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Alessandro Tonucci (order #101007) 8

Alessandro Tonucci (order #101007) 8


Alessandro Tonucci (order #101007) 8
Credits
Authors: Scott Bennie, Jason Durall, Sam Johnson, Aaron Rosenberg, and George Strayton
Line Development: Jeff Tidball
Editing: Jim Johnson, Carlos Paradinha, Chris Seeman, Janice M. Sellers and Jeff Tidball.
Creative Direction: Christian Moore and Owen Seyler
Product Development, Tolkien Enterprises: Laurie Battle
Product Development, New Line Cinema: John Mayo
Asset Coordination, Weta Digital: Glen Sharah
RPG Assistant and Middle-Earth Campaign Development: Timothy Creese

Visual Creative Direction: Dan Burns


Art Direction: Jesse Cassem
Graphic Design: Jesse Cassem and Kieran Yanner
Production Design: Owen Seyler and Kieran Yanner
Illustration, Weta Workshop: Warren Mahy and Ben Wootten
Illustration: Kieran Yanner
Cartography: Rob Lazzaretti
Endpapers: Daniel Reeve

Special Thanks: Jeff Tidball and Scott Gaeta

For additional material and to learn about The Middle-Earth Campaign Setting.
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Alessandro Tonucci (order #101007) 8


Table of
Contents
Introduction: The Road to Isengard 4
Chapter One: The History and Life of Isengard 8
Chapter Two: The Fortress of Iron 22
Chapter Three: Nan Curunír 58
Chapter Four: The White Hand 70

Alessandro Tonucci (order #101007) 8


Introduction

The Road
to Isengard
oftiest of all the peaks in Middle-earth are the Misty Mountains, a
‘[B]ut mighty works the men of
Westernesse had wrought there of L chain raised in the early days of the world. So impressive are these
summits that anyone who looks upon them cannot imagine a mortal
work to rival them. However, south of the Last Peak the race of Men
old, and Saruman had dwelt there dared to try. Carving four great slabs of rock from the centre of a
long and had not been idle.’ vast stone Ring, the clever children of Númenor hewed, shaped, and erected a
— The Two Towers conjoined spike of black granite, the greatest tower of its day. This tower was
called Angrenost (‘The Fortress of Iron’). Due to its proximity to the river Isen,
the fortress as a whole came to be known as Isengard. This huge spike, thrusted
upward from the valley floor, dominating its surroundings as a symbol of the
might of its builders and a warning to their enemies.

This tower was built to shield the citadel of darkness, the perfect stag-
kingdom of Gondor from Orcs and ing ground to embark on a campaign
Hill-men, but time can corrupt even of conquest.
the noblest of motives—and places. Secure within the great stronghold
The fate of Isengard became linked of Nan Curunír, the Wizard’s Vale
with that of the wizard Saruman, where the river Isen was born from
who persuaded the stewards of the southern glaciers of the Misty
Gondor to pass custody of the Mountains, Saruman laboured in
tower into his White Hand. When deep caverns. Fuelled by wood from
Saruman became an agent of evil, so nearby Fangorn Forest, baleful fur-
too was Isengard transformed into a naces belched smoke day and night.


Alessandro Tonucci (order #101007) 8

Alessandro Tonucci (order #101007) 8
ISENGARD

the Great West Road at the Fords


of Isen, located approximately thirty
miles south of the Circle of Isengard.
Before Saruman was corrupted, this
vale—Nan Curunír, the Valley of the
Wizard—was a green and pleasant
place whose light woods were nur-
tured by mountain rains. Prior to the
War of the Ring, these forests were
razed and the valley became a more
desolate place.
A mile from the steep southern
face of Methedras stands the Ring
of Isengard. Even if Orthanc did not
exist, this would itself be a marvel;
a defensive ring nearly six and a half
These furnaces powered factories that who finally rose against the Circle miles in circumference, whose eighty
constructed engines of destruction, of Isengard and tore it apart, slay- foot high walls are nearly sixty feet
and assisted the Wizard in even dark- ing all upon which they laid their thick. A single tunnel was drilled into
er designs. Saruman proudly called it hands. Simultaneously, the armies the southern face of the wall, provid-
‘progress.’ of Rohan won a great, unexpected ing one (heavily guarded) route of
Such thirst for power led Saruman victory at Helm’s Deep, slaughtering access for visitors, which was secured
to commit his greatest blasphemy: Saruman’s Half-orcs and putting the by a network of guardrooms and
cross-breeding Men with Orcs and Hill-men to flight. Lastly, Gandalf storehouses.
perfecting Sauron’s Uruk-hai. These the White came forth, and with From the edge of the Ring, eight
monstrous hybrids became the van- the Power of the West he ended pillar-lined avenues converge on the
guard of his armies, which at the Saruman’s authority and broke his central tower of Orthanc. The tower,
end of the Third Age were bent on staff. Thus Saruman’s ambitions
overthrowing the kingdom of Rohan. came to nought. At the end of the
Agents of his White Hand travelled Third Age, Isengard was nothing F urther
throughout western Middle-earth, but a flooded ruin. A dventures in
from Gondor to the Shire, spying
on their defences, establishing them- I sengard
selves (by coercion or bullying) in G u i d e to t h e
positions of authority as Saruman
vied to become sovereign over all of
Geography In the course of produc-
ing this Isengard sourcebook,
Western Middle-earth. of the Vale more material was written
Saruman’s army was bolstered by and developed than could
the Hill-men of the neighbouring
region of Dunland, who, besotted
by the words of the Wizard, had
I sengard rests in the shadow of
Methedras, the Last Peak of the
Misty Mountain chain, which lies
be fit within this book’s cov-
ers! An adventure entitled
‘The Eagles are Missing,’
rekindled their ancestral hatred of due north of the fortress. On its along with a number of
Rohan and unthinkingly marched west, it is bordered by the foothills of other adventure and chron-
side-by-side with the Uruk-hai on Dol Baran, while on the east by the icle seeds, were omitted due
a crusade into glory. This alliance foothills of Fangorn, which form the to space constraints. These
nearly toppled the Rohirrim and Isen Vale. Beyond the eastern hills is materials, however, are
plunged the world into an age of Fangorn Forest, home to the Ents, the available in PDF format on
Shadow, but thanks to the efforts Shepherds of the Trees. To the south Decipher’s The Lord of the
of many heroes—some celebrated, are the grassy plains of Calenardhon, Rings Roleplaying Game web
some unheralded—it failed and ulti- now called Rohan. site. Just point your browser
mately took them into darkness. The River Isen, which is formed at http://lotr.decipher.com
The Orc-wrought destruction of by melting snows from the Last Peak, and download these supple-
Isengard’s nearby forests angered his flows from the western hills of the val- mental materials for free.
neighbours, the Ents of Fangorn, ley, south from Orthanc, and crosses


Alessandro Tonucci (order #101007) 8
The Road to Isengard

made from polished black granite and tions in this book details Isengard including the great stone Circle of
sandstone, rose over five hundred feet and the Wizard’s Vale as they were Isengard, the tunnels beneath it, and
tall, crowned with four great stone near the end of the Third Age, just the proud fortress of Orthanc itself,
horns at its peak. At the bottom, a before Gandalf ’s imprisonment in including its magical treasures such
long stair lead up to a heavy stone the first half of TA 3018. Of course, as the palantír.
door, the only visible entrance into the historical information is also plenti- Chapter Three: Nan Curunír
tower. Saruman addressed his people ful and some suggestions about the describes the Valley of Saruman
from a balcony high above door level, state of Isengard after the War of beyond the Ring of Isengard includ-
and well above the balcony was the the Ring are also provided. ing the Fords of Isen; Dol Baran the
chamber of the palantír, the ancient Chapter One: The History and last hill; the work camps of Saruman’s
Gondorian seeing-stone that was the Life of Isengard recounts the tale of Orcs, Half-orcs, and Uruk-hai; and
tower’s greatest treasure. At the sum- Isengard’s creation and development, more. Isengard entails much more
mit of the tower was a flat rooftop of and tells the story of its people at the than the tower Orthanc, and the
polished stone, on which Saruman end of the Third Age and beginning magic of Saruman is both subtle and
inscribed magical runes. It was here of the Fourth. Isengard has stood as a far-reaching.
that he imprisoned Gandalf the Grey. great monument since the early Third Chapter Four: The White
Age, and has weathered many battles; Hand describes Saruman’s minions.
its historical importance needs to be Saruman’s evil is not composed only
H ow to U s e understood by those who roleplay of vast armies and fell creatures: his
characters from the region, as well as agents and spies are numerous, and
This Book any who are interested in the ancient they spread Saruman’s corruption
lore of Middle-earth. through a diverse host of faces.

Isengard is a complete guide to


one of the greatest fortresses of
Middle-earth. Most of the descrip-
Chapter Two: The Fortress
of Iron details the chambers and
passages of this great fortress,


Alessandro Tonucci (order #101007) 8
Chapter One

The History
and Life
of Isengard
hroughout its history Isengard has been a place of both profound
‘A strong place and wonderful
was Isengard, and long it T splendour and evil. In the latter days of the Third Age only a fool
would dare set foot in Nan Curunír. Sometimes from such fools,
however, great narratives are born.
had been beautiful… .’
— The Two Towers

and his voice was well-regarded in the


H i sto ry councils of the Wise.

I sengard is a mighty fortress, but its


long history holds bitter tales that
presage its disastrous fate. From
its inception, Isengard was a place of
both majesty and darkness. Few went
C i ry a n a r
In the four hundred and fifty-
third year of the Third Age, the
there willingly, for it was distant from Orcs of the Misty Mountains mar-
the centres of power, and almost as shalled their strength and attacked
desolate a watch as the Morannon. Gondor’s settlements in the plains
The Angrenostim were known as ‘the of Calenardhon. The area was ill-
dour men’ in the South, for they did prepared for an assault of such mag-
not easily see hope, or take comfort nitude. The Orcs sacked and burned
in worldly pleasures. Yet in the days Minadol and Ambarbad, the largest
before the Wizards, the steward of of Gondor’s settlements. Hundreds
the tower had a reputation as a seer of were slaughtered; thousands were
things hidden from the eyes of Men, displaced. Prince Ciryanar of Gondor


Alessandro Tonucci (order #101007) 8

Alessandro Tonucci (order #101007) 8
ISENGARD

quickly issued north with a force of ‘So be it,’ the eagle said. The eagle ficult than Curugond had promised,
Men and avenged the defeat. Upon laid him down at the feet of Gondor’s and when the Hill-men attempted to
looking on the ruins he wept. ‘No north-most garrison, and the prince raise the third slab, the lines broke,
slaughter of Orcs can still the widows’ instructed that his words be passed on and many Dunlendings were crushed.
lament,’ he said. to the king. Then Ciryanar died and Curugond cared not for their mis-
Determined never to allow such a was laid to rest in the hall of princes, fortune, but fretted about the tower,
slaughter to happen again, Ciryanar but his vision would echo in unfore- which was undamaged. This slight
and his doughtiest men ventured into seen ways until the end of the age. was remembered in Dunland, whose
the Misty Mountains seeking Orc- people nurse grudges like a dragon’s
holes. They were not hard to find, for horde, and the people of Gondor
the High Chief of the Goblins had The Building of would later come to rue the callous-
moved many Orcs into caverns beneath t h e T ow e r ness of their chief builder.
Methedras. Orcs without number fell Ten years after the death of
beneath the blades of Ciryanar and his There was but one choice for the Ciryanar, the tower was finally complet-
men. However, the Prince moved too Master Builder of Angrenost, and ed. Upon its lofty roof, enchantments
ambitiously, and the Goblins ultimately that was Curugond of Lamedon. He were set to protect it from harm, from
lured him into a trap. Bereft of his men, had overseen the building of Minas fire and stone and the natural forces
Ciryanar survived, but the price he paid Anor nearly thirty years earlier, and that weather stone to its roots. Prince
was high, for an Orc-poison burned though old, was the most cunning Thinyarpher, Ciryanar’s son, took the
in his veins. Staggering onto a ledge builder that the Dúnedain had pro- keys of Orthanc and became its first
near the peak of Methedras, Ciryanar duced since the days of Númenor. steward, bringing with him a palantír of
gazed upon the ruins of Minadol in the Great friendship he had with the Elendil. He served Gondor faithfully, as
Valley of Isen as the poison stole the Dwarves of Khazad-dûm, who shared did his descendents, the Angrenostim,
sight from his eyes. their arts with him, but Curugond for in those days there was trust among
An eagle came to Ciryanar and took gleaned even more from their teach- the royal houses of Gondor and love
him in his talons and bore him south- ings than they guessed, and as his between its brethren, and kings did not
ward. ‘It was folly to pursue the Orcs knowledge grew, so did his pride. fear that a rival would use Angrenost
into their own holes,’ the prince said. Curugond’s thought was fixed on the as a citadel to supplant them. But such
‘Perhaps, highness,’ the eagle Barad-dûr, which had been the great- days were not to last forever.
answered. ‘But thy realm must be est tower of its age. Why, he thought, As for Curugond’s fate, one tale
protected.’ should Gondor not build a fortress of says that he promised the Dwarves
‘I saw the vale below Methedras,’ such stature, an answer to the dark- of Moria a great jewel of Númenor in
Ciryanar said. ‘And I envisioned a ness of the previous age? exchange for their service, but besot-
great tower there set within the ring When he travelled to the vale to ted by a pretty granddaughter, he
of rock, a rampart of stone unequalled survey it, he discovered Ciryanar’s gave her the jewel and substituted a
since the fall of the Barad-dûr. Such a vision of a tower within a ring was not lesser gift in its stead. It is further said
place would guard against the Orcs.’ mere fancy. Only half-buried beneath that the Dwarves of Khazad-dûm,
‘A tower as fair as the white tow- the soil deposited by the Isen, was who had no love for deception, seized
ers of Númenor?’ the eagle asked, for a rough, natural ring of black stone, Curugond and slew him in the dark.
none remained in Middle-earth that the lip of some ancient volcano laid
were as fair as those of the land of the low by time and nature. Curugond’s
Star. But Ciryanar laughed in a fell designs were greater than they ought K i n - st r i f e
voice that could be heard even on the to have been, a mark of pride. He
plains below. made plans to carve four great slabs The dour descendents of
‘Such would be a marvel in the of black stone from the centre of Ciryagorm continued to maintain
hearts of men, but Orcs would not the ring, forming the tower’s apart- their faithful watch over Angrenost.
fear it. Nay! The tower of the Vale ments and chambers from them, and During the reign of Minalcar, in 1245,
must be tall and terrible, a keep of then hoisting them together to fit a force of Easterlings crossed the
fang and stone, dark as storm-clouds, into a virtually impregnable tower. Anduin and entered the Valley of the
sharp as mountain crags, a reminder To carve the sides, he enlisted the Isen, hoping to seize and plunder the
to the North of the wrath of Gondor aid of the dwarves of Moria, while tower. Angrenost endured a yearlong
and the puissance of its armies! Only crews recruited from Dunland per- siege before a force led by Minalcar
in the shadow of an iron fortress shall formed the task of hoisting the slabs. broke it, but in the aftermath it
Calenardhon find safety.’ This latter labour was far more dif- seemed clear that the fortress needed

10
Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

stronger defences. The stone ring that in large part to the thinning of their But Angrehin responded with
surrounded the tower was thus exca- blood. Though he despised Castamir anger. ‘Gratitude?’ he snapped. ‘What
vated to create an unbroken circular and thought the men of Rhovanion gratitude have you two wanderers
wall 60 feet thick and 80 feet tall. A honourable, Angrehin felt the rebels ever shown thy father? Shall his blood
thoroughfare was bored through the were the lesser of two evils and thus now flow instead of the blood of
south-most curve of the circle and the gave his support to the usurper. Northern wildmen?’
dwarves wrought a gate of iron so that But Angrehin’s two sons, Menehin ‘Perhaps,’ Tarohin said, and the
the wall might prove impenetrable to and Tarohin, thought otherwise. twins departed before they were dis-
the enemies of Gondor. These twins were Orc-hunters with- missed, leaving their father in wroth.
Minalcar used Angrenost as the out peer who walked without fear The twins realized that only they
northern strongpoint for his war in lands whose names made other could remove the stain of shame
against the Easterlings. Following his Men quiver. They cared nothing for from their house, so they descend-
victory, Minalcar Rómendacil reached politics, but continued to hunt Orcs ed into the dungeons of Angrenost,
out to the tribes of the North, seeing even as blood flowed in the streets of slew Castamir’s guards, and aided the
in them a worthy ally. Many embassies Osgiliath. One day, travelling near the prince in his escape. Unfortunately,
were met in Angrenost, which (along Misty Mountains, they were waylaid though Wulfstan managed to ride
with the lesser fortress of Duinmenos by a great party of Orcs and would from the gates, the guards seized the
in the Emyn Muil) became pillars of have perished had it not been for twins and the captain showed them
Gondor’s northern defence. Prince Wulfstan of Rhovanion, who no mercy. When Angrehin was roused
Unfortunately, the king’s son rode in with a force of horsemen and from slumber to behold his dead sons’
Valacar, sent as an ambassador to scattered their foes. At the twins’ invi- faces he turned to the murderous cap-
the Northmen, fell in love with one tation, Wulfstan escorted them back tain and cried: ‘Gondor! Thou hast
of their royal house. When his son to Angrenost, where they hoped to become a charnel-house, and wolves
Eldacar came to the throne in 1432, pledge their friendship. Unfortunately lick the blood from thy stones! Let
Gondor rebelled rather than accept Castamir had sent a troop of men to them be stained with blood no more,
one who was not of full Númenorean secure the tower, and thus Wulfstan save one!’
blood. Led by the king’s cousin was met at the gates not with grat- Then the fey steward took the
Castamir, they murdered Eldacar’s itude but with arms, and he was palantír of the tower, through which
son and razed the Gondorian capital thrown into the depths of Angrenost Castamir had instructed him to seize
of Osgiliath. Eldacar was forced to and held as a hostage. Wulfstan, and climbed the many
flee northward. Angrily, Menehin and Tarohin steps of Angrenost. Long he stood
In those days the steward of went to their father and demanded on the parapet as the wind swirled
Angrenost was an old man named his release. ‘Since when,’ Menehin around him, and the world seemed
Angrehin who had spent the better asked, ‘did the gratitude of the to turn. ‘Castamir!’ he cried, calling
part of his youth in Arnor, where he Dúnedain become less dear than the the usurper, daring him to look upon
saw that kingdom come to ruin thanks politics of princes?’ the Stone. The king came. ‘Behold the

11
Alessandro Tonucci (order #101007) 8
ISENGARD

fate of thy realm!’ Angrehin shouted, tower was scarcely greater than it had Saruman was allowed to use the Stone.
and he leapt from the tower. been during the days of Angrehin. Some have said that if Ornacar had
Thus perished the last of the line Then one day, Saruman came to refused the request much evil might
of Ciryanar. Though the Stone did the gates in a driving rainstorm and have been averted. But Saruman’s need
not break in the fall as Angrehin had was admitted. Brushing aside the was genuine, and few could deny the
intended, the sight of his fall burned retainers, Saruman came to Ornacar power of his voice, so it was unlikely
itself into the palantír so that for years and begged a boon. Ornacar could have resisted his call.
none could use that Seeing-Stone ‘Much advice have I given thee, and Saruman used the Stone, and though
without beholding it, and Castamir thou hast profited from it,’ he said. none know whether he succeeded in
could never again use any Stone ‘What boon dost thou ask, my his purpose, it became clear that from
except to see his downfall. friend?’ Ornacar inquired, guessing at that day Saruman desired to possess
his purpose. the Stone, and thus a seed of great evil
had been planted in Angrenost.
O r n ac a r
a n d t h e S to n e
P l ag u e
Gondor survived the Kin-Strife,
but at great cost, for its southern In 1636, a terrible plague
provinces were seized by the family of broke out in Middle-earth,
Castamir and the Black Númenoreans. originating in the East
But Angrenost was quickly seized by but cutting a sicken-
Eldacar and remained loyal to the line ing swath that reached
of Gondor. even the westernmost
King Eldacar gave Angrenost to shores of Eriador. All
his cousin Ornacar, though the repu- of Calenardhon was
tation of the tower made the honour ravaged. In those days,
seem less than it ought to have been. Baradil, great-grandson
But Ornacar cherished the sight of Ornacar, was Master
of the forests and the mountains of the Tower. When the
and was healed by them, for he first word of plague came
had shed blood during the kin- to Gondor, by chance
strife and longed to assuage Saruman had returned
the guilt of his misdeeds. In from a long journey in
that time Saruman returned the East and was rest-
from the East of ing in Isengard. The
Middle-earth Wizard advised
and Ornacar Baradil to take
welcomed him into the peoples of
Isengard and profited from his the villages of the sur-
advice. Above all else, Saruman urged ‘One of my brethren in the East rounding lands and seal the Circle of
Ornacar to strengthen the defences of has long been missing,’ the Wizard Isengard. The advice seemed wise to
Isengard (wise words, for those were explained. ‘The perils of those lands Baradil (though many thought other-
the early days of Angmar) so Ornacar are great. The Seeing-Stone of Elendil wise) and so Isengard became a refuge.
further fortified the ring wall, delv- might lift whatever veil hides him But Baradil also had a wife whom he
ing guard posts and storehouses into from our sight.’ greatly loved, Andolien of Duinmenos,
its walls that soldiers might always Ornacar was silent for many long who was visiting her parents in the
stand ready to defend it against ene- minutes. ‘It is no small thing thou Emyn Muil. When word came of the
mies. Elsewhere many resented it, asketh,’ he finally replied. ‘Nothing in sickness that was killing thousands in
and some whispered that ‘Eldacar my charge is as precious as the Stone, Ithil Vale, Andolien and her house-
builds a fortress for the Northmen’. not even the key to the tower.’ hold immediately rode westward. But
Ornacar, hearing these lies, took care ‘Yet he who hides a treasure in Saruman urged Baradil to bar the
to keep his distance from the princes the hour of need possesses no true gates against her, to safeguard those
of Rhovanion, so that the Northmen treasure,’ Saruman replied. Then who had taken refuge in the keep.
complained that the courtesy of the Ornacar relented, and for the first time

12
Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

‘Dost thou dare tell the Master Isengard’s protection, and the plains lords of Rhovanion, arrived to lend
of Isengard what shall be done in his of Calenardhon grew empty. aid. Eorl the Young rode to the field of
own keep, with his own wife?’ Baradil Furthermore, north in Moria, Celebrant and saved Gondor from the
replied. ‘Wouldst thou be master of Angrenost‘s old Dwarf-allies fell Easterlings. Calenardhon was given
this tower?’ He raised his hand to silent, victims of a nameless horror to them in thanks by Cirion, Steward
strike the Wizard, but Saruman lifted that no steward would willingly look of Gondor, and became known as the
his staff and Baradil recoiled. upon. Likewise the Ents, who in ear- kingdom of Rohan. Unfortunately
‘A choice I give thee, fool!’ Saruman lier years had been friendly to those there was confusion about Isengard.
snarled. ‘If the gates of Isengard hold brave enough to venture into Fangorn, One of the sons of Eorl came to the
fast then thee and thy family shall withdrew into the depths of the forest doors of Angrenost and claimed it
indeed govern here for many years to and rarely came forth. for the Rohirrim, demanding that the
come. But if thou doth open the gates Yet for many long years Isengard warden surrender the keys. Isengard,
the day will come when I shall indeed held firm, and though Gondor dwin- however, was beyond the agreement
be master in Isengard!’ dled and menace after menace beset of Cirion and blood was spilled before
But Baradil thought of Andolien it, still Angrenost remained a symbol the gates of Isengard that day. Though
and it hardened his heart. He dis- of strength. In 1810 the Wainriders Eorl and Cirion soon set things right,
missed Saruman with angry words came out of the East and sent a little love did the Rohirrim receive at
and opened the gates to his wife, large force across the river to attack Isengard from that time onward.
embracing her as the departing Angrenost, but upon their first sight In the years before the Long Winter
Wizard watched. of the impregnable Ring of Isengard (2758), Dunland sensed the weakness
‘Thou shalt pay dearly for such they retreated without giving bat- of the Angrenostim and launched fre-
tender caresses!’ Saruman snapped. tle. In 2003 the Witch-King, having quent attacks against the tower, so by
He went into the East of Middle- conquered Minas Ithil, sent a huge 2750 it was under a continuous siege.
earth and did not return again for force of Orcs against Isengard in the Gondor and Rohan were both too weak
many years. As the Wizard feared, hope of seizing a second of Gondor’s to lift it; in 2758, the Dunlendings also
the plague wind did accompany mighty fortresses. But neither Orc overthrew the Rohirrim, and Breca the
Andolien into Angrenost, and many nor Troll could withstand the wrath Half-dunlander sat in the seat of Eorl.
who might have been saved perished of Prince Eärnur, who led the defence Gradually, the Angrenostim were killed
in their beds. Duinmenos was rav- that day; indeed, more Orcs per- off one by one in a series of desperate
aged and abandoned, as were many ished than in any battle since the fall sorties against the Dunlendings, until
of Gondor’s north-most settlements. of Sauron. The victory gave comfort only a handful remained. But in the
In Calenardhon, many villages lay to Gondor in what then seemed its end, Rohan defeated the Dunlendings
empty and abandoned, and the proud darkest hour. and drove them from Edoras, and the
Princes of Rhovanion who had settled Nonetheless, the dwindling of forces of Beren, Steward of Gondor,
there in the days of Eldacar returned Calenardhon continued. Plague was triumphed over his enemies from
to their homes in the North. so frequent that some called the Umbar and rode north to lift the siege.
region Engwador; the Sickly Lands. But few survived to celebrate the vic-
This was the design of the Enemy, tory, and Beren feared neither Gondor
D r ag o n s a n d to weaken that which they could not nor Rohan could hold Angrenost if the
Other Perils conquer, and corrupt what they could Orcs or the Dunlandings attacked it
not weaken. And it was by corruption again in force.
The plague was not the end of that the fortress eventually fell into Then an unlikely deliverer came
Angrenost’s woes, for soon after the hands of the Enemy. to Minas Tirith—Saruman the Wise,
came two invasions of Orcs, and who had not been seen for many
on the second occasion came the generations in Gondor. He spoke fair
worst menace that Isengard had Rohan words to the Steward, and yet force-
yet seen—the dragon Helgrádhr, a fully alluded to great perils threaten-
winged black worm who descended In 2510 invaders from the East ing the West.
from the North and ventured further again threatened Gondor. The lords ‘It is the duty of Gondor, as the last
south than any dragon had dared to of Angrenost once again prepared for kingdom of Númenor, to shield the
go. Both times, the faltering realm a bitter siege, for few were now left to West in its struggle against the Enemy.
of Gondor mustered its heroes and defend Calenardhon. But unexpected Too long hast thou languished without
Isengard weathered the attacks. But help came from the North when the allies, while old men sat and watched.
the dragon ravaged the lands beyond Éothéod, a tribe descended from the Now the storm comes and we may

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ISENGARD

loathing at the sight of them, but one


Orc-slave knelt and kissed the stones
at his feet and said in a halting voice.
‘Do not kill us, us lowly snaga, great
Sharkû. We are beasts, but strong and
cunning, and you would make a bet-
ter master than the Uruk-hai.’
Then Saruman, who had never
thought before of taking Orcs into his
service, smiled. ‘Rise, faithful snaga,
and serve the Red Eye no longer! I
will take thee and mould thee into a
better creature with my firm white
hand.’ And thus Saruman began to
recruit the Orcs of the mountains
into his service, and they brought him
many secrets.
Saruman sent the Orcs to scour
the Gladden Fields where Isildur had
watch no longer. Give me the keys to itself, and his voice alone shall deliver fallen, in hopes of finding Sauron’s
Angrenost and I shall hold Isengard us from the Enemy’. Ring, which he desired above all else.
against the storm, so thou needest not But wise Saruman was greatly In 2939, Saruman learned from them
fear the shadow of the North.’ troubled. North in Mirkwood, the that Sauron, too, was searching the
Beren needed no reminder of citadel of Dol Guldur had long been Gladden Fields, and had bent much
Gondor’s peril. But he looked into the a stronghold of evil, and Saruman, of his thought to that purpose. This
Wizard’s face and wondered at his true along with the other members of the alarmed Saruman, so in 2941 he went
purpose. ‘Wilt thou swear to faithfully White Council, had feared that its to the White Council and—though
serve the White Tower, to govern it as true master was Sauron, who once he was loath to do so—humbled him-
a steward and not a master?’ was thought to have perished at the self before his rival. ‘Thou wert cor-
Saruman smiled and feigned end of the Second Age. By 2850 this rect, Gandalf,’ he said. ‘The Enemy
humility, though such an oath was fear had finally been confirmed. The has abided too long in one place, too
contrary to his designs. ‘I swear as Wizard Gandalf, whom Saruman close to Lórien and Rivendell. His
sure an oath as the one which Eorl disliked, urged the White Council Orcs gather near the river where such
swore to Cirion.’ Then Beren surren- to drive Sauron from Dol Guldur an assault would be best staged. The
dered the keys to Saruman. at once. But Saruman urged cau- time is overripe to break Dol Guldur
tion, knowing neither the extent of to its foundations, and show him that
Sauron’s strength nor his purposes for the West still has teeth.’
T h e R oa d to Udûn being there. Then the Council put forth its
After 2850 Saruman’s mood grew power and Sauron seemed to be over-
Saruman immediately took con- darker and visitors became less wel- thrown. Saruman returned to Isengard
trol of Isengard and made it into come in Orthanc. Constrained by in triumph. But it was marred by the
a reflection of himself. At first, it oath and caution, Saruman did not news that King Thengel of Rohan
was a fair and beautiful place; the use the palantír of the tower, but had set a watch on Isengard, for he
Ring of Isengard was lined with trees instead expanded his network of spies. feared Saruman’s closeness with the
and lamps and birds, and Saruman He persuaded Radagast to teach him Hill-men. Saruman was livid, but
gathered to himself the scholars of the secret of speaking with birds and Thengel did not relent. In 2948 when
Gondor and the bards of Rohan, recruited crows to his service. He also Thengel’s son Théoden was born,
and he mentored them, so that recruited the Hill-men of Dunland, for the first time Saruman was not
Angrenost became known as Orthanc finding them more malleable allies invited to the christening of a Prince
(‘The Cunning Mind’ in the tongue than the dour Rohirrim. of Rohan or asked to offer his bless-
of Rohan). From Imladris to Rhûn, In 2868 one of Saruman’s Hill- ing. Saruman could not contain his
many made pilgrimages just to hear men spies captured a train of Orc- fury. He rode to the gates of Edoras,
Saruman speak, for, as one prince of slaves and brought them to Saruman pounded on the door with his staff,
Gondor said, ‘his tongue is wisdom as a prize. The Wizard was filled with and threw them open.

