Professional Documents
Culture Documents
AAB Proceedings - Issue #13
AAB Proceedings - Issue #13
Part of the
History of the Imperium Working Group
Family of Documents, Fanzines, and Newsletters
142.03 - Rcv.lseoAJrcrn.t1EC
SLorsh.ip CO.IRnoL
.1~Ptge.'C R<.~rA:{;rfu--e/
/.o ..7.~ b..'1l;e.~i.a:Jex.d;ere mltitio bered that hewas a Society member. friend had some experience with
MeLtzlpe.l7l.Jm. All over the place our people are reality shifts. Perhaps he should invite
The member of the HIWG Develop- suddenly thinking that they are part of them over and discuss the situation.
ment Corp relaxed behind his the Curator Corp or they get an ir- But first he had better make some
cluttered desk admiring his new map. resistible urge to go off and enlist in it." sandwiches. He ieft the room headed
He now had every known sector name The HIWOer sat silently for a toward the kitchen.
save those of the Hive Federation- moment. It was as bad as he feared. A
and those where not immediately vital. reality shiftv....s forming and unless he 166_01 ComtDluzicarkUl8 Soc./cty
A buzz from his desk: startled him out did something fast the Communica- 4 pages, by David Schneider (4Jan,
of his reverie. Following the sound, he tions Society would vanish forever. 1991). Covert orgaruzation spreading
soon discovered his commlink buried "Thanks for bringing this to my news and non-military technologies.
under a pile of TAS news reports. attention, Rost.l'll get to work on it
HYes.?" he said int.o the deviCe OI.lt,;e he right away." Rost noticed the f~ulli1iar
had uncovered it. expression on his friend's face, and
"Sorry to bot..1:ier you, Sir, but the quietly left the room as the HIWGer
Communications Society Liaison sat thinking furiously.
Officer is here to see you." "Tbere must be a cause," he
"Ah. Oood. Send him straight in." muttered to himself, and was suddenly
The iris "..lve hissed apen shortly, struck by inspiration.. Moving quickly,
and in walked a man wearing a ships he rummaged through his desk until
suit and a worried e..'l:oression.; he found a new document labelled
"Rost, II said the HIWOer \\'armiy as "Tiffany Star 24." He quickly scanned
he shook the man·s hand, "What t..1:irough it until ...
seems to be the trouble?" "I've found it!" he cried aloud. "The
"\Vell, there seems to be a problem cause is that the HIWG Development
with our personnel," Rost mumbled, HQ hasn'tyetapproved the society
his eyes averted. "The thing is they because they think it may be too much
seem to think they're working for like Margaret's Curator Corp. They
someone else half c·.f the time." haven't realized the difference yet."
The HIWOer sat up in his seat. This Without another wasted minute, the
sou.Tlded bad, very bad indeed. "Tell HIWGer swiftly prepared a revised
me more," he said while keeping his document and sent it to Developmen-
voice and face carefully controlled.. tal HQ and other prominent members
"Well, old Red Astin got back from a by courier. Now all he could do was sit
mail run a couple a£ day~ ago, and bade, wait a.nd~e·whjchw:>lythA
insisted that he was a member of the reality shift went.
Curator Corps. It took us nearly four Ifherememberedcorre...-.uy, the
hours of arguing before he remem- analyst on Medurma and his S'mrii
II. RIiQUIREq existing characters and campaigns comments and constructive criticism.
""~i",,~,,,a with AA'" cl th", ""S...a.u",1I. Aft~.r l'Q~~.iving th~ rtipon~ I will
ELEMENTS Por e.",ample, If these players portray relay them to the appropriate
F or each organization, address each their characters as heroic INI contributor for action.
of the following areas: operatives, our work should not go out 3) Each ESIG contributor will then
1) Pre-Rebellion background of its way to depict INI as a bunch of have a two-month period for any
2) The Agency's Powers and cowardly bootlickers. The good and corrections and additions.
