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WhY sHoUlD yOu sHoP

wItH wAyLaNd gAmEs?

oVeR 25,000 pRoDuCtS


oNlInE rEaDy tO oRdEr...

...wItH mAnY lInEs sToReD


iN oUr mAsSiVe wArEhOuSe.

p002-003.indd 1 12/05/2015 14:09


InClUdInG rAnGeS lIkE tHeSe, aNd tHeSe!

AlSo wItH NeW fRiEnDlY


lOcAl gAmInG sToReS oN
tHe hIgH sTrEeT,
aNd pLeNtY oF
sPaCe fOr gAmInG!

aNd wE hAvE DeDiCaTeD cUsToMeR


sErViCe sTaFf tO hElP yOu eVeRy
sTeP oF tHe wAy.

wE hAvE tHe aBiLiTy tO sUpPlY


. yOuR hObBy wHeReVeR yOu aRe.
wWw.wAyLaNdGaMeS.cO.uK
p002-003.indd 2 12/05/2015 14:10
FIRST LOOKS!
044 GUILD BALL
Hot off the press is our first look and
interview with the creators of this fantastic
medieval football game.

128 TERMINATOR GENISYS


Alessio Cavatore lifts the lid on his latest
game, as we go hands-on with the war
against the machines.

WELCOME
134 HALO: FLEET BATTLES
We’re back at Spartan Games again, this time
for a first look at its brand new title inspired
by the iconic videogame series.
Well, it seems like this has been a long- promoting tabletop gaming as, not only an
time coming but I’m delighted to say enjoyable hobby, but a cool one too, we’re FEATURED
‘hello and welcome’ to the first issue of seeing more and more tabletop games 018 TICKET TO RIDE
Tabletop Gaming magazine. I’m a very being released every month. The choice is Tom Randell gives you a complete guide to
passionate tabletop gamer, who helps run absolutely staggering. one of the most popular tabletop games of
a local games club and plays a variety of Initially we planned this magazine as a all-time.
games, from ‘gateway’ games like King of one-off, a special guide perhaps for those
Tokyo or Ninja Dice to more serious stuff getting into the hobby who were looking 038 XCOM THE BOARD GAME
like Kings of War or Infinity. One thing we about what to buy next. So we decided on Could smartphone or tablet apps become
would often talk about at the club was the the 101 games idea. To choose the titles I our future games masters? We play XCOM to
fact there was no magazine that covered spoke to fellow gamers at my club and we find out.
all the numerous games that we played. had a plethora of suggestions from some
During a night you can look around the very willing contributors. Of course, it’s 058 SHERIFF OF NOTTINGHAM
room and see people enjoying space no easy task to choose just 101 so if your Why a game about lying through your teeth
battles in X-Wing Miniatures game, dealing favourite isn’t on the list then hopefully has turned smuggling cheese into an art form.
cards in Marvel Legendary, pretending we’ll cover it down the line... that’s right, I
to be a werewolf in One Night Ultimate said down the line. 072 ANDROID: NETRUNNER
Werewolf or heading out on a dungeon Although Tabletop Gaming was planned A revival of Richard Garfield’s Magic: The
crawl in Super Dungeon Explore. So it got as a one-off we’ve got the go-ahead already Gathering has attracted a hardcore following.
me thinking (which is always a dangerous for more issues, thanks to the overwhelming
thing) why isn’t there a magazine out there support of retailers, publishers and 078 KING OF TOKYO
covering all these great games? distributors. The next issue will change One of this generation’s best gateway games
It should be fairly obvious that at the slightly to incorporate more news, play sees you pretending to be Godzilla and
moment we’re going through a cultural tests of upcoming games, more hobby tips, getting all stompy with dice.
renaissance for tabletop gaming. It’s no shop visits, club spotlights and plenty more.
longer confined to gloomy basements and So stay tuned for that later in the year. In 084 KINGS OF WAR
gamers are no longer afraid to talk about the meantime, I really hope you enjoy the We take the latest version of the new rules for a
their increasingly popular hobby for fear of first issue because we’ve got some great spin in our exclusive Kings of War battle report.
being called geeky... although it’s not a term exclusive interviews and features that
I’m uncomfortable with really. Thanks to should hopefully help to celebrate this great 108 SUPER DUNGEON EXPLORE
shows like Big Bang Theory and celebrities hobby of ours. Thanks to everyone for all the One of the cutest tabletop games around, also
like Wil Wheaton and Felicia Day heavily help with issue one... now onto issue two! happens to be one of the most fun. Find out
why we love this chibi monster-killing fest.

116 DREADBALL
We head pitch side with Mantic Games’
incredibly accessible take on violent

Rob
futuristic sports.

122 ARCADIA QUEST


A game about stabbing your friends in the
Rob Burman back and killing their characters is actually
great fun… if you can stand the betrayal.
Editor
Contact us...
@ tabletopgaming@warnersgroup.co.uk