14
Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

‘Is the friendship of Isengard such not consult Gondor in any of these ting over minor matters. What doth
a small matter that it is spat upon by things, and thus broke the oath he thou seek?’
mongrels?’ he snarled at the king. ‘Or had sworn to Beren. Saruman resisted, but Sauron
are the pains I suffered in casting the Saruman sent many spies after compelled the truth from him, and
evil from Dol Guldur for thy race of Gandalf, for he sensed that the Grey laughed. ‘Nay! That Ring is too big for
ingrates so easily dismissed?’ knew more than he was telling about thee. Thou might wear one fit for thy
Thengel bowed his head.‘Little hast the One Ring, but ever the prize he stature if thou wouldst bend to me.’
thou seemed to be our friend of late, or so desperately sought eluded him. ‘A ring, or a chattel’s collar?’
shown us any care of late,’ he said. Finally, Saruman became so desper- Saruman asked.
‘Do not interpret the purposes of ate for knowledge ‘In service of Sauron the Great a
Wizards, for they are beyond thy ken, that he used chattel of thy stature would be raised
son of Eorl!’ Saruman snarled. ‘Now the palantír above the kings of Middle-earth.’
bring forth thy child.’ And Thengel At last Saruman yielded and
restrained his anger, and Théoden bent fully to the service of Mordor,
was presented, and Saruman though ambitions and the lust for
looked upon him and smiled the One Ring still gnawed at him.
as he placed his hand on the Now Saruman offered his friend-
babe’s forehead. ‘He shall ship once again to the Rohirrim,
redress thy insult, and know and sought to take them
the cares of my white hand into his service. Again
more clearly than any king they proved unrecep-
of Rohan before him. Pray tive, except for the
that is offered in friend- healfblod, Rohirrim
ship!’ Then Saruman of mixed Rohan and
turned and departed for Dunland ancestry. Of
Isengard, plotting, for the these the greatest was
first time, Rohan’s destruc- Grimfold, a faithful coun-
tion. sellor of King Thengel. But
less faithful was Grimfold’s
Saruman of son Gríma, a boy scorned by
Many Colours the youth of Rohan for his
small stature, and lack of
In 2951, the her- skill in warcraft. Saruman
alds of Barad-dûr went watched Gríma grow into
forth and proclaimed manhood, resentful and
that Sauron the Great cunning, and thought him
had returned to Mordor. a perfect tool for his designs.
The White Council met He often took him to
once more and Saruman Isengard in secret, and taught
declared that he had dis- him how to work his will
covered that the One Ring on others, so he might
had gone to the sea and be Saruman’s voice in
was beyond Sauron’s reach. ‘It Edoras. And Gríma did
is now our task to fortify what we indeed grow great in the
can,’ he said, ‘but the burden is chiefly counsels of Théoden.
upon the kingdoms of Man to endure One day when Gríma was still a
this trial. There is little else we can do and scoured the world for signs of youth, and Orcs secretly in Saruman’s
except to harvest the seeds we have the Ring. Instead of finding what service had failed to dislodge Rohirrim
planted.’ Then Saruman returned to he sought, he was ensnared by the scouts near the Fords of Isen, Gríma
Isengard and fortified it. He repaired Lidless Eye of Mordor. watched Saruman curse his Orcs and
the Ring, tore down its gardens and ‘Little Saruman!’ Sauron mocked, wish aloud that he commanded vas-
trees, dug deep delvings, and for the compelling his attention. ‘Often I have sals as resolute as Men, but as mal-
first time, axe strokes were heard on watched thee wander in the East, fret- leable as Orcs. Gríma replied: ‘Could
the edge of Fangorn Forest. He did not a Wizard of thy stature mix the

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Alessandro Tonucci (order #101007) 8
ISENGARD

twain?’ Then Saruman smiled, for an sented a kingly gift for Théoden, an Orthanc; how Gandalf escaped with
evil thought had been born. Saruman ancient shield of the North that had the help of the eagles; how Saruman’s
descended into the bowels of Isengard once been scorched by dragon fire. lust for the One Ring led to the break-
and laboured in his pits, and thus the ‘Is it not fortunate that no worm has ing of the Fellowship that protected it
race of Half-orcs was born. Saruman come from the North since the time (and yet kept it out of Sauron’s grasp);
sent them as spies into Eriador, and of Helgrádhr?’ Saruman asked. how Gandalf the White overthrew
took them into his armies, which ‘Art thou certain of that?’ the spell of Gríma Wormtongue, and
became mighty indeed. And Sauron Théodred replied, and he departed freed King Théoden from darkness;
was pleased too, and upheld his bar- without accepting the gift. From that and how Saruman’s hosts assailed
gain, teaching Saruman some of his time onward, there was open war the great Rohirrim fortress of Helm’s
ring-craft. Saruman thus forged a between Isengard and Rohan. Gríma Deep and almost overcame it, but for
Ring of Power. But though he was Wormtongue bent the will of the the valour of its defenders.
proud, Saruman knew his ring was spell-enfeebled King Théoden, all But in the end it was the Ents,
but a trinket compared to the One but delivering Rohan to Saruman. In angered by the destruction of their
he sought. truth, only Théodred stood between forests at the hands of Saruman’s
Théoden succeeded Thengel Saruman and the complete domina- Orcs, who finally rose against
as king, and though he was a val- tion of Rohan, so Saruman marked Isengard and overturned its power.
iant soldier in his youth, as he grew him for death in the first battle of the The Ring of Isengard and its for-
older, he fell under the spell of Gríma Fords of Isen. When Théodred fell, tifications were torn down and
Wormtongue. The lords of Rohan Saruman forsook the mantle of the flooded, so that only the tower
suspected the wizardry of Saruman White Wizard, choosing instead the remained. Then Gandalf and
was responsible, but Gríma was cun- name ‘Saruman of Many Colours.’ Théoden rode to Isengard, and in
ning, and no blame stuck to him. He desperation Saruman cajoled them,
could not, however, master the inso- but neither were swayed. Théoden
lence of the Horse-lords. In the year D ow n fa l l proclaimed that there would be
before the War of the Ring, Théodred peace between Isengard and Rohan
son of Théoden came to Isengard as Elsewhere, much is written only when Saruman hung from a
an ambassador from his father, and of Saruman’s fall—how he openly gibbet for the sport of his own
once again Saruman extended the declared himself to Gandalf, and crows. Less proudly, Gandalf
White Hand in friendship. He pre- imprisoned him on the summit of offered Saruman one last chance for

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Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

engines, or Uruk-hai used as breeding


stock for Saruman’s Half-orcs. Most
of Saruman’s human servants didn’t
understand the full extent of their
master’s designs, and believed only
that the great Wizard had enslaved
a few Orcs to perform his most dan-
gerous labours (a practise which the
Dunlendings themselves had done on
numerous occasions). This allowed
Saruman to maintain the deception
that he was still a friend to Men
(though he was far more concerned
about the Council’s reaction to his
Orcs than the Rohirrim’s). Orc-traf-
fic greatly increased throughout the
region after 3010, but this was blamed
on the Orcs of Sauron, an excuse that
seemed quite plausible at the time,
and the White Hand was not openly
displayed on Orc-banners until just
before the first battle of the Fords of
the Isen in 3018.
Long before Saruman openly
declared himself, however, Isengard
was on a war footing. Large sup-
plies of grain were purchased from
farming villages on the outskirts of
redemption, but the Wizard angrily Life
in Isengard. To facilitate this, Saruman
scorned it, so Gandalf dismissed
him from the Order of Wizards,
Isengard employed an extremely clever piece
of deception—he prophesied mas-
and broke his staff. sive starvation due to Orc-raids and
Escaping from Isengard after the
destruction of the One Ring, Saruman ‘[W]hat he made was naught, only a lit-
and Gríma fled to the Shire. So great tle copy, a child’s model or a slave’s flat-
was his fall, and so petty his wrath, tery . . . the Dark Tower . . . suffered no
that there Saruman plotted to avenge
themselves on Gandalf ’s beloved rival, and laughed at flattery. . . .’
Hobbits. Even the Shire rose against — The Two Towers
him, though, and in the end a knife
stroke from Gríma Wormtongue
ended the great wizard’s life.
Then King Elessar came to
Isengard and scoured the tower, dis-
I sengard at the very end of the Third
Age is a very different place than
it had been during most of its his-
covering many treasures that Saruman tory. Before 3018, the vast major-
had stolen and acquired over the ages. ity of the inhabitants of the tower
He gave Isengard to the Ents, who were humans, either Dunlendings or
planted a wood around Isengard to half-Dunlending healfblod, and those
watch it. Thereafter, Isengard became few Orcs in Isengard lived under-
fairer than it had ever been, a spike ground, connected via tunnels to a
of jet-black set in rich green, a place vast network of Orc-holes beneath
where eagles nested on the parapets Methedras. The majority of Orcs
and watched as the younger races took to be found in Isengard were either
control of the world. snaga slaves who operated Saruman’s

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Alessandro Tonucci (order #101007) 8
ISENGARD

famine unless the Rohirrim made Player characters from the Wizard’s Isengard excepting the High Level,
preparations. Even those who mis- Vale would most likely come from Secret Level, and Star Chamber of
trusted him, respected him as a outlying villages. They would prob- Orthanc.
magician and seer. Saruman even ably be frustrated by the increased When Saruman accepts—or
offered to use his wizardly arts to influence of foreigners on the local presses—someone into his service and
preserve more grain in case of fam- townships, be fearful of Orc raids, stations him in the tower, he is seldom
ine—an offer the Rohirrim did not and feel abandoned by Edoras (since permitted to leave for fear of betrayal.
refuse, and which greatly increased King Théoden, under Wormtongue’s The servants of Isengard have lit-
the storehouses of Orthanc. spell, provides little support for tle purpose but to serve Saruman;
Saruman took care to shield the the Rohirrim). Such PCs could be in what little spare time is permit-
most productive villages from Orc- asked to spy on Isengard, investi- ted, rivalry flourishes, and games of
raids until 3016, by which time his gate the disappearance of horses, bat- the pettiest sort are played. More
storehouses were nearly full. Large tle Orc-raiders, hunt roaming packs than a few servants have ‘accidentally
quantities of grain, wine, and dried of Wargs, oppose Dunlendings and fallen’ from high tower windows, and
meats were imported from Dunland, half-Dunlendings who have inserted few people are important enough for
Tharbad, the farming villages of cen- themselves into positions of power, Saruman to be concerned over their
tral Eriador, and even from the Shire and protect the weak and oppressed fate.
(though when Saruman learned of during a time when such folk rarely Saruman has a strict code of con-
the appetites of Hobbits, he mar- received such protection. Éomer is duct for all his servants, including
velled that the land was not in a per- Marshal of the Eastmark at this time, the commanders of his armies and
petual famine). Also, at least some of and as he harbours suspicions about even the members of his Inner Circle.
the losses suffered by horse herds in Saruman (as did his cousin, Prince No one may enter his presence, save
the Eastmark, which were attributed Théodred), he could be a primary messengers in the uttermost need,
to incursions by Mordor-Orcs, were patron of such activities. in a dishevelled state. No one may
actually caused by the perpetual hun- Player characters of a more mer- speak in his presence unless directly
ger of Saruman’s Orcs and Wargs for cantile bent could establish trade addressed, nor look him directly in
the taste of horseflesh. between Isengard and their home the face when doing so. Raising one’s
Life in the region prior to the community, and perhaps stumble voice in Saruman’s presence is also
War of the Ring was harsh and upon the trade networks connecting forbidden, so most conversations are
anxious. Areas that had not fallen Isengard and the North. In fact, this spoken in whispers, even when he
under Saruman’s direct control were could connect PCs from Rohan with is not physically present. The pun-
so heavily influenced by his agents Hobbits from the Shire, or with other ishment for incurring the wrath of
that it was hard to tell the differ- PCs hailing from northern regions. Saruman is severe, and as the War
ence. Conflict between the Rohirrim of the Ring approaches, he rarely
and the Dunlendings who worked restrains his temper.
at Isengard was frequent and often Life in O rt h a n c Merriment is discouraged in
bloody, and even when Isengard was Isengard, for Saruman has come to
quiet, Orc-raids, originating either In TA 3018, Orthanc is a most- see music and art as frivolous pur-
in Mordor or the Misty Mountains ly empty place, a tower of deserted suits, diversions from the road to
(the latter of which secretly served chambers and shuttered windows. power. Those who use strong drink
Saruman), could happen at any time, Saruman has come to greatly despise do so in secret, or are given it on
during any season. Wargs roamed the intrusions, interruptions, or anything occasions when Saruman feels it nec-
plains in winter, feasting on horses, that might challenge his absolute essary to reward his followers for
livestock, and (when folk were care- authority over this domain. Within service. Since TA 3010 (the first year
less) children. the tower, most labours involve cart- that Saruman’s trade with the Shire
The wisest folk of the villages ing and cataloguing the supply trains arrived at Isengard), pipe-weed has
near Nan Curunír had mistrusted that continuously pour into Isengard also been given as a reward, though
Saruman since the reign of Thengel, from lands both near and foreign. only Saruman’s favourites (usually
and that mistrust turned into suspi- Servants from underground (par- spies coming in from abroad, or his
cion by 3010. Saruman’s deception ticularly Orcs) are only permitted bodyguard of Uruk-hai) are permit-
was so cleverly engineered, however, to enter on urgent business, though ted to smoke in Orthanc.
that no one knew the full extent of his Saruman’s favourites—the members Invited guests to Isengard
designs until shortly before the First of his Inner Circle, enumerated on are treated well by Saruman, who
Battle of the Isen. pages 76–8—are allowed free run of prides himself on setting a fine table.

18
Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

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Alessandro Tonucci (order #101007) 8
ISENGARD

However, most visitors think it a dour


and loveless place, whose sole virtue I sengard : T hird A ge T imeline
is its solitude. None are permitted to
enter Isengard—not even Saruman’s c. 50 Gondor builds settlements in the Vale of Isen.
most trusted spies—without being Orcs destroy the settlements of Isen. At the behest of
placed under constant watch. Prince Ciryanar, Gondor begins to construct a fortress
to defend the region.
Angrenost, the fortress later known as Orthanc, is com-
T he L anguages pleted. Thinyarpher, son of Ciryanar, is named its first
steward.
of I sengard
A great siege of Easterlings is repulsed.
Within Isengard, the language The Kinstrife. The last of the House of Ciryanar die
most commonly spoken is Westron, tragically.
at Saruman’s insistence. Among the
servants the most common language 1448 Ornacar is named Steward. Angrenost is reoccupied.
is Dunlendish. Most Orcs and Half- 1450 Saruman is given the friendship of the tower and uses
orcs have been taught both the Black the Palantír.
Speech and Westron. Most also know
the Isengard-dialect of Orc-speech. 1636 The Great Plague. Isengard and the surrounding lands
In the manner after the loremas- are devastated.
ters of old, Saruman once planned to Battle of the Ring of Isen. Prince Eärnur defends Isengard
devise a tongue of the White Hand from a great Orc army.
for all his servants, which would Battle of the field of Celebrant. Rohan is populated
have been a degenerate version of the by the Rohirrim, who do not get along well with the
Black Speech (if such a thing is possi- Angrenostim.
ble); but beyond a few watch-words,
such a language was never codified or c. 2700 Dunlendings renew their attack on Isengard.
widely used.
2710 Dunlendings occupy the Ring of Isengard and besiege
Orthanc.
B e low I se n ga r d
2713 The last of the Angrenostim dies from starvation.
If life within Isengard is tedious Angrenost is empty but secured.
and treacherous, then life in the Orc- The Long Winter. Isengard is used as a base to invade
pits and furnaces below Isengard is Rohan.
brutal and short. Beneath the ground, King Fréaláf defeats the Dunlendings. Gondor retakes
furnaces forge weapons of war for the Isengard. Saruman is given the keys to the Tower.
Orc-armies being amassed to assault Saruman begins to take Orcs into his service.
Rohan. These forges are extremely
dangerous, and the snaga who work 2941 Sauron is driven from Dol Guldur.
them die on a daily basis, often killed 2948 Birth of Théoden.
on whim by bullying Uruk-hai or Last meeting of the White Council. Saruman takes
Half-orcs. Isengard and openly declares himself its lord.
The tunnels beneath Isengard c. 3000 Saruman uses the palantír and is ensnared by Sauron.
connect to a network of Orc-warrens c. 3010 Saruman’s Orcs begin felling trees in Fangorn Forest.
located under Methedras, where the 3018 The War of the Ring begins.
majority of the Orcs dwelled prior 3019 The Ents overrun Isengard; Gandalf overthrows
to 3018. These tunnels also provide Saruman. Saruman and his servant Wormtongue even-
a convenient route for supplies to be tually sneak out of the tower, and harrow the Shire
secretly delivered into Isengard; much before they are slain.
wood from Fangorn Forest came into
Isengard by this route.
Saruman imported the largest and
fiercest canines from the south and

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Alessandro Tonucci (order #101007) 8
The History and Life of Isengard

eastern parts of Middle-earth (the can wager on the outcome. The cru- Saruman rarely visits the under-
black wolves of Rhûn and the jack- elest game, however, is ‘rip apart the works of Isengard except to monitor
als of the Harad lands) and inter- snaga,’ when a misbehaving snaga Orc the production of weapons, and over-
bred them with Wargs, hoping to is blindfolded and placed in a pit see his cherished breeding programs.
develop even more vicious breeds with only a dagger to defend himself He certainly never associates with
of Wargs. The worst of these Warg against two hungry Wargs. The snaga Orcs, which he regards as beneath
mongrels could not be tamed for rid- rarely survives. even the race of Men. The forges of
ing; these Battle-wargs (see page 95) The worst practice of the Orcs Isengard, however, Saruman views
are sent ahead of the armies to rip beneath Isengard and Methedras is with a special pride, and his servants
apart advance scouts or endure archer worship of the White Hand. When devote an extraordinary amount of
fire, for they are bred to fight more they take prisoners (usually Rohirrim) time and effort to ensure they are
viciously when wounded, and will not they cut off their hands, paint them properly maintained.
fall until maimed or killed. white, and place them on pointed Above all else, Isengard in TA
One of the favourite pastimes sticks. Then, when the moon (which 3018 is a place of war. The Host
of those who live below Isengard the Uruk-hai associate with Saruman) of Isengard constantly trains at
is wagering on Warg-fights. Some shines directly over the sacrificial arms under the command of Móg,
Wargs are specially bred by the ken- pit, they display the severed hands Isengard’s General of Arms. Orc-
nel masters to rip each other apart, to the captives and burn them alive. bands continuously parade through
and they are placed in pits so Orcs Food offerings and treasures are often the tunnels between Isengard and
offered to the severed hands, which Methedras, developing battle skills
are then taken with great ceremony to and endurance. The best Half-orcs
the spawning tunnels and presented have been taught captains’ skills, and
to the breeding pit tenders, who use pour over records of ancient battles to
them as one component of the vile learn strategy and tactics.
stew in which Uruks are quickened. When Saruman addresses his
Even Saruman finds this prac- Orcs, he cultivates a hatred of the
tice distasteful, but he allows it Rohirrim, drawing on their ancient
because it venerates him and loathing of Elves and Dwarves. He
encourages loyalty among his also does his best to encourage rivalry
Orcs. The Half-orcs and with the Mordor-orcs of the Lidless
Uruk-hai who serve him are Eye, whose soldiers (the Isengard-
forbidden to participate in orcs constantly told) are far inferior
these practices, for they to those of the White Hand. This
are expected to be loyal prejudice, zealously encouraged by
to Saruman himself and Saruman, would later come back to
not to crude tribal rep- haunt the wizard.
resentations of him. Life beneath Isengard at the end
of the Third Age is as barbaric as in
any place in Middle-earth. Saruman
has come to consider himself as a
more enlightened version of Sauron,
but beneath Isengard one can find
the truth—the White Hand is but a
mockery of the Eye, and Isengard, far
from being the bastion of progress
its master envisioned, is (like the
Barad-dûr) a citadel of tyranny,
torture, and barbarism.

21
Alessandro Tonucci (order #101007) 8
Chapter Two

The Fortress
of Iron

sengard is unique, defying simple labels just as its master’s robes

I
‘But Isengard is a circle of sheer rocks defy colour. One thing, however, is certain of Isengard—it is not
that enclose a valley as with a wall, a place to be ignored, or slighted, or approached idly. Isengard is
composed of four areas. First is Orthanc, the tall black spire that is
and in the midst of that valley is a the geographical and practical heart of the Wizard’s Vale. Second
tower of stone called Orthanc.’ is the Ring of Isengard, the circular wall that protects the tower. Most of the
— Gandalf, The Fellowship of the Ring Men who dwell within Isengard—soldier, servant, and slave alike—live in
the chambers riddling the stone of the ring-wall. Third is the circular plain
bounded by the Ring, often referred to as Isengard’s basin. Under Saruman’s
stewardship this area is divided into eight areas by pathways radiating from
Orthanc like the spokes of a wheel. Finally, the fourth area of Isengard is hid-
den from view. This is the underground region, comprising the caverns and
passages infested by Saruman’s host of Orc-spawn.

As noted in the Introduction, descriptions pertain to TA 3018.


the descriptions that follow concen- From the information presented
trate on defining Isengard just before in the previous chapter, as well as
Saruman imprisons Gandalf. Other from what is said of Saruman’s plans
time periods are also discussed in and followers in Chapter Four, the
the pages that follow, but where no Narrator can easily extrapolate infor-
additional qualification is given, the mation about other periods.

22
Alessandro Tonucci (order #101007) 8
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Alessandro Tonucci (order #101007) 8
ISENGARD

each other, creating an open space tion save only the front doors, their
Orthanc between them. Many have thought archway, the various windows and
this crown resembles a four-fingered sills, and the black iron rails guarding
claw, reaching toward the sky as if the balconies.
‘A peak and isle of rock it was, black the sun itself could be plucked from Curugond also desired for those
and gleaming hard; four mighty piers the heavens. who entered the tower to feel as if
of many-sided stone were wielded they had stepped into a natural edi-
fice, one shaped more by wind and
into one… .’ G e n e r a l F e at u r e s rain than hammer and pick. Thus,
— The Two Towers and Appearance Orthanc’s floor plan is neither orderly
nor regular, as most fortresses are. Its
walls slope with natural imperfection.

I n the Sindarin tongue ‘Orthanc’


means ‘Forked Height,’ and so does
the tower appear. In the language of
‘It was not made by Saruman, but by the
men of Númenor long ago; and it is very
Its staircases cut at strange angles
as often as they run straight, and
steps connect chambers whose floors
the Rohirrim the same word means tall and has many secrets; yet it looks not could not easily be made level with
‘The Cunning Mind,’ a name well one another. The ceilings were carved
suited to both those who crafted it to be a work of craft.’ with even less refinement, and in
and the Wizard who now occupies — Gandalf, The Fellowship of the Ring many rooms great natural arches sup-
it. The tower of Orthanc stands at plant columns and beams, and occa-
the very centre of Isengard both liter- sionally protrusions make it appear
ally and figuratively, dominating the Curugond of Lamedon, the Master as if the ceiling were dripping black
landscape with austere majesty. It is Builder of Angrenost, was a superb liquid toward the floor.
from this imposing structure that craftsman. Part of his gift lay in his As a rule, Orthanc’s permanent
Saruman rules over Isengard and the appreciation of nature and his abil- interior fixtures are functional rath-
Wizard’s Vale. ity to enhance natural gifts without er than ornamental. The black iron
Orthanc is fashioned from black destroying them. In the four great doors and rails within the tower are
stone that glistens in the light, almost slabs that became Orthanc he saw the simple and elegant, with lines clean
as metal highly polished. The tower stark dignity of stone and was loath to and unadorned. While many doors
comprises four giant spires joined tame the natural contours and exist- are oddly shaped to match the con-
together into a single edifice. At ing hollows of the rock. Thus, the tours of the rock, they are otherwise
their tops the spires curl away from exterior of Orthanc is bare of decora- utilitarian. In addition to doors (or

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Alessandro Tonucci (order #101007) 8
The Fortress of Iron

sometimes in their place), some por- Gondor stored food, clothes, bedding, Fresh air is a rare commodity
tals in Orthanc have iron grilles made personal items, and even weapons. within Orthanc, for even rooms with
of vertical bars ending at the top and Although the Dunlendings discov- windows always bear a faint odour of
bottom in sharp points. In fact, the ered some of the nooks, they gen- smoke and ash and something akin
only elaborate ornamentation within erally did not store their belonging to rotten egg. The air leaves grit upon
the tower are the sigils carved into behind the black stone for supersti- the tongue and in the nostrils. The
the floors of some of the tower’s tious fear the tower would consume dust that settles on floors and fur-
rooms. All predate Saruman’s tenure, them. Saruman largely ignores the niture within Orthanc is strange as
created by craftsmen in Curugond’s nooks, having not only the whole well, more black than grey, like dark
employ. These sigils strengthen by tower but also the vast underground ash. In fact, staying within Orthanc
magic the structure of Orthanc and to store things. for more than a week can produce a
keep the tower from harm; even the The stone of Orthanc is black as persistent cough, despite the warmth
Ents, who eventually reduced the night, and—as might be assumed— of the place, and an itching sensa-
ring-wall to rubble, proved unable to the interior of the tower is also, save tion in eyes, nose, and mouth. Those
break the tower’s stone. How these in rooms with windows or where the among the Free Peoples (including
sigils work their magic is a mystery tower’s occupants kindle fire in lan- the Hill-men but none of the vari-
even to Saruman, but he sees no rea- terns, or bring torches with them. ous Orc-spawn of Saruman) who
son to conduct an exhaustive inves- Most windows on the lower lev- dwell within Orthanc for a week,
tigation while pressed with more els are small, while the upper levels must make a TN 10 Stamina test
urgent matters. have larger windows, since they are to resist the cough. A new test must
While they dwelt at Angrenost, safely beyond bowshot. Regardless be made each week, and the TN
the Men of Gondor lined many of its of height, lattices of black iron pro- increases by 1 for every week past
walls with tapestries, their rich weave tect all of Orthanc’s windows. The the first. This malady brings with
providing sharp contrast to the dark windows in some rooms, such as the it a –2 to all Social skill tests. It can
walls. The Dunlendings preferred Lord’s Study, also have thin hides of only be healed in those who leave the
furs, but the notion was much the oiled leather stretched across them. tower, and doing so requires a TN
same. Saruman, however, enjoys the These admit light while frustrating 15 Healing test. Those not under the
unflinching strength of the stone and prying eyes. care of one skilled in leechcraft can
has removed all hangings except those Lanterns are more common than make a Stamina test once per week,
in the private quarters of his servants torches in Orthanc, as they produce beginning at TN 15, but reducing by
and followers. more light, burn longer, and do not 1 each week until the test is passed.
Many of the rooms in Orthanc present the danger of open flame. In Most permanent residents of
were formed from natural hollows in some rooms, lanterns are carved from Orthanc have become used to liv-
the rock, but most abscesses weren’t the rock of the walls, but in most ing in this diminished state. Those
large enough to be fashioned into places they are wrought of black iron who leave the tower permanently,
rooms of their own. These smaller and hung from long poles set in heavy however, to serve in the ring-wall or
natural hollows, where they were floor stands. Some are also wedged elsewhere in the Wizard’s Vale, are
adjacent to planned or discovered into crevices and alcoves in the walls. pleasantly surprised by the health
rooms, were left as nooks instead. Saruman has commanded that his that returns to their lungs. Saruman
With carefully fitted doors of the servants keep some of the lanterns either does not notice the foul air or
same black rock as the tower itself within Orthanc, such as those in the does not care. It seems not to affect
and swinging on black iron (and Foyer of Orthanc, lit at all hours of him as it does others.
sometimes ingeniously concealed) the day and night. In other areas, they It is unknown whether Orthanc’s
hinges, most nooks are difficult to are only lit when needed. poor ventilation and unhealthy
spot and some are virtually invisible Orthanc is unusual among for- vapours have persisted since the tower
to the casual observer. Indeed, some tresses in that, among all its cham- was created—a feature of the strange
have lain undiscovered for centuries. bers, only its kitchens have a fireplace black rock, perhaps—or whether this
The difficulty of discovering hidden or hearth of any kind. Even so, it state only descended when Saruman’s
nooks with Observe or Search, tests is rarely cold within the tower: the stewardship began. Such academ-
ranges from TN 5 to TN 20. walls and floors themselves radiate ic questions are of little interest to
Even the largest nooks would only dull warmth as if they stood above a Orthanc’s residents, in any case.
accommodate the smallest Hobbits— great fire, and no chill can penetrate
and far from comfortably—so nooks the thick walls.
are used for storage. The Men of

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Alessandro Tonucci (order #101007) 8
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The Entrance that it gleamed white against the dark in the tower. Those unfamiliar with
metal and stone. the stronghold’s layout, must make
The only entrance to Orthanc, TN 10 Wits tests when navigating
‘Up to the threshold of the door there other than this main entrance, is within it to avoid becoming lost, or to
mounted a flight of twenty-seven broad through caverns beneath the ground, find their way back even to chambers
stairs . . . of the same black stone. This at the Long Stair’s Foot (see ‘Access’ where they have already been.
on page 47). Each of Orthanc’s five levels has a
was the only entrance to the tower. . . .’ common name used by the residents
— The Two Towers of the tower. The lowest floor is the
The Levels of Ground Level, and while it lies at the
O rt h a n c level of the surrounding basin, this
Orthanc’s entrance stands at the is actually one floor below the level
juncture of two of its piers, facing due Orthanc stands five hundred feet upon which the main entrance opens.
east. The entrance is not at ground from base to crown, yet within its Rather, the main door of Orthanc
level but at the stop of twenty-seven thick walls only five levels exist. This leads to the Foyer of Orthanc on
broad stairs made of the same black relative dearth of chambers would the Entry Level. Immediately above
rock as the tower itself. The massive come as a surprise to some, as many the Entry Level lies the Lord’s Level,
arched doors are twice the height of a visitors judge the height of the tower, where the Great Hall, Dining Hall,
Man, and made not of stone but black the height of a Man, and assume and lord’s administrative chambers
iron. They are cunningly built, and dozens of levels and hundreds of
move easily on their hinges so that room must lie within. In fact, how-
even a child can push them open with ever, Orthanc’s levels do not stand T he K ey of
a touch. On their interior the doors one immediately atop the other, nor O rthanc
support three mighty bars of iron, one are they sized from floor to ceiling as
each at top, centre, and bottom. These normal dwellings are. Scores of feet Control of Orthanc has
can be thrust across when the doors lie between one level and the next, been symbolically trans-
are shut, barring all from entry. and many rooms have ceilings forty or ferred through the ages by
Once these doors bore upon them more feet above their floors. Further, the presentation of the Key
the flowering tree and seven stars of none of the habitable levels occupy of Orthanc, an intricately
Gondor, but the Dunlendings defaced the entirety of Orthanc’s footprint; shaped key nearly twelve
that image when they claimed Orthanc dozens of feet of solid rock often inches long, and made of the
for themselves. After Saruman separate rooms, even on the same same black rock as the tower
came to dwell here the doors were level. These architectural features itself. By virtue of possess-
reworked with his symbol, an open combine with the dark stone, twisting ing the Key, the Master of
hand upright with palm forward. The stairs, and uneven halls, to distort all the Tower can more read-
hand itself was wrought in silver so sense of distance and height with- ily command those who
have pledged themselves to
Isengard’s service. Similar to
the effects of a legendary
weapon (see page 90 of
Fell Beasts and Wondrous
Magic), the Key of Orthanc
grants a +2 bonus to Inspire
or Intimidate tests against
those who recognise the
Key, and fall under the right-
ful authority of its master.
In addition to its symbolic
value, the Key of Orthanc
opens many of the secret
recesses of the tower. In the
late Third Age, Saruman pos-
sesses the Key of Orthanc.