Resources the bad can be found in any agency, it 4) I will send contributors:a new
3) Organization -is simply a fact ofIife. copy. Then I'll assemble comments,
4) Status and activities during the A certain amount of characterization and personally perform corrections
Rebellion is called for in some cases. With the after consulting with the proper writer
5) The Agency's Goals, before and cosmopolitan nature of the Imperium, over the phone. This twice-edited
during the Rebellion. (These may be it is probably difficult to perform this work will be submitted for review for
very different.) characterization fairly. On the other eventual publication after a total of
hand, the almost e.-rclusively human twelye months;
III. OPTIONAL SolSec would be ~sjer game.
Several published GDW adventures VI_ CONTACT ME
ELEMENTS (i.e., S{~;JIO.Kj depict SolSec agents
A) Examples of the Agency' s covert Please contact me ASAP with your
as a dedicated, fanatical lot Who
and o""ert operations preferences in the ESIG project.
knows? After all, the Zhodani were
B) Character generation: a sample Please list two or three alternate
not as evil as we were led to believe.
character representative of the Agency choices as well, jf you are willing to
(Isn't propaganda/dir.information
C) Quirks and enigmas a&'Sociateci help and your first choice cannot be
wonderful?)
with a particular agency accommodated. Believe me, I'll do my
The above items should provide a best to keep everyone happy. When
good start. I'm sure you can provide
V_ TENTATIVE you list alternatives, bear in mind that
many other interesting ideas, and I SCHEDULE it is sometimes fun to work in an area
look fotVVard to reading them. that you know lit de. The research can
I t may not be totally realistic, but I set
a tentative schedule. I'll be happy if we be fun.
Please respond ASAP. I look
IV. AVOID BLA- are anywhere near this schedule.
forward to hearing from you and
1) I hope to assemble material from
TANTNEGATIVE everyone in 5-6 months. Don't fret, this
working with youl
Sincerely yours,
STEREOTYPING isn't the end
Keep in mind that our material. couid 2) I shall send each contributor a full
copy of the assembled material for l.T. Wister
have profound effect on players with 631 Oak Street. SE
Minneapolis. MN 55414
_",J -c:~~ .
rl . ,,--.
'.~ -...........":.::::.::-- -.~
---=----~
-------.
.;\.l\B Procccclingt'
Plankwell-Class Battleship
CraftID: Plankwell-class dreadnought, Type BB, TL 15, MCr 85735 (d)
Hull: 1&0000/450000, Disp:: 200000, Config= 4SL
Unloaded::: 2841077 tons, Loaded= 2965019 tons, Armor= 650 COMMENTS:
Power: 15300/30600, Fusion= 2746&00 MegaWatts, Duration= 30/90 Electronic Circuit Protection.
Loco: 29700/59400, Maneuver= 4 One factor-T meson gun spinaJ
13500/27000, J ump= 4 mount.
NOE= 190, Cruise= 750, Top= 1000, Vacuum= 3400 Fifty l00-ton repulsor bays.
Agility= 0 Eighty 50-ton missile bays.
Commo: Radio= systemx3, Laser= systemx20, Maser= systemx3 Two hundred triple beam laser
Sensors: Passive-EMS= Interstellarx3,A~tiveEMS= Far Orbitx3 turrets. Two hundred particle
Densitometer: LowPen/250m xl, HighPen/lkm x2 accelerator turrets. Forty double fusion
Neutrino= (10kw)x~ EMS Jammer= FarOrbitx3 turrets. Two hundred triple sandcaster
ActObjScan Routine, ActObjPin Routine turret~
PasObjScan Routine, PasObjPin Routine Magazine holds fifty battery rounds
PasEngScan Simple, PasE.ngPin Routine of 2500 missiles.
OFFENSE: MesonGun= Txx, Partic1eAcc= xx 7, Missile= x 9x 1&2 megawatts of power unallocated.