www.facebook.com/tabletopgamingmagazine

twitter.com/TabletopMag

004_005_welcomeContents.indd 4 18/05/2015 11:33


REVIEWED
006 DUNGEON ROLL 043 MARVEL DICE MASTERS 091 ONE NIGHT ULTIMATE
006 RIVET WARS: EASTERN FRONT 050 FORMULA D WEREWOLF
007 TAKENOKO 050 STAR REALMS 091 FRANCIS DRAKE
007 SPACE CADETS 051 CYCLING PARTY 098 COLT EXPRESS
008 BIOSHOCK INFINITE 051 GALAXY TRUCKER 098 LOVE LETTER
008 SEASONS 056 SMASH UP 099 SKULL
009 PROJECT PANDORA 056 DEAD OF WINTER 099 THE MAGIC LABYRINTH
009 MACHI KORO 057 AVALON: THE RESISTANCE 106 COSMIC ENCOUNTER
016 CIUB 057 MUNCHKIN 106 FIVE TRIBES
016 BOSS MONSTER 062 DOMINION 107 ELDRITCH HORROR
017 FIVE TRIBES 062 COUP 107 SUMMONER WARS: MASTER SET
017 A GAME OF THRONES 063 PANDEMIC 114 RACE FOR THE GALAXY
022 CARCASSONNE 063 BLACK FLEET 114 SPARTACUS
022 SUSHI GO! 070 NO THANKS! 115 DESCENT
023 CASTLE PANIC 070 SMALLWORLD 115 BATTLESTAR GALACTICA
023 NINJA DICE 071 SHADOWS OF BRIMSTONE 120 KROSMASTER ARENA
028 CAVERNA: THE CAVE FARMERS 071 POWER GRID 120 LEVEL 7 [ESCAPE]
028 SONS OF ANARCHY 076 DUNGEONS & DRAGONS 121 SPACE CADETS: DICE DUEL
029 STAR WARS: IMPERIAL ASSAULT 076 ZOMBIE DICE 121 GET BIT!
029 GLOOM 077 7 WONDERS 126 ZOOLORETTO
036 SPACE ALERT 077 LOST CITIES 126 BATTLELORE
036 SCOTLAND YARD 082 SPLENDOR 127 TERROR IN MEEPLE CITY
037 FLASHPOINT 082 DISCWORLD ANKH-MORPORK 127 BETRAYAL AT HOUSE ON THE HILL
037 DIXIT 083 HEY, THAT’S MY FISH! 132 DOMINANT SPECIES
042 DEADZONE 083 FIREFLY THE BOARDGAME 132 CASTLES OF MAD KING LUDWIG
042 CAMEL UP 090 CASH ‘N GUNS 133 VITICULTURE
043 MARVEL LEGENDARY 090 MICE AND MYSTICS 133 ARKHAM HORRO

INTERVIEWS 092 PLANETFALL 156 SALUTE 2015


010 LORDS OF WAR Neil Fawcett of Spartan Games tells us how Salute has become one of the standout events
Martin Vaux explains what it’s like to launch the team went about creating a new 10mm in the wargaming calendar and this year saw
a brand new card game in such a competitive science fiction combat game. bumper attendance!
market.
100 X-WING MINIATURES GAME HOBBY
024 MAGIC: THE GATHERING Have you got what it takes to be a champion? 158 HOBBY TIPS
We head to Chimera in Beeston to find out We chat to 2014 X-Wing champ Keith Wilson Andy Leighton of Deathwatch Studios gives
why some stores are busier than ever, thanks about his X-Wing experiences. you some tips on painting your Plague faction
to Friday Night Magic. for Deadzone.
140 DROPZONE COMMANDER
031 ZOMBICIDE The creator of Dropzone Commander, David OTHER
Find out more about the creation of this Lewis, tells us how he created this epic 138 SUBSCRIPTIONS
multi-million dollar zombie survival game science fiction wargame. Find out how you could save money by
from designer Nicolas Raoult. subscribing to Tabletop Gaming.
146 INFINITY
052 SETTLERS OF CATAN Gutier Lusquiños, one of the creators of 160 SHOP/CLUB DIRECTORY
Documentary maker Lorien Green explains the skirmish game, explains the team’s Listings for the shops and gaming clubs in
why Settlers of Catan has conquered the inspiration behind Infinity. your area.
tabletop gaming scene in America.
EVENTS 162 TABLETOP TIME MACHINE
064 BEYOND THE GATES OF ANTARES 152 INSOMNIA 54 We travel into the past with Phil Robinson
We get the inside scoop from Rick Priestley, We head to Multiplay’s Insomnia gaming from The Museum of Gaming.
the creator of Warhammer 40k, about his new event to see how tabletop gaming is
sci-fi wargame. becoming just as important as videogames. 163 NEXT ISSUE

EDITORIAL ADVERTISING MARKETING PRINTING


EDITOR Rob Burman TO ADVERTISE PLEASE CALL MARKETING EXECUTIVE Sarah Stephens
This publication is
01778 392400 GROUP KEY ACCOUNT MANAGER 01778 395007 sarahs@warnersgroup.co.uk
robb@warnersgroup.co.uk printed by Warners
Claire Morris 01778 391179
01778 395111
clairem@warnersgroup.co.uk PUBLISHED BY
HEAD OF DESIGN & PRODUCTION
Lynn Wright PUBLISHER Rob McDonnell The views expressed by contributors are not necessarily
GROUP TELESALES EXECUTIVE those of the publishers. Every care is taken to ensure
e Warners Group Publications PLC
DESIGNER Emma Czajka 01778 391129 that the content of this magazine is accurate, but we
The Maltings, West Street, Bourne, Lincolnshire PE10 9PH assume no responsibility for any effect from errors or
Richard Hallam emma.czajka@warnersgroup.co.uk
01778 391000 www.warnersgroup.co.uk omissions. While every care is taken with unsolicited
material submitted for publication, we cannot be
responsible for loss or damage. While every care is
ADVERTISING PRODUCTION
Kate Michelson 01778 392420 NEWSTRADE DISTRIBUTION taken when accepting advertisements, we are not
responsible for the quality and/or the performance of
© Warners Group Warners Group Publications PLC goods and/or services advertised in this magazine. The
Advertising Standards Authority (ASA) exists to regulate
Publications PLC, 2015 ADVERTISING DESIGN Cathy Herron 01778 391150 the content of advertisements. Tel: 020 7429 2222

004_005_welcomeContents.indd 5 18/05/2015 11:35


RIVET WARS:
EASTERN FRONT
CoolMiniorNot | Wargame | £79.99
2 players | 30 minutes | www.rivetwars.com

W
ho would have soldiers? Thankfully deployment
thought the horrors points are refreshed at the start
of the trenches of each turn… which is a blessing
could be turned into such a because the battlefield quickly
charming board game? Thanks becomes a bloody mess with units
to Rivet Wars’ unique art style, popping their clogs (or should
the steampunk-style soldiers that be cogs?) all over the place.
and vehicles are more pretty, Combat itself is a breeze. Each
than gritty! However, that cute unit has a range and attack value,
appearance hides a solid core of along with a certain amount of
brutal killing and warfare, perfect dice that can be used, depending
for armchair generals. Based, upon the chosen target. The
very loosely, on World War I, latter element is really what helps
Rivet Wars is a miniatures-based Rivet Wars to stand out because
tactical wargame that sees players certain units are more effective
facing off against each other using against a particular target, e.g. a
a range of soldiers, tanks, vehicles rifleman is great against infantry
and even steam-powered robots. and can roll three attack dice but is
Each player has a deployment useless against armoured vehicles,
zone either side of the board whereas rocket launchers get
and the map initially starts with more dice when attacking vehicles
DUNGEON ROLL nothing on it. So, depending upon but are poor against infantry. It’s
the scenario, players can then a clever mechanic that creates
Tasty Minstrel Games | Fantasy dice | £16 deploy their chosen troops at the some tactical choices for the
1-4 players | 15 minutes | www.playtmg.com start of each turn. There’s a tactical player. Rivet Wars is a brilliant

