
Shearing. See T_Tile Wipes. See T_Pattern
Sky 118
Source Crops 50
Sparkles 126
Specular Lighting 34
Spotlight 53
Sun 120
System Requirements 5
T
T_Beam 53
T_Blur 57
T_Caustic 61
T_Deflicker 66
T_Degrain 73
T_Diffuse 77
T_DirBlur 79
T_Distorto 83
T_Droplet 87
T_Etch 91
T_Grad 96
T_HeatHaze 100
T_Lens 103
T_Pattern 107
T_Rays 111
T_Sky 118
T_Starburst 126
T_Tile 131
The Foundry 17
Web Site 17
Tinder 17
Tracking 16
Type 22
W
watch folders 14