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Alessandro Tonucci (order #101007) 8
The Fortress of Iron

are arranged. Above this, the Living


Chamber of Chains
Level contains quarters of some of The Chamber of Chains is one of
Saruman’s most favoured servants, as the great secrets of Orthanc. It stands
well as Orthanc’s Council Chamber, at the exact centre of the tower, and T he L ong S tair
now largely unused. Above the Living is perfectly circular in shape. A single
Level is the High Level, where lie door allows access, but from the out- Not part of any single
Saruman’s own quarters and a maze side, the door so perfectly resembles level of Orthanc, the Long
of twisting tunnels that lead to the unfinished stone of the North Stair is a single passage that
the chamber where the palantír of Storeroom, that only its keyhole is vis- spans them all. A secret
Orthanc is secreted. The highest level ible. The Key of Orthanc is required to from all but Saruman’s inner
within the tower is the Secret Level, open this door, but once unlocked, it circle of masters, this long
accessible only by the Long Stair, and swings inward at the slightest touch. flight is in most places a nar-
known to few within Isengard. The Inside, the smooth, dark walls rise row, spiralling iron staircase
Secret Level contains Saruman’s pri- to meet the domed ceiling at a height bolted to the walls of a natu-
vate workshop, library, and treasury. of 20 feet. The walls are pierced in ral fissure that runs most of
16 places, and through these holes the height of the south-east
run the chains linking the pillars pillar. At other times, how-
T he G round L evel along the eight paths that run from ever, it runs (more or less)
The Ground Level of Orthanc the ring-wall to the tower (see ‘The straight to follow the fissure
stands below the level of the main Paths’ on page 44). Each chain’s end before resuming its spiral.
entrance and has no windows. Indeed, is wrapped around a great iron wheel In some places the stair’s
many who enter the tower believe the with a crank of black iron that is fixtures are loose, and the
main entrance opens upon the lowest fitted with a lock only the Key of steps sway alarmingly when
floor and that all below is foundation Orthanc will open. trod upon. Because the
of solid rock. The wheels are arranged so a stairway does not fill the
single individual may stand in their irregularly shaped fissure at
midst with the wheels surrounding many points along its reach,
Storerooms him on every side. When the cranks it would be possible for a
Two storerooms, referred to as the are unlocked, the chains can be tight- careless traveller to misstep
North Storeroom and East Storeroom ened or loosened at will. If drawn taut and fall past several twists
by those who must differentiate, are and reeled in further, the chains will and switchbacks before
the chief chambers of the Ground pull the pillars from their foundations either striking jagged rock,
Level. A narrow stair descends to the and cause them to crash down on the or landing elsewhere on the
North Storeroom from the kitch- paths, blocking approach along those iron stair. Those who ascend
ens, above. Dark and gloomy, the routes and injuring anyone standing quickly must make TN 5
storerooms typically remain unlit, thereon. Anyone caught on a path Nimbleness tests, or fall 1d6
and as they have no windows, serv- when its pillars are collapsed must x 5 yards, suffering damage
ants descending must carry torches or make a TN 10 Swiftness test to avoid corresponding to the dis-
lanterns. Pillars connect ceiling and being hit by chain or pillar for 2d6+3 tance fallen.
floor at semi-regular intervals, form- points of damage. The Long Stair penetrates
ing natural divisions for the storage of to Orthanc’s underground
various types of items. and ends (or so Saruman
The stores kept here are primarily
T he E ntry L evel believes; see page 55) in
consumable: wine, beer, ale, and other The Entry Level is the one upon a chamber known as the
liquids in bottles and kegs line the East which the great doors of Orthanc Long Stair’s Foot. Within
Storeroom, while dry stores including open, and is one of the most active Orthanc, the Long Stair can
salted meat, flour, grain, dried fruit, levels of the tower. be accessed only from the
and the like are kept in the North library on the Lord’s Level,
Storeroom. Although those who serve and through the twisting cor-
Saruman and oversee these stores are
Foyer of Orthanc ridors of the Secret Level.
directed to keep careful inventories of The great doors of Orthanc open
these rooms, their very age means that upon this diamond-shaped hall. Its
many forgotten items lurk within the ceiling rises twenty feet, capped with
storerooms’ stockpiles. graceful arches and a smooth, pol-

27
Alessandro Tonucci (order #101007) 8
ISENGARD

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Alessandro Tonucci (order #101007) 8
The Fortress of Iron

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Alessandro Tonucci (order #101007) 8
ISENGARD

ished vault. Directly across from the


Well streams from a great skylight shaft
imposing doors, a massive, grand More an alcove off the kitchens opposite the stairs, above the stepped
staircase sweeps up to the Great Hall than a room of its own, this well alcove where the iron throne sits. For
on the Lord’s Level. Two lanterns are supplies fresh water from one of the most of the late afternoon and early
kept ever-burning at the base of the underground streams that runs from evening, it is almost impossible for
stair, one to either side. To the left of the Crescent Lake. A simple rope- one facing the throne to see its occu-
the staircase stands a single iron door, and-bucket hangs on a wall hook. pant, for the sunlight that shines from
leading into the kitchens. It is a simple matter—though not a above him.
glorious one—to lower the bucket to The floor in the Great Hall is
bring up water. A trough next to the etched with strange glyphs and sym-
Kitchens well is used to store several bucket- bols. Lines bisect them in an intri-
Behind the foyer and grand stair- fuls at once so the bucket need not be cate pattern, but it is unclear whether
case, lie Orthanc’s kitchens. They thrown down each time a small bit of Saruman traced the lines, or whether
are not large, as some might sup- water is needed. the original builders engraved them.
pose, for the tower has never hosted The walls throughout the room are
many. A narrow stair in the back meticulously polished, a task to which
corner descends into the ground
Servants’ Quarters many of the tower’s servants dedicate
level storerooms, though the servants Small doors line the hallway lead- much time. The ceiling of the Great
more commonly bring fresh food ing to the kitchens, and these open on Hall rises some eighty feet above the
from the ring-wall each day. A second small chambers for the servants of the floor. A series of vaults adorn the lower
stair, equally narrow, leads up to the tower (see ‘Dunlending Servants’ on portion of this height, but above them
Dining Hall. page 83), and one larger room where a maelstrom of arches, spires, cracks,
Orthanc’s kitchens are arranged Gálwa, Saruman’s Doorwarden and and spikes fill the twisted and strange-
in normal fashion, with great hearths Steward (see page 76), sleeps. Each ly beautiful space. Although servants
for cooking, large basins for cleaning, room contains a bed or cot, one or ascend to dust them from time to
and wide tables for food preparation. more chests, and perhaps a chair. time, they are otherwise unused for
The smoke of the hearths is carried Hooks and nooks along the walls any purpose. Even so, many of the
away through fissures in the rock, hold clothes and shelves, provide spaces in the high ceiling could easily
and disperses in thin plumes outside additional storage as needed. hide even a full-grown Man in easy
the tower. Shelves and cabinets line earshot of all below.
the walls and store ample bowls, The Great Hall has no furnish-
plates, platters, mugs, and utensils.
T he L ord ’ s L evel ings save the throne, and a great iron
Pots, pans, and jugs hang from iron While the Lord’s Level contains chandelier in the centre of the room.
hooks above the hearth and the neither the quarters of the Lord of The throne, made of wrought iron, is
preparation tables. The nooks of Orthanc, nor his most private sanc- quite uncomfortable, and Saruman
this room overflow with foodstuffs, tum, it is called such because it is where will allow not even the smallest cush-
spices, and other ingredients, their the Master of the Tower receives those ion to detract from its stern facade.
doors sometimes propped open or who visit, and—in times past, any- The rock above the throne has been
completely removed. way—it was where he carried out the carved to resemble a great canopy.
administrative work of the fortress. The chandelier, also of wrought iron,
was cast to resemble the shape of
Wine Cellar Orthanc’s spire, blossoming into four
The floor of this small chamber
Great Hall horns that sprout thick candles.
is a foot higher than the floor of the By far the grandest room in Four doorways—two framing sin-
kitchens. Upon, opening the door Orthanc, the Great Hall was designed gle and two framing double doors—
one must step up, ducking to avoid as the place where its lord might lead off the hall. The double doors to
the top of the doorframe. The cel- hear both news from retainers, and the north open on the Dining Hall,
lar is long and narrow, its far wall entreaties from his subjects. Since and are usually left open. Those to
lined with wooden racks upon which Saruman’s tenure, the Great Hall has the south provide access to the lord’s
rest bottles, jugs, and small casks. become even more clearly a throne inner chambers, and are usually shut
These hold wine for the lord of the room, where warriors and workers and locked, even though Saruman
tower and his guests, and the stock is alike pay homage to their ruler. typically uses chambers higher in the
replenished from both the ring-wall As one ascends the great stair- tower for his most secretive endeav-
and the Ground Level storerooms. case from the Foyer of Orthanc, light ours. Two doors in the east wall—one

30
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

on either side of the grand staircase— times use the hall to impress or intim- a small bookshelf containing adminis-
lead to the balcony over Orthanc’s idate subordinates, especially when trative journals and a few other books
entrance, and to stairs that ascend to these inferiors are ring-wall dwellers Saruman frequently consults.
the Living Level. These are usually unused to being in Orthanc. The ceiling is low—a mere ten
closed but unlocked. In addition to the ornate doors feet—and has rounded corners rather
that open on the Great Hall, a small than squared. This increases the sense
door behind the high table’s platform of security and comfort. The Men
Dining Hall leads down a narrow flight of stairs of Gondor covered the ceiling with
The Dining Hall is a long room to the kitchens, so food can be deliv- beaten and polished gold, which was
with a platform at one end raised ered directly. restored at Saruman’s command, so
two steps above the main floor. The that this room alone in Orthanc has
high table stands upon this platform, a roof of sunlight, for the smallest
providing space enough for five in
Lord ’s Study candle creates a powerful reflection
high-backed wooden chairs to dine The Lord’s Study is a small room, from above.
with their backs to the wall. Before roughly circular in shape, and sur- Although this chamber is strictly
the platform stand four longer tables prisingly cosy for a chamber of dark off-limits, Saruman keeps only the
whose heavy tabletops are made of stone. This is due to the furnishings: most trivial administrative records in
the tower’s black stone, supported by a heavy desk of wood stands against this room. Even so, he spends much
trestles of iron. Each table’s benches one wall, its warm golden-brown hues time in this chamber in thought and
are made wholly of stone. ornamented with carved knotwork. meditation, considering the events
When Men of Gondor ruled here, A similarly decorated table stands of the world, the deeds of the Free
the lord and his retinue took their nearby, though its surface is hidden Peoples, and the machinations of
meals in this hall. The same was beneath scrolls, tomes, unbound Sauron. He prefers this chamber for
true for the Dunlendings. Saruman, leaves, and letters. A large chair, its such because it is closeted from imme-
however, rarely uses the Dining Hall, thick cushions green as new grass and diate distractions, yet near enough the
preferring food be brought to him in stuffed with down, sits between desk Great Hall that he may appear the
a place more suited to studies or other and table so Saruman might reach instant a messenger or sentry arrives
pursuits. Saruman’s inner circle some- either easily. Behind the table stands with tidings.

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Alessandro Tonucci (order #101007) 8
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Library knowledge since his arrival. The texts out the shelf ’s secret being guessed.
The Men of Gondor placed as here at the end of the Third Age are Finding the passage’s trigger by acci-
much stock in knowledge as they did of a general nature, including much dent is impossible; even one who
in warfare, and so collected many of Middle-earth’s history and geogra- knows the trigger lies somewhere in
books and scrolls. Most of their keeps phy as well as much information on the room must make a TN 25 Search
and castles had libraries, and Orthanc the various crafts of Men. For those test to discover it.
was no exception. seeking specific knowledge, this room
The walls of the library of the counts as a large, well-organised
Lord’s Level (Saruman also keeps a library. (See ‘Answering Questions in
Balcony
private library on the Secret Level) Libraries’ on page 79 of Paths of the Past a narrow passageway off the
bear great shelves that reach the fif- Wise.) Nothing regarding wizardry Great Hall lies a set of doors con-
teen-foot ceilings, some as deep as or enchantments is kept here, how- sisting of an iron latticework with
three feet, carved from the living rock ever. Such knowledge is secreted in thin leather stretched across it. The
of the tower. Ladders allow schol- the tower’s higher levels. light from beyond shines through
ars to reach the highest tomes. The Because learning is a powerful the leather, giving the far end of the
room’s temperature is comfortable: thing, any of Saruman’s vassals who otherwise pitch-dark tunnel a warm
warm enough to keep bindings from wish to consult the works in this room golden glow. The doors open onto
cracking, but cool enough that ink must receive his explicit permission. the balcony above Orthanc’s main
does not fade too quickly. Even when his leave is granted, these entrance. The balcony itself is organi-
Several large, free-standing podi- lucky few are observed in their stud- cally composed of the same stone as
ums of stone and iron stand in a ies by one of Saruman’s henchman of the rest of the tower, and a waist-high
circle at the centre of the room. A appropriate rank and skill. Although iron railing skirts its edge. From here,
few stuffed chairs have been shoved Saruman once allowed the Wise and Saruman or another of his follow-
against the wall; Saruman reads while their allies to study here free of super- ers may address visitors to Orthanc
standing, and usually leaves the tomes vision, by the end of the Third Age before they ascend its 27 steps.
he has most recently consulted upon such permission is unheard-of.
the book-stands. Though it contains much lost lore,
When the Men of Gondor quit this room’s greatest secret may be
T he L iving L evel
Orthanc, they took some of their the cunningly hidden secret passage This level sits a good deal above
books, but left many behind. The to the Long Stair, accessed by lifting the Lord’s Level, being reached by
Dunlendings destroyed much of a portion of one shelf that appears a wide staircase that switches back
what they left, but Saruman has burdened by heavy tomes. The tomes upon itself many times before ascend-
accumulated a great deal of recorded can be removed and consulted with- ing to this height. The Living Level

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Alessandro Tonucci (order #101007) 8
The Fortress of Iron

contains quarters that have served


Council Chamber tower for his own activities, and is
alternately to house members of the This oval-shaped room stands at not concerned that these workshops
lord’s household, his personal retain- the precise geometric centre of the sit empty and unattended.
ers, his bodyguard, members of his level. It has no windows and its walls
extended family, visiting dignitaries, are more perfectly smooth than most
and—in the latter days of Saruman’s chambers in Orthanc. The middle of
T he H igh L evel
reign—virtually no one. the room is dominated by a long oval The High Level stands a bit more
table, around which five chairs sit. than halfway up the tower. From the
The table itself is of the same black outside of the tower this floor is dis-
Foyer stone as Orthanc, and its surface is tinguishable from the others, for here
This room was once particularly etched with lines and sigils. Before the four piers bulge outward slightly.
ornate, serving as a focal point for each seat is a rune, with a matching The High Level revolves around the
this level’s activities. Although wood- rune carved in the headrest of the Lord’s personal chambers and secrets.
en chairs still line it and sconces and chair before that place. The runes
lanterns of iron adorn its walls, it is show the names of the Five Wizards
largely unused in the late Third Age, in the language of the Valar. This
Lord ’s Chambers
as Saruman does not travel frequently table was created by Saruman—or The personal suite of the Master
to this level. to his specifications—for meetings of of Orthanc occupies much of this
the Council of Wizards. Above the level. Off a small foyer at the top
centre of the table hangs a chandelier of the main switchback staircase,
Living Chambers similar to that in the Great Hall. Saruman’s geometric sitting room
Each suite of living chambers con- The great double doors of this contains some of the most opulent
sists of a number of rooms, typically chamber are wrought not from iron, furniture in Rohan. Although cleaned
a bedroom and a sitting room. The but from the same stone as the walls, and aired meticulously every day by
precise arrangement of each suite has unornamented and so smooth that, his servants, it is almost never used,
varied through the ages of Orthanc’s when closed, they can only be distin- for Saruman is always at work in
occupation as partitions of wood and guished with a TN 25 Search test. other portions of his demesne. South
fur and screens of wood, iron, paper, The Men of Gondor most likely used of this room, Saruman’s bedchambers
and leather have often been erected this room as a place for council, but contain furnishings to rival those any-
to section off areas as required by the the Dunlendings never used this place, where in Middle-earth. They, too, are
occupants. Each living chamber also for they were unaware it existed. cleaned and their linens laboriously
has an alcove containing a garderobe or carried out of the tower every day to
wardrobe, often covered by a tapestry. be aired. (This may have something
The suite closest to the stairs is
Workshops of Old to do with Saruman’s resistance to
claimed by Móg, Saruman’s General These irregular (but geometric) the cough that afflicts the other resi-
of Arms (see page 77). It is the rooms were most likely living cham- dents of the tower.) Though Saruman
rare night, however, that Móg can bers at one time, either for servants sleeps here, and sundry items such as
be found within it, for when Móg or lower-ranking members of the his extensive wardrobe are kept here,
sleeps he usually lays his head among lord’s staff, but Saruman converted that is the extent of it. The two small
whatever Men—or Orcs—he has them for his own purposes, mak- rooms to the north of the sitting
been training most recently. Valecarn, ing them workshops where visit- chamber were once bedchambers for
Saruman’s apprentice (see page 78), ing Wizards (and other craftsmen) other members of the lord’s family—
has claimed the two suites furthest could conduct their studies and children, perhaps, or favoured broth-
from Móg’s as his own, not because works undisturbed for as long as ers. They are unused by Saruman.
he particularly needs two for his rest they wished to remain in Isengard.
and possessions, but because he feels Each has a long table, series of stone
it is his right. Those suites without cupboards, book-stand, and com-
Servants’ Quarters of Old
occupants have been raided of their fortable chair. Two also have small This long room, once partitioned
best furniture by those of Saruman’s forges, well-vented to the outside. by wood and leather into small areas
followers who feel they are entitled to Although it has been long since for the servants who saw to the
such comforts. Saruman fosters such the doors of Orthanc were open to lord and his family, has lain unused
petty competition among his vassals other Wizards, Saruman has not since Saruman’s arrival at Isengard.
by ignoring it. bothered to alter these rooms. He Saruman has no wish—or trust—
has more than enough space in the that would allow servants so close to

33
Alessandro Tonucci (order #101007) 8
ISENGARD

his bedchamber. The doors are usu-


ally kept locked. The only element of
note these days is a garderobe, once
shared by all the High Level’s serv-
ants, at the end of the hallway just
outside the room.

Palantír Room
Two doors on the High Level—
one in the lord’s bedchamber, and
one off the High Level foyer—open
upon a labyrinth of narrow, twisting
passages that turn, drop, and double
back upon themselves before meet-
ing one another, and opening about
75 feet above the other chambers
of the High Level onto the circu-
lar room that houses the palantír of
Orthanc. Left behind by the Men of Lord’s Level. The uses to which the wood, with wooden doors, and iron
Gondor, and apparently untouched Men or Gondor and Dunlendings grilles and hinges. These doors can
by the Dunlending occupiers out of put the rooms on the Secret Level be securely locked (and usually are,
fear, stupidity, or ignorance, this stone are lost to history. With Saruman’s even when Saruman is present), and
came into Saruman’s possession when arrival, these chambers—whose walls the Key of Orthanc is necessary to
he occupied Isengard. He chose not together describe a square aligned open them.
to disclose this fact to the other mem- perfectly with the tower’s piers and Saruman knows the precise con-
bers of his Order, however, and hid cardinal directions—became the tents of his library to the very least
his possession of the palantír until Wizard’s private sanctum, oriented scroll and sketch. Should even a single
after the Battle of the Hornburg. to his work and study. It is not volume be removed or go missing, his
The Palantír Room is a small cham- unknown for Saruman to disappear wrath would be extreme, for it would
ber, and circular. Columns of dark rock to the Secret Level for a month at a represent a gross violation of his most
along the walls stand as if supporting time, though because the Long Stair private sanctum, in addition to the
a great weight. These are faceted like penetrates to the underground, and theft of his most valuable property.
long, narrow gems of some strange from there one may leave Isengard
dark mineral. In the centre of the entirely by secret ways, it is pos-
room stands a similar column, shorn sible that stories of such periods of
Personal Workshop
at the height of a Man’s waist, its top uninterrupted study are exaggerated, Saruman’s private workshop is
flat except for a faint bowl carved into since Saruman may have left the a shrine to industry, and Saruman’s
the centre, where the palantír rests. A tower completely rather than simply obsession with mechanization and
single cushioned chair sits before the sequestered himself. craft. The room is filled with the
pedestal so Saruman may sit while he tools of every trade known to Man,
gazes upon it, searching its depths for Dwarf, and Elf, including a forge, an
lore and knowledge.
Private Library elaborate system of bellows, many
Saruman’s private library houses apparatuses of clockwork machinery,
Saruman’s collection of lore pertain- and even vats of slime and body parts
T he S ecret L evel ing to magic, sorcery, enchantment, used in breeding experiments. Most
The highest level of Orthanc, the Rings of Power, the Enemy, and the importantly to Saruman, however, are
Secret Level, is only three-fourths works of industry. Although relatively the tools of ring-making found here:
of the way up the tower. Few are large, this room does not contain a moulds, crucibles, castings, and more.
even aware of its existence; it can great many works, nor a great many For it is here that Saruman has, for
only be accessed by the Long Stair, furnishings. Other than a massive long years and uncounted, practised
which itself can only be entered from stone pedestal upon which a book that art to further his understanding
Isengard’s underground, and the may be propped for reading, the only in hopes of fashioning his own Ring
secret passage in the library, on the other fixtures are bookshelves of dark of Power.

34
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

Treasury of Orthanc as he will, without making Weariness this ring possesses no magical virtues
The stout door of this room tests. It is Corrupting (TN 7), and its other than being Corrupting (TN 15),
is similar to those of the Council origins are lost. with tests made every time the ring is
Chamber, so well-crafted it can only Wild-lore Band: The third ring, slipped on or off.
be detected when closed with a TN of gold and silver twined together,
25 Search test. The Men of Gondor holds power over the wilderness. One
made this chamber to contain gold, who wears it in the wilds has the lore T he S tar C hamber
gems, and relics of their families, of plant, and bird, and beast revealed
items they desired to make secure to him unerringly; he cannot fail a
against prying eyes and greedy hands. Lore/Wilderness test as long as he ‘Between them was a narrow space, and
When they departed, the chamber does not re-enter the world of Men. there upon a floor of polished stone, writ-
was emptied of its treasures. The This ring’s origins are unknown, but ten with strange signs, a man might stand
Dunlendings did not discover the it was owned by an Elf who gave it to
room. Saruman found it easily, how- Saruman as a gift after an hour of his five hundred feet above the plain.’
ever, and uses it to store his most persuasion. — The Two Towers
precious valuables: rings. Iron-blade: The fourth ring, an
The room contains a number of iron band with a sword design carved
small tables. On each table rests a around it, is a warrior’s ring, and Orthanc’s highest ‘chamber’ is less a
velvet cushion, and on each cush- makes its owner a master of the blade. room than a platform standing at the
ion lies a single ring. These are not In addition to providing a +2 bonus tip of the tower, nestled between the
ornamental jewellery, but magical to all Armed Combat: Blades tests, four spires, and open to the air on all
rings, each enchanted for a different the wearer may cast Bladeshattering sides. Some have compared Orthanc
purpose. The Wizard often comes as often as he wishes without making to Barad-dûr, and if that is a fair
to this chamber and paces it, admir- Weariness tests. This ring was once comparison, the Star Chamber must
ing his treasures. The last few tables held by a great king of Men in the resemble that peak where the Eye
are empty, awaiting his next acquisi- East who cast it aside in favour of a of Sauron looks out upon Mordor.
tions—or creations. bauble offered to him by Saruman. Saruman would be pleased by such
Linnar’s Ring: The first ring—a The False One: The fifth and final a comparison, and would take it as a
heavy gold band with a square dia- ring is a simple gold band with no stone great compliment for his own eyes to
mond—is one of the lost Dwarf- or marking, fashioned by Saruman be compared to that great lidless eye
rings of Power, which Saruman himself after the One Ring. Saruman’s of fire.
acquired during his travels through version lacks the grace and simplicity Originally a military lookout, the
the Misty Mountains many long years of the true One Ring, however, and Star Chamber can be reached only by
ago (see page 75). It is enchanted seems ostentatious despite its lack of a precise spiral staircase of many hun-
to aid its wearer at finding, refining, ornamentation. Though enchanted, dred steps that rises from the centre
and working metals, and to increase of the Secret Level far below. Perfectly
his skills at appraisal and crafting. smooth, the platform’s surface has been
Anyone who wears it is affected as etched with symbols similar to those in
with the Crafting-spell, and gains the the Great Hall and Council Chamber.
Hew Earth, Hidden Minerals, and Though one part of their magic is
Mastery of Stone order abilities of structural, binding the four pillars and
the Miner elite order for as long as it protecting the structure from harm,
is worn. (See pages 30–1 of Dwarves they have other powers as well. First,
of Middle-earth in the Moria boxed these enchantments increase the range
set.) This ring is Corrupting (TN 10) of sight for any who keep watch from
as described on pages 71–2 of Paths the Star Chamber; from these heights,
of the Wise—its wearer must make a one can observe almost any point in
Corruption test each time one of its the Wizard’s Vale without a test pen-
magical abilities is exercised. alty. Second, they imbue the rightful
Ring of Flame Controlled: holder of the Key of Orthanc with the
The second ring, of silver with a ability to cast a number of powerful
blood-red ruby, grants its wearer spells from these heights without mak-
control over fire—the ability to cast ing Weariness tests, once each between
Fireshaping and Kindle Fire as often sunrise and sunset and once each

35
Alessandro Tonucci (order #101007) 8
ISENGARD

between sunset and sunrise. These Orthanc. The following sections slate in colour, grey and with a sub-
spells are Power of the Land, Fog-rais- describe the ring-wall itself, and the tle blue tinge. It bears a faint odour
ing, and Wind-mastery, and making structures that are part of it. of chalk, and when shattered splits
this ability even more powerful is the into thin sheets with razor-sharp
fact that, when cast from the Star edges. The surfaces of the ring are
Chamber, all of these spells have their The Ring-wall smoother than those of Orthanc,
range extended to affect any point in though not perfectly so. They bear
the entire Wizard’s Vale. The third— no sharp angles or facets, and the
and considerable—effect of the Star ‘A great ring-wall of stone, like towering curve of the ring is clean and fluid,
Chamber’s magic is that no one other cliffs, stood out from the shelter of the almost as if the rock were moulded
than the holder of the Key of Orthanc mountain-side, from which it ran and rather than chiselled.
may cast spells, or use any magic at all, The wall is more than 60 feet thick,
for as long as he remains here. For this then returned again.’ narrowing only slightly as it rises. It
reason it was here that Gandalf was —The Two Towers stands roughly 80 feet tall, though it
held captive, far above the basin and far dips in some places as low as 70 and
from help of any kind; no chains were rises to 90 at the towers above the
necessary to bind him, as no escape The ring-wall of Isengard describes main gate. Where the change in eleva-
was deemed possible. an almost perfect circle, with Orthanc tion is, steep steps have been carved,
in its precise centre. This symmetry producing a series of higher platforms
leads many to assume the wall was at irregular intervals around the ring.
The Ring of man-made, but this is not entirely the The top of the wall is not level from
Isengard case, for the ring was discovered—
albeit, in a more natural state—when
inner to outer edge, but instead gently
depressed, lower at the middle than
the first surveying teams arrived at either edge. Black iron rails guard
to scout locations for the fortress both the inner and outer edges of the
‘It cannot be reached save by passing the Ciryanar has envisioned. That such a wall; where the wall is less tall than
circle of Isengard; and in that circle there ring would occur naturally suggests to average, the outer rails are thicker and
is only one gate.’ many that Isengard was once the peak their posts more densely set for better
of a volcano, long since sunk into the defence. Both rails have many hooks
— Gandalf, The Fellowship of the Ring earth so that only the barest tip of its and rings to support torches, quiv-
cone juts above the ground. ers, spears, and other supplies use-

I n addition to providing for


Isengard’s defence, the ring-wall’s
chambers house a great portion
No matter its origin, the rock
of the ring-wall is dark, though not
precisely the same as the stone of
ful for both sentry-duty and defence.
Along the inside of the wall—especial-
ly where the wall is lowest—ladders
of those who serve the Master of Orthanc. This material is closer to of black iron ascend to the heights,
anchored with heavy spikes.
Although the ring-wall appears
solid, it is not. Its interior is honey-
combed with passages, even more so
than Orthanc’s four piers. Even so, the
shortest distance through stone from
the outer edge of the ring-wall to any
catacomb within, is 12 feet, ensuring
that—even if attackers knew precisely
where to concentrate their attacks—it
would be extremely difficult to breach
the rock to the spaces within.
Though the exterior face of the
ring-wall is breached only by the main
gate, the interior face is broken by
a multitude of windows and doors.
Likewise, trapdoors, chimneys, and
vents pierce the top of the wall. Each
trapdoor is Man-sized, but the vents

36
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

and chimneys range in size from just peak of stone and carved an archway bows to nature.’ Meant to honour the
a few inches across, to just big enough there, shaping a tunnel to the inte- majesty of nature that created the
for a Hobbit to squeeze through, rior wide enough for ten horsemen ring-wall, Saruman privately consid-
to large enough for even a Large to ride abreast. This became the sole ers the inscription an ironic statement
creature—though the last also cor- entrance to Isengard, and the only of his forerunners’ inadequacy.
respond to the largest fireplaces and passage to Orthanc. As the ring-wall is 60 feet thick, so
forges. Smoke rises all around the The main gates of the ring-wall the tunnel is 60 feet long. At the mid-
ring-wall from the fires within, par- are made of black iron. The outer way point, the Tunnel Guardhouse
ticularly on cold nights. pair were once adorned with the and Tunnel Stables face each other
tree and stars of Gondor, but the across the passage.
Dunlendings removed those images
T h e M a i n G at e and for many years the doors stood
and Tunnel bare of decoration. After Saruman T unnel G uardhouse
acquired Isengard they were embla-
zoned with the white hand and S-
rune that are his trademarks. Beyond ‘[T]hey… came to a wide door upon the
‘One entrance only there was made in it, decoration, however, the gates have left, at the top of a stair. It opened direct
a great arch delved in the southern wall.’ not been altered, and still stand the into a large chamber… .’
— The Two Towers same as when first they were cast,
their powerful hinges embedded deep — The Two Towers
into the rock of the archway.
When the Men of Angrenost The archway above the gate bears The Tunnel Guardhouse houses a
improved the natural ring around the only decoration upon the outer guard contingent of forty Dunlending
Isengard to form the ring-wall that surface of the ring-wall. Here in the wall guards (see page 83), and is sur-
stands today, they chose a spot in ancient language of Númenor is prisingly comfortable. A huge hearth
the southern wall under the highest carved the message: ‘In this place, craft dominates the main hall of the guard-

37
Alessandro Tonucci (order #101007) 8
ISENGARD

house. This room contains many many, enough for the immediate not always successful, and bloodshed
tables, chairs, benches, racks, and needs of the guards of the Tunnel has erupted on the wooden bridge on
hooks, for it is here that the guards Guardhouse and towers above, as more than one occasion.
assigned to this station both live, and well as a number of speedy horses
carry out many of their duties. A kept ready for messengers.
wide window in the wall next to the M i n o r G ua r d p o sts
door opens onto the tunnel so guards
within can look down upon any who T h e T ow e r Guardposts (other than the tower
pass by. Stout shutters can be closed P l at f o r m s platforms) atop the ring-wall are gen-
to seal the window if necessary. An erally located where the wall is high-
iron ladder affixed to the north wall Above the main gate, the ring-wall est and offers the best view. They are
leads up through a trapdoor, and from rises to its greatest height—approxi- similar in appearance to those atop
there to a series of additional ladders mately 90 feet—in two tall crags, one the guard towers, with semi-perma-
and stairways, eventually emerging on above, and to either side of the entry nent tents giving those who watch
top of the west guard tower. tunnel. Atop each, a rectangular plat- respite from the sun and protection
Past the main room are two other form runs the full 60 feet of the wall’s from the elements. Minor guard-
chambers. The first is a long bar- depth, but stretches only about 30 posts do not, however, have perma-
racks, furnished with rows of cots feet from side to side. The change in nent garrisons. Rather, soldiers rotate
and chests. Few soldiers spend time elevation from the top of the adjacent through a series of postings as the day
here other than to sleep, so this room ring-wall to the tops of the towers is progresses, returning to their barracks
is rarely lit with anything more than severe, so rather than the steps which at the end of their shifts.
a few candles. The second is an L- connect other areas of different eleva-
shaped storeroom. Its deep wood- tion on the ring-wall, the change here
en shelves are lined—and the floor is bridged by iron ladders. Access to T h e E ag l e ’ s N e st
stacked—with all manner of food- each platform is also possible through
stuffs and other materials needed by interior ladders and stairwells that The highest guardpoint—higher
the guards stationed either at this ascend from the Tunnel Guardhouse, even than the 90-foot guard towers
guardhouse, or atop the guard towers and Tunnel Stables, respectively. The above the main gate—is not techni-
above it. towers are about 20 feet from each cally part of the ring-wall at all. At
other, the gap between them dropping its northernmost point the ring-wall
about 30 feet to the average ring-wall merges with Methedras, and high on
T unnel S tables height of 60 feet. This gap is bridged this cliff the Men of Númenor carved
Straw lines the ground of the by a wooden span that can be pulled an alcove into the rock of the moun-
Tunnel Stables, and the large room back on either side in case one tower tain. This is the Eagle’s Nest, a full 160
is divided into wooden stalls. Above or the other is taken by invaders. feet above Isengard’s basin. Long—
the stalls, a lattice of wooden beams A small contingent of a dozen and dangerous—stairs descend to the
hold bales of hay, and sacks of oats Dunlending wall guards (see page 83) ring-wall, providing the only access to
and grain, with a ladder connect- are responsible for each tower. These this highest of lookouts (save the Star
ing this platform to the lower level. 24 men live permanently upon their Chamber of Orthanc, of course.)
A trap door above the platform at respective platform in tents whose There is only enough space in
the north-west corner of the room iron spikes are anchored into the liv- the Eagle’s Nest alcove for a pair of
leads to a series of stairs and ladders ing stone of the wall. Their only true guards—the space is oblong, approxi-
that provide access to the east guard responsibility—other than to defend mately eight feet by four—and so
tower. The stables are typically quite the fortress in the unlikely event of two are stationed here at all times.
dark, flame being kept to an abso- an attack—is to keep a watch on the Through torch and horn they are able
lute minimum around so much loose highway that approaches Isengard, to signal those below if they espy any
straw. At least one guard is stationed and convey news to Orthanc of any approaching the fortress.
here at all times, in addition to the who come near. A rivalry has sprung
servants and stableboys, who both up between the guards of the two
tend to the horses and live with them towers as each camp struggles to be
in this chamber. the first to report any new infor-
The Tunnel Stables can quarter mation. Although their masters and
as many as eighty horses at need, commanders attempt to keep a tight
but usually contain only half that rein on outright hostilities they are

38
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

R ing - wall C hambers

‘Many houses there were… cut and


tunnelled back into the walls upon their
inner side . . . the open circle was
overlooked by countless windows
and dark doors.’
— The Two Towers

The ring-wall is honeycombed


with chambers, many linked together
by tunnels and halls to form suites,
‘houses,’ and even small complexes. It
is possible, in some places, to travel
hundreds of feet of the ring-wall’s
circumference without emerging into
the light of day. With the exception of
the Tunnel Guardhouse and Stables,
all ring-wall dwellings open directly
(or indirectly, though other rooms)
on the interior face of the ring-wall,
which is riddled with doors and win-
dows. The vast majority of doors are
wooden, but some are carved from
the stone of the ring-wall itself. Most
of the windows have iron grilles for
protection. Some also have wooden
or metal shutters to protect against
rain and cold.
The eight paths that cross the
basin divide the ring-wall into eight
portions. The First Portion—each
is known by a number—is the one
immediately to the west of the main
gate, and the rest are numbered clock-
wise from it. Saruman has organized
the chambers in each portion to have
a similar function, be it housing for
servants, barracks for warriors, stor-
age for supplies, or workshops for
craftsmen. In addition to making it
easier for the ruler of Isengard to
know where his subjects are, and what
they are doing, this scheme also seg-
regates Men from their cultural—or
racial—rivals. It serves an additional
purpose as well, keeping Saruman’s
more wretched servitors from easy
sight, so visitors see only the most
prosperous occupants, and thus form
a more favourable view of the place.

