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Setzer 7658502 PDF
Setzer 7658502 PDF
Setzer 7658502 PDF
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 12 8 --
-1 • +5 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+2 DEFENSES HIT DICE DEATH SAVES
+5
Animal Handling WIS
Arcana INT === LANGUAGES ===
Celestial, Common, Elvish, Goblin, Infernal
14 -1 Athletics STR
ABILITY SAVE DC
+0 Deception CHA
P +5 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
P +5 Investigation INT
16 +1 Medicine WIS SPEED
10
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 1 Setzer
CLASS & LEVEL PLAYER NAME
Setzer's Character
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Darkvision • PHB 23
You can see in darkness (shades of gray) up to 60 ft.
* Trance • PHB 23
You don't need to sleep, but meditate semiconsciously
for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
benefit that a human does from 8 hours of sleep.
CP 0 Quarterstaff 1 4 lb.
Book 1 5 lb.
Ink Pen 1 --
EP 0 Parchment (one sheet) 10 --
Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.
Spellbook 1 3 lb.
PP 0 Orb 1 3 lb.
120 lb.
PUSH/DRAG/LIFT
240 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Setzer's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 13 +5
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Wizard -- 1A 30 ft. V,S 1 Minute PHB 256 D: 1m, V/S
O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Minor Illusion High Elf -- 1A 30 ft./5 ft. Cube S,M 1 Minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Mage Armor Wizard -- 1A Touch V,S,M 8 Hours PHB 256 D: 8h, V/S/M
O Detect Magic [R]<C> Wizard -- 1A + 10m Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Grease Wizard DEX 13 1A 60 ft./10 ft. Square V,S,M 1 Minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S 1 Hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.