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Implications of Open Source Design For Sustainability
Implications of Open Source Design For Sustainability
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Jérémy Bonvoisin
University of Bath
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Abstract. In order to cope with the challenges of sustainability, systematic methods have been
developed for improving the ratio between usefulness and environmental impact of products. These
necessary efforts are however constrained if the surrounding business model patterns are not
challenged at the same time. In this article, open source design (OSD) is presented as a potential
concept leading towards alternative and eco-efficient production and consumption patterns.
Potential advantages of OSD for environmental sustainability are hypothesized and confronted with
the analysis of the environmental friendliness of four open source products. Two synergies between
sustainable design and OSD are identified (product modularity and design for local manufacturing) as
well as corresponding challenges for further research.
Keywords: open source innovation; open hardware; sustainable product design; eco-design.
In this essay, open source design (OSD)—an innovative approach of product development and
manufacturing tending to redefine the roles of the producer and the consumer—is presented as an
alternative concept for challenging conventional production and consumption patterns. In a first
theoretical section, the concept of OSD is defined and potentials for leading to eco-efficient
production and consumption patterns are hypothesized. This discussion is followed by an empirical
analysis of four OSD projects with the help of a qualitative environmental analysis grid presented.
Theoretical arguments are confronted to empirical data in order to draw conclusions on the potential
of OSD for supporting environmental sustainability and to identify challenges for further research.
1
http://www.thingiverse.com/
2
http://www.shapeways.com/
3
http://reprap.org/
4
https://localmotors.com/
5
http://beagleboard.org/
a participatory approach allowing the involvement of every interested person;
the willingness to share intellectual property related to a physical product under the four
principles of open source (right to see, use, modify and redistribute [11]);
the possibility to replicate the product, i.e. that a different team than the originator team
fabricates the product.
As illustrated by the examples cited at the beginning of this section, different types of approaches
may satisfy this definition. In practice, OSD projects may be delineated according to the following
characteristics:
Level of openness. Products are not either completely open or closed, but in practice
partially opened, like in the case of the Arduino6 electronic board. Companies may choose to
publish some parts in order to profit from the dynamics of the crowd and keep some parts
protected in order to safeguard key competences [10].
Size of the active community. There is a continuum between a one-man or one-company
project whose documentation is made open source and a large community designing a
project from scratch. Participants in open source projects may be characterized in three
types of roles (as assumed e.g. in [12]): 1) the deeply involved core team of developers who
takes an active part in generating content and organizing the development process 2) a pool
of contributors who may generate content in a rather sporadic way and 3) a larger audience
who follows the development of the project and is interested in using results without taking
part actively. The size of the active community is resulting from the absolute size of
community and the relative size of these three groups in the community.
These characteristics may move along the project timeline. Some projects may for example
start as a local project, go open and community-driven and turn back to partially closed, as
the famous example of MakerBotTM illustrates.
6
https://www.arduino.cc/
Potential of Open Source Design for Environmental Sustainability
Open source innovation (including open source design and software) is seen as an alternative to the
innovation model based on protection of intellectual property through patenting, whose ability to
foster innovation has been criticized [18]. By enabling any interested person to take part in solution
finding, open source innovation may allow mobilizing sufficient creative task force so innovation
becomes “trivial”. In other words, open source innovation is believed to lead to:
Better design due to high number of peer reviews and knowledge capitalization;
Faster adoption of technologies thanks to lower financial and knowledge barriers;
Especially for companies: reduced R&D costs and development time due to the involvement
of a higher number of (voluntary) contributors;
From a social point of view, a fundamental motivation of the maker movement is to defend user
autonomy, i.e. the capability of the citizen to influence the products (s)he is surrounded with. This is
notably expressed by a wished independency to industrial manufacturers regarding product repair:
being able to repair a product on ones’s own and even to participate in the design process in order to
prevent planned obsolescence. In environmental terms, a first hypothesis (H1) is that OSD could lead
to longer service life due to promotion of robust product design and repairability.
