CHAPTER
Computer Graphics
Applications
Key Features T
® Introduction to Cor Graphi ‘oday we find that computer graphics is
NRO cae Gee used extensively in diverse areas such as
® Applications of Computer Graphics science, engineering, medicine, business,
industry, government, entertainment, advertising, education and training. The most useful applications
are CAD (Computer Aided Design), GUI (Graphical User Interface), and Image processing. In CAD,
the major use of Computer Graphics is in design processes, particularly for engineering and architectural
* systems, but almost all products are now computer designed. In Computer Graphics, a computer is
used to create a picture. Image processing, on the other hand, applies techniques to modify or interpret
existing pictures.
This chapter focuses on the applications of computer graphics.
INTRODUCTION TO COMPUTER GRAPHICS
Until the early 1980s, computer graphics was a small, specialized field, largely because the hardware
was expensive and graphics-based application programs used were not easy to use nor cost-effective.
Then, the use of bitmap graphics for user-computer interaction was popularised by personal computers
with built-in raster graphic displays. A bitmap is a ones and zeros representation of the rectangular array
of points (pixels or pels short for “picture elements”) on the screen.
Once bitmap graphics became affordable, an explosion of easy-to-use and inexpensive graphics-
based applications soon followed. Graphics-based user interfaces allowed millions of new users to
control simple, low-cost application programs, such as spreadsheets, word processors, and drawing
programs. The concept of a “desktop” became a popular metaphor for organizing screen space. By
means of a window manager, the user was able to create, position, and resize rectangular screen areas,
called windows, that acted as virtual graphics terminals, each running an application. This allowed users
to switch among multiple activities, just by pointing at the desired window, typically with the mouse.
Like pieces of paper on a cluttered desk, windows could overlap arbitrarily. Also part of this desktop
metaphor were icon displays that represented not just data files and application programs, but also
common office objects, such as file cabinets, mailboxes and printers that performed the computer-
operation equivalents of their real-life counterparts. Direct manipulation of objects via “pointing and