39
Alessandro Tonucci (order #101007) 8
ISENGARD

40
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

When the Men of Gondor held records of each weapon stored here T hird P ortion :
Angrenost, nearly all the ring-wall are kept, Saruman’s system of account-
chambers were barracks for soldiers, ing—in which the quartermasters are
L abourers
and quarters for the farmers, animal- well schooled—is exceedingly cryptic. The Third Portion consists of
handlers, and servants who saw to the Making sense of them in order to quarters for Mannish labourers and
warriors’ needs. The Dunlendings fol- find anything specific requires a TN servants. The men and women who
lowed a similar pattern, though they 15 Wits or Lore/Realm: Isengard live here till land, care for animals,
had fewer craftsmen, and more slaves. check even for those familiar with the and perform other menial tasks with-
Saruman quartered no warriors at administrative methods. in the basin. The chambers here are
first, but as his ambitions deepened, generally smaller than the barracks
he drew more armed men to his ban- S econd P ortion : of the Second Portion. A typical
ner. Likewise, though at first he had arrangement features a series of small
no slaves, once he acquired a few, their
B arr acks chambers housing an extended family.
numbers swelled as his plans required The Second Portion provides bar- These suites are often arranged verti-
more and more labour. racks for Saruman’s Mannish war- cally, with individual chambers con-
Specific maps and details of each riors. In a traditional fortress, these nected by stairs, ladders, or steeply
portion are not presented. The cham- soldiers—the elite guard—would be sloped passages. Where larger cham-
bers are too many and varied for such housed in the keep itself at their lord’s bers exist, they are usually partitioned
treatment. Instead, a general sense of side. As Orthanc lacks such quarters off to serve several smaller groups.
the inhabited spaces of each portion (and as Saruman would not have it), Many rooms have hearths, but
is given, which, along with the general these warriors are quartered here. some are without a direct source of
descriptions above, can be easily used In the days of Gondorian rule, the heat. Every chamber on the inside
to create detailed maps if needed. Men stationed here took their meals edge of the ring-wall has at least
in Orthanc, with their lord. The one window, and some deeper cham-
F irst P ortion : same was true for the Dunlendings. bers are lit—a bit, anyway—by
Saruman, however, will not have shafts. Although few labourers have
A rmouries such uncouth and rough-spoken folk much energy when their work is
The First Portion contains two traipsing in and out, so those of the done, some families expend the extra
great, curving armouries. Each was Second Portion cook and eat their effort to whitewash the walls of their
originally a massive fissure in the meals in great common rooms where chambers. Some walls even feature
stone, long since widened and fitted most also sleep and pass the hours murals—many harkening back to
with great, deep shelves that reach when they are not performing martial less grim times in Isengard—paint-
to the natural ceilings of these cham- duties. A number of smaller chambers ed over generations. The servants of
bers, which vary in height from fif- and suites, most located above the the Third Portion have meagre pos-
teen to forty feet above the flat floor. common rooms and accessed by stairs sessions, and most of the furniture
Stairs and ladders connect wooden or ladders, house the lieutenants and in these chambers is hand-made by
catwalks that allow the quartermas- commanders of these soldiers. The their occupants.
ters who live here to access even highest such suite is home and sanc-
the highest stores. And what stores! tum of Dúach, Captain of Guards of F ourth P ortion :
Somewhere within these armouries Isengard (see page 76).
lie collections of every weapon of Most of the chambers of the
S l aves
warfare ever conceived: swords, dag- Second Portion, whatever purpose The Fourth Portion is one of the
gers, axes, clubs, staves, bows, cross- they serve, have been chiselled square two that lies opposite the main gate,
bows, spears, slings, javelins, bolts, by the hands of Men, though the and the comings and goings of those
arrows, and more can be found here. occasional naturally occurring space who dwell within it are largely hidden
Even siege weapons—most at least can also be found. Many of the war- from casual visitors to Isengard (who,
partially disassembled—can be req- riors housed here practise crafts, so themselves, are much fewer than they
uisitioned by Saruman’s armies. many implements, pieces of furniture, once were). Because of this, the Fourth
When Saruman’s armies are not and even walls have been carved, cre- Portion is where Saruman quarters
on the move, the corps of servants and ated, or decorated over years of off- the slaves he has taken in raids and
craftsmen here spend their days mak- hour craftwork. Knotwork patterns acquired by other means. The slave
ing sure each edge and point is sharp, are the most common. quarters are similar to the barracks of
the better to harry the enemies of the First Portion, in that they consist
the White Hand. Although detailed of large rooms where many individu-

41
Alessandro Tonucci (order #101007) 8
ISENGARD

als are quartered. This, however, is warriors tasked with guarding the supplies adequate for immediate use
where the similarity ends. The slave slaves, or who are being punished for are usually kept in the workshops of
‘pits’ are awful, squalid affairs, with whatever reason, are quartered here. appropriate craftsmen in the Seventh
only the most rude furniture and Weapons particularly old or inferi- Portion. Finally, finished goods such
implements. Floors are uneven stone or—and the quartermasters assigned as clothing, horseshoes, tack, saddles,
and dirt and walls are rough and jag- to look after them—are holed up in pots, implements, and so forth are
ged. All windows have stout shutters the Fifth Portion. And so on. The stored when there is no immediate use
permanently bolted shut to thwart Fifth Portion is often referred to as for them elsewhere in Isengard.
both escape, and the scrutiny of out- ‘the dregs’ among the residents of As with the armouries, those
siders who might realise the extent of Isengard, for obvious reasons. tasked with keeping oversight and
Saruman’s wickedness. The chambers of the Fifth Portion tally of the stores, live among them in
Although the slaves in Isengard are a completely mixed lot. Large rooms small apartments. Most who perform
have little hope of escape through are interspersed with small chambers, such work do not have families, and
the remote main tunnel, small groups some of which are little larger than a dwell either individually, or commu-
of Mannish guards (who have been closet or even a large cupboard. It is nally. Each individual is tasked with
given this duty as punishment or for this reason that the Fifth Portion administration of some particular
drawn it because they lack seniority) was chosen for its role; no matter what portion of the stores, and Saruman
are in evidence at all of the entranc- manner of people or materials it must expects each to keep detailed logs in a
es to the slave quarters. Although house, there is likely to be an appro- very specific manner. Those who keep
many of the guards remember clearly priate space somewhere. poor records are typically whipped, or,
the days before Saruman kept slaves for particularly egregious violations,
in Isengard, the first guards fool- S ixth P ortion : mutilated. Those who steal from the
ish enough to raise objections found stores (or who allow others to do so,
themselves enslaved, setting an exam-
S torerooms by collaboration or negligence) are
ple for the rest. The Sixth Portion houses Isengard’s executed without exception. Because
The Fourth Portion of the ring- general storerooms. Though Orthanc the consequences can be so dire, most
wall is unique from the others in has a few small storerooms, as does of the quartermasters who live here
that a mountain stream flows down the Tunnel Guardhouse, the stores of keep the paper records not needed
Methedras and over it. A channel the Sixth Portion outstrip them by an for a given days’ work locked away in
in the stone contains the resulting order of magnitude. their living quarters.
waterfall, and a small pool has formed The storerooms are large rectan-
at the base. From it, water flows across gular chambers of various sizes. Their S eventh P ortion :
the basin and into the Crescent Lake, floors are created from wooden pallets,
where it evaporates or flows into while heavy beams make platforms and
C r aftsmen
underground streams. lofts above. Food and drink are gener- The Seventh Portion contains
ally kept separate from other goods, both the quarters and workshops of
F ifth P ortion : though this is not always possible. the Mannish craftsmen who labour
Throughout the storerooms devoted for Saruman. Each cluster of cham-
M ixed U ses to food, one might find a wide vari- bers is organised around a single
The Fifth Portion, like the Fourth, ety of grains, meat, and fish (fresh, master craftsman and his trade, with
lies far from the main gates. It is the only dried, or salted), dried fruit, vegetables, his household, apprentices, labour-
portion of the eight assigned for more and cheese. Fresh fruit is not typically ers, and servants living and working
than one use, serving to hold overflow stored; it is usually consumed within together. As in the other portions,
from any of the other seven portions a few days of its harvest. Likewise, the chambers of a group are often
when their capacity is exceeded. breads are almost without exception arranged vertically, with living quar-
Because the Fifth Portion is so baked daily by individual households, ters located above workshops and
removed from the main gate and its or the servants of a particular barracks, common rooms.
proximity to the slaves, it is typi- and eaten before nightfall. The arrangement of given work-
cally where the meanest individuals, In addition to edible stores, tools shops depends entirely on the nature
and shoddiest stores are sent when for farming, animal tending, and craft- of the craft. Blacksmiths have forges
overflow occurs. The lowliest labour- work are stored here. Raw materials which belch smoke through the day
ers, who must have housing but for such as wool, cotton, silk, wood, and and night, as do weapon makers and
whom there is no room in the Third iron are also kept, though in the case armourers; carpenters keep stores of
Portion, are given places here. Those of tools and certain raw materials, wood and appropriate tools along-

42
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

side wide, low workbenches; potters


require wheels and kilns; and coop-
ers, leatherworkers, and others have
arrangements appropriate to their
specialties. One thing common to
all workshops and living spaces in
the Seventh Portion, however, is that
they are the most beautiful in all
of Isengard. Most rock and wood
surfaces have been chiselled over the
years with pleasing designs. Nearly
all the furniture is well-crafted. Tools
and implements are beautiful as well
as practical. Knobs, hooks, and other
items forged from black iron are often
cast to resemble leaves, flowers, or
animals. Over the years, and in all
of the fortress' historical periods, the
craftsmen housed here have been
most capable of making their dwell-
ings lovely.
When the Men of Gondor lived
in Isengard, the tradesmen of the
Seventh Portion sold their products
not only to the local lord but also to
the people of the vale beyond, setting
their own prices, paying a portion of
their earnings to the tower, and keep- three walls, open for their length onto it. This space measures a mile across,
ing their profits. The Dunlendings the basin itself. This arrangement is and is almost perfectly round. It is
were more clannish, with everyone ideal for horses that might otherwise slightly bowl-shaped, but so subtly
working for the good of the family. become uneasy in underground con- that the incline is easy to miss. When
Saruman, however, claims ownership fines. Some open stables have wooden the Men of Westernesse first began
of everything within Isengard, and the fences that section the stables from shaping Isengard this basin was filled
tradesmen here produce their crafts the open ground of the basin, but this with ash, a fine loose grey dust that
only for him, and, occasionally, for is not the rule. The stables of Isengard floated upward with every footfall.
those he designates. They receive no are rarely full to capacity. Although Dirt was laid atop it, and trees and
money for their work, but are housed horses and other beasts of burden can flowers planted. The ash provided
and fed, and can requisition the items be useful for toil, Saruman has turned the soil with rich nutrients, and the
they need from the stores of the Sixth his attention to other creatures of vegetation flourished.
Portion, and from other craftsmen. labour—Orcs and Half-orcs. When the Dunlendings claimed
Isengard, the flora grew wild and
E ighth P ortion : untamed, the basin full of thick bush-
S tables The Basin es, dense plants, ponderous trees, and
tall grasses. They ignored it all, using
The final, Eighth Portion of the the roads to traverse the bowl. These
ring-wall stands directly east of the ‘[A] great circle, somewhat hollowed like Men were warriors rather than farm-
main gate, and contains stabling for a vast shallow bowl… . Once it had ers, and had no interest in taming the
all of the horses of Isengard. (Warg been green and filled with avenues… .’ plant life.
pens are located underground; see When Saruman came to Isengard,
‘Pens’ on page 53.) Most stabling — The Two Towers he brought a love of elegant order.
chambers are located close to the Wild shrubs were pruned, trees cut
interior face of the ring-wall rather
than deep within its stone. Many,
in fact, are long chambers with only
W ithin the ring-wall lies not only
the tower of Orthanc, but also
the great shallow basin that surrounds
back, grasses trimmed, and whole
sections reseeded with flowering
plants. Under his guidance, the basin

43
Alessandro Tonucci (order #101007) 8
ISENGARD

reclaimed its beauty, the flora given Although similar to one another, Saruman insists his followers use
just enough free reign to suggest the the roads are not identical. The first the paths when approaching Orthanc
hand of nature. Many who visited difference among them is their width. and crossing from one ring-wall por-
Isengard remarked upon the refine- The south road, running from the tion to another. It suits his love of
ment and splendour of its gardens, main gate to Orthanc, is the widest order, and allows him to more easily
and this increased Saruman’s reputa- by far. The narrowest roads are those observe their movements. However,
tion as a wise and patient Wizard, to the north. These are barely wide the paths are also the safest routes.
and a good neighbour. enough for two Men to pass abreast. Because the chains offer guidance,
This changes as the events of The The other roads are all roughly the taking the paths ensures one does not
Fellowship of the Ring begin to unfold. same, wide enough for four to pass. accidentally walk across a vent, or fall
Saruman’s Orcs and Mannish serv- The second difference in the roads down a shaft; even in darkness and
ants begin to bring the industry pre- is more vivid: the pillars that line each pouring rain it is impossible to stray
viously limited to areas outside the are composed of a different material. from a road once one has set foot past
ring-wall within it, uprooting trees to In fact, it is by these materials that the first pillar.
feed the fires of Saruman’s ambitions. the roads are named. The southwest
Although these activities will eventu- walkway is the Path of Iron. To the
ally scour the basin of all plant life west, lies the Path of Metal, with pil- L a n d - u se
whatsoever, for the moment, credulous lars of alternating copper and iron.
visitors passing from the main gate to Northwest is the Path of Stone, with The wedge-shaped spaces between
Orthanc, who step not off the main pillars of granite dug from the moun- the roads are put to a variety of uses,
road, may still convince themselves all tainside. Due north, the Path of Slate with each area reserved for a specific
is well in Isengard. Those willing to divides slaves from dregs. The Path purpose.
look past the obvious, however, cannot of Limestone lies to the northeast; The area before the ring-wall’s
help but sense something is wrong. east, the Path of Copper, and south- First Portion is largely unused to sug-
east the Path of Marble. The main gest Isengard’s earlier ages to visitors
road is known merely as such, and who come to Isengard to take counsel
T h e P at h s its pillars are the same black stone as with its lord.
Orthanc itself, glittering like steel but The area before the Second Portion
Eight roads connect Orthanc to dark as night. Those who dwell in serves as a training and assembly
the ring-wall, regularly spaced, run- Isengard often refer to the paths by ground for the warriors quartered
ning straight and true from tower to their materials alone, shortening their before it. Its grasses are much-tram-
wall. The surface of each road consists names to Iron, Metal, Stone, and so pled, but the warriors are (thus far)
of dark stone flags of the same slate as on. Although Stone and Limestone forbidden from harming the trees and
the ring-wall, smooth and flat and per- each have a small bridge spanning the shrubs nearest Orthanc.
fectly square. The Men of Númenor stream that feeds the Crescent Lake, Before the Third Portion lie food
set these paths so Men and horses the Path of Copper is unique in that plots where fruits and vegetables are
might pass through the gardens with- the Crescent Lake interrupts it. Over grown by the workers housed in the
out disturbing grass or leaf, and they those waters the road runs across a ring-wall’s Third Portion.
have not been significantly changed in low bridge, also fashioned of copper,
all the long years since. mottled green from age
Once trees grew along each path. and exposure.
Saruman replaced these with pillars
roughly four feet high and two wide,
cylindrical, and rounded at the top.
Heavy chains connect the pillars one
to the other, passing through holes
in the centre of each. The outermost
pillar in each series is roughly twenty
feet from the ring-wall. The inner-
most appears to end the chain rough-
ly twenty yards from Orthanc, but
rather than ending, the chains plunge
down through the pillar and follow
an underground course leading to the
Chamber of Chains (see page 27).

44
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

Before the Fourth and Fifth cows to stand alongside one another,
Portions—among the few trees that with a Man before and behind each.
remain—are the tents and pavilions of Blood and other remains are collect-
a host of Men recently come to the ban- ed in buckets, and these tossed into
ner of the White Hand, for whom there the Crescent Lake, where the viscera
is no room the ring-wall’s chambers. sinks from sight.
A small number of Uruks have also
taken to dwelling among the Men here.
Saruman encourages this, so the two S h a f ts and V e n ts
groups will be able to fight side by side
without trouble when the time comes. New to Isengard, and a product of
The Sixth and Seventh Portions Saruman’s industry, are the shafts and
see mixed use. The families of many vents that pierce the ground in every
craftsmen keep garden plots here, but part of the basin, drilled through dirt,
the business of both the Sixth and ash, and solid rock by Men and Orcs
Seventh Portions spill out into these using wide shovels and heavy picks.
areas as well. When inventories are The shafts and vents vary in pur-
taken, the goods stored in the Sixth pose and design. Some are intended
Portion are brought into the sunlight to allow passage from the basin to
so a full accounting can be made of the underground areas, while others
their numbers and state. Many crafts- vent the Orc-forges beneath the earth,
men use the area before the Seventh and still others provide ventilation for
Portion to perform work (like tanning Orc-warrens, Warg-pens, and spawn-
hides, mixing dyes, and assembling ing tunnels.
great engines of war) that require Few of the shafts and vents pene-
more ventilation or room than their trate straight down (though some do),
workshops can provide. Of course, for the rock below the basin varies in
the Crescent Lake also occupies a siz- strength, and in some places could not
able portion of this eastern quadrant be shattered. Many drive straight, and
of the basin. then suddenly angle sideways before
The ground before the Eighth resuming their descent. Some enter
Portion stables is reserved for ani- the earth at an angle shallow enough
mal pens. These house pigs, cows, for a Man to simply walk down them.
sheep, and chickens. Workers tend to Others have steps or spiral staircases.
the animals each day, feeding, milk- Those that vent steam and smoke bil-
ing, shearing, and collecting eggs. low the stuff frequently.
Alongside the Path of Marble stands When Saruman first ordered
a square wooden slaughterhouse, shafts and vents dug, he was con-
with double doors seven feet high, cerned they remain hidden. Each
and enough space for two was covered with a low dome of
iron, copper, or stone. These were
hinged on one side by iron, with
a handle opposite to allow them
to be easily opened and closed.
No clasps or locks hold the
domes in place, merely their
own weight and the iron
will of Isengard’s master.

45
Alessandro Tonucci (order #101007) 8
ISENGARD

As Saruman casts aside subterfuge


in favour of expediency, many domes
are removed or simply left open
all the time. During the period of
Gandalf ’s imprisonment, many shafts
are enlarged greatly. The time for
careful craftsmanship is gone; crude
expansion that creates great gashes in
the ground, through which carts can
pass and entire trees thrown down, is
the order of the day.

The Crescent Lake


Water flowed from Methedras and
into the basin long before Men came alone is undisturbed by Saruman’s holes and caves, they thought little
to the place, and they found a shallow ambitions. Some believe the Wizard of them, or when they did attend
pool covering much of its area. Rather recognises the value in fresh water to them—such as when Curugond
than divert the stream that fed this close at hand. Others imagine it is descended to handle the bandúrhoth
pool, the artisans of Gondor saw that a single concession to his old love he discovered beneath the earth (see
the fortress’ residents would benefit of beauty and nature. Cynics sus- page 96)—resolved to do so as infre-
from a supply of fresh water within the pect the mage leaves it untouched for quently as possible.
ring-wall. As they covered the ash with some more sinister reason. Yet all the So the caverns were ignored for
dirt, they shaped the pool into a cres- Men in Isengard appreciate the deci- long centuries—at least by the Men
cent-shaped lake east of Orthanc. This sion, for the lake is calm and serene. above. But over time, Orcs migrated
is the Crescent Pool of Isengard, more Many sit along its bank, or perch on from the mountains into the tun-
commonly called the Crescent Lake. the bridge at their work’s end—espe- nels beneath the fortress, and made
The Crescent Lake is not large, nor cially those who are unhappy with homes in their twisting passages, hid-
deep. Fed by the mountain, however, Saruman’s ‘progress’—seeking a few den from the light of day. These crea-
it is both cold and clear. A tall Man calm moments to cast their minds tures found no way up into the basin,
could wade across, the waters reach- back to the days when Isengard was though, and saw no reason to search
ing no higher than his chest. The pool more beautiful, and less industrious. for one, so they lived below and the
empties into the caverns below, feed- Men above, neither race really aware
ing underground streams that flow of the other’s presence.
beneath the Wizard’s Vale to desti- Underground Even when the Dunlendings
nations unknown even to the Orcs claimed Isengard, the Orcs remained
inhabiting the underground warrens. hidden. By this time they had discov-
Fish find their way into the lake, ‘Iron wheels revolved there endlessly… . ered that Men lived above, but with-
carried by the stream. Most are long plumes of vapour steamed from the vents, out knowing their strength or com-
and silvery, and often blind, born in lit from beneath with red light, or blue, or portment, it was judged safer to avoid
deep caves before the stream thrust encounters than risk being chased
them into the light. Many are caught venomous green.’ away or slaughtered.
and eaten, though by decree the lake — The Two Towers When Saruman first took Orcs as
may never be completely emptied. slaves and servants (see ‘The Road to
Smooth rocks line the bottom of Udûn’ on page 14), these alerted him
the lake, the accumulation of centuries,
worn smooth by the gentle motions
of the waters. Clams, brine, and other
F or sheer volume, the largest por-
tion of Isengard proper is not
Orthanc, the ring-wall, or even the
to the presence of the existing Orcs
in the depths. He quickly dominated
those as well, and for many years
small seafood occasionally appear, basin of Isengard. The majority of all his Orc-chattel remained hidden
though these are plucked and cooked Saruman’s domain lies, instead, below even from the Men of Isengard, doing
without mercy or conservation. the ground in caverns that riddle little for Saruman beyond mining,
Of all the basin’s natural and archi- the rock. Though the builders of scouting the caverns, and protect-
tectural features, the Crescent Lake Angrenost discovered many of these ing their warrens from interlopers.

46
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

Heat generally increases with


depth, and below the first layer of
caverns the heat is such that even the
Orcs cannot live comfortably. A few
have ventured into deeper chambers
and returned burnt as if from exposure
to strong sunlight or flame. One Orc-
explorer told tales of rock that glowed
as new-forged metal, and cavern floors
soft like clay rather than solid stone.

A cc e s s
There are three ways Orcs or Men
can enter (and exit) the caverns under
Isengard. The first are the tunnels
that connect Isengard’s labyrinth to
the secret underways of the Misty
Mountains. Some such are large, and
can accommodate several Orcs stand-
ing side by side. Others are so narrow
But as Saruman’s ambitions grew, he the caverns below the area described only a single Orc can squeeze through.
required more and more, and organ- by the ring-wall are different. The Still others are even smaller, though
ised the under-warrens to support his rock here is redder in hue, with slate- rats can still scurry through and bats
aspirations to power. The Orcs did grey veins. Some walls are dense, fly overhead. Waters flow through
not resist his increasing demands, for while others have a myriad of tiny some, filtering down from the moun-
their kind was bred for obedience. pockets as if an army of insects had tains, cutting channels over centuries.
Eventually, Saruman could keep pierced the stone. The floors in many The second route of access is by
the Orcs a secret no longer, at least chambers resemble sand dunes, with way of the shafts sunk from the basin.
from his other workers, and revealed gentle swells and mild depressions. See ‘Shafts and Vents’ on pages 45–6
their existence to the Hill-men who Near walls and arches the floor bub- for more information, though note
were his servants and soldiers. They bles up like tree roots, twisting and that no shafts or vents exist beyond
were not pleased to discover Orcs lived piling about itself. No stalactites hang the ring-wall.
and worked beneath them, but they here—the ceilings of most chambers The third entrance to the under-
dared not protest. Saruman assured are smooth, a bit bumpy, but without ground is through Orthanc itself. The
them he would prevent the Orcs from sharp edges. Long Stair descends below even the
committing atrocities, just as he pro- The underground of Isengard is Ground Level of Orthanc into a rough-
tected the Orcs from the Men. And so a warm, moist place, where water hewn chamber known as the Long
the activity beneath Isengard became beads on the walls and food spoils Stair’s Foot. Saruman shattered the west
an open secret throughout Saruman’s rapidly. The heat comes in part from wall of this hidden place to gain access to
domain, and materials were trans- the great forges, but even before the underground caverns, and has since
ferred openly between those living those were fashioned the atmos- fashioned a mighty archway in that place
above the ground, and those who phere was always warm, and the with a pair of great iron doors to close
dwelt beneath the surface. floor in many chambers is too hot off the room when he so desires.
to cross without footgear. Damage
varies from 1 point per minute to
Underground 1d6 points of damage per round for Areas of the
Environs those without footgear. (Hobbits, of Underground
course, are considered to be wearing
The caverns under Methedras are footgear even while barefoot.) Small Although Isengard’s underground
natural caves, rough and uneven, with pools litter the caverns, many of is a labyrinth, its various portions are
walls and floors of granite, limestone, which steam constantly and are used largely segregated from each other.
marble, and other cool grey rocks. But to boil food and leather. Each area is addressed below, in turn.

47
Alessandro Tonucci (order #101007) 8
ISENGARD

O rc - warrens M ines have been set aside for Orc-stores.


The Orcs below Isengard were As Saruman’s designs broadened Although the Orcs’ natural tenden-
firmly ensconced when Saruman first he knew he would need weapons and cy is to disorder and filth, Saruman
entered the caverns. Because they came armour. But purchasing such from lords has directed that these supplies be
from beneath Methedras, the areas of the land would reveal his ambitions ordered and clean, and after a dozen
where the Orcs make their homes— and expose his plans, so he set about or so who were derelict in this duty
the Orc-warrens—exist not only below fashioning such tools within Isengard. were put to the sword, his directive
the area described by the ring-wall but To conceal his purposes, he also needed has taken firm root.
also underneath Methedras. his own source of raw materials. To this Each storeroom is naturally shaped,
The Orc-warrens are rough and task he set his Orcs, tunnelling and bur- save the floors, which have been lev-
irregular, turning back upon them- rowing into the mineral-rich rock under elled by the tools of Orc-miners and
selves constantly; they comprise small Methedras. They followed the veins craftsmen, and covered with wooden
chambers connected by channels wid- where they led, shoring up their delvings planks to keep the stores from becom-
ened enough for Orcs to pass easily, with timbers to prevent them from col- ing damp. The walls and ceilings sprout
but have not otherwise been crafted lapsing beneath the mountain’s weight. thick iron hooks for hanging.
for beauty or even utility. Thus, one For the most part, Isengard’s mineshafts The north-most storeroom con-
warren-room may house twenty Orcs, lead north, away from Isengard and ever tains foodstuffs, for Saruman has
but connect to another where only deeper into the core of Middle-earth. ordered that the Orcs keep enough
two can fit comfortably. Although these tunnels sometimes link food to survive two weeks without
Orcs live tribally and share space into the system of Orc-warrens, they hunting or fishing. Each day fish are
with no concern for privacy. They are deeper beneath the surface. caught in the pools under the moun-
don’t bother much with furniture; tain, and much of this catch is salted
piled furs suffice for beds and rock and hung to dry. Bats are brought
serves as chairs or even tables. After
S torerooms down with slings and darts, and a
all, warrens are for sleeping, and per- Aside from personal items kept portion of these are salted and hung
haps eating, little more. by Orcs in their warrens, three large as well, as are other small creatures
caverns near the Long Stair’s Foot hunted and trapped deep under-

48
Alessandro Tonucci (order #101007) 8
The Fortress of Iron

Alongside each forge, towering


iron racks hold heavy stone moulds
for breastplates, greaves, gauntlets,
helm, shields, swords, axes, and spear-
heads. Each set of moulds has heavy
iron loops and massive Orcs, four to a
side, use hooked poles to catch these
loops, and carry them to and from the
rack. Once cracked open, the newly-
forged implements are removed with
wood-handled tongs and cooled in
long, wooden troughs of water.
After cooling, the armour and
weapons are carried to anvils, some
of which are located in the same
chambers as the forges themselves,
others of which are located in smaller
rooms nearby. Here Orc-blacksmiths
work the metal, hammering cutting
edges onto blades, fastening handles
and guards and hafts to weapons, and
adding rivets and straps to armour.
ground. Saruman provides flour and
F orges Any piece that shatters, refuses to
grain milled aboveground. The Orcs The heart of Isengard’s under- take an edge, or cannot be fitted is
make ale from a portion of this, and ground is its forges, a series of giant tossed onto the scrap pile to be melt-
casks of this thick brew are stacked caverns under the basin wedge before ed down and re-moulded.
here as well. the Second Portion of the ring- The skilled blacksmiths are among
The western storeroom contains wall. The forges are relatively close the most respected Orcs, and com-
arms and armour forged in the under- to Orthanc, and a single long corri- mand instant obedience from every
ground. Breastplates and greaves hang dor leads from the Long Stair’s Foot Orc except the most senior. Of course,
here, as do helms and shields, and directly to the largest of these cham- those blacksmiths who turn out infe-
swords and axes and short, broad- bers, opening on a gallery above the rior work are killed and replaced, so
bladed spears. work floor where Saruman may stand only the most strong and crafty are
The third, south-east store- to witness the weapon, and armour- Orc-blacksmiths for long.
room holds other durable goods, making process. Before his disappearance, Khidiz
as well as overflow from the other The largest of the monstrous (see page 76), Saruman’s Master of
two storerooms. Coils of rough rope forges stands fully one hundred feet Craft, kept a suite of small chambers
are stored here, hinged iron lad- high, fashioned of black iron with off the largest of the forge chambers.
ders for scaling walls, and short rivets the size of an Orc-fist. Each In the days before the War of the
stout battering rams with iron heads can produce enough iron in a single Ring, they have been unceremoni-
and thick leather straps. Heavy batch to fashion twenty breastplates ously converted to store the tools
metal traps are stacked carefully, for and ten broadswords. They require of craftwork.
use in mangling horses or other massive amounts of fuel, and for
steeds. Torches are piled next to this the trees of Isengard are being
heavy iron lanterns. Thick metal torn down, their trunks and thick
grappling hooks hang from the branches feeding the forges’ fires.
rafters, waiting to be cast over walls Coal is also used, mined from the
and doors. All of this gear is intend- mountains and carted here at every
ed for war, and as Saruman’s ambi- hour, for the forges of Isengard are
tions grow, this storeroom becomes never silent and never still. Orcs tend
more full. the fires with long iron-tipped poles,
churning the coals, always feeding
more fuel with wide shovels.

49
Alessandro Tonucci (order #101007) 8
ISENGARD

M ixing R ooms When one cask has been filled—and


F ire S tor age
The hinges of the doors to the no more than one is ever open at a Until Saruman had need to store
mixing rooms are leather, and the time—its lid is attached and it is car- Blasting Fire and its derivatives below
great rings used to pull them open ried either to the second mixing room Isengard, this chamber was unused
are leather-wrapped wood. No metal for further refinement, or to the fire by the Orcs. It is roughly oval-shaped,
at all is permitted inside, for in them storage room for safekeeping. Three with a low ceiling. Water from an
the Fire of Orthanc is mixed by senior Orcs transport each barrel. Only one underground stream bubbles up from
Orcs entrusted with the formula by is needed to carry it, but the other two the rocks to one side and drains back
Saruman himself, and even a single march alongside to ensure no one runs out somewhere else, but so slowly
stray spark could cause great disaster. into the carrier, and that no metal or that the floor of the room is sub-
Large wooden tables dominate flame nears the volatile concoction. In merged. Because of the water the air
the first mixing room, and mortars the second mixing room—which con- is very moist, and droplets bead the
and pestles sit atop these surfaces. tains tools and implements similar to walls. The room is also colder than
Minerals dug out of the mountainside those in the first—raw Blasting Fire most of Orthanc’s underground.
or mined within the caverns them- is refined and manufactured into Fire In the centre of the room a large
selves are brought here and ground of Orthanc, Brightfire, Rockets, and rock juts up, its uneven surface only
into fine powder, then collected in Thundershells (see box). a few feet above the water. Upon
large glass bowls. Each table but one The Orcs of the mixing rooms this rock sits a wide wooden pallet
is assigned to a particular mineral, and receive as much respect as the Orc- supported by sturdy wooden legs.
these are kept well separate to pre- blacksmiths of the forges, and per- Upon this pallet are stacked casks
vent accidental combination. At the haps more, for their job is as impor- of Blasting Fire, Fire of Orthanc,
final table the craftiest Orcs combine tant and much more dangerous. and other incendiaries produced
the components, measuring each care- Mixing-orcs may not be disturbed by Saruman’s Orc-mixers, for here
fully, mixing slowly with long wooden while sleeping, on Saruman’s direct sparks are difficult to create, and a
spoons. The result is Blasting Fire, order, for they need all their wits cask which opened by accident would
which is collected into small barrels about them while working. quickly become too damp to ignite.
bound with leather rather than iron. The Orcs must wade into the pool to

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T he F ire of O rthanc

‘How? How can fire undo stone? What kind of device can break down a wall?’
— Gríma Wormtongue, The Two Towers

Saruman has long known the secret of the Fire of Orthanc (or Blasting Fire), having helped invent it while
working with Dwarves of the East. Blasting Fire (baraznâd in Khuzdul) is a potent mixture that combusts and
explodes when touched with the slightest spark or flame. Since his return from the East, Saruman has devised
new applications of this craft.
All the substances below can be created using the Craft: Alchemy (Mixing) skill, if ingredients are avail-
able. Appropriate TNs are listed for each form, along with a time to prepare a given quantity. A mysterious
red ore found only at Baraz-lagil (shipped in quantity to Orthanc by Vigdís’ kin) is one crucial ingredient.
Sulphur, phosphor, bat droppings, and other ingredients are also used. Mixers of Blasting Fire must take care:
a disastrous failure results in an explosion that can cause from 2d6 to 12d6 points of damage. (Roll 2d6,
then roll that many dice for the actual damage.)

B l asting F ire

‘Several of the Ents got scorched and blistered. One of them… .


got caught in a spray of some liquid fire and burned like a torch… .'
— Pippin, The Two Towers

A thick, tarry substance, Blasting Fire is described in the core rulebook on pages 242 and 245. There
are great devices among the engines under Isengard that can spray streams of this hellish concoction. (TN
15 to mix one ounce in a day.)