N
choice to be made, however, title for real-time strategy or
ormally assembling a group of goblins but struggles because the units have different steampunk fans, with simple but
band of intrepid explorers against skeletons. Each round the points values – do you send in tactical gameplay and amazing
to venture deep into the explorer must choose which of the expensive, powerful tanks or miniatures, this is certainly one to
bowels of an ominous dungeon their dice to sacrifice to beat the try and swamp the enemy with watch for future expansions.
requires a lot of hard work. It dungeon monsters and whether
involves trips to inns to find they want to gamble on exploring
courageous dwarfs, weapon the increasingly difficult dungeon.
crafting, spell weaving and then It’s a great balance of risk and
back to the inn again for a flagon reward because as the party
of mead. However, Dungeon Roll dice decrease, the dungeon dice
boils all that complicated process continue to increase too.
down to a few dice rolls. However, that’s not all, if the
Following on from a successful dungeon master rolls three
Kickstarter campaign in 2013, dragon icons the adventurers
Dungeon Roll sees a player must face a challenging encounter
building their own party of against a powerful dragon, which
adventurers by rolling a set requires up to three dice to be
of seven white party dice. sacrificed. Luckily, adventurers
Meanwhile another player rolls can earn special treasure tokens
increasing amounts of the more containing extra fighters or
ominous-looking black dungeon potions on their quest to help
dice to simulate an increasingly overcome the challenge.
difficult delve into the depths. Dungeon Roll is a cracking
By using the six characters/ little quick game that’s great as
items on the party dice – a warm-up to a longer dungeon
Champion, Fighter, Cleric, Thief, crawling boardgame and it comes
Mage and Scroll – the adventurers in a genuinely awesome box that’s
can defeat the monsters rolled shaped like a tiny treasure chest…
by the dungeon master, e.g. a we’re sure some people probably
Champion can easily best a buy it just for that!

006_007_games1_4RB.indd 6 18/05/2015 14:32


TAKENOKO
Matagot | Family | £29.99 | 2-4 players | 45 minutes | www.matagot.com

of coloured terrain, which can objectives, depending upon the


then be used to grow bamboo players. What adds to the fun,
on. Each turn the player has two of course, is that no one else
actions to either place a new knows what your objectives are
tile, move the panda miniature, – so you could be scheming to
create an irrigation channel to a build a formation of pink terrain
plot of land to let more bamboo tiles, only to see it scuppered
grow or draw an objective card. by another player who needs
Knowing when to do what is a a different pattern; or you may
fine balancing act. need to grow five pink bamboo
Most of the time it’s the shoots but another player
objective card that’ll dictate wants the panda to scoff the lot
what you do. Each player has to complete their mission. As
secret objective cards that they say “the best laid plans of
describe a certain ‘mission’, pandas and men…”
e.g. grow a particular amount Takenoko is a superb entry

F
rom the perils of bloody out of the box, this is a game that of pink bamboo or form a level game for families who
warfare to the tranquility oozes charm – from the lush pattern of land by placing tiles want to try something different
of creating a beautiful vegetation of the playing tiles to in a special way. Once you’ve than Monopoly or Cludeo
Japanese garden, while also the little pieces of bamboo and a completed your objective, but, put it in front of a group
making sure a panda gets delightful little model of a panda. you score the points and the of experienced gamers and
enough bamboo to eat. From The game works by players game is over when you’ve it quickly becomes a game of
the moment you take Takenoko taking it in turns to place pieces finished between seven or nine scheming and devious tactics.

SPACE CADETS
Stronghold Games | Co-op | £49.99
3-6 players | 90 minutes | www.strongholdgames.com

H
ave you ever watched an going to have to work together
episode of Star Trek and to complete the directives.
thought ‘wow, I could do a Missions range from exploration
better job than these guys’ while to destroying enemy spaceships
watching in horror as photon and all require different tasks.
torpedoes slam into the hull of the The tasks depend upon the
Starship Enterprise. Well, until we roles, so while the Captain is
make First Contact, Space Cadets in charge, the Engineer must
is probably the closest you’ll get to play a mah-jong-style game to
joining the Starfleet Academy. create energy, the Helmsman
In Space Cadets a team of plots the ship’s course using a
players become the crew of a series of movement cards, the
starship, with each person taking Weapons Officer plays a puzzle
on the role of a different starship game that’s a bit like Tetris
officer. Do you fancy being the using shaped cards and so on.
captain of the ship, making All of these tasks are timed and
sure you boldly go where no everyone plays each round at
one has gone before, or would the same time and all players
you prefer to be hidden in the have their own progress chart to
depths of engineering tinkering track their success… or failure.
away with warp drives? Space The game provides some laugh
Cadets gives you the opportunity out loud moments when some
to fulfill your Star Trek dreams people have executed their roles
by becoming the Captain, perfectly, only to find another
Helmsman, Engineer, Weapons player has completely fluffed it.
Officer, Shield Officer or Sensor With a group of friends, this is a
Officer… however the most stellar party piece. Live long and
important thing is that you’re all prosper gamers!

