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Bataan Peninsula State University Dinalupihan Campus Dinalupihan, Bataan
Bataan Peninsula State University Dinalupihan Campus Dinalupihan, Bataan
Bataan Peninsula State University Dinalupihan Campus Dinalupihan, Bataan
Dinalupihan Campus
Dinalupihan, Bataan 54
Chapter 5
This chapter consists of the summary, conclusion, and recommendation which the
researchers arrived after undertaking the study with respect to the data gathered.
The intention of the study was to find out the Influences of Computer Games to the
Academic Performance of the Second Year College Students at Bataan Peninsula State
The study made use of the purposive technique, wherein with the help and permit of the
Dean of Instruction, Dr. Nely G. Espino, and the Coordinator of the Teacher- Education
Program, Dr. Glenda C. Magno, the researchers were able to gather the data from the second
year college students, who play computer games, of BPSU-DC, where it is needed for the
The gathered data were tallied and subjected to statistical measures such as frequency,
1.1 age;
2.2 offline?
3. How may the computer games influences the academic performance of the respondents in
terms of:
1.1 Age
With the total of 235 respondents, 135 or 57.45 percent of them were seventeen years old
while 4.68 percent or 11 respondents were nineteen years old which is the least common age of
the respondents.
Bataan Peninsula State University
Dinalupihan Campus
Dinalupihan, Bataan 56
1.2 Gender
There are more female respondents than male respondents who, according to the survey,
are engaged in computer games. The number of female respondents was 138 or 58. 72 percent
With the total of 235 respondents, 110 or 46.81 percent of the respondents have an
allowance ranging from Php 100- 149 daily, while only 2.55 percent or 6 respondents have a
The most commonly played online game by the respondents was Candy Crush Saga with
the frequency of 152 or 64.68 percent while the least was Flyff played by 13 or 5.53 percent of
the respondents. The total frequency of the online games was 513.
The most commonly played offline game was Plants vs. Zombies that was playedby 171
out of 235 or 72.77 percent of the respondents. On the other hand, Devil May Cry, Heroes of
Newerth and Peggle were the least common offline games played by only 19 or 8.09 percent of
the respondents. Offline games garnered total frequency of 798 outnumbering the total frequency
of online games.
Bataan Peninsula State University
Dinalupihan Campus
Dinalupihan, Bataan 57
The option “I cannot recite properly during recitation” ranked first with an average weight
of 2.51 and an “Always” description while the option “I can easily formulate solutions in
different problems that I’ve encountered during discussion” ranked last with an average weight
The option “I find it difficult to answer the examination” garnered the highest rank with
an average weight of 2.60 and “Always” as a description. Meanwhile, the option “I can easily
“It is difficult for me to make projects” and “I have lesser time to make projects” were the
options that both ranked first with an average weight of 2.40 and a description of “Always”
while the option “I make projects early to have more time playing” placed on the last rank with
“I copy my classmates’ homework” was the option ranked as first having an average
weight of 2.60 and a description of “Always”. On the other hand, “I make my homework early to
have more time playing” landed on the last place with an average weight of 1.98 and
With an average weight of 2.74 and having the description of “Always”, the option “I cut
classes” ranked as the first place while the option “I manage my time properly” ranked last with
More than half of the respondents chose the option “The use of computer should be
limited” as their best solution to address the problem which was favored by 171 or 72.77 percent
of the respondents while only 35 or 14.89 percent of the respondents agreed on the option
On the other hand, one of the respondents suggested that “Students should have
Conclusions
In the light of the research findings, the researchers arrived at the followings conclusions.
1. Among all second year college students of Bataan Peninsula State University
Dinalupihan Campus, 235 admitted that they were playing computer games. Majority of
these 235 students were female, seventeen years old and belongs to the middle class
families.
2. Online games or the games making use of internet connection and Offline games or the
games that can be played without connecting to the internet were the two forms of
computer games that were being played by the respondents. Candy Crush Saga was the
most commonly played online games while Plants Vs. Zombie was the most commonly
Bataan Peninsula State University
Dinalupihan Campus
Dinalupihan, Bataan 59
played offline. Offline games were more commonly played by the respondents than
online games.
3. There were influences of computer games to the different areas of the academic
and attendance. The most influenced area was the punctuality and attendance of the
4. By limiting the use of computers, guidance of parents and teachers, passing ordinances
on the proper management of internet café around the school, and strict implementation
of those ordinances may address the influence of computer games to the respondents’
academic performance.
Recommendations
Based on the findings and conclusions made, the following were here by recommended
by the researchers.
Information System (MIS) and other computer game producer to create educational
computer games intended for female students which will help them on their studies.
The administration should also provide different activities involving female gamers
that will help them to avoid playing computer games. Moreover, parents should make
sure that the money intended to be the school allowances of their children are
properly disbursed.
Bataan Peninsula State University
Dinalupihan Campus
Dinalupihan, Bataan 60
2. The management of internet café’s around the vicinity of the campus should avoid
offering online and offline games which are addicting and commonly played by the
students. They should implement policies that will prohibit the students on playing
computer games. The management must assure that the students use their computers
3. The teacher should strictly implement the policy of the school in terms of the
attendance written in the Student Handbook, Part Three, Chapter Three, Section 19,
20, 21, 22, and 24. The teacher should also summon the parents of students who
4. The parents should guide and discipline their children at home and required them to
lessen their time on playing computer games and provide their children other
recreational activities that will help their kids to avoid playing computer games. In
addition, the teachers should help the parents to guide the students. They should
academically. They should be the one to initiate seminars and lectures about it.