Download as pdf or txt
Download as pdf or txt
You are on page 1of 193

the

Half-Burnt
Manual

F A N C O M P E N D I U M
1
This fan compendium was created by Team Li Si in an effort to expand upon the Legends of the Wulin
Roleplaying Game System. We are passionate about the system and wish to provide additional resources
for prospective Sages and players, especially in a PDF format that will make for easier table play.
The Legends of the Wulin Roleplaying Game System has been copyrighted 2012 by EOS SAMA, LLC. This
guide will not completely reproduce sections of the text; it will merely explain, correct, or expound upon
it. If you want the original text, go and buy it and support this great game!
This fan compendium will include material taken from the Legends of the Wulin fan wiki. Any material
presented in this PDF has been explicitly approved for our use by the original author, and are considered
to be under GNU Free Documentation License. This means this PDF is free. If you’ve paid for this PDF,
you’ve been robbed.
Team Li Si is composed of several notable members in the Legends of the Wulin fan community:

katechon zechstyr naldiin tedster

Other contributors include:


Golden Demon: The River Marshals [pg 23], Moonlight on the River [pg 96],
and Old Man of the Sands [pg 100].
Reyemile: Black and White Stones Style [pg 45].
Sage_Genesis: Grey Dusk Style [pg 38] and Three Kings Style [pg 63].
White Shadows: Devil Body Control Style [pg 50].
Hardkore Keltoid: A useful post on character creation [pg 103].

All artwork is copyright © 2013 Ryan Lee. All rights reserved. Artwork may not be reproduced, copied,
edited, published, transmitted or uploaded in any way without his written permission. It does not belong
to the public domain.

2
ERRATA & HOTFIXES

ERRATA HOTFIXES
Page 52: The Iron Palm technique is a Hotfixes are specific, small changes made to
Technique, not a Secret. clarify, balance, improve, or otherwise correct
portions of the main book. Hotfixes differ
Page 75: The Falling Leaves Society is from Errata in that Errata merely fixes editing
erroneously called Fallen Leaves Society (and errors, while Hotfixes attempt to present the
on some other subsequent pages). Additionally, material as intended and not as written.
the Falling Leaves Society Kung Fu free bonuses
to External Kung Fu and Internal Kung Fu are
under the wrong heading; they should be under THE BOOK OF WOOD
Falling Leaves Society Kung Fu.
Initiative
Page 76: Sky-Scorching Flight is misspelled.
The Initiative roll is treated as Opposed for the
purposes of Joss and River use (i.e. you may use
Page 178: Attack rolls must always be used
Joss and your River to affect that roll). Malicious
for a basic attack; there are no other options.
Joss spent during the Initiative phase is treated
Page 184: Certain copies of the PDF have the as Xia Joss, i.e. it adds 1 die to your Lake rather
words ‘should be’ during the description of Chi than removing 1 from your opponent’s.
Aura in the second paragraph. Remove the
‘should be’.
Laughs At/Fears
Page 186: The Warrior’s Art has no Secret Certain Loresheets, Techniques, Legendary
Arts attack; ignore its presence in the chart. Weapons, Transcendent Techniques, and
Secrets that automatically grant a Laughs or
Page 210: Prayer of Cosmic Rebirth should Fears bonus may conflict with other, similar
have a +25 bonus to Burn, not +20. effects that state an opponent Never Laughs
or Never Fears. In this case priority should
Page 259: The Priest’s Arts information box be given to whoever actively spends Chi first,
lists the wrong Toolset and Manipulation lores. then whoever has spent the most Destiny or
The correct Toolset lore is The Secret Art of Entanglement on the bonus, and then whoever
Daoist Magic (pg 263). The correct Manipu- has Flooded a Die for a weapon ability (such
lation lores are Crafting Curses (pg 264) and as the Spear). The reasoning behind this
Manipulating Influences (pg 265). order is that many of the Internal Kung Fu
techniques that provide these bonuses must
Page 260: Fire Curses are not related to
be purchased with normal Destiny and then
Benevolence Inspirations.
prioritized over others, and then chi must be

3
actively spent to gain these bonuses. This is a
significant long-term investment that requires
THE BOOK OF FIRE
constant expenditure to use. Someone who
has purchased it as a passive effect with
All Loresheets
Entanglement not only may always gain that All Transcendent Techniques and Legendary
bonus, but this doesn’t compete with the Weapons have a base cost of 10 Entanglement.
Destiny spent on kung fu. Finally, the flooded
weapon bonus from the Spear is accessible by Any Secret that mimics a Secret Arts-related
anyone (including Lesser Legends) and has effect that would belong to a character’s
little long-term cost besides a flooded die. archetype provides cultivation. This may
include Secrets such as Eagle Defends the Nest
for Warriors, Mohist Wits for Courtiers, the
Secrets of the Black Lotus Pills for Doctors,
Minority Report
and any Secret that provides your archetype
I prefer to use destiny (including entangled with an additional Tool.
destiny) price as the first criterion to resolve
these conflicts, with active effects taking
precedence over passive one only where Heaven Sword Alliance
price is equivalent or nearly so. Under this
approach, if an attacker should use the level Secrets of Destiny: Heaven Sword Alliance
2 Fox Spirit Song technique Mirthful Fox Kung Fu
Plays with her Shadow against an opponent Streaming Dragon Blade: This technique
who uses a Legendary Weapon (costing 10 provides the Strike bonus to the Secondary
destiny) that makes its wielder's defenses Strike as well. Replace the first bullet
never fear or be laughed at by attacks as a point’s effects with the following:
passive effect, then the attacker would not
laugh at the defense, nor would the defense If you’re in the Great Ultimate Dragon stance
fear the attack. and use Dragon in Flight, you have a +5 bonus
to Break an opponent’s Shaping and Cover
The hotfix suggested above seems to me to
deprecate the narrative significance of things Ground Waves.
like (e.g.) being the descendant of the Sword Sword Spirit
Spirit because it does not require chi use— Replace the fourth bullet point with the
even as it prioritizes that effect over one (viz.,
following:
the Spear's ability) that requires a flooded
die, a cost that is everywhere else roughly 0 Secret: Whenever you behave as if your
equivalent to 2 chi. I prefer consistency, and main reason for fighting is the pure joy of
consistency in favor of price as a measure of the fight itself and regard your opponent as
narrative weight. a kindred spirit instead of an enemy, you
automatically Laugh At any style that has
swords as its preferred weapon.

4
Eagle Talons Beggar Fraternity
Gallant Eagle Secrets of Destiny: Beggar Fraternity
10 Technique: Somehow you have learned Kung Fu
the Eyes of the Fiery Raptor technique! A World Without Dogs: Replace the
Did Gallant Eagle somehow teach you this technique’s effects with the following:
unteachable technique, or did you rip the • If you’re in the Divine Pattern Long Strokes
information from his dead body? stance and use Reflexes Like Lightning, you
may use this technique to improve every
Yun Clan Marvel you make or every attempt to Break
Secrets of Destiny: Yun Clan Kung Fu a Wave you make.

0 Bonus: Green Jade Horse (see Chapter • If you’re in the Divine Pattern Long Strokes
3: Additional Homebrewed Material, pg stance and use Five Elements Supreme
37) qualifies for the Yun Clan External Combination, you may boost this technique
Kung Fu discount. to make an auto-selective Area Attack when
you make your Attack. You must still boost
5 Technique: You learn the lost Black
this technique on your Initiative.
Glacier Charge technique.
• If you’re in the Green Jade Horse
Falling Leaves Society
stance and use Heart-Chilling Frost,
you have a +10 bonus to any Disrupt Secrets of Destiny: Falling Leaves Society
or Disorient marvel that exploits the Kung Fu
use of cold or freezing. 10 Technique: You learn the Confucian
• If you’re in the Green Jade Horse Transcendent Technique, Pillar of
stance and use Devastation of Black Heaven! This is the great secret of a
Ice, you also have a +5 bonus to true Gentlemen, supposedly invented by
Damage. Confucius himself.

Resplendent Phoenix Society Dragon Well Sect


Secrets of Destiny: Resplendent Phoenix Secrets of Destiny: Dragon Well Sect
Society Kung Fu Kung Fu

10 Technique: You learn the yin-oriented Harmony Towards All Things: This
Transcendent Technique, Thousand technique provides the Strike bonus to the
Phoenix! You must be trusted highly by Secondary Strike as well.
the Phoenixes. The Dragon Well
Drinking the Jade Water is a Technique,
not a Victory.

5
Liquid Metal Delegates The Restless Ghost Scroll

Secrets of Destiny: Liquid Metal Delegate This Technique costs 10 Entanglement,


Kung Fu not 8.

Swirling Shadows: This technique also As a clarification, a character with the


allows the use of Paired weapons. Restless Ghost Scroll may switch between
Living Corpse Technique and Bone Devil
The Liquid Shadow Magistrates
Claw at the beginning of every round.
5 Fortune: This is a Fortune and not a
The Bone Devil Claw gets an additional
Disadvantage.
ability:
The Fear Passion Breath penalties inflicted by
Hundred Ghost Faction the Bone Devil Claw are increased by 1, as
Secrets of Destiny: Hundred Ghost Faction if they were inflicted by a Poison. (A Trivial
Kung Fu inflicts a Breath Penalty of 1, a Minor of 2, etc.)
0 Bonus: Royal Tiger (see Chapter 3:
Additional Homebrewed Material, pg 43) Black Lotus Society
qualifies for the Hundred Ghost External
Black Lotus Society Kung Fu
Kung Fu discount.
Stainless Black Feathers: Replace the
10 Technique: You learn the dark
second bullet point of this technique with
Transcendent Technique, Stalking Specter
the following:
Text! Let all your former enemies tremble
as you stalk them from beyond the grave. If you’re in the Graceful Crane stance and
successfully Dodge an attack by 10 or more

© RLee 2014
6
points, you may choose to use a Petal-inflicting
technique on your opponent as a Reply. You
THE BOOK OF EARTH
cannot inflict both Petals and a Ripple (if you
are capable of doing so).
Marvels and Waves
Marvels and Waves that have been created
Black Lotus Pills
with Skills are best defended against (or
4 Secret: The Doctors of the Black Lotus Broken with) other narratively appropriate
Society are feared for a reason. Their Skills. Using a combat statistic in place of a
Unstained Lotus Mastery and their Skill levies a base -10 penalty to the result.
knowledge of the Black Lotus Pills has led The Sage should shift this penalty up or down
to surprising advances in the medical field. based on the way the narrative is framed.
You learn the Blood-Spotted Lotus secret,
which allows you to use Unstained Lotus Similarly, Marvels and Waves that have
Mastery techniques that inflict Petals on been created with combat statistics (such
your opponent when you make Doctor’s as Heart-Cutting Strike or a Cover Ground
Quick Work attacks. wave) are best defended against (or Broken
+4: Your mastery is unparalleled. The with) the relevant combat statistic. Using
Wulin shudder at the sound of your a Skill in place of a combat statistic levies
name, you nefarious doctor. The Doctor’s a base -10 penalty to the result. The Sage
Quick Work can now make use of should shift this penalty up or down based on
techniques that use and expend petals, the way the narrative is framed.
such as Lotus Seeds Lotus.

Combat Statistics
Blade Dogs
Toughness
Blade Dog Kung Fu
The Toughness statistic does not require
As a clarification, a player cannot purchase
the use of Chi Aura.
more than 5 points of their Techniques. As
a further clarification, these Techniques Energy Attacks
provide cultivation as if they were Energy Attacks are explicitly Minor
normally spent destiny (so 1 Entanglement Actions. You may perform as many Energy
buys 1 Technique, and that provides a Attacks as you have techniques and sets
rank 2 Internal Technique that provides 2 of dice. Team Li Si’s rationale is that this
Cultivation). provides more use for extra sets beyond
The Sword Bastard the usual Marvels and it provides a use for
the level 1, +5 Energy Attack techniques.
The Devil-Saint Apotheosis costs 5
Entanglement, not 10. The Burn effect acts like a Freeze effect,
but provides an Action Penalty instead
Baneful Humans do not gain a -5 discount
of a Breath Penalty as it dries up the
towards the Devil-Saint Apotheosis.
opponent’s River.
Everyone who does not possess the Baneful
Human loresheet increases the cost of this Energy Attacks are not Physical Attacks,
technique by +5. but they can Take Out an opponent.

7
© RLee 2014
cannot automatically be extended into
THE BOOK OF METAL another zone, and they cannot flood a die
to attack opponents farther away.
Weapons
This means that if, for whatever reason,
Spears (qiang)
a character is without their weapon,
You may also use the Spear’s defensive they are always better off attempting to
Flooding ability while you make a Dodge, improvise a weapon that works with their
allowing you to dance out of an opponent’s external style, since at least then they
reach, keeping them at bay with your can potentially make use of the weapon’s
Spear. special abilities, if not its stat bonuses. (But
Improper and Improvised Weapons see the Player’s Guide section on Shaping
Waves for examples of how a character
As a clarification, a character is not limited
might try to improvise effects that aren’t
in the use of their external kung fu style
compatible with their style’s weapons.)
by the kind of weapon they’re wielding. If
a character is wielding the ‘wrong’ type of Special Weapons and Armor may be
weapon for their style, they can employ purchased with Entanglement, not just
all the techniques of that style and benefit normal Destiny, so long as it makes sense-
from all of its statistics, but they do not it’s very likely your society may provide
gain stat bonuses from the weapon nor you with a Special Weapon, but why would
use its special abilities. For example, if a the Falling Leaves Society provide you
character is using a Ranged Weapon while with a sickle and chain?
in Eight Legends style, the +5 Strike bonus Additional, non-Special Weapons may be
from the weapon does not apply, the attack purchased for 1 Entanglement or Destiny.

8
External Kung Fu Twin Tiger-Subduing Talons

Buying a new External kung fu style now only As a clarification, this technique acts as if it
costs 7 destiny. were a normal physical attack that results
in a Passion. It adds Damage and subtracts
Toughness, and Armor provides additional
Destiny Cloud Fist defense.

Guarding the Sun and the Moon


As a clarification, this technique’s penalty
Great Ultimate Dragon Style
also applies to anyone attempting to Great Ultimate Dragon Style, while flavorful
Analyze your Destiny Cloud Fist kung fu. and evocative, is widely considered to be
unplayable by the Wulin community. We have
provided our own homebrew redesign of the
Divine Pattern Long Strokes
style’s techniques in Chapter 5: Sage’s Guide
Divine Iron Web under Houseruling [pg 149] in an effort to
As a clarification, this technique can only make it playable.
be used to stop people from Covering
Ground into and out of the zone. It does
not protect you or others from Knockback Murderous Shadows
marvels. Void Nature
Sweeping To All Sides Replace the effects of this technique with
Replace the effects of this technique with the following:
the following: Opponents who would normally get bonuses
Opponents who would normally get bonuses against you for having a higher initiative must
against you for having a higher initiative must exceed your initiative result by 15 or they are
exceed your initiative result by 15 or they are denied those bonuses against you.
denied those bonuses against you.
Ravenous Wings
Graceful Crane Style Heaven Darkened By Wings
Patient Crane This technique provides a -10 penalty to
Replace the effects of this technique with an opponent’s attempts to recover from
the following: Disrupts or Disorients not a -5.

Opponents who would normally get bonuses


against you for having a higher initiative must Storm God’s Fury
exceed your initiative result by 10 or they are Thunderclap
denied those bonuses against you.
As a clarification, this technique levies a -5
penalty to an opponent’s Speed.

9
Internal Kung Fu Elusive Desert Being

Any technique that provides a bonus to Your opponent can no longer negate this
Marvels only provides that bonus to a single technique’s bonus to your Dodge with their
Marvel, no matter how many Marvels are made attack roll. This negates the need to Boost
on an attack, unless the technique is explicitly this technique.
stated to have a Round-Long duration. Nine-Fire Seal
Similarly, any technique that provides a bonus Replace the effects of this technique with
to defense against Marvels only provides that the following:
bonus to a single Marvel defense.
Round-long duration.
Your normal attack may inflame an existing
Burn condition instead of an Injury Condition.
Boundless Prosperity Manual This attack does not ignore Armor or Toughness,
Five Elements Supreme Combination but it does apply your normal Damage bonuses
This technique and its boostable effect from other kung fu and your weapon.
must be activated while rolling Initiative. You have a +10 bonus to a single Rippling Roll
made to inflict a Burn effect.
Fire Sutra Aura of the Qilin
Fusing Flames Replace the effects of this technique with
Replace the effects of this technique with the following:
the following: Round-long duration.
Round-long duration. You have a +30 bonus to your Chi Aura
You have a +10 bonus to your Chi Aura when when rolling to protect against Burn or
rolling to protect against Burn damage. This Freeze damage.
may also provide limited protection against the You have a +10 bonus to any Burn effect you make.
environmental complications of fire made by
Prayer of Cosmic Rebirth
Shaping Waves (including secondary effects such
as smoke inhalation) at the Sage’s discretion. Replace the effects of this technique with
the following:
If one or more fighters other than you within
your zone use any points of Fire Chi or you You can use the Burn effect as a Minor Action
use this technique to defend against any kind on your attack with a +25 bonus. If it forces
of Burn effect (including from environmental an immediate Rippling roll, the roll receives a
complications), you regain one additional point +15 bonus.
of normal Chi at the end of this round. You can If the Burn effect of this attack hits, the target
gain only a single point this way, regardless of must spend 2 Chi per die of Chi Aura purchased
the quantity or quality of the flame. to defend against Burn damage for the rest of
the fight.

10
Fox Spirit Song One-Tail-Amongst-Nine Dance

Hidden Teeth As a clarification, as per stacking rules an


opponent can only suffer a single extra
As a clarification, this replaces one of your
Ripple from the effects of this attack per
External kung fu combat statistics, and
round, no matter how many components
you may add your Weapon bonus to that
of the attack are augmented by this
for further bonuses. Since this can vastly
technique and hit.
improve a style’s combat statistics it counts
as a bonus from Internal kung fu for the
purposes of stacking rules. Techniques Heaven’s Lightning
that boost your Skills (such as Clarity in Dragon Chi
Openness) can explicitly stack with this Dragon Chi’s enhancement to Focus on
technique. Breath may improve the regeneration of
Mirthful Fox Plays With Her Shadow either Earth Chi or Normal Chi, not both.
This technique only benefits the attacker’s The player must decide which is improved
primary attack, and not any other at the beginning of the round.
component of the attack roll such as
Energy Attacks or marvels. A character Ice Sutra
may pay to use this technique again for a Devastation of Black Ice
Secondary Strike.
As a clarification, as per stacking rules an
Dispersing Like Songs opponent can only suffer a single extra
As a balancing measure, this technique Ripple from the effects of this attack per
allows you to see the defense’s roll before round, no matter how many components
you make your own roll. The order of the attack are augmented by this
of the turn is changed as follows: The technique and hit.
defender rolls their defense, the attacker
rolls their offense, the attacker makes Iron Body Skill
their declarations, and the defender
Black Tigers Hunting
makes their declarations. This is to avoid
making the defender choose between two This technique provides a +5 bonus to
terrible decisions: a mediocre, chi-saving Disrupt or Disorient your target, not a +10.
defense or blowing far too much chi on an
opponent who does nothing else with their
attack. With this modification the attacker
still knows if the defender had a mediocre
roll and reduces some of the risk of using
more expensive techniques.

11
Jade Spirit Sword playable and useful. We have provided
our own homebrew version of the style’s
Sword Heaven
techniques in Chapter 5: Sage’s Guide
This technique explicitly also allows you under House Rules [pg 150] in an effort
access to the Paired weapon type if you to make it more enjoyable.
possess the Sword-Heart Skill.
Snake Hiding in Grass
Removing Concepts
If you are acting in accordance with a
Passion or Inspiration Hyperactivity, your All-Seeing Eye of God
attack still inflicts one Ripple if it misses by As a clarification, this replaces one of your
9 points or less. External kung fu combat statistics, and
Soaring Phoenix you may add your Weapon bonus to that
for further bonuses. Since this can vastly
As a clarification, this technique’s secondary
improve a style’s combat statistics it counts
effect that allows a Reply only works for a
as a bonus from Internal kung fu for the
Block-based defense.
purposes of stacking rules. Techniques
Iron Heart Clarity that boost your Skills (such as Calm Heart
Replace the effects of this technique with the Skill or Clarity in Openness) can explicitly
following: stack with this technique.

Use this technique after one of your attacks Continuation of Motion


is blocked or you block an attack; it doesn’t As a clarification, this replaces one of your
matter whether the block is successful or not. External kung fu combat statistics, and
You immediately learn one Chi Condition that you may add your Weapon bonus to that
your opponent possesses. This only reveals for further bonuses. Since this can vastly
a pre-existing Chi Condition; it does not improve a style’s combat statistics it counts
Discover a new one. as a bonus from Internal kung fu for the
If the opponent possesses multiple Chi purposes of stacking rules. Techniques
Conditions, the Sage will determine which that boost your Skills (such as Calm Heart
Condition is revealed. In general, higher Skill or Clarity in Openness) can explicitly
severity conditions are revealed before those stack with this technique.
with lower severity, hyperactivities before
weaknesses, and action and breath bonuses
and penalties before other types.
Sword-Mindset
Sword-Mindset is widely considered to
be lackluster for a Tier Five technique
by the Wulin community, but it is still

12
Thousand Venoms Secret Arts
Miasma of Long Suffering Secret Arts list default conditions: to reiterate,
Infected Chi no longer heals naturally. It as per page 284 of the core book, a Secret Art’s
must be either spent or expelled. default conditions are just suggestions.

Power-Dissolving Radiance A successful Recovery roll does NOT allow you


If this technique is applied to an opponent, to make an immediate second Recovery roll,
its effects last for the duration of the and the initial failed Resistance roll counts as
round. This makes this technique particu- a Recovery roll for the purposes of triggering
larly effective for pack hunters. the condition’s Interval. The full Interval of the
condition must pass before another roll may be
Unstained Lotus Mastery made, including rolls made for conditions with
a Duration greater than one. This functionally
Petals
means a Major condition with Recovery
Petals now heal at a rate of 1 per day. 10, Duration 3, Interval 1 Day will take a
Doctors may speed up this rate with a minimum of 3 days to naturally soothe to
successful Memorable (40) Medical check Minor, and another 3 days to reach Trivial, and
to 2 per day. then finally 3 days to soothe away to nothing.
Lotus Breaks the Tiger
Other Secret Artists may of course speed this
This technique persists after combat. If
up, bypassing Duration entirely. The lone
this technique is triggered outside of
exception to this is the Doctor’s Arts and Injury
combat, it adds 2 Petals and makes a
Conditions: they do not bypass the increased
Rippling Roll based on Petals instead.
Duration of an Injury Condition from
This technique counts as a Medical
techniques such as Iron Buddha’s Disapproval.
condition with Duration 1, Interval 1
They simply make it easier to recover from this
Day with a Recovery equal to the Strike
grievous injury.
that inflicted it.
This is to make the Secret Arts (especially
conditions levied by End of Battle Rippling Rolls)
more effective and to avoid cases where a Major
Injury Condition could be cured within a day-
Formless Techniques something not in line with wuxia.

Formless Techniques get a cost reduction.


A player may choose to set the Recovery of a
Formless Techniques provide a +5 bonus to
Condition created through an End of Battle
a Combat Statistic for 1 Chi, not 2. They
Rippling Roll at 30 for a Trivial condition or 40
provide a +10 bonus for 3 Chi, not 4.
for Minor and Major conditions in lieu of the
original Rippling Roll result.

13
Paired Condition Technique does not Warriors
have its own table of difficulties, durations,
As a clarification, a Combat Approach is
and intervals. Instead it acts like the
nothing more than an extremely accessible
relevant Archetype’s Discovery, using the
Condition that is easily triggered in combat.
same mechanics and tables, but using the
Archetype’s Manipulation skill instead of
Discovery skill.
Courtiers
Weakness Entanglement Conditions do not Courtiers do not need to factor in Virtues or
grant a character Entanglement. Instead preexisting Conditions when spotting Inspira-
they reduce the amount of Entanglement a tion Discoveries. The Sage should feel free to
character gains from their next Deed or basic alter the difficulties freeform as needed instead
Entanglement distribution depending on the of specifically calculating it out.
severity of the condition.
Wisdom Tool
As a clarification, this Tool requires a prior
Doctors Rippling Roll to access. It is explicitly
As a clarification, Doctors do not naturally stackable with the Truth As Weapon
Discover Paired Conditions. Discovering a technique; Wisdom Tool is a Tool Bonus
Condition creates either a Hyperactivity or a and Truth As Weapon is a Secret Arts
Weakness, not both. bonus. The Wisdom Tool can be used
without spending Chi, in which case it
As a clarification, the Manual bonus on pg grants a +0 Damage bonus.
235 is considered part of a Loresheet for the Proper Forms of Conflict
purposes of spending Entanglement.
As a clarification, this technique bases its
The Fortune 3 of a Quality manual should be a attack as a Flood+Inspire action- basing
Treasure 2. the initial result on the Flooded dice.

River Flows Upstream Method


As a clarification, this technique only
improves the Poison Rippling Roll, not
the ‘strike’ bonus of the Poison- which
by default is a +0 bonus. See Chapter 4:
Player’s Guide under The Players Guide to
The beginning of
Shaping Waves [pg 110] for ideas on how wisdom is to call
to boost that bonus. things by their
proper name.
— Confucius

14
© RLee 2014
Scholars Priest Secret Arts couldn’t be simply shut down
externally by the Courtier Secret Arts.
As a clarification, the I Ching bonuses on pg
257 are considered part of a Loresheet for the For similar reasons, Priests may no longer
purposes of spending Entanglement. begin with the Story of the Self. They must
begin with the Story of Fortune.
The Fortune 2 of an extraordinary copy of the
I Ching should be a Treasure 3. Rising Flame Intercession

These changes are overridden if you decide to To clarify, this technique requires a Minor Wu
use the Additional Scholar’s Arts in Chapter 3: Wei Minor Action at Trivial difficulty (10) on
Additional Homebrewed Material, pg 89. the character’s Initiative.

Sheltering Water Intercession


Priests This technique is a Wave, not a Minor Action.
Curses and Influences may be influenced An opponent may temporarily resist the effects
and rationalized by Passions and Inspirations of this technique by making a skill-based
(much like how it is possible to do so with Minor Action on their Attack roll, not their
the Doctor’s Arts- “Your anger is a sign of a Initiative. The default skill for making this
diseased liver!”) or explicitly created from resistance roll is Awareness, but it may also be
them (via Internal-External Technique) but any other skill that you can justify; if this isn’t
are considered to be completely separate narratively appropriate, the Sage may penalize
mechanically. This means it is no longer viable this accordingly.
to use the Courtier’s Arts to soothe someone’s
Waning Metal Protection Spell
Passion away, thus canceling a Curse. When
Curses and Influences are placed upon a This technique is a Wave, not a Minor
character, they take on a life of their own. This Action. It lasts for a Duration equal to the
hotfix was explicitly produced to ensure that character’s Rank.

15
THE BOOK OF WATER Lesser Legends
Lesser Legends are given the Toughness
Legendary Weapons statistic. Lesser Legends suffer an additional
Ripple for every 10 points of Damage they
As a clarification, Legendary Weapons may
suffer over their Toughness. They also reduce
also add to Footwork and Toughness if it is
Ripples by 1 for every 10 Toughness they
appropriate.
possess over their opponent’s Damage. They
can never use their Toughness to reduce the
Transcendent Techniques number of Ripples they suffer from an attack
to 0.
Eyes of the Fiery Raptor
The Sacrifice techniques of Eyes of the Sages should feel free to give Lesser Legends
Fiery Raptor grant a +15 bonus instead heavier armor. Medium and Heavy armor
of a +10. We felt that the listed bonus grant a Lesser Legend extra ripples: 1 for
did not accurately portray the in-universe Medium and 2 for Heavy. However, they still
awesomeness of the Eyes of the Fiery suffer the Footwork and Skill penalties from
Raptor. their equipment.
Thousand Phoenix
Additionally, Lesser Legends may be affected
The Chi granted from Regrowth
by Conditions gained through out of combat
From Nothingness can be regenerated
Secret Arts actions. Lesser Legends usually
mid-combat and adds to your Chi
possess a single Condition of Minor severity or
threshold.
lower, though it is possible for them to possess
Pillar of Heaven a Major condition (such as a Warrior with the
Replace the text of Infinite Xia with the Unassailable Battle Saint Technique). This
following: hotfix has been implemented because many
important characters in a Wulin game may not
Once per scene, you may use 1 Chivalrous
necessarily be xia- like a canny government
Joss to fill your entire River with 9s.
official or the impressionable son of a rival.
Allowing the Secret Arts to affect Lesser
Legends gives Secret Arts more bite.

Lesser Legends also may possess and use Joss,


but may only use it outside of combat. They
do not start with Joss and only gain it through
Interesting Times or Deeds.

16
HOMEBREWED MATERIAL

The Book There are two schools of Asura Buddhism, the


of Fire Young Bodhisattva and the Grinning Naraka
schools. The Young Bodhisattva school teaches
that their current incarnation as a xia is proof
ASURA BUDDHISM that they have accrued almost enough good
karma to reach Nirvana. They believe that their
Destiny Cost: 3 current life is their just reward before leaving
the wheel of Samsara. As such, they intend to
The Buddha began life as a prince in a far live a life of freedom and happiness while free
away land. of the confines of bad karma. This immunity
Sheltered away from the world, he lived a live to bad karma allows them to reach unheard
of indolence and pleasure. of levels of depravity, all the better to provide
Even the Buddha once drank fine wine and opportunities for others to gain good karma.
loved beautiful women.
The Grinning Naraka school teaches that being
Can any of us say we are better than he?
a xia is proof that they will not reach Nirvana
The Naraka whisper that his enlightenment
anytime in the next couple of incarnations.
came from seeing others suffer.
A xia is, by their very nature, too tied to the
What suffering is the Buddha worth?
world to transcend it! It would be far better to
The Little Forest Sect has had its share of be born a simple monk without cultivated chi.
heretics, but they are often tolerated; they are Because they are so tied to the world they fall
to be pitied, nothing else. Their heretical views into despair, and in their despair they lose hope.
only harm themselves, after all. Of course, When all hope is lost, the student of Grinning
there is an exception: the fragmented, tiny cult Naraka Asura Buddhism finds hope in balance:
of Asura Buddhists. Abbot White Cloud grows they are doomed to accrue bad karma anyway,
terribly angry at even the hint of a mention of but they can at least lessen this by showing
their name, loudly proclaiming their heresy others the way to proper Enlightenment. They
as “a fancy philosophical excuse”. Asura come to the same conclusion as the Young
Buddhists naturally gravitate towards the ranks Bodhisattva school: that their depravity may
of the Black Lotus Society, with the most famous help others become truly noble.
of them all perhaps being the Black Storm
Asura Buddhists are willing to do great evil to
Buddha Hei Mei! Some also find their way to
spur others to good, which ultimately warps
the Blade Dogs, despite the Sword Bastard's
and twists their Chi. They are therefore the
derision of their beliefs; this only encourages
most dangerous of xia: men or women who
them, for some could argue that the Sword
are quite capable of ruining entire lives in the
Bastard's nihilism is an imperfect understanding
pursuit of evil for the sake of provoking good.
of the truth of Nirvana.

17
gained (or alternatively the enlightenment they
cannot achieve, depending on the school). In
A madman is running many ways Purposeful Depravity occupies a
middle ground between Individualism and
towards the east, the Ruthlessness: you do terrible things for your
man who chases after own wellbeing, but not necessarily at someone
him also running else's direct expense. You gain a Deed of
Depravity whenever you torture a person to help
towards the east. them realize Enlightenment, when you throw a
They are similar in fancy dinner party to teach the starving peasantry

running towards the The Truth of Suffering, or when you provide


an opponent the chance to improve their own
east, but different in karma by resisting your work.
why they run towards
Corrupt Chi gained through Purposeful
the east. Depravity usually ends up manifesting as
— Hui Su a behavioral chi deviation. It is also not
uncommon for Asura Buddhists to gain
mutations that make them appear demonic,
Purposeful Depravity including bright red or blue skin, huge fangs,
or wide, bulging eyes.
Once achieved, this Corrupt Virtue works
alongside the others- you can perform Deeds 5 Destiny: You subscribe to the philos-
of it, but the achieved Entanglement works a ophy of Asura Buddhism; Nirvana is either
little differently. One point of Entanglement close at hand or too far away! You gain-
Destiny from every Deed of Depravity will go and can gain Deeds in- the Purposeful
towards cultivation of Corrupt Chi, modeling Depravity Virtue. Your Depravity starts out
how your obscene acts drag you further to with a value of 1, and can be raised like
your final apotheosis. any other Virtue.

The maximum number of Corrupt cultivation 1-5 Status: Your Deeds bring you to the
Destiny that you can earn during a Story attention of the Wulin; the Banes almost
equals your value in the Depravity Virtue. certainly see you as a powerful asset, while
the Heaven Hunters will likely come and
Someone with Purposeful Depravity act in seek you.
many ways the opposite of a proper Buddhist, 1+ Treasure: Your Deeds of Depravity
preaching a life of hedonism and the abuse of mean that you rarely (if ever) find your
power... though killing is often frowned upon. needs wanting. You are surrounded
Instead the Asura Buddhist prefers to use their by concubines, riches, and anything a
lifestyle as a teaching tool, spurring other people mortal can ever ask for. There's very little
towards the enlightenment they have already chance that you will ever succumb to the

18
traditional xia tendency to lose all your
creature comforts.
SWORD HELL
5 Destiny: You belong to the Young
The Heaven Sword Alliance's headquarters is
Bodhisattva school of Asura Buddhism.
justly famous for its beautiful Sword Heaven.
You are surely going to reach Nirvana
There, the blades of its finest heroes hang in the
upon your death! If you gain any points
domed chamber, sparkling like a thousand stars.
of Enlightened Cultivation from any
There have been many pilgrims to this chamber,
source, you may immediately convert it
all of them convinced this was truly the greatest
to Corrupt Cultivation.
locus of sword-power in Shen Zhou. They have
5 Destiny: You belong to the Grinning all been deceived.
Naraka school of Asura Buddhism. Since
you are doomed to fall to Hell, it is your Sword Heaven is the capstone, the dam, the seal
destiny to teach others how to avoid this on the tomb of something worse. A sprawling
fate! Your first point of Corrupt Chi only mass of tunnels burrows down into the
requires 5 points of Corrupt Cultivation. mountain, dotted with dank chambers only big
If you already have a point of Corrupt Chi, enough for one or two men at most. Skeletons
your next point requires 5 less points of of black jade shot through with blood-red ruby
Corrupt Cultivation. lay in these chambers, clutching at the bars of
2 Victory: Gracious in defeat, you inspire their jail even in death. Some even say that
virtue in your opponents! After losing these unfortunate inmates can still speak. But
to an enemy, you can forego the Ripple that is but the pathway to the tomb.
roll and instead pay this cost to choose to
cause a Major Inspiration aimed towards a Sword Hell is a bowl cut into the very bowels
proper chivalrous Virtue set- maybe even of the mountain, lined with the detritus of a
Buddhist Piety, if everyone agrees it would thousand broken evil weapons. Here one can
be appropriate. find the Thousand Hell Blade, unbreakable,
still whispering and hoping for meaningless
10 Treasure: There are very few Asura
chaos. Further on one might find the Starving
Buddhist weapons, but the few that do
Tiger King's axe, Bloody Howler, waiting to be
exist are malevolent items that would love
picked up and once again refilled. The tattered,
to fall into an Asura Buddhist's hands. If
blood-soaked banner that was once mounted on
you have at least 1 point of the Purposeful
the Iron Shadow Warlord's spear lays under lead
Depravity Virtue, you may find an evil
glass, all but forgotten- but in its day it was said
Legendary Weapon such as the Clawed
to be the dark brother to the Warlord's armor. A
Heart Sutra.
piece of the Demon God's armor lies there, lying
• +3: This is a Special Weapon. in a pile of scrap. And at the center of it all is
the banal wooden sword Cruel Calmness, bane
of the Heaven Sword Alliance, lying openly on a
pillar of white marble. Even just standing in the
chamber is enough to turn a xia's chi corrupt.

19
It was a gamble, of course. The long-dead The Blades of Sword Hell
Sword Spirit who first carved out Sword Hell
1+ Fortune: Whether through your skills,
knew that the concentration of such evil
observation, or deeds, you have been
would be a problem in the long run. But he
given information about Sword Hell. This
consulted some of the greatest minds within
might include the names and histories
the Wulin, and found that the Ocean Unbound
of weapons found there, the nature of its
Monastery's approach would not work with so
geomantic curse, or some other aspect of
many evil weapons. There were not enough
its history.
monasteries in the world! Too many evil
weapons had arisen. And so began Sword Hell, 5 Fortune: You have been considered
hidden far underneath its counterbalance of trustworthy enough by the Sword Spirit
Sword Heaven, a necessary pit of evil. When or one of the Seven Heavenly Blades to
questioned, the Sword Spirit remarked that it see Sword Hell! Unfortunately for you,
was better to keep all the ink in its stone bowl this must come at a price: at least a week
than to fling it all over the desk. of meditation and spiritual cleansing to
counteract the foul geomancy. You gain
Nowadays Sword Hell is almost unknown. a Minor Paired Chi Condition that may
Only eight people know of its existence and not be inflamed and comes into effect
history: the current Sword Spirit and his Seven whenever you have gone through the
Heavenly Blades. But whispers abound. Great required period of spiritual cleansing: a
evil weapons disappear and cannot be found. hyperactivity that grants you an Entangle-
Heroes of the Heaven Sword Alliance are often ment bonus whenever in Sword Hell, and a
the ones to defeat their wielders. Already the special weakness that reduces your Corrupt
Vile Rain Cult has sent its greatest spies to cultivation by 1 whenever in Sword Hell.
infiltrate the Alliance. The Blade Dogs thirst at • +5: You have been named a Holy
the thought of such power, ripe for the taking, Guardian of Sword Hell! You may easily
and Sword Bastard has set his eyes on Cruel pass in and out of Sword Hell without
Calmness: what a blow to the Wulin that would any oversight by anyone but the Sword
be, to besiege the Heaven Peaks and pillage Spirit and the Seven Heavenly Blades.
Heaven and Hell! By keeping yourself properly cleansed at
all times and by meditating on the dao
1+ Involvement: Your story will be tied
of the blade while on duty, your Minor
to the terrible catacombs of Sword Hell.
Paired Chi Condition has been inflamed
Perhaps you have returned a weapon of a
to Major! Instead of granting an
fallen foe to be interred in the prison, or you
entanglement bonus whenever in Sword
plan to plunder it for your own personal
Hell, you gain a special Cultivation
gain. Maybe you are a great priest, seeking
bonus that provides you with a point of
to exorcise one of the weapons... or maybe
Enlightened chi cultivation; you may
it is your fate to guard them!
earn an additional point whenever you
perform a Deed of Honor or Righteous-

20
ness keyed to protecting Sword Hell. or Malicious. Many people think they can
The associated weakness now completely tame such a weapon or use it for the power
immunizes you from Sword Hell's of good, and they are fools.
corrupt effects. • +5: You poor, pitiful creature. Do
• -2: You are already a member of the you know what you have stolen? The
Seven Heavenly Blades. weapon is one of the most evil in
10 Treasure: You have managed to steal Sword Hell, and threatens to turn you
one of the blades of Sword Hell, and tied into a monster. The Minor Corrupt
your destiny to its own! Unfortunately, cultivation hyperactivity is inflamed
you may still have to fight your way out to Major. Instead of requiring you
past the cells... good thing you have your to perform a Deed with the help of
new dark ally. the cursed blade, you instead gain a
point of Corrupt Chi cultivation every
• +3: This is a Special Weapon.
session you simply wield the weapon!
5 Secret: The weapon is significantly
10 Victory: Somehow, you have
evil beyond its Fate... simply holding it
managed to evade the Heaven Sword
can grant you corrupt Chi! You gain a
Alliance's greatest heroes and guards
minor Corrupt cultivation hyperactivity.
and slipped into Sword Hell either
This grants you a single point of Corrupt
undetected or unopposed! All of its
Chi cultivation every session your
fabled weapons are open to you, as well
weapon significantly contributes to the
as its unique corrupt geomancy!
accomplishment of any Deed, Chivalrous

© RLee 2014

21
The Dark Geomancy of increased by 10. The Recovery of that
Sword Hell condition is increased by 10 and the
Duration is 3.
The barely contained evil of the blades of
Sword Hell twists and warps the geomancy 3 Secret: You learn the dark art of Sword
of the mountain, contained only by the pure Prayer from the unique geomancy, which
swords of Sword Heaven. So many legendary can be used as a Tool for the Secret Art of
weapons thirsting for evil can likewise warp Daoist Magic! It teaches that all things
anyone unprepared for their influence. Still, may be made complete with the cut of a
some hunger to bask in its evil, and many of blade, and so you make your curses and
the priests of the Vile Rain Cult believe it could influences complete with a cut of yours.
teach them all manner of dark secrets... The Limitation of this Art is that it must
include self-harm: your own blood. Its
Mechanically, this is a Trivial Curse that affects modifier is +0 to +10: you may inflict a
anyone who enters Sword Hell: a hyperactivity Ripple on yourself for a +0 tool bonus. A
that could grant Corrupt cultivation. Charac- self-inflicted Trivial wound grants yourself a
ters that stay in the chamber for longer than an +5 bonus, and a self-inflicted Minor wound
hour must make a reflexive Wu Wei roll at Hard grants you a +10 bonus. Anything more
difficulty (30)- if they fail the curse inflames to than that disturbs your chi flows too much
Minor severity and they gain their first point of to work properly.
Corrupt chi cultivation; if they succeed they are 5 Technique: You learn a variation of
inured to its effects for another hour. Foolishly Geomantic Formation- this one keyed
staying in the chamber for a cumulative day- it towards Corruption! This works similarly
doesn’t need to be all at once!- increases this to to Geomantic Formation- Water, but harms
Major severity if the character fails a reflexive an opponent for moving out of it. A success
Wu Wei roll at Fantastic difficulty (60); success inflicts a ripple on anyone leaving the
puts it off for another cumulative day. At this formation; a critical success inflicts a ripple
point, the character gains up to 3 points of plus a rippling roll. Rippling rolls inflicted
Corrupt Chi cultivation every full day they in this manner have a damage bonus of
spend in Sword Hell. Leaving Sword Hell +0 and inflict Curses or Influences like a
does not Soothe this condition; it may only Priest's Quick Work attack.
be soothed by a talented Priest or by avoiding
10+ Victory: You have researched the
Sword Hell long enough to recover. These Chi
dark geomancy of Sword Hell and have
Conditions all have Duration 1, Interval 1 Story;
found a solution to counteracting its evil!
Moderate (20) difficulty to recover from Trivial
But like so many things, this solution is
intensity, Memorable (40) difficulty to recover
a double-edged sword. You are in the
from Minor intensity, and Legendary (80)
unique position: you may begin the
difficulty to recover from Major intensity.
work necessary to heal the dark chamber,
or perhaps you might twist your own
5 Fortune: You are particularly susceptible
exorcism, intensifying it!
to the evil of Sword Hell! The difficulty
to avoid inflaming Sword Hell's curse is

22
THE RIVER MARSHALS created a novel form of kung fu that allowed
them to fight underwater as easily as on land.
An alliance was formed, with the constables
Destiny Cost: 3 and fishermen combining their knowledge to
produce a martial discipline uniquely adapted
Concept: Righteous Defenders of the to their aquatic environment. Within two
Waterways years, the rebellious former governor’s head
had been presented to the Emperor and rule of
Faultlessly loyal to the Emperor, the River law had been re-established! Rather than rest
Marshals patrol Shen Zhou’s waterways, on their laurels, Wei Ding and his comrades
defending the common folk from the petitioned the imperial court to expand
predations of bandits and pirates with their their mandate: soon, he and his “Imperial
trusted sword-brothers at their back. Cormorants,” as they came to be called, were
patrolling waterways across Shen Zhou!
Virtues: Zhong (Loyalty), Xin (Honor), Yi
(Righteousness) With their distinctive red neckcloths and
black bicorn hats, the River Marshals
Some seventy years back, the rocky province have become a familiar sight on Shen
of Yuqi had collapsed into near-anarchy. It Zhou’s rivers, their great lodges on the
had chewed through four governors in four banks of the Yangtze and Yellow Rivers lit
years: the first had been murdered, the second throughout the night by a blaze of lanterns.
so frightened by his brief tenure that he The Cormorants, despite their Imperial
resigned from the civil service entirely. The backing, have not the reach or the numbers
third turned bandit lord, and the fourth was of the Eastern Condors, even within the
kidnapped and held for ransom! The situation arena of river traffic, although they will not
was dire. A constable of some fame named hear it said that their kung fu is inferior:
Canwo Sheng, called “Wei Ding” or “Lonely nevertheless, they manage to maintain
Dwarf” – ironically, as he was neither - was offices in most major port cities along Shen
dispatched, along with several of his lovers and Zhou’s large rivers, and outposts every
most trusted men (not infrequently the same fifty li or so in less settled regions. They
people), to restore order and imperial rule to observe bandit movements, serve as guides
the province. Yuqi had always been a problem through treacherous regions, protect lawful
area: countless tributaries of the Yangtze traced travelers, apprehend fugitives attempting to
torturous paths between high ridges, and flee by river, conduct sting operations, and
the region was stuffed to the gills with box mount full-scale assaults on pirate fortresses
canyons, tall reeds, and hidden caves. It was a whenever practical, working closely with
veritable paradise for bandits and river pirates. the Liquid Metal Delegates, ordinary law
enforcement, and the Imperial military as the
The constables initially met with little success situation warrants.
in their efforts, until a chance encounter
with a family of cormorant fishers who had

23
Their effectiveness has won them no love as the Imperial Army or the Liquid Metal
among the heterodox factions. The Black Delegates, or a criminal organization such
Lotus Society, for example, finds the Marshals’ as the Black Lotus or the Southern Dragon
raids on their floating casinos and brothels Pirates at a -2 Destiny discount.
tremendously irritating; though the details 5 Disadvantage: Marked Man.
vary, the total destruction of the Imperial Sometimes, the River Marshals make
Cormorants has been a consistent element of powerful enemies. You've had one
the Black Lotus Society’s ever-evolving master of those times. Maybe you arrested
plan for decades. As the Southern Dragon King a crime boss during her anniversary
attempts to extend the reach of his pirate army dinner with her husband. Maybe you're
throughout Shen Zhou, the River Marshals putting an unacceptable dent in the
have been on the front lines of the battle Black Lotus' opium shipping. Maybe
against him almost as much as the Imperial you stopped taking bribes. Whatever
Navy has been. The legendary xia White Shark, the reason, you're a dead man walking.
thought by many to be the mightiest warrior Whatever powerful underworld figure or
of the Southern Dragon Pirates' Aquatic Corps, organization you've managed to offend
was recently captured by a band of River or threaten, they're gunning for you hard
Marshals just outside the city of Red Paper, - you, and anyone who's ever helped
and executed shortly thereafter. The Dragon you. You gain 1 Destiny whenever this
King's rage when the news reached him was vendetta causes you trouble - whether
profound. Among the Southern Dragons, a by being unable to walk the streets
dead Cormorant will bring his or her murderer for fear of assassins, or the loss of a
as much face as killing a dozen lesser xia. friend or loved one, or all of your usual
Secrets of Destiny: informants suddenly clamming up. As
The River Marshals usual, this is free if it is your first or
second Disadvantage.
2+ Status: You are an Imperial Cormorant!
In your signature black-and-brown robes By the same token, criminal characters
(designed to mimic the unassuming may take a Disadvantage called Most
plumage of the bird from which your order Wanted to represent the River Marshals
takes its name), you wander the waterways or another Chivalrous faction's extreme
of Shen Zhou, fighting unrighteousness interest in apprehending them, with
wherever you find it! You and your sworn similar gameplay effects.
comrades will find welcome among the 2+ Fortune: While not a member of the
common people, but have surely earned Marshals yourself, you have earned their
the enmity of pirates and lawbreakers. trust and respect! You are doubtless a great
0 Bonus: You may choose a Survival Skill defender of righteousness, to have found
Specialty: Navigation or a Hardiness Skill such favor with them. Once per Story,
Specialty: Holding Your Breath for free. you may call upon their aid – the cost will
depend upon the magnitude of the favor
0 Bonus: You may buy any one Loresheet
and its impact on the story.
for another Imperial organization, such

24
1+ Involvement: You have committed character in the same Zone who is in either
some depredation that has earned you the stance and also knows this technique.
ire of the River Marshals! Perhaps you are 2 Technique: Thrashing River Dragon.
a true brigand, or perhaps there has been The bonus to Knockback Marvels that
a gross mix-up, or perhaps you were just would move an opponent into fully or
in the process of talking yourself out of partially submerged Zones from your
captivity and into the bandit chief’s good Thousand Streaming Rivers technique is
graces when the Marshals attacked his increased to +10.
camp! Whatever the case, you’re going to
2 Technique: Like the Yellow River gathers
have to do some fast talking, fast running,
the substance of Shen Zhou all along its
or fast fighting to get out of this one.
length, all foes who face you are swept
up by your Yellow River Gathers Silt
Secrets of Destiny: River technique! While in the Flying Red Silk
Marshal Kung Fu stance, all of your attacks count as Area
0 Bonus: As a member of the Imperial attacks versus groups of Minions.
Cormorants, you receive a one-time -2 2 Technique: You have mastered the
Destiny discount when buying Flying Red Cormorants Escape Arguing Fishermen
Silk or Flowing Universe as a secondary technique! The unskilled will only get
External style. in each other’s way when attempting to
3 Technique: You have internalized the confront such a master of soft power as
Fisherman’s Sutra! You may ignore any yourself. While in the Flowing Universe
action penalties or difficulties imposed stance, all of your attacks count as Area
by partial or total immersion in water, as attacks versus groups of Minions.
your lithe and powerful movements propel 2 Technique: Yielding Reed. You can use
you through the water as gracefully as the the Flowing Universe style with the Sword
fishing birds that give your sect its name! and Staff.
This does not make actions that would
normally be impossible while submerged
(lighting a fire, speaking intelligibly,
The Lone Marshal
writing with liquid ink) possible. Ordinarily, the River Marshals travel and
fight in groups: the wilds of Shen Zhou are
4 Technique: Flock Traps School. The
dangerous, and treachery waits around every
Imperial Cormorants’ strength is in their
corner. There is one Cormorant, however, who
bonds of brotherhood and their loyalty to
fights alone against the lawless river bandits.
the Emperor! It matters not how numerous
Clad all in black, the Lone Marshal is a figure
their foes, so long as they have faithful
of mystery and awe to his fellow Cormorants.
comrades at their side. While in either
His peerless martial excellence and unwavering
the Flying Red Silk or Flowing Universe
devotion to the pursuit of justice and defense
stance, your style Laughs At superior
of the innocent are matters of public record: so
numbers if there is at least one allied
too is his taciturn personality and preference

25
to work alone. Rumors abound of some tragic 3-5 Fortune: You have learned some secret
event in his past, the loss of a family or sworn about the Lone Marshal! Perhaps it is the
comrades, that has wounded his heart and reason for his solitary, wandering lifestyle:
led him to shun human companionship. He is it a tragic past, an esoteric cultivation
is not known to answer to any part of the regimen, or simple misanthropy? Or
Marshals’ command structure, nor confine his perhaps it is some remaining connection
wanderings to any particular region. No one he has to the wider world that will allow
is even sure if he collects a salary or not. He is you to locate or make contact with him…
welcome in all River Marshal lodges, though, or, with the proper application of leverage,
by virtue of his reputation and of the jet-and- to ensure his compliance.
mother-of-pearl-inlaid sword he bears at his 6 Victory: You have somehow prevailed
side, passed by Wei Ding himself to his first upon the Lone Marshal to take you as
successor when the aging constable retired to his student! This grants you access to his
grow old with his loved ones. unique variant of the River Marshals’ kung
fu, as well as all Bonuses and Techniques
from Secrets of Destiny: River Martials
Kung Fu.
0 Bonus: You gain a Minor Hyperactive
Chi Condition that encourages you to fight
a tireless and solitary battle against villains
who threaten the waterways of Shen Zhou
– most likely a Passion or an Inspiration
that offers Cultivation bonuses, but work
with your Sage to determine what is most
appropriate. This condition fades on its
own if you ever set aside or stray from your
lonely mission to live a normal human life.
• -2 or +3: You have betrayed the Lone
Marshal! Maybe you betrayed him
by turning bandit, scorning the rule
of law, or aiding in the oppression of
the common folk. The Hyperactive
Chi Condition granted by the previous
Bonus immediately fades and you
© RLee 2014

gain a Disadvantage: Hunted By the


Marshal. You gain a point of Destiny
any session you are hounded by the
River Marshals… but the Lone Marshal
is sure to take this personally, and he
is a powerful xia. Will you be able to

26
survive his righteous vengeance? If
this is your first or second disadvan-
THE IMPERIAL ARMY
tage, this refunds you 2 Entanglement
to be spent towards some unsavory Destiny Cost: 3
element of the Jiang Hu, such as the
Black Lotus Society or a Bandit group. Concept: The Fractured Might of the Emperor
If you already have two or more
Disadvantages, this costs a discounted The career soldiers of the Empire attempt
3 Entanglement. to balance their loyalty to their superiors, to
0 Bonus: You gain Status 4: Heir of the Realm, and to the Empire… and find that
the Lone Marshal among the Imperial many times their fatally loyalties conflict.
Cormorants and the villains they oppose.
Virtues: Xin (Honor), Zhong (Loyalty)
If you betray your master’s legacy, it
is replaced with Status 4: Traitorous
The main military brawn of the Jin Empire,
Apostle of the Lone Marshal.
the Imperial Army seems an unstoppable,
5 Technique: Fisher-King Hunts Alone. monolithic organization. In truth, the Liquid
While in the Flying Red Silk or Flowing Metal Delegates and the Spider Judges have
Universe stance, you Laugh At and cannot done all they can throughout their history to
Fear fighting alone against multiple crack the army into smaller, more manageable
opponents. The effects of this loresheet pieces. This is unnecessary. All of the
secret are mutually exclusive with those rebellions and civil wars and defections in the
of Flock Traps School: while a character army’s history have been due to the practice of
may learn both techniques, learning one the corvee draft, where the army would swell
replaces the benefits of the other. its ranks in times of trouble with the peasantry.
5 Technique: Swift-Snatching Beak of In truth, the hard core of the Imperial Army
Justice. The Speed bonus of your Flying are its professional soldiers. Their career is
Red Silk style increases to +10. dependent on the state and so why would they
oppose it? Oh, sure, there have been some bad
10 Treasure: The Lone Marshal has passed
apples, and there is the occasional general who
his heirloom sword Moonlight On the
goes mad with power, but they never last long.
River (see pg 96) to you! Was it presented
The Delegates almost never have to assassinate
at the conclusion of his final lesson, as
them, because their own officers often do that
he passed on his lonely duty to you and
dirty work.
entered a well-deserved retirement? Did
you lift it from his dead hands, tears in
Still, it is cracked into pieces. The head of the
your eyes and thoughts of revenge echoing
Imperial Army is the Emperor himself, and the
about your head? Or is it the centerpiece
Emperor follows the practice of wu wei. All of
of your room of stolen treasure, a bloody
the Generals underneath him command sizable
reminder of the duty you abandoned and
forces, each with their own widely disparate
the master you betrayed?
tactics, strategies, training methods, and kung

27
fu. None of the Generals answer to each other,
leading to a startling lack of organization
on the battlefield- something that helped The inferior turns to
the Jin overthrow the Han in the first place.
Nowadays, the Jin army finds itself falling
great rewards and
into the same trap. Many in the upper ranks high honor just like
see the Imperial Army as a means of societal the wild deer who go
advancement instead of service to the Empire.
Even so, there are plenty of stalwarts in the
to luxuriant grass.
Imperial Army that remember the virtues of — Viscount Wen
the soldier.

