Addiction
Drug addiction is another sad facet of life
in the wastes. When a user becomes addicted,
they must consume that drug every 24 hours.
If the drug is not taken, the addict immediately
suffers the withdrawal symptoms of said drug
until they take it again. To break the addiction,
the addict must go cold turkey, requiring a Fort
save (DC 30) each day for a week uniil the
ddiction js broken Srould thar person ever
consume that drug again, the process starts
new. Any cured addict in the presence of that
same drug must make a Will save (DC25) to
void taking it again, while anyone stil addicted
must pass a Will save (DC30) to avoid taking
it,
Buffout
Price
200
Buffout is the steroid of the 21st century,
increasing the muscles’ ability to work rue to
stereotypes, users of Buffout suffer from moderate
mental handicaps during use (as well as excess
body acne, violent mood swings, and finy litle
baby lege) Grams the user +2 Strength, Agiliy,
and +3 Constitution (granting the user the extra
hit points from a higher Constitution). These
effects last 24 hours. After this period ends,
the user suffers -2 to Strength and Dexterity,
and -3 Constitution. This effect lasts for 48
hours, and no amount of sleep will speed up
this process. There is a 25% chonce each time
this drug is used that the user becomes addicted.
Originating on the west coast of the former
United States, jet has become the drug of
choice for junkies everywhere. Formulated from
the fues of brahmin dung, jet is easily
menufaclured, and stored in cheap inhalers,
meaning it rakes in huge profits for sellers
Inhaling a hit of jet grants fe user +1 Strength,
+1 Dexterity, and an extra 10ft of movement
er round for around 5 hours. After this time
Ras lapsed, the user loses | Strength, 1 Dexterity,
and moves at 10ft less per round than normal
for about an hour. Each time Jet is taken the
user has a staggering 90% chance of becoming
addicted:
Psycho
Price
400
Psycho is a concoction of chemicals similar to
met amphetamines and steroids. It is highly
addictive, and has very harsh after effects,
despite its euphoric high. Grants +3 Strength
on Dexterity and gives the user a Damage
Reduction oP 5: Unfortunately, they also softer
a-3 penalty to their Intelligence. There is a
30% chance each time this drug is used, the
user will become addicted. Lasts for 6 hours,
and after use, the user will suffer a -3 to their
Strength and Dexierily. These effects will last
for 12 hours, or afier 8 hours of sleep.
Rad X
Price
300
An effective anti-radiation drug. Works by
blocking the lymph nodes ability to absorb
radioactive particles. Was sold by the ton to
peracid public and a government waiting
for nuclear death. Each pill taken grants a +2
bonus to Fortitude checks, but only when
warding off radiation. (Up to a bonus of +10)
Healing Powder
Price
100
Effects
A powerful healing drug made from a mixture
of plants. Cures 148-1 points of damage,
but the user suffers mild hallucinations, incurring
al penalty to their actions for an hour after
use.