Batt S 20 80
Bear S 13 52 Design hy Clayton R. Bush
BLaser= xx 9, FusienOun= xx 6
B~ W W
Bear 13 13 .
DEF: DefDM = 7, MesonScrn= 3, NucDampe.r= 9, ArmorDM = -&
Repulser= x 9x, Sandcaster = xx 7 -
Batt SO 50
Bear 33 33
Control: Computer= 9fibx 3, Panel = 4&31
Special= LgHoloDispx5(), HeadsUpHolox250
Basic Env, basic & ext LS, grav plates, inertial compo
Accom: Crew= 705 (WOx 4), Staterooms= 705
(Bridge.2&, Engrng23&, Mtce40, Gunnery 60, Flight 15,
Troops 200, Command 96, Stewards 23, Medical 5)
Subcraft: Five 50-ton craft of assorted designs.
Other: Fuel: 1663848kliters, Cargo= 7472kliters
Fuel Scoops, PurificationPlant (2& hours)
ObjSize= Large, EMLevel= Strong
Quadrant 1 Newsletter Issue 13 Page 7
Plankwell-class Batt~~ship
CraftID: Battleship, Type BB, TL15, MCr211,068:T5 .r 37359.37
Hull: 1~OOOO/45()()()(). Disp=200,00(), Conng=lSL; A,rmor=700
U nloaded= 4,595,270 tons, Loaded = 4,666,239 tons
Power: 42555156739, Fusion= 7,659, nSMw,
Cruise Duration (M -2, no weapons or agility) = 10130
Non-combat Duration (M-6, no weapons or agility) = 10/30
Combat Duration= 1.5/4.5 COMMENTS
LOI..-o; 45,9(1()/ 61,200, Manuever=6, The Plankwe1l-class Battleship is
13,500/18,000, Jump=4, designed as a main battle Hne anchor,
NOE=l90kph, Cruise~'150kph, Top=10()()kph, with good agility and weaponry, and
Vacuum Cruise = 3150lCpb., Vacuum Top=4200kph excellent speed and armor. One of it's
Agility=4 features is a high degree of redundancy
Commo: Meson = System ... 4, Laser=System * 120, Radio=System'" 120 amongst it's various systems: two
Sensors; EMMask, ActiveEMS=System * 6, PassiveEMS=System .. 6, complete backup computer ~ystems,
Densitometer=LoPenl250m" 6, Nuetrino=10Kw* 6 backup screens, etc. It's fighter
ActObjScan=Rout, ActObjPin=Rol.lt, completement is not inconsiderabie,
PasObjScan= Rout, PasObjPin= Rout, either, and is often used for scouting or
PasEngScan=Simp, PasEngPin=Rol.lt direct combat, as required.
Off; ParticleAccel = 0 W, MesonGun = T 9 X
Batt 10 S6 Design By Scott Olson
Batt 14 Sg
BeamLaser = xx. 7, PusionGl.ln = x() 6, Missile = x() 7
Bear 52 13 36
B~tt SO 20 54
Dei: DefDM= + 11, MesonScreen=9("'3); Danlpers=~("3)
Repl.llsors = x 9x, Sandcaster = xx 9
Bear 16 32
Batt 24 49
Control: Computer=9fib*6 (Sfib'" 3 backup), Panel=HoloDynamic Linked'" 71,
Special = Large HoloDisplay" 175, ECP
Environ= basic env. basic Is, extend Is, grav plates, inertial comp, airlock'" 60
Accomm: Crew = 200* 10 Staterooms=257, SmallStaterooms=1627, LowBerths=120
(Bridge:::: 351, Engineer = 435. Maint=115. Gunnery=63, Flight =364,
Marines=216, Command = 257, Stewards=62, Medical=21, FrozenWatch=120),
SubCraft: 120 '" 20 ton Fighters, 6 '" 50 ton Cutters, 120-ton Launch Tube
Other: Cargo=1/~23Kliters, Fl.lel=1,096,12SKlite~,
Fuel Scoops, Purification Plant= 12hrs
Nuclear Btty-Rds= 144, HE Btty-Rds= 72
ObjSize= Large, EMLevel= Moderate
Page 8 Issue 13 AAB Proceedings
Gushemege •
David Burden has taken over as
Gush=l'negesectoranalyst. He's
already submitted five HIWG
dOCUme.llts, and is working on detailillg
the Lancian culture. This will fill in the
Gueshemegen part uf the uF our
Corner~" art;;~3.