Secrets of Destiny:
The Imperial Army his own formation. Stories circulate about
2+ Status: You are an officer in the how entire armies might fall thanks to
Imperial Army. Most xia start at the officer the loss of one man. Other stories talk
level simply by sheer strength of arms. about how other, less fortunate soldiers
0 Bonus: You may choose Tactics skill slowly grow more jealous of the paragon of
specialty: Military Action or a Hardiness martial might. You gain an extra Destiny
skill specialty: Long-term Stamina for free. every session where your influence is
too widely felt, crushing you under the
1 Fortune: As a member of the Emperor's
pressure of command, dependency, or
regular troops, you have the right to free
jealousy. This is free if it is your first or
lodging in any major town or city. Usually
second Disadvantage.
this means a town barracks, but some
soldiers are trusted enough- or have earned
the right- to sleep outside of the barracks Secrets of Destiny:
wherever they wish. Purchasing this Fortune Imperial Army Kung Fu
grants you this freedom, providing you with The Imperial Army has a startling mix of
better food and company than most soldiers. kung fu, designed to benefit soldiers and xia
It may also provide you with other story alike. What kung fu is taught depends on the
chances, such as the courtship of a mayor's commanding General's own personal taste in
daughter or stumbling upon the house of a tactics, but officer exchange programs provide an
Vile Rain Cultist! outlet for anyone wishing cross-training. This is
0-5 Disadvantage: The Keystone. It's in practice, at least; many do not take it up, for
not uncommon for members of a military the rivalry between generals is strong and nobody
squad to depend on one person as the wants to make their own General paranoid.
main arm of their formation, and often this
person isn't always the officer. Sometimes, 0 Bonus: As a member of the Imperial
however, a soldier might win so much Army, you get a one-time 2-Destiny
renown that his influence is felt far beyond discount when buying one of the following

28
as a secondary External Style: Bone-Fed Legends stance, you have a +5 bonus to
Wolf Fang, Divine Pattern Long Strokes, any defense made against Disrupts.
Eight Legends, and Virtuous Adjutant. 2 Technique: You may learn Leading
4 Technique: You may learn Into the By Example. While in your Virtuous
Jaws of Hell. While in your Bone-Fed Adjutant stance, you have a +5 bonus to
Wolf Fang stance, you may Flood 1 die your Inspire and Tactics for the purposes
from the River while you make a strike. If of commanding Minions.
your strike hits, you also Knockback your 3 Technique: You may learn Heroic
opponent with a result equal to the Strike. Sergeant's Focus. While in your Virtuous
4 Technique: You may learn Profiting By Adjutant stance, you have a +5 bonus to
Their Panic. While in your Bone-Fed Wolf any defense made against Disorients.
Fang stance, successfully taking advantage 5 Technique: You may learn Stand
of a Disoriented or Disrupted target's Fears To The Last. While in your Virtuous
nets you a +10 bonus instead of a +5. This Adjutant stance, your Toughness bonus
counts as a bonus from loresheets. increases to +10.
2 Technique: You may learn Leave No 2 Technique: You may learn an upgrade to
Survivors. While in your Bone-Fed Wolf the Formless technique Submissive Steel:
Fang stance, all your attacks count as Hungry Falcon Edge. Not only does your
Area attacks for the purposes of damaging weapon fly to your hand at command,
groups of Minions. but you've learned all sorts of little tricks,
5 Technique: You may learn Encircling flourishes, and other moves that allow
Snare. While in your Divine Pattern Long your weapon to act in ways that might
Strokes stance, your Speed bonus increases seem unnatural to the untrained eye! It's
to +10. not an illusion- your sword really did spin
5 Technique: You may learn Unmovable completely around your waist, spilling
Pillar. While in your Divine Pattern Long the Rotten Bear Bandit into the water
Strokes stance, your Toughness bonus before returning to your hand. Whenever
increases to +10. you use Submissive Steel, you may boost
the technique for 2 Chi. For the rest of
5 Technique: You may learn Fighting
the round, you have a +5 bonus to any
On Desperate Ground. While in your
Tactics or Finesse Disrupts, Disorients,
Eight Legends stance, your Speed bonus
Knockbacks, or Shaping Waves that
increases to +10.
narratively focus on your weapon.
2 Technique: You may learn Marching
Under Heaven's Banner. While in your
Eight Legends stance, you have a +5 bonus
to Cover Ground.
3 Technique: You may learn Supremely
Excellent Stance. While in your Eight

29
The Rank and File 3 Fortune: If you are are a member of
the Imperial Army, you have a cadre of
Most of the general soldiers in the Imperial
hand-picked professionals. These are often
Army are not professionals, but instead peasant
Fourth Rank Lesser Legend Warriors with
laborers first forced to work for the army
Imperial Army Kung Fu.
and then pressed into service. There are few
professional soldiers, and a life of soldiering • +1-2: Your soldier has additional
and service to the Realm have made them Destiny to spend on Kung Fu, Extraor-
formidable. These professionals are often the dinary Arts, or Skills. Every point
rock-hard core of the Imperial Army, and often spent on this Fortune provides the
serve as the personal bodyguards of officers soldier with an extra 2 Destiny.
and Generals. • +2: Your hand-picked man is supremely
loyal to you above all others, perhaps
1+ Destiny/Involvement: You are a even the Emperor himself!
bodyguard to an officer or a General. It is
your duty to be their right arm, and often
The Quartermaster
you will be thrown into the thick of things.
Where there is conflict there is opportunity. There is only one person more feared in the
Imperial Army than a General... the quarter-
1+ Fortune: If you are are a member of
master. If his eyes should falter, a flawed blade
the Imperial Army, you have soldiers under
might slip through. IF someone should anger
your personal command. How well do
him, he may cut off their rations. For this
you train them? These start at Fifth Rank
reason, wise officers ingratiate themselves to
minions and improve by a Rank per two
their quartermaster at every opportunity.
additional Fortune spent, to a maximum of
Third Rank. 1+ Involvement: Bad news. The Quarter-
1+ Destiny: A wise officer knows when master hates you. Maybe this is a good
to listen. The average soldier picks up thing in the long run. Adversity causes
a startling amount of information and growth, right?
spins it into strange rumor. If you pay 1+ Involvement: You've managed to make
attention, you might be able to separate sure the Quartermaster doesn't hate you!
the wheat from the chaff. Declare that How did you do so? ... More likely than
you discerned something important to not, you bribed him. Still, now that you're
the current story from the idle babbling on his good side, maybe you'll get better
of your soldiers. The source must be equipment for you and your men.
at least somewhat plausible: if General
1 Treasure: You are able to procure better
Meng is planning on secretly abandoning
rations and other luxury goods for your
his position to pursue greater glory,
troops. This has no mechanical benefit but
you're more likely to hear that “a soldier
may pay off later.
was spotted feeding the swiftest horses”
than a soldier claiming he heard General
Meng shout it to the heavens.

30
1 Treasure: You have adopted a sturdy 3+ Fortune: In battle, each General
shield! This turns your Paired weapon has their own pet theory and method
into a Shield, which acts as a Paired of combat. Some lead from the front
weapon but grants a +5 Weapon bonus to with strength of arms, some with wily
Block instead of Strike. stratagems. This makes their commanding
• +2 to +4: For an additional 2 style as unique as a fingerprint! You may
Entanglement, you may provide declare to have gleaned some of a General's
your Minions or Lesser Legends with strategies. What will you do with this
medium armor. This allows them information?
to sustain an extra Ripple. For an 5+ Fortune/Victory: Most Generals
additional 4 Entanglement, this is realize at some point that this is the
upgraded to heavy armor, allowing greatest they'll ever be. Some Generals
them to sustain an extra two Ripples. have no greater aspirations than to support
the Emperor, while others try to carve out
Gods and Generals their own surreptitious little kingdoms.
You may declare that you have seen a bit
The dozens of armies of Shen Zhou are each
into the heart of your General, getting a
controlled by a single General each, answer-
glimpse of his greater plans. Perhaps you'll
able only to the Emperor. It was not always
have a place in them.
this way, but years of bitter practice, political
maneuvering, and outright strong arming
have made the Generals of Shen Zhou almost
immune to the machinations of career politi-
cians. So they think, at any rate. In practice, He who knows when
each General finds himself working closely
with provincial governors for their armies are
he can fight and when
dependent on the province's food and labor to he cannot will be
operate. Most of the more intelligent Generals victorious.
also realize that the Liquid Metal Delegates are
always close by and always watching, waiting
— Sun Tzu
to step in if they overstep their bounds.
Though Generals are often strong xia, they
realize that this means only the strongest
Delegates are keeping an eye on them.

1+ Destiny/Involvement: If you are not


a General, you are at least attached to
one. Perhaps you are a servant, or lover,
or one of their children. Maybe you are
a bitter rival.

31
© RLee 2014

BARBARIAN INVASIONS Secrets of Destiny:


Barbarian Invasions
Destiny Cost: 2 1+ Status: You are a barbarian, or at least
you’re highly regarded by them. While
many barbarian cultures are welcoming
Concept: Threats From Beyond
of outsiders (after a bit of hazing), just as
many are extremely insular.
Shen Zhou has been plagued by marauding
barbarians since the dawn of civilization. 0 Bonus: You may choose a Survival Skill
Time and time again the Imperial armies have Specialty: Traditional Barbarian Methods or
beaten them off… but not always easily, or a Stealth Skill Specialty: Untracked Wilds
particularly successfully. In the case of one of for free.
the last barbarian invasions, they managed to 0-5 Disadvantage: Language Barrier.
successfully overthrow the Han and became Shen Zhou’s cultural reach is long, and so
the Jin dynasty! many barbarians actually speak a degenerate
form of Chinese. Usually they can make
This loresheet is meant to serve as a general themselves understood… but not you. Your
template for any kind of barbarian invasion tongue is completely different and so you
you might dream up. The Sage is encouraged can’t really communicate with anyone truly
to add, subtract, or modify this loresheet to civilized. You gain an extra Destiny every
their needs. session where the language barrier gets you
into trouble. This is free if it is your first or
Virtues: Bao (Ferocity), Xin (Honor)
second Disadvantage.

32
4 Secret: Most barbarians view the world External kung fu. This counts as a penalty
in a completely different way, giving them from Loresheets.
Barbarian Cunning. This secret enhances • -2: This penalty also applies to your
your Joss use whenever you play up your Analyze External kung fu rolls against
unique culture and how it lets you think citizens of Shen Zhou.
outside the box. Whenever you use Joss,
2 Secret: One of your styles is much
it also grants you a Laughs At bonus (if
more different than its Shen Zhou cousin,
Chivalrous) and/or a Fears bonus (if
often incorporating Traditional Weapons.
Malicious) for any action you can success-
You may add a single single weapon type
fully play up your cunning.
to any Barbarian External. This may
be purchased repeatedly, once for each
Secrets of Destiny: Barbarian style; you cannot add more than
Barbarian Kung Fu one weapon type to a style.
0 Bonus: You get a one-time -2 Destiny 5 Technique: Steppe Rider. The
discount when purchasing one of the Toughness bonus of your Green Jade
following as a secondary External Style: Horse stance increases to +10.
Green Jade Horse, Royal Tiger, and
3 Technique: Savage Resilience. While
Ravenous Wings.
in your Green Jade Horse stance, you
These kung fu styles are representative have a +5 bonus to any defenses you make
of a general template for the barbarians. against disrupts.
They may differ from their Shen Zhou
2 Technique: Riding Down Rabbits. In
alternatives. Generally, Green Jade
the Green Jade Horse stance, all your
Horse can be used to represent the steppe
attacks count as Area attacks for the
nomads of the North. Royal Tiger is
purpose of damaging groups of Minions.
perhaps best used for the jungle tribes
of the South. Ravenous Wings may 5 Technique: Wounded Tiger Frenzy.
represent the bloodthirsty sailors of the While in the Royal Tiger stance, any
East or the barbarians of the West. use of this kung fu style that requires an
opponent to have an Injury condition now
0 Bonus: You receive a -3 Destiny
also works if you have an Injury condition.
discount for learning one additional
External technique within a style that you 5 Technique: Bone-Shattering Pounce.
already possess. The Speed bonus of your Royal Tiger
stance increases to +10.
0 Bonus: You receive a -2 Destiny
discount for learning one additional 4 Technique: Ripping Out Livers. While in
Formless technique. the Ravenous Wings stance, you may Flood
a die when you make a physical attack. If
2 Bonus: Your Barbarian kung fu is
the attack hits and causes a Rippling Roll, the
especially odd! Citizens of Shen Zhou
target suffers an additional Ripple after the
suffer a -5 penalty towards Analyzing your
Rippling Roll is resolved.

33
2 Technique: Carrion Bird’s Talons.
While in the Ravenous Wings stance, you
may treat your Ranged attacks as if they Victorious warriors
were also Sabers. You may only combine
two weapon types at a time; if you have
win first and then
more than two, you must choose which go to war, while
weapon types to combine at the start of defeated warriors go
each round.
to war first and then
4 Technique: Cruelly Hooked Beak.
While in the Ravenous Wings stance,
seek to win.
your opponents suffer a -5 penalty to their — Sun Tzu
Toughness against your attacks.

Woe To The Conquered You somehow successfully take advantage


Barbarians often materialize on the borders of their customs to wrangle victory from
of Shen Zhou, often with very little warning. them. Did you make them fall for your
Then they rampage throughout the border- clever ambush? Did you defeat their
lands until they either are brought to heel, they chieftain in one on one combat? Have you
leave, or they realize they can press farther. instead gotten them to depart peacefully?
10 Victory: Woe to Shen Zhou: the
1+ Destiny/Involvement: The barbarians
barbarians are unstoppable! What will
have targeted the area your character’s
happen to Shen Zhou now?
residing in! They become an important
part of your story. Perhaps you are
called to put a stop to them, or they hold Barbarians To Fight
something you seek. Barbarians
1+ Fortune: Contact with the barbarians Generations of Imperial Generals have asked
has been rare, short, and violent. Still, the all-important question: why risk our
they seem to be... mostly human... if one troops against frothing, rabid, unwashed
could call a barbarian human. Surely they barbarians when you can pay someone else
have some sort of custom, or belief, or to do it? The Imperial Dynasties have a long
shared language. You find something in and storied tradition of pitting barbarian clans
their culture that lets you close some of against each other. This has had mixed results.
the gap in Shen Zhou's understanding of
the enemy. After all, “Know yourself and 1+ Involvement: The barbarians invading
know your enemy, and you need not fear a Shen Zhou aren’t the only ones in the area.
thousand battles”. Perhaps they’re a loose coalition, or they
flee another group of barbarians, or they
1-10 Victory: You have learned enough
chase another. Another barbarian culture
of their culture to turn it against them.
has been added to the mix.

34
3+ Fortune: You have ingratiated yourself The Book
to a barbarian culture. They owe you a of Metal
favor! Perhaps you’ll use them to help
turn the tide against invaders. You may
only purchase this Fortune once per Story. EXTERNAL STYLES
Dugu Four Ultimates
The Culture War Swords, Saber, Unarmed, no Special Weapons.
1+ Treasure: This might be lucrative!
Money can be made from cultural friction. The Lonely Sword
Speed: +5
Your work with the barbarians provides Devil was said to
you with an unexpected windfall: trade have mastered Footwork: +0
goods, slaves, or plunder. every style but to
have created only Strike: +15
5 Victory: Whether they’ve won or lost
the war, the barbarians will no doubt lose two; the Four
Damage: +15
their soul. Shen Zhou’s culture is just too Ultimates Style
powerful, too big for the barbarians to and the Devil’s Block: +0
withstand. Slowly they become assimi- Chastisement
Toughness: +0
lated. How will they change Shen Zhou? Style. Of the two,
How much will Shen Zhou change them? Four Ultimates
You have a say in both. is far more mourned by the xia of the modern
wulin for it was said that this style destroyed
• +3: Not only do you get to decide
every enemy to face it!
their fate, but you remain in their good
graces. They won’t forget your role in Rumors abound of a revival and four strange
their story, and so they owe you. swordsmen each claim to have discovered
• -3: Since you’ve decided their fate, the true secret of this style. Their duels have
you’ve put a target on your back! You destroyed many innocent buildings! All agree,
must have infuriated someone, or elemental chi causes this style to become more
perhaps scared someone else. Regard- destructive than any other.
less, mainstream Shen Zhou finds you
worrisome. Some traditionalists may Qualities
even attempt to kill you. Dugu’s Four Ultimate’s Style is devoted to
relentless aggression and a disdain for all but
the simplest defenses. The Lonely Sword Devil
was not afraid of defeat, and this fearlessness
birthed a style whose tactics were like fast
water in a narrow chasm. It surrounds that
which is still and slams into anything that
resists its power.

35
Laughs General Index Stance (5)

This style laughs at those who are so afraid of It was said that the world respected
defeat that they protect themselves; the very Dugu so much that it lent him power
concept of a defense is hilarious. It also finds enough to fight any opponent on equal
complexity far easier to shatter than simplicity. terms from moment to moment.
• By Flooding 1 die you may ignore a
Fears single opponent’s attempts to exploit
Just as it laughs at those who would avoid your Fears for a round. They are also
harm this style has a defense no better than unable to Float dice from their Attack or
that of an untrained fighter. It also fears those Defense Rolls when targeting you.
who use few tools; by forgoing armor and Energy Breaking Stance (5)
elaborate weapons such warriors have become
More than the gross trauma of lesser styles,
formidable.
the Four Ultimates can shatter the concen-
Techniques: tration of chi, causing a great turbulence
the fights all efforts to tame it.
Missile Breaking Stance (5)
• Wound penalties inflicted by this style
Dugu laughed at the arrows of his enemies,
may increase Breath Penalties by 1.
cutting them down with Shen Zhou itself
regardless of how far they fled if the stories
are to be believed. The style that bears his
name is likewise able to strike those who
think themselves safely distant.
• You may extend your own attack up
to one zone away by flooding a die.
This also enables any Replies from
weapons or styles to affect those in
adjacent zones.
Blade Breaking Stance (5)
Keeping track of one’s opponent, weapon,
and stance is amazingly difficult. Being
further distracted at the same time means
that all efforts suffer.
© RLee 2014

• A defender’s Block or Dodge suffers a


-5 in any round you attempt a Disrupt
Marvel on them.

36
Green Jade Horse Techniques:
Spear, Saber, Ranged Speed of the Red Mare (5)
The fastest horses of the Yun are said to be
Qualities their legendary red mares, beautiful creatures
Speed: +10
This style is often with hair as red as the setting sun. This
overlooked by Footwork: +0 technique seeks to emulate them.
those who talk
Strike: +5 • This style’s Speed bonus increases to +15.
of the Yun Clan’s
Pinpoint Charge (4)
techniques, and Damage: +5
for good reason. Through hard work and hours of practice,
Block: +10 you have learned how to perfectly position
It has existed for
centuries, but long Toughness: +5 your weapon in the midst of the most
ago it fell out of violent of movements.
favor and to this • If you have just successfully completed
day is only practiced by a few xia and lesser a Cover Ground action, this style’s
legends within the Yun Clan’s standing armies. Strike bonus increases to +10.
Pivoting Saddle Parry (4)
This is an old, no-nonsense style. It’s very
direct, focusing on powerful unstoppable It is already difficult for an opponent to
charges and incredible speed. The fact that hit you on horseback. With the slightest
few fighters know of this style has also become of motions, you may pivot in place to
a strange advantage for the Jade Green Horse: deflect any blow.
few are prepared for its unique nature. • If you have just successfully completed
a Cover Ground action, this style’s
Laughs At Block bonus increases to +15.
This style is often used by mounted warriors,
Trampling Underfoot (4)
and so it laughs at anyone that is not similarly
With a mighty blow of your weapon, you
mounted. It also laughs at those that try to
lay your opponent low and then trample
stand and outlast its power, for it can trivially
over their broken bodies.
assault such a foe and wheel about for another
devastating charge. • If you have just successfully completed
a Cover Ground action, this style’s
Fears Damage bonus increases to +10.
As a mounted style, Green Jade Horse Green Jade Boulder (3)
can be mediocre if the practitioner isn’t
You crash into your opponent with
mounted- especially if the opponent notices
unstoppable force, knocking them away
it! Additionally, any horseman rightly fears
from you and setting them up for your
the use of a properly fortified position, or
next glorious charge.
ranks of spear-wielding warriors prepared for
• You have a +5 bonus to Knockback
the charge.
Marvels.

37
© RLee 2014
Grey Dusk but they mask a practitioner waiting for the
precise moment to make a short, devastating
Saber, Sword
strike. The self-discipline required of this
styles makes it unpopular with common
Qualities Speed: +0
mercenaries, instead it finds its favor with the
This style Footwork: +5 most cold-hearted of professional killers, and
emphasizes has a concomitantly evil reputation.
economy of Strike: +10
motion and
Damage: +10 Laughs At
heartless cruelty.
The Grey Dusk laughs at furious and energetic
To master it one Block: +5
opponents, because its cold nature calmly
must suppress all
Toughness: +5 smothers and dissipates their power. Styles that
strong emotion,
focus on speed are likewise easy prey to the
making one’s
Dusk, for the deceptive slowness tricks them
heart as grey as the dusk. The movements
into quickly making a mistake – it doesn’t
of this style look at times deceptively slow,
matter who strikes first, only who strikes last.

38
Fears Heartless Grey Immortal (5)

The Grey Dusk fears fluid, adaptive styles Your sublime blade, eager for bloodshed,
which can handle both the slow feints and infallibly pursues your enemies like a
swift strikes equally well. Attacks that strike divine punishment.
from a distance are also problematic because • You may Flood one die from the River
the slowness is deceiving when viewed up after making an attack roll. If you do,
close but more easily figured out when seen you may reroll one of your dice, with
from a broader point of view. an additional die allowed if your style
Laughs At the opponent or if their
Techniques: style Fears yours (for a total of up to
Dazzling With Slowness and Illusion (4) two rerolled dice).
You artfully display a false sense of Night Sweeping Over the Great Plains (2)
weakness, tricking and drawing in your When the sun fades the entire world is left
enemies. But where they perceive flaws in darkness. Like the world-spanning night
they will actually meet skill and power. your blade spares nobody, scattering men
• You may make a Finesse check as a like autumn leafs.
Minor Action on the initiative roll. • All your attacks count as Area attacks
This style’s Block and Toughness for the purpose of damaging groups of
bonuses are +10 against all strike and Minions.
combat effect results against you,
Sun Devourer (4)
unless the attacker includes a Wu Wei
skill check as a Minor Action during Your dispassionate blade cuts away light
the attack that equals or exceeds your and life alike. When all hesitation is
Finesse result. severed from your heart, this style reveals
its true sharpness. So fearsome and
Fading Light (5)
merciless does your weapon move that it
You harden your resolve and take on a eclipses the light, a soaring arc of steel and
mindset like a blade. Cold and hard, sharp shadow!
and uncaring.
• This style’s Damage bonus increases
• Any roll that creates a Passion or to +15, unless you’ve got a passion chi
Inspiration chi condition on you condition, an inspiration chi condition,
suffers a -5 penalty and you have a +5 or a Disorient or Disrupt effect that can
bonus to recover from such conditions. be seen as emotional turmoil.
This benefit extends even outside of
combat, unless reason dictates you’re
not subconsciously using your Grey
Dusk kung fu.

39
Malicious Wasp Techniques:
Flexible, Ranged, Spear Blur of Wings (4)
From a distance, the Wasp is a streaking
Qualities Speed: +10 blur; by the time its opponent knows what
Favored by is happening, it is already in motion.
archers, assassins, Footwork: +10
• This style’s Speed bonus increases
and -- if the more
Strike: +10 to +15 when you begin a round in a
orthodox among
different zone than all your opponents.
the Wulin are Damage: +5
Escape in Ten Directions (3)
to be believed
Block: +0 To hit a wasp from distance is truly a
-- cowards,
Malicious Wasp Toughness: +0 divine feat; only a god could anticipate to
style specializes in which of the ten directions it will flee.
attacking quickly, • If an attack from a different zone is
decisively, and, most importantly, from a described in such a way that you suffer
distance. Like its namesake, practitioners a -5 penalty to Dodge it, you may
of this style harass opponents from outside ignore that penalty. If the penalty is
their reach, raining biting blows from one -10 or higher (perhaps from using a
place and then moving on to the next. Many Flexible weapon) then the penalty is
a mighty xia has been frustrated into foolish reduced by 5.
and rash attacks by this style.
Flitting Insect Dance (3)
Laughs At The Wasp does not move in straight lines;
its path is a tangle of zigs and zags, even as
The Wasp loves to keep its distance while it
it proceeds with blinding pace. Emulate its
attacks; it therefore laughs at opponents who
way, and none shall constrain you.
cannot reach it. And as the Wasp is strongest
during the summer months, so the practi- • Opponents who wish to Break your
tioners of this style are energized by powerful Cover Ground Waves must exceed
yang energy. your Cover Ground result by 10.
Stinger’s Charge (4)
Fears
The stings of the Wasp are always painful;
When an opponent denies the Wasp the
when they can gain momentum, they are
distance it desires, its techniques are greatly
deadly.
diminished, and it is the Wasp’s turn to
• The Damage bonus of this style
become frustrated and rash. The Wasp
increases to +10 when you attack from
is also made lethargic and slow-witted by
a distance.
powerful yin energies, just as winter makes
its namesake torpid.

40
Wasp’s Baleful Launch (6) Master of Duels
When others fight from afar, they maintain Sword, Saber, Spear, Staff
special focus in order to make attacks at
all. Accustomed as you are to striking Qualities Speed: +10
from distance, you put your focus on
Much used by
making your attack count. Footwork: +10
the idle rich and
• If you Flow one or more dice from boastful bravos,
Strike: +10
your River into your attack, you may this style is a recent
use your weapon’s zone-extension modification of Damage: +0
ability for free in lieu of flooding a die. Eight Legends
Block: +5
• The Flowed dice must be used as a part specifically
of a primary or secondary attack if you designed for Toughness: +0
use them in this way. duels in which
two parties fight
more for fame and status than out of a desire
to do each other harm. It employs only the
traditional weapons, and prefers to fight in a
way that is, if not straightforward or honest,
then at least bound by a certain code of
conduct. The Master of Duels would rather
humiliate their opponents than cripple them,
and the better they look doing it, the happier
they are.

Laughs At
The Master of Duels laughs at those who fight
mano-a-mano, and those who choose to fight
within the boundaries of dueling protocol.

Fears
The Master of Duels isn’t fond of melees; he
fears groups of opponents, even if they’re not
all fighting him. He also fears unorthodox or
‘dishonorable’ attacks, using trickery, poisons,
and the like.
© RLee 2014

41
Techniques
Fascination Strike (4)
Any thug off the street can land a blow;
A sound man by not
the mark of a true duelist is to land a blow advancing himself
with style. stays the further
• You may a Flood a single die on your ahead of himself:
attack roll. If you do, your opponent
must make a Memorable (40) Minor By not confining
Confidence Action on his defense roll himself to himself
or suffer a -5 penalty to his Block and
Toughness against your attack.
sustains himself
Fight to the Finish (3)
outside himself: By
Nothing is more unsatisfying than an
never being an end in
opponent who refuses to take his defeat himself he endlessly
with honor, and attempts to flee instead. A
master duelist doesn’t allow his opponent
becomes himself.
to lose face — at least not like that. — Lao Tzu
• You have a +5 bonus to Cover
Ground Waves made to pursue
Quick Draw (4)
an opponent and to Break the
Cover Ground Waves of opponents Half the battle is won or lost in the
attempting to flee your zone. competition to attack first; you should aim
to attack first.
Reputation-Destroying Blow (3 or 5)
• When fighting an opponent one on
Everyone has experienced the rush of
one, the Speed bonus of this style
blood, the feeling of constriction in
increases to +15.
the neck, the tensing of the back and
shoulders, the acrid taste in the mouth, Who Strikes First, Strikes Best (4)
and clenching of the jaw when an And when you do strike first, see how
opponent shows you up. Make sure that’s much easier it is to land a blow!
what your opponent feels.
• If your initiative is higher than the
• When you inflict a Ripple, you may target of your attack, this style’s Strike
choose to cause a Passion Condition bonus increases to +15.
that involves shame, despair, frustration
or rage instead of an Injury Condition.
• For 2 additional Destiny, if you cause
such a Condition during combat, you
have a +10 bonus to inflict a similar
one as an End-of-Combat Condition.

42
Royal Tiger Techniques:
Paired, Saber, Unarmed Bloodthirsty Tiger (5)
Those who wish to placate the Tiger with
Team Li Si would
Speed: +5 lesser offerings are mislead. People who
like to thank
think they can feed a Tiger with old meat
EwindaleMoss, Footwork: +5 are foolish. The Tiger is only satiated by
Golden Demon,
the taste of gushing blood in its mouth.
Lymond, Strike: +10
• The Damage bonus of this style
MorsRattus, and Yo!
Damage: +10 increases to +15.
Master for their own
Tiger Styles, which Block: +0 Stalking Wounded Prey (4)
inspired the creation Once it gets the scent of blood, the Tiger’s
Toughness: +5
of Royal Tiger. aggression becomes even more focused.
• The Strike bonus of this style
Qualities
increases to +15 against any target
The Royal Tiger is the epitome of aggression,
with an Injury Condition.
a yang-oriented style as old as anyone can
Imperious Tiger Leap (4)
remember. It refuses to subordinate itself to
anyone else, and tries to dominate fights with Once its prey is injured, the tiger has
powerful slashes and brutally strong, ripping nothing to fear from it; its panicked attacks
attacks. A Royal Tiger stylist ends fights as are easily avoided.
soon as possible: it wishes to feed off of an • If your opponent suffers from an Injury
opponent’s defeat, and playing with its prey Condition, the Footwork bonus of this
might only give them a chance to escape. style increases to +10 for the purposes
of Dodging his attacks.
Laughs At
Hide-Piercing Fangs (4)
Royal Tiger laughs at styles that emphasize
Pity the poor beast that thinks hide or
stability and solidity; by standing firm, these
carapace will save it from the tiger’s maw.
styles invite the Tiger’s vicious assaults. It
also laughs at the injured and the lame, for • When making a physical attack, treat
weakened prey have no hope. your target’s Chi Threshold as 2 points
lower.
Fears Tendon-Shredding Claws (3)
Tricks and cunning stratagems are beneath
The tiger does not blame its prey for trying
Royal Tiger’s dignity; because it cannot
to flee, but the hunter cannot allow escape.
understand them, it fears opponents who
• If you inflict a Ripple with a physical
employ them. Also, it fears especially fluid
attack, next round that target suffers a
and graceful fighters who can slip around its
-10 penalty to Cover Ground.
furious assaults with ease.

43
Virtuous Adjutant Fears
Sword, Saber, Spear If there is one thing the Virtuous Adjutant
truly fears above all else, it is the truly
Qualities Speed: +0
unrepentant. All their words and all their
This style skill means little in the face of the true
approaches combat Footwork: +5 monsters. Additionally, the Adjutant does
from an unusual not perform well if being ordered to do
Strike: +10
position: that something patently foolish or blatantly
the practitioner is Damage: +10 against the chivalrous path- it is their role
already outclassed as the Virtuous Adjutant to remind their
Block: +5 superiors of the correct path, after all!
by their opponent!
With defeat very Toughness: +5
likely the best the
Techniques:
stylist can do is Unbent Arm (4)
make their defeat glorious, their opponent’s Your attacks are skillfully straight,
victory costly. They try to sway their opponent impeccable in their form... though a twist
to virtue with their peerless skill and moral here or a deviation there might have struck
strength. It is a spiritual cousin of Subtle Force your opponent. Though your blow does
and Eight Legends; it teaches even during the not strike their body, it fans the fires of
fight, admonishing with clean and shockingly their shame.
precise blows.
• If your attack misses by 5 or less, you
can Flood a die to inflict a Ripple.
Virtuous Adjutant is most often used by
the uncultivated. Given its firm roots in Timely Uttered Truths (1)
Mencius and the Confucian values, it is the Superior men are to speak modestly, but
style of choice for career soldiers with xia not all of them do so. Sometimes they
commanders. It is the place of the Virtuous belittle others, flaunting their superiority.
Adjutant to convert and distract opponents, to You take a moment to chastise them.
support his superior, and- most importantly- to
• When hit by a Marvel, you can Flood
keep his commander on the firm side of virtue
a die to Reply against your opponent.
when they waver.
You can do this only once for any given
attack, even if it included multiple
Laughs At
elements that hit you.
The Virtuous Adjutant laughs at those who
Vigorous Pursuit of Perfection (5)
don’t take them seriously, for while their defeat
may be a foregone conclusion the nature of You have pushed yourself to your earthly
their defeat is of their own devising. Those limits, making your strikes true and
whose actions speak of moral wavering do pleasing to Heaven.
not have the strength of mind to stand up to • This style’s Strike bonus increases to
the Virtuous Adjutant’s compelling martial +15.
argument.

44
Disarming Sincerity (3 or 5) White and Black Stones
In the face of your righteous assault, you Paired, Staff, Sword
have wavered but little. Your opponent
cannot help being impressed by your Qualities Speed: +5
devotion!
Where many Kung
• You may add this style’s Damage Fu styles rely Footwork: +5
bonus to End of Battle Rippling Rolls on intuition and
Strike: +10
made against an opponent, solely for instinct, White and
the purpose of creating Passions or Black Stone trains Damage: +5
Inspirations that view you or your its practitioners
actions in a positive light (commonly Block: +5
to fight using
Passions of Respect or Inspirations of intellect. Named Toughness: +5
Fulfilling Duties). for the game of go,
• If you pay an additional 2 Destiny, this this style imagines
style’s Damage bonus increases to +15 fighting as a tactical game, with strategies
when rolling an End of Battle Rippling that can be mastered and countered in turn.
Roll to create positive Passions or White and Black Stones is neither passive
Inspirations. nor aggressive, attacking and defending
simultaneously in its complex stances
Charging Oneself (5)
and weapon patterns. It seeks
In order to fulfill your duty, you must first out vulnerability and weakness.
look to yourself- if you cannot defend While White and Black Stones
yourself then you are doomed to will take an opportunity for a
grievous failure! one-shot kill if it presented, it
• This style’s Block bonus
increases to +10.

© RLee 2014

45
does not seek such opportunities out; rather, his guard, his own pieces blocking your
it seeks to prolong the fight, compounding the Advance. But you are the ultimate strate-
incremental advantage of its strategies. gist, and his defense is useless.
• This style’s bonus to Damage increases
For the purposes of this style, an opponent’s
to +10 against opponents whose
External Style has been Evaluated when you
External Styles you have evaluated.
have analyzed its Qualities and either what it
Laughs At or what it Fears. Thousand Stratagem Master (2)
By studying historical records and the
Laughs At writings of great sages, you have mastered
White and Black Stones laughs at traditional, one thousand strategies of battle.
orthodox styles, whose methods are very • You can use the Learning skill in
familiar, and thus easy to predict. It also laughs place of the Tactics skill to evaluate
at trickery, as it’s razor-keen insight penetrates opponent’s external kung-fu styles.
deception with ease.
Instant Tactic Formulation (4)

Fears You can predict what your opponents are


going to do and can therefore counter
White and Black Stones fears direct, aggressive
their movements before they’ve even
styles, which make it hard to treat combat as a
started to move.
technical exercise. White and Black Stones also
relies on anticipation for success, so it fears • This style’s Speed bonus increases to
circumstances that deny it the time or ability +10 as long as you have successfully
to do so, whether that means intoxication, mad evaluated the style of at least one of
or passionate opponents, or circumstances that your opponents.
deny time to think. Seven Moves Ahead (3)
Your opponent may think he has the upper
Techniques:
hand, but your extensive knowledge of
Reverse the Trap (4) battle lets you foresee the attack.
Your opponent attempts to force your • You may use your Learning skill to
hand. You gratefully take the opening he defend against Disorient Marvels
offers without falling for the accompa- and to Break your opponents’ Waves,
nying trap. regardless of circumstance.
• When you Dodge an attack described Entangling Sidestep Pattern (3)
as best Dodged, or when you Block an
Predicting the location of lesser warriors,
attack described as best Blocked, you
you position yourself where their attacks
Laugh At that attack and don’t Fear it.
harm each other, not you.
Know the Board (4)
• You may Reply when you are
You view the opponent’s body as a game attacked by a group of Minions, even
board. His vulnerable points are places if you are hit.
you can move your pieces and gain points;

46
INTERNAL STYLES
Enlightened Techniques
Ashen Palm
The book gives us hints about the existence
(Enlightened style) of Enlightened Techniques but, aside from
a few of the Transcendent Techniques,
The Ashen Palm is the rare and storied gives us no examples. Whether your game
unarmed style, taught only by the Wulin features internal kung fu styles that are
Judges or the forces of Heaven to the Heaven Enlightened in the same way that Thousand
Hunters. It is both powerful and efficient. Venoms is Corrupt is entirely up to you.
It is equally at home fighting the Selfish or You may prefer to have the existence of
misguided as it is the truly Corrupt. It is at Corrupt Styles balanced by Enlightened
its most powerful against the latter, burning ones, and treat them no differently; you may
through Corrupt Chi and leaving only ash on have such styles in the game, but require
the master’s palms. But everyone knows it significant Deeds from your players before
is truly merciful at heart. For while it leaves they’re able to learn them. Or you may
say that Enlightened Cultivation is simply
only ashes, every learned man- and every
harder to achieve than Corrupt Cultivation,
unlearned farmer- knows that from ash comes
and decide that there are only Enlightened
new life and hope.
Transcendent Techniques (or perhaps those,
plus a few, rare Enlightened Formless
Basic Technique: ones). Different Sages and tables will have
1. Righteous Fire Hand different preferences, and even different
The way of the Ashen Palm begins with campaigns may call for different treatment.
the Righteous Fire Hand, a technique that Ashen Palm is offered for those who wish to
allows the stylist’s unarmed attacks to
use Enlightened internal kung fu; for those
who don’t wish to use it, the style can be
dance and weave like a holy fire. In this
treated as a Normal one.
way the Ashen Palm is prepared for any
eventuality!
• Choose any weapon type. Until
the end of the round your unarmed
attacks add the characteristics of
that type of weapon to its own. This
allows you to claim the weapon
bonuses of both, and to combine
different types of styles as if it were a
special weapon.

47
Advanced Techniques: 3. All-Direction Body

2. Dusty Arm Block There is no angle from which your attacks


cannot come. It is a simple matter to
You swat aside your opponent’s attacks,
attack in all those angles at once.
raising up puffs of mocking dust.
• This attack is an Area Attack.
• You have a +10 bonus to Block.
3. Hands Buried in Straw
2. Flaring Chi Crucible
You have been trained to defeat the worst
You flood your body with your Enlight-
that Hell can let loose; how can you fear
ened Chi, gaining strength from adversity
them? Your attack takes on the element
and power from the ashes.
of a lesson, an embarrassing reminder that
• Round-long duration. strength covered in dirt and straw is not
• You have a +10 bonus to your Chi Aura true strength at all.
when rolling to protect against Poison • If your strike hits, then the opponent
damage. suffers a -5 Action Penalty on any
• If one or more fighters other than you actions taken directly against you for
within your zone use any points of the rest of the fight unless they act
Corrupt Chi, you regain one additional embarrassed and fearful of your skill.
point of Enlightened Chi at the end of • Victims may make a Wu Wei or
this round. You can gain only a single Confidence check as a Minor Action
point this way, regardless of how many on their initiative roll with a difficulty
people use Corrupt Chi or how much equal to the total Strike that inflicted
they use. this technique. On a success, they
2. Ash Body Dodge regain their composure and are no
You dance around your opponent’s attacks, longer affected by this technique.
leaving only a bitter cloud of ash that blinds 3. Smoldering Fist
them as they flail angrily at your form. Your blows smolder with Heavenly
• You have a +10 bonus to Dodge against strength. To most mortals they simply hit
a single attack, or a +15 bonus if the harder, but to the corrupt? Your fists burn.
opponent has added a Secondary Strike. • You have a +10 bonus to Damage.
2. Fingers Snatch Embers • If your target has a Corrupt chi
Your speed and skill are heightened by deviation, your normal attack may
your Enlightened power, allowing you to inflict a Burn Condition instead of an
harry your opponents and undermine the Injury Condition. This attack does
Corrupt. not ignore Armor or Toughness, but it
• You have a +10 bonus to any Disrupt does apply the normal Damage bonus
or Disorient, or a +15 bonus if your of this technique, your External Kung
target has a Corrupt chi deviation. Fu, and your weapon to any immediate
Rippling Rolls.

48
4. Long Hand Strength inflict upon yourself increases the
Your spiritual presence extends beyond initial attack bonus by +5. You can
your mere fleshy hands. Sad imitators only boost this technique by 1 Ripple
have copied this technique and called it the per Rank you have achieved.
One Inch Touch, but they cannot approach 5. The Ashen Palm
the Long Hand Strength’s power. The legendary Ashen Palm burns with
• You have a +15 bonus to Strike and a holy fury and mercy! When it strikes the
+10 bonus to Damage. Corrupt it burns the corruption right from
4. Prayers For Cremation their veins in a fiery paroxysm of black
flame. When the battlefield is quiet, the
The strain of punishing the Corrupt is
master dusts the ash from his untouched
not for the faint of heart. Sacrifices must
palms.
sometimes be made. You push your soul
beyond its limits, praying to Heaven to • If your strike hits, and the target has
help punish the Corrupt and wreathing a Corrupt chi deviation, he doesn’t
them in body-sapping spiritual flame. recover any spent Corrupt Chi points
at the end of this round.
• You may make a special Energy
Attack as a Minor Action with a +15 • If you impose any Ripples with
bonus. This attack may inflict Ripples this attack, you drain an amount of
but cannot inflict a Rippling Roll; Corrupt Chi equal to equal to the
otherwise it follows all the same rules amount of Ripples inflicted on an
as Energy Attacks for the purposes of opponent. If your opponent is reduced
Block penalties and defenses. to 0 Corrupt Chi or otherwise has
no Corrupt Chi, this also inflicts an
• If your attack succeeds, you may apply
additional Ripple.
a -10 penalty to a Corrupt opponent’s
Speed, Footwork, Strike, Damage, • An opponent wounded by this
Block, and Toughness. Your opponent technique does not suffer traditional
may ignore these effects by spending 2 Injury Conditions. Instead this
Chi on their initiative. attack inflicts a special Corrupt Chi
Cultivation penalty on your opponent,
• Victims may make a Wu Wei check
reducing the amount of Corrupt Chi
as a Minor Action on their initiative
cultivation gained by the opponent per
roll with a difficulty equal to the total
story. If the opponent is Taken Out by
attack that inflicted this technique.
this technique, they lose a single point
On a success, they break the exorcism
of purified Corrupt Chi. Cultivation
and are no longer affected by this
used to gain this point of Corrupt
technique.
Chi is instead applied to their Normal
• You may boost this technique when Chi cultivation. Any excess Corrupt
you make the attack by voluntarily Cultivation is still applied towards
suffering Ripples. Every Ripple you their next point of Corrupt Chi.

49
Devil Body Control
(Corrupt style)

By defiling his flesh with infusions of Corrupt


Chi, a martial artist can achieve a control over
himself that far exceeds even that of his Wulin
brethren, allowing him to shape flesh and
bone at will, turning his body into a disturbing
living weapon. Few can master this style –
most kill themselves, their bodies warping
uncontrollably when they first attempt to use
its techniques.

Basic Technique:

© RLee 2014
1: Muscular Focus
Your muscles swell and your tendons stand
out as cords as you drive them to greater
achievements.
• You have a +5 bonus to Damage.
2: Malicious Limb Extension
Advanced Techniques: You may stretch your arms startlingly far,
2: Boneless Flexibility joints popping from their sockets as you
You can break your bones with a series of reach out to catch enemies off guard.
sickening cracks for flexibility, re-setting • You have a +10 bonus to Speed.
the instantly when you choose to.
3: Body Warp Blade
• You have a +10 to Footwork.
You twist your body to manifest weapons
2: Black Flesh Raiment – bone spikes that function as swords, a
Your flesh blackens and cracks as if lashing extended tongue that can be used
burned, leaving it hard as iron. as a Flexible weapon, or bone needles shot
from within the flesh to function as Ranged
• You have a +10 bonus to Toughness.
weapons.
2: Inviolate Body • Round Long Duration.
By claiming control of your body, you can • You are treated as armed with a Special
block the attempts of others to tamper Weapon that combines the properties
with it. of Unarmed attacks with one other
• You have a +15 bonus to your Chi Aura weapon type.
when resisting Rippling Rolls caused • You may spend 1 Chi per round to
by the Doctor’s Arts. extend this technique’s duration.

50
3: Blood Chi Unsealing 4. Frenzied Body Explosion
Chi flows through the body, and every A storm of acidic blood and bone needles
fighter learns to unlock some of this. bursts outwards from your skin, scourging
But a master of this style can go further, everyone nearby.
cannibalising his body’s resources, burning • You automatically gain one Ripple
away his life force to grant a temporary when you activate this technique.
boost of power.
• This attack is an Area Attack.
• Round-long duration. You may
• You have a +10 bonus to Strike and a
spend one Chi per round to extend
+10 bonus to Damage.
the technique’s duration another
round; you must spend the Chi at the 5. Desecration of Flesh
beginning of each new round. A master of Devil Body Control can turn
• You automatically gain one Ripple its effects outwards. With a touch, you can
whenever you extend this technique. devastate an opponent’s body.

• When you Focus on Breath, you may • You make a special Disrupt Marvel as
choose to improve the regeneration of a Minor Action. This does not use a
Corrupt Chi instead of Normal Chi. skill, but instead grants a +5 bonus per
Rank achieved with an additional +10
3: Boiling Blood
bonus. Your opponent defends against
You agitate the blood in your veins until this Disrupt normally.
the heat radiates out from you, and then
• If it is successful, it applies a Disrupt
launch a gout of it at your enemies.
effect to three of the target’s combat
• You can use the Burn effect as a minor statistics of your choice. Any
action on your attack with a +15 techniques that further modify the
bonus. Disrupt effect (such as Controlling
• If this Burn effect forces an immediate Outer Force) must be purchased
Rippling Roll, you may voluntarily separately.
suffer a Ripple to grant the Rippling • Each Disrupt effect is recovered from
Roll roll a +10 bonus. separately, using the same result.
4. Bone Blossom Armour • You may Boost this technique when
Flower-like growths of bone sprout from you make the attack to Disrupt
your skin, spreading outwards to surround additional combat statistics at the
you in armour. cost of 2 Chi per additional combat
• You have a +15 bonus to Toughness. statistic.

• You have a +5 bonus to your Chi


Threshold against any attack that causes
physical harm such as the Doctor’s Arts,
normal attacks, energy attacks.

51
Dragon God’s Footprints 2: Dragon Turns Over

(Earth style) To defeat an opponent you need to do


more than just hit him, you need to control
In the West of Shen Zhou, there is a tale of the battlefield. You have become a master
how a dragon and a god fought a bloody battle at disrupting the feng shui of the battlefield
for a hundred years, demolishing mountains to act in your favor.
and forests until they at last tore each other • You have a +10 bonus to Might, or a
to pieces and died. Their blood mixed and +15 bonus to a Might-based Shaping
spawned the mighty Dragon God, a terrible Marvel.
creature that destroyed its opponents with
2: Mountain God’s Elbow
marvelous strength, skill, and cunning.
The Dragon God was eventually defeated a The most powerful attacks are the ones
powerful warrior, who stole a portion of its that the opponent doesn’t realize are the
terrible Kung Fu. most damaging. Many opponents struck
by this technique continue to act, unaware
Basic Technique: that they’ve suffered far more than they
expected!
1: Footfalls Shake the Earth • Opponents struck by this attack suffer
You have just begun to understand your one additional Ripple.
Earth Chi’s potential. It’s a trivial matter 2: Dragon Rises Flying
for you to shake the ground or disrupt an
When you master the environment you
opponent’s balance.
master the battle. You cannot allow
• You have a +5 bonus to a Disrupt yourself to be trapped in unfavorable
targeting an opponent’s Footwork terrain not of your own making.
or Speed. You may attempt a single
• You have a +20 bonus to Cover
Disrupt that would benefit from this
Ground.
bonus with a single die instead of
needing a set. 3: Insensate God’s Yawn
You lazily deflect your opponent’s attacks,
Advanced Techniques: ignoring the paltry blows leveled at your
body. How boring, who can hope to harm
2: Mountain God’s Knee
a god?
The brutal blows of the angry mountain
• You have a +10 bonus to Block and
gods often leave opponents broken. Now
Toughness.
you emulate the spirit of their signature
attack! • You may boost this technique to a
Round-long Duration by voluntarily
• You have a +10 bonus to Damage.
suffering a Ripple.

