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DO PROGRAMMING AComplete Guide to Program and Think Like A Drummer tog Contents Foreword by Mark S Preface .. Introduction Chapter 1 The _ Basics The Drum Ki The Drum Machine. Song Structure... Real Time and Step Time Programming.....-csccnere. 12 Save Your Work.. 13 ‘Tempo and Time Signatur 14 Quantization....... 15 Drum Machine Tabi 16, Chapter 2 Kick and Snare Kick and Snare Basics.. at 17 Programming Your First Pattern 19 Chapter 3 Hi-hat_ and Ride Cymbals Hi-hat Basics... sees 23 1/4, 1/8, and 1/16 Note Hi-! hhat ‘Rhythm: - 24 More Hi-hat Rhythms... 26 Ride Cymbal Basics aol Which Do I Choose?. » 32 Chapter 4 Tom-toms Tom-tom Basic: 33 What Are Fills 34 Adding a Rhythm Fill 35 Adding a Tom Fill. 3 36 Playing With Quantizatios . 41 Chapter 5 More _Cymba The Crash, China, and Splash. 44 Bleep Sasa oo al 45 Intr0........ 5 46 Bridgi 47 Final 48 Putting It All Togethe 49 Recapping the Process Used to Create a Drum ‘Trac 53 Blank Dram Machine Tabulatui DRUM PROGRAMMING A Complete Guide to Program and Think Like A Drummer By Ray FR Badness Studio Musician, B.S.E.E., M.S.E. Foreword by Mark Simon Cover Special Thanks to: Anita Lawhon at Radius Michael D'Amore at Yamaha James Catalano at Ludwig Drums Layout and Production ~ Ron Middlebrook © Copyright 1991 by Roger W. Graham, CENTERSTREAM Publications P.O, Box 17878 Anaheim Hills, CA 92807 Phone/Fax (714) 779-9390 - E-Mail, Centerstrm @ AOL.com All rights for publication and distribution are reserved. No part of this took may be reproduced in any form ere con: clottnoriic o: ahechanical means iveiding information storage and retrieval systems without

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