In parallel to this, the maker movement is motivated by an ideal of “do-oracy”, where “makers”, in
contrast to “consumers”, have access to decision power through their creative/constructive activity
[10]. From a very broad perspective, this ideal challenges the concept of social distinction through
conspicuous consumption and even gives rise to a hypothesis of reduced consumption volume (H2).
On a more concrete level, this ideal is expressed by the principle of “do-it-yourself” that supports the
generation of more locally-bound value creation chains and the concept of distributed economy as
presented for example by Johansson et al. [19]. From an environmental perspective, locally-bound
value creation chains may go along with use of local resources, hence promoting shorter
transportation loops, adaptation to the local ecosystem and even closed-loop material circles (H3).
Finally, the participation of the end-user in design may support better fitting between the product
and the user’s needs (H4). From an environmental perspective, better adaptation means avoidance
of over-engineering and corresponding useless environmental burden, as well as a closer emotional
link between the user and the product promoting longer product life.
Methodology
Four OSD projects have been selected that satisfy the three criteria of openness defined by Balka et
al. [11] and introduced in section 2.1: transparency, accessibility and replicability. Translated in
practical terms:
Product information is at least partially available online through e.g. CAD Models, Bill of
Materials (BOM) or assembly instructions.
The project is surrounded by a community that is at least passively following the
development and ideally actively involved with encouragement from the
originators/moderators of the project.
The product has been at least been prototypically realized or ideally already replicated, i.e.
produced by another team than the core team of originators.
The evaluation of the environmental friendliness of the selected products is based on the analysis
grid offered by the “ten golden rules” of eco-design developed by Luttropp and Lagerstedt [3] (and
reproduced by Table 1). The online documentation of the four selected projects has been reviewed
in order to identify how far these ten generic design principles (that cover the whole product
lifecycle) are satisfied by these products according to their documentation.
Use of non-toxic raw materials. Minimize energy and resource consumption in the
production phase and transport through improved housekeeping.
Begining
of life Lightweight design. Use structural features and high quality materials to minimize
weight in products if such choices do not interfere with other functional priorities.
Minimized energy and resource consumption in use phase. Promote repair and
upgrading, especially for system-dependent products. (e.g. cell phones).
Repairability and upgradability. Promote long life, especially for products with
significant environmental aspects outside of the usage phase.
Middle
of life
Durability. Protect products from dirt, corrosion and wear, thereby ensuring
reduced maintenance and longer product life.
Recycling and reuse. Promote upgrading, repair and recycling by using few, simple,
recycled, unblended materials (e.g. no alloys).
End of
life
Reversible joining elements. Use as few joining elements as possible and adapt
them according to the life cycle scenario.
The product is designed to be “simple” to assemble in order to allow do-it-yourself, hence local
production. This is achieved through the use of standard Lego-like parts that can be assembly by
bolts. The product is further designed to be modular so it is easy to maintain, repair and upgrade,
therefore supporting its durability. Modularity is achieved by ensuring disassembility through
reversible connections (e.g. bolting of XYZ connections) and interchangeability of general purpose
parts (i.e. components can be used in other products). Modularity further supports recycling and
reuse as well, hence resource efficiency.
The very concept of a product made of discarded car parts shall ensure the sustainability of material
procurement. The product is designed to be built “at home”, hence for local production. The concept
of extensible machine tool platform shall ensure upgradability and integration of new or updated
machine tool functions using rotating elements (e.g. grinding). Modular design shall ensure easy
maintenance with commonly available tools as well as reuse of parts.
WikiHouse is an open source house building concept based on decentralised manufacture of wooden
structural components. Structure components can be produced locally by CNC machines and
assembled by man force and without specialized training and specific tools. The project was started
in 2011 and a legal entity was created in 2014 in order to support a global online community that
further develops the project. More than 10 versions of the WikiHouse have been adapted and built
throughout the world to date. Product information (e.g. CAD Models and building plans) is licensed
under a CC-BY-SA license and is available online; the community communicates over a Google Group
and shares data over a GitHub repository. A version of the product as a prepared kit is commercially
available in the UK.