52
3: Angry God Throw 4: Dragon Rebukes Cowards
Your Earth Chi allows a blow to carry Opponents who show their backs to you
deceptive power. Many are the wulin are not worthy opponents! Cowards
who find themselves blown back by the deserve only a moment’s attention, enough
incredible force of Angry God Throw. time to level a devastating insult or a last
• If you inflict an immediate Rippling sneering strike.
Roll on an opponent with a physical • Round-long duration.
attack, they suffer an automatic • You may Reply once against any
Knockback effect with a result equal to opponent that leaves your current
the damage received after Chi aura. zone, whether their choice to do so is
3: Dragon Claw Flexes voluntary or not.
You call upon your innate obsession over 5: God Steps, Dragon Roars
perfection, your attacks finding the gaps in By focusing on your Earth Chi, you
an opponent’s defenses and allowing you to become the epicenter of destruction.
become one with your chosen weapon. Your attack ripples outwards, the earth
• You have a +10 bonus to Strike. buckling and erupting and destroying
• You do not have to Flood a die whole swaths of opponents. Legends say
to activate one special ability of a the most powerful Wulin who can use this
Flexible, Massive, Saber, Spear, or technique are capable of destroying an
Sword weapon type on this attack. entire city in a blow!

4: God-Hammer of Heaven • This attack is an Area Attack.

With the battlefield set up and an • This Area Attack also affects an
opponent to focus on, you call upon the adjacent zone, allowing you to
God-Hammer of Heaven! Your opponent devastate wide areas at once.
cannot hope to take your strikes, and they • You may boost this technique. Spend
find themselves often crashing painfully 2 Chi to extend this attack to another
into walls and other obstacles. zone adjacent to a zone currently
• Round-long duration. affected by this technique, up to a
maximum of your Rank adjacent zones.
• Apply a -5 penalty to the defender’s
Block and Toughness.
• Your attack ignores an opponent’s
Armor. Darkness within
• You have a +5 bonus to a single darkness.
Knockback marvel. The gate to all
mystery.
— Lao Tzu

53
Flames of Creation Advanced Techniques:
(Fire style)
2: Quickfire Step
The Fire God is the only known person in Your Yang energy is not burdened down
Shen Zhou to teach this powerful Fire-based with the weights of the world! Your mind
kung fu, for it is rare and difficult to learn. is blissfully free of such worries, and your
The Fire God whimsically claims that it was reflexes begin to match your mind.
the first Elemental kung fu ever created, • You have a +10 bonus to your
predating even Fire Sutra... a flagrantly Footwork.
hypocritical claim, especially coming from the
2: Cultivating Inner Flame
leader of the Fire Doctrine!
You enkindle your Fire Chi, bringing you
This style uses what the Fire God calls the perilously close to overloading your yang.
Inner Flame of Creation to fuel powerful, This sudden surge of energy keeps your
practical abilities. It lacks the innate inner fire burning even when others try to
techniques to manifest flames outside of stifle it.
the body that makes Fire Sutra so famous, • Round-long duration.
though many practitioners have found ways to
• You may ignore any techniques that
improvise fire with their Fire Chi.
would cause you to fail to regenerate
any kind of chi that is not Water,
Basic Technique:
Metal, Enlightened, or Corrupt.
1. Summoning Inner Flame 2: Vinyasa Stance
By focusing in on yourself, you kindle You move from one flowing posture
and nurture the Inner Flame of Creation, to another, knowing that all things are
storing it temporarily in your Chi impermanent. Your opponent has precious
meridians for later use. little chance to impose a flaw that will last
• You gain one point of Inner Flame. on so many shifting positions!
You may only gain one point of • You have a +10 bonus to your defense
Inner Flame per round. Inner Flame against a single Disrupt or Disorient.
lasts only for a scene and counts as
2: Fire Whip Strike
Normal Chi for the purposes of fueling
Many may think this technique improves
techniques from Flames of Creation.
your precise blows- this is a comfortable
You may only store up to your Rank
falsehood. Instead it speeds your
points of Inner Flame.
reaction time, allowing you to strike at
the weaknesses your sharpened mind
perceives.
• You have a +10 bonus to your Strike.

54
3: Ever-Dancing Flame Block, Damage, Toughness) you might
What is harder to strike than flame? be suffering from are reduced by 10.
What use is lightning against a firestorm? • You automatically gain one Ripple
Can ice freeze a fire solid? Attacks pass whenever you activate or extend this
through your effortless dance. technique. This Ripple is applied at
• You have a +15 bonus to your Dodge, the end of the round.
or a +20 bonus if it is an Energy 4: Smothered By Inner Flame
Attack. Just as you cannot hold your Inner Flame,
3: Spontaneous Backdraft your opponent cannot either! Your
In the midst of your defense, when your strikes infuse your opponent with your
Inner Flames feel the most stifled, a Inner Flame, blocking their chi flows and
sudden surge of desperation fuels a new hindering their body and mind.
attempt at excellence. • If you inflict a Rippling Roll on an
• Reroll a Defense roll. opponent, you also inflict a Disrupt
or Disorient marvel on your opponent
3: The Racing Glow
with a recovery equal to the Strike that
Your body glows with your Inner Flame inflicted it.
as you achieve transcendent speed and
• Disrupts or Disorients caused by this
situational awareness.
technique increase the penalty by -5,
• You have a +10 bonus to your Speed. and this increase is stackable with
• You have a +10 bonus to a Shaping Extraordinary Techniques that can
Wave. raise Disrupt and Disorient penalties to
-10. This allows you to inflict Disrupts
4: Filled With Inner Flame
or Disorients that levy a -15 penalty.
When you are covered with wounds, when
5: The Flames of Creation
your stances are ruined, when all seems
lost... you fill yourself with your Inner There is no place, no person in creation
Flame, filling these gaps with sheer power that was not created by the Flames of
borrowed from the Flames of Creation. Creation. There is no place, no person in
Nothing may hinder you but yourself, for creation who will not be destroyed by the
your body was not meant to hold on to this Flames. Their destruction is inevitable.
power for long. You simply speed up the process.

• Round-long duration. You may • You have a +25 bonus to your Strike.
spend two Chi per round to extend • If this attack forces a Rippling Roll,
the technique’s duration to another you may Flow a single die from your
round; you must spend the Chi at the River into that roll.
beginning of each new round.
• Any and all penalties to your combat
statistics (Speed, Strike, Footwork,

55
Old Banyan Mudra 2: Branches Down

(Wood style) Just as the roots of a banyan extend


upwards when reflected in the water, the
The banyan is a sacred tree revered throughout branches reach down. Your opponent’s
Shen Zhou. The Bharatan worship it; its blows are mere shadows of their intent to
wood is often burned in the sacred initiation harm, and you understand that you cannot
rites of the Fire Doctrine. Buddhists believe be harmed by shadows.
it is the tree under which Buddha gained • You have a +10 bonus to Block.
enlightenment. The Daoists believe that spirits
2: Unending Growth
live within the banyans. These three religions
all recognize a different variant of what they The banyan and your soul constantly
all call Old Banyan Mudra, a Wood style that grows outwards. A mere setback is
focuses on the balance of mankind’s soul nothing in the face of infinite growth.
with the outside world instead of Boundless • You have a +15 bonus to recover from
Prosperity Manual’s internal alchemy. a Disrupt or Disorient marvel.
2: Life Resists
Basic Technique:
Fire may scorch the banyan, cold may
1: Roots Upwards freeze it. But it exists, for a little fire or
frost cannot harm the whole tree- or your
The material world is a pale reflection
soul.
of the spiritual. When you look upon
a banyan tree reflected the water, you • Round-long duration.
glimpse that its roots extend upwards. • You have a +10 bonus to your Chi Aura
Your understanding of this gives you the when rolling to protect against Burn or
shadow of true power. Freeze damage.
• You have a +5 bonus to Damage. 3: Nested Chakra Mandalas
Those sinners who have cut down a
Advanced Techniques:
banyan find another tree inside. Within
2: Extending Roots this tree they find more rings. Within
those, even more. You focus inward on
You extend your soul much like the roots
your wood chi, starting up a cycle of
of the banyan, spiritually extending your
incredible spiritual strength.
attack to far-away enemies in a short burst
of Chi. • Round-long duration. You may
spend 1 Chi per round to extend
• You may extend an attack into an
the technique’s duration to another
adjacent zone.
round; you must spend the Chi at the
beginning of each new round.
• When you Focus on Breath, you may
choose to improve the regeneration of
Wood Chi instead of Normal Chi.

56
3: Hymns As Leaves 4: Ground and Sky Aura
The hymns of Bharata, the scriptures of What use is lightning against a tree the size
Buddha, the pacings of the Daoists... all of a forest? What use is poison? You take
are as leaves of the soul. Your spirit is your opponent’s attacks into your soul with
strong enough to interpose these truths your Wood chi and then return their force
over your opponent’s attacks, making you back to them.
untouchable. • Round-long duration.
• Round-long duration. • You have a +30 bonus to your Chi Aura
• You have a +5 bonus to your Block. when rolling to protect against Shock
• You have a +5 bonus to your Toughness. or Poison damage.

• You have a +5 bonus to your Chi • You have a +10 bonus to your Damage.
Threshold. 4: Enlightened Expansion
• You can boost this technique for an extra Your soul surrounds your opponent,
+5 Block or +5 Toughness per point of making you quick enough to strike from
Chi spent. You are limited to boosting by multiple directions at once.
5 total points per Rank achieved. • You have a Secondary Strike.
3: Medicine is Poison • You may make a single Marvel with
The sacred figs of the banyan are often one die.
used as medicine, but just as poison can 5: Contemplation of the Banyan
be medicine, medicine can be poison. You
Praise the banyan; praise your own soul,
strike your opponent with your Wood Chi,
so close to enlightenment! Under your
sparking poisonous growth.
tutelage your opponents realize their folly.
• You can use the Poison effect as a minor You strike your opponent with so much
action on your attack with a +10 bonus. concentrated Wood chi it disrupts their
If it forces an immediate rippling roll, own internal equilibrium, forcing them to
the roll receives a +10 bonus. grow in new directions or perish, cut off
from cultivating their Chi forever!
• You can use the Poison effect as a minor
action on your attack with a +25 bonus.
If it forces an immediate rippling roll,
Heaven is as low as the roll receives a +10 bonus.
earth; mountains and • A target wounded by this technique

marshes are on the does not suffer traditional Poison


wound effects. Instead this attack
same level. inflicts a Cultivation penalty on your
— Hui Shi opponent. If the opponent is Taken
Out by this technique, the Recovery of
that condition is increased by 10.

57
Still Water Soldier 2. Lapping Over the Shore

(Water style) Your blows softly slip over and through


an opponent’s guard, like a wave lapping
Still Water Soldier is a meditative internal softly over a lake’s pebbly shore.
style named after its primary practitioners, the • You have a +10 bonus to your Strike.
elite warrior-monks of the Han Empire. The
2. Closed Eye Glance
Still Water Soldiers specialized in cloaking
themselves with their Yin energy, making them Careful meditation and knowledge of chi
superlative defensive fighters that could adapt allow you to expertly size up an opponent
to almost any situation. even as you focus inward.
• You may use your Focus on Breath
result to analyze an external style or to
Basic Technique:
identify a combat approach.
1. Mirror Lake 3. Still Water Stance
Through a quick inward burst of your Yin You adopt the stance of the Still Water
chi, you reflect an opponent’s scrutiny Lake, where even the largest waves quickly
back towards themselves, filling them find themselves settling back to placidity.
with doubt. Nothing will be allowed to interfere with
• Round-long duration. your rhythm.

• Opponents receive a -10 penalty to • You must activate this technique while
analyze your external style. rolling initiative, and it lasts for the
entire round.
Advanced Techniques: • You have a +15 bonus to your defenses
against Disrupts.
2. Stone Thrown Into a Quiet Morning
3. Low and High Tide
The little blows and distractions of an
The tides of the placid lakes that surround
enemy are swallowed up by your chi,
the ancient stronghold of the Still Water
leaving nary a ripple.
Soldiers are not as dramatic as those of the
• You may negate a ripple caused by a
seas, but they still exist. Only a practiced
Reply.
eye may notice the difference, and only
2. Twilight Mist Over the Lake a practiced eye can determine the true
An opponent’s telling blow may not be as difference in your defensive techniques.
decisive as they think; you rob the attack • Round-long duration.
of its force in the very last instant.
• You have a +10 bonus to your Dodge
• You reduce the ripples suffered from an or Block.
opponent’s physical attack by 1. This
may not reduce the number of ripples
suffered to 0.

58
3. Rain-Fed Waters 5. Fed By Inner Springs
You let the rain of your chi fill your attack, With a superlative expenditure of your
sending it spreading out to affect everyone chi, you temporarily boost your defensive
around you. capabilities to their greatest potential.
• This attack is an Area Attack. Your defenses are not limited to the
physical world, but also to the spiritual:
4. Fishing On the Placid Lake
nothing can affect your chi if you do not
The fisherman on the placid lake will often wish it.
forgo trying to hook a fish- that would
• You have a +25 bonus to your Block.
disturb the serenity of his surroundings!
• If you are struck by an opponent’s
• You may forfeit a Rippling Roll to
attack and they have any effect that
inflict three additional ripples.
would cause you to fail to regenerate
• You can use this technique after the any kind of Chi at the end of the
defender makes his roll. round, you may ignore this effect.
4. Moon Dive Awareness
Still Water Soldiers often learn this style
through repeated meditative dives at
night, where they sit at the bottom and
focus within for as long as they can. Some If someone only observed
become lost and drown. Others come back
how much tin is in a
with a preternatural awareness.
certain mixture and what
• Round-long duration. You may
spend one Chi per round to extend
color the metal is, and
the technique’s duration another did not examine it in any
round; you must spend the Chi at the other way, then even Ou
beginning of each new round.
Yeh could not be certain
• You ignore up to 10 points of penalties of how sharp a sword is.
related to blindness, darkness, or other
forms of sensory deprivation.
Yet if someone observes it
• Your attacks and defenses always
slice off water-bird heads
Laugh At your opponents. and cut up land-horses,
• You may also apply a +5 Laughing then even the most
bonus to any of your Wu Wei rolls to ignorant slave would be
Sense Chi. able to know that the
sword is sharp.
— Han Fei Tzu

59
Sword Devil Histories Advanced Techniques:
(Metal style)
2: Indestructible Edge
This unique internal style is practiced only The quick application of chi through your
within the village of the Sword Devils, and weapon renders it immune to even the
is the least impressive of their secrets. It worst of an opponent’s attacks, allowing
is one part kung fu, one part oral history. you to block them without fear of hurting
Every technique is tied to a different crafting your weapon.
technique, the story of the technique’s creation, • You have a +10 bonus to Block.
and the history of the village. Since there are
2: Sharpened on Spidersilk
multiple teachers of this style, there are also
many different stories associated with each! Your weapon becomes charged with
This style blends the art of creating weapons your chi, delivering mighty blows and
with the art of fighting, and so is wholly destroying flesh and bone as if it were not
incompatible with Unarmed forms of combat. there.
• You have a +10 bonus to Damage.
Basic Technique: 2: Blessed Balance
The weapon in your hand becomes
1. All-Weapon Understanding
superbly balanced, and then through it you
To the Sword Devils, every weapon is the achieve a portion of the same transcen-
shadow of another weapon: a spearpoint dental balance.
has two edges like a sword, a rude stick is
• You have a +10 bonus to your defense
the shadow of a properly weighted staff.
against a single attempt to Disrupt or
The application of their chi allows them to
Knockback you.
bring forth the reality of the weapon it is to
2: Yellow Tiger Hide
become.
The Sword Devils once made a suit of
• Round-long duration.
armor for the Emperor’s personal guard
• You have a +5 bonus to Craft.
that supposedly weighed him down as
• If you are using a properly improvised much as normal clothing. Though they
weapon, it is no longer considered have not made such a suit of armor since,
improvised. It gains the proper they can replicate it with the buoying effect
weapon bonuses and you do not need of their chi.
to spend chi to activate an ability that
• Round-long duration.
requires you to also Flood a die from
• Any penalties you might be suffering
your River.
from wearing Medium or Heavy armor
are reduced by 10.

60
© RLee 2014

3: August Commission 3: Measure Twice, Cut Once


The First Emperor once personally The Sword Devils have such a keen eye for
requested the creation of a mighty blade measurement that they are easily capable
with which to unify all of the Great Plains. of quickly assessing an opponent, then
This technique was created to satisfy the striking where both their defenses and
commission, and through it the blacksmith their armor are weak.
forged the Greater Virtue Sword. • You have a +10 bonus to your Strike.
• You have a +15 bonus to Craft. • If you cause a rippling roll, your attack
• All opponents receive a -10 penalty to ignores 5 points of the opponent’s
break your Craft-related Waves. armor.

61
3: Weapon-Breaking Armor Devil who has achieved the ultimate armor
The greatest armor made by the Sword that comes from proper cultivation.
Devils is stronger than strength, and • Round-long duration. You may
weapons have been known to break when spend one Chi per round to extend
they strike it! Their Kung Fu has drawn the technique’s duration another
upon the strength of their craftsmanship, round; you must spend the Chi at the
allowing their bodies to toughen and beginning of each new round.
shatter weapons. • You may Flow dice from River into
• You have a +10 bonus to Toughness. your Chi Aura rolls.
• You may Reply if you reduce the • Your Metal Chi counts double for your
damage of an opponent’s rippling roll Chi Aura rolls.
to 0. 5: Waking the Weapon’s Soul
4: Weapon-Warping Blow Not every work may become legendary,
This secret offensive technique is taught but every work made by a master of Sword
by only a scarce few of the Sword Devils. Devil Histories had the potential. Through
A mighty swing of their weapon can cut a quick meditation, you momentarily
through steel or flesh with equal disdain. awaken that tenuous potential.
If you have been taught the technique • Make a Craft Wave on your Initiative
incorrectly, it can terribly warp your own roll at Memorable difficulty (40), and
weapon! target the weapon you are wielding. If
• You have a +20 bonus to Damage. you are successful, for the rest of the
• You may choose to damage an fight, while you wield this weapon, you
opponent’s weapon instead of inflicting gain several benefits. These benefits
injury condition with this technique: end whenever you switch weapons or
the opponent’s non-Unarmed weapon is put away the targeted weapon.
now treated as an Improvised weapon. • You may reduce inferior defense
• Victims with damaged weapons may penalties to your Block by 5.
make a Craft check as a Minor Action • You may Focus on Breath with one die,
on their initiative roll with a difficulty as if Unarmed.
equal to the total Rippling Roll (before • You automatically gain a +5 Laughing
Armor and Toughness) that inflicted bonus to your attacks and defenses so
this technique. On a success, they long as you wield the weapon.
fix their weapon and are no longer
• Your opponents may attempt to break
affected by this technique.
your connection with the weapon
4: Armored Soul Alliance as a minor skill-based Marvel (made
The heat of the forge, the blade of the with any appropriate skill) on their
knife, the bludgeoning blow of a staff, attack roll at a difficulty of your
the cutting rocks of the Thousand Sword initial Craft wave.
Peaks... none of them can harm a Sword

62
Three Kings
(Neutral style)
Knowing others is
Originally called the Star-Crown-of-Morning intelligence;
Kung Fu, this style was practiced by the
greatest of kings, Ying Zheng, the First
knowing yourself is
Emperor himself. Originating in the Zhou true wisdom.
Dynasty, this kung fu is old and proven in its Mastering others is
power – one of the exalted sword styles of
Shen Zhou! In this modern age, however, it is
strength; mastering
only rarely taught, as the few independent sifu yourself is true power.
who could teach it slowly die off. This kung — Lao Tzu
fu’s techniques all shine with distinction – they
are the unity of will and action, and are always
impressive to watch in their speed and grace.
2: Peerless Skill
This technique expresses the utmost talent
Basic Technique:
of the practitioner, seizing all opportunities
1: Left-Right Ren Stroke that occur and creating them where
needed.
Your assaults flow naturally from your
intent, unhindered by mortal concerns. • You can perform a single minor action
this roll that is based on a single die,
• Your attack may ignore up to 10 total
instead of needing a set.
points worth of penalties.
2: Wall of Unassailable Blades
Advanced Techniques: Lightly and without effort, you turn back
the assaults of your enemies.
2: Divine Dragon Speed
• You have a +10 bonus to Block.
Your inner power transforms your
3: Golden Invulnerability
movements, making them deft and
confident. The First Emperor was blessed with good
fortunes and robust health. This technique
• You have a +10 bonus to Speed.
makes your aura glow with a majestic
2: Ordering the Constellations yellow light that wards against all harm.
All things have a natural shape and progres- • You have a +10 bonus to your Chi Aura.
sion. Your mastery of the natural order is
such that you can guide events towards a
tranquil state with least resistance.
• You have a +15 bonus to any action to
break a Wave.

63
3: Harmony-of-Principles • This attack is an Area Attack.
This technique hides your weapon in the • Opponents struck by this attack suffer
shadow of your opponent’s – no matter one additional Ripple.
what it may be! Unseen and inscrutable, 4: Glowing Cloud of Heaven
your attacks become mysteries to your
When invoked, your weapon seemingly
opponents.
makes so many strikes that it melts into
• Your attack may not include any an endless cloud of metallic light before
Marvels; your weapon must move so your opponent, baffling his eyes and wits,
precisely that you must stick to the forcing him to recoil from the torrent of
basics. feints and strikes.
• You reverse the usual order of rolling: • You have a Secondary Strike.
your opponent must first roll a defense
• Apply a -5 penalty to the defender’s
and only afterwards do you have to
Dodge or Block for both this Strike and
make the attack. This also lets you
the Secondary Strike.
delay choices such as whether to use
certain techniques or the River. You 5: Thousand Blossoming Flowers
must still declare your attacks and your The crowning glory of Three Kings kung
techniques before the defender. fu, this technique allows you to invoke the
3: Sun Guided by Stars strength of your virtues to overwhelm your
enemies!
This unusual technique is more scholarly
wisdom than a true martial knack but its • If your Strike hits and causes a
power is nevertheless respected by even Rippling Roll, you may subtract 5
the crudest minds. You perceive what is from your opponent’s Chi Threshold.
most auspicious and move in that fashion, This affects both the normal and the
allowing the flow of destiny to guide you. armored Chi Threshold and is applied
Mortal shortcomings are meaningless when before the multiplier- for instance,
compared to the will of Heaven! if this strikes an opponent whose
armored Chi Threshold is 20/40/60, it
• You ignore up to 20 total points
becomes 15/30/45 instead.
worth of penalties caused by Marvels,
techniques or chi conditions. • This attack is boostable. For every one
of your Chivalrous virtues rated at 4 or
4: Four-Armed Heaven-Blade Stance
higher, you may increase the applied
A masterful technique that blends shadow penalty by one for free.
and light to create illusory duplicates of
your weapon. It makes it look like you are
attack with four weapons simultaneously –
thus making an unstoppable onslaught in
all directions that no opponent can easily
survive unscathed.

64
Virtue of Care 2: Stabbing Breath Hand

(Neutral style) The most ethical way to fight is not to fight


at all, but the enemy has forced your hand.
The Virtue of Care is on its way to becoming You try to sap away their own will to fight,
the most common internal style in Shen Zhou. breaking their breath’s rhythm with the
Developed somewhat in secret by a sect of harmless pain that causes panic.
Mohists, the Virtue of Care is an eminently • If your strike hits, the target doesn’t
easy style to learn: it is both approachable receive the benefit of Focusing on
and balanced. Critics point out that it has Breath at the end of this round.
very little real offensive capability, but that’s
• The target additionally cannot Focus
what the critics often say about Mohist war
on Breath the next round unless they
theory anyway! This style is made to chastise
make a Moderate (20) Breath Check
or delay opponents, not to kill them. Mohist
on their initiative.
masters roam the countryside of Shen Zhou,
teaching both their tenets and the Virtue 2: Master of Tools
of Care to village elders, virtuous students, A truly strong man doesn’t just rely on his
and beleaguered towns. To learn the Virtue own power. He knows how to work with
of Care, one needs only a good teacher, the his tools as if they were a part of his body.
potential to cultivate chi, and the capacity to • You do not have to Flood a die to
love the world and everyone in it. activate one special ability of a Ranged,
Flexible, Massive, Saber, Spear, or
Basic Technique: Sword weapon type on this roll.
2: The Speed of Necessity
1. Guarding Chi Focus
When the world is in danger, when the
The first and most easily grasp of the need is great, you can call upon almost
Internal techniques in Shen Zhou, this unsurpassed speed.
technique allows you to better defend
• You have a +10 bonus to your Speed.
yourself with your focused chi.
3: Fortifying Chi Focus
• You have a +5 bonus to your Block.
The greatest refinement of the first
Advanced Techniques: technique, this allows you to defend
yourself against all but the most concerted
2: Shielding Chi Focus attacks.
A further refinement of Guarding Chi • You have a +15 bonus to your Block.
Focus, this technique intensifies your chi
into protecting a small, concentrated area.
Blades are likely to chip off of your guard.
• You have a +10 bonus to your Block.

65
3: Criticism Without Suggestion • You may make a Disrupt targeting
It’s one thing to attempt to correct an your opponent’s armor. Should the
opponent, but it’s quite another to try to Disrupt hit, it penalizes their Speed
do so with no retort! You cannot put out and Footwork by -5. This explicitly
fire with fire, or stop a flood with more stacks atop any armor penalties they
flooding. might have. You may further stack
this disrupt by -5 per level of armor
• You have a +15 bonus to your Strike.
they have- Light at -5, Medium has a
3: Armor-Binding Offensive maximum of a -10 penalty, and Heavy
The enemy wears armor to protect them has a maximum of -15. An opponent
from harm; how could they expect it with Heavy armor who has fully
becoming a hindrance? Your attacks find been bound by this technique would
the weak points of their armor like an therefore have a -25 penalty to their
army finds weak points in the fortress, Speed and Footwork. Techniques
using them against each other and eventu- that negate penalties from armor
ally binding an enemy in their own source also negate the penalties from this
of protection! technique.
© RLee 2014

66
• An opponent may attempt to recover • If you suffer a Major Injury Condition
from this Disrupt in the usual fashion, as a result of this attack, you may
or they may attempt to remove layers voluntarily declare yourself to be
of their Armor as a Finesse or Might Taken Out by the attack. This
shaping wave on their Initiative; the automatically counts as a Deed of
Sage is encouraged to allow them to Universal Love (Ren); you may grant
either remove the armor in stages a character of your choice the Joss and
(Heavy to Medium, Medium to Light, Entanglement you would normally
and so on). Removal of their armor gain. The Sage spends the Entangle-
commensurately reduces the penalty ment bonus in an appropriate manner.
from this Disrupt. • You may also apply this technique if
4: Tricks of the Master this attack Takes you Out. Unfortu-
An ounce of extra effort goes a long way, nately, this does not grant a character
and subtlety is often forgotten in today’s of your choice any Joss.
age. You have learned a few of your
Master’s tricks, the better to surprise an
unwitting opponent.
Yellow Emperor’s Breath
(Neutral style)
• You have a +10 bonus to a single
Disrupt or Disorient marvel.
Once the exclusive provenance of the Eight
• You can use this technique after the Mountain Sages’ acolytes, Yellow Emperor’s
defender makes their roll. Breath was the first of the methods employed
4: Retaining Standards to purify one’s Chi and to prepare for the
more demanding disciplines ahead. Though
How can you remain stalwart in your life
it spread across Shen Zhou quickly when first
when you are easily swayed? You can only
introduced by the Lonely Apostle, it is still the
accomplish truly great things if you retain
signature style of the Eight Mountain Sect, and
a firm grip on your body, mind, and soul.
its followers claim exclusive understanding of
• You have a +15 bonus to your Chi Aura the path toward deeper cultivation promised
when rolling to protect against Quick by its techniques.
Work attacks.
5: No Greater Love
Basic Technique:
Very few people learn the final technique
of the Virtue of Care. Those who do learn 1: Mountain Leaping Step
it are scared to use it. It is the technique Even those of meager cultivation can make
of self-sacrifice, putting your body and life use of Lightfoot skill; the first lesson of this
on the line for those you protect. Who can style makes one’s body as light as air.
fail to be inspired by such love?
• You have an additional +10 bonus to
• You have a +15 bonus to your Cover Ground when using Lightfoot.
Toughness.

67
Advanced Techniques: enemies, the native impulse is to constrict,
to shut one’s eyes, to hold one’s breath; by
2: Suffocating Blow facing harm with open eyes and balanced
Chi responds to Chi; you may use your breath, one can learn to find power in
own inner force to disrupt that of your adversity.
opponent. • You must activate this technique while
• You may perform a special Marvel rolling initiative, and it lasts for the
based on your Wu Wei skill as a Minor entire round. You may spend one Chi
Action on your attack roll with a +5 per round to extend the technique’s
bonus. If it succeeds, the target respires duration another round; you must
one fewer normal Chi per round until spend the Chi at the beginning of each
he recovers. new round.

• The target uses his Focus on Breath • When you suffer one or more Ripples
skill to resist/recover. due to an opponent’s physical or
energy attack, you respire 1 additional
2: Rapid Breath Exhilaration
normal Chi at the end of the round for
The breath and the heart set the tempo of each separate Ripple-inflicting attack.
the body; by increasing the cycling of your
• Energy attacks and secondary strikes
breathing, your body learns to follow suit.
are considered separate attacks for the
• You have a +10 bonus to Speed. purposes of this technique.
2: Expanding Lung Defense 3: Pure Chi Armor
By inhaling as Huangdi instructed, your Some distort their Chi for the sake of
own lungs lead you away from harm. fueling arcane techniques; show them the
• You have a +10 bonus to Dodge. power of unadulterated Chi by swatting
aside such attacks.
2: Imperturbable Breathing Method
• You have a round-long +15 bonus to
The easy flow of your Chi grants you an
your Chi Aura against energy attacks.
physical, emotional and spiritual balance
that is difficult to perturb. 4: Balance through Excess

• You have a +10 bonus to any Skill roll Many among the Wulin unbalance their
made to Resist a Secret Arts attack. own internal systems in order to cultivate
special forms of Chi; by polarizing your
3: Contracting Lung Attack
own well-balanced Chi toward Yin or Yang,
By exhaling as Huangdi instructed, your you weaken the power of elemental Chi in
fists are pushed toward your foe with even your presence.
greater precision.
• You create a field of polarized Chi
• You have a +15 bonus to Strike. in your current zone that targets
3: Indefatigable Warrior Sutra a specific element by performing
When buffeted by the blows of one’s a Shaping Wave based on Wu Wei

68
with a +10 bonus. You may increase • If the defender has a Corrupt Chi
the bonus for +5 per Chi spent, to a deviation, you may choose to forgo
maximum +20 bonus. Opponents who inflicting any Ripples when you
wish to Break your Wave may attempt successfully attack. If you do, the
to do so using Wu Wei, or another defender suffers 1 Ripple for every
skill as the Sage deems appropriate. point of Corrupt Chi they use or
• Anyone within that field -- including respire for the duration of the fight,
you and your allies! -- who posses or until they make a Minor Action on
elemental Chi of either the targeted their initiative roll using their Focus
type or the types adjacent to it on on Breath skill and exceeds your Strike
the Progression Wheel (e.g. if Wood result.
is targeted, Water and Fire are also 5: Huangdi’s Method
affected) suffers the following effects: It is said the Yellow Emperor created
elemental chi of the affected types does this technique to give those who would
not count double for the purposes of cultivate themselves an intimation of what
powering elemental internal styles; Enlightenment might bring. By concen-
elemental Chi cannot be used for trating on purifying your own chi, you
Chi Aura or Lightfoot; and, if the create a small reserve of more potent chi
field is active at the start of a round, that can be used for a number of purposes.
anyone who would respire the affected
• Round-long duration. You may
types of elemental Chi must make a
spend Chi each round to extend the
Minor Action on their Initiative roll
technique’s duration another round;
using their Focus on Breath Skill at a
you must spend the Chi at the
difficulty equal to the value of your
beginning of each new round. The first
Shaping Wave to regain that Chi.
extension costs 1 chi, the second costs
• This technique may be extended for 2 chi, the third costs 3 chi, and so on.
2 Chi per turn. You may not alter the
• While this technique is activated, you
type of chi targeted if extending the
gain the following benefits: you have
technique.
+20 to Focus on Breath; normal Chi
4: Pure Air Punishment counts double for the purposes of
Few would long survive life in the Wulin activating any Yellow Emperor’s Breath
if they did not learn to draw upon their techniques other than this one; you
Chi to protect their physical and spiritual gain 2 Chi Aura dice for every normal
integrity. Your mastery of breath allows you Chi spent; you may donate a number
to penetrate that defense with ease—and if of normal Chi equal to your Rank
your opponent has defiled themselves with achieved to another during combat
corrupt Chi, they will suffer greatly for without the need for a Wave; and
their corruption. normal Chi spent on Lightfoot grants
• Apply a -15 penalty to the defender’s Chi +10/Chi spent to Cover Ground, rather
Aura when you make a physical attack. than +5.

69
FORMLESS STYLES
Zhen Racking Execution
All of the Wulin know of the Blade Dog Zhen
Hrong, the Hundred-Body Cleaver. His bloody
escape from the Zhen clan's compound left his
own clan broken beyond repair, their greatest
masters killed, their few great martial secrets
lost. It led many to question just what exactly
Zhen Hrong had done to deserve execution by
his own family's hands.

The truth lays in the creation of the very


technique that he used to escape: the Zhen
Racking Execution. Zhen clan kung fu
contained a specialized form of formless
martial arts that focused on long-lasting effects
for an initially large burst of chi. Zhen Hrong
had learned his clan techniques improperly,
for in his impatience he had skipped some
important steps. When he finally displayed
his 'talents' in front of his grand masters, the
resulting chi blockages nearly tore him apart
from the inside out. The Zhen masters saved
his life but humiliated Zhen Hrong by sending
him back to learn with the young children.
Zhen Hrong seethed and waited, focusing
on learning his clan's specialized kung fu.
When he finally learned it correctly, he hid his
© RLee 2014
mastery from his elders and discovered just
where he had gone wrong.

Then Zhen Hrong displayed his skills before his


master. The Zhen master's pleasure did not last chi circulation was not in and of itself deadly,
long, as Zhen Hrong attacked while his guard for the chi could find ways to reroute or would
was down. Zhen Hrong revealed the corrupt simply fail to flow. But so long as there was
strength of the Zhen Racking Execution, an at least some flow the chi would try to force
attack that targets an opponent's chi meridians its way through, tearing up their own chi
and introduces a partial blockage! Zhen Hrong meridians and leaving victims in unspeakable
had learned that a full blockage of small-scale agony. The Zhen master's cries called the other

70
elders, who proclaimed that Zhen Hrong was to Devil-Deflecting Blade
be put to death immediately for the unspeakable
The Devil-Deflecting Blade is a legendary
crime of corrupting their kung fu! Unfortu-
technique, once taught through the enigmatic
nately for them the Zhen Racking Execution
Seven Cloud Manuscript. It was clean,
was tailor-made to break them, and so Zhen
powerful, and simple, but after hundreds of
Hrong cut his way through his clan compound
years of war and a brutal war with the Infernal
and to terrible glory.
Alliance the Seven Cloud Manuscript was lost.
Level 5 Corrupt Formless Years later the Sword Bastard found the last
remaining manuscript but could not puzzle
• If your strike hits, your opponent his way through the lessons, and so created
suffers under the Zhen Racking the Devil-Saint Apotheosis, a terrible nihilistic
Execution! If your opponent has any style based on the holes of the Devil-Deflecting
techniques of a Round-long duration Blade. The Wulin shuddered in despair,
that can be extended to subsequent unsure how to deal with the Sword Bastard's
rounds, they automatically suffer a peerless skill.
Ripple for every point of Chi they
spend to extend their techniques. But hidden things, both good or evil, have
This technique is not additive with a way of being found again. A daring theft!
techniques that already inflict Ripples- A harrowing chase! A brutal fight, a sad
for instance, a person using Transforma- martyrdom, tears shed promising meaning
tion of Dark Jade and suffering under beyond revenge! The last remains of the
the Zhen Racking Execution suffers two Seven Cloud Manuscript were recovered and
Ripples to extend the technique, not found their way into the hands of the Wulin
three. An opponent foolish enough to Judges. With the help of several daring xia,
rely on multiple extended techniques the Wulin Judges began to reconstruct the
will soon find themselves squirming in Seven Cloud Manuscript based upon the holes
unspeakable pain! they could see in the Devil-Saint Apotheosis.
They discovered the wonderful truth, that the
• Victims may make a Hardiness or
secret lies in the unspoken eighth cloud. That
Medicine-based Shaping Wave at
the Devil-Deflecting Blade is actually eight
Memorable (40) difficulty to clear the
separate techniques, each one hinted at in the
chi blockages in their system. The
oldest and proudest of styles, Eight Legends!
Zhen Racking Execution is difficult
The Devil-Deflecting Blade techniques are
to purge from a system and requires
difficult to master, and it is now whispered
several sharp blows to the proper chi
that each of the four Wulin Judges knows two
meridians to clear the blockages, which
Devil-Deflecting Blades, with only the Wulin
are obvious and easily interrupted.
Sage knowing all eight.
Allies may also attempt this Shaping
Wave, but are restricted to using their
Medicine as a Shaping Wave made at
Fantastic (60) difficulty.

71
Devil-Deflecting Blade: Li ☲ Devil-Deflecting Blade: Qian ☰
Level 5 Enlightened Formless Level 5 Enlightened Formless

This Devil-Deflecting Blade fills the user This Devil-Deflecting Blade spreads the
with the speed and inner power of the Sun. user's energy through the sky around
Nobody short of the legendary Hou Yi can them, sustaining their momentum longer
hope to hinder your path across the world. than most think possible.
• Your Cover Ground waves cannot be • Any Chivalrous Joss you spend this
broken. round lasts until the end of the next
round. Joss extended to the next
Devil-Deflecting Blade: Kun ☷
round in this manner counts towards
Level 5 Enlightened Formless
the maximum Joss you can spend in
This Devil-Deflecting Blade teaches the that round as well.
user the benefits of yielding to an enemy's
Devil-Deflecting Blade: Kan ☵
attacks, receiving their enemy's energy into
Level 5 Enlightened Formless
their own and returning a portion to them.
• When hit by a Strike or Energy Attack, This Devil-Deflecting Blade shows the
you may Reply against the enemy, dark face of the owner's enlightenment,
inflicting a number of ripples upon them glowering dangerously over them like
equal to the number of Ripples you a bad moon. It saps their energy, filling
have sustained. You can not inflict more them with fear of the holy abyss!
Ripples with this Reply than your Rank. • Any Malicious Joss you spend this
round lasts until the end of the next
Devil-Deflecting Blade: Dui ☱
round. Joss extended to the next
Level 5 Enlightened Formless
round in this manner counts towards
This Devil-Deflecting Blade suffuses the maximum Joss you can spend in
the enemy with an inordinate degree of that round as well.
satisfied joy, miring them in spiritual
Devil-Deflecting Blade: Gen ☶
stagnation. They must struggle to change
Level 5 Enlightened Formless
the momentum of the battle!
• Round-long duration. This Devil-Deflecting Blade roots the user
to the earth, making them as immovable
• Choose an opponent. Your opponent
and still as a mountain. Nothing can
must expend two points of one type of
change or move them!
Joss to gain the benefit of one.
• Round-long duration.
• Make a Footwork check as a minor
action on your initiative roll. This
Footwork check may be modified by
any technique that benefits your Cover
Ground rolls, such as Lightfoot.

72
Devil-Deflecting Blade: Xun ☴
Level 5 Enlightened Formless
Hold out baits to This Devil-Deflecting Blade gives you
entice the enemy. unnatural combat flexibility, each gentle
Feign disorder, and blow opening up the way to further future
blows. What enemy can stand against you?
crush him.
• If you Strike an opponent, you
— Sun Tzu temporarily gain the benefit of a
Combat Approach starting at Trivial
intensity with a Recovery of 10.
• Opponents who attempt Knockback Further uses of this technique can
or Disrupt marvels against you must Inflame this condition, increasing
exceed the result of your Footwork the Combat Approach's intensity
check in order to have any effect. If and recovery by one step. You may
an opponent exceeds this result by any not Inflame this technique to Major
amount they effectively ignore this intensity without Unassailable Battle
technique for purposes of techniques Saint Technique.
such as Disrupting Outer Force.
• If you already have a Combat
• This technique immediately ends if Condition at Major intensity and strike
you leave your current zone, no matter an opponent, you may automatically
the circumstances. shift you Combat Approach to another
Devil-Deflecting Blade: Zhen ☳ element or alter its bonus from an
Level 5 Enlightened Formless Action Bonus to a Breath Bonus (or
vice versa).
This Devil-Deflecting Blade shows that
Heaven may not always smile upon the Eight Legends Kung Fu
user, but it certainly pays attention. It Eight Legends is the style most closely related
promises change, division, revolution, the to the Devil-Deflecting Blade techniques. With
excitement of the world on a razor. some schooling any user of Eight Legends can
• If you have not yet Flowed or Flooded learn the Devil-Deflecting Trigram Steps. This
any dice, you may fill your River with technique is considered a Loresheet technique
0's. Any use of the 0's in your River, but is fully compatible with other styles of
including actions such as Flooding to Eight Legends Kung Fu, such as Southern
activate a weapon's ability, forces you Dragon Pirates Eight Legends.
to accept Interesting Times.
5 Technique: Devil-Deflecting Trigram
Steps. If you are in the Eight Legends
stance and know Trigram-Pacing Steps, you
may reduce the cost of any Devil-Deflecting
Blade technique by 1 once per round.

73
Skill-Improving Chi Example 1: The Blade Dog Morning Rain
Techniques stole her family’s ancient manual that teaches
a variant of Stealth-Transcending Chi.
[Skill] Bolstering Chi Whenever she makes a Shaping Wave with
Level 1 Formless her Stealth- usually to hide in the shadows-
she gains a benefit similar to Sheltering
• You have a +5 bonus to your [Skill].
Water Intercession, using her Stealth Wave as
This is only usable in combat.
the difficulty it takes for an opponent to sense
[Skill]-Mastering Chi her. It lasts as long as she stays in the same
Level 2 Formless zone and she doesn’t make any incredibly
obvious, flashy attacks.
• You have a +10 bonus to your [Skill].
This is only usable in combat. Example 2: The influential Spider Judge Orb
Weaver has perfected his Politics-Transcending
[Skill]-Transcending Chi Chi. The wizened eunuch has accumulated
Level 5 Formless a vast quantity of blackmail material, and is
willing to use it- as well as his seniority- in
• You have a +15 bonus to your [Skill].
an instant. The merest whisper of knowledge
This is only usable in combat.
has made many a young upstart fatally pause.
• This technique has additional rare
Whenever Spider Judge Orb Weaver makes a
and unusual effects based on each
Disrupt or Disorient with his Politics against
individual [Skill]; talk to the Wulin
someone who could be considered his subordi-
Sage to develop these effects. This is
nate, they suffer a -10 Disrupt/Disorient
only usable in combat.
penalty instead of a -5.

© RLee 2014

74
of humanity over the world, and it is said that
SECRET ARTS the greatest Artisans view themselves as gods.

ARTISAN But who can blame them? After all, wasn't


The Craftsman's Art the engineer of the Grand Canal eventually
enshrined as a god of waterways? Isn't there a
guild of architects- more like a priesthood- that
Discovery Lore: Working With a oversees the maintenance of the Great Wall?
God's Hands Aren't the Sword Devils treated as hermit-gods
Discovery Skill: Crafting by the Wulin, to be approached with respect
and fear?
Toolset Lore: Secret Arts of the
Craftsman
What few understand about true Artisans is
Manipulation Lore: Controlling that they are driven to do this as members of
Projects the Wulin. Any village blacksmith can bang
Manipulation Skill: Crafting out a passable sword, after all. Xia are drawn
to greater things: a sword that can cut the
Resist/Recover Skill(s): Crafting,
hammer while it falls upon it. An artisan
Learning
without a Great Work is an artisan with a hole
General Conditions: Entanglement in their heart, a pitiable thing doomed to lapse
and Action bonuses/penalties in cultivation and wither away.

Artisans begin their Great Works at the most


logical place: the beginning. Any Great Work
requires two major steps, the design process
A Guide to the Great Works and the final work. The design process spawns
(A system topic) Project Conditions. These are either Hyperac-
Destiny Cost: 0 tivities or Weaknesses that help push a project
towards completion.
This Lore is free or anyone with the Craft skill
at +5 or higher. Five Element Theory:
Predictionists observe the world to make Building Great Works
decisions based upon it; Priests view their While Artisans believe in humanity's eventual
work as altering the course of cause and effect, dominance over the world, they do not discard
natural results of natural processes of the the world's influence lightly. Every Artisan
world. There is nothing passive or 'natural' recognizes that every project is inherently
about the Artisan! The Artisan is gloriously different. When they start designing, it is their
artificial, dedicated to becoming the Cause that goal to nail down the difficulties to a unique
the scholars strain to look for and the Priests frame of mind and pattern their work along
must work backwards to discover. The Secret these lines.
Arts of the Artisan teach the eventual primacy

75
A Project Condition is a condition that builds Earth: Earth projects tend to be the easiest
towards the later Craft roll. These are usually for artisans, often incorporating ancient
applied to the Artisan, but it's not uncommon techniques, recipes, or conventions: it is the
to apply Project Conditions to another path that has already been well tread upon.
person or organization if they requested the
Great Work. After all, many projects require The last shipment of arrows you've made for the
a certain amount of cooperation between nearby garrison have been well received and
Artisans and their clients. praised by the soldiers. They've asked you to
make a thousand more: a trivial job since you
Wood: Projects that embody the element still have most of the designs!
of Wood are often extremely adaptive. This
does not make them undemanding: the The recipe for Sword Devil sword-steel has been
project becomes more of an art than a passed on from generation to generation. By now,
science, and will often require significant making it is as easy as breathing.
aesthetic insight to fulfill.
Metal: Projects that embody the element of
The regional governor has asked you to create a Metal are rigid and brittle in their implemen-
new wall to protect against barbarian excursions. tation. One misstep or one little deviation
His only requirement is that it's north of five from what's expected results in nothing less
nearby towns, giving you wide latitude in where to than disaster.
place the wall. But where can it best be placed?
You have been tasked with creating a new throne for
It is said that there are more recipes for the great the Emperor and he, in his divine wisdom, has given
fire powder than there are Taoists in Shen Zhou. you exact instructions. If you try to be creative, he
Which recipe is best for the fireworks of the may call for your head!
Spring Festival?
The spear you've designed has a head too
Fire: There is no project type that bedevils heavy for normal wood. Only the mahogany
artisans like projects of Fire. Fire is the wood that grows upon Mount Tai is sufficiently
element of indecision, jumping from one strong, balanced, and light enough to make the
new idea to the next. This is the element of weapon work!
projects with a life of their own.
Water: Water projects can best be described
You desperately want to make yourself a new as afterthoughts, ones that seem to create
weapon to counteract your rival's Bad Moon themselves. They are moments of accidental
Falling Axe, but you have no idea where to begin! genius, often tied to other ongoing works.
But you can't just sit around staring at nothing...
While you toil away at sewing the lady Sweet
You send your youthful client off on a wild Reading's dress, you note you have just enough
goose chase, exhorting him to find you dozens of silk to sew in hidden sleeve extensions... perfect
nonexistent special ingredients just to get him out for the lady's special kung fu!
of your hair.

76
The servants rejoice: the stone quarry you've
been using for the past month has revealed a
hidden deposit of a rare color of jade! What Clay is fashioned
wonders can you make of it?
into vessels; but it
is on their empty
Working With a God's Hands hollowness that their
Discovery Lore (The Craftsman's Art)
use depends.
This Lore is free for Artisans.
— Lao Tzu
Destiny Cost: 3
A Great Work can be considered to be
separated into two parts: preparation and Snowstorm. As a rule, you cannot get more
execution. An Artisan Discovers the prepara- out of the project than you set out to make,
tion process by recognizing what needs to be but you can get less. It is possible to make a
done and discovering each piece of the puzzle, formidable castle when you set out to design
then spends a period of time collecting all a system of interlocking impassable forts, for
the pieces. If all the pieces are in place, the example. The Sage sets the difficulty of the
execution of the plan becomes that much Project below, and the Entanglement it would
easier! This is much more insular than some normally cost to own the object. The player
other Discoveries, requiring a lot of sleepless then rolls their Craft against the difficulty.
nights pondering all the variables.
Project Conditions are either Entanglement or
Designing Projects Action bonuses or penalties. Hyperactivities
The first step in creation is the simplest: are much more common in single projects, but
decide what you want to create. This may be penalties are often used to sabotage someone
as broad or as fine strokes as you wish, but you else's project or to encourage a more helpful
should have at least a general idea of what you client. Entanglement Project Hyperactivities
want to build ('a sword' or even 'a weapon' is are the most common, as they help generate
perfectly acceptable, but 'something to make the Entanglement needed to ensure the success
the Emperor like me a lot' probably isn't). of the Project. Entanglement weaknesses do
Unlike most other archetypes, you do not not donate Entanglement towards the project,
Discover so much as you Design. instead they donate Entanglement towards an
enemy or an opposing Project.
Next is to decide the scope. While 'a sword'
is a valid choice, you're not going to get a
legendary weapon out of the project: you
have to specifically try to design one, which
is difficult! At the same time, making a
hundred swords to improve a local militia is
going to be a lot easier than making another

77
Difficulty: • On a standard success on your roll,
you have found a trivial Weakness
Simple (10) Why are you wasting
or Hyperactivity.
your time making a peasant’s teacup?
This usually would cost no Entangle-
• On a Critical Success, you can
ment to own.
discover a Minor Weakness or
Moderate (20) You have set out Hyperactivity.
to craft a simple thing: a house, a
soldier’s sword, a set of clothes. This • The associated element of the
usually would cost 1 to 2 Entangle- Condition represents the flavor of
ment to own. the project; you pick the general-
Hard (30) There is a chance of some ized effects. The Sage chooses the
difficulty; this is common when specific effects that might logically
making Quality items or most special arise within the story.
weapons. This usually would cost 3 to
• This Project Condition is applied
4 Entanglement to own.
to either you or the client (which
Memorable (40) There are difficulties extends to the client’s representa-
inherent in the design: a complex tives: it is common to delegate),
special weapon, for example. This your choice; the client may resist
usually would cost 5 to 6 Entangle- with their Learning skill.
ment to own.
Fantastic (60) There are major • The Recovery for this Condition
difficulties with the project, and more equals either the value of the roll
might arise from any source. This made to Discover it or Moderate
usually would cost 6 to 9 Entangle- (30) for a Trivial condition,
ment to own. Memorable (40) for a Minor
condition, and Fantastic (60) for a
Legendary (80) A considerable
Major condition.
amount of blood, sweat, and tears
must go into this project; if successful,
• You can choose between (Duration
it will be lauded as your greatest work.
5, Interval 1 Story) or (Duration 1,
This usually would cost 10 to 15
Interval 1 Arc).
Entanglement to own.
Impossible (100) You’ve been • As usual, the Sage stipulates
asked to create a weapon to dwarf one circumstance in which the
the might the Black Dragon Slayer. Condition fades by itself. This
This would usually cost over 16 is usually someone deciding to
Entanglement to own. completely end the project.