006_007_games1_4RB.indd 7 18/05/2015 14:32


BIOSHOCK INFINITE: THE SIEGE OF COLUMBIA
Plaid Hat Games | Area control | £69.99 | 2-4 players | 60 minutes | www.plaidhatgames.com

Infinite: The Siege of Columbia, to plan accordingly and be ready


to give it the rather long-winded to react on the fly to different
full name, takes place within situations, which makes for some
the steampunk-themed world challenging gameplay. As well
of the 2013 videogame, where as moving around the board,
two factions (Comstock and you’ll also be building structures
Vox Populi) are trying to take to boost your controlled areas,
control of the floating air city buying or upgrading units and, of
called Columbia. That floating course, getting involved in some
city becomes very important fisticuffs when the time’s right.
because you’ve got to travel Combat is arguably the trickiest
between districts using the part of the game because it also
Sky-Line. Successfully roll the requires the use of special cards
dice and you’ll arrive safely, fail that can buff units and require
to make the required roll and you to keep track of upgrades
your character will plummet using markers. However, it’s
groundwards. This element really a minor grumble for a
of randomness is fun and game that has such an evocative

I
f you’re a fan of Risk-type game will appeal to you. If you frustrating in equal measure setting – even if you haven’t
games that see you trying to like both of those things, then – fun if it happens to your played the game – and some
gain control of areas on a map it’s likely you’ve already got this opponent and frustrating if it interesting play mechanics, like
or you like the Bioshock series of game because it combines the happens to you. On the other the Sky-Line, that ensure no
videogames, then it’s likely this two themes brilliantly. Bioshock hand though, it means you’ve got game ever plays the same.

SEASONS
Libellud/Asmodee | Strategy card game | £39.99 | 2-4 players | 60 minutes | www.libellud.com

Y
ou can perhaps see the The season also dictates the pass through all the seasons on and prestige points. Seasons is
thinking behind Régis type of dice you roll (blue for the third year and the winner is certainly a tough game to master
Bonnessée’s gorgeous winter, green for spring, yellow based on the amount of crystals but is well worth the effort.
Seasons – strategy games are for summer and red for autumn),
popular… card drafting games which have varying symbols on
are popular… so a game combing each face. These symbols are
the two… BOOM! That’s right, then linked to different actions
rather than learning just one in the game – gain energy, gain
mechanic to grasp the game, crystals, increase the summoning
Seasons sees you needing to get gauge to increase the maximum
your head around two. However, number of cards a player may
the pay-off is certainly worth have, draw a new card and,
it because this is a beautifully finally, turn your stored energy
in-depth card game with some into crystals.
equally lush components. Next you’ll be summoning
Players start with nine cards the power cards you’ve got in
that are divided into triples for your hand, which cost a certain
the three rounds of the game. amount of energy/crystals and
The rounds take place in different your summoning gauge must
seasons when a token is moved be equal to or higher than the
around 12 spaces covering number stated on the card.
Spring, Summer, Autumn and You can summon multiple
Winter. Depending upon the cards at once if you meet all
season, the energy tokens used as these conditions and cards
the currency will either become allow you to do things like
more abundant or decrease, as draw new cards, increase your
those elements become more or summoning gauge and also
less prevalent during a particular effect other players too.
time of year. The game ends when you

008_009_games5-8RB.indd 8 18/05/2015 14:34


MACHI KORO
IDW Games | City building card game | £22.99
2-4 players | 30 minutes | www.idwgames.com

I
f Machi Koro were a person, it money on your turn, red steals
would be the kind of person money on someone else’s turn
you’d want to date and take and purple takes money from
home to your parents… just bear someone else on your turn.
with us on this one. It’s got all The way each utility generates
the qualities of a great other half: cash is on the roll of a dice,
cute (thanks to the gorgeous as each card has a number at
Japanese-styled artwork), not the top. For example, a one
too complicated (the rules can generates cash from the wheat
be picked up within minutes), field, whereas a two or three
intelligent (you’ve got to use operates the bakery. Initially
tactics to win) and absolutely you only roll one dice but, after
loaded (earning cash is key to completing the train station
the game). To (massively) boil landmark, you can roll two,
Machi Koro to an elevator-style which opens up more options
10 second pitch, it’s kind of like for complicated structures like
Monopoly but with cards, instead the stadium or family restaurant.
of a board. Players must try and So, the question is do you try and
earn cash by building different stretch yourself across multiple

PROJECT PANDORA: utilities (wheat field, bakery,


cheese factory, etc.) to ultimately
numbers or concentrate on
particular buildings… while

GRIM CARGO complete four landmarks (train


station, amusement park,
still keeping an eye on your
opponents to see if they’ll be
shopping mall and radio tower). pinching your cash. If you fancy
Mantic Games | Sci-fi dungeon crawler | £20 Depending on the colour of adding an extra layer to your
2 players | 15 minutes | www.manticgames.com the card they all have different games, there’s an expansion
effects – blue earns money on available too, allowing five

I
f you’re in the market for a before you move onto the likes anyone’s turn, green only earns people to join in on the fun.
relatively cheap and simple of Deadzone or Warpath. Each
science fiction-themed turn the players get a set of
dungeon crawler then Project action tokens they can spend
Pandora from Mantic Games on moving their troops or
could certainly scratch that shooting enemies. Each faction
itch. Although released back also has special rules, so the
in 2012, copies regularly crop Corporation can engage an
up on Amazon and the like overwatch-style move to allow
and it should only set you back them to shoot in the enemy’s
around £20. In a similar vein to turn, while the Veer-Myn have
games like Space Hulk, Project something called ‘shadowbreed’.
Pandora sees a group of well- This latter certainly adds
armed humans (in this case the to one of the game’s most
Corporation) going up against interesting mechanics because
a terrifying foe. Here that the shadowy Veer-Myn thrive
enemy is a bunch of space rats in dark places, which restrict
called the Veer-Myn, who have the Corporation’s ability to
boarded a Corporation starship fire. Luckily, you can use flares
to steal its precious cargo. The to light up rooms or, more
game comes with 20 detailed simply, use the light switch but
miniatures (10 Corporation this sense of a brooding threat
and 10 Veer-Myn), although hidden in the darkness really
you will need to glue them adds to the thematic quality
together before you can start of Project Pandora. However,
playing, a rule book and a set with some balancing issues
of cardboard tiles to represent and only six missions, Pandora
the spaceship – so at £20 it’s isn’t perfect but it still generates
certainly a bit of a bargain some exceptionally tense and
and a decent introduction to dramatic moments reminiscent
Mantic’s futuristic universe of films like Aliens.

