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Computer Graphics (Game Development Using Stencyl)
Computer Graphics (Game Development Using Stencyl)
Part 2 – Setting a game environment for your scenery resource from the figure
below. (5pts)
Size : 20 Tiles
height: 15 Tiles
Tile Width : 32 pixels and Tile Height: 32 pixels,
Figure 1:
SpinningBlade
SpinningBlade Up
Part 3 –Setting up the Collision and grouping of the actor. 7pts)
1. Happy Block - Player
X-Position(left=3)
Y-Position(Right=3)
Width = 20
Height=20
2. SpinningBladeUp and SpinningBlade (Enemy)
X-Position(left=0)
Y-Position(Right=0)
Radius = 13
3. Spinning Coin(Actor)
X-Position(left=0)
Y-Position(Right=0)
Width = 24
Height=24