78
Crafting Projects -5: You are working alongside a xia with some
Craft skill who can assist with some of the
When the Artisan is ready, the Artisan may
work of the design and crafting process.
attempt the final Crafting roll. This roll is
often Extended, taking over a scene’s worth of
-10: You are working alongside a skilled xia
work: sometimes even a story’s! The difficulty
Artisan who can assist you with the hardest
of this roll is equal to the original difficulty
parts of the work... and they’re not trying to
of the Design roll, with some modifiers listed
sabotage you and/or you are being especially
below. Project Conditions that supply Action
deliberate in your work, extending the length
bonuses or penalties are also usually applied at
of the roll from a scene to a story.
this point.
Leftover Entanglement
A success completes the project as planned;
a critical success may qualify you for an Sometimes you put in more work than you
immediate Deed or other story-based bonus need! Entanglement that’s ‘left over’ is often
from the Sage, depending on the initial spent on things such as Status, Victories, or
difficulty. You may then spend your accrued perhaps a Secret you might discover. With
Entanglement on the project, finishing the the Sage’s permission you might even apply
Great Work. the leftover Entanglement to another project:
perhaps a Water Project?
Crafting Difficulty Modifiers:
Conversely, not every project ends in success.
+50: You think the Great Wall was built in a
Sometimes things were not meant to be. But
day? You lack 10 or more points of Entangle-
failures can still be successes if viewed in
ment necessary to finish the project.
the right light, and bravado can count for a
lot of an Artisan’s reputation. For instance,
+20: You rush the job and lack four or more
if you were designing a Legendary Weapon
points of Entanglement necessary to finish the
and accrued the Entanglement necessary to
project and/or your assistants are malicious,
create it, your failure might still result in an
rebellious, or inept.
Auspicious Weapon. You may fail at creating
+10: You rush the job and lack two or more the most beautiful dress in decades for Sweet
points of Entanglement necessary to finish the Reading, but she may still be impressed with
project and/or you have no assistants. your worth and offer you a job designing
clothes for the Resplendent Phoenixes. And
+5: You rush the job and lack one point of then, there’s always a Water Project... that
Entanglement necessary to finish the project leftover cedar from the mansion that failed to
and/or you lack proper assistants. impress that nobleman might have its uses...

+0: You are working with average assistants


and on schedule.

79
Example 2: The Buddhist monk Sits Under
Trees has been obsessed with building a giant
A Note On Entanglement statue of the Buddha on the hill. The scope
And Projects and enormity of the project would normally be
“Why do I need to do all of this when I Fantastic (60)... but Sits Under Trees’ player
could just buy it normally?” Sure, you insists that the statue will be enormous, and
can; a legendary weapon only costs 10-13 nothing like it will ever be built again! The
Entanglement, after all, and why go through Sage shrugs and duly increases the difficulty to
the middleman of the Artisan? The answer Legendary (80) and 10 Entanglement to create.
is applicability: the Artisan is building it for Sits Under Trees has a very particular vision,
you, generating you more story hooks and making it a Metal Project... fitting, as it will be
making the Great Work (whatever it is) better made of iron and gold and copper! His player
fitted for your character. Plus, there’s always
rolls a paltry 34... nowhere near the difficulty of
the chance of a critical success...
the Project. Despite Sits Under Trees’ best efforts,
he can’t figure out a way to make such a huge
statue without it collapsing under its own weight.
He shakes his head and goes back to his less
worldly meditations.

Example 3: The noted blacksmith Silver Wings


Mei has been asked by a local potentate to equip
EXAMPLES the elite core of the Emperor’s army, who’ve just
Example 1: The Sword Devil Five Styles Bao returned from a long patrol and are needed to
wishes to replace his friend Huang Zhimeng’s help put down a rebellion. Silver Wings Mei
staff after it was shattered in a recent duel. This is known this sort of work, so she sets to work
project is treated as a Hard (30) difficulty and with her old designs. Mei decides that very high
3 Entanglement for a Wood Project- a staff isn’t quality weapons, while befitting the Emperor’s
hard to make, but Bao is putting on some major elite, are too time-consuming and she’s got a lot to
aesthetic additions, as befitting a proper gift make. The Sage sets the difficulty at Hard (30)
to a good friend. He rolls a 41, good enough and 3 Entanglement: they’re simple swords but
for a Minor Entanglement bonus. Bao gains she’s got a lot to make. This is very clearly an
an additional Entanglement every session he Earth Project, but Silver Wings Mei decides it is
painstakingly works on the bronze rings that will instead a Fire Project, as she has to account for
encircle the ends of the staff. Unfortunately he each person’s personal taste in arms and armor.
only has a session to complete it, and is forced to Silver Wings Mei manages to roll a 51, a Critical
rush the job. When he crafts the staff, it’s made Success that she turns into a Minor Entanglement
at Difficulty 30, plus 10 points for lacking the 3 bonus aimed at the soldier’s Commander. The
Entanglement. Luckily for Five Styles Bao, he Commander resists with his Learning but only
has Sword Devil Kung Fu and is able to produce a manages a 46: the girl’s plan is quite feasible,
48 on the Crafting roll, and the staff is finished. and she does have a good reputation. The
commander accrues 1 Entanglement per session

80
to the project so long as he supplies Silver Wings and the additional 2 Entanglement generated
Mei with all the information she needs- each goes towards Silver Wings Mei: she gets Status 2
soldier’s size, favorite weapon, and so on. Silver (Official Blacksmith) in the border province for
Wings Mei decides that time is of the essence her timely and efficient work!
and manages to inflame the condition to Major,
forcing the Commander to adopt a rigorous and Recovery and Detection
efficient system to make her life easier. By the Everyone who has this Lore may also recognize
end of a session the Commander’s player has existing Projects by making a Crafting roll
accrued 3 Entanglement towards the Project. at the urging of the Sage, who also sets the
But Silver Wings Mei isn’t finished! She’s difficulty. This is usually 50 for a Trivial
managed to get all the information she needs, so Condition, 30 for a Minor, and only 20 to
she progresses the Project along the Five Phase recognize a Major condition. The target can
Wheel with her Elemental Progression Technique, oppose this with Stealth or Craft. Usually
making it an Earth Project that provides this is done by one Artisan to interfere with
Entanglement so long as the Commander provides another Artisan’s project, for good or for ill.
her with good help. Now the Commander
scrambles to provide her with skilled blacksmiths You recover from and defend against these
from nearby towns to mass-produce the conditions by rolling your Learning- essentially
equipment, generating another 2 Entanglement. spotting flaws in the design and declaring the
Silver Wings Mei makes the final Craft roll: a condition’s role in the project to be pointless.
30. She easily beats it with a handy 49. The Alternatively someone may wish to wash their
Entanglement is spent on making the elite core hands of the project entirely, leading to the
more effective (increasing their effective Rank), condition’s immediate and total Recovery.

© RLee 2014

81
Secret Arts of the Craftsman The Five Tools
(A system topic) Assistants
Toolset Lore (The Craftsman’s Art) • Limitations: Assistants are only
human, and may not know what
Destiny Cost: 3
they’re doing; they often require
This Lore is free for Artisans.
an expenditure of Entanglement to
Unlocks: Controlling Projects represent their upkeep and pay.
This is a Toolset Lore. You must use one of the • Modifier: +0 (or +5 with Quality
provided Tools to be able to manipulate Projects. Minions)
• Description: While the concept of
The Secret Arts of the Craftsman are not as the hermit-Artisan is alive and well,
secretive or elusive as many people think. most Artisans find it necessary to have
The Artisan is, after all, working with the servants around to handle some things:
same things as any other town blacksmith, be it operating the bellows, digging
carpenter, or weaver. The difference (besides ditches, or simply fetching you food.
cultivation) is the Artisan has the elusive eye Note that lacking proper assistants may
for his tools. The Artisan knows that a good make your final Crafting roll harder!
tool may not always be the right tool for the
job, it must be one they also feel comfortable Tools
in using. It isn’t uncommon to see an Artisan
• Limitations: Not everyone knows
use a hammer better used for making huge
how to use an Artisan’s tools, making
swords to make delicate ones, or to see them
them useless when delegating jobs
using a fishhook instead of a common sewing
to other blacksmiths or servants;
needle. But not everything is a literal tool.
sometimes useless for larger projects.
The standard view of Artisans is that there are
five specific ‘tools’ integral to their craft. • Modifier: +0 (or +5 with Quality
Tools)
• Description: The most obvious of
the Tools, these are literal tools in an
Artisan’s workshop. They are generally
To attain knowledge, used for small-scale projects that the
Artisan personally completes. No
add things every day. Artisan would dream of touching
To attain wisdom, another Artisan’s tools unless they

remove things meant the other ill.

every day.
— Lao Tzu

82
Breath Infusion
• Limitation: Chi Cost, small but
powerful projects, Extended actions. The expectations
• Modifier: +0 (+5 with matching of life depend upon
Elemental Chi) diligence;
• Description: A natural extension the mechanic that
of Daoist Breath Sorcery, this is the
favored Tool of the Sword Devils when would perfect his
they attempt to make a wondrous work must first
item. The Artisan infuses their Chi
into their project in every step of the
sharpen his tools.
process of crafting. Using 10 points — Confucius
of Chi grants a +0 bonus; if this Chi
includes the proper Elemental Chi (for
instance, Metal Chi for a Metal Project) Wealth
this bonus is increased to +5. With the
• Limitations: Major patron required;
right description, it can also be used
some things cannot be purchased
to match the literal elements: Metal
Chi while hammering Metal, Fire • Modifier: +0 to +10
Chi while melting or burning, Wood • Description: The use of personal
Chi while woodcarving, and so on. wealth to smooth over (or cause!)
Breath Infusion may only be used on problems in a project is a time-hon-
Extended actions. ored tradition. This is the tool of
choice for large-scale projects like
Special Ingredients the Grand Canal and the Great Wall:
• Limitations: Extremely rare and mountain in the way? Hire workers
dangerous to acquire; usually to remove it! Very few individual xia
small-scale but difficult projects. have that kind of wealth, but many
are independently wealthy enough to
• Modifier: +5 to +10
smooth smaller hills.
• Description: A common staple of
the personal commission, special
ingredients are rare and powerful items
that require great cost and danger to
acquire. These may include the bones
of Daoist immortals, hairs plucked
from the Emperor, and other results.
They are almost always used to create
Legendary items and should require a
small story just to acquire.

83
Controlling Projects Elemental Progression Technique

(Secret Arts) Cost: 3 Destiny

Manipulation Lore (The Craftsman’s Art) This allows you to transform a Project’s
element along the Five-Phase Wheel-
Destiny Cost: 4
Wood to Fire, Fire to Earth, Earth to Metal,
(Artisans get this Lore for free)
Metal to Water, Water to Wood. You can’t
Requires the Secret Arts of the Craftsman Lore skip steps, nor move in the other direction.
You must meaningfully work on the
Inflaming and Soothing Projects Project: usually progression only comes
through hitting dead ends and long hours
Cost: 0 Destiny
spent fixing a failure!
This is the basic tool of Artisans-
allowing them to speed up or slow down
Paired Crafting Technique
the pace of a Project.
Cost: 4 Destiny
Internal-External Technique This allows you to create two matching
Projects from nothing, one Weakness and
Cost: 5 Destiny
one Hyperactivity, completely sidestepping
This technique is a technique that only a
the Discovery phase... though in the Artisan’s
few artisans have mastered! This allows
case, this is closer to another archetype’s
you to create a Project from an individ-
Discovery than yours. For example, you
ual’s preexisting Passion or Inspiration.
could declare a noble’s bored attempts at
For instance, an Artisan might see a
making a new instrument a Fire Project
Magistrate’s worry over a border (an
Weakness, and use the opportunity to spawn
Earth passion) and use it to convince him
a Water Project Hyperactivity based off of the
to begin a massive construction project
noble’s more spectacular failures.
to repair damaged sections of the Great
Wall (an Earth Project).
Stealthy Work
Cost: 5 Destiny
Yin-Yang Technique
You can hide your use of these
Cost: 3 Destiny
techniques by making a Minor Stealth
You can use a Project Weakness to create
Action opposed by your opponent’s
a matching Hyperactivity or vice versa for
Minor Wu Wei or Awareness Action.
the given project- for instance, creating
Generally Artisans have a very hard time
a Water Hyperactivity granting you an
keeping their work truly secret!
Action bonus towards a new project
while laboring under a Fire weakness.
Quick Work
The Secret Art of Craftsmanship does
not encompass Quick Work. It is wholly
incompatible with combat.

84
Extraordinary Artisan Finding Small Cracks (2)
Techniques (Augment)
Destiny Cost: 1 After repeated use in battle, an Artisan is
This Lore is free or anyone with the Craft skill able to see the weaknesses in an opponent’s
at +5 or higher. weapon. These weaknesses can be exploited,
making it impossible for the opponent to
block your attack without seeing their
Metal-Resonance Touch (2)
weapon break into a thousand pieces.
(Augment)
This technique allows you to stack two
An Artisan knows the physics of steel better Disrupt Marvels aiming to penalize an
than any other. It is a simple matter for one opponent’s Block. These Marvels can even
to turn an opponent’s metal against them, be on the same turn. However, they must
hitting it with such a blow that it becomes both use your Craft skill, and will not work
difficult to hold. against an opponent who fights unarmed.
This technique allows you to stack two
Disrupt Marvels aiming to penalize an Walk With A Merchant’s Eye (3)
opponent’s Strike. These Marvels can
(Augment)
even be on the same turn. However, they
must both use your Craft skill, and will The Artisan is so deeply entwined with
not work against an opponent who fights the world that they are able to recognize
unarmed. quality items at a glance. An Artisan
walking through a marketplace finds
himself at the center of a world of junk or a
Blade-Chipping Block (2)
universe of treasure.
(Augment)
You are highly skilled at appraising items;
The Artisan knows the correct way to spending Joss to set up lucky coincidences
block so that it won’t damage their own is greatly enhanced. One Joss will allow
blade- others do not. It is a simple matter to you to notice the knife you are inspecting
cause an opponent’s weapon to chip or shatter is the last work of an old master, or that
against your own. the hunk of metal in your hand really fell
This technique allows you to stack two from the sky, or that the stone a nearby
Disrupt Marvels aiming to penalize an house is built from is ideal for your latest
opponent’s Damage. These Marvels can building project, and so on. The Sage
even be on the same turn. However, they may demand some Craft or Learning rolls
must both use your Craft skill, and will for exceedingly unlikely or outrageous
not work against an opponent who fights assertions, or outright veto silly ones, but
unarmed. you should be able to turn an easy profit
and acquire strange things any time you
visit the market.

85
A Lever Shifts the World (5) EXAMPLES
(Flood, Wave) The Thrifty Artisan
Your situational awareness is beyond the ken Recovery 40, Minor Water Project
of most other xia. Everything around you Condition Hyperactivity/Weakness
is a tool to be used to manipulate the world,
A quick trip to the market found the
shaping it as you see fit! Other xia do not
ingredients you needed for your current
know what you’re doing until the world
Project at a quarter of the price! You’ve
shifts underneath them.
used this unprecedented windfall to pick
You may make a Flood+Craft Shaping up cloth for another Project.
Wave, usually focused around the
As a Hyperactivity: How fortuitous!
manipulation of the environment or
Maybe if you keep on finding deals like
things found in it: destroying a ship so
this you can do two Projects at once? You
that it sinks, raising an impromptu ladder,
gain Entanglement every session you seek
or perhaps making a makeshift ranged
out new deals and scrimp on cash in an
weapon on the fly out of nearby rope and
attempt to fund a secondary Project.
pillars. This Shaping Wave cannot be
broken unless an opponent makes a minor As a Weakness: Your client wasn’t
Craft check on their attack at a difficulty expecting you to use his money on other
equal to your Shaping Wave. Improvised projects and word has leaked out. While
weapons made with this technique gain you managed to explain away the misunder-
their weapon bonuses, but you still need standing, he still distrusts you and has sent
to spend Chi whenever you flood a die to an overseer, who distracts and annoys you.
use their special abilities. You suffer a -5 penalty to your eventual
Craft roll from the distraction!
Mohist Theorycraft (5)
Fine Needles
(Augment)
Recovery 60, Major Metal Project
You have been given a traditional Mohist
Condition Hyperactivity/Weakness
education- and as a result a better apprecia-
tion and a deeper understanding for how to You have been asked by a prominent
design your projects. doctor in the Beggar Fraternity to make a
new set of acupuncture tools. The amount
This Extraordinary Art is very common
of precision needed is time-consuming, but
amongst the Yellow Ink Society and
he’s offered you plenty of money to get it
other Mohists. If you possess this
done quickly.
Extraordinary Art, you may make your
Design roll with your Learning instead As a Hyperactivity: The project requires
of your Crafting, whichever you prefer. fine concentration, forcing you to stay
Note that you will still need to use your indoors and spend hours on every
Crafting for the actual Craft roll! individual needle. The more time you
spend on each needle, to the detriment of

86
the rest of your life, the more Entangle-
ment you’ll gain.
DOCTOR’S ARTS
Body-Breaking Treatment Technique (5)
As a Weakness: This project is too
time-consuming! Spending so much time (Augment)
and energy on each needle makes you You already know how your enemy’s body
forget about the important things in life... holds together- how hard is it to pull it apart?
like your wife. She silently seethes and You can bring about an enemy’s end with an
socks away bitter Entanglement- which no acupuncture needle sharper than any sword:
doubt will make your life miserable later. a spine-breaking seizure, blindness and pain
Is this job worth it? as absolute as Hell, or even just causing their
heart to quietly give out.
You can Take Out an opponent by
Inflaming a Medical Condition beyond
Major intensity through the use of Ripples,
or by rolling triple their Chi Threshold on
a Rippling check.

© RLee 2014

87
WARRIOR’S ARTS Competent Soldier Training Regimen (2)
(Extended/Augment)
Gardener Shapes the Long Grass (3)
Most xia despair of finding competent
(Extended/Augment)
help on the battlefield. Others learn from
The greatest teachers learn from their the words of the masters, and educate the
students, just as students learn from their men under their command. They become
teachers. They take the lessons learned from the greatest of generals, esteemed for the
their greatest pupils and apply it to their strength of their skill and the virtue of the
weakest. Your skills as a teacher let you men beneath them.
reach even the dullest of students!
If you are commanding a group of
This technique requires the purchase of minions who are benefiting from a
Gardener Shapes the Sapling. This allows Combat Approach conferred with
you to confer a Combat Approach to both Gardener Shapes the Long Grass, your
Lesser Legends and Minions, explicitly Minions may now make Shaping Waves
allowing them the benefits of a Chi and Cover Ground actions as well as
Condition. This Combat condition lasts attacks in the same round.
until the end of the next combat.

Hidden Strength Technique (4)


(Augment)
Many warriors can instantly read an
The expert in battle opponent and their battle style with the barest
seeks his victory from of glances, so you have taken to developing
strategic advantage your skills of subterfuge. With this technique
you hide your strength, tricking an opponent
and does not demand with a subconscious control over every aspect
it from his men. of your body and mind.

— Sun Tzu The difficulty to analyze your External


style increases as if you were a Rank
higher. Additionally, you get a +5 to
Tactics or Stealth rolls made to hide your
External Style.

88
SCHOLAR’S ARTS 3 Secret: The Story of Physiognomy
Skill: Awareness
The Secret Art of Prediction,
Expanded Modifier: -5 to 0

In addition to the default manner of creating Limitation: Requires an examination of


Predictions, those with access to the Secret the subject of the divination; predictions
Art of Prediction loresheet may purchase the must be about that individual.
following Secrets of Prediction to augment their Description: It is said that our destinies
divinatory practices. While they are not techni- are written on our bodies, if only we know
cally Tools (since they are used for Discovery the script. Scholars who know the Story of
rather than Manipulation), they are presented Physiognomy are able to read that script.
in that format, and the modifiers are Toolset Through a thorough examination of the
bonuses/penalties for the purposes of stacking. body, especially of the face and the hands,
a Scholar may divine the fortunes of that
individual -- and that individual alone.
3 Secret: The Story of the I Ching
The examination must be thorough; if it is
[The following is intended as an rushed (less than a scene spent in examina-
amendment for ‘The Story of the I Ching’ tion), or if there are limitations on the
on p. 257, in order to put it in the same examination (e.g. only visual examination
format as the other options] permitted), the Scholar suffers a -5 penalty.
Skill: Learning
Modifier: -5 to 0 3 Secret: The Story of the Old Ways

Limitation: You must use some tools Skill: Wu Wei


(traditionally yarrow stalks or coins) to Modifier: 0 to +5
generate trigrams and consult an I Ching Limitation: Requires animal bones or
Manual. shells to be burnt and shattered
Description: If you improvise tools -- e.g. Description: It is said that Fu Xi, the first
grains of rice, marbles, twigs taken from of the mythical Three Sovereigns who
a tree -- you have a -5 penalty to your brought civilization to Shen Zhou, taught
Prediction. Otherwise, see corebook p. the people the arts of divination, so that
257. they might not be confused about Heaven’s
1 Secret: You have committed the entire inclinations. What he taught them was to
Book of Changes to memory, and need not become the basis of all ritual divinatory
consult an I Ching manual to make your practice that followed, and brought great
predictions. blessings to early, heroic Dynasties of
2 Fortune: You have an exceptional set of the land, but few now know the original
trigram-generating tools; using them gives ways. Animal bones -- any of sufficient
you a +5 bonus to making Predictions. size will do in a pinch, though the method
is especially effective when it employs

89
tortoise shells or the shoulder blades of employ the Learning Skill at a -5 penalty.
oxen (+5 bonus) -- are inscribed with the In addition, the Prediction roll has a
question to be answered, and then thrown modifier based on the amount of time the
in a ritually prepared fire. The bone is then Scholar spends and the quality of informa-
struck, and its shards removed from the tion he has at his disposal; if he spends
flame; the way the bone fractures tells the more than the minimum time or has, say,
Scholar how Heaven views the question an Imperial library at his disposal, he gains
asked. a +5 bonus. If he attempts to rush his work
0 Bonus: Once per story, you may make a or is working without access to the proper
Prediction without spending a Joss. charts and tomes, he suffers a -5 penalty
(in which case, he cannot substitute the
2 Fortune: You have been instructed in
Learning Skill for a more appropriate one).
the Old Ways by one of the few remaining
genuine savants; you have an additional +5 2 Fortune: You have a quality set of
bonus to making Predictions in this way. equipment for performing Three Arts
divination; using it gives you a +5 bonus to
making Predictions in this way.
3 Secret: The Story of the Three Arts
Skill: Special; usually Politics, Tactics or
Three Arts Specialties
Survival.
Some Scholars become experts in one or more
Modifier: -5 to +5
of the Three Arts, which gives them added
Limitation: Requires extensive research prior bonuses and access to additional Extraordi-
to Prediction, along with specially made tools nary Techniques.
including a divining board and astrolabe.
Description: The Three Arts (comprising 0 Bonus: If you have expertise in two of
the distinct-but-related Divine Reckoning, the three methods, you have the equivalent
Wondrous Doors, and Great Cycle of 3 Status among your fellow Scholars; if
methods) are the height of metaphysical you have expertise in all three, you have
science in Shen Zhou. Combining Five the equivalent of 5 Status.
Element Theory, the I Ching, astrology, 2 Secret: After many years of study, you
and numerology, this approach to have attained Divine Reckoning Expertise,
Prediction is both the most powerful and the branch of the Three Arts that specializes
most demanding of the Scholar’s tools in studying the inclinations of Heaven as
for divination. Divinations made in this they relate to matters of politics.
manner, when dealing with especially • 0 Bonus: You have an additional
weighty matters, have been known to take +5 bonus to making Predictions
as long as a month to arrive at. As with the concerning matters of state (war,
standard approach to making Predictions, diplomacy, succession) or similarly
the appropriate Skill is determined by large-scale events.
the subject matter; however, a Scholar
employing the Three Arts may choose to

90
2 Secret: After many years of study, you Recovery number of the Prediction, you
have attained Wondrous Doors Expertise, may spend another point of Joss to set the
the branch of the Three Arts pertaining to Recovery number at the new result; if the
the small-scale but complex (and highly result equals or is exceeded by the original
consequential!) realm of everyday social Recovery number, there is no effect and
interaction. you may not attempt to use this technique
• 0 Bonus: You have an additional again on that Prediction.
+5 bonus to making Predictions
concerning the gain or loss of wealth, Finding the Loopholes (4)
fame, or social standing. (Augment/Minor Action/Extended)
2 Secret: After many years of study, you You may make a Learning roll on your
have attained Great Cycle Expertise, the own or another’s behalf to Resist the effects
branch of the Three Arts that grants insight of a Prediction. If applied to yourself,
into the workings of the natural world. this replaces your Wu Wei roll; if on
• 0 Bonus: You have an additional another’s behalf, it is in addition to his
+5 bonus to making Predictions or her Wu Wei roll, and the higher of the
concerning natural phenomena, two results is taken. You must be aware
including agriculture and animal of the Prediction to be resisted, at least in
husbandry. broad outlines, and give some plausible
reason why you or the target is exempt. If
successful, the resistance lasts one chapter.
Additional Extraordinary
Scholar Techniques Battle Scholar’s Insight (3 or 5)
Riding Fortune’s Wave (5)
(Minor Action/Flood)
(Extended/Wave)
You may make an Tactics-based Minor
Whenever anyone in your presence Action on your initiative roll to ‘predict’ a
(roughly: the same zone) gains Joss of single opponent’s offensive approach for
either type from Interesting Times, you the round. If the Minor Action succeeds,
may make a Memorable [40] Wu Wei roll the opponent must act in accord with this
to accept Interesting Times as well and quasi-prediction or suffer a -5 penalty to all
gain a Xia Joss. In combat, you must make actions on his attack roll. The difficulty of
this roll as a Wave on your Initiative roll in this Minor Action is set by the Sage based
the round following the Interesting Times. on the likelihood and the specificity of the
prediction. Something the target might do
Strengthen Destiny’s Weight (2) anyway (e.g. target one of his opponents
(Augment/Extended) that round over another) is Common [20]
difficulty; something that seems tactically
You may attempt to raise the Recovery
dubious but for which you can provide some
number of your own prediction by making
justification (e.g. ‘He forgoes using Dragon
a Learning roll. If the result exceeds the

91
Chi this round to demonstrate his superi- Health and Fortune Intertwined (5)
ority!’) can be anywhere from Moderate [30] (Augment/Extended)
to Fantastic [60]; while absurd predictions
If you achieve a critical success when making
(e.g. the target attacks his ally, or surrenders
a Prediction using the Story of Physiognomy,
at the start of a fight against an evenly
you may also Discover a Medical Condition
matched opponent) are at least Legendary
along with your Prediction in lieu of any
[80], if not Impossible [100].
other benefits the critical success may
For an additional 2 destiny, you may provide. For the most part, the difficulty to
Flood a die from your river to increase the create the Medical Condition is the same
penalty to -10. as that of the Prediction, though the Sage
may set it higher if the condition you wish
The Bloom of Health (2) to create is only tangentially related to your
(Augment/Extended) Prediction, or is otherwise unlikely.

You may make a Memorable [40] Learning


roll to aid in your own or another’s recovery Balancing Fortune’s Scales (5)
from an Injury Condition. The result of (Augment/Extended)
this roll is treated exactly as a Doctor’s When making a Prediction using the Story
Medicine roll -- i.e., the one attempting a of the Old Ways, you may opt to spend
Recovery roll can use the higher result of a second Joss of the opposite type from
her Hardiness and the Learning rolls. You the first you spent. If you do, you create a
must possess the Story of Physiognomy Tool second Prediction (with the same Recovery
to purchase this technique. number) with the opposite action modifier
(akin to Yin-Yang Technique); anyone
Medical Evidence Approach (3) attempting to resist either Prediction
(Augment/Extended) suffers a -10 penalty. The second Predic-
tion must be described as ‘balancing out’
You can use your knowledge of an existing
the first.
Medical Condition as a predictive tool. You
extrapolate it in Internal-External fashion,
seeing how the imbalance in the subject’s Blessings of Fu Xi (6)
body influences her fate. When you make (Augment/Extended)
a reasonable reference to this knowledge If you achieve a critical success while
while making a Prediction using the Story making a Prediction using the Story of the
of Physiognomy, you have a +5 (if the Old Ways, the associated bonus or penalty
Medical Condition is Trivial or Minor) or applies to Chi Aura and Rippling rolls.
+10 (if Major) bonus. This effect is in lieu of any other bonuses
you might receive from a critical success.

92
Heaven’s Final Word (3 or 5) involve stability, and Water and Metal
(Augment/Extended) Predictions involve contraction and
degeneration.
When you achieve a critical success
when making a Prediction using the This is treated as a normal Prediction in
Divine Reckoning method of the Three all respects but one; you may, after the
Arts, you have a +10 bonus to your roll Prediction is made, manipulate the Predic-
solely for the purpose of opposing any tion by moving it along the Five Phase
Predictions it may contradict. This bonus Wheel: Earth-aspected Predictions become
continues to apply if another Scholar Metal-aspected, Metal-aspected Predictions
makes a Prediction that contradicts become Water, and so on. This allows
yours at a later time. For an additional 2 you to alter the terms of your Prediction,
Destiny, the bonus increases to +15. including changing a Hyperactivity to a
Weakness, though it must retain the same
general subject matter.
Following Paths to Hidden Doors (4 or 6)
This is, in effect, an Elemental Progres-
(Action/Extended)
sion technique; as in those techniques,
After being affected by a Prediction or you cannot skip steps, nor move in the
spending a scene interrogating someone other direction. This technique requires
else who was, you may make a Hard [30] at least one hour to perform; the Scholar
(if you were affected) or Memorable [40] uses Learning as the manipulation skill
(if you interrogated someone else affected) and requires the expenditure of Joss. On
Wu Wei roll to learn the details of the a critical success, you do not have to
Prediction. For an additional 2 Destiny, on spend Joss.
a Critical Success you also gain some clues
as to who made the Prediction. You must
have Wondrous Doors Expertise in order
to use this technique.
A scholar who loves
Elements of Fortune (5) comfort is not worthy
(Augment/Extended) of the name.
When you make a Prediction using — Lao Tzu
the Great Cycle method, you may give
your Prediction an elemental aspect;
the player and the Sage are encouraged
to be flexible when determining the
proper elemental aspect to apply, but
also to bear in mind the associations
in other Secret Arts. In general, Wood
and Fire Predictions will involve growth
and expansion, Earth predictions

93
PRIEST’S ARTS official in the vast and powerful Celestial
Bureaucracy with authority and power
Lu beyond many minor gods. The base bonus
While many priest speak of their arts in of the Incantation Tool is raised to +5. This
terms of energy or force there is another allows +10 in any situation your lu applies
way of altering the flow and structure of in and +15 if the jargon is exceptional.
the world; commanding the spirits of the 2 Secret: You learn the Art of the Mystics.
Celestial Court to make it so. For a handful a skill of an ancient shamanistic priesthood
of sects this authority is formally invested that was the precursor to the Daoists. This
and empowered by granting their initiates allows you to use your Wu Wei as your
bureaucratic authority over a number of Priest’s Arts Manipulation skill in place of
minor gods. The names, duties, and nature your Learning.
of these gods is contained in a lu or register
of spirits. These generally take the form of
Geomantic Formation- Earth (3)
carefully prepared scrolls or ledgers.
(Extended/Augment)
Each spirit in a lu is capable of effecting
either an influence or curse of a single While the study of other Geomantic
element. Thus one lu might affect Wood Formations teaches you to focus them on an
Curses, Fire Influences, and Water opponent, the study of the Earth Geomantic
Influences. This gives rise to ten possible Formations is different! You study the
combinations. When using a lu it acts as dragon lines of the Earth, observing where
a toolset and functions as the Incantation they coalesce and making your spells work
tool with an additional +5 to the bonus alongside them. This allows you to become
of any spells which the priest’s spirits can a master of feng shui, bringing blessings or
affect. curses upon inanimate objects and the people
who interact with them.
5 Fortune, Requires Status 3: You
possess a lu! Your masters have given you You can alter the feng shui of a specific
authority over three spirits. inanimate structure (be it natural or
man-made) with your Priest’s Arts! This
2+ Fortune: Your authority has grown.
allows you to use your Priest’s Arts to
For every two points spent thus you may
Discover a Curse or Influence on a structure:
acquire command of an additional spirit, to
generally speaking, anything at least the
the maximum of ten.
size of a small house. The structure may be
1 Fortune: After acquiring ten lu spirits natural or artificial; a beautiful tree is as valid
you have gained endorsement from a as a merchant’s house. A Sage may decree
higher heavenly official. The chi cost for that structures that are too large (such as the
Priest Quick Work is now waived when Imperial Palace) may need to be broken up
using a lu. into separate rooms or they may raise the
10 Victory: You stand as a middling Difficulty of the initial roll. Anyone who
comes or around the structure gains the

94
benefit or curse of the structure’s feng shui. against this Discovery like normal. This
Structures do not naturally recover from this condition is always the same, no matter
technique, which may require another priest who interacts with it.
to come and exorcise the structure. The
priest that does not know this technique may Small World Geomancy (3)
suffer penalties at the Sage’s discretion.
(Augment)
“The Great Dao flows unobstructed in every
Geomantic Contagion (5)
direction./All things rely on it to conceive
(Augment) and be born,/and it does not deny even the
You have become a learned master of smallest of creation.” With this technique,
feng shui. Your skill in manipulating the the daoist realizes that there is no difference
dragon lines is so powerful that anyone between a teacup and a tree; both have their
who comes in contact with your work will own kind of feng shui. The daoist uses the
walk away changed! principles learned from his other technique to
This technique augments Geomantic affect the small.
Formation- Earth. You may spend one This technique augments Geomantic
Joss when you Discover a condition on Formation- Earth. You may now use this
a structure- a Malicious Joss for a Curse technique to Discover conditions in items
or a Chivalrous Joss for an Influence. smaller than a house, such as a sword, a
The condition is now considered teacup, or an ink stone.
infectious. A character who spends a
scene in the presence of the structure Soul-Breaking Spell Technique (5)
finds themselves a target for a Discovery
(Augment)
of a similar, predetermined condition
with a result set at the initial condition’s As a master of the spiritual world, it is only
Recovery. The character can defend fitting that you have learned this technique!
With a wave of your hand flights of crows
will peck out an enemy’s eyes, a foe may be
compelled to disembowel himself with his
We are what we think. own sword, or perhaps you will turn them
totally, mindlessly insane.
All that we are arises You can Take Out an opponent by
with our thoughts. Inflaming a Curse or Influence beyond
With our thoughts we Major intensity through the use of Ripples,

make the world. or by rolling triple their Chi Threshold on


a Rippling check.
— Gautama Buddha

95
The Book The Knot That Cuts
of Water Once, far in the past, the lowliest Sword
Devil had a daughter who seemed gifted
LEGENDARY WEAPONS from Heaven itself. She was a genius at
working metal and surpassed all of her father’s
techniques before she came of age. In keeping
Moonlight On the River
with Heaven’s tradition of being terribly unfair,
The sword of Canwo Sheng himself, passed she was also a celebrated beauty. The soot of
down among the greatest heroes of the River the forge and the callouses of the hammer only
Marshals, Moonlight on the River is a symbol - made her lovelier, and many people bought her
of the heroic legacy of the Imperial Cormorants, weapons just for the chance to glimpse at her.
of the righteous duty they perform, and of the
beauty of the waterways they defend. A narrow But they only wanted her for her beauty and
blade beautifully inlaid with jet and mother-of- none would deign to marry her. Who would?
pearl, Moonlight on the River apparently never She had no dowry, for most of the profits she
rusts- a handy trick, given how much time its sold went right back to her community. Oh,
wielders spend in the water. of course there were offers to take her on as
a concubine, but none would take her as an
actual wife. None, that is, except for one
Baseline Weapon: Sword nobleman who had fallen in love with her
not by sight. No, he had fallen in love with
Fate: Make the waterways of
her because of the weapon she made for his
Shen Zhou safe.
cousin, a beautiful-looking saber that seemed
Glory: to gleam with awesome power as he grew in
5: +5 Strike favor with the court. The saber’s lines were
perfect, the hilt a work of art that should have
10: +5 Block
made her famous in and of itself.
25: Flickering Reflection: Spend
3 chi for a Secondary Attack. And so he sent his proposal, and agreed that
the dowry would be set at a similar weapon
30: +5 Speed
for himself. It was an astonishingly generous
35: +5 Strike increases to +10
offer. She met him one day and he was most
Strike
pleased at her actual beauty and fell head over
40: +5 Block increases to +10 heels in love. He was a true gentleman, and
Block the two agreed not to rush things. They would
50: Heaven-Sent Wrathful Flood: savor their relationship.
Any Chivalrous joss you spend also
But things grew rocky. The daughter had a
applies to your Rippling rolls, and
whole year to make her fiance’s weapon, a long
to any Chi Aura rolls for which you
gentleman’s sword. But every time she worked
purchase one or more dice.
at it, it was wrong. Wrong! She hammered

96
and shaped and tried again and again, pouring Nobody knows exactly what happened to the
an awesome amount of blood, sweat, tears, and Bloody Ribbon Daughter, and the Sword Devils
Sword Devil chi into her creation and it still refuse to speak of her. But the Knot That Cuts
refused to be correct. And then it was time for must have been captured by the Heaven Sword
the wedding. Alliance. It waits in Sword Hell, writhing like
a drunken serpent under a hundred gallons of
The Daughter strode to the wedding dressed
blessed red wine. One day someone else will
in mournful white. First she slew her fiance’s
pick it up, one day someone else will use it
cousin with the unfinished work, and felt the
to slice through an unsolvable problem in the
first thrill as she noticed it was awakening.
most spectacularly beautiful way possible.
Then her fiance’s father was next. She sliced
and cut her way through the wedding until at
last her dress was the proper shade of joyful Baseline weapon: Flexible
red, and her fiance stood in front of her, Fate: Cut violently through
white-faced. the bonds of divine frustration.
“It is beautiful, isn’t it?” (Violence Solves Everything)
Glory:
Her fiance looked at The Knot That Cuts- a hilt
with ten long metal ribbons streaming from it, 5: +5 Strike.
ribbons that could cut and fillet him as easily 10: +5 Damage.
as it did with his whole family. He looked at 15: +5 Block.
his fiance, still beautiful beyond words, even
20: +5 Damage increases to +10
soaked with blood. Tears fell from his eyes as
Damage.
he told her the horrible truth.
25: The Exhilarating Solution:
“Beyond compare,” He whispered to her. He If you inflict a Ripple this round
brushed her cheek with his fingertips, the first with The Knot That Cuts, your
time they had ever touched. And this truth natural Chi regeneration is
somehow hurt her beyond any other, for she increased by 1, as if you were a
knew that as beautiful as it was, it was not. Rank higher.
Yet. 50: A Perfect World: Channel
5 Chi for a +25 bonus to your
Complete.
Strike. Opponents who suffer a
The Bloody Ribbon Daughter left the wedding Rippling Roll from this technique
pagoda with the Knot That Cuts trailing suffer a -10 penalty to any Chi
behind her, writhing into a knot. She and her Aura rolls.
weapon seemed to purr with happiness. Yes.
Now it was beautiful beyond compare. Now
she was ready for her wedding.

97
Thoughtless
Baseline weapon: Sword
When Abbot Subtle Willow was but a young
(and uncultivated) man, he joined the Dragon Fate: Teach Proper Daoist
Well Sect with his good friend Yuanyi Yarrow Self-Mastery.
Blade. Yarrow Blade was a gifted swordswoman, Glory:
of the martial lineage of Master Golden Miracle 5: Move Without Thought: This
Sword. Her grasp of Eight Legends was almost ability empowers Continuation of
as peerless as her devotion to her ally. Subtle Motion. You may now choose to
Willow and Yarrow Blade both cultivated soon apply this technique to your Speed.
after joining the Dragon Well Sect, adopting
10: Intuitive Understanding:
the Removing Concepts kung fu style, as was
This ability empowers All-Seeing
proper for a pair of Daoists.
Eye of God. You may now choose to
But while Subtle Willow flourished, Yarrow apply this technique to your Block.
Blade languished. Subtle Willow became 15: +5 Strike.
more and more powerful, quickly grasping the
20: +5 Block.
deeper secrets of his kung fu, but Yarrow Blade
faltered. She could not properly reconcile the 25: +5 Speed.
two styles, and a pair of sparring matches with 30: Mind Stilled, the Universe
her good friend left her choking on defeat. Her Surrenders: Channel 1 Chi upon
mind could not still itself. Slowly but surely activating Clarity in Openness. This
she sunk into a deep depression. technique now has a round-long
duration.
But Subtle Willow understood the problem:
while for him Removing Concepts was almost 35: +5 Strike increases to +10
as natural as breathing, Yarrow Blade was Strike.
overanalyzing techniques. She was attempting 40: +5 Speed increases to +10
to somehow merge her Golden Miracle Sword Speed.
school with that of Removing Concepts, to
50: Limitless Internal Peace:
make her own synergistic technique, and she
Channel 2 Chi upon activating
was not yet skilled enough to do so. Subtle
Existing Without Definition. If you
Willow was wise even at a young age, and he
force a Rippling Roll later in this
realized that if this continued it would only
round, you may add a number of
lead to tragedy.
dice to this Rippling Roll equal to
He spent a year roaming Shen Zhou, taking the number of dice you previously
Yarrow Blade with him. They stopped to work reduced with Existing Without Defini-
with a butcher for two weeks. Then they tion, as if they had been additional
chatted with a fisherman (and Yarrow Blade Ripples. Unlike true Ripples, these
introduced the fisherman to a beautiful woman additional dice only count for this
of a nearby village, much to Subtle Willow’s single roll, not later ones.

98
later consternation). They spent a month that the butcher did not contemplate cutting
toiling at a mine before gently chastising the his meat. The fisherman did not waste
local spirits and the callous overseers. time calculating the angle of his cast or
plot the best place to sit. The miners did
And then they went to the hidden village of
not painstakingly chart out a course to the
the Sword Devils. Subtle Willow provided the
greatest ores and gems.
black bone of a two-headed ox, the scales of
an immortal koi, and seven diamonds found Yuanyi’s mind stilled. Her hand caressed
in the mines. For this they crafted him a fine the blade. Subtle Willow smiled. Yuanyi?
sword while Yarrow Blade sparred with the Speechless.
Sword Devil smiths to whittle away at time.
Years later, Yarrow Blade relinquished
The sword? Guardless. The blade? Edgeless. Thoughtless to the Dragon Well Sect. She
The inscription? Wordless. The name? had reached the mountain peaks she desired,
had attained the wisdom that comes without
“What is its name?” Yuanyi asked, holding it
searching. Her kung fu was strong and unique
in her hands.
and Thoughtless was no longer necessary.
“Thoughtless.” Now it sits in Abbot Subtle Willow’s private
armory, ownerless.
And then she understood with thoughtless
speed. The time with the butcher taught

© RLee 2014

99
TRANSCENDENT
TECHNIQUES Way: Desolation. Every time you
act to demonstrate the fearsome
Old Man of the Sands power and inhospitality of the
The north-west of Shen Zhou is a harsh land desert, this technique’s Mastery
choked by deserts and mountains. Seemingly increases by 5.
every tribe of nomads and small border village Mastery:
has a story to tell of a mysterious sage living
5: Implacable Desert King: Spend
deep within the deserts, wielding terrifying
1 chi to impose a -10 penalty to all
kung fu and cruelly punishing all those who
attempts to break your Waves for
trespass on his (or hers – accounts vary)
the rest of the round.
domain. The corpses of his foes, they say, are
left to dry in the desert winds. 15: +5 Damage at all times.
30: City-Swallowing Sandstorm:
The specific nature of this figure (or figures)
Spend 3 chi to make an Area
varies from region to region. The creation myth
Attack.
of the Nuofeng nomads tells of a black-robed
figure known as the Lawgiver, who gave the 40: +5 Dodge.
new-born people their laws and traditions 50: Dune-Raising Might: The
and watches over them in merciless judgment bonus to improvised Internal
to this day. In the furthest west, many an Shaping Waves based on manipu-
expedition has gone seeking the fabled lost lating sand is increased to +10 per
city of Wu, said to rest somewhere in the point of chi spent.
heart of the vast Overcoming Towers Desert.
Very few such expeditions have returned.
Conventional wisdom suggests that poor
preparations, entirely fabricated maps, and the
desert’s unusual proclivity for large, vicious
sandstorms are to blame (to say nothing of the
By letting it go it all
fact that the lost city does not exist); neverthe- gets done. The world
less, rumors persist of a terrible curse and a is won by those who
mad, deathless king who commands the very
sands themselves to bury trespassers. let it go. But when
you try and try, the
world is beyond the
winning.
— Lao Tzu

100
Penitent’s Devotion speak to them for three successive nights. The
first night he berates them for their folly. The
For every enlightened hero of Shen Zhou,
second night he tells them what good they
there are ten terrible villains. It is important to
could have done. The third night he praises
remember that these villains were not always
them for what good they have done in the
malicious at the outset, and that enlightened
world. Should the villain listen and generally
heroes sometimes come from the strangest
accept the sage’s arguments (the wandering
of sources. Sometimes, a true villain may
sage does understand such a man’s failings-
realize the folly of their ways, and retreat to
after all, that they are works in progress!) they
the corners of Shen Zhou in contemplation
wake up the next morning refreshed and with
of their atrocious deeds. If their remorse is
a new feeling of purpose.
true it is said that a wandering old sage will

Way: Redemption. Whenever 50: Crowning Atonement: You


you perform a Chivalrous Deed immediately convert all 50 Way of
and your score in that virtue is 3 this Transcendent Technique into
or lower, this technique’s Mastery 50 Way of another Enlightened
increases by 5. technique, appropriate to your
Mastery: character and chosen by the Sage.
You immediately receive all of your
5: Acts Of Contrition: Whenever
accumulated Enlightened cultivation,
you perform a Chivalrous Deed,
and your Lake is temporarily
you gain one point of Enlightened
increased by 1 for the entire scene.
Cultivation that is set aside and
This Transcendent Technique then
not added to your Cultivation
disappears forever (though you still
total. This includes the Deed that
keep the cultivation from learning it).
provides your first 5 points of Way.
Your character may not relearn it.
10: +10 Confidence when rolling
5+ Victory: Your virtuous attempt
to resist any Passions or Inspira-
at self-improvement has finally
tions that resonate with Selfish
cleansed your body! You may
virtues.
permanently convert 1 point of
15: Becoming Whole Again: You Corrupt Chi into Normal Chi
have a +10 bonus to all attempts to cultivation (for instance, your
recover from Disrupts and Disorients. second point of Corrupt Chi
25: Flowering Spirit: Channel 2 is turned into 10 Normal Chi
Chi for a +5 bonus to your Chi Aura. cultivation). This Victory may be
purchased as many times as you
have points of Corrupt Chi.

101
Stalking Specter Text:
Corrupt Way: Vendetta. Whenever you
The Restless Ghost Scroll is the ultimate secret perform a Deed of Revenge (or
of the Hundred Ghost Faction... so the stories Righteousness, if you can spin it
say. But the truth is that the Restless Ghost correctly!) against a large organi-
Scroll is the first step in a long line of rituals, zation for the purposes of slowly
eventually leading to the dark understanding ripping it apart, this technique’s
of the Stalking Specter Text. This text was Mastery increases by 5.
supposedly gifted to the Hundred Ghost Faction Mastery:
by emissaries of both Heaven and Hell. The
10: Hungry Ghost Walk: Channel
Emissaries of the Jade Emperor disgustedly
2 Chi whenever you Cover Ground.
signed off at a Yama King’s suggestion. The
You ignore any increased Cover
Stalking Specter Text empowers the practitioner
Ground difficulties caused by
with the power of a demon or ghost from hell.
intervening walls or similar barriers,
They can walk through walls, ignore their
so long as the walls are not thicker
own dripping blood, and elicit fear from even
than a meter, effectively allowing you
the most courageous of opponents. But this
to pass through walls.
power is not for everyone: it only is provided
to those that seek grand, drawn-out revenge 20: +5 Toughness at all times.
against specific organizations, and comes with 30: Unflinching Specter Advance:
the knowledge that the Stalking Specter may be Opponents who would normally get
eventually confronted by a Heaven Hunter. bonuses against you for inflicting
a Ripple are denied those bonuses
The only widely-known Stalking Specter is the
against you.
Crimson-Haired Demoness. Once there was
a burgeoning society that surely would have 40: +5 Speed at all times.
become one of the Banes of the Wulin, a group 50: Hell Demon Laugh: Channel 2
called the Salt Mandarins, whose leader deigned Chi on an attack. For this attack, you
to ruin a local nobleman’s daughter’s wedding. automatically Laugh at your opponent,
The Crimson-Haired Demoness tracked him and can’t Fear him. Your opponent’s
down years later at his hidden mountain camp. defense automatically Fears you and
The Salt Mandarins found their leader hanging can’t Laugh at you.
from a rope made of his own flayed skin,
and then the slaughter began. The laughing
Crimson-Haired Demoness pulled men through
walls and ceilings and eviscerated them behind
locked doors. Their screams of terror and agony
could be heard miles away, and to this day the
local villagers talk of the Night of the Hungry
Ghosts with terrified awe.