008_009_games5-8RB.indd 9 18/05/2015 14:34


LORDS OF W Black Box Games | Deck building card gam | £12.99 | 2+ players | 30 minutes | www.lords-of-war.com

We speak to Black Box Games’ Martin Vaux to find out what it’s like
to try and launch a new card game in such a competitive market.

L
aunching any new game is tough but trying to and take out your opponent’s troops. What’s more,
launch a new card game must be especially with each expansion that’s been released since the
tricky, particularly with big players like Magic: first pack (Orcs versus Dwarves) came out in 2013,
The Gathering or Netrunner pretty much dominating more detailed rules, such as magic spells and even
“Magic the market. Yet still new card games are released each weather effects, have been released to keep gradually
year and while some sink without a trace others have adding to the game’s complexity.
spells and something a bit special that makes them a little ‘sticky’. Thankfully though the game’s core concept remains
It’s like you pick them up once and then can’t quite put deceptively simple, ensuring it can be picked up by a
weather them down again; a unique element ‘sticks’ and without newcomer in a matter of moments. Two players have
even realising it you’re hooked. a hand of 36 unit cards that make up their ‘army’ – so
effects have One such example of a sticky card game is Lords of far Black Box has released Dwarves, Orcs and Goblins,
War from Black Box Games – a title that boils down Elves, Lizardmen, Templars and Undead – and must
added to the essence of complex miniature wargaming with all then face off either side of a mat split into 42 card-shaped
its detailed miniatures, weeks (in my case months) of rectangles. The cards themselves, which are illustrated
the game’s painting, books (and books) of army lists or rules and beautifully by Steve Cox, give you all the information
games that can stretch easily into hours, then turns it you need to know about the unit you’re using, including
complexity into a far more straight forward card game. However, its class, defence value and name. However, the most
don’t let that fool you into thinking that Lords of War important element on the card is a series of arrows
since isn’t an in-depth strategy game – it’s not UNO with around the edge of the card with numbers inside them.
goblins. Nope, it sees you having to really think about These arrows indicate what direction that particular
release.” each move to ensure you maintain the upper hand unit can attack in and how strong that attack is. So,

10

010_014_lordsOfWarRB.indd 10 02/06/2015 14:39


F WAR for example, a lowly goblin spearman only has three
potential directions in which he can attack and each one
only has an attack strength of one. Compare that to Blark
Ironhide, a terrifying orc, who has six potential attacks,
one of which has an attack value of five.
Each turn a player must place one their of their cards
into an empty space adjacent to an opposing player’s
card, ensuring that at least one of those aforementioned
attack arrows is pointing towards an enemy card.
Then, and this is where you might need to use your
imagination a little bit, the cards ‘battle’ it out using their
attack and defence stats. In a miniature wargame this
would most likely be done with a plethora of dice but
here it’s performed in a far more straight forward way –
basically if your attack arrow exceeds the defence of the
adjacent card then it’s killed and removed off the play
grid. If not, it stays on for another turn. Units can also
gang up on opposing troops, e.g. if you’ve played a card
that has an attack of three but the defender has a defence
of four then it isn’t killed but next turn you could place
another card next to your enemy with an attack value of
two and because the combined attack score now exceeds
the opponent’s defence it’s taken out.
Further complexity comes with the addition of ■ Martin Vaux (pictured) co-created Lords of War with Nick Street. Since first launching in 2013
ranged units, such as organ guns that can attack from there have been numerous expansions for the game and Martin can regularly be seen at events like
a distance, cavalary units that can move after ▶ UK Games Expo and Salute demoing the game to newcomers.

11

010_014_lordsOfWarRB.indd 11 02/06/2015 14:38


LORDS OF WAR

ARTIST’S they have been placed and Bersekers, which move Why did you want to create a
IMPRESSION into the space vacated by enemies they have killed. game like Lords of War?
One of the most striking Black Box has also added magic units who can Wow – that’s a massive question! I could spend years
elements of Lords of War is
the wonderful fantasy artwork cast powerful ice spells or buff friendly units with answering that one! I suppose it came down to what
by Steve Cox but the process extra shields, for example. It’s game that keeps we thought we could accomplish as an independent
wasn’t easy for Martin and on growing not only in complexity but also in publisher with absolutely no experience in the business.
Nick. “As for finding an artist, popularity – in fact, in 2013 it won the Best Strategic We wanted to make something that had mass appeal,
that was a truly drawn out
process,” explained Martin. Card Game category at the UK Games Expo, which which wouldn’t break the bank for us or for customers.
“Our budget was very tight, certainly helped to boost its visibility and has As we knew we would only really get one chance to
and although we met with since gone on to have two successful Kickstarter establish our name in the marketplace – you can only
and solicited work from lots campaigns. Intrigued to find out more about the launch your first game once – we wanted to make a
of different artists – some
from students at art schools, origins and future of Lords of War, we recently flagship product that really stood out as different and
some with years of experience caught up with one of the game’s creators Martin which offered a huge amount of game in a tiny box.
in comics and animation – Vaux… just as another Kickstarter campaign had Hopefully we achieved those objectives, but it hasn’t
we found it very difficult to been successfully funded. been easy.
find someone who could
deliver on our creative vision.
Meeting Steve was extremely How long did it take for you to come up with
fortuitous. His work has the core idea? How many different variations
tonnes of character, and he did you go through before you settled on
understands implicitly that we
want the game to look nothing the gameplay?
like what’s out there. It also Well, the initial concept was Nick Street’s and
mattered that it appealed to was born out of his passion for wargaming. As
women, children and core miniatures gamers know, setting up and playing a
gamers, but that it still had
edge. Our players, thankfully, game can be a fairly lengthy process, so he wanted
really like it, but distributors to make a game which took the essence of miniatures
worldwide have had very war gaming and put it onto cards. He played it with his
mixed views on it. Some group for a while and then, like so many of our games
love it but others have
given us quite a lot of concepts, it went into his prototypes trunk and was
grief precisely because forgotten about for a decade.
it doesn’t look like the After Nick and I met each other, which happened
other games out there through a mutual and very good friend – the author
selling by the bucket-
load.” Niyati Keni – we spent a day sharing concepts back
and forth. Each of us took away a couple of the other’s
ideas to tinker with, and Lords of War was something
that really caught my imagination.
I went away, messed about with the game, and
‘ruined it’ as Nick said at the time! It took a long time
for us to thrash through dozens of prototypes that
used both of our ideas best, with the three fantasy
battles games and their expansion packs seeming to
make the most sensible way to start.