David' swo.l'k divides Gushemege up
into cultural zones: while these do not
agree with the 1120 borders, that fact
actually gives him his future faction
disput,;:,s,.
He is interested in cyberpunk. So far,
he has accepted wi's idea uf wncia
being a peaceful, pastoral SOciety. They
and theS'mrii, .her~iore, d,;,veloped
the technology - for peaceful purposes.
I t has spread to less pacifistic areas, and
thereby hangs the tale.
Notes on Naval Operations
As some of you are aware. my long-term goal in working on starship spreadsheets. ship
design philosophies, collecting soarce material, and. so forth has been to dear the path for d
naval adventm'e supplement This could be considered an updated 7hl/.l~Ul ('}-edil S<?'tfdd.ro.ll
While it is on no one's production sG1edule. the idea of this supplement gives organization to
and prioritizes a number of activities. TIle project's title is L'IljJend./ M!'Ki'..l &uli:lb<)!¥: (fUUj
ships which jump to the same de.stination putations. Tnis leads to a much more a.ccura.te
arrive at different times over tWQ days. There jump exit at the other' end. with the error
is a. reference t() ha.ving the best na,jlga.tor in a droppi11g significantly.
squa.dron plot one course, and all "ships in The formula in SOPM vol 1 for normal
communica.tion \~lith him jump togeiher. In ium psnace exit is:
this ca.se. would the ··squadron" roll once ror i24 hrs + (2D x 6 hrs). liie1dino d result of
J
•. J -.,J:
the. tim e in
't.!.~• ';'lm",<''no''ce
J..... J'
• !> ...
'f'-Jr _11
d...U <-h
:l.!r.
in .,.')
!--~-.Jip'ct
.... p'u., from 136 - 196 hours (5.7 to 8.2 days)
'!' ~
M.MARSH2 [Michat"l]: I use a. method If double the jump preparation time is spent
cau~1
mluJ.a.ry
.• . 1" .
~lnK.lng..;,
NOT'"" 01 ilCl<lJ .lJu.t It
..
with all the affected shins , III COl1l0uter
, link vld
solves the problem.. All nav computers a.re communication lines. use the fallowing for-
linked to the flag, /nav plot. one course is mula instead:
computed and fed into all Nav computers. The 167 hours + (2D x 0.1 hr). jlclding a ::-esclt
indi~idua1 ships na.v computers corred the from i67.2 - 168.2 noms.
figures based on kno\!;'n ship statistics. Mast ships will arri . .·e within minutes or each
Tbe ma.rgln of error is in hours not. in dJ.ys other. with the worst spread being up to (in
at this sia.ge. There is still a ra.gged exit from hour apart
jump space but it is ships arriving hours a.part Constant communication during the jump
rather tha.n days. As far as military ops goes. 'u'ector generate is essential for this to worK.
the effect is tbat. milita.ry units jump so as to and DOUBLE the normal vector gener3.tio:l
a.rrive outSIde i1 system's defenses a.nd enter time must be observed. But ·wheI'. ugettim! u
there
on maneu:lier drive. rather than attempt 1,0 "on a dime" timewise is essential. then thIS
jum p .:;.s dose 3.S they can. technique is the kev. Most clvi1ian vessels
Oe!C'c:/JO.lL' fart of this is tlUt to my don't bother.