The project claims to use sustainability-sourced timber and materials with low embedded carbon,
though this is less a design property than a question of production context. It is designed for local
production: the models can be downloaded and parts can be milled using local CNC machines and
7
http://opensourceecology.org/
8
http://opensourcemachine.org/
bolted together on-site. Energy in the use phase shall be saved thanks to high insulation capacity of
the material used. Here again, modularity shall ensure that building elements are dismountable and
substitutable, thereby supporting maintainability and durability.
The printed mechanical parts used in the structure of the machine are made of PLA (Polylactic acid),
a thermoplastic that is claimed to be recyclable and biodegradable. The machine is designed so
structural parts can be locally produced and the whole product can be locally assembled as well.
Modular design and disassembility ensures maintainability, repairability, upgradability and
recyclability, hence supporting product durability and resource efficiency.
Table 2 summarizes the analysis of the four considered projects. A first observation is that the three
criteria use of non-toxic raw material, lightweight design and minimized transportation are not
addressed by any of the selected projects. Minimized transportation is however indirectly covered by
the fact that all the considered products are designed to be manufactured locally. Nonetheless, the
potential environmental advantage of reducing transportation through local production patterns is
not directly claimed by the selected projects. Minimized energy & resource consumption in use
phase is only under the focus of WikiHouse and is not addressed by any other projects. Use of
recycled/reused raw material and components is also only directly under the focus of Multimachine.
LifeTrac and RepRap indirectly address this issue by providing the possibility to integrate reused
parts. In contrast to this, all projects are designed to be maintainable, repairable and upgradable. On
one hand, this is achieved through modularity and the use of reversible joining elements and on
another through the availability of detailed product information. Three of the four projects claim
their products to be durable based on this analysis.
This analysis also brings to the foreground two concepts shared by all projects and that are of
potential interest for environmental sustainability: product modular design and design for local
manufacturing.
All four analysed projects claim to have designed modular products. The concept of modularity is
technically implemented through the use of reversible connectors actionable with conventional tools
and allowing for replacing a damaged module (repairability), integrating a new functionality
(upgradability), and exchanging modules between products (reuse and recyclability). This last point is
also addressed in the case of LifeTrac through the use of Lego-like standards components. It has been
previously empirically observed that product modular design plays an important role in open source
product development projects because it supports the necessary self-selection of tasks required by a
non-hierarchic organization of work [13]. The present study underlines that modularity is also being
used by open source product design projects as a tool for claiming sustainable product design.
Another predominant aspect is the focus on local production. This is achieved, for example, by use of
local material flows (e.g. scrap in the case of the Multimachine) as well as by “simple design” (as
advocated for example by LifeTrac) that can be assembled by non-experts or even amateurs thanks
to standard interfaces (e.g. bolts in the case of WikiHouse). How local can the production be and
what relative environmental advantages (e.g. less transport) or drawbacks (e.g. less concentrated,
hence less efficient production) it may confer to the product is however not clear.
Conclusion
This article provides a first attempt to define the potential of open source design for environmental
sustainability. The limited size of the study does not allow drawing general conclusions, but already
gives directions for further research. Of the four hypotheses formulated in Section 2.3, two have
been supported in the empirical study: that open source projects promote repairability in design (H2)
and aims at generating locally-bound value creation chains (H3). Two product design principles
constituting synergies between OSD and sustainable product design have been thereby highlighted:
the use of modular structure and the design for local production. Based on these findings, research
topics of interest for environmental engineering would be to determine 1) how beneficial local
manufacturing could be for the environment 2) what design features enable local manufacturing 3)
what practical product modularization methods help to make the best of the organisational and
environmental advantages of product modularity. In order to refine the results of this first study, a
further step could be to perform a larger scale analysis including a higher number of projects
(allowing ensuring statistical representativeness), a more profound analysis of the projects (reflecting
the history of their community and their degree of openness) as well as a deeper feature-based
technical analysis of products.
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