F ire of O rthanc

‘A gaping hole was blasted in the wall . . . “Devilry of Saruman” cried Aragorn. . . .
“[T]hey have lit the fire of Orthanc beneath our feet.”’
— Aragorn, The Two Towers

A refined, concentrated version of Blasting Fire, the Fire of Orthanc does not adhere and burn, it instead
explodes with tremendous force. A pound of Orthanc-fire inflicts 5d6 damage to any within 3 yards of the
explosion, reduced by 1d6 per 2 yards distance away. The Fire of Orthanc inflicts 10 points of Structure
damage per pound to fortifications. At Helm’s Deep, Saruman employed a great mine filled with 20 pounds
of Fire to breach the Deeping Wall. Fire of Orthanc is difficult to make and dangerous to store. Saruman
rarely mixes it in quantity, and he used most of his supply at Helm’s Deep. (TN 20 to refine one ounce of
Blasting Fire into one-quarter ounce of Fire or Orthanc in one day.)

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B rightfire

‘Dwarves can make a fire almost anywhere out of almost anything, wind or no wind… .’
— The Hobbit

This thin, grainy mixture is combined with resin and applied to the end of brands. It ignites when struck
forcefully or scraped on a rough surface, burning with an intense white sparking flame. An application of
Brightfire burns about one minute, but neither rain nor immersion in water can quench it. Brightfire inflicts
2d6+2 damage at a touch, and ignites as a burning torch (see page 245 of the core rulebook). The Uruk
berserker who ignited the Fire of Orthanc in The Two Towers film carried a Brightfire torch. (TN 5 to create
one application from two ounces of Blasting Fire in four hours.)

R ockets

‘The finest rockets ever seen: they burst in stars of blue and green… .’
— Samwise, The Fellowship of the Ring

Similar to the Gandalf’s fireworks (described on page 92 of The Fellowship of the Ring Sourcebook),
rockets are narrow tubes filled with small quantities of the Fire of Orthanc, lit by fuses. Rockets are fired using
the Siegecraft (Rockets) skill, and their explosive power causes 1d6 Structure damage to fortifications.
Rockets can be fired at individuals using the Ranged Combat skill, but are wildly inaccurate (–10 penalty
to all shots). When used this way, rockets have range 1/15/80/200/+100 and inflict 2d6+6 points of
damage to all within 3 yards of their impact, who must also make a TN 15 Swiftness test or be deafened for
1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN 20 and Craft:
Fireworks TN 5 to create one rocket from one ounce of the Fire of Orthanc in four hours.)

T hundershells

‘There was a roar and a blast of fire. The archway… .


crumbled and crashed in smoke and dust. The barricade was scattered as if by a thunderbolt.’
— The Two Towers

These fearsome weapons consist of a small quantity of Fire of Orthanc held within an iron globe, which
is coated with Brightfire and lit just before being hurled from a catapult. Thundershells explode on impact,
doing great damage to fortifications (+8 to the Structure damage done by the catapult). Characters standing
within 3 yards of the impact suffer 3d6+6 points of damage and must make a TN 15 Swiftness test or be
deafened for 1d6 rounds. A disastrous failure inflicts the victim permanently with the Dull-eared flaw. (TN
15 and Smithcraft TN 10 to create one shell from three ounces of the Fire of Orthanc and three Brightfire
application in two days.)

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The Fortress of Iron

set their payloads upon it, a task they that the dungeons be cleaned of old are cut by Orc-craftsmen. Despite
loathe but dutifully carry out. bones and other debris, and that the their large size and crude manners,
Two Orcs always stand guard Orcs refrain from killing their prison- Orcs can be deft with their hands,
before the fire storage chamber, and ers in the future. and the gems they fashion are well-
the door here is made of wood and The Orcs have little use for the cut and polished until they reflect
leather just as the mixing room doors dungeons, with the last of their origi- torchlight off every facet.
are. The door has neither lock nor nal captives dead, but are prepared to The treasury is a small, circular
keyhole. No one except the Orc-mix- oversee any new prisoners their master chamber with a high arched ceiling,
ers, Móg, and Saruman himself are sends to them. In the meantime, they and a thick iron door. Two guards
allowed to pass the doors of this occasionally use the cell alcoves to stand here at all times, allowing
chamber (Khidiz was also permit- separate quarrelling Orcs who would workers to deposit treasure, but
ted before he disappeared), and the fight if allowed back into the war- only Saruman or one bearing a
guards have strict orders to kill any- rens together. As Saruman is a pow- writ from him to remove anything.
one else who tries to pass them. The erful Wizard, it may seem likely that Within the room, the valuables are
only other way into the fire storage his dungeons would be ensorcelled, not kept in any order. Gold and
chamber is through the underground but this is not the case. Thick bars silver are tossed onto the floor in
water supply, and those channels are and solid walls are the power behind great mounds. Bars are set to one
so narrow even small fish cannot slip these cells, and few can break free once side, but not neatly, resulting in a
through them. locked within. haphazard pile that slides into the
coins, and has coins woven within
it. Gems are kept in great tall bar-
D ungeons rels stood on one end. The Orcs do
Near the mixing rooms stands a not sort the rocks, however, and
long hallway with many alcoves, the gems are mixed within the
each a small cell with thick barrels—and many miss the
iron bars and a sturdy iron barrels altogether.
door. The bars have enough Much as Saruman
space between them for loves order, he has never
food and cups of water to reprimanded the Orcs
be shoved through, but are for keeping so untidy a
close enough to prevent treasury, nor attempted
even a Hobbit from wrig- to organise the room’s
gling free. These are the contents. Most likely it
dungeons of Isengard, fash- amuses him to have so
ioned so upon Saruman’s much wealth that it can be
command. strewn so carelessly about,
The dungeons are relatively showing how little such
new, carved from the rock in fits things mean to him, when
and starts in the decades leading most would kill to possess even
up to the War of the Ring. Most pris- a portion of the room’s contents.
oners have been Men, Dunlendings
and others who once served Saruman
,but could not abide his obvious and
P ens
growing corruption. These Men were
T reasury of I sengard
Although the Orcs who originally
placed in the dungeons to keep their Saruman is not much enamoured migrated from beneath the Misty
discontent from spreading, and tor- with material wealth for its own sake, Mountains did not bring Wargs with
tured to death by the Orcs. but he recognises its power over oth- them, once Saruman discovered them
Saruman has had no important ers, and so maintains much that is and began to hatch his plans, he par-
prisoners save Gandalf the Grey, held valuable. The Orcs who mine the layed with many packs of the highly
atop Orthanc because of its magi- mountains find not only iron, copper, intelligent wolf-creatures, enticing
cal protections. Apparently Saruman and coal but also gold, silver, and pre- them to Isengard to play a role in his
expects to have more in the future, cious gems. The gold and silver ore army. As Wargs are known creatures
however, and intends for them to be is brought to the forges and cast into of darkness, they were brought to
held by the Orcs, for he has ordered coins and heavy bars, while the gems Isengard by underground ways. Most

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Men of Isengard still are unaware


such creatures are kept in great pens
underneath the ground.
The Warg-pens are large, roughly
circular dome-shaped caverns, each of
which holds many dozens of beasts.
They live in the same packs they
knew before they answered Saruman’s
call, and are not confined with gate or
chain. Although the Wargs allow Orcs
to ride them, Saruman has allowed
the Wargs of Isengard to retain
autonomy from them, decreeing only
that they must bow to Radlúk the
Beast-master (see page 77). Radlúk
lives in a small cave in the north-most
pen’s wall near the Orc-warrens.
Wargs are not the only beasts kept
in the underground pens. Other dark
creatures that might make Men nerv-
ous are also housed here and cared
for by the Orcs: wolves, great-tusked
boars, snakes, and other creatures
less easily named. These are all kept from the lake above are often caught Saruman has experimented with
behind fences and bars, for they are up in the pull of the waters, and many different ingredients and pro-
not intelligent, as Wargs are. The dragged below ground. portions. From each a different sub-
pens are also home to great clouds breed of Half-orc is created, from
of bats. Although bats can be found those who look nearly identical to
throughout Isengard’s underground,
S pawning T unnels Men to those Saruman calls his own
the high ceilings of the pen-chambers In the tightly twisting Spawning Uruk-hai in imitation of Sauron’s bred
are where the majority congregate, Tunnels of Orthanc, Saruman carries Orc-race. The speed with which new
and their chirps and squeaks fill the out a program of breeding in imitation creatures can be bred varies between
day and night. of his dark master, mixing togeth- a week and full year based on many
er Orcs, Men, Uruks, and even the variables that Saruman himself some-
spawn of earlier experiments, to cre- times is at a loss to explain. Even
C rescent F all ate a wide variety of creatures to carry alcoves seeded with identical ‘stew’ can
The Crescent Lake’s waters drain out his bidding. Lughúr, Saruman’s vary many months in the time it takes
from the basin slowly, carried away Breeding Master (see page 77), always them to ripen fully.
underground in small rivulets and accompanies the Wizard when he The Spawning Tunnels are a
streams. But at one point in the rock enters these tunnels, and the pair are true labyrinth, and only Saruman,
beneath the lake, a shelf onto which also frequently followed by Uruk-hai Lughúr, and his assistants know
some of these waters ran collapsed carrying forms wrapped in cloaks and their twisting ways. Unlike the Orc-
some centuries ago, and now a sheer bound with chains. Throughout the warrens, it is impossible to enter the
drop exists between the remains of Spawning Tunnels, dozens if not hun- Spawning Tunnels without passing
that shelf and the cavern floor below dreds of small alcoves protect filthy, through one of a series of doors of
it. This is known as the Crescent moist breeding pits, each a motley wood and iron, the keys to which are
Fall, for the water pours down in stew of filth whose ingredients include held only by Saruman and Lughúr.
a smooth sheet, seeming like a silk the ground and pulverised bodies of Lughúr keeps his personal cham-
banner, so evenly are the waters Men and Orcs alike. From these pits bers within the Spawning Tunnels,
spread. At the base of the Fall, the spring full-grown Orcs, Half-orcs, though none of the Orcs who work
stone has been carved into a wide, and Uruks; see ‘Quicken Orc-spawn’ under his supervision have ever been
shallow basin, and here the water on pages 73–4 for more information able to find them.
pools before continuing its journey. on this process.
The Orcs casts nets here, for fish

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T he B l ack D oor made of the same glossy black stone


H eart C hamber
and
as Orthanc. The centre of the dome The Ents’
The Long Stair does not end where
rises to twice the height of a Man, but
seems low because the room is twice
W r at h
Saruman believes it to end, at the that in diameter.
Long Stair’s Foot. In fact, none since For the narrative of Curugond’s
Curugond’s time have known that a discovery and imprisonment of ‘The great arch still stood, but it opened
cunning secret staircase—TN 40 to Morgayamar, see ‘The Bandúrhoth now upon a roofless chasm: the tunnel
detect—continues hundreds of yards of Isengard’ on page 96, and ‘Demons’ was laid bare… .’
down a twisting shaft and ends in a on pages 16-7 of Fell Beasts and
mighty, arched Black Door covered Wondrous Magic. — The Two Towers
with sigils of power. No knob, ring, or
keyhole is apparent, and there is none,
for the only way to enter is to destroy
the door’s power, a task requiring 20
I sengard is a mighty fortress, the
material of its thick walls fashioned
by Middle-earth herself, honed and
points of Structure damage (which fitted by the genius of Men when that
would likely also collapse the shaft) or race was great. Yet even such strong
the application of an unique Opening- walls could not stand against the wrath
spell known to no living spellcaster, of the first race, the eldest creatures of
and recorded only in the White Middle-Earth—the Ents.
Tower of Minas Tirith. Long did Isengard and the Ents
Past the door lies the Heart stand beside one another. The
Chamber of Morgayamar, the men of Westernesse,
bandúrhoth of Isengard. This while more expert in
chamber, crafted even before stone than in wood,
Curugond’s time, is a perfect valued the beauty
dome of the same dark grey of the and strength of the for-
ring-wall, planed so carefully, a silken ests and respected the
thread could be run along the walls power and wisdom of the
and never snag. The floor treeherders. Saruman wan-
is perfectly level, and dered often through Fangorn
Forest, speaking on occasion
with Fangorn himself, the two
exchanging stories and knowledge.
In this way the Wizard was counted
a friend, and a good neighbour.
But as Saruman’s hunger for
power increased, his love of beau-
ty left him, his imagination taken
more by metal than wood, more
by device than nature. As his
industry required more and
more fuel, he sent crews
into the Wizard’s Vale
to chop down trees for
burning. By the time
Gandalf is res-
cued from atop
Orthanc, every
tree inside the
ring-wall has
fallen to axe
and fire. This
violence against

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beech, oak, chestnut, and ash—more basin, its waters crashing with the to waist-deep. Around the edges the
than any other of Saruman’s betray- force of armies. They flowed down ground was damp, and a Man could
als—angered the Ents and drove through shafts and vents into the walk without getting the tops of his
them to action. caverns, flooding those places beneath boots wet. The entire underground
When Fangorn led his fellow Ents the surface so that penned wolves was a shambles. Every cavern and pas-
to Isengard, they immediately set to died and furnaces smoked and col- sage was filled with water and flotsam.
work. Ents have great strength in lapsed. Orthanc remained undam- The Long Stair’s shaft had filled with
their gnarled limbs, and portions of aged, but was surrounded by water water to the height of the Ground
the ring-wall were torn away, as pages on every side. Saruman was trapped Level, and showed no sign of empty-
ripped from a book. Saruman’s army in his tower, unable to escape, though ing. Though Orthanc was undam-
had gone to lay siege to Helm’s Deep. Gríma Wormtongue and a number of aged, the water and watchful eyes of
Only servants, slaves, workers, and other servants were with him in his the Ents had isolated it.
a handful of guards remained, and imprisonment.
these fled when they witnessed how This was the scene when Gandalf,
poorly the walls protected against Aragorn, and their companions The Fourth
Ent-rage. Many Men were allowed to
escape, but the Orcs were caught in
arrived at Isengard after the Battle
of the Hornburg. The archway of the
Age
the Huorn forests that came behind main gate stood open, its doors ripped
the Ents, and from those dark woods away, lying on a pile of rubbish. The
never returned. tunnel through the wall was open, its ‘All the stone-circle had been thrown
Though destroying the walls roof and arch ripped clear, though the down and removed, and the land within
was simple work, Fangorn and his Tunnel Guardhouse survived. Most of had been made into a garden… .’
kin knew Orthanc’s real danger lay the southern portion of the ring-wall
in Orthanc and the caverns below. had been torn down completely, as — The Return of the King
The tower proved resistant to their had large sections elsewhere. The flag-
attacks, showing no damage past a
few small chips, and the underground
areas were impossible for the Ents to
stones of the eight paths remained, but
the pillars were shattered and uproot-
ed. Within Orthanc the Chain Room
E nts are slow to rouse, but once
their anger is unleashed it burns
steady for longer than most Men
enter. So the Ents put the River Isen was in ruins, its chains yanked free live, and their plans may not fully
to work, diverting it in the mountains and wheels wrenched loose. The basin unfold until generations of Men have
above the ring-wall to pass into the of Isengard was flooded, the waters up passed. So it is with Isengard. Once

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The Fortress of Iron

the Ents rallied against Isengard, Except for Orthanc itself, the inside. Elessar finally gave the Keys
they determined to remove its threat Ents removed every dwelling within of Orthanc to his ally and neigh-
once and for all, and to restore it Isengard. The ring-wall and its hol- bour, Éomer King of the Mark, who
to its former beauty. The ring-wall lowed-out houses were gone, as were sent Rohirrim to live in the tower,
had already been partially destroyed, the basin’s tents, pavilions, and build- and keep watch upon the north-
but after Saruman fled it was torn ings. The caverns beneath were flood- west corner of Rohan. A bridge
down completely. The shores of ed with water and mud time and again. was fashioned to span the waters of
the Crescent Lake were expanded In this way the underground was filled the lake, with railings of silver and
until the lake became not a cres- in slowly and carefully until even a planks of some silvery-white tree,
cent but a full moon, surrounding Dwarf could not find a way under light but strong, for the bridge was
Orthanc permanently. The stream Isengard without pick and shovel. a gift from Legolas and his kin.
that flowed from the mountain still After the War of the Ring, King There, Rohirrim of the Fourth Age
fed the lake, along with a number Elessar and Gandalf the White dwelt, doors thrown open to sun
of others the Ents diverted. The Isen and their companions returned to and wind. Tapestries covered the
they returned to its former course. Isengard. There, Fangorn gave to bare stone, giving the dark tower
The basin was covered in fresh Elessar the Keys of Orthanc, for the warmth and colour. The Star
soil and grass planted all across its tower once more belonged to the king, Chamber in particular proved use-
surface, with trees and bushes all but he in turn gave the Treegarth to ful, and a sentry was posted there
about. Trees ringed the basin as the Ents, provided they kept watch always to watch for anyone entering
stone walls once did, and where the over Orthanc and permitted none to the Mark from the north or west.
guard towers stood to the south were enter it without his leave. In this way Orthanc became again
now two tall trees, marking the start For many years the tower sat what it had once been, a watch-
of a path toward the tower. This empty while the Ents tended the tower of the kingdom and a symbol
became the Treegarth of Orthanc. trees and ensured no one snuck of strength and vigilance.

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Chapter Three

Nan
Curunír
ike Saruman himself, the land around Isengard goes by many names:

L
‘The Ents . . . stood upon the summit, Nan Curunír, the Vale of Angrenost, the Valley of Saruman, or the
and looked down into a dark pit: the Wizard’s Vale. Long ages have passed like shadows across this once-
fertile stretch at the southern terminus of the Misty Mountains.
great cleft at the end of the mountains: Many Men, Elves, and Dwarves—and other creatures of more fell
Nan Curunír, the Valley of Saruman.’ nature—have laid eyes upon the valley as they crossed from Dunland to Rohan
— The Two Towers and back again, for the Vale lies just north of the well-travelled Gap of Rohan.

Over the eons, the Wizard’s Vale plain, spying for the Master of Orthanc
has served as a resting point, a natural and destroying any who dare to tres-
shelter, a Gondorian outpost, and a pass in the land of Curunír. In short,
hidden shrine of high and nefarious the Vale has become a dangerous place
wizardry. In many ways, Nan Curunír for the Free Peoples, a natural well-
rests at the very heart of Middle-earth. spring turned into a poisoned trough.
As the War of the Ring grows This chapter provides a tour of the
nigh, the Valley of Saruman darkens, Wizard’s Vale, detailing its features
becoming a place of gathering power, both natural and man-made. As with
and that of degenerate evil: The White other chapters, this chapter describes
Wizard has forsaken his vocation, the region as it exists immediately
joining instead with the Great Enemy prior to Gandalf ’s imprisonment
in Mordor. Orcs, Uruks, Half-orcs, atop Orthanc. From this information
Wargs, and lesser Men defile the place and the history set forth in Chapter
with their very presence, and other One, Narrators can extrapolate to
unnatural beings rove the brambled other time periods as well.

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ISENGARD

of Isen—the point where it cross-


es the River Isen—toward Helm’s
Deep, on to Edoras, and, eventually,
to Minas Tirith.
The second most important trav-
el-way in the Wizard’s Vale is the
ancient highway known to the deni-
zens of Isengard simply as ‘the road.’
It begins just outside the gates of
Isengard, where the ground is firm
and level. Here it more resembles a
wide street than a road, for it is con-
structed of massive slabs of stones,
so skilfully joined that not a blade of
grass shows in any joint. As it leads
southward, the road becomes rougher
and eventually meets the Isen, there-
after following its western bank for
some thirty miles to the Fords of Isen,
where it intersects with the Great
West Road. Upon crossing the Great
West Road, the road from Isengard
becomes not much more than a trail
that continues southward along the
here streams still feed a few acres of edge of the White Mountains, join-
Geography green grasses, blooming gardens, and ing a network of footpaths that cross
copses of giant oak trees. Yet even this Drúwaith Iaur, Old Púkel-land.

T he Misty Mountains run some


nine hundred miles from
their northern-most point all the
last remnant of nature bears a secret
taint, for it is tended by the slaves of
Saruman, who are bent beneath his
To accommodate his ever-grow-
ing armies of soldiers and servitors,
Saruman widened and fortified a net-
way down—past the fortresses of overpowering will. work of roadways leading eastward
Gundabad, Rivendell, and Moria— from Isengard. Damming the Isen
to Methedras, the ‘Last Peak’ of the created a fordable stretch of river in
mighty range. There, a great, shel- R oa d s and Trails the north of the Wizard’s Vale, and a
tered valley lies between the east- trail known as the High Path crosses
ern and western spurs of Methedras, there, passing in switchbacks over the
bordered on the south by the Gap of ‘[T]he highway became a wide street, high hills south of Methedras and
Rohan. The river Isen runs southward paved with great flat stones, squared skirting the southern edge of Fangorn
through this vale, also called Nan and laid with skill… deep gutters, Forest. Another track, the Low Path,
Curunír, fed by many springs and branches from the High on the east-
lesser streams from the rain-washed filled with trickling water, ran ern side of the ford and heads south
foothills of the Misty Mountains. down on either side.’ before turning east to the Eastern
Nan Curunír was once green and — The Two Towers Outpost of the White Hand (see
fair, a pleasant and fertile land; of pages 63–4) and beyond.
late the region has grown into a rug- Of course, many lesser roads and
ged wilderness choked by weeds and The most-travelled road in the trails also cross Nan Curunír, most
brambles, overrun with rank grasses, region is the Great West Road, created not by design, but by the
riddled with caves inhabited by small known as the South Road past the daily tramp of the boots and naked
beasts, increasingly devoid of trees Gap of Rohan in Dunland, and also feet of hundreds, if not thousands, of
save the burned and hewn stumps of the Westfold Road where long-dead Saruman’s soldiers and slaves going
once mighty groves. Masters of the Westfold paved it with about their master’s business.
Only within the great Ring of broad stones in its course through
Isengard remains some testament of their land. The Great West Road
the natural grandeur of the Vale, for continues southward from the Fords

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Nan Curunír

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ISENGARD

Dol Bar an

‘It opened southward, leaning back into


the slope of round Dol Baran, the last
hill of the northern ranges, greenfooted,
crowned with heather.’
— The Two Towers

The last hill of the Misty


Mountains, Dol Baran (‘Golden-
brown Hill’) stands as the western
gate of the entrance into Nan Curunír.
The rounded hill is skirted in green
vegetation, topped with heather, and
dotted with thornbushes.
Wolves, as well as forces of the
White Hand, often prowl this hill,
keeping watch over all who pass
into the Vale, or through the Gap of
Rohan. As the War of the Ring grows
nigh, Saruman labours to establish a
permanent outpost here, creating a
first means of defence and surveillance
for the western ‘gate’ of Nan Curunír.
Once complete it will resemble the
Eastern Outpost (see page 63–4),
but for the time being the site is little
more than a clearance harbouring a
collection of planks, tents, labourers,
and the soldiers that oversee them. Path). During the War of the Ring, can, for it marks the main entrance into
the Ents divert the Isen’s waters to their lands from the west, and the Men
flood the Ring of Isengard. of Dunland have often taken control
T h e R i v e r I se n of the fords, demanding payment in
exchange for passage, especially during
Fed by the Misty Mountains, Fords o f I se n the time of the Dunlending occupa-
the River Isen (Rohirric for ‘iron’) tion of Nan Curunír. Also called the
flows from Nan Curunír south, Crossings of Isen, the fords were the
through the Gap of Rohan and ‘[T]hree lines of flat stepping-stones site of a battle between King Helm
then west, joining with the Adorn across the stream, and between them and Wulf in TA 2758. Later, during
approximately 50 leagues southwest fords for horses, that went from either the War of the Ring, Saruman’s forces
of Isengard, before finally spilling and the Rohirrim waged two fierce
into the Sea between Enedhwaith brink to a bare eyot in the midst.’ battles here.
and Drúwaith Iaur. The Isen marks — The Two Towers Three rows of broad, flat step-
the western boundary of Rohan, ping-stones proceed straight across
often defended against the steady the waters, with graded fords between
tide of Dunlendings from the west. Those wishing to cross the Gap them for horses. The path leads over
The Isen has no bridge anywhere of Rohan find themselves blocked by a sandbar lingering in the centre. The
along its length, but may be crossed the raging river Isen. No bridges span rushing waters usually babble and
at the Fords of Isen thirty miles this mighty waterway, and all must churn over the stones, offering only a
south of Isengard (or, more recently, travel to the fords to gain passage. The minor impediment to those keeping
just north of Isengard on the High Rohirrim patrol this area as best they to the ford. During Saruman’s rise to

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Nan Curunír

power however, he dammed the Isen based on the target’s power as listed At any given time, nearly 100 Orcs,
near Orthanc, diverting much of its on Table 7.4: Sense Power Difficulty Uruks, Half-orcs, and Dunlending
flow, reducing the current at the fords on page 186 of the core rulebook. Hill-men work and train at the east-
to a mere trickle and eliminating the ern outpost, which is commanded
river as a viable defence against inva- by three especially cruel Uruk-hai
sions from the west. E a st e r n O u t p o st Captains who report directly to Móg,
of the White Hand Saruman’s General of Arms. As each
group becomes more skilled in the
The Pill ar of the Along the eastern edge of the ways of hand-to-hand combat and
White Hand Wizard’s Vale, near the point where the more disciplined in the ways of waging
south-eastern spur of Methedras comes war, they are rotated out and replaced
to an end, Saruman has established a by a new group from Isengard. If ever
small garrison. The outpost consists the Men of Rohan pass close to the
‘It was black; and set upon it was a of a barracks, a training ground, and a Eastern Outpost, however, those of
great stone, carved and painted in the short and hastily constructed tower. Orc-ancestry are sent into their bar-
likeness of a long White Hand. racks, for Saruman does not yet wish
for any outside Nan Curunír to dis-
Its finger pointed north.’ cover his alliance with dark forces.
— The Two Towers In addition to the soldiers stationed
here, about a dozen slaves reside
at the outpost, preparing rank food,
After his renunciation of the fetching water from streams, washing
White Council in TA 2953, Saruman down the hillsides, and cleaning the
adopted the heraldic emblem of a barracks. The slaves feed the soldiers
white hand on a field of black. His by cooking meals over large pits of
armies carry banners bearing the fiery embers. While the Uruk cap-
symbol, which is also emblazoned on tains are served their meals directly,
their shields and helmets. The most the Orcs and Half-orcs must line
prominent and permanent display up for their ration, a situation that
of this device takes the form of a results in constant shoving matches
great pillar of black stone carved in and, occasionally, outright brawls.
the likeness of a hand and painted The main structure of the outpost,
white. Its finger angles northward, the three-storied watchtower, pro-
toward the gates of Isengard, some vides a good view of the surrounding
five leagues beyond. area, allowing the Isengarders to spot
Some have speculated that travellers up to ten miles away on clear
Saruman has a subtle connection days. The three-story tower is always
with the pillar, enabling him to sense manned, as the lands of Rohan must
the presence of any who pass with- ever be watched, for the Horse-lords
in some distance—ten miles, many are swift upon their steeds and deadly
guess—of the structure, thereby with their blades. The three inte-
alerting him to unwanted visitors rior levels of the tower house various
in his land. This belief is true in a supplies, including blankets, torch-
certain respect. Whenever any being es, half-rotten grains, Orc-draughts,
of power comes within four leagues rope, weapons (including clubs, Orc-
of the Pillar of the White Hand, daggers, spears, Orc-longswords, and
Saruman may automatically make whips), armour (mostly leather with
a free Observe (Sense Power) test a few suits of Orc-chainmail and a
to detect the being’s presence. In dozen large shields) and the like.
essence, the Pillar acts as the The barracks is a fifty by twenty
emanation point of a powerful foot building composed of a sin-
form of the Sense Power spell, gle room crammed with uncomfort-
with a range of four leagues. The able pallets used as beds. The Uruks
difficulty of the Observe test varies and their trainees sleep here during

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ISENGARD

the day, engaging in the majority Work Camps Work camps dot the landscape
of their activities during the night throughout Nan Curunír. These are
time hours, when they are spared the Work camps can be found through- torn down or abandoned when they
debilitating light of the sun. Most out the Wizard’s Vale, operating con- have deforested or thoroughly mined
training exercises are conducted on tinuously day and night. Many of a given area, and new ones raised
a large, open field, complete with these camps devote themselves to where resources are more plentiful.
straw dummies, tilting devices, and gathering of wood to fuel the great Though several dozen camps may
racks for holding various sorts of furnaces Saruman has constructed be in operation at any given time, no
weaponry and armour. beneath Isengard. Others, however, specific locations are denoted on the
In addition to the outpost’s func- work the mines on the slopes of map (see page 61), because of their
tions as a training ground and watch Methedras, the main source of the itinerant nature. The Narrator is left
post, various Orc-forces from Mordor iron ore needed for crafting the arms to determine the specific locations for
and the Misty Mountains also come and armour for the armies of the work camps at any given time.
to meet with the Isengarders in order White Hand. A few rare camps are A typical work camp outside the
to devise plans, exchange reconnais- charged with the assembling of the Ring of Isengard is comprised of a
sance, and provision patrols. The mix ingredients for the Fire of Orthanc series of tents or wooden structures,
of races and allegiances—though all that cannot be gotten underground. depending on the particular camp’s
serve the Shadow in the end—creates The majority of the camp workers intended longevity. Mining camps,
much tension. If not for the power are Orcs and Hill-men, with some for example, usually remain viable
of the Uruk-commanders, skirmishes Half-orcs filling out their ranks. for longer periods of time, and are
between these groups would undoubt- Half-orc and Uruk overseers com- therefore constructed to last for sev-
edly occur much more regularly and mand these workers by tongue and eral months or more. Tents, used
with far greater casualties. lash, to enforce the cruel will of their for the shorter-term logging encamp-
unforgiving master Saruman. ments, are made of thick, grey can-

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ISENGARD

vas supported by poles cut from the


surrounding woods or brought to
the site by the work detail. Wooden
structures are shabbily built, mortar-
less cabins with dirt floors. They are
usually erected without peg or nail to
facilitate tear down, after which the
materials can be dragged across the
Vale by horses or Orcs, and then reas-
sembled in a new location.
Most tents and buildings serve as
housing and storage, though some
also function as smithies and tool-
repair workshops, stables, and guard
posts. The number of workers man-
ning these camps ranges from ten
to fifty, depending upon its assigned
task. Long-term details working far
from Isengard also retain a trans-
port team responsible for hauling the
camp’s yield to Orthanc, and return-
ing with replacement supplies and
fresh workers. pearances along the south-eastern Wondrous Magic, with the following
The camps operate primarily dur- plains of the valley in the deep of adjustments. In addition, the Ghast
ing the night time hours, although the night—lone travellers as well as knows all of the additional spells
workers may be forced to work through entire squads of the White Hand listed in the basic Wight statistic
the daylight hours when Saruman’s have gone suddenly missing, never block.
projects require more materials. to be heard from or of again. Creature Advancements: +9
Enemies and allies of Saruman S tatistics : +2 Stamina, +2
alike have much to fear from the enti- Willpower, +5 ranks Unarmed
B a r r ow o f t h e ty known only as the Ghast, a being Combat: Brawling (Drain), +4
F o r g ot t e n K i n g of great evil and power bedecked ranks Armed Combat: Blades
in old ceremonial armour, with the (Longsword), +2 ranks Intimidate
In the decades before the War of ability to travel the earth without (Fear), +1 point Courage, addi-
the Ring, Saruman has spent much even touching the ground. Of those tional special ability: Flight (see
energy gathering new allies, spies, lost in eastern Nan Curunír, no trace page 78 of Fell Beasts and Wondrous
and guardians. Though he believed has ever surfaced, their fates forever Magic), additional unique special
himself safe within the impenetra- secreted away in the night. ability: Drain (see below)
ble tower of Orthanc, he knew Nan Those unfortunate enough to be Drain: The Ghast can wring the
Curunír itself must be protected so victims of the Ghast are lured or strength from a victim’s body by
that he might amass and equip his dragged to its barrow, there made means of an evil ritual it can only
fell armies without interruption. the victims of dark rites that sap attempt within its unhallowed
To that end, he made pacts with away their very strength, until no barrow. To do so, the Ghast must
many evil creatures, not the least of life remains. Their flesh eventually make an attack test to grab the
which include a Barrow-wight from decomposes, leaving only their pos- target (see ‘Grab’ on page 229 of
the Barrow-downs in the far north. sessions to recall their presence in the core rulebook). Each round
Saruman created a new barrow in the deep barrow. The Ghast takes the Ghast may spend a full-round
the hills along the eastern side of the no interest in these items, save as a action to drain a held target of
Wizard’s Vale and had the ancient, measure of his kills. His mound of 4 Strength. Victims reduced to
mummified noble transported to it treasure ever grows. 0 Strength must make a TN 10
in secret. The Ghast’s statistics are those of Stamina test each round to avoid
Since the arrival of the Wight, a typical Barrow-wight, as described death, though they otherwise
tales have circulated among the Men on pages 294–5 of the core rulebook regain lost attributes normally.
and Orcs of Nan Curunír of disap- and pages 14–5 of Fell Beasts and TN Equivalent: 20

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Nan Curunír

T h e B l ac k P o o l tures. Any who come into contact Effect: 2d6 Vitality loss
with a cup or more of the foul liq- Secondary Effect: 1d6 Vitality
As head of the Order of Wizards, uid (either by ingestion or contact) loss
Saruman the White delved into all must make a Fortitude reaction test Stages: 1
manner of wizardry. As the Third to resist its toxic effects. In addition, anyone who ingests
Age progressed, the Wizard, fail- The water has the following a cup or more of the liquid gains 1
ing to quickly attain the degree of attributes. point of Corruption as he assumes
power he sought, began to experi- Type: Ingested or contact some of the evil nature of the ensor-
ment with dark and evil sorceries, Onset Time: 1 round celled water.
secretly performing incantations Potency: +20 TN The pool itself cannot be harmed
that were atrocities to the Order. Treatment: none or destroyed by physical means. Only
Many of these experiments went powerful wizardry in the form of the
awry in one manner or another, and Land-healing spell (see insert) has
a few left behind foul and spoiled any hope of extinguishing its evil
creations, manifestations of evil flame. The Black Pool has a strong
magic that Saruman knew not how taint, requiring a TN 25 Healing
to destroy or unmake. test to purify with that spell. Success
In the northwest of the vale, turns the pool into a normal pond of
some three miles from Isengard, lies murky water.
a dark, brackish pool surround- The tainted Huorns use the sta-
ed by a trio of tall but sickly tistics presented on pages 31–2 of Fell
and blackened oakwoods. Beasts and Wondrous Magic with the
The water is fetid, stagnant, following modifications.
and murky, and sheds a pale Creature Advancements: +7
luminescence visible from a Statistics: +3 Strength, +2
thousand yards after nightfall. Vitality, additional special ability
Those who come within a few :Terror (see page 80 of Fell Beasts
dozen feet of the pool and its and Wondrous Magic)
strange trees immediately sense
the profanity of the place.
The pool has a will of its
own, a result of Saruman’s
The Vale’s
channelling of fell sorcery into Malaise
it. The water itself is now per-
verted and unnatural, a rare occur-
rence in all of Middle-earth. The
oaks were once Huorns, but are
W hile the visible effects of
Saruman’s industry upon
the once-beautiful Wizard’s Vale
now twisted and fouled and are enough to dampen the spirits
under the powerful sway of of most, there are also a number
the pool. of concrete effects of the malaise
When living crea- that affects the very land of Nan
tures come within a few Curunír.
feet of the pool, the
tainted oaks attempt
to knock them into the ensor-
celled water, which is high-
ly toxic to all living crea-

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ISENGARD

Smoke thing within the Vale. Travellers may


L and - healing find themselves in open air during
one moment, and enshrouded by noi-
Casting Time: 1 hour ‘Over all his works a dark smoke some, choking smoke in the next.
Range: Special hung and wrapped itself about the Each hour heroes remain with-
Duration: Permanent sides of Orthanc.’ in Nan Curunír, roll 1d6 and con-
Weariness TN: 15 sult Table 3.1: Nan Curunír Smoke
Cost: 3 spell picks — The Fellowship of the Ring Conditions, to determine the condi-
Method: Standard tion of the air within a hundred-yard
Specialty: Secret Fire Saruman has turned his attention radius of the group. If they are within
Effect: Areas of Middle- to building furnaces, forges, armour- two miles of the Ring of Isengard, add
earth may become ies, and smithies beneath Isengard. +2 to the result.
infused with dark power To accomplish this great task, literally Smoke affects vision, makes it dif-
as a result of evil sorcer- hundreds of fires burn at any given ficult to see opponents in combat, and
ies, the committing of time, requiring Saruman’s servants may cause injury when inhaled. Refer
large-scale vile acts, or to continually cut down the valley’s to Table 3.2: Smoke Condition Effects,
the long-term presence trees and transport them into the for game effects. ‘Stamina TN’ speci-
of servants of the Enemy deep bowels of Isengard. When they fies the difficulty of a Stamina test that
like the Witch-King of are burned, grey smoke billows from must be made each minute spent in the
Angmar. This spell, which the shafts and vents within the Ring, smoke. Failure results in the temporary
must be cast within the spreading out over the Vale at the loss of one point each of Strength and
afflicted area, sanctifies whim of the daily winds. As a result, Vitality, which can be recovered at the
them, freeing them from massive clouds of smoke hang over rate of one point per hour, but only
the evil taint. Upon the Nan Curunír and besmirch every- when breathing clear air.
completion of casting, the
caster may make a single
Healing test to remove
the taint from the area
against a TN determined
by the Narrator.

