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Maya Functions ASG 1
Maya Functions ASG 1
Save
File - project window – new – accept
File – save scene – under current project – scene – save as Maya ASCll – save
Open scene
File – set project – choose project – file – open scene
Side Toolbox
4 view mode: Move arrow over one view + click spacebar = change view
Isolate selected object
Selection
Shift – select one by one
Shift + Control – select all
Shortcut keys
Select object
1- Regular unsmooth
2- Smooth version
3- Wiring also smooth version
4- Wire frame
5- Shaded [object]
6- Texture
7- Lighting
Edge Loop
Mesh tool – insert edge tool – drag on the side of the object to place the edge loop
Mesh tool – insert edge tool – click on the box at the side – [settings]
Arrows – Move
Square – Scale
Circle – Rotate
2. Append to polygon:
Mesh tools – append to polygon – click on all the edges of the object – press enter
[Click anti-clock wise, the direction of the arrows]
[If pressed on an empty space, press delete.]
3. Multi cut tool:
Mesh tool – multi cut tool – drag on the edges to 100%
[If pressed on an empty space, press delete.]
Move pivot
Move pivot = Hold D Key – select move tool
1. Planar projection
UV – planar
Hold right click on editor – UV – double click on UVs – use W key to move
4. Unfold
5. Rotate shells
Hold right click on editor – UV – double click on UVs – use E key to rotate
6. Move + Sew
7. Unfold
8. Rotate shells
Things to take note:
Planar – blue is the front; red is the back of the polygon; purple both front and back
Select face – UV editor – planar settings – select X/Y/Z axis – press apply – move faces in editor
U V meaning
V – vertical
U – Horizontal
Adjust UV
Modify – layout
1k – small size props
2k – character modelling
4k – movies
UV EDITOR and HYPERSHADE
SOFTEN EDGE
CENTER PIVOT
FAME SETTING