,:111o'.vd.nce of a. Hon-sia.nda.rci item: a. pre-jump
exi, detector. I believe such an instrument
\.%uld}should eyjst ba.sed on the description of
SUB/EC7:NIS./UXPS
Karl Gaarsoe~ 31-Ang-90: Ed confirIT'.eci
;:-,n;p,.,nrr
.......... 1.... -+. i A'-G ;1'''''''''
j..J~"'l!r.l.l .... n in
.,.,Me,\~
.jp.~_ ~ta"""ni\)
.,.. toJ, .. ..:Jo! A ,oJ..m",.,na
()U'" 1
that the "mis-iumn" rules disaDDearea. frv!ll
1 1,).,"d.iJ. l......
Ii VOff. have to tea.r /3. rift i.o <?et in. then you 1vlT: thi~ is a..n. imD()TtJ..Ilt lnecnarJ.ic f(;T .J .i ~ i
: ~I.
,
no:"'€ to i)pea .3. rift to gel oui. Thai. rift emits
timiling Vilani expansion a.nd the paJtern (If
6.1 - PRIOR to t-r-ansi-
e"" .....
nF• .7 " - ,'1e[prf::>h1
T
·_· .. 0 j•·,_l,..
1
J LT.ITIUlnt;r in 2'eneral Essentially .
.:. \..1 \..1 milito.I"_Y ve~- _ _
until you reach tech level 14. Published data say (from the power plants) involved in arnvmg.
that you jump to a place in a gravity well: all so detection is based solely on those visual
the rule has t.o say is that it is wildly unreliable. effects. (I haven't heard anything about gravi-
Sure. the bold. daring. and desperate accept a tic or other effects of reinsertion into normal
30-40% chance of misjump. but that's not a space.)
good planning factor for commercial or
military operations, SUBJEC7: CHAlEbEOK
SUI/EL~/UIP.lNC- BT/Zb
J.:lDNDE1lT [(Farstar)]: Is there an
A£flfYA£ llYSTSFEK additional cost for the Cname1eon Hull option
C.BUSH: SOpMl says ships automatically mentioned in SOpM? What other information
emerge into normal space when they pene- about. t.his option has been worked out?
trate within 100 diamders of a planetary body. DIGEST.GKOUP [Joe Fugate]: Our line
Does the primary's 100 diameter limit over- of thinking at DGP is that a chameleon hull
ride that of inner planets? and EM Masking are the same thing. That
I assume. for now. that reinsertion occurs at answers the questions about it After an.
iOO sola.r diameters unless you aimed for an visible light is a part of the EM spectrum. A
o"4ter planet. This ';1./01.;1.1 give a way to estimate vessel with em masking should be able to
distance from mala "vorld to jump point. for change hull colors. as well as mask for IR or
resolving detection 3.ttempts. UV sensors -- in fact. mask for most of the
I t also gi yes an in ner "Norld hours or da ys to EM band. Sounds an awful lot like chameleon
prepare. There . .,;.:ould be time advantages to hull. doesn't it? That's what we thought. too.
placing refueling ::~,6.tions in the third orbit or
on worlds fartter out_.. Those are con- SUB/EC'7: AA'60A'
sequences of my answer to my second The current rules do not have weight or
question. . volume for armor. The tech level limit is the
:M..MI"E:ESH: rm certain jumping in (or .only effective limit to armor. Look at the
out. safely) can ollly occur 100 diameters (or Armor-120 ships of FSOTSI: i.e.. all ships in
equivalent) from a.ny significant object. in- that product! With the armor DM formula. you
cluding planets. stars. and other spacecra.fl I get plus-modifiers that make surface hits
don't remember where I heard confirmation totally ineffective.
of t.his, a.nd I can't think (If anything in the I favor keeping the TL limit on armor.
literature stating this either. changing the armor DMformula to divide by
five (rather than three). and setting plane-
SUB/ECT:-/UIPIKC- toidconfigurations 8 & 9's armor factors to
55 and 70. The armor table could be pruned of
.A.R.R.lYAb DEF.cC'rIOH odd values at higher levels (e.g.• 101-104) to
C.RUSH: Departure is easily detected make room to extend the table to factor 145.
of the heat generated during creation
beC2.ESE' [(TL 15 If 5) -+- 70]
of the rift into ium psuace.
