Warhammer Ancient Battles - Rulebook - Armies of Antiquities Supplement

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WARHAMMER ANCIENT BATTLES Designed & Developed by Jervis Johnson, Rick Priestley, Alan Perry & Michael Perry With artwork by Alan Perry, Michael Perry & David Gallagher Production work by Talima Fox & Mark Saunders Produced By Warhammer Historical Wargames Ltd. Warhammer is a registered trademark of Games Workshop Ltd Scatter’ dice are a UK registered design of Games Workshop Limited no. 2017484, Used with permission © Copyright Warhammer Historical Wargames Ltd, 1998. All Rights Reserved ISBN: 1 872372 53 8 PRODUCT CODE: 60049999010 FOREWORD ‘The idea for this book followed conversation with Michael Perry. Michael explained that he had just been putting the finishing touches to his late Roman and Pict ranges for the Wargames Foundry, and had promised to demonstrate a game using the two armies at the Partizan show in Newark. As we discussed the various rules sets then available we wondered ‘what it would be like if we used the well-known Warhammer fantasy gaming rules. A version of these rules were cobbled together for the game at Partizan, and to our delight they worked very satistuctorly Since then we've fought more battles than I can remember, each as entertaining as the game we played at Partizan. Itsoon, became obvious that we really had to let more people know about Warhammer Ancient Battles. Thus started an odyssey which resulted in me reading up about the different ancient armies, writing and revising the army lists and playing more than just a few games. This book is the result, and I hope that it provides as much inspiration and entertainment for you as producing it has for us. ‘Be warned though, the Warhammer Ancient Battle rules are fairly complex. However, as long as you take the trouble to read the rules slowly and carefully, [think you'll find that they are easy to understand and - far more importantly — to use. This being said I'd highly recommend that you start off with a small skirmish using a dozen or so models a side before moving on to a fullscale battle (unlike one of our players, whose very first game involved over a thousand miniatures a side... tall about diving in at the deep end!) Youlll find the game rules described in an informal style, with points of interest discussed along. the way so that the reader can gain some insight into how and why certain aspeets of combat are represented. This emphasis on the intent of the game rather than the strict interpretation of the rules may come as something of a shock to hardened players used to rules written in a quasilegal style. Some fiercely competitive players may even find that this leaves rules open to exploitation (es, that means YOU Xavier!) In my experience, even the most lawerly of game rules fall into this trap, so I've decided to keep the text in conversational English and trust to the player's native intelligence to resolve any potential misunderstanding that might arise. As a rule of thumb, if you ty to do something and, find yourself saying, “Well it doesn’t say I can’t do this in the rules!”, you're probably bending the rules at best and at worst cheating completely! ‘The final point I'd like to make is that although 1 find ancient history fascinating, and while these rules are based on & lot of careful reading, when all is said and done they have been written because I like playing games with model soldiers and they reflect that fact. Put simply, there's nothing I like better than secing a few hundred well-painted miniatures laid out on nicely made terrain, Or at least, I like nothing better than this except winning a hard fought battle with said ‘miniatures (rare though such victories are!). This is the reason I started wargaming and why I still, do today Have fun! Seas ae:

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