Anything that provided a particular influence? Or


were you keen to make it play like nothing else?
Making it unlike anything else out there was
fundamental. The card game market is extraordinarily
competitive – gamers are spoiled for choice – so our
primary objective was to create something that was
completely unique in terms of gameplay but which
was familiar in terms of theme. That way we could
hopefully trick people into playing the game, and once
■ Steve Cox’s artwork has they did we knew they would get hooked.
a sense of familiarity but
also a sense of originality. You actually went about launching the game in a
Yes, they’re based on classic different way to most people, by only launching a
fantasy races but they look Kickstarter for the third game… why was that?
like nothing else in other Well, when we set out to launch Lords of War
established fantasy games. we wanted to launch all three core double decks

12

010_014_lordsOfWarRB.indd 12 18/05/2015 11:36


at once, but we couldn’t afford it. With artwork I don’t think the average person has a clue about
costs, print costs, shipping costs and so on, let alone how much work goes into running a small business
infrastructure things like our website, we really – particularly one in such a competitive industry. We
struggled to find the money to get the game off the certainly didn’t when we started.
ground at all. The best way to explain it is this: customers ask for
We worked like dogs to get Lords of War: Orcs what they know and retailers stock what customers
versus Dwarves out the door, but the launch for that want. If you want to muscle into the business,
game was completely cold. We had no experience, you have to somehow disrupt existing patterns
nobody wanted to talk to us from within the business, of behaviour. That can be hard, and doing it
and the gamble was enormous. Sales were slow, but without upsetting big players in the industry is
we already had Lords of War: Elves versus Lizardmen extremely difficult, so – to answer your question
artworked and ready to print by April 2013, so we – it was very, very tough, and it continues
knew we had to get it out there. to be!
Thankfully, sales took off for Orcs versus Dwarves
after we won the UK Games Expo Award in 2013, Since you’ve started launching
beating some absolutely massive games. Once that Kickstarters, how different has the
happened, we printed Elves versus Lizardmen, experience been compared to those
and then we sold out! We suddenly had lots of new early days and are you surprised
opportunities to pursue but no money to pay for by the support you’re getting on
them, so going to Kickstarter to help us fund Lords of Kickstarter now?
War: Templars versus Undead seemed like the logical Oh, absolutely. This latest
thing to do. experience has been no easier
than previous campaigns, but we
How tough was it to get those first two games went into it with our eyes more open
out there did you have to put a lot of leg work in than ever. This first time we launched a
to begin with? campaign, we made mistakes. The second
To begin with? My goodness – the leg work never ends! time, we made fewer. This time, we’ve still
We both work full time, Nick as a chemistry teacher made mistakes, but I think we’ve done as good a
and I work as part time teacher and as an administrator job as we possibly could.
at a school. Every day we come home and hit the What makes campaigns like ours successful
phones, send emails, get on social media and so on. though is community. The Lords of War ▶

13

010_014_lordsOfWarRB.indd 13 15/05/2015 13:35


LORDS OF WAR

community is awesome, but many of our players ensure that bad play isn’t too harshly punished, as
EDUCATION, don’t use Kickstarter. The Kickstarter community if your mechanic is too unforgiving then you risk
EDUCATION,
EDUCATION is also absolutely amazing, but it’s predominantly players who lose becoming upset – a dangerous thing
Both Martin and Nick based in the US. Every time we meet a new backer, in our modern world of internet forums and review
work as teachers and this we genuinely are surprised – who are they? Where do aggregator websites.
actually led to some design they live? How did they find us? What can we do to From the very start of the process though, the
decisions about the game
and about ensuring Lords keep them happy and encourage them to engage even objective was to make Lords of War something that
of War appealed to adults more with Lords of War and Black Box Games both worked straight out of the box but that you could
and children alike. “Both now and in the future? tinker with and personalise over time. Part of that
of us grew up playing links back to the wargaming roots. Do you want more
games in family settings,
so that feeds into our Looking at where you are now, did you ever archers? Go for it. How about some infantry with
model of what we envisage expect to be in this situation when Black Box huge shield values? Not a problem. They key is to
when we put together a was founded in 2010? acknowledge that every single card in the game forces
prototype,” said Martin. Ha! No – not really. We thought we would either players to make compromises.
“What is the game really
about, and how can we be a colossal failure or that we would be multi- The game works on the principle that although
communicate that message millionaires. The reality is that we neither. We are still by deck building you might become stronger in
with the largest number a very young company, and all the money we make one area doing so will make your army weaker in
of people? Not to get too is invested straight back into the business. Nick and another. Mechanics aside, on top of that you have
philosophical about it, but
we both think games can I haven’t made a penny from the game, but we have to account for player tactics, which layer in a vast
have an improving effect players from Tokyo to Los Angeles to Jerusalem to number of other variables and ensure that you can
on people – on the ways Sydney. That’s the coolest thing ever. never make a master deck or build that will always
they think, the things they We love that every day more people are learning win. If that was possible, we would consider that a
think about and how they
interact with one another. about the game. They are playing it, sharing it, and are failure on our part.
It’s a common idea people helping us to build a global network of Lords of War
accept with books, films advocates. We started off selling single packs here and What’s the tournament scene like at the
and TV shows, and games there, now we sell thousands here and there. One day, moment for Lords of War? Would you like to
are as fundamental to
human society as any other hopefully, we will be able to work for the business see it reach the level where you can have Friday
art. They offer opportunities and drive the crazy train forward full-time, but when Night Magic-style events, perhaps Lords of War
to test yourself and others, I look back on 2010 I think to myself, “You idiots had Wednesdays?
so for us it seems sensible no idea.” That is absolutely our hope. As things stand, we have
to create games that offer
the maximum number of clubs all over the place doing bits and pieces, from the
people the opportunity to What was it like winning the award at UK UK to Japan to Germany to the US. You have to hand
experiment and learn things Games Expo? And how has that helped since? it to the likes of Wizards of the Coast and its peers – it
about themselves.” I think it’s fair to say that it was a game-changer. In the has managed to get its organised play running like a
two and a bit years since Lords of War launched, we finely oiled machine.
■ Rangers, like below, add an have seen dozens of new companies and new games We are working hard to make life as easy as
extra layer of tactics to games. flare into life and then disappear. What keeps games possible for players, clubs and retailers to run Lords of
alive is players, and for players to pick up something War events, but the hardest part is finding the time to
new rather than continuing to play the stuff already in facilitate everything that needs to be facilitated. With
their collection, takes work. a bit of luck and a lot of passion we can make amazing
Winning that award not only things happen, but – as with all of these things – it’s a
got gamers thinking about what chicken and egg situation.
was in our box, but it also
encouraged some of the What’s next for the game?
world’s largest distributors The next step is to bring our new expansion (Magic
to take a look. It started a lot of and Monsters for Lizardmen versus Elves) to market,
conversations, and continues alongside a number of the accessories we have set to
to do so. In fact, many of the launch. After those things roll out across the world
conversations started back in 2013 during July, the focus will be on the final Lords of
because of that award are still ongoing. War expansion of this generation – the Magic and
Monsters set for Lords of War: Templars versus
Now you’ve released several expansions, Undead – and our second IP, which we’re really
how hard is it to balance the decks to excited about but haven’t properly revealed just yet.
make sure they’re all still competitive? Beyond that, it will be onto the artworking process
Not really! The mechanic is so robust, and for the second generation of Lords of War products –
we have created products so far that only new mechanics, new factions… plus there’s the digital
touch on a tiny corner of the places Lords edition that we’re breaking ground on at the moment.
of War could go. The hardest part is to 2016 should be very, very exciting! ■