J • L l_rnNDEllT [(FarsJar)]: Armor weight
Predictable exit points give primary search isn"t totally ignored. it can play merry hell with
area. for insystem sensor operators.. SOpIv11 ground vehicles (our tank is SINKING in
does describe visual effects on departure and concrete!!!) and it wipes starship agility out at
arrival. but doesn't suecihl how far awav thevJ
J. J -I an alarming rate. If you don't mind an Agility
are visible. There's no energy production
Clayton R. Bush 3 AAB 13 Insert
of zero. then why sure there's no armor limiL detected if a starship exits jumpspace with the
s..OLSON4: In many cases. having an black globe active. The zuchai crystals in the
Agility of 0 and good armor is just fine. jumpdrive will manage to swallow the energy
e~pecial1y if you're deep in the Terran-V:i1ani from the burst safely. However. if the craft
War archives [like Oay usually is :)]. As long does a rough exit and there are no spare
as your enemy does not have meson guns. crystals, the crystals may be oveI'loaded and
what do .;'f'OU care if you can't dodge a turtle? destroy the ship.
His point I think. is that the weight doesn't 2 An invasion could be done by letting a
affect anything. except agility. in starships. blackglobe squadron head for the target system
As for vehicles. ever .look at the Lagerhedd some days before the main force. (Not all
AFV from page 19 of 101 Vehicles?? It weighs ships utilize black globes.) When these ships
584 (m) tons. As. long as it's. ground pressure enter the target system undetected. they can
is low enough. it doesn:t affectY9t(as long as travel in the system with sma]. chance of being
you can avoid bridges..~' . , 1; , • detected. They may wreak much havoc by
Personally. I think the rule (of TV'S for surprise attack on enemy targets. When the
armor) is OK. although itcauses some pro- main force arrives. important positions may
blems in the lower tech levels (5-8), where be destroyed or their operation capability
armor is forced tobe unrealistically low (13 em severel y curtailed.
of armor MAX at TL6???n). 3. What about psychological stress factor on
navy personnel 111at have been confined to the
.hODg Passage #J cnift for several weeks? Fighting ships have
Koger Myhre. 7::Mar-91 and 12-Mar-91: less space for comfort than commercial ships
Naval combat in the far future holds many do. All my naval designs include bunks for
possibilities. but many important factors must ordinary crew and small staterooms for
be considered. Vector movement is one medics and officers. SDB craft are sonething
.
lmpor t an.t f ac.or.
t else: they don't have to sacrifice space for
MT starship combat is a step forward and a jumpdrive and fuel for crew space.
step ba.ckwa.rd. in development. The step for- In Larry Niven's A Gili h"-O.1Zl .EaII/;. the
ward is the wide array of deadly weapons such police put short-term prisoners to sleep by
as meson guns and fusion guns. The step sending small electrical currents through
backward is the lack of tactics which can be some parts of their brains to make them sleep
exploited on the game board. The velocity and without dreams. This can be done on cre\~
beading of a ship have no impad on what you members to reduce 'stress and also the use of
fire al calming drugs. For safety reasons, a ship crew
There may be more options to use on a must be alert at all times and not under the
strategic scale: from deployment of a fleet influence of mind-altering substances.
entering a star system to the target world. 4. Why not use robots as crew members on
When the situation comes down to a tactical starships? Say somewhere between 15% and
comba.t. it turns out to be a slug-it-out- 60% of the crew are robot.s. Officers must be
till-one-side-decid.es-to-run-away. Speed in living beings. I read somewhere that robots
NIT combat onlil tells who can run awav from cannot be in control of a starship: I don't
, J
required for other tasks. a robot may change hits on the Far Trad.er: two did not.hing and
progra.mming by down loading a program the L1ird killed the crew (Crew-l result~ Having
sTored in the ship's c6mputer storage. surprise and that they an died without knowing
5. What is the status on "iump fuel (;Ol1snmn- .
lion? Nh, view is that if ..''fOil. have a ship.. with aboard.
