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Initialize engine version: 5.4.

2p3 (466fe82d1f51)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics (ID=0xf31)
Vendor: Intel
VRAM: 928 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-
UnityScript.dll (this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Assembly-UnityScript.dll into
Unity Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
Platform assembly:
C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.Networking.dll (this
message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\dfScriptLite.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\dfScriptLite.dll into Unity
Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Newtonsoft.Json.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Newtonsoft.Json.dll into Unity
Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\PlayMaker.dll (this
message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\PlayMaker.dll into Unity Child
Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\GalaxyCSharp.dll
(this message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\GalaxyCSharp.dll into Unity
Child Domain
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\SonyNP.dll (this
message is harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\SonyNP.dll into Unity Child
Domain
Platform assembly:
C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\SonyPS4SavedGames.dll (this message is
harmless)
Loading C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\SonyPS4SavedGames.dll into
Unity Child Domain
- Completed reload, in 0.555 seconds
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\System.dll (this
message is harmless)
OnLevelWasLoaded was found on AmmonomiconDeathPageController
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayerSpaceshipController


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on GameUIHeartController


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on GameUIBlankController


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on dfPoolManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayerController


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on InControlManager


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on SpeculativeRigidbody


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)


OnLevelWasLoaded was found on ReturnAmmoOnMissedShotItem
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

OnLevelWasLoaded was found on PlayMakerFSM


This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is
missing!

(Filename: Line: 1656)

UnloadTime: 9.842285 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

WwiseUnity: Sound engine initialized.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Version: 1.0.11r1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Now: 10.16.2018 23:36

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Starting Steam platform interface.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Platform assembly: C:\Users\pablo\Desktop\ETG\EtG_Data\Managed\Mono.Security.dll


(this message is harmless)
Failed to load 'C:/Users/pablo/Desktop/ETG/EtG_Data/Plugins/XInputInterface32.dll',
expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was
IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture.

(Filename: Line: 108)

Fallback handler could not load library


C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\C:/Users/pablo/Desktop/ETG/EtG_Data/Plug
ins/XInputInterface32.dll
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\C:/Users/pablo/Desktop/ETG/EtG_Data/Plug
ins/XInputInterface32
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libC:/Users/pablo/Desktop/ETG/EtG_Data/Plu
gins/XInputInterface32.dll
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libC:/Users/pablo/Desktop/ETG/EtG_Data/P
lugins/XInputInterface32.dll
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libC:/Users/pablo/Desktop/ETG/EtG_Data/Plu
gins/XInputInterface32.dll
InControl (version 1.5.12 build 6556)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.AudioInit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Invoking standard WIN startup methods to set fullscreen: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.Resolution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Terminating GameManager Awake()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::DeviceType = Desktop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsDeviceType = Intel(R) HD Graphics

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsDeviceType = Direct3D11

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsDeviceVendor = Intel

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.0]

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsShaderLevel = 50

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::GraphicsMemorySize = 928

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::MaxTextureSize = 16384

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::NPOTSupport = Full

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportedRenderTargetCount = 8

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportsImageEffects = True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportsRenderTextures = True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportsStencil = 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportsDefaultHDR = True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::SupportsDepthFormat = True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::Iteration = 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Save data doesn't exist: ActiveA.game

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attempting to generate flow: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Fallback handler could not load library


C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/LightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library
C:/Users/pablo/Desktop/ETG/EtG_Data/Mono/libLightFX
Unloading 231 unused Assets to reduce memory usage. Loaded Objects now: 30401.
Total: 291.555878 ms (FindLiveObjects: 5.889354 ms CreateObjectMapping: 5.380884 ms
MarkObjects: 279.834351 ms DeleteObjects: 0.449148 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: FLOOR_INTRO with core ID: 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Successfully switched to state: FLOOR_INTRO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerGuide(Clone)|Guide <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerGuide(Clone)|Guide <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerGuide(Clone)|Guide <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerGuide(Clone)|Guide <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 12

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing! 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BRV::StencilMode: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

SAVING DATA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

INSTANTRON

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Version: 1.0.11r1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Now: 10.16.2018 23:37

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Starting Steam platform interface.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1656)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


Post GameManager.Awake.AudioInit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Invoking standard WIN startup methods to set fullscreen: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.Resolution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Terminating GameManager Awake()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

UnloadTime: 558.924683 ms
Version: 1.0.11r1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Now: 10.16.2018 23:37


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Starting Steam platform interface.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.AudioInit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Invoking standard WIN startup methods to set fullscreen: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.Resolution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Terminating GameManager Awake()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Save data doesn't exist: ActiveA.game

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 1474 unused Assets to reduce memory usage. Loaded Objects now: 44352.
Total: 350.016815 ms (FindLiveObjects: 10.562617 ms CreateObjectMapping: 8.703312
ms MarkObjects: 324.369568 ms DeleteObjects: 6.378333 ms)

Attempting to generate flow: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: Foyer Flow


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Core music event: Play_MUS_Foyer_Theme_01 ENDING with playing ID: 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 46535.
Total: 427.428802 ms (FindLiveObjects: 10.351602 ms CreateObjectMapping: 8.331281
ms MarkObjects: 408.096802 ms DeleteObjects: 0.647875 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 29

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: FLOOR_INTRO with core ID: 29