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Nan Curunír

M o r gay a m a r
Morgayamar, an ancient force
The
bound to the Wizard’s Vale by Harrowing
Morgoth in the First Age, remains
imprisoned beneath the rocky ground
of Isengard
even in the late Third Age. Though
imprisoned in his Heart Chamber
behind the hidden Black Door, his ‘One would say that all the Wizard’s
maleficent power nevertheless per- Vale was burning.’
vades Nan Curunír. As described — Aragorn, The Two Towers
on page 96, Morgayamar’s Baleful
Influence and Beguiling Shadow gradually won Saruman’s affection,
special abilities cause the following
test and roll modifiers to all those
within the bounds of the area, even
however, his communication with
the elements of nature diminished.
Saruman now uses his ability to speak
D uring the course of the War
of the Ring, the Wizard’s Vale
undergoes a great many changes at the
while he remains imprisoned: with animals to dominate their wills hands of different beings, and there-
and use them as his spies. Though fore, in the Fourth Age, Nan Curunír
+2 Test Bonus to all Weariness these creatures may be dangerous becomes a vastly different place than
tests to cast Sorcery spells. for this reason alone, not all will go it was even at the time of Gandalf ’s
so far as to risk attacking intruders. imprisonment. Destroyed are nearly
+2 Test  Bonus to all fear tests Physically harmless animals found in all of the trees within the valley, result-
made against the Free Peoples. Nan Curunír include badgers, birds ing in the damaging and oftentimes
(ducks, geese, grass grouse, great complete eradication of the habitats of
–5 Test Penalty to all Corruption green pheasant, and swans), deer, the various animal denizens. For that
tests made by those who have dogs, foxes, and squirrels. reason, few natural creatures roam the
spent more than a month in the While within the Wizard’s Vale, valley in the early years of the new age.
area. heroes must be cautious of sev- The Ents tear down the dam holding
eral predators. Of particular con- back the Isen in the north of the valley
cern are bears (usually brown, but and, under the aegis of King Aragorn,
Fauna some black), bats, bees (in Spring plant new forests both within the
and Summer), birds of prey (eagles, Ring of Isengard (see page 57 for more

A t one time Saruman entreated


with animals and plants, as did
his fellow Wizards. As works of iron
falcons, and hawks), boars, snakes,
spiders, wolverines, and wolves.
Saruman may send such beasts
information) and throughout Nan
Curunír. As the woods grow, animals
slowly return, repopulating the Vale
against the weak or foolhardy, or over the course of the Fourth Age’s
Table 3.1: Nan Curunír simply to delay the approach of trav- first fifty years. The Isen once again
Smoke Conditions ellers or deplete their resources and rushes loudly, making the Fords of
energy. See Chapter Two: Beasts of Isen more treacherous but still pass-
the Land in Fell Beasts and Wondrous able. The Crossings are patrolled by
Roll Smoke Conditions Magic for statistical information the forces of Gondor and Rohan, as
1–2 Clear regarding all of these creatures. well as the few Ents remaining in this
3–4 Hazy part of the world; in that sense, the
5 Medium Fords are far less dangerous.
6+ Dense Nan Curunír thus becomes once
more a budding valley of nature,
Table 3.2: Smoke Condition Effects peace, and stability. The Free Peoples
may pass through, or stop for rest, as
Observe (Spot) Attack they did in ages past, when Gondor of
Condition Penalty Penalty Stamina TN old controlled the area. In fact, many
Hazy –1 — 5 come solely for the chance to look
Medium –3 –1 10 upon the Treegarth, the last working
Dense –5 –3 15 of the ancient Ents in Middle-earth.

69
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Chapter Four

The White
Hand
hough vast and subtle, Saruman’s power alone is insufficient to
‘But there were many other folk
in Isengard. Saruman kept enough T maintain a holding as great as Isengard. The White Wizard employs
many servants to do his bidding, and greed for power has seen him
muster a terrible host of creatures and Men.
wisdom not to trust his Orcs.’
— Merry, The Two Towers

For years, Saruman kept his forces Isengard’s inhabitants are divided
well-hidden from peers and neigh- into four castes: Masters, Servitors,
bours. But while Gandalf was a pris- the Host, and Beasts. The Masters
oner atop Orthanc, Saruman tried to include Saruman and his trusted
cow him with a show of force, ripping lieutenants. The Servitors are those
up the ground and opening the war- who serve beneath them. Saruman’s
rens beneath Isengard to the air above, army of Orcs, Uruk-hai, and fallen
revealing his armies in all their terror. Men make up the Host of Isengard,
A place devoted to study had become and the White Wizard has spawned
the extension of Saruman’s hidden or tamed many fell Beasts to sup-
soul, a place of dark industry and port them.
fearful obedience, where freedom was
meaningless and hope had no home.

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ISENGARD

Race: From across the Sea spell, Quench Fire, Quicken Orc-spawn
The Masters Racial Abilities: Agelessness (see page 73), Resist Fear, Shatter,
of Isengard (Saruman suffers no effects from
illness or aging, though he appears
Shutting-spell, Slumber, Spellbinding,
Spoken Thoughts (ability), Sundering,
to age at a very slow rate) Transformation, Uncanny Industry
A ttributes : Bearing 16 (+5), (see page 74), Veil, Victory-spell,
‘[W]e must have power, power to order Nimbleness 12 (+3)*, Perception Voice of Command, Voice of Suasion
all things as we will, for that good which 14 (+4), Strength 8 (+1), Vitality (ability), Wizard’s Fist (see The
only the Wise can see.’ 10 (+2), Wits 16 (+5)* Fellowship of the Ring Sourcebook,
Reactions: Stamina +5, Swiftness page 56), Wizard’s Guise, Wizard’s
— Saruman, The Fellowship of the Ring +4, Willpower +8*, Wisdom +5 Hand, Word of Command
Defence: 14 (18 when wearing his Skills: Appraise (Gems) +3, Armed

S aruman serves as the undisput-


ed master of Isengard, ruling
with pitiless authority. However, he
robe, see below)
Orders: Magician, wizard, artificer
(see Paths of the Wise, pages 40–1)
Combat: Clubs (Staff ) +1, Craft:
Alchemy (Fires of Orthanc) +6,
Craft: Breeding (Orcs, Uruks) +6,
cannot personally oversee his many Order Abilities: Spellcasting 7, Craft: Industry (Wheels and Gears)
schemes and designs. Many tasks are Artificer Masterwork (see Paths of +6, Debate (Negotiate, Parley)
entrusted to an inner circle. Though the Wise, page 41), Craft Imitation +12, Healing (Treat Wounds) +3,
they have earned Saruman’s favour, (see Paths of the Wise, page 41), Inquire (Interrogate) +4, Insight
no servant has earned his trust: Cross-order Skill (Smithcraft), +8, Intimidate (Power) +10,
Saruman scrutinizes all of their Final Strike, Imposing, Mastery Language: Easterling (Balchoth)
efforts, and informants help police of Magic, Robe of Authority (see +3, Language: Elvish (Quenya)
their fellow servants. Paths of the Wise, pages 25–7), +8, Language: Elvish (Sindarin)
Sanctum (Isengard), Sense Power, +8, Language: Ents (Entish) +4,
Staff, Staff of Power (see Fell Language: Haradric (Umbar) +2,
Beasts and Wondrous Magic, pages Language: Khuzdul (Angerthas
S a ru m a n t h e 88–90), Wizard’s Heart, Wizardly Baraz-lagil) +3, Language: Late
White, Keeper of Power, Wizard Spellcasting 8 Adûnaic (Dunlendish) +6,
O rt h a n c Advancements: 38 Language: Late Adûnaic (Rohirric)
Spells: Animal Messenger, Bane-spell, +4, Language: Mordor (Black
Beast Speech, Beast Summoning, Blade Speech) +4, Language: Orkish
Preservation, Blessing of Aulë (see (Isengard dialect) +5, Language:
‘[H]e is great among the Wise. He is the Paths of the Wise, page 50), Break Westron (Westron) +8, Lore/
chief of my order. . . . His knowledge is Binding, Crafting-spell, Create Light History: Elves (The Second
deep, but his pride has grown with it, and (2 picks), Display of Power, Evoke Age) +10, Lore/History: Men
Awe, Farspeaking, Fortify Works (Dúnedain) +10, Lore/History:
he takes ill to any meddling.’ (see Paths of the Wise, page The Second Age (Rings of Power)
— Gandalf, The Fellowship of the Ring 54), Guarding-spell, +4, Lore/Other: The Enemy (the
Imitation-spell, Kindle Necromancer, Sauron) +6, Lore/
Fire, Lightning, Spellcraft: Enchanted Items (Rings
Mind-speech (abil- of Power) +6, Lore/Races: Dwarves
ity), Opening- (Var’s Folk, Vigdís’ Folk) +4, Lore/

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Alessandro Tonucci (order #101007) 8
The White Hand

+8, Mimicry +4, Observe (Spot) Method: Standard


S aruman F allen +8, Persuade (Charm, Fast Talk, Specialty: Sorcery
Oratory) +12, Siegecraft (Blasting Effect: This spell allows the caster
To bring this description Fire) +1, Smithcraft (Goldsmith, to impose his will and thought upon
current with the events of Jewelrysmith, Weaponsmith) +10, any target he can see, taking control
the War of the Ring, make Stonecraft (Building) +3 over him. To establish dominance,
the following adjustments: Edges: Clear Speech (see Paths of the the caster engages in an opposed
Wise, page 27), Craftmaster, Fair, Willpower test against the target. As
Advancements: 41 Foresighted, Friends (the Wise), with Command, the caster gains a +10
Spells: Add Command, Hoard 5, Honey-tongued, Strong- bonus to the test result. If the caster
Enslave Beast, Possession willed, Wise wins, he places his awareness within
(see page 73), Shadows Flaws: Arrogant, Dark Heart (see the mind of the target. While the
and Phantoms, +2 picks Paths of the Wise, page 28), Oath spell lasts, the caster sees through the
to Uncanny Industry (his mission for the Valar, for- target’s eyes, speaks with the target’s
Skills: +2 ranks Conceal sworn), Proud, Secret (his growing voice, and moves the target’s body.
(Hide Weapon), +2 ranks obsession with Rings of Power and The mind of the possessed is
Guise, +4 ranks Lore/ the One Ring) robbed of all senses, locked in a dark
Spellcraft: Enchanted Health: 12 dream. While possessed, the target
Items (Rings of Power), Courage: 4 uses the caster’s Wits, Bearing, and
+6 ranks Lore/Spellcraft: Renown: 23 Willpower scores. The caster gains
Sorcery Gear: Staff of Power, Ring of no access to the target’s skills or order
Edges: Replace Friends Command, Robe of Authority, abilities, but may use his own skills and
(the Wise) with Friends Familiar (all under ‘Saruman’s Items abilities, modified by the target’s phys-
(spies) of Power’ on page 76). Additionally, ical attribute modifiers as appropriate.
Flaws: Replace Secret with Saruman has two treasuries (see While possessing a target, the caster
Hatred (Gandalf), add ‘Treasury of Orthanc’ on page 35 and must lie or stand still with eyes closed.
Grasping ‘Treasury of Isengard’ on page 53). Possession is considered Demanding
Gear: Replace Saruman’s Corruption: 12 for purposes of Weariness, and the
Robe of Authority with caster’s Stamina ultimately determines
his Robe of Many Colours the spell’s duration.
(see ‘Saruman’s Items of
S aruman ’ s M agic This spell can be broken with the
Power’ on page 76), add Saruman has learned many secrets Break Binding spell, though the caster
Saruman’s Ring (see page over the course of his studies and trav- receives a +10 bonus in the opposed
77 of The Fellowship of els. Many long-forgotten spells are still Willpower test. A physical attack on
the Ring Sourcebook) known to the White Wizard, and he the target or caster can also serve as a
Corruption: Corrupted has devised enchantments of his own. potential distraction: if either is dam-
aged in combat, the caster must make a
TN 15 Wits test to maintain control.
Possession (S)
Quicken Orc-spawn (S)
Races: Ents (Customs) +4, Lore/
Races: Elves (Realms, Kindreds) ‘It is as I feared. This wizard has
+10, Lore/Races: Men (Realms, bewitched you.’ ‘[T]hese creatures of Isengard, these half-
Kindreds) +10, Lore/Race: Orcs — Gríma Wormtongue, The Two Towers orcs and goblin-men that the foul craft of
(Breeding) +7, Lore/Race: Uruk- Saruman has bred . . . ’
hai (Breeding) +7, Lore/Region:
The East (Geography) +4, Lore/ Casting Time: 1 minute — Gamling, the Two Towers
Region: Nan Curunír (Geography) Range: Line of sight
+6, Lore/Region: The Shire Duration: Concentration, and see Casting Time: 10 minutes
(Trades) +2, Lore/Spellcraft: below Range: Touch
Other +6, Lore/Spellcraft: Secret Weariness TN: 15 Duration: One month
Fire +6, Lore/Spellcraft: Sorcery Cost: 3 spell picks Weariness TN: 5
+2, Lore/Wilderness: Star Lore Requisite: Willpower +6 or greater, Cost: 1 spell pick
+6, Lore/Wilderness: Wild Beasts Voice of Command, Command Method: Standard

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Specialty: Sorcery us per point of the caster’s Bearing. Each additional pick spent on this
Effect: Saruman uses this spell to When the spell is cast, the caster must spell allows the caster to add an addi-
raise fell legions at incredible speed. specify one profession to be affected. tional profession to the group affected
The spell is cast upon an infant Orc, ‘Profession’ in this case refers to a single by the spell. The statistics above apply
Half-orc, or Uruk, placing them in a type of skilled or unskilled labour cor- to Saruman as of the dissolution of
dormant state, dramatically increasing responding to a skill specialty: miners, the White Council in TA 2951, 49
their rate of growth. Once entranced, masons, farmers, or weaponsmiths are years before his fall from grace, and
the infant is wrapped in a cocoon all appropriate examples. nearly 60 years prior to the War of the
made from entrails and buried in Those from the specified profes- Ring. Though not yet wholly corrupt,
specially-prepared pits of filth (see sion within the area of effect find bitterness and envy have a deep hold
‘Spawning Tunnels’ on page 54). If their efforts more productive. The on the Wizard’s heart, and Saruman
kept warm and properly tended, in rate at which they work is increased is dangerously close to leaving the light
a month’s time the ghastly cocoon by 10% for every point of the caster’s forever. The influence of Linnar’s Ring,
will burst, and from it rise a fully- Bearing modifier. Workers require less (see ‘Treasury of Orthanc’ on page 35)
grown Orc-spawn. They are strong sleep and nourishment, and ignore all and Morgayamar (see ‘Morgayamay,
and sometimes berserk, their minds effects of Weariness for the duration the Shadow Under Orthanc’ on page
still empty, though the spell leaves of the spell. This spell cannot be cast 96), combined with his own dark heart,
them impressionable and quick to more than once on the same region at make Saruman’s doom inevitable.
learn. Quickened Orc-spawn know the same time for increased effect.
only one thing when they are re-born: One drawback of Uncanny Industry
that they serve Saruman. is that only raw, crude efforts are
S aruman ’ s B ackground
Though well-suited to Saruman’s improved by the spell. Skilled crafts- Saruman was first of the five Istari
purposes, the quickening process is men often find their efforts dimin- to arrive in Middle-earth. Of all the
not perfect: when quickened, Orc- ished by their haste. All those using Wizards, Saruman was ablest in
spawn must make a TN 10 Vitality a Craft skill (including Smithcraft, lore and craft; he studied long in the
test. If they fail, some aspect of their Stonecraft, and Siegecraft) while archives of Gondor, and earned the
growth has gone awry and they must affected by the spell have their skill name Curunír (‘Man of Skill’) among
take the Ill-made flaw (see page 80). ranks temporarily capped at a maxi- the Elves. Wherever he went, Saruman
mum value equal to the caster’s sought knowledge of Sauron, and of
Uncanny Industry (S) Bearing modifier. the bitter struggles against him and his
The enhanced productivity of servants that dominated the Second
Uncanny Industry bears a heavy price. Age. Those in Gondor humoured
‘We have work to do.’ Whatever works are raised while this the White Wizard, assuring him that
— Saruman, The Fellowship of spell is in effect scour the region affect- the Shadow was defeated. The Elves
the Ring film ed. In their fervour, the labour force thought otherwise, but said little.
despoils their surroundings by pull- Saruman suspected that some tether
ing down trees, ravaging stone, fouling bound the spirit of Sauron to Middle-
Casting Time: 5 hours water, and ruining soil. A caster may earth. After all, the fall of Númenor
Range: Touch only use this spell in a given area a had not destroyed him, so how could
Duration: One day per point of number of times equal to 100 divid- the Last Alliance? Saruman watched
Bearing ed by his Bearing modifier before the as the Witch-king rose, and learned
Weariness TN: 12 region is laid waste. (Multiple con- of the Rings of Power. From Elrond,
Cost: 3 spell picks secutive casters with different Bearing Saruman coaxed the tale of the Ruling
Requisite: Crafting-spell, Blessing of modifiers each contribute a number Ring. Was this the answer, the key
Aulë, any Craft skill 6+ of ‘points’ equal to their Bearing modi- to Sauron’s vulnerability? The White
Method: Standard, Song fiers each time one of them casts the Wizard learned all he could of Rings of
Specialty: Sorcery spell. When a given region’s total points Power, and asked the Wise to examine
Effect: Saruman incorporated into equal 100 the region is despoiled.) The one of the Three. The Elf-lords refused
this spell many secrets of craft and toil enchanted vigour also takes its toll on him, and would not reveal where the
learned among the Dwarves of the East. the workers. When the spell expires, rings were hidden. Saruman did not
A corruption of the Blessing of Aulë all who toiled under its effects must take this lightly, and bitterness took
spell (see page 50 of Paths of the Wise), make a TN 15 Vitality test or lose 6 root in his heart. Pridefully, Saruman
this spell weaves a subtle enchantment Weariness levels. A Disastrous Failure believed that he alone had the craft to
over a region one half-mile in radi- results in the death of the labourer. forge a counter to Sauron’s Ring.

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The White Hand

When Gandalf drove Sauron from was loath to enlist the aid of any other. Saruman is also described on
Dol Guldur in TA 2063, Saruman The hold of Linnar’s Ring grew, and pages 287–8 of the core rulebook,
followed the Enemy into the East. he suspected his brethren of spying on pages 75–8 of The Fellowship of the
Saruman found the Dark Lord him, growing afraid they might seize Ring Sourcebook, and pages 61–4 of
entrenched in Nargubraz, mansion of Linnar’s Ring for themselves. A new The Two Towers Sourcebook.
the Dwarves of Var’s line. As is recount- ambition took root in him: Saruman
ed in Dwarves: The Seven Houses of longed to fashion a Ring of his own.
the Khazâd in the Moria boxed set, Distrust and bitterness led U sing S aruman in
Saruman reconciled the feuding hous- Saruman to shun his fellows, and
es of Var and Vigdís, aided Vigdís’ he continued his efforts in secrecy.
Y our C hronicle
clan in devising blasting powder, and The citadel of Orthanc seemed a Stories set before TA 3000 can
helped drive Sauron from Nargubraz perfect place: strong, ancient, and make great use of Saruman. Though
in TA 2460. Sauron returned to the close to Dol Guldur. There, Saruman proud, arrogant, and strange, the
West, and Saruman followed. might watch and check the work- White Wizard is not yet evil by any
When the White Council was ings of the Enemy (or so he argued means, and serves as an ideal hook
formed in TA 2463, Saruman con- to the White Council). The temper for adventures.
vinced its members to place him at its of Isengard seeped into Saruman’s Saruman as Patron: Saruman
head. Who better knew the Enemy’s spirit, the malaise of Orthanc has- has many concerns: he hungers for
ways? Who had won a decisive vic- tening his corruption. Saruman news of distant countries, he needs
tory against Sauron? Even Elrond and watched agents of the Enemy care- to gather intelligence of the Enemy’s
Gandalf could not rebuke Saruman’s fully and pieced together Isildur’s movements, and his labours require
arguments. Galadriel felt misgivings, fate. Watching Sauron’s activities, all manner of components, materi-
but could not give her fears a name. Saruman divined their purpose: to als, and ingredients, some of which
None of the council suspected find the One Ring, thought forever may only be found in lands far from
the truth. In the rubble of ruined lost. Saruman mounted searches of Nan Curunír. He would make an
Nargubraz, Saruman had found a his own, desperate to discover it him- admirable patron, gathering compa-
Ring of Power, pulling Linnar’s Ring self. He hoped at this stage to keep nies of heroes to serve as his agents.
from the dead hand of Isin, traitor- it from the Enemy, though as years Saruman’s errands could take them to
king of Var’s folk. At last, Saruman passed, darker thoughts took hold, the farthest corners of Middle-earth,
had the chance to study a Ring of and the wizard wondered what world through all manner of perils.
Power and divine its secrets. His early he might make should the One Ring Saruman as Master: The White
attempts were fruitless, and Saruman come to him. Wizard might take a pupil or two. His

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Saruman as Adversary: As the K h i d i z , M a st e r


C aru the C row chronicle progresses, the heroes might of Cr aft
begin to suspect Saruman’s motives,
Saruman learned bird- or curiosity might send them into A Dwarf of the house of Vigdís,
speech from Radagast the endeavours that provoke Saruman’s Khidiz has a keen mind for inven-
Brown Wizard. Saruman’s wrath. How can they escape the tion and efficiency, though his
own familiar Caru is a cre- White Wizard’s revenge? Who can strange ways and stern temper
bain, a carrion bird like they go to for help? Will any of the earned him little esteem among
those described on pages Wise believe them? his own folk. Exiled by his peo-
57–8 of Fell Beasts and ple, the Dwarf found a home in
Wondrous Magic, but with Isengard where Saruman gave him
+2 Perception and another D ú ac h , C aptain of the opportunity to pursue craft and
7 points in skills. Familiars G uards of I sengard industry on a grand scale. Khidiz
are described on pages 72–5 is a master of gears and cogs, com-
of Paths of the Wise; Caru A Dunlending warrior famous ponents of machines to aid in the
himself can be found on around his folk’s campfires, Dúach, speedy production of metalworks.
pages 74–5 of that book. the Captain of Saruman’s guards, Khidiz taught Saruman much of
was born in the shadow of the Ring machines, blasting fire, and other
of Isengard. He was subverted by devices, and the renegade Dwarf
S aruman ’ s I tems Saruman, who saw his potential as was instrumental in shaping this
of P ower an ally. Though few in Isengard are new ideal of craft. By TA 3000, the
informed of Saruman’s great schemes, strange Dwarf is noticeably absent
The White Wizard bears Dúach was brought into the inner cir- from the forges and foundries he
powerful items he has cle to better serve the White Wizard. helped design. Perhaps his Dwarf-
enchanted, tokens of his His basic statistics are those of a conscience could not stomach
office as head of the Order Dunlending chieftain (see page 91), working beside Orcs, or perhaps he
of Istari. Each corresponds with the following adjustments. learned of Saruman’s secret Dwarf-
to a new wizard order abil- Advancements: +15 ring and vied for it, to his doom.
ity: Saruman’s Staff and Ring Statistics: add elite order Captain; Whether Khidiz has perished, fled
are described on page 77 add order abilities Air of Command, Isengard, or is imprisoned deep
of The Fellowship of the Battle-hardened, Leadership, under Orthanc the Narrator must
Ring Sourcebook. Robes of Tactics 2; Warwise +1; change decide. If located, Khidiz could
Authority are described on Favoured Weapon to Longsword; provide much information about
pages 25–7 of Paths of the change Preferred Weapon specialty Saruman’s schemes and devices.
Wise. Saruman’s white Robe to Longsword; add edge Rank 1 K hidiz : Male, Dwarf (Vigdís’
of Authority is attuned to (Captain of Guard of Isengard); add line), Craftsman: 25 adv, Armed
his power and only he may flaws Arrogant, Fealty (Saruman); Combat: Clubs (Hammer) +9, Craft:
use it; it is imbued with the change Armed Combat subskill and Industry (Wheels and Gears) +12,
Blinding Light and Defence specialty to Blades (Longsword), Craft: Alchemy (Incendiaries) +12,
abilities. Once he casts it +2 ranks Armed Combat, +9 ranks Smithcraft +12, Stonecraft +10,
aside, Saruman crafts a new Inspire, +6 ranks Intimidate, +1 rank Hatred (Var’s folk), Renown: 4
many-hued robe, which has Observe, change Ranged Combat
only the Hue Shift ability. specialty to Crossbow, +3 ranks
Ranged Combat, +5 ranks Ride, +6 G á lw a , S t e w a r d
ranks Siegecraft, +1 rank Survival, a n d D o o rw a r d e n
knowledge of art, craft, and lore make +4 ranks Unarmed Combat: Brawl;
him an ideal mentor for magicians +2 Bearing, +1 Strength The thin, nervous son of a
and loremasters. Imagine Orthanc as E quipment : Masterwork longs- Dunlending chieftain, Gálwa is
a shadowy academy where students word, masterwork dagger, mas- charged with discerning the nature
strive to master their will while resist- terwork chainmail corselet with of guests, opening the door to them
ing temptation and avoiding their mas- plate, masterwork shield, fine when appropriate, and alerting
ter’s subtle influence. How long can clothing, badge of the Captain of Saruman when company calls. Given
students stifle their curiosity about the Guard, horn the unenviable duty of interrupting
Saruman’s secretive efforts? Renown: 2 the White Wizard when guests arrive,

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The White Hand

Gálwa fears his master will one day Lughúr, Breeding Móg, General
take exception to an interruption, and M a st e r of Arms
pulverize him into raw material for
the breeding pits. Gálwa also holds Master of the breeding pits First among Saruman’s Half-orcs,
the title of Steward of Orthanc, the beneath Isengard, Lughúr is an old Móg has been trained to lead troops
person in charge of bookkeeping and and crafty Orc-shaman. He is unusu- into battle, and has rigorously stud-
routine administration. Gálwa’s sta- ally tall, and stands unusually upright ied strategy and tactics from ancient
tistics are as a standard Dunlending for one of his race. Also rare for his volumes of lore. Additionally, Móg
Servant (see page 83). folk, he wears a long, stringy beard, learned the scant battle-craft of his
resembling in manner and form an own folk, and has gleaned enough
Orc-version of Saruman. Lughúr sees from study and practice to become
G ríma W ormtongue that Saruman’s breeding pits work a cunning, capable general for the
to full efficiency and aids Saruman Host of the White Hand. He labours
Counselor to King Théoden, in other breeding experiments. to ensure that Saruman’s forces are
Gríma son of Gálmód—called Lughúr’s statistics are the same as properly trained and disciplined, and
‘Wormtongue’—was easily swayed the Mountain-breed Orc-magician that production of the army grows
to evil by Saruman the Wise. Now described on page 40 of Fell Beasts at the rate it must to achieve the
Gríma works Saruman’s will upon and Wondrous Magic, with the addi- White Wizard’s goals. Móg’s statistics
his liege-lord Théoden, poisoning tion of the Orc breeding pit tender are those of a Half-orc captain, as
thoughts and inflicting foul leech- template on page 85. described on page 90, with the follow-
craft towards the King’s ruination. ing adjustments.
Wormtongue spends most of his time Advancements: +10
in Meduseld administering venom- Statistics: add order abilities Air
ous counsel to the King, but he visits of Command, Leadership, Tactics;
Orthanc frequently. Gríma’s history +2 levels Command edge (total
with Saruman is detailed on Command 4); +1 rank Armed
pages 15–6 and his statistics Combat: Blades, +4 ranks Armed
can be found on page 289 Combat: Clubs, +2 ranks Inspire,
of the core rulebook +5 ranks Lore/History: Great
and pages 76–9 of Battles, +2 ranks Ride, +1 rank
The Two Towers Siegecraft, +2 ranks Weather-sense;
Sourcebook. +1 Perception, +1 Strength, +2
Wits; +2 Wisdom, +1 Willpower
Equipment: Masterwork chainmail
hauberk with plate, masterwork
longsword, masterwork dagger,
general’s war-scepter, horn, seal of
the White Hand
Renown: 3

Radlúk, Beast-master
A fearsome and grizzled Isengard
Orc, Radlúk is chief of Saruman’s
beast-masters, and was chosen for
his natural ability to breed, tame, and
train wolves, Wargs, and other beasts.
Older than many Orcs, Radlúk has
served the Dark Powers for centuries,
breeding Wargs in Mount Gundabad
for the Great Goblin. Radlúk is heav-
ily scarred, and a few of his fingers
are missing from wayward bites from

