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SADDHA SANTANAPORN

Gameplay Programmer | (773) 398-6114 | ssantanadev@gmail.com | http://www.saddhagamedev.com

Work experience Education


Survios (LA, CA) 07/2019 – present SMU Guildhall 05/2019
Associate Gameplay Engineer Masters of Interactive Technology, Specialization in
Programming
Writing gameplay features in Unreal C++ for The
Walking Dead Onslaught and an unannounced
project, both AAA Virtual Reality games Saint Louis University 05/2016
Supporting designers by providing tools and Bachelor of Science in Computer Science
Unreal features customization
Analyzing and optimizing clock time for gameplay
features Projects
Iterated features on feedback from leads and
fellow teammates Circuit Slinger 08/2018 – 12/2018
(Gameplay & UI Programmer | UE4 | VR)
Synergy Blue (Palm Desert, 07/2016 – 02/2017
CA) Team of 10 with 3 programmers
Junior Game Developer Designed and implemented UI optimized for VR
Implemented the gun’s functionalities and
Utilized Unity to develop a core gameplay, editor collaborated with the artist to set up the gun’s
tools, and UI effects and animations
Integrated a casino solution so that a game can Created a target’s spawning and animation
respond to physical slot machine events system that syncs with a song’s beats per minute
Collaborated with artists to implement art assets
Designed over one hundred levels for a match 3 League of Legend Analyser 08/2018 – 05/2019
puzzle game and a word matching game (Computer Vision Engineer | C++ | OpenCV)

Playlab (Bangkok, Thailand) 06/2015 – 08/2015 Team of two programmers with a supervisor
Game Developer Intern Integrated feature matching to detect and
recognize players' character icon
Integrated a tweening system for a Unity mobile Implemented digits recognition method
match 3 puzzle game and used it to create juicy Authored and submitted a paper to be published
effects in IEEE Conference on Games (CoG) 2020
Integrated an automatic match 3 solver into
another project Personal C++ Engine 08/2017 – 05/2019
Fixed medium to low priority bugs (Sole Programmer | OpenGL)
Developed a game engine using OpenGL
Skills rendering and shaders using GLSL
Incorporated tools including a developer console,
Languages / APIs debug rendering system, instrumented profiler,
C / C++ and multi-threaded log to aid in debugging
C# Used to develop games for personal projects
Python
LUA Interstellar Racing League 03/2018 – 05/2018
OpenGL / GLSL (AI Programmer | UE4)

Software Team of 56 with 18 programmers


Visual Studio Implemented AI driver's behaviors and connected
Unity 5 them together with a behavior tree
Unreal Engine 4 (UE4) Designed the AI in a data-driven way, allowing
Perforce them to create AI personalities and quickly
Git balance the AI
Jira Teddy's Fluffy Adventure 09/2017 – 11/2017
(Gameplay Programmer | Unity)
Concepts
Object Oriented Design (OO Design) Team of 4 with 1 programmer
Data Structures Implemented camera tweening to do bounce
Multi-threaded Programming effect, zoom in/out, and panning
Architecture and System Design Implemented UI optimized for touch screen
Linear Algebra
Networking
AGILE with Scrum

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