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
PlayerConvict(Clone)|Convict <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerConvict(Clone)|Convict <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerConvict(Clone)|Convict <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerConvict(Clone)|Convict <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 29

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing! 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 551.708618 ms

Unloading 498 unused Assets to reduce memory usage. Loaded Objects now: 39808.
Total: 378.518250 ms (FindLiveObjects: 7.885946 ms CreateObjectMapping: 5.875795 ms
MarkObjects: 302.011719 ms DeleteObjects: 62.743084 ms)

Attempting to generate flow: F1_Castle_Flow_05_QuickBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1656)

Adding valid boss: BossTable_01_GatlingGull|0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Returning valid boss: BossTable_01_GatlingGull|0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: gunber muncher

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: gunber muncher

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: F1_Castle_Flow_05_QuickBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: F1_Castle_Flow_05_QuickBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
s_empty?: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 1678 unused Assets to reduce memory usage. Loaded Objects now: 71355.
Total: 982.048889 ms (FindLiveObjects: 28.209917 ms CreateObjectMapping: 11.517694
ms MarkObjects: 940.376831 ms DeleteObjects: 1.943203 ms)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: FLOOR_INTRO with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

2.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 2.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

2||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 2|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0.09775 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

KeyBulletSPAWNED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: SHOP with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: SHOP

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 73

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Reacquiring Page Buffer 960x1080


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

DELETING CURRENT MID GAME SAVE

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 713.294495 ms

Unloading 3985 unused Assets to reduce memory usage. Loaded Objects now: 48672.
Total: 468.200500 ms (FindLiveObjects: 16.124855 ms CreateObjectMapping: 8.343993
ms MarkObjects: 392.447357 ms DeleteObjects: 51.282597 ms)

Attempting to generate flow: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1656)

Version: 1.0.11r1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Now: 10.16.2018 23:41

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Starting Steam platform interface.


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

continuing from where my father left off

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.AudioInit

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Post GameManager.Awake.Resolution

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Terminating GameManager Awake()

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Save data doesn't exist: ActiveA.game

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attempting to generate flow: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Unloading 1123 unused Assets to reduce memory usage. Loaded Objects now: 52843.
Total: 465.813232 ms (FindLiveObjects: 12.205399 ms CreateObjectMapping: 8.776616
ms MarkObjects: 434.086395 ms DeleteObjects: 10.743124 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 1944

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: FLOOR_INTRO with core ID: 1944

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
PlayerRogue(Clone)|Pilot <====

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 1944

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

aparting!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

overriding hand shader

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

INITIALIZING EQUIPMENT PAGE LEFT

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

System.Collections.Generic.List`1[dfButton]|1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

departing! 1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 542.665039 ms

Unloading 281 unused Assets to reduce memory usage. Loaded Objects now: 46264.
Total: 404.588745 ms (FindLiveObjects: 10.241858 ms CreateObjectMapping: 7.584678
ms MarkObjects: 337.733856 ms DeleteObjects: 49.025833 ms)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1656)

Attempting to generate flow: F1_Castle_Flow_03_TwoPathsToBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room Castle_Hub_003

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Adding valid boss: BossTable_01_GatlingGull|0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Returning valid boss: BossTable_01_GatlingGull|0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

======> NOT Reacquiring for this room. <======

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

======> NOT Reacquiring for this room. <======

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

======> NOT Reacquiring for this room. <======

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: gunber muncher

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: gunber muncher

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Base Shared Injection Data


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning METADATA: nothing

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

No prior injection: Castle Common Injection Data

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

ENCOUNTERING FLOW: F1_Castle_Flow_03_TwoPathsToBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Succeeded generation iteration on: F1_Castle_Flow_03_TwoPathsToBoss

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


s_empty?: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Unloading 1700 unused Assets to reduce memory usage. Loaded Objects now: 75746.
Total: 1051.155884 ms (FindLiveObjects: 31.034470 ms CreateObjectMapping: 14.413431
ms MarkObjects: 1003.830933 ms DeleteObjects: 1.876254 ms)

Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
Clearing Core Music ID!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: FLOOR_INTRO with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

2.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 2.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

2||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
changing health to: 2|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0.09775 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

SmallHeartSPAWNED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0.09775 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0.1955 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: D for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

returning item Uzi #6 of 20|D

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: D for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: COMMON for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

returning item SmallHeart #0 of 5|COMMON

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: SHOP with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: SHOP

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Destroying large debris for being outside valid cell ranges!


Hell_Pot_Shard_001(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
LootSystem::0.09775 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

BlankSPAWNED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)
target quality: C for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

returning item RingOfFireResistance #17 of 35|C

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: D for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: COMMON for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

returning item SmallHeart #0 of 5|COMMON

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 2|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

LootSystem::0 + 0.09775

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: SHOP with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: SHOP

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: CALM with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Successfully switched to state: CALM

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

target quality: C for chest with tier shift 0

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

returning item Sailgun #33 of 42|C

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

REBUILDING EXTRA GUN CARDS

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 1996

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1.5||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

1||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 1|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0.5||0.5
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0.5|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Destroying large debris for being outside valid cell ranges!


Barrel_Shard_002(Clone)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

0||0.5

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

changing health to: 0|3

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.


Thread -> id: 492c -> priority: 1
SAVING DATA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 42)

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