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his fierce charges. Thick-bodied and lost Umbar, but Saruman has forbid- W rnach , S py - master
stout, he is a great, fat one-eyed Orc, den it. After twenty years, the White
with a long scar across his missing Wizard still refuses to name Valecarn Despite his title of Spy-master,
eye, and a piece of leather riveted over a Wizard, delegating him to lesser Wrnach does little spying and rarely
the empty socket. Lame in one leg, he tasks. As his patience wanes, Valecarn leaves Isengard, save under the most
leans on a twisted staff of black wood. may act on his own accord. extreme of circumstances. Instead,
Living with beasts all the time, he Valecarn: Male; Man (Black he serves as a clerk, coordinating
has learned the Beast-speech spell as a Númenorean); Magician, Loremaster: Saruman’s reconnaissance activities.
magical ability. Radlúk’s statistics are 20 adv; Insight +10, Lore/History: Working from a small chamber in the
those of a standard Orc breeding pit Umbar (Black Númenoreans) +12, fifth portion of the ring-wall, Wrnach
tender (see page 85) with the follow- Lore/Spellcraft: Enchantments +10, writes reports that consolidate scraps
ing improvements. Lore/Spellcraft: Sorcery +10, Search of information from the spies, mes-
Advancements: +10 +10; Expertise: Black Númenoreans, sengers, envoys, and message-birds
Statistics: add edge Command Scroll Hoard, Spellcasting 6 (Finding from afar. Wrnach also listens carefully
1 (beast-masters of the White and Returning, Forgetfulness, Mind to the words of the informants who
Hand); add flaw Crippling Wounds Speech, Misdirection, Spoken Thoughts, maintain discipline in Isengard, and
(lame, half-blind); add magical abil- Shadows and Phantoms, Slumber, uses them to weed out any betrayal
ity Beast-speech (ten advancement Veiling Shadow, Wizard’s Guise), from within. Wrnach’s statistics are
picks); +4 ranks Armed Combat: Spellcasting Specialty: Sorcery, equivalent to those of a Half-orc spy
Other (Whip), +6 ranks Craft: Wizard’s Heart. (see page 86) with the additional
Breeding (Wargs), +6 ranks Craft: edges Command 2 and Rank 1 (Spy-
Animal Training (Wargs), +4 master of Isengard).
ranks Healing (Treat Wounds), +4
ranks Intimidate (Fear), +4 ranks
Language: Warg-speak, +6 ranks
Lore: Fell Beasts (Wargs), +5 ranks
Mimicry (Beasts)
Equipment: Masterwork whip, leather
armour, walking staff, whistle
Renown: 2

V a l ec a r n ,
Saruman’s Apprentice
The ancient bloodlines of
Númenor flow true in the veins of
this stern-eyed scholar from Umbar.
He spent his youth exploring Umbar’s
ancient ruins, and there found lost
legacies of the Black Númenoreans.
When older, he practiced the arts of
sorcery and took the name Valecarn
(‘Red Power’), eventually seeking
out Saruman and asking for admit-
tance to the Order of Wizards. He
was already a gifted magician, and
the store of ancient grimoires he
brought as gifts won him a place as
Saruman’s apprentice.
Valecarn is obsessed with sorcery
and spells of shadow and illusion.
He longs to look into the palantír
and gaze upon the past glories of

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The White Hand

Orcs of the Deep


A S py in I sengard A few Orcs who originally dwelt
under Methedras still remain in
Isengard, though many have fallen
to toil, to their peers, or to Saruman’s
‘It is difficult with these evil folk to know when they are in league, temper. Discomforted by daylight
and when they are cheating one another.’ more than other Orcs, Deep Orcs
— Aragorn, The Two Towers rarely leave Isengard’s caverns. Deep
Orcs possess the characteristics of
Moria Orcs, found on pages 76–8 of
The Lidless Eye of Sauron is not blind to Saruman’s designs. When the Khazad-dûm book in the Moria
their minds are linked through the palantír, Sauron can penetrate the boxed set. Narrators can also use
White Wizard’s defences and discern his hidden agenda. The Lord of standard Orcs from the core rule-
Barad-dûr is no stranger to spy-craft and infiltration, and has placed book (pages 290–1), or Fell Beasts
a spy in Isengard to watch Saruman’s efforts and alert him to any and Wondrous Magic (pages 38–9),
treachery. As this agent is unknown to Saruman, the Narrator must by assigning an additional –2 penalty
determine his identity. To individualise this villain, add the following in daylight.
template to an existing NPC, adjusting inconsistencies as appropriate
and redistributing skill points required to qualify for order abilities
and edges. U ru k - h a i o f
I se n ga r d
M ordor - spy
Advancements: +5–7
Statistics: additional elite order spy; additional order abilities
Friends in Low Places, Watchful Companion (message-bird); add ‘We are the fighting Uruk-hai! . . . We
edge Ally (Sauron); add flaw Dark Secret (allegiance to Sauron); are the servants of Saruman the Wise,
+2 ranks Inquire, +2 ranks Language: Black Speech, +1 rank the White Hand: the Hand that gives us
Lore/Other (Sauron), +1 rank Observe, +2 ranks Search, +4
ranks Stealth man’s-flesh to eat.’
Equipment: Message-bird, Morgul-knife (see page 197 of the core — Uglúk, The Two Towers
rulebook and page 93 of Fell Beasts and Wondrous Magic)

The emergence of Uruks from


Mordor in TA 2475 terrified
Orcs i n I se n ga r d Isengard-orcs Saruman, who had just won a victory
The majority of Saruman’s Orcs against Sauron in the East. Saruman
are Mountain-breed Orcs, recruited devoted himself to obtaining cap-
from the Misty Mountains and from tive Uruks, learning their nature,
‘He has taken up with foul folk, Mount Gundabad. Their resilience and devising a means of combat-
with the Orcs.’ serves them well in forges and bat- ing this new threat. As the Shadow
— Treebeard, The Two Towers tlefield alike. Mountain-breed Orcs took root in Saruman’s heart, how-
are described on page 39 of Fell ever, he began to admire the Uruks.
Beasts and Wondrous Magic. He contemplated raising an army of
Orcs are everywhere in Isengard. them to oppose Sauron, using the
Some serve as scouts, soldiers, and weapon of the Enemy against him,
Warg-riders, while others work
Orcs of the Red Eye and eventually began breeding Uruk-
as craftsmen in the forges under The Lord of Mordor has sent hai in greater numbers than ever in
Isengard or as keepers in the breeding Mordor-orcs to aid his new ally, but Mordor. By the time of the War of
pits. Several different breeds of Orcs Saruman has little interest in them. He the Ring, Saruman had bred a new
can be found in Isengard, as detailed finds them inferior to his Isengard-orcs strain of Uruk-hai, one he considered
below. Where the descriptions in this and suspects them as spies. Mordor- to be the paragon of the breed. The
chapter do not specify one breed or orcs are described in the core rulebook following sections detail the various
another, assume the Orc in question on pages 290–1 and in Fell Beasts and types of Uruk-hai that can be found
is an Isengard Orc. Wondrous Magic on pages 38–9. in Isengard and its environs.

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Uruk-hai Perfected
N ew O rc F l aws Perfected Uruk-hai emerge
from their quickening pits larger
and stronger than Mordor Uruks.
They are given important positions
‘But there were some others that were horrible: man-high, in Saruman’s armies, and assigned
but with goblin-faces, sallow, leering, squint-eyed.’ crucial duties. Saruman cannot yet
— Merry, The Two Towers breed Perfected Uruk-hai in great
numbers. Perfected Uruk-hai possess
the following adjustments to the basic
Uruk-hai statistics given on page 291
Orc-ancestry of the core rulebook or pages 48–9 of
In some of Saruman’s Half-orcs the Orc-bloodline runs strong, and Fell Beasts and Wondrous Magic:
they look unlike Men. These so-called Goblin-men have sharp teeth, Advancements: +2
black eyes, pointed ears, stooping gait, and are coloured more like Statistics: additional edges Hardy,
Orcs than Men. Natural animals do not willingly tolerate the taint of Tireless, Valour; +2 ranks Run; +2
darkness, so dogs bark at those with this flaw, horses shy away from Stamina
them, and hunting birds avoid them when possible.
Effect: Half-orcs with this flaw are unable to pass for Men,
unless hooded and cloaked or similarly disguised. Any Guile attempts
Feral Uruk-hai
made while trying to pass as a Man suffer a –5 penalty. This flaw also Immediately after they emerge
invests the character with a point of Corruption. Unless an animal has from their birth cocoons, Uruk-hai
been trained to tolerate Orcs and Half-orcs, any Ride or Teamster are filled with mindless rage and often
tests attempted by the character have +5 TN. attempt to slay anything they perceive
Improvement: This flaw may be taken a total of three times, with their dim awareness. Feral Uruk-
with each additional level making the Half-orc more Orc-like in hai possess the basic Uruk stats on
appearance and demeanour. The penalties are cumulative, doubling page 291 of the core rulebook or pages
or tripling depending on the number of picks. At three picks, the 48–9 of Fell Beasts and Wondrous
Half-orc is practically an Orc, and can mingle freely among them. Magic , modified as follows:
Advancements: none
I ll - made Statistics: remove order, order abili-
Saruman’s methods are imperfect; the filth of his breeding pits and ties, and all skills but for Track,
randomness of his crossbreeding often results in Half-orcs or Uruk-hai add flaw Battle-fury 3 (this passes
who are lopsided and misshapen, more hideous than their kin. The in a few minutes), –2 Perception,
breeders are under orders to slay any offspring whose deformities –5 Wits
hinder their capabilities, but minor abnormalities and irregularities of Equipment: Naked, smeared with
appearance are ignored, and they are described by this flaw. filth and slime
Effect: The Orc-spawn—Half-orc or Uruk—has some physical
irregularity such as unusual coloration, large spots of irregular pig-
ment, or misshapen physical features including missing ears or noses, Half-orcs of
slack jaws, misaligned shoulders, or missing or extra digits. The I se n ga r d
deformity has no effect on physical attributes, though if it is visible it
lowers the affected individual’s Bearing by 2. Saruman’s breeding program has
Improvement: With an additional pick, the flaw is more pro- been extensive and long. His efforts
nounced, with a –2 modifier to two appropriate skills determined have given rise to many half-breeds
by the Narrator. who possess various combinations of
Requirements: Only Orc-spawn of Saruman may have this flaw. the traits of Orcs and Men.

Standard Half-orcs
Mordor Uruk-hai Beasts and Wondrous Magic. They are Saruman has bred Uruks with
Mordor Uruk-hai have the Uruk- few in Isengard, either sent by Sauron wild Men of Dunland to create these
hai characteristics on page 291 of the as allies and spies, or captured by typical Half-orcs. Although they vary
core rulebook or pages 48–9 of Fell Sauron for his breeding program. widely in appearance, ranging from

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Alessandro Tonucci (order #101007) 8
The White Hand

swarthy, squint-eyed ‘Southrons’ to S tatistics : +2 ranks Armed skill with Jump, replace Guise skill
near-total Orc-hood, all have similar Combat: Blades (Daggers), +2 with Intimidate, replace Persuade
statistics. These are given on page 292 ranks Guise, +2 ranks Insight, +2 skill with Ranged Combat: Bows
of The Lord of the Rings core rule- ranks Persuade, +1 rank Stealth, (Shortbow), +3 ranks Armed
book, and on page 29 of Fell Beasts +1 Bearing, +1 Wits Combat: Blades (Scimitars), +2
and Wondrous Magic. Equipment: Fine clothing, disguise, ranks Intimidate, +2 ranks Ranged
dagger, kingly gifts (if on errands Combat: Bows (Shortbow), +1
for Saruman), riding horse (if away rank Run, +2 ranks Track, +1
Men of the White Hand from Isengard) Strength, +1 Vitality, +1 Wits
So far, Saruman has bred only
a few Men crossed with Half-orcs.
These ‘Quarter-orcs’ bear only a taint
Dûr-edain Drú-uruk
of Orc-ancestry, though they share These Half-orcs, whose name The Drúedain of the Drúwaith
the Orc-tendency towards ill-doing. means ‘Dark Men,’ are bred from Iaur are a primitive race, ancient and
The mongrel Men of the White Hand Uruk-hai and Men. They bear little secretive. Saruman, fascinated by their
cannot be distinguished from ordi- resemblance to Men, exhibit more nature, ordered his Orc-scouts to cap-
nary men by appearance, so Saruman cunning than Uruk-hai, and suffer ture some, and then interbred them
uses them to infiltrate courts across none of the Orc-hatred for daylight. with his other creations. The results
Middle-earth where Half-orcs would Their statistics are like those of were ugly and squat, more primitive
be noticed. Saruman intends to use standard Half-orcs with the follow- than either race but possessing great
Men of the White Hand as ambas- ing modifications. woodcraft and vigour. Saruman let
sadors once Sauron is overthrown. Advancements: +3 the breed continue, though he has had
Men of the White Hand have the Statistics: replace initial order with little luck capturing further Woses to
same statistics as standard Half-orcs, barbarian, replace initial order abil- expand his handful of Drú-uruk, or
modified as follows: ity with Hard March, add flaw ‘Wose-goblins.’ These creatures are
Advancements: +3 Orc-ancestry, replace Appraise described by standard Half-orcs sta-
skill with Climb, replace Conceal tistics modified as follows.

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Advancements: +5
Statistics: replace ini-
tial order with bar-
barian; replace initial
order ability with
Hard March; add
order ability Walk
Without Trace; add
edges Night-eyed,
Woodcrafty; add
flaw Orc-ancestry;
replace Appraise skill
with Climb, replace
Conceal skill with
Jump, replace Guise
skill with Intimidate,
replace Lore/
Race: Men specialty
(Dunlendings) with
(Half-orcs), replace Persuade
skill with Ranged Combat: Spears
( Javelin), +4 ranks Armed Combat: S e rv a n ts D unlendings
Clubs (Club), +4 ranks Ranged
Combat: Spears ( Javelin), +5 ranks
Survival, +6 ranks Track, +3 ranks ‘Beneath the walls of Isengard there ‘He had Men to guard his gates: some of
Weather-sense; –1 Bearing, +1 still were acres tilled by the slaves of his most favoured servants, I
Perception, +1 Vitality, +2 Stamina Saruman. . . .’ suppose. Anyway they were favoured
— The Two Towers and got good provisions.’
T h e S e rv i to r s — Merry, The Two Towers
of Isengard The engines of war require wood
and coal for the furnaces, stone for
fortifications, and food and shelter Dunlending Hill-men were the first
for the many soldiers and work- to serve the White Wizard in number,
‘Many houses there were… . ers. Servants make up the greatest and took residence in Isengard soon
Thousands could dwell there, workers, portion of the Servitors, and life after he arrived. Saruman plied their
servants, slaver… .’ among them is harsh. The Master chieftains with promises of wealth and
of Orthanc demands efficiency and iron weapons, and they gladly returned
— The Two Towers productivity, and ever-increasing to the vale they regarded as their own.
quotas have reduced the servants to As the War of the Ring draws near

W hether captured by his forces,


sold into slavery, or born into
service, the Servitors are the living gears
work-weary thralls. A cruel social
order emerged as Saruman imposed
rules and regulations on his servants.
Dunlendings are delegated to baser
duties as Half-orcs and Uruk-hai gain
Saruman’s favour. Dunlendings are
of Saruman’s machine of progress and Informants became quick to report stationed throughout Nan Curunír
industry. All accounted for, the servi- suspicious behaviour from their to allay the suspicions of visitors.
tors number in the hundreds. Most fellows in hope of gaining scraps Statistics for these types can be found
of his servants are Dunlendings, refu- of favour. Paranoia flourishes: the on pages 289-90 of the core rulebook.
gees from Minihiriath and Enedwaith, slightest misstep results in beatings, Additionally, the following pack-
or Orcs and Half-orcs. In the early loss of property or privilege, or out- ages can be applied to the basic
days of his fall, Saruman keeps his right enslavement. Dunlending statistics to create differ-
slaves and Half-orcs hidden from view, ent types of Dunlending NPCs. Each
but later he relaxes such efforts. The package consists of advancements,
Servitors are divided into three castes: skill improvements and/or statistic
Servants, Craftsmen, and Agents. changes, and equipment.

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The White Hand

Dunlending Craftsmen change Armed Combat subskill to permit his subjects to ‘waste’ time
Skilled labourers, these craftsmen Clubs, +3 ranks Appraise (Grounds, training children, so few learn any
tend to the needs of the servant pop- Food or Cleanliness), +2 ranks skills until designated for servitude.
ulation. Their ranks include weav- Conceal, +3 ranks Craft (Cooking, I sengard C hildren : Male
ers, carpenters, tanners, woodcarvers, Cleaning, or Gardening) or +3 or Female; Man (Middle Man:
metalsmiths, and stable masters. ranks Smithcraft (Blacksmith) or Dunlending); no order: 0 adv; Conceal
Advancements: +1 +3 ranks Stonecraft (Building), +2 +1, Observe (Spot) +2, Stealth
Statistics: change order to crafts- ranks Debate (Bargain), +2 ranks (Sneak) +1. Many children of Isengard
man, change order ability to Speedy Observe (Spot or Listen), +3 ranks have the traits Furtive and Craven.
Work, add edge Craftsmaster, Persuade (Charm)
change Armed Combat subskill Equipment: Fine garments, cleaning
to Clubs (Hammer), +3 ranks or gardening materials H alf - orcs
Appraise (Cloth, Woodwork,
or Metalwork), +4 ranks Craft
(Weaving, Tanning, or Carpentry) or
Dunlending Wall Guard ‘I wonder what he has done? Are they
+4 ranks Smithcraft (Blacksmith) These sentinels guard the Ring Men he has ruined, or has be blended
or +4 ranks Stonecraft (Building), of Isengard, and are critical to its the races of Orcs and Men? That
+2 ranks Observe (Spot or Listen), security. As such, they bear fine arms
+2 ranks Teamster (Horse or Ox) and equipment, and receive decent would be a black evil!’
Equipment: Appropriate craft tools food and supplies. They watch over — Treebeard, The Two Towers
Isengard and Saruman’s other strong-
Dunlending Labourers holds in Nan Curunír.
Advancements: +5 Bred through dark craft, Half-
and Slaves Statistics: change order to warrior; orcs are the favoured servants of
Outcasts, prisoners, refugees, change order ability to Favoured the White Wizard. Saruman trusts
slaves, and any others who lose their Weapon (Spear); add order abil- them more than Dunlendings, and
freedom through rule-breaking— ity Evasion; additional edges he enjoys the air of reverence they
these pitiful Men engage in the heavi- Accurate, Dodge, Wakefulness, show their maker. These sallow louts
est labour. Felling trees for the fur- Warwise, Wary; +6 ranks Armed are becoming Saruman’s principle
naces and quarrying stone are their Combat: Polearms (Spear), +5 subjects, carrying out his business
usual tasks. Slaves also till the fields ranks Intimidate, +4 ranks Lore/ outside the Ring of Isengard. The fol-
around Isengard, enduring terrible Realm: Isengard (Fortresses), lowing templates can further modify
hardship until they drop. Those who +5 ranks Observe (Spot), +7 the statistics of any of the sub-types
falter become fodder for Wargs. ranks Ranged Combat: Bows of Half-orcs on pages 81-2.
Advancements: none (Longbow), +1 rank Ride (Horse),
Statistics: additional flaw Craven, +1 rank Run, +3 ranks Siegecraft
+2 ranks Craft (Farming) (Defence); +1 Swiftness
Half-orc Overseers
Equipment: Tools (axes, picks, hoes, Equipment: Spear, large shield, chain- These taskmasters drive
or rakes), chains and manacles mail hauberk, longbow Dunlending labourers and slaves as
they scour the surrounding land, and
oversee the production of goods and
Dunlending Servants Dunlending Children gear needed for the great endeav-
Highest among Saruman’s Though he discourages fraterniza- our. They serve as record-keepers
Dunlendings, these servants work tion, Saruman’s servants occasionally and ensure that quotas are met and
in Orthanc performing a variety of bear children. Saruman demands they resources are not wasted. Overseers
roles: groundskeeping, cooking, clean- be kept from his sight, raised quietly usually motivate their charges with
ing, or attending Saruman personally. and far from his person. Parents are harsh insults and threat of the lash.
The servants revel in their privileged wise to obey, as Isengard’s breeding- Advancements: none
positions, though close proximity to masters are merciless when gathering Statistics: change to warrior order,
Saruman can be hazardous. new material for the pits. Children do change order ability to Evasion,
Advancements: +1 not thrive in the gloom of Orthanc, change favoured attributes to
Statistics: change order to crafts- and are doomed if they venture Bearing and Strength, change
man, change order ability to Speedy unescorted into areas frequented by favoured reaction to Willpower,
Work, add edge Friends (servants), Orcs or Uruk-hai. Saruman does not +2 ranks Armed Combat: Clubs

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(Club), +3 ranks Armed Combat: eyes of any master craftsman, but it between Isengard-orcs and Orcs of
Whip, +2 ranks Intimidate, +1 serves his purposes adequately. the Deep. Very few Mordor-orcs are
rank Observe, +1 rank Search, +2 placed in such positions.
ranks Unarmed Combat: Brawling O rc C r aftsmen
Equipment: Whip, club, clothing,
horn
Orc Armourers
‘I looked on [Isengard] and saw that, Grizzled and iron-thewed, these
whereas it had once been green and fair, Orcs work endlessly, banging out
Half-orc Woodsmen armour, shields, and weapons for
it was now filled with pits and forges.’
Charged with gathering fire-fuel, the armies of the White Hand. The
Half-orc woodsmen travel in gangs —Gandalf, The Fellowship of the Ring armourers take great pride in their
across the Vale of Nan Curunír, work, for they give the White Hand
and into Fangorn Forest. They hew its claws of iron. They also produce
trees new and old and see that the cogs, chains, and other special
Dunlending slaves drag the parts required in Saruman’s war-
wood back to Isengard. machines.
Advancements: +1 Advancements: +4
Statistics: change to barbar- Attributes: add edge Craftmaster,
ian order, change order abil- +3 ranks Craft: Industry (Gears
ity to Marking-signs, change and Wheels), +3 ranks Lore:
favoured attributes to Strength Other (Metallurgy), +5 ranks
and Vitality, change favoured Smithcraft (Weaponsmith,
reaction to Stamina, add edge Armoursmith or Blacksmith), +1
Woodcrafty, +3 ranks Armed rank Smithcraft (Weaponsmith,
Combat: Axes (Battle Axe), +2 Armoursmith or Blacksmith)
ranks Climb, +2 ranks Survival E quipment : Hammer and
(Forests), +1 rank Weather- tongs, other tools as appropriate.
sense Armourers carry only long knives
Equipment: Axe, clothing, whistle as weapons, and wear no armour.

C r a f tsm e n Orc Builders


An army of builders is respon-
sible for construction detail
‘The old world will burn in the fires of throughout Isengard. They level
industry. The forests will fall. entire forests (eventually clear-
A new order will rise. We will drive the ing the basin of trees), assemble
Saruman’s machines, build scaf-
machinery of war. ’ folding and towers, and direct
— Saruman, The Two Towers film the delving of shafts, mines, and
tunnels.
Advancements: +4
Beneath Isengard, new technolo- Though not as skilled as Elves or Attributes: add edge Doughty, +3
gies and methods are being devel- Dwarves, Orcs are cunning crafts- ranks Craft: Industry (Gears and
oped. No longer do craftsmen labour men, and Saruman saw they would Wheels), +3 ranks Lore: Other
on pieces of gear, each an expression serve him in this regard. Their cor- (Mining or Architecture), +6 ranks
of artistry. Now teams of labourers rupt nature makes Orcs well-suited to Stonecraft (Building or Delving)
use great machines to speed pro- Saruman’s industry. Stooped, singed, or +6 ranks Craft: Carpentry
duction, and objects are hammered and scarred from their work, Orcs (Woodwork)
out uniformly, fashioned by rote. tend the furnaces and boilers under Equipment: Whip, tools as appropri-
Function, practicality, and efficiency Isengard, and help Saruman fash- ate
are valued above aesthetics and qual- ion Blasting Fire and other weapons
ity. Equipment from Saruman’s foun- of war. Orcs employed by Saruman
dries is crude and abhorrent to the as craftsmen are split almost evenly

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Orc Mixers
Mixers tend carefully to the O rc F ood and D rink
brewing, refining, and mixing of the
alchemical substances in Saruman’s
mixing rooms, including various ‘I will not . . . touch Orc’s meat or
forms of the Fire of Orthanc. Some anything else that they have mauled.’
also work in the spawning tunnels, — Gimli, The Two Towers
concocting the filth used to quicken
Orc-spawn.
Advancements: +1 Orcs’ foul medicine and fiery liquor are detailed on page 96 of
Attributes: +3 ranks Craft: Alchemy Fell Beasts and Wondrous Magic, but Saruman has also helped create
(Mixing), +2 ranks Observe other varieties of enchanted provisions for his Orcs.
(Spot)
Equipment: Long stirring poles and O rc - r ations
various scoops, vials, and urns Specially cut and prepared, these raw strips of flesh smell vile
of reagents. Orc mixers carry no and taste worse. Those without Orc-blood who eat them must make
armour or weapons. a TN 10 Vitality test or retch and sicken, suffering one level of
Weariness and a –2 penalty on all physical tests for 2 hours. They
serve Orcs and Half-orcs far better: a single strip of flesh can sustain
Orc Beast-masters an Orc for an entire day of hard labour, and grants a +2 bonus to
These rugged brutes breed the Stamina tests to resist Weariness.
Wargs Saruman’s Orcs use for
mounts, training them for ferocity. O rc W ar - wine
As a result, beast-masters often lose Saruman’s Uruk-hai berserkers use War-wine to provoke their
fingers, hands, and even lives to the battle-frenzy. This thick, milky liquid is brewed from mushrooms
Wargs they keep. sprouting around the breeding pits, as well as other foul ingredi-
Advancements: +3 ents. To those who are not Orc-spawn it acts as a poison similar
A ttributes : +3 ranks Armed to serpent’s venom (see ‘Sample Poisons’ on page 246 of the core
Combat: Other (Whip), +4 ranks rulebook). Orc-spawn, however, find their blood enflamed by the
Craft: Breeding (Wargs), +4 ranks brew, which fills them with a feral rage and deadens the sensation of
Craft: Animal Training (Wargs), pain. For 1d6 hours, drinkers reduce all wound penalties by 3 (this
+2 ranks Lore/Wilderness Lore: stacks with the Hardy edge), and suffer the equivalent of the Battle-
Fell Beasts (Wargs) fury 2 flaw. This effect is cumulative with any levels of Battle-fury the
Equipment: Whip, leather armour, drinker already possesses.
bucket of Warg fodder
Orc Leeches (Treat Wounds), +2 ranks Lore/
Orc Breeding Pit Tender Orc Leeches serve as physicians Wilderness Lore: Herbs (Curative
Least-esteemed of their kind in to Saruman’s forces. They use tribal Herbs)
Isengard, Breeding Pit Tenders pre- remedies, Orc-medicine (see page 96 Equipment: Orc-medicine and Orc-
pare and stir the filth quickening of Fell Beasts and Wondrous Magic), liquor (see page 96 of Fell Beasts
Orc-spawn gestate in, and assist when and brutal surgery, (often sewing or and Wondrous Magic), various tal-
Saruman’s creations emerge scream- nailing pieces of metal and leather ismans. Orc leeches also typically
ing, into terrible new life. For whatev- over more grievous injuries) to keep carry a variety of wicked knives,
er reason, this role is assigned almost Saruman’s troops alive. They are also bone-saws, etc.
exclusively to Deep Orcs. adept poisoners, who can concoct
Advancements: +1 toxins and venomous broths as well
Attributes: +2 ranks Craft: Alchemy as dispense them.
Orc Shamans
(Mixing), +3 ranks Observe Advancements: +4 Powerful magicians, Orc Shamans
(Spot) Attributes: add order ability Brew have learned much of their craft
Equipment: Long stirring poles and Poison (two improvements: any from Saruman. They cast beneficial
little else onset time, brew damaging poi- spells on Uruk soldiers and help brew
sons), +3 ranks Craft: Alchemy Orc-liquor and War-wine. They are
(Orc-brews), +3 ranks Healing feared and revered by their fellows.

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Orc Shamans possess the statistics Places; add edges Furtive, Curious, ers of persuasion and other, less sub-
of the Mountain-breed Orc-magician Honey-tongued; add flaws Craven, tle means to do his bidding. While
described on page 40 of Fell Beasts Dark Secret (Spy of the White spies observe and gather information,
and Wondrous Magic. Hand); +3 ranks Armed Combat: agents influence and subvert those
Blades (Dagger), +2 ranks Appraise who Saruman deems troublesome.
S pies and A gents of (Documents), +3 ranks Conceal
(Documents), +4 ranks Guise, +4 Assassins of the
the W hite H and
ranks Inquire (Converse), +1 rank
Legerdemain (Open Lock), +5
White Hand
ranks Observe (Hear), +6 ranks Even Saruman cannot always rely
‘I do not know how it will all end, Persuade (Charm), +4 ranks Search, on persuasion, and he must occa-
and my heart misgives me; for it seems +8 ranks Stealth (Sneak) sionally smite rivals from afar with
to me that his friends do not all dwell Equipment: Nondescript clothing, subtlety, instigating an untimely
dagger, token of the White Hand death or accident to prevent further
in Isengard.’ obstruction. To handle these matters,
— Éomer, The Two Towers Saruman has trained several Half-
Half-orc Spies orcs (both standard Half-orcs and
Saruman’s Half-orcs are adept at some Dûr-edain) in assassination.
Late in the Third Age, Saruman spying, rumour-mongering, bullying, These assassins employ subtle poi-
creates a network of spies and agents and ferreting information. Born and sons, keen blades, or even foul magic
to infiltrate and influence the Free bred in Isengard, they have difficulty in the pursuit of their craft.
Peoples, leading them into darkness infiltrating tight-knit communities Advancements: +10
and servitude to Mordor. Saruman’s and prefer areas where travellers from S tatistics : add order ability
eyes are far-reaching, his subtle and afar are common. They sometimes Treacherous Blow; add elite order
sinister agents turning up in the most serve as heralds, though Saruman spy; add order ability Poisoner; add
unexpected of places. rarely parleys with foes. Statistically, edges Fell-handed 2 (Men), Quick-
these are standard Half-orcs and Men draw, Wary; add flaw Dark Secret
of the White Hand, both described (Assassin of the White Hand);
S pies on page 81. +4 ranks Armed Combat: Blades
The White Wizard’s spies are less (Short Sword), +1 ranks Climb,
baleful than Mordor’s, mere eyes or +2 ranks Conceal (Hide Weapon),
ears in places where Saruman might
Informants +2 ranks Guise, +2 ranks Observe
not otherwise have them. Saruman’s spy-master moni- (Spot), +4 ranks Persuade (Fast
tors all the servants and slaves of Talk), +4 ranks Ranged Combat:
Isengard, and within Nan Curunír Bows (Shortbow), +1 rank Run,
Dunlending Spies his many informants act as the fin- +4 ranks Stealth (Shadow); +1
Clever for hillfolk, Dunlending gers of the White Hand. All inform- Nimbleness
agents were tutored by Saruman ants are Half-orcs (of any variety) Equipment: Nondescript clothing,
himself. Free to come and go from or Dunlendings, hand-picked to spy masterwork dagger, shortbow, vari-
Isengard, they travel about Middle- on their underlings, peers, and boss- ous currencies, area maps, various
earth, their Mannish blood letting es. Those who report wrongdoing poisons (see page 246 of the core
them move unhindered in civilized and criminal misdeeds receive special rulebook)
lands. This template should be favours and preferential treatment, so
applied to the Dunlending statistics their ranks grow steadily. The follow-
described on pages 289–90 of the ing package can be applied to nearly
O ther U nusual G uests
core rulebook. any set of statistics in this chapter. The White Hand enjoys a long
Advancements: +8 Statistics: add flaw Dark Secret reach, and its influence spreads far
Statistics: change favoured attributes (Informant), +2 ranks Stealth and wide. At the Narrator’s discre-
to Nimbleness and Perception; (Sneak) tion, Isengard may entertain guests
change favoured reaction to far stranger than Half-orcs and their
Swiftness; add order Rogue; add ilk. Gold flowed freely between the
order abilities Lurking in Shadows,
A gent T empl ates Shire and Orthanc, and Saruman’s
Lockpicking; add elite order spy; Far more insidious than his spies agents proliferated in Bree and else-
add order ability Friends in Low are Saruman’s agents, who use pow- where. While establishing these

86
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The White Hand

arrangements, Saruman may have Uruk-hai are almost all Perfected


brought delegates from far away to be
schooled in his scheming enterprises.
The Host of Uruk-hai, and the Half-orcs consti-
tute a motley assortment of every type
Though Saruman’s tenure in Isengard Saruman has bred.
Isengard has seen a decline in dis- Groups of soldiers are classified
pensation of lore and knowledge, by purpose: a gang is a group of foot
some still go there to consult ancient ‘I saw the army go: endless lines of soldiers; berserkers come in farrows;
tomes or to seek counsel from marching Orcs; and troops of them Warg-riders are grouped by wings;
Saruman. Loremasters, craftsmen, mounted on great wolves. And there scouts work together in squads; and
and magicians might all be found the engineers are lumped into crews.
in Isengard, either independent or were battalions of Men, too.’ Saruman is fond of the dozen and the
enthralled to Saruman. — Merry, The Two Towers gross, and his soldiers are grouped in
Some other unusual guests units of a dozen individuals or a gross
might include a frightened Sackville- (a dozen dozen—144 soldiers). His
Baggins Hobbit held hostage against
ill-dealings from his kinfolk; impris-
oned Woses kept for study; hapless
T he Host of Isengard consists
of many different troops—
Orcs, Uruk-hai, Half-orcs, and
battle-beasts are lumped together
in broods, numbering a dozen indi-
vidual creatures. Saruman lets the
scholars who learned too much in Dunlendings—each serving Saruman Dunlendings remain allied by clan,
Orthanc’s libraries; captive children in different roles. At the height of and wastes no time organizing them
of Dunlending, or Rohirric nobles its power, the Host of Isengard con- further.
held to ensure loyalty; delegates from tains roughly 10,000 Orcs, Uruk-hai, Because the arms and armour of
the East or South; or subjects from and Half-orcs; approximately 3,000 Isengard are mass-produced, no Orc
early experiments with the palantír— Dunlending Hill-men; and a few hun- or Uruk bears special or exceptional
senseless wretches mad from expo- dred beasts of battle. Troops of various equipment, nor do they wear badges,
sure to the Lidless Eye—still kept types are frequently shifted between emblems or other indicia aside from
deep below Orthanc and questioned roles, so the proportions indicated in the White Hand emblazoned across
for insight gleaned from exposure to the sidebar on page 88 are ideal rath- breastplates, helmets, or their fea-
Sauron’s power. er than typical. Of the troops listed, tures. The only exception is that some
the Orcs divide nearly evenly between of Saruman’s captains bear the S-rune
Isengard-orcs, and Mordor-orcs: the that is his sign.