, WIhat h ' " i '
1 It. them auoweu, r:"le tOptlt apIlze crew
11
~'''~p-5 L&.:1.·
f-l.J.J..L ~~pacl't"
p L..'1 1', '-~c'u1A
L.:.uJ J u. be po' "''''I'rue to J..
~~. make
L .. /t:.7?.B: d!!/;0llJTJ] OJzly O.lVE POUl-eT pli-lJII c.::w
-3. jump-2 then a}ump-3. This issue must be !JjJerale a! if !.ime. IlJe resa/! dc!Jieved above
settled once for all before anyone can write a CdR &st' be dcllJeved !bfou.E'1l o •Dowef.:'JIP"·dOfif71.
0
good cam pa,ign. RUJ1JliJ{57 /;./s ,1k'H'l3'f j/Lw/ d/ mfee .l6>J,a/s H',(;W/C/
A :.;quadron of jump-4 s..1ips may eliminate a fmP£')SI? SO.lJ:] 8 delsy .iJl pou>erfi167 up,. COl//;8
tanker or (wo if they are to attack a system above is srrbsld.llliiii(y [fJlc!Jd.llgedJ
onlv two narsecs awav. Thev wou.ld have
.1 L w' ",'
A flaw that seems to prevail in MT is that
reserve fu,el if the OUi-?ratioll went sour. they tell you to roll these dice and this happens.
H they cannot split Uleir fuel. d tank.er or two They don't te11you how or why it happens. it
must be brollght \A/llh them. The ships can just does. More detail would be greaL (Senors
refuel immediately ,;liter they exit jumpspace. is one area) As one player mentioned. MT
111is increases t.he iikelihood of the operation generalizes everything and specifies nothing.
::.:ucceeding: travci1i11g to a gas giant can More specifics are needed.
p''.:pose them to ene::-l y defense forces. o GDW did not place much effort in this
T\'e factor which makes a war machine move revisio,n. Many paTts aTe copied verbatim
;':., '11':: logIstics. d.l1U i:ue1 is one of the most. from Traveller: little Droblems creeD in. For , L
i:;:lporL.:mt factor::.: in the navy. Uncertainty in instance. aIle criiical hit can destroy your
this field G'tn <;poil many good campaign bridge. In Traveller., everyone knew where the
ide-as. bridge was. In MT. there's a bridge section.
Does this eniire bridge section go when that
£ODg Passage #§ critical hit is rolled? Where do the pilot and
Gary Affeldt .. 28-Jan-91: navigator sit to fly the ship? We just placed. a
¥yu...., nla"l'I1"
T '·11::>'" ,J: t" Jo.6 3- r" "ir- <:'0 I wenl' pi-ra I1"& I
Jre
u,,1;t..... ....
ii small
>. . . . .
room whit1i the control nane1s.. We also
designed. 3. ship Vvlth three power plants. placed two more aboard the ~hip somewhere
.A. '¥'1\"" ....
Number One WdS the m.inimum to power life else. Didn't know what else to do.
&upport. o.nd electronics: I could fire six Another big 'problem wiTh starship combat
fact~)r-2 missile ba.tterie!: I Llsed Number Orte was that you don'! take account where certain
for 10.ying in \,NiUL beca.use the EM Ma.sk could elements of the ship are located in the design.
mask '!Ii y EM sign,':\i,ure entirely. Number One In theory you could have a great big glass
3.nd Two were iJ.sed to mO\ie the ship from bubble and it wouldn't make any difference in
combat! ~~o'%