102
PLAYER’S GUIDE

Character do it right. Sold, I drop 3 destiny on Status:


Creation Eagle Talons. Now I’m with them, and can
start learning their Kung Fu Secrets.
This section was developed to help new
They have a technique that makes my BARE
players build characters rapidly. There are
HANDS count as sabers. I want that - not only
two methods given. The first is a top-down
is it badass, it lets me use my Shadow Catching
Loresheet approach, based on crafting the
style unarmed. Being unarmed is lovely
character on the player’s favorite loresheet.
because you can essentially regenerate 1 extra
The second is based on a more bottom-up
chi a round for nothing, and besides, more
approach, crafting the character based on
Speed and Footwork are always welcome. So
specific mechanics.
I’ve spent 5 Entangled Destiny on getting the
Eagle Talons involved with me, 3 on joining
TOP-DOWN LORESHEET them, and 2 on learning Eagle Claws. I have 5
APPROACH left, which is just enough to buy Diving Eagle
Spirit, the technique that boosts my favored
Let’s draw up an Eagle Talon priest, someone styles. I make a note of the two Internal
who wards caravans and clients against scum Techniques it boosts - Light Diffused By
and ill fortune alike! Clouds and Supreme Burst of Speed, which I
obviously want now.
I have 15 points of Entangled Destiny (for
Loresheets only) and 20 points of Destiny that With all my Entangled Destiny spent, I blow
can be spent on anything. I’ll want to spend my 20 real Destiny on Kung Fu and Secret
it mostly on Kung Fu and Secret Arts; I could Arts. I get an Internal Style (including the first
blow some of it on more Loresheets or skills, technique) and an External Style for free. No
but it’s generally not a great idea. points for guessing which ones I pick. Shadow
Catching only has Strike +5, but it’s fast, really
I start by looking at the Eagle Talon loresheet, really fast. Thankfully I’m a Priest and don’t
and buying into it for 3 Destiny. This doesn’t actually have to hit people to hurt them - but
mean I’m with them, it means I think they’re it helps. I might drop 4 Destiny to increase my
cool and should be involved in my story. Then Footwork to +15 when my initiative is higher,
I look at the Kung Fu they like: Nine Sun if I have the points. For now, on to Nine Sun
Birds for an internal style and my choice of Birds. I get the first technique for free. Most
Ravenous Wings, Shadow Catching or Bone people only get to buy one technique of each
Fed Wolf Fang for external styles. I like Nine level, but I can grab anything I want because
Sun Birds/Shadow Catching, ‘cause if you’re Eagle Talons love this style. Remembering
gonna be the fastest guy around, might as well which techniques the Eagle Talons boost, I

103
know I’ll want Light Diffused by Clouds and With 4 points left, I have just enough to snap
Supreme Boost of Speed, a 2 and a 4. My up Shadow Catching’s footwork booster. All
options for 3 are an Area Attack, a Secondary points spent!
Strike, and a Cover Ground boost. I’m not very
This isn’t exactly the best build ever, but it
good at this whole “hitting people” thing, so
does have uses if the battlefield’s big enough.
that kinda narrows it down.
Primarily I’d see this one using Finesse-based
I’ve spent 9 Destiny so far, with 11 points left. Disrupts/Disorients/Knockbacks to scatter
Let’s take our inventory: her enemies, shaping waves and Geomantic
Formation to lock them down in unfavorable
2: Even when they’re faster than me, the
places, and Quick Work to hurt them. Now
enemy can’t stop my actions unless they’re
she and her companions can pick their battles
WAY faster than me.
as they like! The important thing is to show
3: I can cover a lot of ground! When I how you might start with an archetype and
really put my mind to it, you’d have to be a sect loresheet, and let that lead you into a
mounted to keep up with me. workable build.
4: I have a +20 to Speed (like I need it) and
a round long +10 boost to Footwork and
Finesse. That last part is neat because you
can’t use the same technique twice in one
round, so a longer duration means I’m not
screwed against multiple attackers.
Looks like I’ve got good mobility, battlefield
control and defenses, not so much offense.
Rather than grabbing for a Strike booster, I
dash to the Secret Arts section and pick up
Quick Work, so I can “attack” people with my
Learning and they have to “defend” with Wu
Wei. That’s 3 Destiny, so 8 points left. Since
I’ve got such a mobility control thing goin’ on
here, I pick up Geomantic Formation - Water
to lock down my enemies. It’s a Wu Wei based
Wave. and I’m pretty damn good at making
them complete when I try.
© RLee 2014

104
Doctor. While the Doctor’s conditions
BOTTOM-UP are a bit more alien to players (especially
MECHANICAL
APPROACH ones used to Western medicine), their
Extraordinary Arts are simple and effective.
A little bit of practice and the fine art of the
Step 1: Pick Your Archetype. handwave is all that’s needed to grasp their
Start off by picking your character’s archetype. Conditions. Medical Conditions are also
Some archetypes are easier to understand than some of the easier ones for new players to
others; if you don’t feel comfortable with the use in combat: a daily massage to gain an
Secret Arts system, start as a Warrior! Over Action Bonus to anything using Footwork
time as you get more comfortable you can is easy to understand and implement.
expand by purchasing other Secret Arts. We Another extra bonus of playing a Doctor is
rated each of the archetypes here, from easiest saving points towards skills: it’s the only
to hardest: archetype whose Discovery and Manipulate
skills are identical.
Warrior. Warriors don’t have to Discover
conditions, and their only Manipulation
is made during combat versus other Artisan. The new archetype listed in this
warriors and a set difficulty. This means guide isn’t particularly simple, and may
most new players can just grab Unassail- not have a major payoff a player may wish.
able Battle Saint at the start and run Its conditions are focused towards the
their character with the incredibly broad, material world and less on other players,
versatile, and passive Combat Approaches so some might find themselves frustrated
without worrying too hard about the when trying to apply their Secret Arts.
Secret Arts system.
Scholar. The Scholar’s arts can be difficult
Courtier. Courtiers may have some of for some players to understand, though
the most complex and expensive Extraor- it is very rewarding. The setup necessary
dinary Arts, but their Conditions are easy for a proper Condition (and the heavy
to understand. Passions and Inspirations Joss use) limit its Secret Arts use, making
are easily recognizable by most players players work hard to choose the proper
and can be used to simple effect. It’s easy Condition to get the most out of their Joss.
to visualize using Elemental Progression
to turn Fear into Anger, for instance. The Priest. The Priest is not only the most
Courtier archetype is therefore one of the expensive Archetype but its conditions are
best places for a player to dip their toes in also the most confusing and specialized. It
the deep waters of the Secret Arts. should be noted that the Priest Extraordi-
nary Arts are some of the best in the game,
which may draw many players who may
not grasp its Secret Arts.

105
Step 2: Pick Your Skills. The Fighter. These are the most common
of the character roles, usually built around
You start out with 20 Destiny’s worth of skills.
straight-up kicking butt. There are of
It’s very tempting to branch out and spread
course subtypes of the Fighter role, but
your skills across everything that makes sense
they mostly revolve around traditional
for your character. Don’t do this- your Lake
combat.
counts for basic proficiency anyway, and it’s
much easier (and faster) to do a quick and • Suggested Externals: Eight Legends,
dirty split of your skill points. We suggest this Royal Tiger, Storm God’s Fury
distribution: • Suggested Internals: Boundless
Prosperity Manual, Dragon God’s
• Breath Skill to +10
Footprints, Iron Body Skill
• Discovery skill to +10
• Manipulate skill to +10 The Secret Artist. The Secret Artist works
• Another archetype’s Resistance skill to to not only defeat an opponent through
+10 Quick Work but to also manipulate their
opponents before and after the fight. This
• Two random others at +5 OR one
role may be harder to pull off for most new
random other at +5 and two specialties
players but can be extremely rewarding.
This distribution guarantees you basic
• Suggested Externals: Graceful Crane
proficiency at recovering Chi, gives you
Style, Subtle Force, Virtuous Adjutant
capabilities in your Secret Arts, and then
gives you some extra flavor. It is strongly • Suggested Internals: Jade Spirit
suggested to put some Skill points into Tactics, Sword, Removing Concepts, Virtue
as understanding an opponent’s Kung Fu is of Care
critical to winning battles.
The Energy Attacker. This is an
Step 3: Pick Your Role. uncommon build, but can be effective: it
seeks to overwhelm an enemy’s defense
At this point you should be giving serious
with powerful Energy attacks. The more
consideration to what you want your
sets you have, the more attacks you can
character’s role to be. It helps at this point to
fling at an opponent! This is particularly
look at the different Loresheets and pick what
useful against opponents who specialize in
faction you want to belong to; this may help
Toughness and Armor, or when paired with
you choose your role. Note that roles can and
External styles with a low Strike.
often do overlap! Other people prefer to pick
out Loresheets after they’ve picked their role, • Suggested Externals: Destiny Cloud
their External, and their Internal. Here’s a few Fist, Flowing Universe, Malicious
different forms your character might take: Wasp
• Suggested Internals: Ashen Palm,
Fire Sutra, Thousand Venoms

106
The Disrupter. The Disrupter depends a Liquid Metal Delegate with Divine Pattern
heavily on taking advantage of Laughs Long Strokes, well, that’s your prerogative!
and Fears while also using their skills Here’s a list of things you should look out for
to consistently Disrupt an opponent. if you’re a new player or not comfortable with
Controlling Outer Force is often a must the system:
for this build, though some Doctors and
Prioritize Active Defense. You’re going to
Artisans can get away with something
want a style with high Block or Footwork,
similar with their own Extraordinary Arts.
the active defense combat statistics. You
• Suggested Externals: Bone-Fed Wolf want at least a +10 in those statistics,
Fang, Murderous Shadows, White and counting any External techniques you
Black Stones can purchase. An anemic offense can
• Suggested Internals: Devil Body be mitigated by clever Shaping Waves,
Control, Fox Spirit Song, Unstained analyzing Kung Fu, and Disrupting an
Lotus Mastery opponent’s defense. A low defense can
do the same as well, but it may take
The Debuffer. Debuffers are a mix of a several rounds to accrue bonuses in
Fighter and Disrupter, depending on their this manner, and in that time you’ll be
External style and Internal techniques to getting pummeled! Prioritizing a high
apply penalties to an opponent instead Defensively oriented Externals (such as
of bonuses to themselves. This can be Divine Pattern Long Strokes, Graceful
extremely effective later on in a character’s Crane, or Destiny Cloud Fist) can keep
build, but can be shut down utterly by you in the fight long enough to get a hang
characters with penalty reducers. There of things. This has the added bonus of
are few styles that can pull off this role. always being useful even if you’re making a
Secret Arts build.
• Suggested Externals: Flying Red Silk,
Great Ultimate Dragon Style, Master of
Duels Style Weapons. Certain weapons are
better than others for a beginner: staffs
• Suggested Internals: Ice Sutra,
and swords are ideal, as they provide Strike
Three Kings
and Block bonuses. Unarmed is a bit less
effective but it also provides a bonus to
Step 4: Pick Your External.
Footwork and thus your Dodge. Look for
Now that you have your general role in mind, styles that capitalize on these bonuses.
you should take a look at some Externals that
might benefit your role and your faction’s
Flat Bonuses. Flat bonuses may look
Loresheet. Picking a Faction helps narrow
expensive and boring, but they work. A
things down a bit, as every faction has at
permanent +5 Strike is worth its weight in
least two Externals that synergize with their
gold and it’s something you’ll never have to
Internal kung fu. You may not always want to
worry about.
pick based on this, though: if you want to be

107
Avoid Conditional Bonuses. In the same your External’s primary mode of defense. For
vein, you might spot something like ‘If instance, Iron Body Skill meshes well with Eight
you do X, boost your Combat Statistic by Legends, and Nine Sun Birds works quite well
+5’. While these are a bit cheaper and thus with Shadow Catching. This is the method we
more attractive, they can be harder to pull personally recommend for a starting character,
off! For now leave those by the wayside as it provides you with a strong defense right off
and focus on concrete bonuses you can the bat and is easy to use.
always use.
Alternatively you can pick an Internal with
an active defense based on your External’s
Avoid Cool Traps. Some External
gap in defenses, such as Iron Body Skill with
techniques look extremely attractive, such
Destiny Cloud Fist or Nine Sun Birds with
as Graceful Crane’s Twin Tiger-Subduing
Divine Pattern Long Strokes. While this might
Talons or Eight Legends’ Trigram-Pacing
be counter-intuitive, it can be very effective
Steps. While they are definitely useful,
whenever you’re dealing with someone using
they won’t be as useful to you in the early
Massive or Flexible weapons. These provide
game as Soaring Crane or Miracle Strike.
a -10 penalty to a specific type of defense and
Also avoid picking an External because of
opponents tend to catch on to your defensive
one or two cool-looking techniques… keep
capabilities quickly, so you can switch between
an eye on them for later, but your goal is to
Block or Dodge from round to round. This
be effective AND cool!
approach isn’t recommended for newer players,
but it can be effective in the hands of more
Step 5: Pick Your Internal.
experienced ones.
Usually you’re going to want an Internal
that synergizes with your External through
Step 6: Pick Your Conditions.
your Loresheet. If you’re a Beggar with Eight
Legends, you’re naturally going to be drawn At this point your character should be at the
very least competitive. Every character gets at
towards Boundless Prosperity Manual! This
least two Semi-Permanent Conditions, things
is always a good and easy choice, both from a
that define their character. It’s very important
mechanical and a narrative perspective. Some
for you- for the love of God, please- to grab at
of them may not be good choices, however!
least one Action Bonus! If you play up this Chi
Unstained Lotus Mastery is a beautiful Internal
Condition you can get between a +5 and +10
style but it is strongly recommended not to
Action Bonus to all relevant actions, and this
choose this as your first Internal style.
can mean the difference between victory and
The reason for this is that you want to prioritize defeat. Warriors are especially good at grabbing
active defense, and some Internals lack these bonuses with their Combat Approaches,
strong defensive techniques. In the case of and it’s highly recommended that Warriors start
Unstained Lotus Mastery, it’s only got a bonus off with Unassailable Battle Saint Technique and
to Toughness- a passive defense. There are two a Major Combat Approach that provides a +10
schools of thought here. Some believe that Action Bonus. Trust us, you won’t regret it!
you should pick an Internal that’s based on

108
Step 7: Pick Your Method Of to suffer an additional Ripple to save two
Not Dying. or more chi. You should also prioritize
canceling out Disrupts over Ripples;
Now that you’re all set, how do you make sure
Disrupts have an immediate impact on
your character build is actually effective?
your play, while a simple Ripple does not.
Timing Your Actions. Your actions- Using Your Joss. It’s usually a good idea
usually Attacks or Waves- don’t have to to remember you have Joss, but usually
occur the moment you get your turn. it’s best to use it whenever you desperately
Waves cannot be completed mid-action (so need sets on your Initiative. Both Malicious
you can’t make your Shaping Wave occur and Chivalrous joss add dice to your
mid-opponent’s attack), but you can have Initiative roll, so it’s always applicable.
them occur just before or just after their There’s another, subtler use of Joss: using it
attack. Note that this does give them a to define the narrative around you. With a
chance to Break your Waves! It’s possible Sage’s permission, you can use that Chival-
to hold off your Attack and Cover Ground rous joss to declare a bystander owes you a
rolls until the moment an opponent makes favor and have him possibly step in to help,
their own Cover Ground roll into your or that there’s a conveniently placed loose
zone, thus allowing you to strike them and stone in the brick wall you want to smash.
run away before they can attack. With You can likewise use a point of Malicious
proper timing, you can totally control a joss to penalize opponents- a weak floor
fight, and that’ll keep you alive. tile, or letting an angry Delegate recognize
Tracking Your Chi. Remember to keep them as a criminal.
a close eye on your chi. Ideally, you want Folding Your Cards. Sometimes, you’re
to keep as efficient as possible by using going to lose. It happens! If you take
as much chi as you’re regaining, no more a Major condition, it’s probably time to
or less. A standard Rank 4 character bow to the inevitable. If the battle’s life or
can respire between 2 to 6 normal Chi death, as soon as you take a Minor wound
per round, which is plenty at least for you should start looking into how you can
a defensive technique and maybe an escape. Usually this is done by using your
offensive or two. If you find yourself Chi purely defensively and pumping up
spending more chi than you’re regaining, Cover Ground and Initiative results with
try to play more efficiently! Lightfoot and the River. If it’s not a duel
Managing Your Sets. One way to play to the death, it may be worth your while
more efficiently is to take a close look at to surrender immediately if the defeat is
your sets. Defensively, you should always crushing; this can get you out of a lot of
try to limit the number of Rippling Rolls trouble later. Alternatively you can keep
you sustain. A Ripple + Rippling Roll is fighting, knowing you’re going to lose
almost always less preferable than two but hoping to build up Ripples on your
Ripples. If you’re already going to suffer opponent for a more satisfactory End of
a Rippling Roll, it may also be worth it Battle Rippling Roll.

109
The Great Player’s Create and Destroy Zones: Sometimes you
Almanac of Shaping need to create a zone, like freezing a section
Waves of a lake to fight on. Other times you need
to destroy it, like utterly destroying a floor of
This section is designed to provide players a building.
with a list of example Shaping Waves they can
Extend Attacks: Sometimes you may need
make. Every Shaping Wave listed will have
to attack further than your weapon will allow.
this format:
Usually Sages might allow you to do so with a
canny Shaping Wave- like tying a rope to your
Name sword and throwing it, or focusing your Chi
(Example Skill) [Basic Difficulty] into a makeshift attack.
Description
Energy Attacks: These are for times you just
Effect want to make an enemy burn. A successful
Shaping Wave will allow you to make an Energy
Attack on your attack roll. This might include
Note that the Sage may decide that another dousing your staff with oil and lighting it
skill is appropriate, may raise or lower the aflame, freezing an opponent by tossing them
difficulty, or may not allow it at all in the into a frozen lake, poisoning them with concen-
situation! This is to provide ideas and a basic trated cayenne to the eyes, or slapping a metal
template to create your own shaping wave. wire on your opponent in a thunderstorm.

Here’s a list of some standard wave effects you Creating Environmental Conditions: Usually
can achieve with a Shaping Wave. You should related to Energy attacks, but not always;
look for these in the conditions below; this is a these make a zone more interesting to fight in
quick and dirty primer. and have various effects. This might include
setting it on fire to make you all fight in the
Altering Cover Ground Difficulties: The
smoke, or scattering broken pottery on the
most common use of Shaping Waves, these
floor to make it harder for your opponent to
alter the difficulty to enter or leave the Zone.
skulk about.
This might include erecting a barrier with
your Might or scaring off anyone who might Inflict Minor Penalties: Sometimes a Shaping
interrupt your duel with Inspire. Wave can best be used to inflict a minor
penalty on an opponent for a single round.
Justify Laughs and Fears: A good Shaping
These are popularly used to interfere with an
Wave meant to improve your chances of
opponent’s combat statistics and should work
triggering your Laughs or an enemy’s Fears.
like a single-round disrupt. Sometimes they
This might include smashing up the scenery to
can be used as an excuse to make a disrupt
benefit your Blossom Harvest Laughs or hiding
later. Good examples include temporarily
your weaknesses from a Ravenous Wings
penalizing someone’s Block by throwing
stylist, making yourself look pure and healthy
something heavy at them, or interfering with
and thus benefiting from their Fears.

110
their Strike by throwing a net that tangles up
their weapon.

Reduce Injury Penalties: Sometimes an


injury you’ve sustained needs a bit more
justification to ignore or reduce- like tying a
tourniquet around a bleeding arm or setting a
broken leg with a makeshift splint.

Reduce Environmental Condition Penalties:


Smoke a problem? Wrap a rag around your

© RLee 2014
mouth! Opponent summon a tidal wave? Tie
yourself to a tree to avoid getting swept away!

Escaping the Net


(Tactics, Might) [30] just long enough for her to jump down and rescue
her friends.
The Beggar Bamboo Tiger is currently trapped
in his brother Beggar Zhimeng’s pattern! This shaping wave is easy enough: Bitter
Zhimeng uses the Divine Pattern Long Strokes Steel’s makeshift fan blows away the poison
and Bamboo Tiger can’t manage to avoid the that keeps her from suffering Ripples (or
heavy blows of his friend. Bamboo Tiger uses worse) while also saving her friends from
Escaping the Net, drawing on his nickname to inhaling more. Now to get them to a doctor!
bull through Zhimeng’s net at an opportune time.

Bamboo Tiger’s shaping wave may seem to do


Ice Mirror
(Freeze) [20]
little enough, but this is enough for the Sage
to decree that Zhimeng may no longer claim a Sharp-Tipped Shun finds himself at the mercy of
Laughs At bonus from his Divine Pattern Long a nefarious priest. He can’t directly lay eyes on
Strokes. Of course, Zhimeng may always make the man thanks to the priest’s extraordinary art,
his own Shaping Wave to reverse it, but will Sheltering Water Intercession! Instead he floods
have to beat Bamboo Tiger’s initial Shaping the battlefield with water chi to make the Ice
Wave to do so. Mirror, forming plates of ice that let him see his
opponent indirectly.
Broken Cloud Fan Successful use of this shaping wave reduces
(Finesse) [30] the penalty suffered from Sheltering Water
Bitter Steel’s allies have just killed a Vile Rain Intercession by -5. At the Sage’s discretion,
Cultist on the first floor of a teahouse, and his if the Shaping Wave defeats the original
corpse exudes a foul poison that makes them result of Sheltering Water Intercession’s
cough their lungs out! Bitter Steel uses Broken Learning roll, it may reduce it to -0! Of
Cloud Fan, whipping her sword around her wrist course, the enemy Priest may always decide
with superhuman speed to blow away the cloud to smash the mirrors…

111
Barbarian Fury Wave she gets a +5 bonus to her Poison effect,
(Inspire) [20] and a further +5 for every step above that,
to a maximum of +25 (Ogre Li has nothing
The barbarian Ice Wolf faces the soldiers of the
more potent… and there are no steps above
483rd Brigade, garrison of Hanging White Paper.
Legendary (100)!). She manages a 56- giving
Despite her lack of cultivation she’s endured the
her a +10 Poison, +15 Rippling Roll poison
worst their xia commander could throw at her…
attack with her River Flows Upstream
and now she’s coming at them with her Barbarian
Technique. That’s a bit more like it!
Fury! How can they stand against her?

The intent is that this Inspire-based Shaping Throwing Fire


Wave causes the minions of the 483rd’s Captain (Fire) [40]
to be less effective. This could either manifest Flaring Cinder is locked in a fight with one of the
as denying them the additional Ripples they’d Southern Dragon Pirates over a Holy Fire Sutra.
gain from their Captain’s Inspire or denying While the Pirate thinks this is part courtship
them the bonus from his Tactics. Ice Wolf and part fun, for Flaring Cinder this is a deadly
decides on his Tactics. Unfortunately, the serious holy crusade. The Pirate has kept outside
Captain Breaks her Wave with his own Inspire... of her range, using Rage of the Dragon Kings
to attack her from afar and has already broken
Dark Coated Needle her flute and closed off her throat, shutting down
(Medicine) [30] her Deadly Music. With little other recourse
The notorious Doctor Jade has been cornered, she channels her Fire Chi, Throwing Fire at her
leaving her fighting for her life along with her opponent just as he’s sure of his victory!
horrible experiment Ogre Li. The poisonous,
A simple enough Shaping Wave- Flaring
stupid man is on his last legs, and soon she will
Cinder spends chi to improvise a Shaping
be cut down by Heaven’s heroes. Doctor Jade
Wave allowing her to extend her Burn attacks
doesn’t like getting her hands dirty, but she’ll have
to an adjacent zone. A high enough Shaping
to if she wishes to survive. She jabs one of her
Wave may also convince the Sage to extend her
acupuncture needles into a strategic point in Ogre
other attacks as well.
Li’s toxic flesh, creating the Dark Coated Needle.

Ogre Li knows the Thousand Venoms, so Mount Hua Pine


Doctor Jade wishes to coat her needle in (Might, Craft) [40]
some of his poisons. The Sage decrees that Commander Zheng Tien Fong has tracked down
this will provide her Quick Work with a +5 a bunch of barbarian soldiers in a forest, led
Laughs bonus… simply not enough to save by a particularly competent (but uncultivated)
her. Instead she asks that her Shaping Wave master of the shield. He’s been unable to break
benefit her River Flows Upstream Technique, the man’s defenses… but he has an idea. He cuts
to improve the Poison bonus from a +0 to down a small Mount Hua Pine with one slice of
something higher. The Sage agrees, telling his saber, sending it smashing down towards the
her that if she reaches a 30 on her Shaping shieldmaster just as he attacks!

112
A simple Shaping Wave meant to do nothing Cat Of the Shadows (Stealth)
more than to break the man’s Block. There’s a [30]
few ways that Tien Fong could interpret this,
Stalking Bandit Cat has been discovered just as
but he asks the Sage to allow him to inflict a
she was about to snag the crown jewel of Eunuch
one time -5 penalty to the shieldmaster’s Block.
Maozi’s personal collection! The handsome
The Sage agrees and Tien Fong describes his
Captain Yellow Pillar is too much for Stalking
attack as Better Dodged, therefore inflicting a
Bandit Cat to handle in a one on one fight, but
-10 Penalty to the shieldmaster’s Block against
she is the Cat of the Shadows. Stalking Bandit
Tien Fong’s attack.
Cat melts into the dark corners of the room,
sprinting from display to display; Captain Yellow
Shame the Court Pillar can’t hope to catch her.
(Perform, Politics) [40]
Audacious Meng has challenged the politically As a Stealth wave, there are a few options
corrupt Governor Wang to a duel in front of his here. In this case the Sage decides that while
court. Simply defeating Governor Wang isn’t the Stalking Bandit Cat stays in the same
enough- though it would help his case, he must zone, Captain Yellow Pillar’s attacks Fear her
also Shame the Court as well! They are just as (as he can’t afford to accidentally smash one
guilty as Governor Wang and they must be made of Eunuch Maozi’s expensive displays) and
to realize it. Audacious Meng spends every second Stalking Bandit Cat’s attacks Laugh At him.
of the battle expounding on just how Governor But the Sage takes pity on Captain Yellow Pillar
Wang’s loathsome policies harm the empire. and states that he can temporarily override the
effects of this Shaping Wave for a single roll
One round of this likely isn’t enough, but with an Awareness action made at the difficulty
repeated shaping waves are almost certain to of the Shaping Wave. Catching glimpses of
soften the hearts of the Governor’s court. The Stalking Bandit Cat is easy; keeping her in his
mechanical effects of this may vary- the Sage sights is hard!
may decide that it improves the End of Combat
Rippling Roll against Governor Wang, or it
may act as a point of Chivalrous or Malicious
Joss as the court’s opinion shifts this way or
that. Alternatively it may not provide any
real mechanical bonus; with repeated Shaping
Waves (or a high enough Shaping Wave) it
may win him the fight prematurely as the court
turns against the Governor and tears him to
pieces on the spot!
© RLee 2014

113
Heaven Reveals Wraiths This Shaping Wave is meant to grant his ally
(Shock) [30] a +5 Action Bonus so long as he acts as if he’s
in a berserker rage from the pain. The Sage
Storm-Scarred Hawk has fought Wraith Ran Ao
declares this a bit too close to an in-combat
Lan for three days, the two of them sniping at
use of the Doctor’s Arts for his taste but
each other from the shadows with arrows and
finds it narratively compelling, so he adds
thrown knives. By day they skulk, snatching
a further complication. Chipped Jian will
precious moments of sleep between deadly
suffer a Ripple for every round he suffers the
exchanges. The Wraith can see better in the
Touch of Naraka until Doctor Lo Kai stops
dark than she can, and he appears to be slowly
the process… something that might be very
winning. She realizes that she needs a clearer
tricky in the midst of combat! Since the
shot, so she prepares her move carefully. Over
fight is do-or-die anyway, Chipped Jian can’t
the course of several hours, she shoots her
complain too much, right?
steel-tipped arrows into every alcove she can.
Then, at the right moment, Heaven Reveals
Wraiths- a burst of Earth Chi that sends
Master Equestrian’s Trick
lightning bolts towards the point of every
(Ride) [50]
arrow, lighting up the alcoves just long enough The Liquid Metal Delegate Xi has taken to
to give her a clear shot! horseback, chasing down the dangerous yet
oddly principled Black Lotus Assassin Bigu.
The Wraith has been abusing his Stealth waves They are evenly matched, but a profoundly
for far too long. This Shaping Wave acts as brilliant attack from Bigu forces Xi to spend too
an Awareness Shaping Wave, overriding the much chi! Xi needs a moment to recuperate, so
Wraith’s Stealth. A particularly powerful he calls upon his brilliant horsemanship and
Shaping Wave might also light the arrows on Bigu’s own sense of honor. He uses a Master
fire, further making it impossible for Wraith Equestrian’s Trick, sliding off his saddle so that
Ran Ao Lan to escape justice. he clings to the side of his horse- buying him a
few seconds out of Bigu’s range! The Assassin
Touch of Naraka (Poison) [40] can only smirk and salute his opponent, for he
Doctor Lo Kai, a former Blade Dog, fights is far too honorable to simply kill Xi’s horse.
alongside his longtime companion Chipped
The Sage scratches his head and declares
Jian against another Blade Dog searching for
that Delegate Xi has temporarily created a
revenge! Chipped Jian is no match for the
new Zone: Side of His Horse. This takes
Blade Dog, who’s effectively shut down Chipped
him out of Bigu’s saber’s reach. The Sage
Jian’s Combat Approach. Lo Kai needs all
declares that the sheer difficulty (and the
the help he can get, so he hesitatingly applies
novelty of the narrative) allows him to
one of the dark techniques he’s learned… the
move there without a Cover Ground action;
Touch of Naraka. A prickling poison ravages
they’re already Covering Ground towards
his companion’s body and mind but gives
their target while on horseback after all!
him hysterical strength from the pain, maybe
However, the Sage warns Xi that he’ll have to
enough to turn the tables on their attacker.
make an additional Cover Ground roll using

114
his Ride on the next round no matter what, per round he’s fighting in the smoke. The
40 to return to his saddle and 50 to stay Shaping Wave is set so low because it
where he is. If he fails to do so he falls off doesn’t cover Lonely Mask’s as well- she’ll
and Bigu escapes! need to make her own or suffer Ripples as a
consequence!
Quiet Monk’s Humility
(Inspire) [40] A Bedpost Will Do in a Pinch
The monk Saffron Tassel has already performed a (Craft) [20/40]
Shaping Wave- the Protection Through Humility Ten-Stone Hsu is as strong as an ox, and none on
Technique. But this hasn’t been enough to protect the battlefield can hope to do him harm. Unfortu-
him from the six men who’re threatening to beat nately, he’s also about as smart as an ox, which
him senseless! He shows them his Quiet Monk’s is how he’s managed to end up in the Floating
Humility, and his soft words give the bullies pause. Peony Blossom brothel without his trusty staff
The karmic burden just plain isn’t worth it. and confronted by Lady Blackbird, the madam
of the house ... and agent of the Black Lotus
With Protection Through Humility already at
Society. Looking around, he sizes up the posts of
work, Saffron Tassel decides to play off of it
the canopy bed; just the right size, and made of
and the protection he gains. He asks that his
sturdy oak besides!
Shaping Wave allows him an Area Attack for
any Courtier Quick Work actions he makes, Hsu’s player doesn’t need a weapon to use
provided they narratively reinforce his aura his Blossom Harvest kung fu, but lacking his
of humility. Since it’s an Area Attack against weapon bonuses and special effects will put
minions, it’ll also inflict an extra Ripple if it hits. him at a decided disadvantage. His Sage tells
him that next round he can use the bedpost
New Life of Hardship as an improvised staff if he completes a
(Hardiness, Survival) [40] Normal (20) Craft-based Shaping Wave;
at least then he can spend a chi and make
High Walk and his nomadic wife Lonely
use of its secondary attack. And because
Mask are fighting a Fire Doctrine acolyte in
the Sage judges the description particularly
the basement of an inn. The acolyte, sensing
entertaining, she will allow the bedpost to
his inevitable defeat, has decided to burn the
act as a normal staff, including strike and
place to the ground around them with his
block bonuses, but only if Hsu’s player can
own Shaping Wave. The former court dandy
manage a Memorable (40) result.
calls upon two decades of exile to the harsh
wilderness, a New Life of Hardship, to ignore
the flames and smoke long enough to beat the
acolyte to death!

This Shaping Wave represents a surge of


heroic willpower, allowing High Walk to
ignore the penalties from fighting in smoke
and flame: in this case, an extra Ripple

115
Sample Conditions Gall Bladder Infection (Wood
Medical, Elemental Conversion
This section is designed to provide players Weakness)
with a list of example Secret Arts conditions
Fang An-Lai’s gall bladder is acting up, giving
they can make. Every Condition listed will
him serious abdominal cramps and sapping his
have this format:
energy. It’s proving impossible for him to practice
his traditional Kung Fu, making him easy
Name (Severity, Element, prey for the Black Lotus Society. Did they slip
Condition Type) something in his drink?
Description
Sapping away Elemental Chi and turning it
Further Notes to Normal Chi is a very effective way to use
your Secret Arts. Unless Fang An-Lai acts
MEDICAL CONDITIONS like he’s in agony every time he stands up, he
doesn’t get the use of his Wood Chi… making
it extremely difficult for him to practice his
Drunken Beggar Strength
Wood style of mystical serenity. Either way
(Wood Medical, Cultivation
he’ll be in trouble the next time the Black
Hyperactivity)
Lotus Society looks for him.
Drinking copious amounts of wine helps
concentrate the blood into the liver while
Shu’s Stammer (Fire Medical,
they carouse, then during periods of action
Breath Hyperactivity)
stimulates the flow of chi. The Beggars
value this medical procedure not only for the Shu has been afflicted with a stammer all of his
increased cultivation it grants but for the life, keeping him from following his father’s path
excuse to keep drinking. of the Courtier. However, it has made him an
excellent Warrior! His inability to speak properly
Very useful for Drunken Masters, but it has given him an unerring understanding of how
requires the character to remain soused for to control and regulate his own breath, giving
as long as possible. This will no doubt cause him greater strength in battle. There he can truly
problems in the long run. Usually this only communicate with his peers.
develops Normal Chi cultivation, but players
with this condition at Major may want to So long as Shu stammers whenever he speaks,
develop Wood Chi as their bodies acclimate he gains bonus Chi Breath. Not bad at all!
to their wine-fueled lifestyle. Of course, his father no doubt is looking for
a doctor who can fix his boy’s embarrassing
speech impediment. No doubt it’s caused by a
weak heart!

116
Prophetic Dreams (Fire Medical, Starving Monk (Earth Medical,
Entanglement Weakness) Cultivation Hyperactivity)
The corrupt Fire Doctrine priestess Dead Light While Beggars gain inner strength from
is plagued with constant prophetic dreams that hedonism, monks gain it through asceticism!
she is compelled to fulfill. Enkindling Saint, her Purposefully starving themselves shunts blood
doctor, traces the problem to an excess of blood away from their stomach, forcing it to circulate
and Fire Chi, something common for anyone towards the spleen… intensifying the hunger, of
who spends too much time in the presence of course. Still, adversity breeds strength.
the Fire God. Enkindling Saint decides to draw
Never underestimate a hungry monk!
some of Dead Light’s blood every other day as
Unfortunately for the monk, they have to
part of a delicate balancing act. Enkindling
keep themselves all but starving to gain the
Saint wants to keep the holy dreams but avoid
benefits of this condition. However, unlike
the crippling compulsion!
this condition’s mirror image- Drunken Beggar
So long as Dead Light fails to do her Strength- the character will be far less disrup-
utmost to fulfill her prophetic dreams, she tive in polite society.
suffers an Entanglement penalty. Which is
worse- trying to fulfill the impossible dreams Food Allergy (Earth Medical,
themselves or the gnawing feeling that she’s Breath Weakness)
left things undone?
Pity poor Big Xuan- he has developed a food
allergy to his favorite food, the succulent Red
Dragon hot peppers grown in his home town!
Every time he eats one his throat closes up and
he can only wheeze and gasp. His commander
has told him to lay off of the Red Dragon but
he just can’t help himself. What has he done to
anger Heaven?

Little does Big Xuan know it, but he’s had


his spleen tampered with by a Vile Rain Cult
doctor! The Vile Rain Cult doctor will use
healing the allergy to insinuate himself into
Big Xuan’s life, eventually giving the doctor a
chance at murdering his commander. Even if
Big Xuan doesn’t fall for it, he’s still no doubt
going to eat the peppers at every possible
opportunity, giving the Vile Rain Cult a chance
© RLee 2014

to ambush him while he’s unprepared.

117
The Imperial Academy Effica- have to find a very good doctor or she’ll need
cious Accidental Poisoning to find another path to spiritual strength.
Training (Metal Medical, Action
Hyperactivity) Overworked Kidneys (Water
Only the finest of students make it to the Imperial
Medical, Cultivation Hyperactivity)
Academy to become Imperial Doctors, and that Doctor Jade has been given a once-in-a-lifetime
takes years of training. Along the way they are chance… the chance to experiment on a ‘willing’
exposed to hundreds, if not thousands of exotic Liquid Metal Delegate! She’s heard stories about
poisons and medicines. Is it any wonder that the Delegate’s loyalty and wonders if it’s medical
they develop impervious immunity to all but the in nature. She cuts into the Delegate and tampers
most exotic of ingredients? What others do not with their kidneys directly, ramping up both the
know is that most graduates continue taking Delegate’s rate of water cultivation and their
small doses of these ingredients over time to keep loyalty to their employers, which she believes is
up their internal defenses. indicative of filial piety run amok. Will Doctor
Jade see a change in the Delegate’s behavior?
Good luck poisoning one of the Imperial
Academy graduates. This condition grants Almost certainly she will- the Delegate uses
them an Action Bonus whenever defending Heaven’s Lightning and has cultivated Earth
against poison, and likely a Laughs bonus Chi, so it’s not in the Delegate’s best interests
when defending against a Doctor’s Quick to be too loyal to her supervisors. Thanks
Work that narratively revolves around poison to this condition profound loyalty generates
or paralytic dust. Unfortunately finding the Water cultivation, and since Water conflicts
materials necessary to keep up their immunity with Earth this puts the Delegate in a no-win
may grow expensive, which is probably why 8 situation. Of course, this was Doctor Jade’s
out of 10 Imperial doctors look like beggars. true intent all along.

Intense Migraines (Metal Profound Dizziness (Water


Medical, Cultivation Weakness) Medical, Breath Weakness)
A brutal battle between the Broken Crane and The Yun soldier Li Yen has gotten himself into
the Bound Dog has forced Broken Crane into another impossible situation. A particularly bad
seclusion. Every time she tries to press herself knock on the head has rattled his brain and made
to her limits, her head erupts into stabbing hot him horribly dizzy, keeping him from riding the
agony. How can she hope to continue her cultiva- horse that is the key to his Green Jade Horse kung
tion when she can’t do anything more than walk? fu. How is he supposed to deliver Snow Leopard’s
message when he can barely sit on his horse?
This particularly bad End of Combat Rippling
Roll condition threatens Broken Crane’s Li Yen suffers an Action penalty whenever he’s
spiritual advancement! Horrible migraines doing something that requires full use of his
don’t allow for very long or intense training balance. He can, of course, play along with the
periods, meaning Broken Crane will either condition and cling to his horse, but his chances
aren’t good if he’s ambushed along the way.

118
COMBAT CONDITIONS Coal Fire Under the Mountain
(Fire Combat, Action Hyperactivity)
Quiet Fury (Wood Combat, Breath The poet Lin Shu says: “On the outside, the
Hyperactivity) mountain is quiet. Trees line its sides. Birds sing
and the wind whispers. Smoke wisps from the
Razor Leaf On the Wind fights every battle with
mine.” Lin Shu may appear to be passive, but his
the same detached calmness… but a true warrior
kung fu is powered by the muse of combat! Lin
would be able to see underneath that mask. In
Shu’s movements are understated, almost lazy to
truth the xia fights with a fury evident in his
the untrained eye. Then he reaches into himself
occasional missteps and vicious attacks, and with
and explodes outwards in an intuitive burst of
severe quiet concentration.
skill. Then he seems to be at rest again, ready to
Razor Leaf On the Wind’s combat condition explode into action once more.
grants him a Breath bonus whenever he fights
Unlike many other Fire combat conditions,
quietly, refusing to acknowledge his opponent.
Lin Shu’s style focuses on explosive energy,
His player can also trigger it by occasionally
granting him an action bonus for his staccato
throwing in big bursts of chi or purposefully
fighting style. This explosive action still
making petty little mistakes in the description-
requires moments of rest to prepare again,
a missed step, a wilder series of blows, or even
meaning a savvy opponent may attempt to
purposefully taking a Marvel as he is too angry
interrupt his style by giving him no chance to
to be damned to avoid it.
build for another burst.

Force of Nature (Wood Combat,


Action Hyperactivity) Flirtatious Warrior (Fire
Combat, Breath Hyperactivity)
The Daoist monk Clear Sky is known throughout
The bodyguard Pale Moon is well known for
Shen Zhou for his unique kung fu. The Master
her flirtatious demeanor in battle. She makes
of the Five Energies (Clear Sky insists that ‘fist’
everything in a fight into an innuendo, some
is an energy!) weaves fire, ice, lightning, and the
playful and some otherwise. This drives her
occasional cloud of poison into his Destiny Cloud
opponents positively insane through either anger
Fist style. His use of his five mastered elements is
or lust. Which one is which depends on how
extremely aggressive- he never lets an opponent
beautiful her opponent is!
forget what he is best known for.
Pale Moon receives a Breath bonus at the end
Clear Sky’s character sheet must be interesting
of every round that she finds some way to turn
indeed! Clear Sky gains an Action Bonus any
an opponent’s actions or words into innuendo.
round that he incorporates an Energy Attack
In a world of swords and spears, this can be
into his attacks or uses a blatantly elemental
pretty easy to trigger. Of course, the worst
form of defense such as Frozen Shadow.
thing she could probably face is a sufficiently
Unfortunately, if he doesn’t have the sets or the
pious monk.
chi, the Master of the Five Energies is impotent.

119
The Only One In The World Madness Has Its Place (Metal
(Earth Combat, Breath Hyperac- Combat, Action Hyperactivity)
tivity) The sweeping giant saber of Sharp Nail has cut
Yun Jiang is the very picture of a narcissist, and it more than one xia down over the years. The
shows in his combat style. Every attack, defense, grizzled old mercenary perplexes them. His style
movement is just a new way to reinspect himself doesn’t make any sense! He rants and raves like
for any flaws. For Yun Jiang, his opponent is a lunatic but the glint in his eye says he’s sane.
nothing more than a living mirror that brings At times he attacks thin air, only to then try to
new portions of himself to light. Why should he chop an opponent in half. Everyone thinks that
pay them any attention? there’s some sort of pattern to the lunatic’s actions,
but nobody’s survived long enough to find out.
The foppish Yun Jiang gains a Breath bonus
whenever he ruminates about his splendiferous Sharp Nail’s crazy ravings are of course excellent
techniques or talks loudly about his own narrative fodder; an action bonus simply makes
magnificence. Every one of his actions is them all the sweeter! The player should describe
either perfect or a deadly flaw that must be some of Sharp Nail’s actions- stabbing a wall
rectified immediately. An opponent strong and repeatedly, punching himself in the face, and
charismatic enough to catch his attention will of course the obligatory drooling. Should an
find the boy’s style easy to undermine. opponent weather his offense, they might be able
to divine the method to Sharp Nail’s madness.
My Own Ground (Earth Combat
Action, Hyperactivity) Hiding in Plain Sight (Metal
Iron Face Mai is the inheritor of her father’s Combat, Breath Hyperactivity)
legacy- the ancient Great Tortoise School of Five Styles Bao is renowned for his dabbling in
Siegecraft. It is said that her skill at designing external styles. There’s nothing that exhilarates
fortifications rivals that of the greatest Mohist him more than confusing an opponent with his
schools. The Vile Rain Cult warlord who techniques. One could be forgiven for thinking
assaulted her city found that out firsthand: none that his constant shifts between styles form the
of his warriors could touch her so long as she core of his combat style; it’s what he wants people
fought on her own ground. to think, after all. In truth, he draws his strength
from the same powerful moves repeated a hundred
This condition applies whenever Mai fights on
different ways.
one of her own fortifications, giving her the
home advantage. It’s very easy to trigger- but This is a case of seeing a forest when the
the Sage can decree it’s also very easy to enemy should just see a tree. Bao regains chi
soothe! A canny warrior could smash up her every round he describes the exact same action
walls to something unrecognizable, or an even a different way, making the opponent think
smarter warrior will find a way to lure her that it’s something more when it is not. Some
away from the source of her strength. people are sure to be fooled, thinking the key
to his style is analyzing all of his kung fu. Let
them! The basics are what truly matter.

120
Constant Counterattacks Fighting Without Fighting
(Water Combat, Action (Water Combat, Breath
Hyperactivity) Hyperactivity)
Whim of the Wind is not a very aggressive The mohist inventor Zhuge Kong doesn’t like
fighter, preferring to run from an opponent over violence, but he recognizes that the world won’t
duking it out with them. However, anyone immediately change to fit his ideals. Instead
who manages to corner her finds her speed is Zhuge Kong fights back without really fighting.
unparalleled. The girl meets every attack with He passively undermines his opponents, cutting
two more, her fists and feet a blur. their soul instead of their flesh, and never raises a
hand in anger.
Whim of the Wind obviously will be able
to get her action bonus in any round she Zhuge Kong’s condition manifests whenever he
inflicts a Reply, though she may also get it if makes attacks that won’t harm an opponent,
she describes her attack as occurring quickly such as Quick Work or his Subtle Force’s
after an opponent’s. Unfortunately for her Heart-Cutting Strike. He may also regain his
this leaves her very vulnerable to opponents chi if he doesn’t attack at all, say by running
attacking her from range. Her master away from an opponent. At the Sage’s discretion
suggests she should carry some throwing he might even be able to trigger this style if he
knives, just in case. fights with Subtle Force’s Correct Approach, but
that may require a shaping wave.

© RLee 2014

121
her former society. His vow was perhaps a bit
EMOTIONAL hasty. Now he suffers an Elemental Conversion
CONDITIONS penalty whenever he’s not doing what he can
to fix Old Doctor Cat’s problems, which could
The Five Stone Frogs (Wood wreak havoc on his kung fu.
Inspiration, Action Hyperactivity)
Miser Shu has few joys in life. Even his riches are The Emperor’s Whim (Fire
mere distractions to him. One of the few things Inspiration, Cultivation
that make him at all excited anymore are the Five Hyperactivity)
Stone Frogs of Magnificent Ink, a set of ink stones
What the Emperor wants, the Emperor gets…
made by the fabled artisan Inkhair Bai. The rare
and Hears Everything’s job is to get it for him.
inkstones are widely regarded as the most beautiful
Whether it’s bringing him the lovely courtesan
to ever have been created, and Miser Shu already
Moon Pearl or the head of Eunuch Naked Belly,
owns three of them. He’ll do almost anything for
Hears Everything will do it without hesitation.
the last two, and the mere rumor of one of them
His loyalty to the Emperor is absolute!
makes Miser Shu’s blood surge again.
Hears Everything is dedicated to the Emperor’s
Miser Shu gains an Action bonus to any
service, so much so that he won’t bat an eyelash
action he takes trying to get a hold of one of
at even the craziest request. Fortunately the
the Five Stone Frogs. Be it kicking a man,
Emperor doesn’t have that many crazy requests
convincing him to part with it for a low sum
yet, but just give him time. Hears Everything
(he is still a miser, after all!) or tracking them
will do what it takes, and he’ll grow more
to the ends of Shen Zhou, Miser Shu WILL
powerful for it. He gains Cultivation whenever
complete his collection.
he indulges the Emperor’s every whim.

Redeeming Old Doctor Cat Conquering the Heights


(Wood Inspiration, Elemental
(Fire Inspiration, Entanglement
Conversion Weakness)
Weakness)
Old Doctor Cat made some mistakes, it’s true.
Commander Shining Qilin must take the high
A member of the Resplendent Phoenix Society
plateau the Yellow Buckles have occupied by
shouldn’t take bribes from sex slavers, no
sundown. He knows that with his forces and their
matter how much they need the money. The
fortifications it’ll be a close thing… and only if he’s
aging Phoenix’s genuine contrition has touched
willing to sacrifice his men. He orders his men to
Moon-Cutting Swordsman’s heart: he will do
their deaths, knowing that it’s better their heads
what he can to bring her back to the Jiang Hu and
roll than his, and the Emperor’s will is absolute.
restore her cultivation!
The Yellow Buckles know that the Jin Emperor
Moon-Cutting Swordsman’s new mission is
is impatient; what better way to profit than to
to bring Old Doctor Cat back into the Wulin-
pressure their enemy into something stupid?
something that won’t be easy. He must get
Commander Shining Qilin avoids losing
her past her own guilt and the punishment of
Entanglement if he callously sends his men

122
to their deaths- and loses Entanglement (and Honoring the Yang Family
his head!) if he doesn’t manage to conquer Name (Metal Inspiration,
the heights. His men mutter and grumble, Elemental Conversion Hyperactivity)
knowing their Commander’s sent them off to
Sixth Son of the Yang Family is a paragon of
die for the sake of an earlier victory parade.
righteousness and loyalty. Sixth Son walks
throughout the Wulin as a special agent of the Jin
Rivalry of the Masters (Earth dynasty, thanks to the considerations given his
Inspiration, Breath Hyperactivity) father by the former Jin emperor. The traitors
Three Steps No Tiger and Master Crane have and rebels allied to the Han best watch their step!
been fighting for years, each one presenting a
student to the other and then meeting afterwards Sixth Son Yang might not know any Metal
to share a bottle of wine and complaining kung fu, but this hyperactivity is offered by his
about their worthless students. Jumping Rat family loresheet- so why not? He gains Metal
is sure that this time will be different. He will chi whenever he fulfills the Yang family duty
convincingly defeat Master Crane’s student Ugly of protecting the Jin dynasty. Maybe later he’ll
Pig and then Master Three Steps will take him learn some Metal styles to make better use of
to the wine shop! this condition!

Jumping Rat just wants to please his Master… Life Debt (Metal Inspiration,
and that’s best done by beating Ugly Pig with Action Weakness)
a staff until Ugly Pig resembles his namesake
Nighttime Spark owes the Ice Phoenix her
even more! Jumping Rat gains a Breath bonus
life. Now she dutifully follows the Ice Phoenix
so long as he relishes the storied rivalry that he
everywhere, becoming the Ice Phoenix’s second
is now a part of.
sword. Nighttime Spark will follow the woman
everywhere and do almost anything for her, for a
The First Defeat (Earth life debt is not something so easily repaid.
Inspiration, Cultivation Weakness)
Grinning Dugu has never been defeated. Ever. Thanks to this condition, resisting the Ice
Not once. The knowledge bothers him: is it true Phoenix’s demands aren’t easy! Nighttime
that nobody can even hope to match him? He Spark suffers an Action penalty whenever
seeks out greater and greater opponents, giving she’s not following the Ice Phoenix’s orders,
them openings, hoping to see if they’ll offer him no matter how distasteful they may seem. Of
his first defeat. So far, he’s proven that none of course, the action is likely to fade automati-
them have what it takes. cally if Nighttime Spark rescues Ice Phoenix
in a similar fashion. Thankfully, Ice Phoenix
Grinning Dugu suffers from this Cultivation is particularly ethical and never abuses this
penalty whenever he mercilessly crushes his condition… alright, rarely abuses it.
opponents. He must offer them at least some
chance of winning and giving him his first
loss. Until they do, his kung fu is doomed to
gradually wither and die!

123
Angry Ghost Walk (Water Lover’s Quarrel (Wood Passion,
Inspiration, Entanglement Cultivation Hyperactivity)
Hyperactivity) The Southern Dragon King and his wife Empress
The brother of Ancient Saber Shaiming has no Stingray often quarrel to the point of open warfare
name. All he has left anymore is his abiding between their followers. Lives have been lost over
need to find the men who killed his brother and arguments about the color of their bedsheets or the
left him for dead. Slowly he stalks through their way one was looking at another’s cabin boy. The
ranks, finding each one and putting things right only thing more catastrophic than their quarrels is
once again. Each one points to another target, what happens when they make up.
and another target, and another. Soon he will
There has to be SOME reason those two keep
find the end of the thread. Then he will have a
getting back together- and this is it. The
name again.
constant fighting provides them an outlet for
Angry Ghost Walk allows the brother of their vast power, exercising it like how a man
Ancient Saber Shaiming to gain Entanglement may stretch his legs after sitting for too long.
the more he seeks to redress the murder of his They gain cultivation- in this case, the both of
brother. Every time one of the conspirators them gain Wood cultivation- whenever they
finds justice at the tip of his sword the brother engage in sudden, prolonged spats.
gains Entanglement, helping him ruthlessly
hunt down every single one of his enemies. An Embarrassing Loss (Wood
Passion, Action Weakness)
Alone At Last (Water Northern Jin can’t get over his humiliating loss
Inspiration, Breath Weakness) to that little whelp of a boy last year. It’s far
The Vile Rain Cultist Rabid Mouth cannot stand too easy to tease the seasoned warrior over the
the sound of other people. He keeps to the hilarious fight- from the honest catastrophic
trackless hills of Shen Zhou, seeking solitude misunderstanding to the ignoble end, and then
and preparing his kung fu. Soon he will descend there was that thing with the goat! Northern Jin
from the mountaintops with wax in his ears is sure to fly into a rage just at the boy’s name.
and he’ll begin the dark reaping. Then, when
It looks like Northern Jin isn’t going to win
everything is blood and ashes around him, he
any battles anytime soon. If he doesn’t fly
will be alone at last.
into a rage at a foe’s taunts about the battle, he
The noise of others doesn’t trigger this suffers an Action penalty to all of his actions.
condition- his desire to rid the world of all Northern Jin had best change his Combat
noise effectively does. Rabid Mouth loses Condition to a Wood one if he wants to fix his
Cultivation whenever he doesn’t actively plot, laughable reputation!
scheme, and prepare himself to lay waste to
every living person around him in an effort to
bring blessed silence to the world.