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U ru k - h a i o f t h e sions to dismay foes with the cruel


H ost of I sengard White Hand power of Saruman’s will. In The
B reakdown Two Towers film, Uruk-hai berserk-
ers rode atop siege ladders at the
siege of Helm’s Deep.
O rcs ‘You do not know pain. You do not know Advancements: +1
600 Light Archers fear. You will taste Man-flesh!’ Statistics: add edge Fell-handed
400 Medium Archers — Saruman to his Uruk-hai troops, (Men) 2; add flaws Battle-fury 2,
300 Light Cavalry Reckless; +1 Strength
200 Medium Cavalry The Fellowship of the Ring film Equipment: Orc longsword, helmet,
900 Light Infantry loincloth, Orc War-wine (see page
600 Medium Infantry Saruman’s Uruk-hai are arrogant 85).
and self-confident, filled with con-
U ruk - hai tempt for all. They despise lesser Orcs,
500 Light Archers even those who arm and equip them,
U ruk - hai C aptains
300 Medium Archers and sneer at Sauron’s Mordor-orcs, Elevated for their prowess and
200 Heavy Archers for Saruman has bred his Uruk-hai cunning, these brutes lead Saruman’s
300 Berserkers to replace them. Birthed in unnatural Uruk-hai. Lurtz (see pages 74–5 of
300 Medium Cavalry fashion, they refer to themselves as The Fellowship of the Ring Sourcebook)
200 Heavy Cavalry maggots. The following packages can and Uglúk (see pages 75–6 of The
200 Engineers be applied to the Uruk-hai Perfected Two Towers Sourcebook) are two of
1,000 Light Infantry statistics described on page 80. Saruman’s Uruk-hai captains. The
1,000 Medium Infantry following template modifies the
2,000 Heavy Infantry description of Uruk-hai Perfected on
U ruk - hai B erserkers page 80.
H alf - orcs Large and bestial even for Uruk- Advancements: +6
200 Engineers hai, berserkers are shock troops,
800 Light Infantry sent over walls and on suicide mis-

D unlendings
500 Light Archers
350 Medium Archers
200 Heavy Archers
900 Light Infantry
700 Medium Infantry
350 Heavy Infantry

B easts
800 Wargs
100 Wargs with riders
200 Battle-wargs
300 Wolves
150 Wolves with riders

88
Alessandro Tonucci (order #101007) 8
The White Hand

Statistics: add elite order captain; idated and ready for battle. Orc
add order abilities Battle-hardened, Captains (of both the Isengard Orc
Tactics; add edge Fell-handed 2 and Mordor-orc types) use the sta-
(Men), +3 ranks Armed Combat, +3 tistics from page 40 of Fell Beasts and
ranks Intimidate, +3 ranks Ranged Wondrous Magic.
Combat, +3 ranks Siegecraft, +3
ranks Unarmed Combat
Equipment: As Uruk-hai soldier
O rc S couts
(below), horn Quick and furtive, small bands
Orcs of the of Orc scouts roam the countryside
U ruk - hai S oldiers White Hand at night, staying ahead of Saruman’s
armies, learning the lay of the land,
The backbone of Saruman’s army, and spying upon his foes. The follow-
Uruk-hai soldiers are greatest among ing template may be applied to either
his troops. As such, Saruman pro- ‘Great Orcs, who also bore the White Isengard-orcs or Orcs of the Eye.
duces them as rapidly as his breeding Hand of Isengard: that kind is stronger Advancements: +3
pits can spit them out. Their statistics and more fell than all others.’ Statistics: add order ability Walk
are as standard Uruk-hai Perfected Without Trace: Hills, +3 ranks
(see page 80). — Éomer, The Two Towers Lore/Realm: Rohan (Westfold), +3
Equipment: While on special mis- ranks Observe (Spot), add Observe
sions, Uruk-hai soldiers are Orcs are less hardy and reliable specialty (Listen), +5 ranks Track
equipped with Orc-longswords, than Uruk-hai. Though still useful to
Orc-longbows, large shields, Orc- Saruman, he views Orcs as outdated,
chainmail, and helms. When at war, contemptible, and disposable. Most of
O rc S oldiers
they are equipped according to their the Orcs in Saruman’s host have been Too weak and craven to serve at
unit designation. replaced by Uruk-hai, though Orcs the vanguard of Saruman’s armies,
still find service on the battlefield. most Orc soldiery acts in support
roles, carrying and assembling siege
U ruk - hai W arg - riders engines and helping maintain gear.
Smaller than most Uruk-hai, these
O rc C aptains Advancements: +2
jockeys ride dread Wargs into battle Leaders of Orc-bands, their cow- Statistics: +2 ranks Craft: Carpentry
or on scouting missions. They prefer ardly nature and inability to thrive (Siege Engines), +1 rank Ranged
to sleep near the Warg pits and some- in daylight limit their capability. By Combat: Bows (Shortbow), +3
times end up as Warg-food. Sharku night they keep their charges intim-
is chief of the Warg-riders and is
described on pages 65–6 of The Two
Towers Sourcebook. Warg-riders can
be created by applying the following
template to the Uruk-hai Perfected
statistics presented on page 80.
Advancements: +3
Statistics: +2 ranks Armed Combat:
Blades (Scimitar), +1 rank Observe,
+2 ranks Ranged Combat: Bows
(Shortbow), +5 ranks Ride (Warg),
+2 ranks Survival (Forest), +2
ranks Track (Men)
Equipment: Scimitar, Orc-shortbow,
small shield, Orc leather armour
and helm, Warg mount

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ranks Siegecraft (Siege Engine), +1


rank Smithcraft (Weapon Repair)
Equipment: Tools

O rc W arg - riders
The most reckless of Saruman’s
Orcs serve as Warg-riders. Warg
cavalry remain fast-moving scouts
by day or night, and terrify troops
in combat. Warg-riding is the most
dangerous post in Saruman’s army.
Some Orcs ride wolves instead of
Wargs, but otherwise possess identi-
cal characteristics.
Advancements: +2
Statistics: add edge Hardy, +1 rank
Intimidate (Fear), +4 ranks Ride
(Warg or Wolf ), +1 Courage
H alf - orc C aptains Dodge, Wakefulness, Warwise,
Equipment: Leather armour, small The generals of Saruman’s armies, Wary; add flaw Orc Ancestry;
shield, scimitar, Orc shortbow, these Half-orcs have the presence to replace Appraise skill with +1 rank
Warg or wolf mount command even the Uruk-hai. They Ride (Horse) and +1 rank Run,
make cunning warriors and brutal replace Conceal skill with Siegecraft
masters. (Unit Leadership), replace Stealth
Advancements: +10 skill with Intimidate, +6 ranks
Statistics: change starting order to Armed Combat: Blades (Sword),
warrior; additional order captain; +3 ranks Lore/ Realm: Isengard
change edge Furtive to Hardy; addi- (Fortresses), +5 ranks Observe
tional order abilities Battle-hard- (Spot), +6 ranks Ranged Combat:
ened, Favoured Weapon (Sword), Bows (Longbow); +1 Swiftness
Swift Strike, Hero’s Strength; add Equipment: Chainmail hauberk with
edges Command 2, Warwise 2, plate, large shield, longsword
Weapon Mastery (Sword); change
Appraise skill to Ride, change
Half-orcs of the Conceal skill to Ranged Combat: Dunlendings of
White Hand Bows (Shortbow), change Guise the White Hand
skill to Observe (Spot), change
Stealth skill to Inspire, +11 ranks
Armed Combat: Blades (Sword),
‘There were battalions of Men, too… +1 rank Healing, +1 rank Inspire, ‘Not in half a thousand years have
some… were horrible: man-high, but +8 ranks Intimidate (Fear), +10 they forgotten their grievance… .
with goblin-faces, sallow, leering, squint- ranks Siegecraft (Unit Leadership) That old hatred Saruman has inflamed.
Equipment: Chainmail hauberk with
eyed.’ plate, large shield, longsword, horn [Dunlendings] are fierce folk when roused.’
— Merry, The Two Towers — Gamling, The Two Towers
H alf - orc S oldiers
Half-orcs possess the wit and Half-orcs that cannot pass for Men Saruman has encouraged the
bearing of Men, and are given leader- serve as officers and elite soldiers. Dunlendings’ ferocity, and stoked
ship over Saruman’s armies or other Advancements: +5 their hatred of Rohan and Gondor.
special duties. The packages that fol- Statistics: change starting order to Promises of treasure and terrible tales
low can be applied to any of the basic warrior; add order abilities Evasion, about the evil of the ‘straw heads’ have
types of Half-orcs described on pages Favoured Weapon (Sword); change stirred the Hill-men into a frenzy.
81–2. edge Furtive to Accurate; add edges Apply the following packages to the

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Dunlending write-up on pages 289- +4 ranks Lore/Region: Dunland


U ruk - hai U nits
290 of the core rulebook. (Clans), +3 ranks Lore: Spellcraft Uruk-hai are fearless warriors, able
(Superstitions), +4 ranks Observe to move at speed in daylight, fiercer
(Spot), +6 ranks Persuade (Oratory), than Orc or Man, and utterly devoted
D unlending C hieftains +2 ranks Weather-sense; +4 Wits to the will of Saruman. Uruk-hai
Many clan chieftains were infa- Equipment: Arcane talismans, col- statistics and special abilities appear
mous before allying with Saruman, ourful robes, facial tattoos on Table 4.1.
and most used his patronage to enslave
or destroy their rivals. These chief- D unlending H ill - men
tains hold power through their own
prowess, and the plunder they give
S kirmishers H alf - orc U nits
their henchmen. Thus, they are all too Boldest of the Hill-men, these Half-orcs are used sparingly as
ready to go to war for Saruman. warriors flocked to Saruman’s serv- soldiers, being more typically pressed
Advancements: +10 ice, eager to kill forgoil. Though able into service as engineers, and as the
Statistics: initial order barbar- in battle, they are too unruly to fol- captains of other units. Half-orc unit
ian; additional order warrior; add low commands, and serve as skir- statistics and special abilities appear
order abilities Battle-hardened, mishers whom Saruman sets loose to on Table 4.1.
Champion (+3 vs. Rohirrim), Hard burn and pillage at will. These troops
March (Hills), Preferred Weapon require no modifications to the basic
(Battle Axe), Swift Strike, Warrior- statistics on pages 289-290 of the
D unlending U nits
born; additional edges Command core rulebook. Inflamed by hatred and promised
2, Hardy, Lion-hearted, Warwise, a chance to crush their racial enemies,
Woodcrafty; additional flaw Battle- Dunlendings in Saruman’s service
fury; +8 ranks Armed Combat: U n i t S t at i st i c s remain an unruly mob, united by
Axes (Battle Axe), +3 ranks Climb, clan and family rather than organized
+2 ranks Inspire (Rally), +3 ranks into rank and division. Dunlending
Observe (Spot), +4 ranks Ranged ‘Upon their shields they bore a strange statistics and special abilities appear
Combat: Bows (Shortbow), +3 device: a small white hand in the centre on Table 4.1.
ranks Run, +2 ranks Siegecraft of a black field; on the front of their iron
(Tactics), +6 ranks Stealth (Sneak),
+3 ranks Survival (Mountains), +4 helms was set an S-rune. . . .’ B east U nits
ranks Track — The Two Towers Though Saruman’s wolves and
Equipment: Masterwork battle axe, Wargs serve as mounts for Orcs and
large shield, chainmail corselet Uruk-hai, he sees no harm in sending
The unit entries that follow riderless beasts out to further assail
describe the Host of Isengard accord- his enemies. Beast unit statistics and
Dunlending Clan Elders ing to the mass combat system pre- special abilities appear on Table 4.1.
Shamans and advisors to their sented in the Helm’s Deep sourcebook.
clans, these were the first who The unit statistics are summarized on
Saruman plied with promises of lore Table 4.1 Isengard Units, located on N e w M a s s C o m b at
and power, so that they would urge page 92. Options
their chieftains to follow the White
Hand. Saruman and his general Móg
Advancements: +8
O rc U nits have created an army untried in the
Statistics: change favoured attribute Most of Saruman’s Orcs are Deep- field. Despite this, cruel discipline
to Wits; additional order Loremaster; orcs (see page 79) from beneath and intimidation have shaped it into
additional order abilities Expertise Isengard, or Mountain-breed Orcs the one of the greatest armies in
(Dunland), Secretive, Spellcasting 2 from the Misty Mountains. Their Middle-earth. The sections below
(Evoke Awe, Healing-spell, Victory- statistics and special abilities appear describe several new tactics and
spell); additional edgeHoney-tongued; on Table 4.1. manoeuvres this force has conceived
+2 ranks Debate (Negotiate), +4 for use in battle.
ranks Healing (Treat Wounds, Treat
Illness), +5 ranks Insight, +3 ranks
Lore/Race: Dunlendings (History),

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Table 4.1 Isengard Units

Unit Type C R Me T S Mo EV Special Ability*


Orc Units
Orc Light Archers 7 10 7 10 4 10 50 Cave-dweller
Orc Medium Archers 7 12 7 12 4 8 52 Cave-dweller
Orc Light Cavalry 8 6 11 11 4 16 61 Wolf-mounted
Orc Medium Cavalry 8 6 14 14 4 14 65 Warg-mounted
Orc Light Infantry 7 6 8 9 4 8 44 Cave-dweller
Orc Medium Infantry 7 6 10 12 4 6 47 Cave-dweller

Uruk-hai Units
Uruk-hai Light Archers 8 9 8 11 5 12 53 Fighting Uruk-hai!
Uruk-hai Medium Archers 8 11 8 13 5 10 55 Fighting Uruk-hai!
Uruk-hai Heavy Archers 8 13 8 15 5 8 57 Fighting Uruk-hai!
Uruk-hai Berserkers 4 0 18 18 0 8 48 Berserk
Uruk-hai Medium Cavalry 10 10 14 15 4 14 58 Warg-mounted
Uruk-hai Heavy Cavalry 10 8 16 16 4 12 66 Warg-mounted
Uruk-hai Engineers 8 6 8 8 10 6 46 Blasting-fire
Uruk-hai Light Infantry 8 5 9 10 5 10 47 Fighting Uruk-hai!
Run, Curse You!
Uruk-hai Medium Infantry 8 5 11 13 5 8 50 Fighting Uruk-hai!
Run, Curse You!
Uruk-hai Heavy Infantry 8 5 14 16 5 6 54 Fighting Uruk-hai!

Half-Orc Units
Half-orc Engineers 6 6 6 8 12 8 46 Blasting-fire
Half-orc Light Infantry 7 7 13 13 6 8 44 —

Dunlending Units
Dunlending Light Archers 6 8 6 8 5 10 43 —
Dunlending Medium Archers 6 10 6 10 5 8 45 —
Dunlending Heavy Archers 6 12 6 12 5 6 47 —
Dunlending Light Infantry 6 4 7 7 5 8 37 —
Dunlending Medium Infantry 6 4 9 10 5 6 40 —
Dunlending Heavy Infantry 6 4 12 13 5 4 44 —

Beast Units
Battle-wargs 2 0 16 15 0 14 47 Beast
Wargs 3 0 14 13 0 15 45 Beast
Wolves 2 0 12 11 0 18 43 Beast

*Unit Special Abilities


Beast: Beast units cannot perform manoeuvres.
Berserk: These Uruk-hai are never affected by the Dismayed, Exhausted, Outnumbered, or Recently Beaten conditions.
However, they can never attempt to execute Command or Support manoeuvres.
Blasting-fire: These units gain a +10 bonus when attempting the Assault Fortification manoeuvre.
Cave-dweller: These units suffer no penalties from fighting in ‘Caverns’ terrain.
Fighting Uruk-hai!: See Table 2.4: Uruk-hai Units on page 72 of Helm’s Deep.
Run, Curse You!: When the tactical combat system is being used, a formation with this special ability may take a +4 bonus to any Move
manoeuvre test. If this is done, however, all units in that formation suffer –1 to all Toughness tests for the remainder of that round.
Wolf-mounted: Wolf-mounted units gain a +2 bonus when testing to attempt the Flank manoeuvre.
Warg-mounted: Warg-mounted units gain a +3 bonus when testing to attempt the Flank manoeuvre.

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Dead-man’s Ambush
N ew S ituational
M odifiers Manoeuvre Type: Command C r e at u r e s o f
Orcs and Uruk-hai are born in pain
TN: 15
Effect: Lying amongst corpses
Isengard
and hate, and Saruman has instilled of the fallen, a small group of Orcs
in them a deep contempt for life. His can use the opportunity to strike in
industry is pitiless, and he views all ambush. It is a cowardly tactic, and ‘Wolves and orcs were housed in
parts of a whole as replaceable. Thus, only Orcs attempt it. Its effects are the Isengard, for Saruman was mustering
Saruman’s armies may elect to assume same as the Outflank manoeuvre (see a great force on his own account.’
the Suicidal Action situational modi- page 80 of Helm’s Deep), but the ele-
fier, which is not allowable to the ment of surprise allows a smaller unit — Gandalf, The Fellowship of the Ring
armies of Men. of Orcs to have greater effect. The

Suicidal Action
manoeuvre TN modifier from Helm’s
Deep Table 2.9: Manoeuvre Modifiers
(see page 78 of Helm’s Deep) based
C reatures and beasts both wild
and fell live in Isengard, serving
Saruman’s growing war machine or
Saruman’s Orcs and Uruk-hai on formation size is one degree lower feeding off its refuse. Explorers who
rage with willingness to die in service than it would otherwise be. For exam- brave Nan Curunír will face many
to their master. During each mass ple, a target formation up to twice the foes—crows, crebain, Wargs, wolves,
combat round’s Terrain and Situation size of the formation executing Dead- and fouler things still.
step, each of these units may individ- man’s Ambush would result in a –5
ually choose to assume the Suicidal TN, rather than the usual +5 TN,
Action situational modifier. A unit when executing this manoeuvre. C rows and C rebain
embarking on a Suicidal Action has
Toughness –3, Command –2, and
Support reduced to 0, but has Melee ‘Regiments of black crows are flying…
Combat +4. they are crebain out of Fangorn and
Dunland… . I think they are spying
N ew M anoeuvres out the land.’
The following new manoeuvres — Gandalf, The Fellowship of the Ring
are available only to Saruman’s forces.

The hills of Dunland teem with


Corpse-ladder crebain, large crows renowned for keen
Manoeuvre Type: Support eyes and cunning, more sinister than
TN: 15 the talking ravens of Erebor. Saruman
Effect: Grimmest of the White saw their potential as spies and mes-
Hand’s tactics, in this a company of
Scales of the Dragon sengers, and brought many crebain
Orcs or Uruks—Men will not be Manoeuvre Type: Movement into his service. One of them, Caru,
pressed into such madness—is sent TN: 10 serves Saruman as a familiar, rallying
rashly at a well-defended wall with little Effect: A formation executing great flocks of crows and gathering
hope of doing damage. Instead they are this manoeuvre forms an armoured rumours for his master. Crebain use
expected to die wave upon wave, their mound of shields like the great scales the Carrion Bird statistics on pages
bodies providing a platform for subse- atop a dragon’s back. This is done to 57–8 of Fell Beasts and Wondrous
quent troops to attack a wall’s defenders shelter another formation up to half Magic. Caru is described on pages
face-to-face. Units executing this action the size of the manoeuvring forma- 74–5 of Paths of the Wise.
suffer –5 Toughness, but each unit tion inside. As long as the sheltered
slain in the Determine Casualties step unit does not attack or execute any
gives a cumulative +1 bonus to future manoeuvres other than Support or B ats and Vermin
attempts any of its allies make with Movement manoeuvres, the sheltered
the Assault Fortification manoeuvre. unit gains Toughness +4 and suffers Once the skies in Nan Curunír
If the tactical system is being used, the Movement –2. were thick with clouds of bats taking
Corpse-ladder manoeuvre can only be wing in the evening, but the coming of
used by units in a Fortification arena. Orcs to the caverns under Methedras

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diminished their numbers. Saruman’s Skills: Armed Combat: Natural lose one point of Vitality every two
transformation of the caverns under Weapons (Bite) +3, Climb +5, days afflicted. A TN 10 Healing test
Orthanc has driven most bats to seek Observe (Spot, Hear, Scent) +6, will remove the penalty for one day,
new lairs, far from heat and clamour Stealth (Hide) +4, Track (Scent) +3 but it will return if the sick charac-
of the forges. Saruman has been care- Special Abilities: Disease, Feral ter loses any Weariness levels. The
ful to ensure that some bats remain, Scent, Fire-fear, Mass Attack, Healing-spell cures the disease entirely.
allowing several swarms to roost in Natural Weapon (bite, 1d6–2) Feral Scent: Rats are drawn to
abandoned caverns. Orcs now harvest Size: Tiny (2 wound levels) the scent of blood. They gain a +4
their droppings, which are crucial Health: 4 bonus on all Observe or Track rolls
ingredients in the Fire of Orthanc. TN Equivalent: 5 (swarm of ten) used to hunt a bleeding target.
Nourished by Saruman’s craft, these Fire-fear: Rats are panicked by
bats have grown large and dangerous. fire. If a torch or other open flame
The caverns under Orthanc also
G iant R at (including a Blinding Flash spell) is
teem with rats that feed upon gar- Giant rats are the size of small used in conjunction with an Intimidate
bage and carrion. As the underground dogs, and will attack the weak and test, the rats suffer a –4 penalty to
population grows and Saruman’s cor- maimed, gnawing flesh from bones their Willpower tests to resist.
ruption intensifies, the vermin grow in moments. Giant rats are usually Mass Attack: Rats are weak
larger, fouler, and more cunning. Large encountered in packs numbering 1d6 individually, but their small size and
swarms descend upon any—even x 5 individuals. speed make them dangerous in large
Orcs—who wander into the more A ttributes : Bearing 4 (±0), numbers. A swarm of rats may attempt
obscure caverns and tunnels. Nimbleness 8 (+1)*, Perception 6 a Mass Attack against a target: each rat
(±0), Strength 3 (-1), Vitality 7 involved in the attack spends a full
(±0)*, Wits 2 (-2) round action to swarm the victim.
S warm of B ats Reactions: Stamina ±0, Swiftness The rats scurry all over their target,
A ttributes : Bearing 3 (±0), +1*, Willpower ±0, Wisdom ±0 worming their way under armour and
Nimbleness 6 (±0)*, Perception 4 Defence: 11 clothing, scratching and biting. The
(±0), Strength 0 (-3), Vitality 10 Movement Rate: 3 rats make a single attack against their
(+2)*, Wits 0 (-3) Skills: Armed Combat: Natural target, with a +1 bonus for every 5
Reactions: Stamina +2*, Swiftness Weapons (Bite) +3, Climb +5, rats in the swarm. A Mass Attack can-
±0, Willpower -1, Wisdom ±0 Jump +3, Observe (Spot, Hear, not be dodged or parried. If the rats
Defence: 10 Scent) +3, Stealth (Hide) +4, hit, the damage ignores all armour
Movement Rate: 6 Track (Scent) +3 except that provided by the Armour of
Skills: Armed Combat: Natural Special Abilities: Disease, Fangs, Heroes edge. Victims of a Mass Attack
Weapons (Bite) +3, Observe (Hear, Feral Scent, Fire-fear, Natural can, as a full-round action, shake off
Scent) +3 Weapon (bite, 1d6), Overwhelm a number of rats each round equal
Special Abilities: Disease, Feral Size: Small (4 wound levels) to their Nimbleness modifier (with a
Scent, Fire-fear, Flight, Swarm Health: 6 minimum of one). Other characters
Size: Tiny (2 wound levels) TN Equivalent: 5 (pack of four) can assist in dislodging rats. Once dis-
Health: 4 lodged, rats scurry away.
TN Equivalent: 5 (swarm) Bats and Vermin Overwhelm: Giant rats employ
a variant of the Mass Attack ability,
Special Abilities attacking in great numbers, scurrying
C ommon R at Disease: While the bites of bats over a target and attempting to pull it
Common rats travel in swarms of and vermin inflict relatively little inju- prone. The rats make a single opposed
dozens or hundreds, and prey upon ry, their bites are unclean and carry Strength test with a +1 test result
the weak or injured. disease. A character suffering even a bonus for every five rats contributing
A ttributes : Bearing 4 (±0), single point of damage from a rat’s a full round action. If the target fails,
Nimbleness 8 (+1)*, Perception 6 bite must make a TN 5 Stamina test he falls prone and suffers the usual
(±0)*, Strength 2 (-2), Vitality 6 or fall sick. Characters need only make penalties (see page 230 of the core
(±0), Wits 2 (-2) one test per encounter with rats. If the rulebook). To stand up, prone char-
Reactions: Stamina ±0, Swiftness character’s Stamina test fails, a day acters must make another opposed
+1*, Willpower ±0, Wisdom ±0 later they become feverish, suffering Strength test against the rats, modi-
Defence: 11 chills and weakness. They suffer a –2 fied as above.
Movement Rate: 3 penalty to all tests for 2d6 days, and

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Swarm: Normal weapons do not


B at tle - wargs gain a bonus to combat tests equal to
affect a swarm of bats, and they ignore A ttributes : Bearing 10 (+2), one-half the penalty (rounded up) that
the Nimbleness portion of their target’s Nimbleness 10 (+2), Perception 9 would normally apply.
defence. A swarm cannot be dodged (+1), Strength 14 (+4)*, Vitality
or parried. If the swarm hits, it inflicts 11 (+2)*, Wits 3 (-1)
1d6–1 points of damage from scratch- Reactions: Stamina +6*, Swiftness
Description
es and bites, ignoring half the target’s +3, Willpower +1, Wisdom –1 Battle-wargs represent the pinna-
armour (save for natural armour or Defence: 12 cle of Warg-breeding; they are war-
Armour of Heroes). Loud noises, sig- Movement Rate: 6 beasts able to wreak terrible destruc-
nificant quantities of smoke, or open Skills: Armed Combat: Natural tion and dismay upon their prey.
flames cause the swarm to make a TN Weapons (Fangs) +7, Armed These foul beasts, originally intended
8 Bearing test or flee. Spells that affect Combat: Natural Weapons (Claws) as mounts for Uruk-hai, were too wil-
an area, such as Burning Sparks, can +5, Intimidate (Fear) +7, Jump ful to accept riders. Their ferocity is
damage the swarm. +5, Observe (Smell) +6, Run unprecedented, and for this they were
+10, Stealth (Sneak) +2, Survival spared and put to other use. Saruman
(Forests) +2, Track (Scent) +6 has yet to utilize them in open com-
W o lv e s and Wargs Special Abilities: Armour (2), bat, and rarely lets them roam free
Ferocious in Injury, Natural en masse. Instead, Battle-wargs are
The Orcs of the Misty Mountains Weapon (fangs, 2d6+3), Natural loosed on prisoners or incompetent
have long nurtured wolves and Wargs Weapon (claws, 2d6–1) servants, a practice that sharpens their
for strength, size, and ferocity. They Size: Large (6 Wound Levels, 2 ferocity and amuses Saruman’s Orcs.
live and fight alongside them, and Healthy) Unlike Wargs, Battle-wargs cannot
even ride them into battle. The basic Health: 15 use Warg-speak.
statistics for Wargs and wolves are TN Equivalent: 15
found on pages 51–2 and 65 of Fell
Beasts and Wondrous Magic, respec-
W erewolves
tively, though wolves bred for riding
Unique Special Abilities Just as Sauron invested fierce
have Strength 12 rather than the Ferocious in Injury: Rather than Wargs with evil spirits, Saruman is
Strength 8 listed there. Additionally, being debilitated by wounds, Battle- attempting to breed Werewolves of
Saruman and his followers have bred wargs fight more fiercely as they are his own. In fact, he has gathered a
a greater and more terrible form of injured. Instead of pack of Werewolves and lets them
Warg called the Battle-warg. suffering a penalty roam the Wizard’s Vale. Werewolves
based on their are described on page 297 of the core
Wound Level, rulebook, and on pages 52–3 of Fell
Battle-wargs Beasts and Wondrous Magic.

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Unique Special Abilities Description


The Baleful Influence: Morgayamar’s
malice taints the very air of Nan
In the First Age, Morgoth charged
Morgayamar (‘Dark Abiding Dread’)
Bandúrhoth Curunír, imparting a +2 bonus to all with standing watch at the south-
of Isengard Weariness tests for casting Sorcery
spells within the bounds of the
ern end of the Misty Mountains.
Morgayamar was bound to his post
Wizard’s Vale. Nan Curunír also by Morgoth’s power, and could
counts as a place of darkness with a not depart even after his master
‘[W]hispers of a nameless fear… .’ +2 bonus for purposes of fear tests, as was thrown down. Over centuries
— Galadriel, described in the core rulebook on page Morgayamar diminished, finally los-
The Fellowship of the Ring film 233, Table 9.20. ing form and becoming a bandúrhoth,
a hateful spirit that broods over the
Wizard’s Vale. Indeed, its lingering

I ll-omen has always hung about


Orthanc, from the time it was raised
to the end of the Third Age. Saruman
presence first drew Orcs to dwell
beneath Methedras. (For more infor-
mation on bandúrhoth, see pages 16–7
is a potent force for evil, but there is of Fell Beasts and Wondrous Magic.)
another power in Isengard, a shadow far When Curugond raised
older. The Black Chamber in the tun- Angrenost, Morgayamar plagued the
nels beneath Isengard holds an accursed effort at every turn with foul weather,
tenant, a prisoner who longs to loose its accidents, and enraged beasts. When
wrath upon the world again. Curugond discerned the source of
Orthanc’s woes, he led a force of
magicians and craftsmen into the cav-
M o r gay a m a r , t h e erns under Nan Curunír, where they
S h a d ow U n d e r found Morgayamar’s Heart Chamber.
The Dúnedain could not drive the
O rt h a n c demon out, but rather bound it
with spells, rendering it impotent
Attributes: Bearing 16 (+5)*, behind the Black Door (see page 55).
Nimbleness naught, Perception 12 Curugond was careful to keep the
(+3), Strength naught, Vitality 15 Beguiling Shadow: While the demon’s existence secret, but a single
(+4), Wits 15 (+4)* bandúrhoth cannot speak or make any account of its presence survives in the
Reactions: Stamina +7, Swiftness physical manifestation, its presence archives of the White Tower, along
+3, Willpower +10*, Wisdom +6 lures astray the hearts of the virtuous. with the unique Opening-spell that
Skills: Conceal (Hide Treasure) +5, Anyone who dwells in Isengard for could unlock the Black Door.
Intimidate (Power) +12, Language: over a month finds their judgement The Angrenostim never discovered
Warg-speak +6, Language: Orkish clouded by Morgayamar’s malice and Orthanc’s secret tenant, though the
(Isengard-dialect) +6, Observe suffers a –5 to all Corruption checks. demon’s influence cast a shadow over
(Sense Power) +5 Bound: Trapped in an enchanted their destinies. Dunlendings shunned
Flaws: Grasping, Hatred (living things) prison, Morgayamar has less freedom Orthanc’s masters as practitioners of
Spells: Sense Power (ability), no others of action than other bandúrhoth. It dark magic, and the Rohirrim sensed
while bound. If loosed, Fog Raising, cannot see or sense anything in Nan foulness in the Wizard’s Vale. Saruman
Misdirection, Power of the Land, Curunír save through the use of Sense is the latest master of Orthanc to fall
Shadow of Fear, Wind-mastery Power, and cannot cast spells or direct- into Morgayamar’s dark web.
Special Abilities: Baleful Influence, ly communicate with any living thing. If the demon is freed, it will ter-
Beguiling Shadow, Bound Should the Black Door be opened, rorize the Wizard’s Vale, trapping
Courage: 3 however, the demon will immediately all who enter, tormenting them with
Renown: 1 (The Dúnedain who raised be freed, gaining the ability to cast all spells, and calling wolves and Orcs to
Orthanc deliberately destroyed all of its spells, and to call out to Orcs its service. To defeat the bandúrhoth,
record of the demon that plagued and Wargs for aid. someone must venture to the deepest
the building of Angrenost. Even caverns, enter the Heart Chamber
Saruman himself is only vaguely once more, and best the demon in a
aware of its existence.) contest of will.
TN Equivalent: 15

96
Alessandro Tonucci (order #101007) 8

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