14

010_014_lordsOfWarRB.indd 14 15/05/2015 13:35


p015.indd 1 11/05/2015 10:32
CIUB
Amigo Spiel | Dice Rolling | £18 | 2-4 players
45 minutes | www.amigo-spiele.de

D
o you like rolling requirement shown on die after each roll – dice
dice? You do? one of the spell cards: that show the dreaded
Well, in that 1,1,1,1, for example, or skull icon must be set
case, Ciub’s the game 1,1,3,3,6,6, or perhaps aside, however.
for you, because it has “20+” (meaning the Failed to cast a
over 60 custom dice, of total value of the dice spell? You get to
various colours. Players must equal or exceed use all the dice you
are wizards competing that number). If a swap currently have on
in spell-casting at their symbol is rolled, the your next turn, and
yearly gathering. Spell player can choose to add an extra one.
cards are laid out in exchange each “swap” Claimed a spell? You
two rows. Only spells die for a coloured die, take the card, and
in the bottom row can and these coloured get the victory points
be “cast”. Whenever dice have different shown on it, but you
that happens, a spell combinations of must discard all but
is moved down from numbers and symbols five of your dice.
the top to the bottom, – and the symbols When the final spell
and the top row is enable players to re-roll in the deck is claimed,
replenished. individual dice, or swap the player with the
Each player starts dice two-for-one, or most points wins.
with five white dice, turn a die to a face of Surprisingly deep
whose faces are 1, 2, 3, their choice. with repeated plays,
4 and two “dice swap” Players can re-roll as this is actually a “dice
symbols. Players “cast” many times as they like, management” game,
a spell by rolling their as long as they either not a gambling game.
dice and matching the set aside a die or swap a (Beresford Quimby)

BOSS MONSTER
Brother Wise Games | Card Game | £14.99
2-4 players | 20 minutes | www.brotherwisegames.com

W
hen you’re playing a dungeon dungeon consists of five different rooms,
crawling game have you ever although throughout the game there are
stopped to think about the times when you can swap things around
poor monsters you’re slaying along or place new rooms on top of existing
the way? Or what about the boss of the rooms, if you feel they’re not working.
dungeon who has spent ages carefully Tactical building of your dungeon is
planning where to place all the cunning key to maximising the amount of damage
traps and hiding zombies round the on any heroes that are attracted to your
corners ready to leap out at you? No, deadly home and some rooms will work
of course you haven’t, you’re too busy together – if placed alongside each other
celebrating when you find some rare – to have extra buffs or even potentially
loot… you heartless swine. send heroes back through the dungeon.
Well Boss Monster is a card game that What’s more, certain rooms will attract
tries to change all that by putting you in different classes of heroes so when you’re
charge of building a dungeon and filling playing against three other players,
it full of fiendish trap or monster rooms you’ve got to decide whether you’re going
that will take care of any heroes that to specialise in a particular type of hero
stumble inside. You and up to four other to attract into your dungeon or go for a
players must choose from a selection of scatter gun approach. The final icing on
cards that represent potential rooms for this tactical card cake is the superb 8-bit
your dungeon, e.g. a Brainsucker Hive full style graphics that really help to bring
of monsters or The Crushinator, which the dungeons to life. Being bad has never
is a trap room full of lethal spikes. Your been so good!

16

016_017_games9-12RB.indd 16 15/05/2015 13:41


FIVE TRIBES
Days of Wonder | Area Control | £44.99
2-4 players | 60 minutes | www.daysofwonder.com

D
ays of Wonder has a last. On your go you take all
reputation for creating the meeples from a square
wonderfully accessible and then move them, one at a
games such as Ticket to Ride time, to new squares. On the
or Small World, so last year last square you place your last
it decided to take things up meeple and then remove any
a notch with Five Tribes – a other meeples of that colour
game that’s simple to learn, like from the square. Sometimes
so many of Days of Wonders’ the tile you land on will also
games, but is a devil to master. require you to place a palm
Players take control of one of tree, a palace, which increases
the five tribes as they try to take the value of that particular
over the Sultanate of Naqala by square, or (if you’ve removed
gaining power and influence all the meeples from the
over their rivals. But first things square) you get to pop down
first, Five Tribes is a game that a camel, which gives you the
screams quality when you points for that square at the
open the box (again something end of the game.
we’ve come to expect from Another thing that adds to
Days of Wonder) thanks to
30 nicely illustrated board
the game is that the meeples
have different abilities that
A GAME OF THRONES
game tiles that are used to depend upon their colour, Fantasy Flight Games | Area Control | £49.99
create the modular board and e.g. an assassin is red while 3-6 players | 120 minutes | www.fantasyflightgames.com
wooden tokens that represent builders are blue. So, as well