124
Soaring Heart (Fire Passion, Mastering Dragon Chi (Earth
Action Hyperactivity) Passion, Elemental Conversion
There is nobody that excites Fallen Fang more Hyperactivity)
than his rival, Broken Tooth. The two hate each Houyi Sparrow knows that the secret to her kung
other with such pure cleanness that they live for fu is her Dragon Chi, but she has yet to make
the moments they can compete, cutting each other any good use of it. She tests herself on a daily
to ribbons only to let the other go to fight another basis, obsessing over mastering the technique.
day. What is more pure than the hate for a rival? She doesn’t use any other teachings but this one,
What is closer to love? causing her reserves of Earth chi to grow.

Fallen Fang gains an Action bonus whenever Houyi Sparrow’s obsession over mastering this
he engages Broken Tooth in combat, or technique grants her bonus Earth Chi while
otherwise plays up their rivalry. Broken Tooth she uses it: a significant advantage! However,
wouldn’t have it any other way- the two are any savvy opponent can see that she obsesses
stronger for their hate. over it and uses the technique to the exclusion
of any other. Shut that down and it will shut
Give All, Gain Nothing (Fire Houyi Sparrow down.
Passion, Entanglement Weakness)
Late Sword can’t help but to shower her love with Finding Blaze (Earth Passion,
pearls, jade, and silver. The greedy courtesan Breath Weakness)
keeps putting off Late Sword, keeping her just at Serious Monkey must find his friend Roaring
arm’s length and proclaiming a headache. Late Blaze soon. He’s sure his friend has been captured
Sword has tried to step away and ignore her love, by the Fire God and will be used to feed his
but it just gets worse and worse, and results in… corrupt Fire Chi. Nothing else matters to him but
anguished poetry. Nobody wants to read that. finding his friend, and he worries about it every
second of the day.
Late Sword’s problems are a common one for
some members of the Wulin. If Late Sword If Serious Monkey doesn’t obsess over Roaring
doesn’t consistently waste her money on the Blaze’s location every second, he’ll suffer a
courtesan, she’ll experience an Entanglement Breath penalty. This is, of course, something
penalty as she grows slowly more miserable and serious to him; it’s unlikely he’ll want to ignore
withdrawn, unwilling to pay attention to the this condition. The Fire God wants this to
rest of the world. Her love needs an outlet! At happen! It’ll make him that much easier to
the same time, the courtesan is bleeding her dry. distract from other things later.

125
A Dishonored Family (Metal I Will Not Disgrace My
Passion, Entanglement Master (Water Passion, Breath
Hyperactivity) Hyperactivity)
The Kao family has fallen on hard times. After Dripping Icicle has been trained by one of the
their youngest son was arrested by the Delegates greatest masters of the Ice Sutra, Master Frozen
for treason against the Empire, they’ve been Forge. Rather than making him confident, he’s
stripped of their lands and all members sent afraid that he’ll somehow disgrace his master’s
into exile. The oldest son, Kao Xi, has vowed to teachings through a stupid mistake! This gets
restore his family at all costs! He travels Shen especially bad whenever he’s facing someone less
Zhou, finding old friends of his deceased father powerful than him… he’s sure he’ll never be able
in an effort to drum up the support he needs to to speak to Master Frozen Forge again if he loses.
reinstate his family’s honor.
Dripping Icicle’s fear is a very useful thing.
Kao Xi receives bonus entanglement so long as So long as he plays up how terrified he is
he tirelessly works at his chosen inspiration. of losing to his opponent (at least if they’re
His father had many friends in the Wulin; one’s not overwhelmingly powerful, of course)
sure to help Kao Xi on his quest! or otherwise not making the best use of his
Master’s teachings, he regains chi breath.
The Scarlet Wedding (Metal It would be best for him to inflame this
Passion, Elemental Conversion Condition so that he can get a bonus to his
Weakness) Water chi breath.

The Red Bridesmaid has nobody to blame but


herself for the massacre at her wedding… The Cannibal Cultists (Water
after all, she’s the one that slaughtered all the Passion, Cultivation Weakness)
guests. The former Sword Devil dresses in a Eager Collar can’t take two steps without
blood-stained white dress, and can barely get looking over her shoulder. She was kidnapped by
through a single sentence without sobbing. cannibals at a young age, raised to become a fine
Don’t be fooled- she is just as murderous and meal. Even after her rescue, she’s terrified that
blood-thirsty as she was her wedding night. she’ll be found and consumed. Her rescuer and
friend Silk From Clay notes that it’s interfering
The Red Bridesmaid, insane as she is, must
with her personal cultivation, and takes steps to
constantly weep and blubber over her
get rid of it!
catastrophic wedding night. If she doesn’t, this
condition saps away her Metal Chi, leaving Silk From Clay uses a Discovery to note this
her defenseless against all the people who seek Water Passion in Eager Collar, which reduces
revenge against her. her Cultivation unless she acts afraid of the Vile
Rain Cult at every possible opportunity. Why
would Silk From Clay do this? So that she can
immediately try to soothe it, of course! It’s good
to have some paranoia but Eager Collar is safe
now, and it’s time for her to move past this.

126
PREDICTIONS A Master’s Power Only Grows
(Prediction, Cultivation
Finding the Old Manual Hyperactivity)
(Prediction, Action Hyperactivity) Master Bi Wan has been cornered by the Black
Storm Buddha, and is only seconds away from
Old Lu knows full well that someday, someone
death. He declares that his murder at the Black
will find his kung fu manual. Then they will
Storm Buddha’s hands will only improve his
inherit one of the most powerful, yet most subtly
kung fu, and that the Black Storm Buddha’s
corrupt manuscripts ever designed. The old man’s
actions are nothing more than a very delayed
sorrow is great… but wait! He consults the I
suicide. Master Bi Wan’s words do not save
Ching over and over until he finds what he needs.
him, but the Black Storm Buddha now has
He travels to a nearby Buddhist temple, placing it
cause to worry.
with all the other minor holy relics. The I Ching
is never wrong: only Heavenly Heroes will find Master Bi Wan’s student Righteous Killer of
his manual, and when they do the Yama Kings Stars is the target of this Prediction, not the
will declare his punishment complete. Black Storm Buddha! The boy will grow
in Cultivation as he practices and perfects
Old Lu’s Prediction states that only heroes
Master Bi Wan’s kung fu, and eventually he
will find his manual. Anyone searching for
his manual will have a tough time of it, but
the Heaven Hunters will gain an Action bonus The Hungry Ghost Festival
whenever searching for it. Surely his manual (Prediction, Elemental Conversion
will fall in the right hands! Hyperactivity)
The White-Haired Ghost Lord tends not to
Victory in the Morning be someone who enjoys… festivals. But this
(Prediction, Breath Hyperactivity) Hungry Ghost Festival might be an exception.
The dour lord of the Hundred Ghost Faction
The great peasant leader Spreading Branches
has reason to believe that the Marked Door
has consulted the omens, sacrificed to the gods,
Society- a group of men who’re responsible for
and made great oaths seeking Heaven’s favor.
murdering several of their members- will be
Pragmatically, he’s sent ahead scouts to watch
attending the festival. The White-Haired Ghost
the enemy, set saboteurs to impede the enemy’s
Lord puts his plan into motion, sending several
progress, and has helped design a new type of
of his society’s members into hiding, seeded
bow and arrow. He calls his men together and
throughout the city. This is the time for ghosts,
declares that tomorrow there will be victory!
after all, and the ghosts are hungry.
It’s up to the Sage how likely his victory is- but
Normally Predictions don’t have a native
if he beats the difficulty of the roll, it may be
element, but this comes at the Sage’s
very good indeed. Men fighting under his
approval. First the Sage determines the
banner for his victory will gain a bonus to their
likelihood that members of the Marked Door
Chi Breath.
Society will attend the festival. This is fairly

127
likely, as it’s a major holiday! A successful The Three Powers Sage no doubt left a hefty
roll means that all participating Hundred Prediction on Metal Goat. So long as Metal
Ghost Faction members skulking about the Goat’s shadow is no longer than he is high
city gain Metal chi for the duration of the and the sun is in the sky, opponents suffer a
festival so long as they attempt to carry out penalty to all combat actions made against
some kind of revenge against the Marked him. Still, some hero has to be strong
Door Society. enough to overcome the Prediction, and
there is always fighting him at night...
You Will Live In Interesting
Times (Prediction, Entanglement Controlling the Market
Hyperactivity) (Prediction, Breath Weakness)
Master Crimson Veil Minister’s hand recoils The Stone Wolf heads a small part of the
from the young student, worry etched across criminal element of Magnificent Ink. He and
his brow. He apologizes, wincing- “You will his hired goons have brokered a deal with
live in interesting times”- and then turns away, both the Resplendent Phoenix Society and
hurrying down the hall. The young boy blinks. the Falling Leaves Society: for future consid-
Just what’s that supposed to mean? erations and help they’ll drive out the Black
Lotus Society! Stone Wolf isn’t sure that they’ll
Unless the young student resists Master
truly go along but he’s certain that with their
Crimson Veil Minister’s prediction (an unlikely
help his goons will be able to eject the Banes
prospect- he is so young!) the student will
from their fair city for good.
gain Entanglement every time he partakes in
Interesting Times. It seems this boy’s destiny is As long as the Phoenixes and Leaves play ball,
going to get strange indeed. and Stone Wolf works with them, the Black
Lotus Society doesn’t stand a chance. Their
The Untouchable Gift agents are sure to feel pressed to uselessness,
(Prediction, Action Weakness) strangled slowly from three sides... unless they
beat this condition’s Recovery. And, of course,
It is said that Metal Goat was blessed by the
it’s highly suspect that the Phoenixes and the
Three Powers Sage on his name-day. The Sage
Leaves are going to play too nice. There’s
said that when the sun is overhead and he casts
honor amongst thieves, but not between
no shadow longer than he is high, he will be
thieves and gentlemen.
almost untouchable in combat! How much of
Metal Goat’s fearsome prowess is thanks his
own skill, and how much is thanks to the Three
Powers Sage?

128
Iron Buddha’s Disapproval man and so he predicts that soon he’ll wake
(Prediction, Cultivation Weakness) from his drunken stupor and realize what he’s
done. Then he’ll beg forgiveness and Devil
The Little Forest Sect has been robbed!
Wenzi will have him right where he wants him.
Nobody’s sure who did it or how a twenty-
foot iron Buddha could just disappear from Normally Predictions don’t have a native
one of the monasteries. Abbot White Cloud element, but this comes at the Sage’s
thinks this a poor omen. He declares that the approval. The Devil Wenzi uses his Passion
disappearance is a sign from Buddha of his and Inspiration Technique to create a
disapproval, and that unless the Iron Buddha Prediction from the Beggar Lord’s Inspiration
can be found, the Little Forest Sect will of Worldliness. Should the Beggar Lord fail
languish. Some think this the superstitions of his resistance roll, he’ll find his Wood Chi
an old man, but the intelligent understand that isn’t working as it should… and he’ll know
he speaks in metaphor: the Little Forest Sect that he’s done wrong. The Beggar Lord will
cannot let such a brazen theft go unpunished. shower the happy couple with presents and
If they do, maybe they deserve to slowly wither blessings if he knows what’s good for him.
away. Of course some of his number may resist
the Prediction, but they’ll fall in line fairly
Abbot White Cloud is out to teach his
quickly or risk getting on the bad side of
students a lesson! The stronger students
both Devil Wenzi and the Beggar Lord!
see right through his ruse, beating the low
Recovery of this technique and ignoring
the ill effects. The weaker ones find their
Stand Together Or Die
cultivation will dwindle to nothing unless
Alone (Prediction, Entanglement
they get to the bottom of this and find
Weakness)
just where Abbot White Cloud has hidden The Black Snow Mantra cult rampages in from
the Iron Buddha. Of course, some might the southwest, tearing apart town after town
question the Abbot’s choice in a Cultivation and threatening the Imperial City itself! Abbot
weakness but sometimes the stick works Subtle Willow consults the stars and informs
better than the carrot. the rest of the great societies that they must
elect a Wulin Mengzhu or the Mantra will
A Beggar Lord’s Realization claim them all.
(Prediction, Elemental Conversion Abbot Subtle Willow’s Prediction is strong,
Weakness) but people can still resist it by beating its
The Beggars of Only Six Devils have finally recovery. If they don’t, then they will lose
pushed the Devil Wenzi too far. It isn’t like Entanglement whenever they take actions
he’s an evil man; the Beggars just like to have against electing a new Wulin Mengzhu… or,
fun. Still, kidnapping his bride and forcing her at the Sage’s approval, simply not taking any
to dance for them on a table on her wedding active stance at all!
night? That’s too much! He knows that the
Beggar Lord of Only Six Devils is a reasonable

129
CURSES AND
INFLUENCES Wood Curses
Wood curses should deal with mundane pain,
It’s a common complaint that Curses and danger, anger, and weakness. Think of them
Influences are practically opaque to players. as ways to encourage things to happen to a
Because of this we’ll be not only providing character that already could come to pass. If
conditions but also clarifying and explaining you want to make it more likely that arrows
each element. should hit someone, to make them feel older
than they are, or to send a tense diplomatic
Hostility of the Descendents talk spiralling out of control, then Wood
(Wood Curse, Action Bonus) curses are your condition of choice.

Xin Wude was forced to spend a night in a local


tomb, where he picked up an ancient trinket that
interested him. Perhaps this would be the key to
finding the secret location of the Sword Devils?
It just might, but the Sword Devils think he’s
Gory Hound. On dark and blustery days it still
defiled the grave! Any Sword Devil he shows the
pains him, though the doctors can find nothing
pendant to will take offense to practically any
physically wrong with it; at night he feels like his
word he says, and will likely grow more hostile to
enemy is watching him, waiting for him to die so
him every second.
they can fight on in the next life. It must not be
What has Xin Wude stumbled upon? It’s likely long now.
he’ll never find out- this odd curse gives him
Wei Sen experiences a cultivation penalty any
an Action Bonus to any attempt he may make
time this condition triggers, though he can
to insult or otherwise grievously anger the
avoid it if he doesn’t play out his phantom
Sword Devils. Of course, he can avoid this by
pain, black nostalgia, blacker mood, and
not trying to do so at all (though Interesting
endless repetition of the same old story.
Times may certainly foul things up), or by
Nobody wants to be around Wei Sen during
not showing them the pendant and keeping
a rainstorm, especially since they’re sick of
it secret. This may, however, be an excellent
hearing the old story and seeing the ugly scar.
starting point for a Priest to manipulate the
The old warrior has a foot in the grave anyway,
young swordsman.
so why bother listening?

Old War Wound (Wood Curse, Fire God’s Blessing (Fire Curse,
Cultivation Weakness)
Elemental Conversion Hyperactivity)
The old fighter Wei Sen has more scars than
The Fire acolyte Illuminated has performed above
years, and that is certainly saying something.
and beyond the Fire God’s already high expecta-
Worst of all of his scars is the elbow wound he
tions, spearheading a battle that defeated three
took just before he killed his greatest enemy, the
agents of the Liquid Metal Delegates and capturing

130
them all for the Fire Doctrine’s dark rituals. The While Fisherman Li sleeps away the day, Master
Fire God blesses Illuminated with a wave of his/ Copper Mask places a harmless little curse on
her divine hand, granting her greater spiritual his student. A little embarrassment will do his
power in exchange for her continued service. student good.

Illuminated gets additional Fire Chi so long as This curse makes it easy for Fisherman Li to
she follows the Fire God’s every whim. There’s slack off… but for a price. When the exhibition
very little reason she’d wish to avoid this, but if match comes, Fisherman Li will find his body
she did, it would be as ‘simple’ as resisting the failing him. He will act slower, his maneuvers
Fire God’s commands. will have no effect, and he’ll be thoroughly
thrashed. Fisherman Li can, of course, realize
Lazy Student’s Reward (Fire what’s going on far earlier (for the curse takes
Curse, Action Weakness) effect right away) and then strive to practice
properly, in which case this condition will
Fisherman Li has slacked off far too much for
fade naturally. Chances are, however, that
Master Copper Mask’s tastes. A demonstration is
Fisherman Li won’t- he just found a really, really
in order. Master Copper Mask gives his student
nice fishing spot by that one pool…
five days to whip into shape, and then he’d fight
an exhibition match with another school’s pupil.
The Chosen Champion (Earth
Curse, Breath Hyperactivity)
Wonder of wonders- the Windblade has been
Fire Curses
selected as the chosen champion of Governor
Fire curses should be considered ‘curses in Pi in a duel of honor! He’s not sure how he was
disguise’. They usually provide some sort selected, since he’d never met Governor Pi, nor
of short term benefit; even the weaknesses
is he sure about why the duel started in the first
should have a positive aspect to them,
place. All he knows is that if he wins this battle
usually by encouraging a character to joyfully
he will become the Governor’s right-hand man
follow the short-term goals they’re already
chasing and penalizing them in the sorrowful and will live a life of luxury. Unfortunately for
long term. Either way the benefit probably him, he doesn’t realize that Governor Pi picked
isn’t in the character’s best long-term him for his good looks and the chance to bed
interest. If you want to encourage someone him… and that he’s nowhere near as competent in
to keep gambling on their hot streak so that either arena as Governor Pi imagines.
you can fleece them at a later date, to find
This curse is seductive, granting the
the gold on their property that will attract the
attention of the greedy Mayor Hao, or to win Windblade a bonus to his Chi Breath whenever
battles and lose a war, then you should look he takes up Governor Pi’s banner. Unfortu-
no farther than a Fire curse. nately for him, he’ll soon realize he’s out of
his depth. In order to survive he’ll need every
advantage he can get, and part of that will be
this curse, forcing him into greater and greater
trouble until something breaks.

131
Presentiment of Evil (Metal
Curse, Cultivation Hyperactivity)
Earth Curses
Heigou the Butcher, foul practitioner of blood
Earth curses can be summarized as curses of
sorcery, can only smile as the grief-stricken Raven
obsessive self-deception. A good Earth curse
Scholar rages over the death of her student,
essentially presents someone with a beautiful
Anwei. For while the Raven Scholar may be a
house made of rotten timber. If you want
potent adversary, Heigou calls upon the power of
to allow a hermit to confuse a hero with a
fantasy of their idealized world, to convince the fallen man’s blood to lead the Scholar down
the oafish Big Ox that he has defeated a the path of revenge.
mighty hero instead of a scared peasant, or
Using a special toolset, Heigou levels a
to mislead someone into walking blindly into
powerful curse on the Raven Scholar.
a situation, an Earth curse is your best tool.
Instead of inflicting a weakness, however,
it increases the Scholar’s cultivation--but
only so long as the Scholar single-mindedly
pursues revenge, thereby leading her down
the path toward banefulness.

Delusions of Grandeur (Earth Ravaged Collection (Metal


Curse, Entanglement Weakness) Curse, Elemental Conversion
5th Interior Minister Bo works feverishly in his Weakness)
studio, creating fine works of art to present to Rabid Dog Jin has always known that his
the finest art critics of the empire. He refuses to crimes would catch up with him, but he wasn’t
show anyone his work, and so nobody can correct expecting justice to arrive so soon… or so
his flaws or deflate his expanding ego. Bit by subtly! The once-genteel Blade Dog has always
bit he grows more puffed up, alienating friends found solace in his books, and now he’s found his
and family alike with unprovable tales of his books have been eaten by some species of worm.
incredible artistic abilities. Every new book he adds to his collection is eaten
within a week, including the very book that
5th Interior Minister Bo suffers an Entangle-
would explain to him how to solve this problem.
ment weakness whenever he puffs himself
His ardor for his collection dampens and he
up- slowly but surely sapping any benefits
sinks into a deep depression, knowing that his
he might gain from presenting at the art
one last great joy is gone.
exhibition. Of course Bo may always cease the
posturing and meekly present his art, but that’s Rabid Dog Jin has Metal Chi which manifests
what his rival is counting on… the judges as a form of greed, focusing on building and
favor boldness! expanding his library… the only thing left of his
previous life. This weakness triggers whenever
he attempts to fulfill his Chi deviation, for he
knows that it’ll only get eaten by the supernat-

132
side of Shen Zhou; killing the twisted Delegate
brings the wrath of his brothers upon her, forcing
Metal Curses her to go into hiding away from the Dragon Well.
Metal curses are curses of the supernatural,
Every time Yarrow Blade finds the ‘perfect
the bereaved, and the unaccountable. A
solution’ to her problems- something the Sage
good Metal curse has no rhyme or reason.
determines to be a sufficiently rational course
Anyone but a Priest who looks at the chain
of events related to a Metal curse should be of action- it builds Entanglement towards the
flummoxed: they seem to make no sense! Vile Rain Cult. Yarrow Blade can of course
If you want to cause a good man to slowly choose to make subpar choices if she wants to
turn evil, to plague a house with luck so evil avoid a confrontation with the cult.
that songs are afraid to mention their name,
or to terrify the world, a Metal curse should Returning To a Lover’s Arms
call to you. (Water Curse, Breath Weakness)
Chiang’s fiance has been missing for far too
long. Their battle with the Glacier Maiden has
taken days, and Chiang’s worry is practically
palpable to the old monster. So Chiang’s fiance
feels the weight of his worry: a strangling
ural curse; it converts points of his Metal Chi to
Normal Chi. However, if he tries to ignore his
compulsion to add to his library, he no longer
gains the ability to respire Metal Chi. Water Curses
Water curses are curses of fear, distance,
The Long Slide (Water Curse, and ultimately attraction. Ideally they
Entanglement Hyperactivity) should drive a person away from one
discrete thing, hopefully driving it into
Abbot Spider Wolf is very interested in a Daoist
another thing of your choice (if you
named Yarrow Blade. Her skill and the bloody
can arrange it properly). Preparation is
impatience he sees in her would make her a fine important for a water curse: like a water
protege… or, failing that, a finer meal. But she droplet, your target will likely try to join
is too close to the Dragon Well, and he needs to with something else, so it’s important to
get her out of their protection. He places a dark provide them somewhere to go. If you
curse on Yarrow Blade, cursing her to make all the want to woo an opponent to your side, to
right decisions at the wrong times. Every step she split the Heaven Sword Alliance, or to keep
makes towards a perfect solution to her problems anyone from finding the Imperial Seal, then
will ultimately end up driving a wedge between her prepare a Water curse.
and the Dragon Well, pushing her towards the Vile
Rain Cult! The teacher she chooses to enhance her
kung fu may hate the Daoists; the young girl she
rescues begs her to rescue her mother on the other

133
longing to return to Chiang, to rest in his arms New Avenues of Attack (Wood
once more, to end the fight and just flee. Influence, Action Weakness)
This is an excellent Curse to apply to Abbot Subtle Willow is disappointed with General
Chiang’s fiance as a result of a Priest’s Quick Zheng’s campaign against the northern barbar-
Work. The curse drives Chiang’s fiance away ians. They have nothing worth besieging, no
from Glacier Maiden: if she fights her, it forces they can meet in open combat. As spiritual
cuts off chi just when she needs it the most. advisor to the General, the Abbot suggests that
She can always run, of course, and regain her maybe new strategies should be considered- say,
ability to breathe properly. The urge to run diplomatic overtures? General Zheng refuses
away must be irresistible! and comes up with a new plan… that fails! And
another… that also fails! Eventually General
Sweet Reading Works With Zheng gives up and sends his diplomat.
Her Hands (Wood Influence, The General has a choice: ignore this Wood
Entanglement Hyperactivity) Influence and suffer a penalty to all rolls made
Sweet Reading is well-known amongst the to formulate his tactical plans, or go along with
Resplendent Phoenix Society to be a ‘poisonous the influence and actually get some results for
flower’- beautiful, yes, but with a personality so the Emperor. He doesn’t have the time to keep
vile it’s a wonder anyone can stand to be in the bashing his head against a brick wall!
same room with her. Her superiors decide that it’s
time that Sweet Reading gains a little humility!
They place a Wood Influence on her, driving her
away from her apartments on Mirror Lake and
into the city. There she will work with the poor
and the disadvantaged, learning empathy and
Wood Influences
becoming a better Phoenix for it.
Wood influences make someone want to
This Entanglement hyperactivity gives Sweet expand in new directions, often encouraging
Reading extra Entanglement in the Resplen- benevolent behavior or results. Think of
dent Phoenix Society so long as she goes out them as plants: sending roots, branches,
into the city, attempting to improve the lives leaves and vines wherever there is space.
of others besides herself. Unfortunately Sweet They make excellent Entanglement
Reading really doesn’t want to get her hands conditions. If you want to make a tragic
dirty, and is much more likely to climb the villain consider redemption, to soften a
ranks of the Phoenixes through other avenues. warlord’s heart towards his subjects, or to
speed up the rate that your uncultivated
student learns kung fu, then consider a
Wood influence.

134
The Mad Monk’s Monologue
(Fire Influence, Cultivation
Fire Influences Weakness)
Fire influences are the chosen influences of
The Mad Monk Mengdao mainly makes
the zealot, intensifying existing behaviors
matters murkier with his manic mumbling
and goals. They target something that is
meanderings. Merely mentioning the Mad
already there and magnify it further. The
Monk Mengdao’s madness makes the monk
magnified thing may change, but it should
still be recognizable from its beginning mutter malevolently, mostly because he
point. If you want to gradually turn manifestly makes merriment in men’s moans
someone’s affection to true love, to turn a of mystification. Miserably, the Mad Monk
rabble into a hardened army, or to make a Mengdao’s monologuing might be minimizing
pretty village girl into the Emperor’s new his mystical might...
courtesan, then try a Fire influence.
Whew! Blind Fu is sick of the Mad Monk
Mengdao’s alliteration, and so are we!
Desperate times call for desperate measures.
This man is too crazy to be anything good,
and he’ll just get crazier. Blind Fu places a
Fire Influence weakness on the Mad Monk,
sapping away his cultivation the more the
The Ink Stone (Fire Influence, man decides to torture the language with
Action Hyperactivity) alliteration. The crazier he gets, the weaker
Third Dragon Princess is only a middling he gets; alternatively, maybe the Mad Monk
artist… but her mother, Empress Stingary, has will realize just what’s happened and he’ll
presented her with what she claims is a magical tone it down to avoid the Cultivation
ink stone that will enhance her art. At first penalty. Either way, Blind Fu wins.
Third Dragon Princess is skeptical, but her
masterful brush strokes soon put her fears to
doubt. Now even the false Emperor is clamoring
for one of her original works!

This provides Third Dragon Princess with


an action bonus related to her art whenever
she uses the magical ink stone. How much
of the inkstone’s power is magic and how
much is just Third Dragon Princess’s boosted
confidence is up to debate, but no one can
deny her art is transcendent. Will she lean on
the ink stone as a crutch, or will she come to
realize her artistry was always inside of her?

135
Sergeant Xi’s Service (Earth
Influence, Elemental Conversion
Earth Influences Hyperactivity)
Earth influences are often the influence
Sergeant Xi is well-known for his dedication to
of choice of generals and the faithful
his commander. The grizzled, cunning soldier
Liquid Metal Delegates. Earth influences
considers every possible order his commander
encourage new behavior, but unlike the
gives him, and then surprises him by fulfilling
wild growth of a Wood influence, an Earth
influence has a specific focus. Think of the intent of the order and not just the letter.
Earth influences as digging holes in a field, More than one commander has been surprised by
looking for treasure: it may be slow and the lowly sergeant’s thoughtful dedication, and
arduous, but it forces you to be methodical even more have been surprised by his curiously
and when you fill the holes back up in the powerful Earth style.
end it seems you have more soil than you
So long as Sergeant Xi’s character pays very
started with. If you want to encourage
your students towards Enlightenment by close attention to his commander’s orders and
carefully considering your cryptic words, to then carefully fulfills them, exceeding their
plan your attack against the jungle tribes expectations, he gains extra Earth chi. Of
of the South, or to get to the bottom of course, reading the intent of his commanders
Master Zhou’s supposed treason, then isn’t something that’s particularly easy… but
weave an Earth influence. it’s well worth it, especially later on when
fighting on the battlefield!

Flower Refuses to Blossom


(Earth Influence, Entanglement
Weakness)
Songbird Mei is heartbroken. No matter how
hard she tries, she cannot win her mother’s
approval… and that’s something she’ll need
to rise in the Phoenix’s ranks. Night by night
she agonizes, trying to find a way to improve
her weak kung fu and finally get her mother to
respect her. Soon she hits upon a plan: tomorrow
she will speak with the visiting member of the
Heaven Sword Alliance, begging him to take her
on as a pupil and teach her Jade Spirit Sword.
Surely that is the right course of action?

Songbird Mei suffers under an Earth influence


that detracts from her Entanglement any time
she refuses to methodically think of a way to

136
improve her kung fu. This is, of course, her
mother’s intent when she prepared the influence:
the girl’s chi is sword chi at its core, a present Metal Influences
from her father. Eventually Songbird Mei had to Metal influences are influences of proper
realize that only a member of the Heaven Sword care and consolidation. It is not an influence
Alliance could teach her properly! of stagnation! Someone acting under a
Metal influence wishes to properly stay the
Slow and Steady (Metal course, to not add or do anything new but
Influence, Cultivation Hyperactivity) to remain as permanent and timeless as a
bronze statue. Yes, metal may diminish by
Ten Rocks often finds himself lagging behind his corrosion with time, but it may last a very
rival, the Eagle Talon Gao. Gao keeps finding long time before it becomes useless. If you
new and better teachers, learning new techniques want to ensure the simple majesty of your
and skills at a prodigious rate. Ten returns to great family, to maintain your stranglehold
his nomadic tribe to speak with his shaman, who on the pepper trade, or to ensure you don’t
informs him that mountains do not seem to move- get entangled in any feuds, then you could
but they do so nonetheless. After a long ritual, do far worse than a Metal influence.
the shaman informs Ten Rocks that he need only
to continue on his own path. The way ahead may
be littered with defeats but in the end Ten Rocks
will endure and win.

A barbarian like Ten Rocks can’t hope to match


he arranged. Too bad for him the Blood Wind
Gao’s resources and connections. He can only
Cultist believes in playing dirty!
hope to remain true to himself. So long as Ten
Rocks maintains his current training regimen, This isn’t a good situation for Feng Ang-lai!
keeps to his own ideals and refuses to compro- Maybe he shouldn’t have insulted that Blood
mise himself, he will gain in cultivation. This Wind Cultist. Feng Ang-lai is forced to behave
may not be the fastest way to gain strength but according to the rules of the duel, even when
it is a sure one. it’s clear that Snakewolf has no intention to
play along. What does Snakewolf care about
Follow The Rules (Metal Shen Zhou’s little rules? If Feng Ang-lai breaks
Influence, Breath Weakness) them, he suffers a breath weakness! It looks
Feng Ang-lai solves most of his problems with like her would-be suitor will be in for a very
violence, so it was no surprise to Snakewolf enlightening battle.
that her rejection of him would lead to a duel
at sundown. The jilted Feng Ang-lai decided to
arrange the duel all nice and proper, something
Snakewolf sniggers at. She inflicts a Metal
Influence on her opponent, forcing him to behave
according to the rules and strictures of the duel

137
The Best Restraint (Water
Influence, Elemental Conversion
Water Influences
Weakness)
Water influences seek to put a stop to
The Five Hell Wolf and her niece Little Shrike have
something entirely. When someone is
been captured by the local garrison. Little Shrike
dominated by something in their life, their
life is out of balance and that thing must has proven to be a model prisoner, but the Five Hell
be excised! In a way, they are very similar Wolf has nearly escaped out of her cells four times.
to Water curses. The difference between Unbending Hua realizes that Five Hell Wolf’s grasp
the two is that Water influences are more of the five elements allows her amazing flexibility
internally based: they are a character’s active in her attempts to escape the prison, so she
rejection instead of a curse’s more passive, places a Water influence on the woman, making
external separation. If you want to cause her realize that the more she tries to escape the
the Emperor to exile his scheming advisor, more likely Little Shrike will be punished for her
to make a warrior lay down his sword and transgressions. Then Unbending Hua prepares the
swear to kill no more, or to finally convince cell against all normal forms of escape as well as
yourself to drop your grudge against four out of five of the elements.
Beautiful Mei, then a Water influence may be
your only recourse. Five Hell Wolf has used her elemental chi to
improvise cunning Shaping Waves to escape
out of the prison, and has yet to use Water.
Unbending Hua’s influence tries to convince
Five Hell Wolf to give up trying to escape- but
if she ignores it, it takes away her Water Chi in
The Forbidden Technique the first place. Either way, the Five Hell Wolf
(Water Influence, Breath is finally trapped.
Hyperactivity)
Master Cao refuses to use his ancient family
technique, the Stone Cattle Knuckle. It is said
that it could kill even the toughest of fighters with
one blow! His students beg him to use it against
his opponent, the corrupt Blood Gnat, but still he
refuses. “The technique lessens me; it makes me
a smaller man.”

Master Cao’s refusal to use the Stone Cattle


Knuckle may be more complicated than a desire
to spare Blood Gnat’s life! Not using his most
powerful technique provides him with a Breath
bonus, allowing him to use his other kung fu
techniques with abandon… and keeps anyone
else from observing (and thus learning) it.

138
Entanglement whenever he doesn’t work
PROJECTS more artistry into his project… something
he’s not sure he can even fit in.
An Evil Nose For Wine (Wood
Project, Action Hyperactivity)
The Skilled Laborer (Fire
Beggar Ching is a well-known brewer from Project, Entanglement Hyperactivity)
Stone Drunk Town. Drinking wine is like
General Diyu didn’t expect his head laborer to be
diving into a portrait, painted by a mad
so… competent. In his experience they’re greedy,
doomsday prophet high on Dragon Thunder
subversive little fellows who’re more interested in
Balls. His is not the wine of gentlemen, but of
petty power than their work. Every time Diyu
rapscallions and rogues and people who hate
investigates the grounds, Head Laborer Qing has
knowing their own name. Nobody’s quite sure
methodically added a new tower, or a cunning
how he does it, though if asked he’ll sometimes
moat, or worked out a new way to construct the
inquire if they know where to find some dead
main gate. General Diyu looks at her in a new
headless cockroaches.
light, and plans to promote her to his army’s
The secret to Beggar Ching’s wine is his use engineering corps.
of eclectic ingredients. He knows just what
How odd! Usually things don’t play out this
to add to his wine to make it a dark work of
way, but why complain? Obviously Head
art, and every jar he makes is different from
Laborer Qing is supremely competent. Yes,
the last. Beggar Ching gains the benefit of an
those items weren’t in the plans, but Qing
Action Bonus whenever his latest project gains
knows what she’s doing. Diyu’s Project gains
the benefit of unique, disgusting ingredients
Entanglement whenever he gives Qing free
added at just the right time and place.
reign in her work, making the project move
much faster.
The Emperor’s Decree (Wood
Project, Entanglement Weakness)
Meddling Secretary (Fire
Woe to poor Cub Tian! The Emperor has rejected Project, Action Weakness)
the plans to his latest project, a building for
Ruby Smile has decided to delay the construc-
Fourth Level bureaucrats. His Chief Architect
tion of Lord Nu Kai’s illegal tea plantation.
has decreed that Cub Tian’s design should reflect
How best to do it? Ruby Smile knows the
the majesty of the Emperor of the Jin, forcing Cub
Secretary of Agriculture quite intimately, and
Tian to start over from scratch. He whimpers
he agrees to help slow down Lord Nu Kai’s
and gets back to work, knowing that if he fails
expansion. The evil Lord is beset on all sides
he’ll lose his head.
by nagging bureaucrats. They snatch land
Pity poor Cub Tian- the Chief Architect is from him in the Secretary’s name, declare his
jealous and has sabotaged him before he tea bushes to be of subpar quality, and even cut
even got started. Cub Tian’s plan was exact, into his labor pool by transferring slaves to
down to the smallest tile. Now he has to other districts.
rework it almost from scratch. He loses

139
Lord Nu Kai’s found himself a potent enemy in A Patron’s Duties (Earth
Ruby Smile. Lord Nu Kai can, of course, play Project, Entanglement Weakness)
along with the bureaucrats- something that
The Sword Devil Nuo refuses to do any work
grates on his sanity and distracts him from his
for her future patrons unless they provide
work. However, if he tries to ignore them, they’ll
her with the traditional gifts. She requires
surely bring the full might of their department
eight-week dragon brains the first week,
on his head, represented as an Action penalty
ginseng the second; an apple resting on a gold
to his Craft roll. Either way, he ends up with a
ingot the third, a black kitten the fourth; and
smaller crop or a lower quality one.
any time after that the patron is required to
provide her with dinner and conversation.
Da’s Specialty (Earth Project, Failure to meet any one of her requirements
Action Hyperactivity) results in a cold forge!
Daoist Da has drawn the taijitu enough times he
can do it perfectly with his eyes closed. While There is no way Nuo will work on her project
most would question the utility of this skill, he unless her patron showers her in the gifts that
finds it’s extremely useful whenever he’s making are her due. This Project condition is placed
the talismans requested by the rest of the Dragon on her patron, and while he could ignore her
Well Sect. Abbot Subtle Willow has stopped demands she simply won’t gain any Entangle-
making his own talismans, and now only uses ment. Worse, she may actively destroy her
those made by Da: a huge honor! own work! It’s far easier just to give in to her
demands. Of course, where in the thousand
Making talismans may seem to be a poor use hells is a man supposed to find eight-week
of a Project condition, but mass-producing dragon brains?! Better head to Only Six
Quality talismans for Priests is actually a big Devils… where the patron will likely find it’s
deal! With this Action bonus granted for merely a type of aromatic spice.
drawing the taijitu, Da can dash off dozens
of Quality talismans in almost no time at all.

© RLee 2014

140
Cub Tian’s Great Work (Metal High Quality Ore (Water
Project, Entanglement Hyperactivity) Project, Action Hyperactivity)
Woe to poor Cub Tian! His original project Gentle Hammer was surprised to find that the
was based on the old techniques of men who iron he bought in the market was surprisingly
were contemporaries to Confucius. Every tile pure. It barely needed any work at all to turn
must be put in its proper place, every corner into steel. While it won’t make a stronger sword,
pointing in the right direction, every bit of it it will certainly make a more beautiful one… or
aligned to the subtlest flows of feng shui. Now Gentle Hammer can speed up his project by quite
the Emperor wants him to… ugh… embellish. a bit of time as well.

This was Cub Tian’s original Project, The bonus provided by using this high
requiring an inhuman degree of planning quality iron adds to Gentle Hammer’s final
and slavish devotion to the old forms in an Craft roll. He can use it to boost the quality
effort to impress the Falling Leaves Society. of the sword or he can rush the project,
He gains Entanglement as long as he keeps using the Action bonus to override the
to these old forms, progressing his Project. project’s Difficulty modifier.
Unfortunately he has also been hit with The
Emperor’s Decree from earlier, meaning his A Greater Distraction (Water
Project is likely to stall out! Project, Entanglement Weakness)
Elephant Ear Wen can’t keep a patron. Every
The Weight’s Off (Metal time he starts to work on one thing, he keeps
Project, Action Weakness) getting drawn back to his pet project: a
Siege Engineer Big Boulder has slaved over his working flying machine! Every little commis-
newest siege engine for two weeks, and he just sion he takes depresses him and drives him
can’t figure out what’s gone wrong. He’s certain back towards his labor of love, often at the
he got the weight of the counterweight just right, advice of his cousin- “Do what you love and
but it keeps falling apart anyway. Has his idiot damn the consequences!”. Eventually Elephant
son gotten the wrong kind of wood? Maybe he Ear Wen will drive himself into utter poverty if
needs the stone from the Yellow Creek instead of he can’t focus.
Falling Tears River?
Elephant Ear Wen suffers this Entanglement
Something’s gone wrong in Big Boulder’s math. penalty any time he deviates from his current
Maybe it has to do with his other materials? job and goes back to his flying machine. At
Big Boulder’s Project suffers an Action penalty this rate, he’ll get nothing done; he needs to
whenever he doesn’t use the right materials focus on one thing at a time. No doubt this is
and he doesn’t find the right weight of ballast the fault of his scheming cousin, who wants
in the counterweight. He’ll need it absolutely the plans of the flying machine for himself!
perfect to satisfy his patron!

141
SAGE’S GUIDE

GENERAL significant design space for other homebrew


ADVICE styles. This does mean that the aforemen-
tioned flaws go unresolved.

INTERNAL KUNG FU 2) Additional requirements.


OUTSIDE COMBAT Another option is to require additional
requirements to the use of Internals outside
The Secret Arts are Wulin’s answer to ‘how of combat. These requirements are meant to
do I deal with out of combat actions’, reflect the concentration a character may need
which makes certain Internal Kung Fu to consistently use a technique over a longer
styles problematic- specifically Removing time frame or just to add some balance to the
Concepts from the core book. Techniques way out of combat actions act. Internal styles
such as Clarity in Openness can potentially are, after all, mostly punctuated ‘burst’ effects
be used outside of combat to provide a boost that occur over a split-second timeframe.
to Secret Arts and other utility rolls that Some suggestions include:
no other character can easily match. Some
other styles can deal with this better than Treat a scene as a round. Your chi does not
others; Boundless Prosperity Manual has regenerate until the end of the scene, making
protection from Doctors, for instance, while it very possible to run out of chi before you
Eight Legends has some protection from can finish the rules. This is best used for
Priests. Unfortunately this means that most extended skill contests, such as a dancing
Secret Artists find themselves shoehorned competition. Unfortunately, it’s also very
into Removing Concepts because it’s far, far common for a non-combat scene to only
too good to pass up. have one or two rolls (especially for scenes
revolving around the Secret Arts).
There are four major schools of thought to
how to handle Internal kung fu outside of Require the use of a Minor Action on the
combat. We’ve compiled them all together skill roll to use the technique. This eats up
for you to peruse, including both their pros a set of dice, making the player carefully
and their cons: consider if they really want a bonus to a
roll when they want two or three sets to
spend on different Discoveries. The flaw in
1) No restrictions.
this approach is that even at low ranks it’s
Some people believe that this makes Removing possible to get a lot of sets, and it may not
Concepts work in general: one of its draws is have much of an impact.
that it is indeed an excellent style for Secret
Artists and pure utility. It also allows for

142
Require the use of Joss to use the technique.
Joss can be used to represent the long-term
HOW TO
consequences of using the technique,
HANDLE DEEDS
including avoiding giving off too much Chi or
maintaining the concentration necessary over Deeds are one of Legends of the Wulin’s
long periods. It also provides a meaningful finest and most distinctive features; they
restraint that carries over to any combat encourage players and Sages to show
afterwards. This suggestion’s flaw is that the appreciation for other players’ entertaining
Joss use may not make as much sense in-story, roleplay, while also serving as an ingenious
and some Sages and players may consider even advancement mechanism--players
a single Joss use to be too high. themselves don’t get to decide how their
characters Deeds translate into entangle-
3) No Internal Kung Fu. ment with the world. But perhaps it’s the
very distinctiveness of the mechanism
Many simply decide that Internal kung fu
that can make Deeds sometimes fall flat
shouldn’t be allowed outside of combat.
in play. Sometimes it can allow players
This vastly simplifies things and keeps
to take a ‘Monty Haul’ approach with
people from getting too confused about
each other, larding one another with the
additional rules you might make. In-game
best techniques, legendary weapons, and
it can fall flat: a rank 4 character can spam
favorable ties to other factions; sometimes
a level 2 or 3 technique almost indefinitely
it can lead to the opposite problem, where
with basic chi use alone, so why can’t they
players give Deeds based on the the lowest-
suddenly use that technique?
rated Virtues; but most often, players seem
to be reluctant to award Deeds, and to have
4) GM Fiat. difficulty in spending the resulting entangle-
What the GM says, goes! Certain Internal ment--especially if the game is using Novel
techniques certainly seem to work fine or Movie pace, where the awards are doubled
and might be useful- like the Jade Tiger or tripled, respectively.
Techniques- so why not allow them? Why
With regard to the first two problems, in the
not let someone improvise a long-term effect
best of circumstances, a conversation at the
with Elemental Chi or beguile a governor
table about what Deeds are supposed to do
with Eyes Away From Heaven? If someone’s
and reflect ought to help temper excesses;
abusing Clarity in Openness, shut it down!
in any case, Sages ought to feel free to
That said, many players do not enjoy GM
‘overrule’ a Deed--either the Virtue for which
Fiat and a learned Sage will have to be
it was awarded, the Entanglement that was
careful and consistent with its use.
awarded, or even (in rare circumstances)
the Deed itself. In the latter circumstance,
where players are hesitant to award Deeds
and unsure about how to spend the
Entanglement awarded, we recommend the

143
following: regardless of the advancement
pace of the game (Trilogy, Novel, or Movie),
HOUSERULING
Deeds awarded by players should only ever
grant the Virtue score in Entanglement. If This section revolves around little modifi-
the Sage thinks that a particular Deed is cations you can make to the game to tweak
especially significant, they can ‘top off’ the it just to your liking. These differ from
award by granting additional Entanglement Hotfixes in that they cause more drastic,
equal to the Virtue score. (There is no reason wide-spread changes to the game as a whole.
why players can’t top off awards given by Either the problem the Houserule deals with
the Sage, or even by other players.) By is not commonly considered an issue or its
keeping the amount of awards low, there’s implementation is not widely accepted.
less pressure for players to think up fitting
awards; and as always, the Sage can chime in Taming Elemental Chi
with suggestions. It didn’t take long for the more mechanical-
Sages might also want to consider relaxing ly-inclined among the Legends of the Wulin
the rule that each player can award one fan community to notice something about
Deed/chapter or session. While the rationale character creation: characters who choose an
for this rule is clear--to avoid the Monty elemental style, and respire elemental chi as
Haul problem--it can sometimes function a result, are at a significant advantage versus
to make players gun-shy about awarding those who choose a normal style. How much
Deeds, especially early on in the chapter. of a problem this is depends on the tastes of
If a Sage wants to remove this barrier, they a given group. For some, gaining extra power
can allow each player to award one deed at the cost of becoming a freak fits into their
per other player per chapter; while there’s a image of wuxia perfectly, and any imbalance
risk of Deeds becoming too commonplace in between those who start with special chi and
those circumstances, it might very well make those who don’t isn’t regarded as a bug. For
players less gun-shy, and Sages should, in others, whatever they think of the genre-ap-
those circumstances, be more sparing in the propriateness of elemental chi, the size of the
Deeds that they award themselves. gap between special-chi users and others is
a significant problem with the system that
requires a solution.

Whatever your own opinion, there’s agreement


about this much:

For standard starting characters, elemental


chi is a significant advantage. Gaining an
additional chi per round, one that counts
double for the purposes of what’s almost
certainly your main internal style, is the
equivalent of an extra major breath bonus.

144
Although elemental chi costs (current score (1) Remove elemental chi
x5) for each point after the first, it’s not until entirely.
the 6th point of elemental chi that it becomes
The most radical solution is to remove the
more costly than an equivalent point of normal
concept of elemental chi entirely. In one
chi. (The fifth and sixth points of elemental chi
respect, this is a simple change; however, it
require 55 and 80 cultivation, respectively; the
does require a changes to Corrupt Chi (since
fifth and sixth points of normal chi above the
its major use is counting double for any
starting ten require 60 and 75 cultivation.) By
elemental style) several loresheet bonuses and
contrast, enlightened and corrupt chi already
kung fu techniques, and it obviates one kind of
become more costly than normal chi at the
chi condition entirely. Whether it’s a solution
third point.
that appeals to a given group will depend
The more advanced the characters, the less largely on whether they enjoy the existence of
significant of an advantage elemental chi elemental chi in the setting.
provides. When you can afford to invest in
(2) Give every style an elemental
multiple styles, the opportunity cost of picking
aspect.
a non-elemental style decreases sharply.
Another radical solution, this fixes the
How much of a counter-balance chi deviations imbalance in starting characters by removing
provide depends largely on how willing a given the option to be without elemental chi.
Sage is to make them disadvantages. And even Under this approach, styles that currently
then, from one perspective, deviations are cultivate normal chi would be given elemental
themselves bonuses; the more a Wulin Sage is (or corrupt) affiliation: Nine Sun Birds, for
willing to focus on them as disadvantages, the instance, would likely become a Fire Style,
more spotlight the ‘deviant’ receives. (This is while Jade Sword Spirit might become Metal,
the logic, after all, of charging players for their etc. The appeal of this solution will depend
Disadvantages.) on whether having every character possess a
deviation fits with their image of the setting.
Again, whether or not you think elemental chi
It should also be borne in mind that, because
requires ‘taming’ is a matter of opinion; that
possessing elemental chi of one type sharply
said, it’s a widely-enough held opinion that we
increases the costs of cultivation the types it
feel it would be a service to the community to
controls or is controlled by, players may need
provide a number of possible ways to decrease
to think much more carefully about which
the advantage of choosing elemental styles
styles they choose.
over non-elemental styles. (For the purposes
of what follows, I’m assuming that the rules (3) Remove elemental
for corrupt and enlightened chi will remain cultivation.
as written; aside from the first suggested
A slightly less radical solution is to retain
houserule, nothing below impacts those rules.)
elemental chi and retain the elemental affilia-
tion of some styles, but to remove the concept
of elemental cultivation. Under this rule,

145
normal and elemental styles both cultivate near-permanent beneficial Chi Condition
normal chi, and the only way to gain elemental per Rank level without the Sage messing
chi is through an elemental conversion with it.” Treating a chi deviation as one of
hyperactivity, where the maximum elemental these ‘free’ beneficial conditions gives those
chi you can hold is based on the strength of who choose to forego elemental styles a
the condition (2 for a minor condition and 3 small bit of extra flexibility. If a character
for a major). has as many or more Deviations than she
In my current game, I’ve used a is allowed free conditions, then she simply
version of this rule: only elemental has no free conditions; there is no other
conversion conditions create disadvantage.
elemental chi, where deviations result from ‘Free’ conditions are very,
maintaining such conditions. very important to an effective
character build… especially for
(4) Change Normal Chi
those delicious Action Bonuses. With this
Respiration rule, doubling up on Elemental Chi early
Sages can choose to increase the normal chi on won’t just shoot a character in the foot,
respiration of those without elemental chi it may very well blow the character’s foot
(and perhaps corrupt chi, as well) by 1. While off. That might sound like a bad thing, but
it’s still an advantage to respire special chi, it does keep people from going nuts with
this decreases the benefit to the equivalent the elemental Chi until later Ranks, which
of a minor breath condition. This fix does is sorta the point.
not, however, address normal vs elemental (b) Alter Chi Deviations
cultivation.
Treat Chi Deviations (either in general,
I personally prefer running my game or mutations only) as Entanglement
as-written, but if I wanted to tame Weaknesses; this gives them a definite
Elemental Chi I’d probably run this mechanical drawback, rather than acting as
combined with the smaller fix 5a.
spotlight-attracting Disadvantages.
(5) Smaller Fixes I’m using this rule in my
These are relatively minor changes to the way current game, with the rules
for Entanglement Weaknesses
elemental chi works, and are generally useful
presented in the hotfix section.
in combination, as supplements to one of the
more significant changes above, or as a minor (c) Decrease Elemental Chi Utility
tweak if the group is generally happy with the A common but minor fix is to not count
rules as written. elemental chi toward chi threshold. This
makes some sense in-genre, and can
(a) Treat the Chi Deviation as a ‘free’
become a significant debility if a character
condition
focuses on elemental cultivation to the
On page 229 of the rule book, it’s exclusion of other kinds, but it’s widely
recommended that “each Secret Artist agreed that this rule on its own does very
PC should be able to maintain one little to close the gap in utility.

146
One Technique Per Someone in Nine Sun Birds wishing to
Component Method make full use of their style would have to
pay 13 Chi and have two sets to make two
An overlooked problem with the Wulin
high-Strike attacks and a Burn effect, but
system is that internal techniques are applied
someone with the same style need only to
equally across a roll. For lower ranked
spend 4 Chi to apply a +20 Dodge to all
combat, this doesn’t seem to be much of
three components, a difference of 9 Chi for
a problem because of the low number of
what may only end up being one Ripple!
sets. At higher ranked combat (and high
Compare also to a Fire Sutra stylist using
Joss situations) this overvalues certain
multiple energy attacks: using all the Fire
techniques, mostly anything that benefits
Sutra energy attacks requires 15 Chi and 5
Marvels and straight defensive techniques.
sets, which mostly may be defended against
As a Disrupt/Disorient example, in the
with single dice by a single high-powered
standard core book, Black Tigers Hunting
defense. This gets even worse at later ranks,
provides a +10 to all Disrupts or all Disori-
when a character is likely to mix and match
ents in a single roll (changed to a +5 for a
Internal techniques.
single Disrupt/Disorient as per our hotfix in
Chapter 2: Errata and Hotfixes, pg 11). A A method for avoiding this is declaring that
character throwing out 8 dice and 3 Chival- every technique benefits only one portion of
rous Joss can end up with a substantial the individual roll: in the aforementioned
number of sets that will gain that +10 bonus. Nine Sun Bird scenario, the stylist would need
It should be noted that in the book there to apply his +20 Dodge to one component,
are very, very few Marvel defenses and that then add a +10 Dodge from another technique
managing multiple high-powered Marvels in to the second, and then would be out of
one roll can be decisive. additional techniques for the third. The
cost increases from 4 to 6 and leaves them
At the same time it undervalues other
open against the third attack; a lot of chi
techniques. Offensive techniques that
has been expended by the offense but at
increase the number of attacks (Secondary
least something might get through. It also
Strikes, Energy Attacks) become useless
leaves the opponent open for attack by
(worst case) or suboptimal (best case)
another opponent, as they’ve used up all
in combat, useful only at the very end of
their available defenses. This provides more
combat when you know an opponent has
reasons to get additional Defensive techniques
no more chi they can use to effectively
and makes using the Secondary Strikes/
defend themselves. This is particularly
Energy Attacks worth it. Marvel-boosting
bad for Secondary Strikes, which require
techniques only benefit a single Marvel in the
an additional chi expenditure of offensive
roll, forcing an opponent to prioritize their
techniques to benefit the Secondary Strike.
dice set and technique use appropriately.

147
There are four downsides to this method: • Round-Long techniques become
overvalued, particularly ones such as
• There’s slightly more bookkeeping as
Frozen Shadow, Tenfold Steel Guard and
more chi is used on the defense and the
Five Elements Supreme Combination.
defender has to pay more attention to
It does, however, make Round-Long
their set allocation.
offensive techniques much more
• This opens an odd sort of middle ground: palatable when used in conjunction
while there are Round-Long techniques with Secondary Strikes. Round-Long
and single component techniques, there techniques have proven to be appropri-
are no explicitly Roll-Long techniques ately powerful in games running this
and may require some rejiggering on houserule. However, there are still fewer
a case by case level. That might be an of them in general, especially in the core
excellent opportunity to make custom Internal styles. They haven’t seemed to
kung fu loresheet synergies. A good break anything yet at higher ranked play.
example of a technique that should be It may be worth it to replace Round-Long
Roll-Long would be Leading Ox Through for some of these to Roll-Long if you find
River. You may have to eyeball some it otherwise.
techniques
Alternatively, you can decide that Secondary
• This does turn Wulin’s emphasis from Strikes no longer require the repurchase of
defensive to offensive play. This may their techniques or that the defense must
not be to everyone’s liking. As up above, repurchase each technique against each
it should be noted that Wulin’s rules as component of the attack. Unfortunately that
written may favor defense far too heavily. still leaves you open to Disrupt/Disorient
This makes it far more balanced, but it’s still spamming, especially from Fox Spirit Song’s
now offensively-oriented. Given that some Leading Astray the Innocent, as well as
people also believe that Wulin combat lasts problems with multiple Energy Attacks. We
too long, this may actually be beneficial. have attempted to rectify Marvel spamming
with our hotfix to Marvel techniques in
Chapter 2: Errata and Hotfixes, pg 7.

148
• Dragon in Heaven: The Dragon
KUNG FU HOUSERULES in Heaven fears potent Yin energy,
whether in the form of energy attacks,
Fixing Great Ultimate extreme environmental conditions, or
Dragon Style even more symbolic representations of
We attempted to rework Great Ultimate that principle.
Dragon Style to make it more fun to play, more
• Dragon in Ocean: The Dragon in
effective in a build, and to standardize some of
Ocean fears potent Yang energy,
its technique pricing. As in the original style,
whether in the form of energy attacks,
we elected to retain the non-standard Destiny
extreme environmental conditions, or
total (19 rather than 20) to reflect the unusual
even more symbolic representations of
presence of a ‘free’ technique. The style’s flavor
that principle.
text, Weapons, Laughs At, and starting Combat
Statistics stay the same. Replace all of the rest Techniques
with the following: Dragon Stance (0 or 3)

Qualities: Great Ultimate Dragon is, in • Choose either Dragon in Heaven


whatever stance, supremely adaptable; or Dragon in Ocean stance at the
as the dragon combines the forms of beginning of combat. Thereafter, you
many different animals, so too does this may flood a die at the beginning of the
style encompass fundamentally distinct round to change stances.
approaches. It vacillates between extreme • When an opponent analyzes your style’s
yang and yin, without ever coming to rest qualities or what it fears, they learn the
between them. Its other qualities depend style’s general features, plus those of
on which stance (Dragon in Heaven or the stance you currently occupy. When
Dragon in Ocean) its practitioner employs. you switch stances, your opponent still
• Dragon in Heaven Stance: The knows your style’s qualities and what it
Dragon in Heaven exemplifies yang fears, but must re-analyze to learn those
energy: it is aggressive, expansive, and of the new stance.
employs elaborate, graceful movement • If you pay an additional 3 Destiny,
in its attacks and defenses alike. you have one additional slot in your
• Dragon in Ocean Stance: The Dragon River. This extra slot can only be
in Ocean exemplifies yin energy: used to Flood dice to change between
it tends toward a reactive posture, Dragon in Heaven and Dragon in
eschewing the flourishes of its heavenly Ocean stances. If this slot is ever filled
counterpart for stillness and simplicity. when you change your active style, it
automatically Washes empty.
Fears: The Great Ultimate Dragon fears
styles that exhibit the balance that it
itself lacks. What else it fears depends on
its stance:

149
© RLee 2014

Dragon Dwells in Mist (2 or 5)


• Opponents have a -10 penalty to
analyze your style. This benefit applies
outside of combat, unless for some Fixing Sword-Mindset
reason you wouldn’t be in Great
Replace the effects of this technique with the
Ultimate Dragon style.
following:
• If you pay an additional 3 destiny, on
any turn in which you change stances, • Round-long duration. You may
you may ignore what your stance (but spend Chi each round to extend
not the style as a whole) Fears, and the technique’s duration another
opponents may not Laugh At your round; you must spend the Chi at the
style based on your stance’s qualities. beginning of each new round. The first
extension costs 1 chi, the second costs
Permeating Presence (4)
2 chi, the third costs 3 chi, and so on.
• If you changed stances at the start of
• The weapon bonus from your Sword
this turn, the Strike bonus of this style
increases from +5 Strike and Block to
increases to +10.
+10.
117 Impenetrable Scales (4)
• If you have a Passion or Inspiration
• If you changed stances at the start of Hyperactivity, each round that you act
this turn, your opponents suffer a -5 in accordance with it while using this
penalty to their Strikes. technique, you may use Sword-Heaven
Universal Grasping Claws (3) and one second-level Jade Spirit Sword
• If you changed stances at the start Technique (that you already know) at
of this turn, you have a +5 bonus to no cost.
Disorient or Disrupt your opponent.

150
defenses are usually excellent choices,
NPC CREATION and their External styles should at least
have a modicum of defense. While easily
One of the most difficult aspects of running beating down one of these opponents can be
a Wulin game is drafting up a proper extremely satisfying for a player, it can also
challenge for your players. Opponent be anticlimactic. It’s tempting, but be wary
creation is an art more than a science, and of making a Dedicated Antagonist with kung
it requires you to have at least some basic fu that has a natural advantage over a given
knowledge of the player characters. There PC. That’ll be seen as cheap by the player
are three major points you should consider and it’s not fun to play against. Another
before you start: (1) how the challenge alternative is to let the enemies travel in
relates to the PCs, (2) how the challenge a pack. Pack hunting is also a very valid
relates to the plot, and (3) how the strategy and may be the easiest way to draft
challenge relates to the actual encounter. up an appropriate level of opposition, but it
does require more bookkeeping and work to
(1) PC Relationship. stat up the additional opponents.
Determining the relationship to the Rivals, on the other hand, are there specifi-
player characters may be the most or least cally to deal with a single player character:
important step to actually building the NPC. say, a character wants to eventually surpass
While there’s obviously plenty of ways they his dominant older brother, or they have a
might relate to the PCs, it pays to separate friend in the same Society who’s vying for
them into ‘Dedicated Antagonist’, ‘Rival’, the same prize. In this case, it’s advised to
and ‘Unrelated’. put them at the same Destiny and Entangle-
Dedicated Antagonists should be designed ment of the PC, but you use their kung fu to
with dirty play in mind. They are there to be tweak the balance between them. Two rivals
removed from the game with prejudice. You in the Heaven Sword Alliance might both
can often expect the PCs to gang up on these have the same Jade Spirit Sword techniques
guys at any time- after all, the Vile Rain as well as Destiny and Cultivation, but the
Cult has no honor, so why would a Beggar stronger Rival may have Eight Legends while
agree to a one on one fight? It’s possible, the weaker uses Great Ultimate Dragon Style.
of course, but you can guarantee that the The ‘weaker’ Rival is then encouraged to
players will be chomping at the bit to find a way to outshine the stronger through
remove him as quickly as they can. Drafting alternative means than straight combat.
up this kind of enemy usually means you Unrelated opponents are there as additional
should make them a hair stronger than the complications, so the PCs shouldn’t feel too
PCs in some department, or give them a way strongly about them story-wise. This gives
of separating the PCs if they’re not careful, you surprising freedom and latitude in NPC
or even give them some method to deal with creation. This is your chance to experiment
multiple opponents. Internal styles that with the system a bit: try picking random
provide Area of Effect attacks or Round-Long

151
combinations of Internal/External kung fu For kung fu, consider the character’s
and see what you come up with! While Society. Since each Society has standard
that may result in a weak opponent, it does kung fu this should make it fairly easy on
provide a certain amount of believability you. As stated earlier, tailoring an opponent
to your world: not every xia is going to be to match a PC is usually considered dirty
an optimally challenging opponent. The pool… but also remember that the Wulin
players are unlikely to particularly care should react to changes within it. If a PC
too much about the Eagle Talon guarding has become sufficiently well-known or
the caravan they want to rob. He’s just powerful, and their opponent is a Dedicated
someone to beat; if they want to care, that’s Antagonist or Rival, it should go without
what Entanglement is for (and hey, it gives saying that they’ve started to develop
them something to spend entanglement on). countermeasures! There shouldn’t be too
Making an Unrelated opponent crushingly many and the opponent should probably
strong should be frowned upon. There’s brag at some point that they’ve done so.
nothing more frustrating to a player than This makes it more excusable, with two side
getting their character’s butt kicked by benefits: making the player feel proud that
Random Encounter #586. This does happen, they’ve become so infamous, and it should
especially if their External kung fu doesn’t encourage the player to branch out into new
match up nicely, but it shouldn’t happen due and interesting directions to counter the
to a massive disparity of Destiny. countermeasures.

From a narrative perspective, knowing the


(2) Plot Relationship plot relationship also means knowing the
Your next consideration should be ‘where flow of the game. Placing a decently-pow-
does the challenge fit in the plot”. This ered opponent in the wrong place- say, our
helps you calibrate the exact strength and aforementioned Eagle Talon guard- can draw
abilities of the challenge. The second in out the game in an unfun way.
command of the Vile Rain Cult shouldn’t
(3) Encounter Relationship
be a Rank 4 xia, but the head of a Vile Rain
Cult cell in a small city might be. This is When you make an opponent you should
more than just Rank and Destiny: it should consider how you want the challenge to
alter their technique choices and mechanical actually play out. Not every fight will be on
strength as well. Someone in the semifinals the white tile of a tournament square. This
of a tournament should be more competent is usually not something you consider much
than an opponent fought in the preliminary for Rivals- they pop up where and when
bout, which means making sure the they like- but it is for Dedicated Antagonists
character’s more mechanically rigorous than and Unrelated opponents. The Southern
anyone the player’s encountered before. Dragon Pirate should be designed to take

152
advantage of his ship; there’s no way the Vile honorable Falling Leaves Society member, Red
Rain Cultist will willingly fight the PCs in Crane. He decides to set the Red Crane as
the daytime; and the Falling Leaves Society about the same strength as the PCs. Helmsman
member who knows Divine Pattern Long Oak has sent someone exactly their strength
Strokes won’t be trying to compete in any to speak with them: too strong and there’s the
footraces anytime soon. risk of a misunderstanding, too weak and his
emissary will be ignored! Red Crane obviously
This means you effectively tailor the NPC
makes use of the Graceful Crane Style with
to the encounter that you have in mind
Heaven’s Lightning, and will likely demand an
for them. It’s an old trick, and it works;
explanation from the PCs. If they can’t explain
savvy PCs will go out of their way to draw
themselves properly (“A Fire Sutra in the tomb?
them out or to negate their advantages.
Preposterous!”) he may challenge one of them
Consider giving the encounter a secondary
to a duel to get them to back down. Of course
way to win, especially if the NPC looks
the PCs could gang up on him, but that gives
particularly powerful. Smashing the Pirate’s
the Falling Leaves Society the excuse to crush
ship should be a way to win even if he’s
them like bugs. Unfortunately, his Crane Style
too strong for three xia to beat; stealing
is very poor at keeping the other PCs out, so
the Vile Rain Cultist’s secret cipher is sure
if they want they could just skirt around him,
to get him killed by his superiors; beating
avoiding the fight entirely...
the Falling Leaves Society member to the
legendary weapon will no doubt prompt Quickly Making NPCs
him to graciously admit defeat. Putting in Once you have the relative power and the
these secondary conditions is also a very planned abilities of the character down, you’re
good excuse to bump their total Destiny up a ready to actually build the NPC. You should
notch or two if you don’t think the NPC can refer to the article on how to make an Effective
handle more than one PC at a time. Build at this point (Chapter 4: Player’s Guide,
When you put it all together, it may look pg 103) if you’re having trouble doing so. Once
like this: you have that down, here’s a few quick and
easy pointers to statting up NPCs:
The Wulin Sage wishes to throw an opponent
at the Houyi Club: they’re attempting to gain • One of the most effective ways to
access to Fei Peng’s tomb, as there are rumors quickly draft up an NPC is to assign
that a Holy Fire Sutra can be found within. a flat amount of the total Destiny to a
The rumors are unsubstantiated but the Houyi character’s Skills, External kung fu, and
Club doesn’t know that! Still, there are some Internal kung fu. Work within those
people who’d be very interested in three xia totals and take from one or the other
entering the tomb, and none of them are the towards the end if you have to; the point
Fire Doctrine, the usual antagonists of the Club. is to at least get the basic skeleton of the
They have no rivals, so this is an unrelated character down.
opponent. The Liquid Metal Delegates are
an obvious choice, but the Sage decides on an

153
• Entanglement for NPCs can take a long • Having a template already on hand can
time to apportion, especially at higher speed things up immensely.
Ranks. It’s also hard to envision, since
Entanglement in Wulin tends to be used I make great use of Google Docs
organically. Long story short, for most for this.
NPCs you can almost completely avoid
Entanglement like the plague. It’s much
more of a PC tool. For most NPCs all you
really need to do is mark any Entangle- • If you’re having trouble thinking of an
ment bonuses such as Techniques, Secrets, NPC’s build, do yourself a favor and just
Fortunes that give them extra Conditions, wing it by selecting some kung fu at
Legendary Weapons, and Transcendent random. See what you get! At the very
Techniques. That might seem like a big least they’ll be unique.
list, but it’s really not: more often than
not you’ll grant a kung fu synergy, nab
the 5 cultivation, and move on. Again, A quick method for NPC builds is essential.
unless the NPC is very important, avoid We tried to make a chart for Destiny and
Entanglement like the plague. It only Max Chi for every rank. In the table on
slows you down. the right, Destiny represents both normal
and Entanglement Destiny, to represent
• Conditions can be hard for some people purchases such as skills, equipment, kung
to dream up, which is why we provided fu, Secret Arts, and Loresheet bonuses that
a library in Chapter 4: Player’s Guide, pg have a definite mechanical effect. This is
116. Often you don’t have to even go that assuming that you are generally avoiding
far- you can paint most conditions in very Entanglement like the plague.
broad strokes if you wish. If players really
try to figure out the condition, then you
can fill it in later, but it doesn’t happen
too often. Often just saying “The Blade
Dog gets a Combat action bonus for acting
angry” is good enough.

• Tallying up Cultivation can be tedious for


some, so if that’s the case just give them
some basic Chi totals. As a rule of thumb
and without any houserules, the average
Rank 4 character has between 10 and 19
total Chi; a Rank 3 can possess between 14
and 23; a Rank 2 between 17 and 26; and a
Rank 1 character is guaranteed at least 20.
This means that a character can reliably
improve their starting Chi by 3-4 per Rank.

154
Rank PC Requirements NPC Destiny NPC Max Chi

Starting N/A 70 12-14


4th

Advanced N/A 85 13-16


4th

3rd 50 Cultivation/ 90 14-18


Entanglement

Advanced NA 115 16-20


3rd

2nd 100 Cultivation/ 145 17-23


Entanglement

Advanced NA 170 18-25


2nd

1st 150 Cultivation/ 200 22-28


Entanglement

155
SAMPLE CHARACTERS Down-On-Her-Luck Shui,
OF EVERY RANK a Rank 4 Artisan
Once a rising star pupil of the Heaven Sword
Team Li Si has produced several sample charac- Alliance, Beautiful Shui found herself on
ters from every Rank for the Sage to use. These the losing side in a fight with a Vile Rain
assume standard rules for increasing Rank, but Cultist. She fled for her life, only to find her
they do make use of our Hotfixes. fortunes had forever turned for the worse.
Now Down-On-Her-Luck Shui muddles her
Bamboo Tiger, a Rank 4 Warrior way through life, trying desperately to regain
The Bamboo Tiger is a large, boisterous man enough traction to meet with the current
who began life as the son of a noted bandit. Sword Saint, who should have some kind of
When the Delegates came for them, his father idea on how to fix her predicament. Of course,
was killed but Tiger’s life was spared: he was to do that she has to find him; to do that she
too young to know the law, and what other has to find out who stole her sword; to do that,
choice did he have? Of course, he still had to be she has to sink even further into the depths of
punished, so his palms were scarred and his left Jian Kang, where the gamblers dwell; and then
eye plucked out. The seething need for revenge she realizes with a sinking heart that she’ll
drove him to Jian Kang, where he fell in with actually have to win a few games first….
the Beggar Fraternity and taught their Kung Fu-
Down-On-Her-Luck Shui uses her Artisan’s
under the strict condition that he use his new
Extraordinary Arts to control the pace and
strength for Benevolence and not Revenge. This
feeling of the fight, using her River to fuel A
has proven very difficult for the Bamboo Tiger.
Lever Shifts the World to order the environ-
This much strength shouldn’t be wasted!
ment to her liking and to compensate for her
Bamboo Tiger is a balanced bruiser, plain and loss of her sword if need be. Metal-Resonance
simple. He uses his Five Elements Supreme Touch allows her to use her high Craft to
Combination to usually boost his Strike and brutally penalize her opponent’s Strike, and
Damage, which- when combined with the raw combined with Great Ultimate Dragon Style’s
might of Eight Legends- can pose a serious 117 Impenetrable Scales she can begin to more
threat to any opponent. Bamboo Tiger is likely or less ignore traditional attacks! She can
to hold on to dice in his River so that he can then use her Soaring Phoenix to great effect,
make powerful Secondary Strikes with its stacking on the Ripples with her Replies. Her
weapon technique. Since he can rapidly switch access to Scything Moonlight Cut further
between Staff/Flexible and Staff/Massive, he boosts this nontraditional defensive scheme,
can close out fights very quickly. Otherwise allowing her to Disrupt multiple opponents all
he depends on his other Boundless Prosperity at once. When she feels comfortable with her
techniques to get him close to his enemy or to opponent’s incompetence, she can finally cut
sustain the damage they deal him. loose with her Blade of Infinity Strokes.

This character is a pregenerated character for the This character is a pregenerated character for the
Burning Down Jian Kang adventure. Burning Down Jian Kang adventure.

156
Bamboo Tiger
a Rank 4 Warrior
Destiny: 25 adds to the havoc that Bamboo Tiger causes
Chi: 12 Normal (1/12 until next point), 2 Wood every time he enters battle, giving him the
(9/10 until next point) benefits of an Action bonus.

Skills: Tactics +10 (Combat Approaches), Love of Gambling: Minor Fire Passion,
Hardiness +10 (Ignoring Pain, Focus on Breath), Entanglement Hyperactivity. Recovery 32. Every
Might +5, Awareness +5 (Blind Side), Survival Beggar has a vice, and for Bamboo Tiger it is
+5 (Roughing It Up), Confidence +5, Politics +0 gambling. He simply can’t pass up a chance,
(Bandit Politics) and he doesn’t think he should: he meets so
many interesting people when he does! Bamboo
Weapon: Dog-Beating Bamboo Stick (Staff/
Tiger gains Entanglement any session he spends
Flexible or Staff/Massive)
a significant amount of time gambling, or if the
Highest Virtue: Revenge, Force (4) stakes are suitably high.
External Kung Fu: Eight Legends (Miracle Hatred of the Delegates: Minor Wood
Strike, Golden Flash) Passion, Elemental Conversion Hyperactivity.
Internal Kung Fu: Boundless Prosperity Recovery 38. The Bamboo Tiger was just a boy
Manual (Retain Balanced Nature, Be Where You when the Delegates took his father from him,
Must, Covering Weakness With Strength, Five scarred his palms, and plucked out his eyes. He
Elements Supreme Combination) was a good son; isn’t it his duty to avenge his
father? Over the years the feelings of duty have
Secret Arts: Unassailable Battle Saint
faded as Tiger has realized his father needed to
Technique
be punished… and has been replaced with an
Loresheets: Beggar Fraternity (Status 3: Junior all-abiding hatred at the Delegates for needlessly
Member ; Destiny 0: Dirty Clothes Division ; punishing him. Tiger converts a point of Normal
Technique 2: Dog-Beating Stick; Technique 5: Chi to Wood Chi whenever he openly acts on
Old Immortal Rascal ; Destiny 3: Hidden Past) this hatred, even though it risks his place in the
Permanent Conditions: Beggars as well as his own life.
Blind Eye Fighting: Major Wood Combat, Hand of Might: Wood Deviation. Though
Action Hyperactivity. Recovery 44. It’s not that he doesn’t look as obscenely strong as some
Bamboo Tiger particularly dislikes tables, chairs, other xia, Bamboo Tiger’s Wood Deviation
and walls… it’s just that with that big stick of makes him easily their equal. Bamboo Tiger
his, and his immense strength, and his blind eye, has a hard time holding back his own strength,
they just get in the way! The clouds of splinters making things as simple as eating an exercise
and the crashing sound of building supports only in patience and restraint.

157
Down-On-Her-Luck Shui
a Rank 4 Artisan

Destiny: 25 missing, so Shui has decided to track him down


Chi: 13 Normal (10/13 until next point) no matter the cost. This quest can only improve
her chi over time- she gains a Cultivation bonus
Skills: Craft +10 (Swords), Finesse +10, Wu Wei
every session she looks for hints of his passing.
+5 (Sword Chi), Awareness +5, Hardiness +5,
Inspire +5, +5 Regret and Resolve: Earth Passion, Action
Hyperactivity. Recovery 34. Down-On-Her-Luck
Weapon: Sword-Heart Skill (Unarmed/Sword)
Shi obsesses over lost opportunity. She beats
Highest Virtue: Honor (4) herself up over every mistake she makes, every
External Kung Fu: Great Ultimate Dragon Style sword strike she misses, every word left unsaid.
(Dragon Stance, Dragon Dwells in Mist to 5, 117 While some might consider this a weakness, she
Impenetrable Scales) finds it a strength, as it inspires her to do better
next time. She gains an Action Bonus whenever
Internal Kung Fu: Jade Spirit Sword
she obsesses over little things that others might
(Sword-Heaven, Soaring Phoenix, Blade of Infinity
shrug off.
Strokes, Scything Moonlight Cut)
Terrible Luck: Minor Wood Curse, Entangle-
Secret Arts: A Lever Shifts the World,
ment Hyperactivity. Recovery 56. Down-On-Her-
Metal-Resonance Touch
Luck Shui’s escape from the Vile Rain Cultist was
Loresheets: Heaven Sword Alliance (Status 3: only partially successful. She has been plagued
Junior Member ; Technique 3: Sword-Heart Skill ; with bad luck ever since, most recently finding
Technique 5: Streaming Dragon Blade), The Three her sword has been stolen from her as she slept.
Solutions (Destiny 5: The Courtier’s Solution), Vile This may be a blessing in disguise, however… all
Rain Cult (Fortune 3: Terrible Luck) of this bad luck can only improve her character
Permanent Conditions: in the long run! She just has to survive the
short run. She gains Entanglement every session
I Must Find The Sword Spirit: Minor Fire
something goes terribly wrong… and must
Inspiration, Cultivation Hyperactivity. Recovery
always ask for Interesting Times.
35. If anyone can fix Down-On-Her-Luck Shui, it
is the Sword Spirit. Rumor has it that he’s gone

158
Master Five Fights, The Specter With No Tongue,
a Rank 4 Doctor a Rank 4 Scholar
Master Five Fights is one of dozens of minor The Specter With No Tongue is an austere,
school masters in Jian Kang. Once he was a handsome young man with flesh as white as
powerful fighter, talented and with hundreds powder and bruised black eyes. He has spent
of students, respected by most Chivalrous weeks in Jian Kang, searching the streets for…
societies. Now, time has ravaged him and he someone. Who? Nobody dares to ask, not
has nothing. His students have left him and his like he’d ever tell; it’s already bad enough that
school has been repossessed. New members a member of the Hundred Ghost Faction is
of the Chivalrous societies laugh in his face. stalking the streets of the city, nobody wants
He can barely grasp his Three Kings Style, their attention! Rumors abound that he
remembering only the bare minimum necessary was sent by the Hundred Ghost Faction to
to strengthen his Master of Duels techniques. eliminate someone on their Dark List. Those
He has sunk into lassitude and depression and rumors are more or less correct.
knows that soon his cultivation will disappear
The Specter With No Tongue is very much a
into nothing. Only a new talented pupil
glass cannon: his attacks are powerful and
can save him from his downward slide. It’d
bloody, but he has very little defense. He’s
certainly help if this pupil was a young, impres-
a very straightforward fighter, and almost
sionable and beautiful woman…
exclusively uses the Living Corpse Technique
Master Five Fights is a shadow of what he of his Restless Ghost Scroll. Fortunately for
once was, on the slide to becoming a mere him, his Breath hyperactivities and Action
Lesser Legend. Still, knowing almost all the bonuses are easy to trigger, meaning he can
techniques of Master of Duels makes him at maintain constant pressure against his foes.
least somewhat effective, and he often uses his Like Tiger, he prefers to use his River to power
Quick Work to soften his enemy up. He has his Paired secondary strikes.
a special synergy with his Three Kings Style,
This character is a pregenerated character for the
the Five Kings in Heaven technique. When
Burning Down Jian Kang adventure.
in his Master of Duels stance, his Left-Right
Ren Stroke applies a +5 bonus to his Strike;
Harmony-Of-Principles allows him to Break
Waves and attempt Knockbacks. Because he
knows his strength is fading, Master Five Fights
bolsters it by holding on to his River as long
as he can to ensure unstoppable blows. Those
who laugh him off may find that old age and
treachery can trump youth and exuberance.

This character is a pregenerated character for the


Burning Down Jian Kang adventure.

159
© RLee 2014
Master Five Fights
a Rank 4 Doctor
Destiny: 25 Permanent Conditions:
Chi: 13 Normal (5/13 until next point) Blood Liver Demon Oil: Major Wood
Skills: Medicine +10 (Focus on Breath), Tactics Medical, Action Hyperactivity. Recovery 40.
+10 (Analyze External Kung Fu), Hardiness +10 Master Five Fights may not be the martial
(Fast Recovery), Politics +5 (Lesser Jian Kang powerhouse he used to be, but he remembers
Schools), Confidence +5, Wu Wei +5 his poisons well enough. In his youth he
cultivated an immunity to the Blood Liver
Weapon: Saber
Demon Oil, and now he has one phial left.
Highest Virtue: Individualism (5) Normally it would cause his own muscles to
External Kung Fu: Master of Duels (Fascina- tear themselves apart, but with his immunity
tion Strike, Fight to the Finish, Quick Draw, Who all it does is makes him faster, stronger, bigger,
Strikes First Strikes Best) better! It grants him an Action Bonus for the
duration of every scene he consumes this foul
Internal Kung Fu: Three Kings (Left-Right Ren
stuff. Unfortunately, finding more might be a
Stroke, Divine Dragon Speed, Harmony-Of-Prin-
bit difficult...
ciples)
I Must Find A Student: Minor Earth
Secret Arts: Doctor’s Quick Work
Inspiration, Cultivation Hyperactivity. Recovery
Loresheets: Master Five Fights School (Status 36. Master Five Fights nearly succumbed to the
5: Founder ; Technique 5: Five Kings In Heaven), ravages of time and lapsed cultivation, but he
One Chivalrous Faction (Recommended Fortunes pulled himself from the brink just long enough
such as the Beggar Fraternity owing him a favor), to begin a search for a new student. He already
Jiang Hu (Bonus 2: The Lesser Schools of Jian can feel his cultivation coming back to him in
Kang ; Fortune 3: Basic Jiang Hu Knowledge) slow trickles- he gains Cultivation every session
he actively looks for a new talented student.

160
The Specter With No Tongue
a Rank 4 Scholar
Destiny: 25 Kang, during the time of the traditional yearly
Chi: 11 Normal Chi (10/11 until next point), 2 rites. Their paths must cross. Both the Specter
Metal Chi (5/10 until next point), 1 Corrupt Chi and his target will find themselves drawn to the
(0/10 until next point) same places; they receive an Action bonus to any
action that will eventually draw them together.
Skills: Learning +10 (Imperial Rites), Survival
+10, Performance +5 (Making An Entrance), Wreathed in Spirits: Minor Metal Curse,
Wu Wei +5, Inspire +5 (Fear), Hardiness +5, Action Hyperactivity. Recovery 38. The Specter
Confidence +5 With No Tongue causes supernatural phenomena
to follow him whenever he spends his Metal chi.
Weapon: Tiger Claws (Paired)
Any action he takes where he uses his Metal Chi
Highest Virtue: Righteousness (4) and describes the horrifying supernatural results
External Kung Fu: Royal Tiger (Bloodthirsty around him gains the benefit of an Action bonus.
Tiger, Stalking Wounded Prey, Hide-Piercing Purified Metal Chi: Major Metal Influence,
Fangs) Breath Hyperactivity. Recovery 43. The tutors
Internal Kung Fu: Iron Body Skill (Iron Power, of the Hundred Ghost Faction have taught the
Humble Man’s Stern Rebuke, Fierce Dragon Specter With No Tongue the secrets to purifying
Breaks Bones) his Metal chi. Whenever he plays up his name-
stealthiness, stillness, and above all muteness- he
Formless: Twisting Serpent, Lunar Shadow
regains an additional point of Metal chi every
Flash
round.
Secret Arts: Ultimate Prediction Technique
Righting What Is Wrong: Minor Water
Loresheets: Hundred Ghost Faction (Status 3: Inspiration, Breath Hyperactivity. Recovery 34.
Junior Member ; Fortune 5: Purified Meal Chi ; Someone has hurt the Specter With No Tongue,
Technique 10: Restless Ghost Scroll ; Fortune 5: and hurt him badly. Whatever happened, he
Spirit of Vengeance ; Fortune 5: NPC of Choice doesn’t speak of it. One day he will catch up
on the Dark List) with the person who harmed him, and then there
Permanent Conditions: will be a reckoning. The Specter regains points of
Normal chi whenever he wreaks his revenge on
Fated Collision: Major Prediction, Action
his betrayer.
Hyperactivity. Recovery 49. The Specter With No
Tongue knows that his prey will be found in Jian

161
Milk Fang, Despite her soft heart, Milk Fang is a capable
a Rank 4 Priest fighter. She’s well protected by her Old Banyan
Mudra, and opponents seeking to Disrupt or
Milk Fang is a young cub of the Blood Wind
Disorient her will have a hard time making
Cult, a malnourished teenaged girl with
those stick. While she has two techniques
more scars than soldiers twice her age. She
to boost her Damage, she has nothing to
has been sent from her harsh home in the
improve her Strike; she is entirely dependent
Steppes into Jian Kang to find and assassinate
on enhancing her Spear with Dancing Metal
a member of the Fallen Leaves Society… who
Intercession and using her Dancing Spear to
also happens to be the man who killed her
generate interesting Laughs and Fears. She is
mother. Her elders know she can’t handle
prone to always using her Joss on important
the task, but how can they refuse her? If she
targets to force them into Interesting Times
fails, they will send another, but they simply
with her Hungry Curse Technique, and is
cannot deny her this chance. They gave her
not shy about stalking targets long enough to
the largest wolf they had as a guardian and
establish pre-battle Curses on them. Her Wolf
companion, the wizened Blood Spot. Now
acts as a mount for the purposes of Green Jade
she roams the streets of Jian Kang, searching
Horse, but if dismounted it acts as a the Bandit
for an opportunity to complete her mission.
Leader Lesser Legend on page 287 of the Core
While she does so she has shown herself
book. Remounting is a Difficulty 20 Ride or
to have quite a soft heart, often working
Finesse Shaping Wave.
alongside the Beggar Fraternity within the
slums of the city. This character is a pregenerated character for the
Burning Down Jian Kang adventure.

© RLee 2014

162
Milk Fang
a Rank 4 Priest
Destiny: 30 Kang. Though she knows she risks stunting her
Chi: 12 Normal (2/12 until next point), 2 Wood development by ‘laboring’ under this curse, she
(9/10 until next point) knows she needs it to succeed. Serendipitous
events are sure to pop up during her travels!
Skills: Survival +10 (Steppes), Ride +10 (Wolf),
She gains the benefits of an Action bonus as the
Wu Wei +5, Learning +5, Finesse +5, Hardiness
world bends to ease her path.
+5, Confidence +5
Nothing Is Impossible: Minor Earth Curse,
Weapon: Spear
Breath Hyperactivity. Recovery 35. Milk Fang
Highest Virtue: Benevolence, Revenge (4) knows deep-down that she can’t truly handle her
External Kung Fu: Green Jade Horse (Speed of target alone, not even with the help of her trusty
the Red Mare, Pinpoint Charge, Pivoting Saddle wolf Blood Spot. She has chosen to deliberately
Parry) curse herself into believing that she can perform
her duties: not knowing that something is
Internal Kung Fu: Old Banyan Mudra (Roots
impossible makes it possible! She gains the
Upwards, Unending Growth, Hymns As Leaves,
benefit of a Breath bonus whenever she outright
Ground and Sky Aura)
refuses to believe that she can’t handle her duties.
Secret Arts: Curses, Art of the Mystics, Dancing
Chop Down the Tree: Minor Wood Curse,
Metal Intercession, Hungry Curse Technique
Action Hyperactivity. Recovery 38. Milk Fang
Loresheets: Blood Wind Cult (Status 3: Young has been assigned to Jian Kang in an effort
Cub ; Fortune 5: Assassin Condition ; Fortune 5: to find and assassinate a certain member of
Lesser Legend Great Wolf Mount) the Fallen Leaves society. Milk Fang is awfully
Permanent Conditions: young to attempt such a difficult assassination,
but for her this is personal! Her elders have
Guardian Ghosts: Major Fire Curse, Action
given her a special poison, cursed by their
Hyperactivity. Recovery 43. A couple of blood
priests, which is guaranteed to help her spear
sacrifices and ancient rites have guaranteed
find its mark. She gains an Action bonus
that Milk Fang’s slain mother will watch over
whenever she attacks her target.
her during her dangerous assignment to Jian

163
Fire Cultist Twins, Twin Brother and Twin Sister have near
Rank 4 Courtiers identical training, though Twin Brother is
driven more by emotion and Twin Sister
Twins are considered to be holy in Bharata, and
by ideals. They’ve used their Secret Arts to
so when the Twins were born the Fire Doctrine
bolster each other with identical conditions,
heralded them as living proof of their belief.
giving them major bonuses. The Twins are
Unfortunately as the years went on, they
only average hand to hand fighters, instead
proved to be merely average. The two twins
preferring to fight by burning the area around
could not grasp the Fire techniques as easily
them and dispatching their opponents with
as others, and came to depend on each other
smoke, fire, and their cutting words. They are
too much for the Fire God’s liking. Now they
as flexible as xia their age can be, but that may
have been put under the care of Only Bonfire
not be enough to save them.
For Many Li, mostly to be used as expendable
soldiers in their campaign. The Twins know These characters are pregenerated characters for
that the Fire God is displeased with them, and the Burning Down Jian Kang adventure.
they know that such displeasure is fatal.

Fire Cultist Twins


Rank 4 Courtiers
Destiny: 35 Permanent Conditions:
Chi: 12 Normal (7/12 until next point), 3 Fire My Twin Before All: Major Fire Passion, Breath
(1/15 until next point) Hyperactivity. Recovery 48. The Twins fight best
Skills: Inspire +10 (Quick Work), Confidence when working together, as they have trained
+10 (FoB), Wu Wei +5 (Twin), Hardiness +5 their entire life. Whenever the two fight side
(Heat Tolerance), Learning +5, Stealth +5 by side, they both gain the benefit of a Breath
bonus.
Weapon: Unarmed
In Service To A God: Major Fire Inspiration,
Highest Virtue: Obsession (5)
Action Hyperactivity. Recovery 44. The Twins
External Kung Fu: Destiny Cloud Fist (All know that they are just foot soldiers in the Fire
Techniques) God’s war, and they have made their peace with
Internal Kung Fu: Fire Sutra (Thought of it. They are upset that the Fire God thinks so
Flame, Fusing Flames, Breath of Buddha, Fire little of them, but know it isn’t their place to
to Heaven Ascension, Verse of Fire, Mantra of argue; they will gladly sacrifice their lives for
Immolation) the Fire Doctrine. They gain an Action bonus
whenever they follow the Fire Doctrine’s orders
Secret Arts: Male- Passions, Female- Inspira-
without question.
tions, Courtier’s Quick Work
A Life of Ash: Fire Chi Deviation. A common
Loresheets: Fire Doctrine (Status 3: Initiates ;
deviation for common folk, the Twins both have
Technique 5: Volcanic Cinder Cloud)
trouble with their fire chi. Things they touch
tend to burn, and they go through clothes at
a frightening rate. They are almost always
surrounded by wisps of smoke.

164
Yellow Dog, Yellow Dog is a lazy fighter, and it shows:
a Rank 4 Warrior he uses his God Steps, Dragon Roars to hit
opponents in adjacent zones rather than
Yellow Dog is one of the many youthful Blade
Covering Ground to them; he’d rather pull
Dogs drawn to the Sword Bastard’s side. What
down a building than fight a hundred foes
sets Yellow Dog apart from the others is his
inside. He ends fights as quickly as he can
extreme laziness, even by Blade Dog standards.
with the Mountain God’s Knee and Mountain
Oh, he took to his training well enough, but it
God’s Elbow, and will only use his other
took him far longer to learn his lessons than it
techniques when it’s obvious his opponents
should have. Nobody was particularly surprised
aren’t going to roll over quickly. He’s very
when he wandered off from the main pack one
prone to holding on to dice in his River for the
day and ended up at one of the local brothels,
perfect moment- it’s the laziest way to play!
hustling off patrons for a few strings of cash.
Now Yellow Dog loafs around the local bars and This character is a pregenerated character for the
brothels of Jian Kang, his allegiance open to Burning Down Jian Kang adventure.
whoever has the silver to afford it.

Yellow Dog
a Rank 4 Warrior
Destiny: 40 Whelp ; Technique 5: Learned Techniques)
Chi: 12 Normal (0/12 until next point), 3 Earth Permanent Conditions:
(14/15 until next point) Napping God: Major Water Combat, Action
Skills: Hardiness +10, Might +10 (Wanton Bonus. Recovery 43. The secret to Yellow Dog’s
Destruction), Tactics +10, Confidence +5 style is his lassitude: pragmatism disguised as
(Fearless), Survival +5, Politics +5 (Jiang Hu laziness. He gains an Action bonus whenever he
Underworld), Wu Wei +5 puts in the minimum of effort necessary to gain
Weapon: Sleeping Godblade (Massive/Saber) maximum results.

Highest Virtue: Ferocity (5) Slow-Beating Heart: Minor Fire Medical,


Cultivation Bonus. Recovery 35. One of the
External Kung Fu: Blossom Harvest (Heart-Fire
Blade Dog doctors gave Yellow Dog a drug that
Temper Skill, Iron Skin to 9, Nine Mountains
slows the beat of his heart to a precise amount:
Great Strength)
just enough to stimulate his chi channels. If he
Internal Kung Fu: Dragon God’s Footprints can keep his heart rate down, his spiritual power
(Footfalls Shake the Earth, Mountain God’s will increase! He gains Cultivation every session
Knee, Mountain God’s Elbow, Dragon Turns Over, he manages to avoid overexciting his heart.
Insensate God’s Yawn, Dragon Claw Flexes, Angry
Once Paid, Always Loyal: Earth Chi Deviation.
God Throw, God-Hammer of Heaven, God Steps
Once paid, Yellow Dog simply cannot turn on
Dragon Roars)
his ‘owner’. He will always see his job through,
Secret Arts: Unassailable Battle Saint no matter what; for this reason he tends to only
Technique seek out short, small jobs that pay very well. He
Loresheets: Blade Dogs (Status 3: Blade has not been very lucky in that regard.

165
Only Bonfire For Many Li, Zhen Hrong,
a Rank 3 Priest a Rank 3 Warrior
The man who became Only Bonfire For Many The Hundred Body Cleaver fled from his
Li was once a Mohist of great local renown. own clan, his hands bloody and his family
Unfortunately his philosophical strength shattered. Now he has thrown in with the
outstripped his martial strength, and his tactics Blade Dogs, where he is considered one of the
proved of little use against a Fire Doctrine high stronger members of the vicious gang. He is
priest. He spent several months in the Fire constantly engaged in a rivalry with Morning
Doctrine temple, where he argued philosophy Rain, and the two often supplant each other in
and morality with two of the Fire God’s zealots. the Blade Dog’s hierarchy. Still, as infuriating
Eventually they managed to turn his own as the woman is, it’s better than getting his
ideals against him, pointing out the injustices head chopped off by some Imperial toady.
of the Jin and Han empires to the ‘undesirables’
The Hundred Body Cleaver is not to be
who live within Shen Zhou. After that it didn’t
underestimated. He’s fairly mobile and equally
take long to convert him to their cause.
at ease dealing with kiting opponents as he
Only Bonfire For Many Li is an effective is close-in combat. He should dominate
fighter, using his Formless and Extraordinary whatever zone he finds himself in, easily
Arts to give him extreme maneuverability. He displacing the occasional opponent with a
does not favor using Disrupts or Disorients, well-placed Knockback and keeping them
instead using his potent Burn effects whenever away with his Divine Pattern Long Strokes,
he has sets; if he can, he’ll use his River to then harassing them a moment later with his
save up for a big use of Prayer of Cosmic Malicious Wasp. Of further note is his unique
Rebirth and Aura of the Qilin, made even Formless, the Zhen Racking Execution, which
more dangerous by his Fire Doctrine Kung Fu he especially loves using on members of the
synergy. Once he has hit an opponent with a Heaven Sword Alliance. Sword Mindset, hah!
Burn effect, he constantly uses Nine-Fire Seal To his great shame he has yet to master either
to tear apart his opponent with his Shadow of his Internal kung fu styles, which might
Catching- it’s significantly cheaper than using prove a great weakness for him.
his Energy Attacks. At some point he picked
up a Holy Fire Sutra; whatever that is, he hasn’t
revealed it to anyone but the High Priests of
the Fire Doctrine.

This character is a pregenerated character for the


Burning Down Jian Kang adventure.

166
One Bonfire For Many Li
a Rank 3 Priest

Destiny: 75 Action Bonus. Though he was thoroughly


Chi: 14 Normal (2/14 until next point), 4 Fire defeated in his debates with the Fire Doctrine,
(0/20 until next point) Only Bonfire For Many Li has not lost his taste for
friendly arguments. He obsesses over problems
Skills: Wu Wei +15 (Focus on Breath), Learning
of philosophy and theology and will gladly
+15, Tactics +10 (Strategy Games), Inspire +5
discuss them with anyone who listens. He gains
(Seeming Reasonable), Survival +5, Politics +5
an Action Bonus to any action he takes when he
(Non-Han)
drones on about his passion.
Weapon: Sword
Flame Comes Naturally: Major Fire Influence,
Highest Virtue: Universal Care, Obsession (5) Action Bonus. Only Bonfire For Many Li is a
External Kung Fu: Shadow Catching (All natural at the Fire Sutra; he took to it much
Techniques) faster than his Virtue of Care. A pity- if he was
born and raised in the Fire Doctrine, he would
Internal Kung Fu: Fire Sutra (Thought of
be unstoppable! He gains an Action Bonus any
Flame, Fire To Heaven Ascension, Elusive Desert
time he makes good use of his Fire Sutra Burn
Being, Nine-Fire Seal, Aura of the Qilin, The Sun
techniques.
Scripture, Prayer of Cosmic Rebirth), Virtue of
Care (Guarding Chi Focus, Stabbing Breath Hand, Dare To Be More: Minor Earth Inspiration,
Criticism Without Suggestion) Entanglement Hyperactivity. Despite Only Bonfire
For Many Li’s conversion to the Fire Doctrine,
Formless Kung Fu: Hundred Li Step, Drifting
he still clings to his Mohist roots. Change is
Cloud Step, Unknown Holy Fire Sutra
necessary to see a future dominated by Universal
Secret Arts: Influences, Bad Fortune Talisman, Care; change arises from convincing others
Rising Flame Intercession to be more than what they are! Whenever
Loresheets: Fire Doctrine (Status 4: Middle Only Bonfire For Many Li attempts to convince
Priesthood ; Technique 5: Thousand Miles someone to be more, do more, to take risks, he
of Light ; Victory 4+: Found Holy Fire Sutra), gains bonus Entanglement.
Mohism (Destiny 5: Universal Care) Born Zealot: Fire Chi Deviation. Only Bonfire
Permanent Conditions: For Many Li is the type of man every religion
wishes it has. When he begins to believe in
Talking Philosophy: Minor Earth Passion,
something he believes with all of his heart; he
throws himself headlong into his devotions.
Failing to do so shuts down on his Fire Chi
regeneration.

167
Zhen Hrong,
a Rank 3 Warrior
Destiny: 90 Blood Cries For Even More Blood: Minor
Chi: 15 Normal (2/15 until next point), 3 Metal Metal Curse, Entanglement Hyperactivity.
(2/15 until next point), 0 Corrupt (5/10 until next Recovery 34. Zhen Hrong’s evil deeds
point) reverberate throughout the Wulin. His Corrupt
technique slowly worms its way through him.
Skills: Hardiness +15, Might +15
Whenever he uses his Zhen Racking Meditation,
(Knockbacks), Finesse +10, Tactics +10
Zhen Hrong slowly finds himself drawn towards
(Analyzing Kung Fu), Survival +5, Confidence
the Corrupt. Eventually Zhen Hrong will discover
+5 (Fearless), Inspire +5 (Fear)
one of the great Deviant Heresies, and he just
Weapon: Scarlet Slasher (Spear/Sword) won’t care anymore.
Highest Virtue: Revenge, Ferocity (4) Good Drinking Buddies: Minor Fire Passion,
External Kung Fu: Divine Pattern Long Strokes Breath Hyperactivity. Recovery 32. Life in the
(All Techniques), Malicious Wasp (All Techniques) Blade Dogs isn’t all blood and fighting. Zhen
Hrong enjoys the company of his drinking buddy,
Internal Kung Fu: Three Kings Style (Left-Right
Unrepentant Storm, and it shows when they fight
Ren Stroke, Divine Dragon Speed, Sun Guided
alongside each other in battle. He gains a Breath
By Stars, Glowing Cloud of Heaven), Iron Body
bonus every round he fights alongside his fellow
Skill (Iron Power, Grand Horse Tramples Rice,
Blade Dog.
Fierce Dragon Breaks Bones, Swaying Branches
Surround Willow, Eternal Temple’s God Armor) Wanted: Minor Wood Curse, Entanglement
Hyperactivity. Recovery 36. Zhen Hrong is
Formless Kung Fu: Zhen Racking Meditation
hunted by the survivors of his Clan as well as
Secret Arts: Unassailable Battle Saint Technique the Imperial Army. Zhen Hrong receives bonus
Loresheets: Blade Dogs (Status 4: Major Entanglement every session he has to go out of
member ; Technique 5: Blade Dog Iron Body Skill his way to escape from the people who want
Tutelage ; Fortune 5: Disadvantage as Condition) his blood… or, more likely, cut his way through
them again.
Permanent Conditions:
Lodestone: Metal Chi Deviation. Zhen
The Thinking Brute: Major Metal Combat,
Hrong’s middling metal chi has manifested
Action Hyperactivity. Recovery 42. The
itself by drawing other metallic sources to
Hundred Body Cleaver may have a reputation
it. Zhen Hrong at first found the deviation
for unthinking brutality, but that’s just what he
amusing, then he found it useful as it tipped
wants people to think. Many people have been
him off to an enemy ambush- he could feel
suckered into thinking he’s a frothing, rabid
the pull of their metal blades. Now he realizes
fighter only to find he can easily pick them apart.
it as a terrible curse, as it never fails to draw
Zhen Hrong gains this Action bonus whenever he
their metal to his flesh.
plays up his savagery to hide his real skill.

168
Chaos Sage Wu, Chaos Sage Wu is dependant on his Disrupts
a Rank 3 Scholar and Disorients to stay in a fight. He usually
leads with Leading Astray the Innocent to get
A supposed descendant of the Iron Shadow
a defensive Disrupt on an opponent, and then
Warlord, Chaos Sage Wu is dedicated to
uses his River to deliver as many Secondary
causing trouble wherever he goes. So far he’s
Strikes as he can. This is why he didn’t
barely been a nuisance to Only Six Devils,
purchase March Towards Hell: it takes away
except for the the brutal pummeling of three
his primary offensive ability! His deal with
visiting Daoists over the course of two days.
the fallen Phoenix has given him additional
The strangely tattooed and vicious xia appears
techniques in Fox Spirit Song (explicitly
to be looking for something, and will only talk
approved by the Sage), giving him greater
courteously with the occasional steppe nomad
offensive and defensive flexibility. He also has
who visits his favorite inn. There are also
begun delving into his Secret Arts, giving him
rumors that he exchanged money with a fallen
access to many more methods of Prediction.
Phoenix, but didn’t make use of her favors.
What is he looking for?

Chaos Sage Wu
a Rank 3 Scholar
Destiny: 55 Shady Business Associate), Only Six Devils (Destiny
Chi: 14 Normal (7/14 until next point) 3: Descendant of the Iron Shadow Warlord)

Skills: Learning +15 (Focus on Breath, Permanent Conditions:


Predictions of Chaos), Wu Wei +10, Tactics +5, Descendant of the Iron Shadow Warlord:
Awareness +5, Survival +5, Confidence +5 Major Prediction, Action Hyperactivity. Recovery
(Resist Quick Work), Hardiness +5 46. It is a foregone conclusion that the Chaos
Weapon: Double Hammer (Paired/Massive) Sage will discover more information about his
ancestor- whenever the Chaos Sage searches for
Highest Virtue: Ferocity (5)
clues or information he gains an Action bonus.
External Kung Fu: Bone-Fed Wolf Fang
The Half-Lidded Eye: Major Prediction, Action
(Circling Pack, Fighting With Fire, Rainfall at
Weakness. Recovery 41. The Chaos Sage’s
Night, Wolves Devour the Lion)
methods are unknowable, his every movement
Internal Kung Fu: Fox Spirit Song (Fox Leaves No unfathomable. Opponents trying to make sense of
Tracks, Parting the Grass, Mirthful Fox Plays With Her his techniques or motivations are sure to suffer an
Shadow, Flicking Tail Lashings, Laughing Face Under Action penalty.
Smiling Mask, Leading Astray the Innocent)
Obsession With Chaos: Minor Earth Passion,
Secret Arts: Ultimate Prediction Technique, The Cultivation Bonus. Recovery 36. Chaos Sage Wu
Story of the Old Ways, Balancing Fortune’s Scales is a bit… obsessed… with the concept of chaos.
Loresheets: Dragon Well Sect (Status 2: Known Thinking about it, meditating on it, ruminating
Antagonist), Vile Rain Cult (Status 1: Possible about it… all of it gives him Cultivation as he
Convert), Resplendent Phoenix Society (Status 1: realizes his fetters and throws them off one by one.

169
Dark Cloud, has learned to accept his fate, convinced his
a Rank 2 Doctor incarnation is cursed, and follows the corrupt
path of Asura Buddhism.
The man once known as Cool Iron has
lost his name. He is now one of the Dark Dark Cloud is, in a word, dangerous. He is
Heavenly Kings, Dark Cloud, named after the a versatile combatant, capable of physical
weapon he carries. The fearsome Dark Cloud threat with his Devil Body Control and
spent his early life within the Little Forest horribly dangerous with his Doctor’s Arts and
Sect, until he was dragged away by the Black Unstained Lotus Mastery. He prefers to use
Storm Buddha and beaten into submission. his Graceful Crane to cause Passions in his
Now Cool Iron has become warped by drugs opponents- the better to serve as a base for his
and abuse, changed into a brutal shell of his Doctor’s Secret Arts later. His dark weapon,
former self. He no longer even feels anger at gifted to him by Hei Mei, is malevolent and
the Black Storm Buddha; instead he reserves mysterious. All anyone knows for sure is that
his hate for the Little Forest Sect for failing to it allows him to use his Corrupt Chi as if it
curb his master and for failing to rescue him. were Enlightened, making his Unstained Lotus
Without him, the Black Lotus Society would Mastery even more intimidating. In a pinch he
have no Black Lotus Pills. Without him, they can also switch to his Iron Palm, but this relic
would not have the Blood-Spotted Lotus. of his old training sees less and less use as he
Without him, things would be different. He grows more corrupt.

Dark Cloud,
a Rank 2 Doctor
Destiny: 125 Internal Kung Fu: Unstained Lotus Mastery
Chi: 17 Normal (6/17 until next point), 2 (All Techniques); Devil Body Control (Muscular
Corrupt (9/10 until next point) Focus, Boneless Flexibility, Blood Chi Unsealing,
Frenzied Body Explosion, Desecration of Flesh)
Skills: Medicine +20 (Focus on Breath, Quick
Work), Hardiness +15, Wu Wei +15, Confidence Secret Arts: Body-Breaking Treatment
+10, Finesse +10 (Sleight of Hand), Inspire +10 Technique, Doctor’s Quick Work, Doctor’s Stealthy
(Deceit), Stealth +10, Tactics +10 Work, Doctor’s Yin-Yang Technique, Doctor’s
Elemental Progression Technique, Doctor’s
Weapon: Dark Cloud (Legendary Sword/
Internal-External Technique, Doctor’s Paired
Flexible)
Condition Technique
Highest Virtue: Revenge, Purposeful Depravity
Loresheets: Little Forest Sect (Status 1: Heretic
(4)
; Technique 2: Iron Palm), Black Lotus Society
External Kung Fu: Graceful Crane (All (Status 7: Dark Heavenly King ; Technique 5:
Techniques) Stainless Black Feathers ; Fortune 3: Black Lotus
Pill ; Secret 10: Black Lotus Pills ; Treasure 10+:

170
Black Lotus Pills ; Secret 8: Blood-Spotted Lotus), the truth. As long as he tries to directly antago-
Asura Buddhism (Destiny 5: Purposeful Depravity nize the Little Forest Sect, he gains Entanglement
; Status 4: Noted Asura Buddhist ; 5 Destiny: that draws him closer and closer to his final
Grinning Naraka School ; Treasure 13: Special showdown with the Arahats.
Asura Weapon) The Light Poison: Trivial Metal Medical,
Permanent Conditions: Cultivation Weakness. Recovery 35. Dark
Growling Stomach: Major Earth Medical, Cloud perpetually injects himself with a light
Breath Hyperactivity. Recovery 59. Dark poison of his own devising, which causes small
Cloud’s constant battle with his own corpulence chi blockages across unnecessary chi channels.
once forced him into taking a severe diet, one Should someone manage to find this out, they
that proved fruitless. However, it did produce could strengthen it with doses of other poisons.
interesting side effects. He found that hunger Black Lotus Pill: Major Metal Medical, Action
sharpened him, improved his chi circulation, Hyperactivity. Recovery 68. The special Black
kept him alert. Now he gains a Chi Breath Lotus Pill that Dark Cloud consumes helps his
bonus whenever he keeps himself gnawingly body fight poisons… often more than it probably
hungry. Dark Cloud has terrible self control, should! The presence of even the lightest touch
and so he only truly fasts as preparation for a of poison forces his body into overdrive, making
specific conflict. him stronger, faster, quicker. He gains an Action
Steady Hands: Major Wood Medical, Action bonus whenever he suffers under a Poison effect
Hyperactivity. Recovery 58. A Doctor’s hands are or a Medical condition described as derived from
all that separate him from a butcher. Dark Cloud a poison.
has taken numerous drugs, created many mental Black Lotus Pill: Major Wood Medical, Action
techniques, and performed countless surgeries to Weakness. Recovery 68. Even the great Dark
guarantee the steadiness of his hands. Whenever Cloud is not immune to the evil effects of
Dark Cloud engages in something requiring the Black Lotus Pills. His particularly potent
steady, deliberate use of his hands- something version of the pills require him to consume at
very unlikely in combat- he gains the benefits of least one per week. Failure to do so causes his
this Action bonus. body to twist and warp, stiffening with his own
Burning Down Little Forest: Minor Water congealed blood and striking him down with an
Inspiration, Entanglement Hyperactivity. Recovery Action penalty.
43. Dark Cloud blames the Little Forest Sect for Fat Devil: Corrupt Deviation. Like most Asura
his fall into corruption, and does everything he Buddhists, Dark Cloud’s Corrupt deviation warps
can to antagonize the Buddhists. Of course, the his appearance. He appears as corpulent and
true fault lies with the Black Storm Buddha… bloated as a well-fed leech, no matter how he
and at some point, Dark Storm must bear the diets or what bizarre surgery he tries on himself.
burden for his own fall. Still, he refuses to see

171
Floating Flower, Floating Flower is a unique fighter. She
a Rank 2 Courtier refuses to kill her opponent, no matter how
Corrupt they might be, instead depending on
Floating Flower is one of the greatest of the
reducing their capacity to fight. Her River is
Phoenix Society, the Third Celestial Maiden
often used to power Proper Forms of Conflict.
of the East. Her voice instills gentle calm in
She depends on her Courtier’s Quick Work
anyone who hears her, making her one of
to accrue Ripples, though she’s capable of
the premier diplomats of the society. While
switching to normal combat in a pinch with
she may not be the most socially adroit of
Splendor of the Silver Empress and Hidden
the four Celestial Maidens, she is the most
Teeth. Prayers For Cremation is an obvious
balanced, capable of calming a belligerent
choice for her if she takes the normal combat
both on and off the battlefield. Some time
route, and she’s very prone to combining this
ago she impressed a Wulin Judge in disguise,
with All-Direction Body if facing a number of
‘saving’ him from a young Vile Rain Cultist
lower-ranked fighters. She has to be careful,
and gently correcting the boy instead of killing
however: she’s not particularly mobile and can
him. Just about the only person she can’t
be pressed into running out of Chi too quickly.
stand too long is the Eastern Azure Dragon,
Additionally she depends too heavily on her
who has attempted five times to add her to his
Courtier techniques… another Courtier could
entourage to no avail.
undermine her too easily.
© RLee 2014

172
Floating Flower
a Rank 2 Courtier
Destiny: 125 not: she knows that ultimately such things
Chi: 16 Normal (10/16 until next point), 2 come down to personal choice. She gains a
Enlightened (4/20 until next point) Cultivation bonus every session she successfully
gets through to someone, drawing spiritual
Skills: Inspire +20 (Gentle Calm), Awareness
strength from their contrition.
+20 (Social), Confidence +20 (Focus on
Breath), Performance +15 (Singing), Wu Wei A Gentle Word: Major Fire Inspiration, Action
+10, Hardiness +10, Politics +10, Finesse +5, Hyperactivity. Recovery 53. Floating Flower
Tactics +5 believes in gentleness in all things, from battle
to love to poetry. True gentility is a philosophy in
Weapon: Sun-Draining Talons (Special
and of itself! She gains an Action bonus so long
Unarmed)
as she keeps to this philosophy, making her quite
Highest Virtue: Righteousness (5) potent so long as she doesn’t lose her temper.
External Kung Fu: Flowing Universe (All The Sound of Music: Major Fire Passion,
Techniques) Breath Hyperactivity. Recovery 44. If there’s
Internal Kung Fu: Fox Spirit Song (All anything Floating Flower truly loves, it’s the
Techniques), Ashen Palm (Righteous Fire Hand, music of one of her favorite composers, Stringed
Dusty Arm Block, All-Direction Body, Prayers For Autumn. Hearing any of his music makes
Cremation, The Ashen Palm) her heart soar and gives her limitless internal
strength. She cannot help but to sing along with
Secret Arts: Passions and Inspirations,
it, dance to it, to enjoy it for what it is. She gains
Courtier’s Quick Work, Proper Forms of Conflict,
a Breath bonus every time she reacts to his music
Truth as Weapon Technique, Heart-Breaking
with joy.
Words Technique, Instant Inspiration Technique
That Infernal Dragon: Major Wood Passion,
Loresheets: Resplendent Phoenix Society
Elemental Conversion. Recovery 49. There’s
(Status 8: Celestial Maiden ; Technique 5:
something about the Eastern Azure Dragon
Splendor of the Silver Empress ; Technique
that drives Floating Flower wild… and not in
2: Sun-Draining Talons), Wulin (Status 3:
a good way. He seems to know just what can
High-Ranking Society Member), Wulin Judges
get under her skin. This has lead to several
(Technique 15: Ashen Palm)
combative bouts, and all agree that Floating
Permanent Conditions: Flower’s kung fu has never been more beautiful
Anyone Can Be Saved: Major Wood than when she faces the Eastern Azure Dragon.
Inspiration, Cultivation Hyperactivity. Recovery She converts 2 points of her Normal Chi to
48. Floating Flower is a gentle soul, and seeks Wood Chi whenever she faces the Great
to save everyone she thinks is walking a dark and shows her annoyance, though this often
path. While some might call her naive, she is contradicts her gentle philosophy!

173
Gallant Eagle,
a Rank 1 Warrior
What can be said about Gallant Eagle that
hasn’t been said a thousand different times
in a thousand different inns? His kung fu is
legendary, his business acumen unparalleled.
This hero of the Wulin stands tall amongst
his peers, a beacon of might and honor.
Little do they know that Gallant Eagle finds
himself crumbling...

Gallant Eagle is a frightening adversary. His


mastery of Nine Sun Birds makes him very
mobile and adaptable, capable of kiting an
opponent or dealing with them in a stand-up
fight. He’s dabbled into Fire Sutra, the
better to take advantage of Reincarnating
Nine Brothers’ Burn effect and its synergy
with Bone-Fed Wolf Fang through the
Heavenly General technique. When

© RLee 2014
running on a Chi deficit, he often has to
make use of his Eyes of the Fiery Raptor…
which may be the only way he’ll eventually
fall to an opponent.

Gallant Eagle,
a Rank 1 Warrior
Destiny: 175 Highest Virtue: Force (5)
Chi: 20 Normal (3/20 until next point), 4 Fire External Kung Fu: Ravenous Wings (All
(0/20 until next point), 1 Corrupt (0/10 until next Techniques), Shadow Catching (All Techniques),
point) Bone-Fed Wolf Fang (All Techniques)
Skills: Tactics +25 (Escort Duty), Hardiness Internal Kung Fu: Nine Sun Birds (All
+20, Confidence +20 (Crushing Superiority), Techniques), Fire Sutra (Thought of Flame, Breath
Politics +15 (Business Acumen), Awareness +15 of Buddha, Nine Fire Seal, Aura of the Qilin,
(Ambushes), Wu Wei +10 (Hiding Corruption), Prayer of Cosmic Rebirth)
Survival +5 (Roughing It) Secret Arts: Unassailable Battle Saint
Weapon: Eagle Claw (Unarmed/Saber) Technique, Spring Follows Winter Technique,
Controlling Outer Force

174
Loresheets: Eagle Talons (Status 10: Leader A Contract Is A Contract: Minor Fire
; Technique 10: Eyes of the Fiery Raptor ; Inspiration, Entanglement Hyperactivity.
Technique 2: Eagle Talons ; Technique 5: Diving Recovery 47. Gallant Eagle has made a
Eagle Spirit ; Technique 5: Heavenly General ; point of always following his contracts to the
Technique 5: Rending Claws of the Sky-Father), letter, right or wrong. This chivalrous display
Wulin (Status 5: Society Head) of Loyalty has made him many friends. He
Permanent Conditions: gains Entanglement every session he chooses
to uphold a contract, no matter how much it
Sky-Father’s Anger: Major Wood Combat,
might pain him.
Action Hyperactivity. Recovery 58. When Gallant
Eagle decides to fight, it isn’t so much an elegant A Burning Heart: Minor Fire Medical,
battle as it is a frightening pummeling of the Cultivation Hyperactivity. Recovery 36.
other, poor bastard. Gallant Eagle’s fury is Gallant Eagle is a man of passion, prone to
legendary. He doesn’t stop until his opponent is angry outbursts- that much everyone knows.
a bloody pulp. Few know the reason: a pain in his heart,
forcing him awake at the oddest hours as
The Insidious Taint of Corruption: Minor
he relives the minor failures of his life. For
Water Influence, Breath Hyperactivity. Recovery
now Gallant Eagle has tolerated this without
32. After years of misuse, Gallant Eagle has
telling his doctors. Gallant Eagle gains Fire
been forced to admit that his Eyes of the Fiery
Chi every session he lies awake, clutching his
Raptor has corrupted him. Now he seeks to
burning chest and feverishly remembering
set the technique aside, both for the sake of his
the past. He’s already felt his Fire chi grow
son and for his own soul. It has made his heart
stronger over time, no doubt due to his
glad; so long as he doesn’t use the technique, he
overactive heart!
breathes more easily.
Dancing Fire Soul: Fire Deviation. Gallant
Glorious Eagle Soars Above The World:
Eagle’s Fire Chi forces him to always keep
Minor Earth Inspiration, Breath Hyperactivity.
his personality in a limited flux. No matter
Recovery 35. Gallant Eagle set out to climb the
how he wishes, he cannot keep stagnant. He
ladder of the Wulin, to make his Eagle Talons
has a very hard time keeping any permanent
the foremost escort agency in the world. He
conditions above Minor intensity; only his
succeeded. He continues to consolidate his
intensive training as a Warrior allows him to
holdings, proving his place again and again. He
keep Major combat conditions. Should he turn
gains a Breath Bonus so long as he takes actions
stagnant, Gallant Eagle will find his Fire Chi
to keep the Eagle Talons in their place as a Pillar
will fail to work.
of the Wulin.

175
© RLee 2014

176
BURNING DOWN JIAN KANG

Introduction and SCENE 1:


Preparation THE GO SQUARE
This sample adventure is for anywhere
between 2-4 players. We’ve provided the basic Primary Non-Player Characters: Yellow
character sheets for the Player Characters. Dog, Milk Fang, Single Fire Cultist Twin: Male
These are:
The Go Square is a place of peace and tranquility,
• Bamboo Tiger just west of the bustling heart of the city. Here
xia and commoner alike can sit at the public Go
• Down-On-Her-Luck Shui boards, facing each other over the easy clack of
stone against stone. Quiet bets are made over quiet
• Master Five Fights boards, ranging from strings of copper cash to rare
bottles of wine from Stone Drunk Town. The PCs
• The Specter Without A Tongue are here for their own reasons: Bamboo Tiger is
here for the love of gambling; Down-On-Her-Luck
There are three major NPC antagonists:
Shui seeks to tap into the underworld to find who
stole her sword; Master Five Fights searches for
• Yellow Dog
a cultivated, pretty, smart girl to take on as a
• The Male Fire Cultist student; and the Specter With No Tongue looks
for… someone… who just might be here.
• Only Bonfire For Many Li
In this world, peace and tranquility are easily
There is one neutral NPC: broken. It starts with the ringing of the fire bells
off in the eastern distance, at first just a minor
• Milk Fang annoyance. The eldest of the Go players stands
from his table, scowling in the distance.
There may be more named NPCs but these
characters are the core of the adventure. “A fire, on the day the Emperor is to complete
Each scene will list the primary players, the his holy Imperial Rites? This is an inauspi-
environment, and a brief description of the cious omen. Heaven must be displeased…”
plot. Each scene will additionally include
‘Alternative Options’, different ways of solving Dozens of others stand up as the second bell
the problems presented. It’s possible your rings, off to the west. Then bells to the north
players will think of more ideas; try to use ring, and to the south. They can feel the panic
these Alternative Options as templates telling rising in the crowd… one fire is dangerous
you how to react. enough, but several, throughout the city? This

177
must be an attack! Their worst fears are realized If the players choose
when the sumptuous brothel next door collapses the gambling parlor-
into a pile of burning splinters, and the dedicated
The gambling parlor isn’t one of the seedy
gambling parlor on the other side of the Go
ones you normally see in Jian Kang. This is
Square goes up in vivid red flame. They can hear
a relatively upscale neighborhood, so close to
the screams of the people inside each building,
the center of the city. Here, men gamble, but
some charging out in panic, others calling
they also do business. It was designed with
desperately for help!
beautiful regard to feng shui, opening up to the
It is suggested you have the players make East to bring in money and fortune. There are
a Sense Chi action with their Wu Wei at few obstructions on the first floor, except for
Difficulty 30. a round desk at the center and a cash counter
at the east end. Carpeted stairs lead up to
• Critical Success: If they get a result the second floor. They know from experience
of 40 or more, they should be able to that the second floor has several low tables
determine that the strongest xia is in where men and women can gamble and discuss
the brothel. They may also detect the business.
presence of another young xia with
Wood Chi approaching the brothel in It is a shame to see so many beautiful
a hurry. landscape paintings burning and to watch so
the once-magnificent silk curtains burn to ash
• Success: They detect the presence of
in an instant. The Master of Ledgers runs
a xia in each building: Fire Chi from
out, oblivious to the flame that creeps up his
the gambling parlor, Earth Chi from
famously long beard- it can grow back but his
the brothel.
precious ledgers cannot! A tanned young man
• Failure: They detect the presence of with crimson hair and burnt robes stands at a
a xia with Fire Chi in the gambling wall, touching a portrait of the Emperor with
parlor. his finger. It lights aflame immediately.
• Critical Failure: If they get a 20 or
less, they don’t get a clear reading “You should leave. The rites are ruined.
either way. They have to enter the The Jin Empire will fall today. Heaven will
buildings blind to the danger! bow to the Fire God, and soon the Emperor
will beg for the right to worship her.”
If the players are unsure of which building
to enter, point them towards the gambling Three old gamblers scramble past him, their
parlor. The players shouldn’t normally be clothes lighting aflame just by getting too
required to make a Cover Ground wave into near the Fire Doctrine cultist. There are ten
either building. men trapped on the floor above, their screams
getting louder as the fire roars and the smoke
billows upstairs.

178
There are three major zones here: the Failure. This is possible through an
Go Square, the First Floor, and the Injury or Burn condition to their legs
Second Floor. The Go Square zone itself or levying a Footwork Disrupt before
encompasses the immediate area in front of they finish their Cover Ground
the gambling parlor’s first floor. action.
You may want to remind your players of
It takes a Cover Ground wave of 10 to move
the Lightfoot rules; they can add +5 to their
between the Go Pavilion and the First Floor.
Footwork for the purposes of Covering
Ground for 1 Chi. At their Rank, they can
Flames block the stairs to the Second Floor,
add +10 to their total.
keeping the men above from coming down
and dooming them to a crispy death. If they
Any player ending a round on the Second
want to reach the Second Floor, they must
Floor suffers a Ripple from smoke inhala-
make a Cover Ground roll at Difficulty 30:
tion. The ten men on the second floor die if
they aren’t saved within 5 rounds.
• Critical Success: If they get a Cover
Ground roll of 40 or more, they
The Male Fire Cultist Twin will try to fill
reach the top perfectly unscathed. Of
the area with flames and smoke to mimic
course, now they have to deal with
the conditions of the Second Floor, then
the smoke.
will ignore them through the use of Fusing
• Success: They arrive on the second Flames. It’s very unlikely that he’ll move
floor mildly scorched. They suffer a from his position. If they don’t take him
Ripple. down within 10 rounds, presume the
• Failure: They arrive on the second building is about to collapse and give the
floor badly scorched. They suffer players a round to try to escape. Upon
a Ripple and a Rippling Roll. This suffering a Major wound, the Twin will also
Rippling Roll is made with a +0 try to escape by burning a hole through the
bonus to the Rippling Roll and back wall.
inflicts Burn injuries.
• Critical Failure: If they get a Cover
Ground roll of 20 or less, they only If the players choose
get halfway up before they’re forced the brothel-
back! They suffer a Ripple and There are two types of brothels in Jian Kang.
Rippling Roll as per a Failure, but One is run by the Resplendent Phoenix Society,
remain on the First Floor. Note that bastions of good taste and subtle feminine beauty.
players should be told the difficulty The other is run by the Black Lotus Society, and
of doing so before assigning their are run-down hovels full of broken women living
sets; this is only likely to happen if in squalor. This brothel is one of the former,
the Fire Doctrine cultist finds a way a splendid building with a central staircase
to reduce their Failure to a Critical surrounded by tables. This leads to a balustraded

179
second floor, with further wings leading to a third.
From here the Flower Maidens would stand and
throw flower petals down to the revelers below, ALTERNATIVE OPTION:
who would no doubt be feasting on the finest Split the Party.
foods, drinking the greatest wines, listening to This is a perfectly viable solution to dealing
talented musicians, and watch the best dancers with this crisis, but for a new Sage this
the madame could find. may drive you up the wall! Running two
fights at once can be difficult. If this is the
This, however, is all in the past. The second case, we suggest that the brothel has been
and third floors have collapsed and the central shattered by Yellow Dog’s destructive kung
staircase is nothing but splinters. The tables fu and is inaccessible without a high Cover
have been broken to jagged pieces of wood and Ground roll. Roll out Yellow Dog’s Might
there are a few bodies of the patrons unlucky to determine the difficulty to get into the
enough to be in the wrong place at the wrong brothel: at bare minimum, he will have used
his Kung Fu and chi condition to reach +40
time. The madame, a woman of middling age
on that roll (Might +10, Wanton Destruction
and some cultivation, clutches her broken left
specialty +5, Chi Condition +10, and Dragon
arm. Three Flower Girls are stuck on what
Turns Over provides another +15). It’s very
remains of the third floor, trying to pry one of
unlikely that any of the PCs can beat that
their injured friends from out of the rubble. result, and if they do, they may find they have
The madame looks up at them and then at the to face him one on one! You could also just
players, her handsome features hard. declare it out of bounds, but giving them a
chance to roll (and seeing what Yellow Dog
“It was all as it should be, and then he can do mechanically) might prove useful to
just… snapped my arm and tore up my place them later.
with his Earth Chi. Please take care of him.
I need to save my girls!”

It takes a Cover Ground wave of 10 to move


She points towards a once well-groomed thug
between the Go Pavilion and the First Floor.
who’s busily hacking apart the staircase with
his heavy saber. He stands up and sees the
It takes a Cover Ground wave of 20 to move
players, scratching his dark yellow hair as if
between the First Floor and the Collapsed
he has fleas.
Upper Ruins.

“Ah. Finally. Some people actually worth


Yellow Dog will ignore the Madame, but the
my time.”
Madame is not enough to quickly save the
girl… her broken arm is a problem! Saving the
There are three major zones here: the Go
girl requires the player to be in the Collapsed
Square, the First Floor, and the Collapsed
Upper Ruins and then to make a Might or
Upper Ruins. The Go Square zone itself
Craft wave of 40 to free her from the rubble.
encompasses the immediate area in front of
She won’t die of being pinned, but Yellow Dog
the brothel’s first floor.
is extremely destructive. If a player moves up

180
to the Collapsed Upper Ruins and they seem a
good target, Yellow Dog is sure to use his God
Steps, Dragon Roars technique… which might ALTERNATIVE OPTION:
prove fatal for the Madame and her girls! Sense Only Bonfire
Remember to make it absolutely clear to the For Many Li.
players that the Madame is having trouble with The Fire Doctrine leader is already at the
her charges.
Go Square, one of the nameless faces in the
crowd. He has no Stealth with which to
Yellow Dog will attempt to flee if he takes a completely hide his Chi, but his Priest Arts
might allow the Sage to declare he’s using
Minor wound. He’s got other things he needs
his Wu Wei to obfuscate his true nature.
to do, after all. When he runs he’ll attempt to
When the players Sense Chi, roll for Only
use Shaping Waves to split himself off from
Bonfire For Many Li. If they beat his result,
the players to buy him the space he needs.
they’ll notice he’s a strong xia and may ask
This might prove fatal for the remaining him for help. In this case, he should point
civilians. If left entirely unmolested, he may them towards the Blade Dog while ‘dealing
also try to take down the building with a with’ the Cultist Twin. If they manage a
Shaping Wave: if he exceeds 60 the building Critical Success- beating his Wu Wei roll by
will come down. Players should be given a more than 10- they should realize he has far
round to try to escape. No matter what, this too much Fire Chi for his presence to be a
adventure presumes Yellow Dog should escape. coincidence! In this case Only Bonfire should
Remember that wounds and problems carry pay them a friendly compliment for seeing
over, so the worse they wound him before his through his disguise and point out that they
escape the easier the fight against him later. don’t have the time to deal with him for now.
If they attack, make him run.
Should Yellow Dog dominate the fight too
much, Milk Fang should arrive to help them!
This Blood Wind Cultist will arrive riding her
huge wolf, Blood Spot. She will attempt to
save the Flower Girls first; if they are already
saved or dead, she will attempt to save the
players; otherwise she should join them in
attacking the Blade Dog.

“Honorless dog! You will pay for what you’ve


done!”

181
It looks like the Fire Doctrine offensive started
SCENE 2: THE DOCKS there and moved out through the city. The
numerous merchant houses and piers have
Primary Non-Player Characters: Milk Fang, been scorched and blackened by flame but not
Single Fire Cultist Twin: Female, Minions completely destroyed. They can see charred
bodies wearing Imperial armor everywhere,
If Milk Fang hasn’t already arrived, she should as well as hastily-made pyres for the Fire
make her entrance now, barging through the Doctrine fallen. It looks like the Imperial
crowd on the back of her giant wolf. resistance was broken.

“I heard a guard say there are many more of However, they’re not too late. Now that they
them by the canal,” Milk Fang growls with have a secure area, the Fire Doctrine is obviously
righteous fury, “They must have hidden in one moving onto the next stage of their plan. A huge
of the big merchant barges and overpowered barge has been tethered to a central pier, over the
the dock guards. Whatever they’re doing skeletons of burnt-down smaller barges. Two
there, they have to be stopped. Follow me!” makeshift ramps have connected it to other piers,
and a stream of burned and scarred fanatics
Milk Fang rides through the streets of Jian Kang
wearing coarse red cloth rush boxes from the
impatiently, only slowing down once it’s clear
barge to the dock.
nobody can match her speed. As they run they
can see a Guard captain crackling with Earth chi A lone Fire Doctrine cultist stands guard in
chasing a Fire Doctrine priest over the rooftops. front of the docks. She scowls as she sees them,
The priest is leaving small bonfires of flame every dropping into a defensive stance amidst the
time he steps, leading the captain on a ruinously mysterious boxes.
merry chase. They pass a burning house, its
occupants long evacuated or dead. City guards “Someone hasn’t been doing their job. More’s
are hacking away at the next door buildings the pity for you- you will not live to see the
with long axes, trying to ensure the fire can’t new world!”
spread further. It looks like they’re going to be
unsuccessful. Here and there they can see streaks There are three major zones here: the Docks,
of flame in the sky as the Fire Doctrine agents do the Piers, and the Barge. The Canal Water
their work. is shallow enough that we’re treating it as a
portion of the Pier, but at the Sage’s discretion
“The Fire Doctrine has gone too far this time. you might also decide to make it a fourth zone.
There are too many innocent people who’ll die
today. What spoiled children! They want to It takes a Cover Ground wave of 10 to move
build a new world with bones and ashes of the between the Dock and the Pier as well as the
helpless.” Pier and the Barge.

182
© RLee 2014

If the players have already fought her brother


in the previous scene, they should definitely
mark the resemblance! Now, the Fire Cultist is ALTERNATIVE OPTION:
severely outmatched, but she has some things Hoisted By Her Own Petard.
in her favor... Fusing Flames is a strong technique for the
destructive Fire Doctrine, but it must have
The players can kick, smash, or otherwise open its limits. If two or more fireworks crates go
the boxes littered around the Dock zone with off at once, ask the players to make a roll
a Shaping Wave. There they’ll find they’re with their Wu Wei at Difficulty 30. Success
overpacked with fireworks! With these, she indicates her technique faltering momentarily
can set fire to much of Jian Kang and nobody under the pyrotechnics. A Critical Success
will be able to stop it… what’s going on in the reveals that five or more crates blowing up at
city right now is just a prelude to this greater once in her vicinity is sure to overload her! Of
conflagration. Even the lowliest Cultist will be course, nobody wants to be in the same area
when that happens, and that might be difficult
able to cause great devastation. The Fire Cultist
to pull off. It may be a good idea to force her
will make great use of her Thought of Flame to
onto the barge and then light the fireworks
explode these boxes one by one. There are five
belowdecks aflame (as per the third option
clusters of these boxes present on the Docks, and
below). Doing so will almost certainly lead to
each one inflicts a Ripple and a Roll to everyone
her immediate, spectacular death.
in the Zone, dealing Burning damage with a +5
bonus to a Rippling Roll… except for the Cultist

183
herself, thanks to her Fusing Flames technique.
The fireworks can go off with a spark, so any
Shaping Wave narratively making use of fire and ALTERNATIVE OPTION:
left unbroken is likely to be successful. Sink the Barge.
As an alternative, the players can attempt
The second are her minions, busily unloading to sink the Barge itself. If it merely sinks
the barge. These are special minions who it will douse all the fireworks and make
can’t attack, but she’s got a lot of them. They them useless… but one can’t forget the
are Rank 4 minions, giving them a Lake of 7. option of setting it aflame as well! Sinking
They constantly make special Might/Cover the Barge requires a Shaping Wave much
Ground waves at a +10 bonus to bring more like breaking the piers, but should be a bit
explosives to the Docks from the Barge. This harder- a Might Shaping Wave of 40- while
means that every two rounds an additional other, less brute-force approaches might
shipment of fireworks hits the Docks from all take 50 or more. This is more advantageous,
though, because the city will likely have a
three piers, so another 3 crates of fireworks!
more positive opinion of the players for not
Their sheer numbers give them protection,
destroying civil infrastructure. Managing
but little else: they have a -5 basic bonus to
to throw some flame into the hold is likely
Defense and can explicitly suffer 9 ripples (11
a Finesse or improvised Burn shaping wave
when commanded by the Fire Cultist) so the at Difficulty 20 that will cause a massive
players can make short work of them. explosion, destroying the barge and the
piers (as well as bowling over anyone on the
The third is the Barge itself. As long as it Dock!) It’s up to the Sage what happens to
stays afloat or there are fireworks crates on the anyone caught in the blast wave, but you can
be sure the civil authorities won’t be happy!

ALTERNATIVE OPTION:
Docks, it can make a single Shaping Wave with
Breaking The Piers.
a Lake of 7 to light a fireworks crate. These are
The Fire Cultist is dependent on her fireworks peasant archers, badly trained, who know they
to even the playing field. While killing the don’t stand a chance at hitting a dedicated xia.
minions is easy, destroying the pier is even
Taking out the Minions will also take out the
easier. The scorched, blackened piers likely
Barge’s defenders. The Barge can be considered
only take a modest difficulty to break- a
to have unlimited fireworks crates.
Might Shaping Wave of 30- while other, less
brute-force approaches might take 40 or
The Fire Cultist Twin will attempt to flee if she
more. Of course, the Fire Cultist is quick and
takes a Major wound, or if she takes a Minor
will definitely try to Break the Waves as they
come, but she is only one person! If all three wound and there’s no way to empty the Barge
piers are broken, her minions will have no onto the docks (by destroying her minions or
way to get them off the Barge. the barge itself). It’s important that she fulfill
this part of the plan! At the same time, she
won’t stick around if the plan is defunct.

184
He chuckles and looks over them.
SCENE 3:
THE GARRISON “You five aren’t going to be much good at
putting out fires, but that’s fine. I need you
Primary Non-Player Characters: Milk Fang five to make for a Falling Leaves Society lodge
in the western edge of the city. It’s right next
Soon after the victory (or debacle) at the docks, to an old shrine, the Emperor was supposed
an armored contingent of soldiers marches into to stop there to perform rites to Guanyin. It’s
the area. The leader, a Sergeant Xi, bows quickly been hit hard by Fire Doctrine forces. I need
to the players and takes a step forward. you to head there and assess the situation.
Lord Shen Lei is there and should have it
“If you will follow me, please. Guard under control, since he’s quite a strong fighter,
Commander Flying Cut requests your presence but he hasn’t gotten back to me in over an
at the Jian Kang garrison immediately!” hour and I fear the worst. We’re narrowly
winning this fight, and Lord Shen Lei will
The Garrison is an imposing structure of stone
definitely tip the scales in our favor.”
and iron. Already they can see it’s scorched
by flame and three Fire Cultists have already After this, Guard Commander Flying Cut
been impaled and left out as a warning to any will direct them to go. If the players protest
other attempts. There are many, many more or demand, he’ll be sure to reiterate that
dead guards, twisted burned corpses. They’ve this is an Imperial Order… and that he’ll
suffered serious losses. personally be quite grateful, and will freely
bestow favors or money. Guard Commander
Guard Commander Flying Cut is an imposing
Flying Cut is desperate, after all.
gentleman with a sword as big as he is. He
once was handsome, after today he will be The lodge is down a long, unbroken street.
considered ugly. Half of his body is covered It’s meant to be able to support an Imperial
in burns, though it doesn’t seem to bother Procession from the heart of the city with no
him. He radiates potent metal chi, no doubt problems. Atop the stone shrine to Guanyin,
the secret to ignoring the horrific wounds he’s they can see a Falling Leaves xia exchanging
sustained. His voice is raspy and his lips start lightning bolts with a Fire Doctrine cultist.
bleeding as he speaks. The two are throwing off prodigious amounts
of chi, enough that they’re sure one of them has
“Thank you for coming. This was an Imperial
to be Lord Shen Lei. Milk Fang slows down,
Order but I decided to ask nicely first. I
turning to face the players.
apologize I couldn’t come in person. My
doctor won’t let me. I have been deputizing “That’s the one. We’re all friends, right? Or
any xia we can find to help us deal with this at the very least we respect each other? I’m
threat and sending them to put out fires across here to kill that man.”
the city. Sometimes literally.”

185
She points at Shen Lei as he and the cultist
bring their fight onto the street.
ALTERNATIVE OPTION:
“And I’d like your help in doing it. I can’t Tip The Scales.
take him on myself, and my family won’t let What works for Milk Fang could be
me back until one of the two of us dies. Come used for the players. Why not make Milk
on, the Fire Doctrine’s already losing anyway. Fang’s job impossible? Smart players
This is my only chance!” can attempt the same disruption tactic
that Milk Fang is trying against the Fire
Once it is clear what the players decide- we’re Doctrine priest. This is obviously going
assuming they won’t side with her- Milk Fang to work a lot faster for the players, as
takes off down the street on Blood Spot. The there are four of them to Milk Fang’s one!
fight is three zones away, each zone a different However, Milk Fang has a few advantages:
section of a Street. the head start from her Ride Cover Ground
and a much faster External kung fu with
The difficulty to move between zones is 0, which she can Break Waves.
meaning any Cover Ground roll succeeds.

Milk Fang and her mount will be able to rush the dust if they don’t Break her Cover Ground
straight for the fighters and leave the players in wave. Milk Fang dedicates any dice she has
on her Initiative first to Cover Ground, then
directly to pumping up her Initiative. Thanks
ALTERNATIVE OPTION: to her Ride skill, she should be able to reach
Talk Her Down. the battle on the first round if she gets a set.
Milk Fang explicitly does not have any real Once she’s at the site of the battle, she’ll use a
Passions or Inspirations attached to her special Shaping Wave made with her highest
sheet. None of the players are Courtiers, skill (in this case Ride) to harass Lord Shen
making this a difficult prospect, but the Lei. This is made more dangerous by her
Sage is encouraged to let them try anyway. Dancing Metal Intercession, which will allow
Who knows, maybe a player will manage her to harass him at longer range if the players
a sufficiently convince her, as unlikely as it make it to the zone with her.
may be. If the players insist on attempting
to roll, allow them to roll their Inspire This Shaping Wave requires her primary
against Milk Fang’s Confidence as if they attack to be made against Lord Shen Lei. She
were Courtiers… so long as they spend may use additional sets to Break Waves, but
a point of Joss to do so. Note that trying nothing else. Lord Shen Lei is too puissant for
to get Milk Fang to agree to a formal duel Milk Fang to hit, but by attacking him now
probably won’t work. She only has a
she’s drawing Shen Lei’s attention. His fight
small window of opportunity and she can’t
with the Fire Cultist is too close and dangerous
afford too much of a delay!
for him to split his attention, and slowly but
surely his strength will be whittled away! Five

186
successful attacks made against Shen Lei will
lead to his defeat.
ALTERNATIVE OPTION:
If Milk Fang cannot make a Shaping Wave, she Side with Her.
will target the players. Her attacks will focus on This is probably the quickest way to end
Knockbacks to buy her space or attacks meant this scene… and also probably the worst.
to cripple and wound but never to kill. The players simply make Shaping Waves
alongside Milk Fang and overpower Lord
Milk Fang will not run, no matter what happens Shen Lei. Doing so will allow the Fire
to her. This is important to her. The Blood Doctrine priest to succeed and immediately
Wind Cultists do not give up. They will chase escape. What happens from there is up
their target until they either die or they tear to the Sage and beyond the scope of this
out their target’s throat. Should she succeed, adventure, but it will surely have some
she will immediately surrender. If the players repercussions down the road.
decide to bring her to Guard Commander
Flying Cut and inform him of her deeds, he will
immediately execute her with his sword.
© RLee 2014

187
The streets of Jian Kang are choked with
SCENE 4: people, milling through the area in a panic.
THE STREETS So much of the city has burned that a good
number of these people are homeless or jobless,
Primary Non-Player Characters: Yellow though few have lost everything. There’s
Dog, possibly both Fire Cultist Twins, possibly a pervading despair in the air: has the Jin
Milk Fang Dynasty lost the Mandate of Heaven?

By this time the players should return to Guard Most of the cultists prepared to hide before-
Commander Flying Cut. If Master Five Fights hand- even if their plan succeeded, it’s even
is not one of the player characters, Flying Cut’s better to infiltrate the city and cause more
physician is a skilled doctor and should be able trouble later! Finding the hidden cultists is
to patch up any wounds they have at this point based on an extended Survival or Politics roll
without a roll. Soothe any Injury conditions at Difficulty 40. Each success rounds up a
they might have (including Burn effects) by different group of cultists. There are ten cells,
one step. but the players need to find at least five cult
cells to progress to the next scene. The players
Flying Cut will either praise the players if they can each make a roll against the same cell,
succeeded or berate them if Lord Shen Lei but if they fail to find that one it’s considered
died. Whatever the case, he will acknowledge to have hidden itself entirely and cannot be
that the day’s seen spectacular success or searched for again.
failure across the city.
While Down-On-Her-Luck Shui and Bamboo
“Most of the Fire Doctrine’s been broken. Tiger might have problems here, Master Five
They made a big push for the Imperial Palace Fights and The Specter With No Tongue
but were stopped dead by the Central Golden should be in their element. If Milk Fang is still
Dragon. Unfortunately they’ve done real, alive, she should be allied with the players, and
significant damage to the city and they’ve her presence will make this easier.
successfully interrupted the Imperial Rites.
The Jin Dynasty’s got enough questions to its Master Five Fights can’t use his Doctor’s arts very
legitimacy… this will provide propaganda effectively in this situation, but who needs Secret
fodder for the Doctrine for years. We’ll need Arts when you’ve got connections? Master Five
to go on the offensive against them soon, Fights knows the city and knows it well. His
which means we need more information. I Entanglement in the Jiang Hu grants him a +5
need you to head out into the city and capture Loresheet bonus to any social roll made within
as many of the Fire Doctrine as you can find. the context of these lesser schools. He also has
The streets are infested with their followers, basic Jiang Hu knowledge, meaning the player
trying to blend into the city to avoid notice.” can declare he knows basic knowledge of the
local Jiang Hu… including the neighborhoods.
Surely they have some suspicions that can point
him in the right direction!

188
The Specter With No Tongue should be able
to use his Predictions to boost their roll with
SCENE 5:
an Action Bonus, and the Specter has some
THE GO SQUARE
Survival as a skill.
Primary Non-Player Characters: Only
Milk Fang’s Curses may not seem too useful at Bonfire For Many Li, possibly Milk Fang
first blush, but can be used to provide a Fire
Curse to provide an Action bonus towards Upon capturing the last cell, the final cell
stumbling upon some Cultists. member should squeal like a pig in front of
a butcher. No doubt bringing him in front
Upon discovering the third Cultist cell, of Guard Commander Flying Cut will help
they should be interrupted by Yellow Dog! with that.
The Blade Dog should immediately kill the
cultist minions. “If you let me live, I’ll tell you who planned
it! I don’t know his name but I know he was
“Sorry, but they can’t be allowed to talk. watching our efforts from near the center of
Business, you know how it is.” the city… the Go Square.”

Yellow Dog fights much the same way as in the At this point the players will likely point out
scene in the Brothel: if he can, he’ll lash out that they were there at the beginning of the
with wide area attacks and will smash up the adventure. Guard Commander Flying Cut
street at every opportunity. Most importantly will order them to scout this out to see if he’s
he should try to escape the battle every round. still there.
If he manages to get three zones away from
the players he’s escaped and the battle ends “If he is, I’ll want you to use this signal. If he
(though the Sage is encouraged to make them is, you can summon our troops with a sustained
keep their Ripples to speed things up). flare of your chi. I’ll recognize it when I feel it.
Keep him in one place for as long as possible to
At this point, the players are engaged in a race make sure we can capture him.”
against Yellow Dog… he should make the same
rolls they do, one roll at a time. If he discovers Since players can Sense Chi with Wu Wei as
a cell before they do, he assassinates the well as hide it, it makes sense they can display
cultists. If the players beat him to a cell, they it as well! You can explain to your players that
can draw him into combat again or move on to it’s as simple as spending a lot of Chi (similar
investigating the next cell. to a Priest’s Breath Sorcery) to signal other xia.

If the Cultist Twins have survived their When they return to the Go Square, they find
previous scenes, they should be rediscovered it mostly abandoned. One xia sits at a table
with the fifth cell the players find. They with an old white-haired gentleman, playing
will need to be neutralized- surrender is not an intense game over two bottles of plum wine.
an option! It’s clear the xia has won, and the old man is
playing only out of stubbornness. When they

189
ALTERNATIVE OPTION: Some Cell Ideas

You will note that zones and locales weren’t as the temple’s minor role as a stop in the
described in detail for this scene… and that’s Emperor’s Imperial Rites route- made it a
for good reason! Ideally your players will prime place to place Fire Doctrine spies. They
step up to the task and search for you, but so far have escaped the Guard’s notice, but
this can be intimidating for a player. It might only because they came under attack and
not hurt to set up five sections of the city to suffered a great deal of damage. Investi-
investigate and see if the players can get into gation may find that nobody knows who
the groove of things. Here’s five suggestions: headed off the Fire Doctrine xia who attacked
1. The Slums. This is the most obvious the Qilin Temple, meaning the priests did it
location for the Fire Doctrine. While many themselves to throw off any investigations!
slums have burned, Jian Kang is surrounded The whole priesthood of the temple are
by them and they’re almost impenetrable secret members of the Doctrine.
to the city guards, who the slum dwellers 4. The School of Shadows. This tiny school
despise. Any cells here are likely to be found has existed for years in Jian Kang, teaching
quickly by more dedicated (and neutral) its students the rudiments of the Shadow
investigators. The poor souls who live here Catching style. Many of its graduates have
are deeply afraid of the Fire Doctrine, and moved on to becoming noted members of
quite a few are surprisingly patriotic. It’s the Eagle Talons. This puts it above most
most likely the poor will disclose the location people’s suspicion, but only a few people
of supposed Fire Doctrine refugees for a bit know that the old and virtuous Master
of coin. Shadowcut has handed its management to
2. The Merchant Quarter Garrison. The his most dedicated pupil… a Fire Doctrine
Merchant’s Quarter is well-known for being spy! It will break Master Shadowcut’s heart
the haven of the foreign and the morally to find his First Disciple has used his school
dubious. The guards have already swept to train and hide Fire Doctrine insurgents.
through it three times and found nothing. 5. The White Tree Inn. The White Tree Inn
But this is because the guards ARE the Fire is located at the edge of the city, actually
Doctrine cultists! Bribes and blackmail built into the side of the city wall. Part inn,
have kept them hidden for weeks, and the part teahouse, it’s a sleepy little place that
merchants have been living it up without the might be overlooked by the city guard. The
real city guards to rein them in. No doubt cultists have been frequenting this inn for
that’s how they smuggled in so many Fire months, the better for them to blend in and
Doctrine cultists! hide when things get rough. Widow Green
3. The Qilin Temple. This small temple is Earring is fiercely protective of her regulars
best known for its worship of relics of the and will deny their involvement out of the
last Qilin to have been officially sighted. principle of the thing.
The Qilin’s association with fire- as well

190
arrive they should be able to sense his Fire
Chi; he is displaying it openly. He stands up
from the game, admitting defeat to the older ALTERNATIVE OPTION:
man and bowing to the players. The old man Play Him In Go.
takes the bottle of plum wine and walks away. This cultist enjoys games of strategy, no
doubt thanks to his prior affiliation with the
“I recognize you. You were here earlier, Mohists. In lieu of actually fighting him, they
weren’t you? My name is Only Bonfire For can engage him in a game of Go! This should
Many Li. Please, take a seat. Come drink be treated sort of like a battle, but using Skills
with me.” instead of Combat Statistics. At the beginning
of each round a player declares which Skill
The players may or may not take him up on they’re using this round, and it substitutes for
his offer. They’ll probably at least flare their all Combat Statistics for that round. Usually
chi for Guard Captain Flying Cut. this means using Tactics, but at the Sage’s
discretion other skills might be useful: Tactics
“This is destiny, I’m sure of it. You were here for pure strategy, Learning for memorized
at the start of things and you are here when games, Inspire for psyching out an opponent,
my plan lies in shambles about me. But you’re Wu Wei for instinctively understanding a
young, I’m old, and this is not a fight you can pattern. Your External Kung Fu can be treated
as a sort of playing style. For instance, Only
win. If you wish, I’ll walk away right now,
Bonfire’s Shadow Catching means his style of
peacefully, and this city will be safe for now.
playing Go is fast, flashy, but ultimately based
If you’d rather fight, then we can fight; seize
on orthodox principles. Internal Kung Fu
greatness, dare to become more! But wouldn’t
should be heavily discouraged. If Only Bonfire
you rather play a game of Go?” For Many Li is Taken Out by this game of Go,
he will surrender peacefully.
There are ten major zones here: the Go Square
itself is nine zones, arranged in a 3x3 grid.
The center of the Square is covered by the Go
Pavilion; the tenth zone is the Pavilion Roof, Only Bonfire For Many Li is an experienced
which has a little bit of space for easy fighting. fighter and prone to using his Burn effects.
It is important to note that he will treat the
It takes a Cover Ground wave of 10 to move players more like wayward children than deadly
between the Go Square’s lower levels. It takes enemies. He is extremely unlikely to pick on
a Cover Ground wave of 30 to move between a certain player and will spread his attacks out
any of the outer 8 Go Square zones to the from round to round. He’ll only Take Out a
Pavilion Roof. A character cannot move to the player if he has no other choice; when and if he
Pavilion Roof if they are on the center of the does, it’s very unlikely to be fatal, no matter how
Go Square, nor can they target anyone there riled up he is. While he could very effectively
with their weapons (and vice versa). kite the players with his high Speed and
Footwork, that is unlikely as well. They must
be given the chance to become great!

191
Throughout the the fight he is sure to give the
players reasons for his actions: the persecution
of the non-Han peoples, the illegitimacy of ALTERNATIVE OPTION:
the Jin, and the desire to recreate Shen Zhou Let Him Leave.
into something better. He is a true zealot and- The players may be considerably banged
Heaven help him- an idealist. up and fatigued by the previous scenes, or
maybe they see some truth to his words. He
The players have to delay the Cultist leader is rather nice and respectful for a cultist,
for 10 rounds before the Guards arrive in after all. If they do let him leave, they
overwhelming force. Only Bonfire For Many should probably try to wrangle some other
Li will realize this and will attempt to escape concession out of him. Let them! None of
Round 8, no matter how well the fight is them are Courtiers but Only Bonfire For Many
going for him. He will also attempt to escape Li actually has low Confidence. Encourage an
if he suffers a Major wound. Leaving the Go Inspire roll made against his Confidence to
see if they can’t get some other benefits for
Square automatically means his escape: he’s
letting him go. Only Bonfire For Many Li will
never actually surrender, but he may offer
other intangible benefits.
ALTERNATIVE OPTION:
A Game of Fists and Stones
Instead of fighting him or playing him in Go,
why not do both? Every round he and one a skilled xia, after all, and he’s much faster
of the players should make a Tactics Minor than any of the player characters. If he
Action to place a piece in between punches. cannot escape when the Guards arrive, he is
They can do this even at other zones, so feel automatically captured.
free to make some flashy moves describing
just how your pieces are finding their way Even if Only Bonfire For Many Li escapes,
to the right spot on the board from across the Fire Doctrine has effectively been broken.
the square! If multiple players make a The players have managed to meaningfully
Tactics Minor Action, pick the highest result. contribute to the defense of Jian Kang, and
Compare the results of each, and deal that their names are sure to become famous in the
side a number of Ripples as if it had been Jiang Hu. They might’ve made friends and
a Strike against a defense. There are no allies, but they’ve no doubt made a serious
Rippling Rolls, they instead add a single extra enemy. The Fire Doctrine will have heard of
Ripple. The first side to accrue 10 Ripples these upstarts and their role in their campaign,
loses! If Only Bonfire For Many Li loses, he
and will surely come for revenge...
will immediately surrender; if he wins, he will
fight as normal. While the Game of Fists and
Stones is active, Only Bonfire At Many Li will
never attempt to run.

192
193

You might also like