A
everything from people to as following the instruction on  h, Game of Thrones, the As in the books you win or
camels and palm trees. the tile, you may also need to epic series of slaughter, sex you die – there's no sharing
Each turn the players bid to execute your character’s ability and political intrigue a win in this one, people. It's
see who will go first, although too. You can even summon which has single-handedly made a nerve-wracking affair that
you don’t want to bid too much powerful magical entities dragons an acceptable chat sees you sweating over your
because cash is king but if you known as Djinns, which can be topic in offices and pubs across thinly-defended fiefdom as
bid nothing you’ll always go a definite game changer. the land. Far from just a cash- nearby armies swell and tenuous
grabbing tie-in, the board game alliances are brokered. Forging a
is a masterpiece of channelling concrete treaty with a neighbour
the ruthless, backstabbing before hanging them out to dry at
shenanigans you'll have come to the worst possible moment is the
recognise from the books and telly. lifeblood of the game.
Each player takes control Before you all rush out and
of one of six great Westeros buy a copy be warned: this game
houses, including your Starks needs patience. The rulebook
and Lannisters of course, takes its cue from the novels,
raising armies, building fleets weighing in at 29 A4 pages of
and grabbing castles across the text culled from the bottom
beautifully-reproduced map of of an optician’s sight chart,
the continent. Board and card and is as hard to navigate as
game behemoth Fantasy Flight the sea route to Volantis. New
Games got the first edition out players will need a half hour
back in 2003, but the game's main read-through to avoid being
mechanic has far older roots. hopelessly lost, and they’ll have
Negotiating with your opponents forgotten most of the more
before picking secret orders obscure rules by the start of the
which all get revealed together is second turn. Attempting to pull
straight out of 1950s board game this game out as a nice surprise
Diplomacy, which has legendary for family Christmas will
status as a destroyer of even the invariably lead to confusion,
hardiest friendships through anger and ultimately violent
surprise betrayals. acts. (Mike Didymus)

17

016_017_games9-12RB.indd 17 18/05/2015 15:25


TICKET TO RIDE
It’s full steam ahead for Tom Randell, as he goes loco for one of the most popular tabletop games around.
Days of Wonder | Family game | £39.99 | 2-5 players | 60 minutes | www.daysofwonder.com

I
n 2004, games publisher Days of Wonder released only the most popular of games earn the title. As a
Ticket to Ride onto an unsuspecting gaming public. result, reviewers across the globe united in agreement
Since then, this beautifully unassuming title has that Ticket to Ride was, without doubt, a keeper.
become one of the top “go to” games for gamers Despite its success, it wasn’t until the release of
looking to introduce their non-gaming friends to the game’s online version that the title finally became
the hobby. Best described as a gateway game, this mainstream! Available for free through the Days
modern-day classic is easy to learn, simple to teach of Wonder website the game’s popularity steadily
and is based on a theme or concept that virtually grew as online gamers took to it like wildfire. As the
anyone can get their head around – train journeys. online Ticket to Ride community grew, so too did the
Designed by Alan R. Moon, Ticket to Ride places number of physical copies sold. Familiarity with the
you in the United States of America and tasks you game, provided by the online version, firmly placed
with claiming rail links between specific cities on the the game in the minds of those looking to purchase a
board. When you complete a route, represented by fun and family-friendly game for their loved ones.
■ Even the meeples in Ticket a ticket, you earn points. At the end of the game, the Last year saw the tenth anniversary of Ticket to
to Ride have a distinctly train- player with the most points wins. Ride. To celebrate the game’s first decade, Days of
themed appearance. The game Ticket to Ride was such a dramatic success that it Wonder released a brand new Anniversary edition.
has been going strong since 2004 received the coveted, German title, Spiel des Jahres Comprising an oversized box and board, uniquely
and still seems to be gathering or Game of the Year 2004. The award is one of the designed train sets for each player with a storage tin
pace as more people give it a try. greatest honours among the gaming community and for each - this edition provides great value for money

18

018_021_ticketToRideRB.indd 18 18/05/2015 11:41


“The Ticket to Ride community, has always been
one filled with friendly and fair competitors.”
and looks amazing on any gaming table! “The board game world, specifically the Ticket to
Also, to coincide with the tenth anniversary, Ride community, has always been one filled with
Days of Wonder launched its Ticket to Ride World friendly and fair competitors. It saddens us that this
Championship, which attracted over 25,000 entrants dishonest behavior occurred, especially given all
worldwide. In preparation for the world final, game the time and energy put into the Championship –
stores across the globe held regional qualifiers to put not only by the company, but by the hundreds of
forward players to the nationals. The UK final took volunteers who helped run Ticket to Ride events
place in May 2014 at The UK Games Expo. The winner, worldwide. Days of Wonder is thankful to those who
Peter Howitt, later went on to represent the UK in the have helped to uncover and resolve this situation in
World Championships in Paris, September 2014. the most honorable way possible.”
At the conclusion of the 2014 World Championship, Since 2004, there have been numerous
Erwin Pauelsen of the Netherlands was crowned reinventions and expansions for Ticket to Ride and
champion and awarded the Golden Train Trophy. each new addition takes you on a new and interesting
Alas, the final game was marred with allegations of journey around the globe.
cheating. The event had been broadcast, live, across In 2005 Days of Wonder released the Ticket to
the internet and viewers quickly reported concerns Ride: Europe, standalone, base game that adds new
about a number of irregularities. An investigation into and interesting decisions and challenges. Ferries
the allegations resulted in the eventual resignation require the use of a certain number of locomotives,
and surrender of the title by Pauelsen. claiming tunnels can become randomly more
Despite the unfortunate circumstances, the gaming difficult, and stations let you use a track that another
community was pleased to see the title of Ticket to player owns.
Ride World Champion pass to Kenneth Heilfron of the Not long after Europe, Days of Wonder pulled Märklin
USA. The popularity of Ticket to Ride and its ability to out of the bag. Set in Germany, this version includes
bring people together from all over the globe is truly cards that depict various Märklin train models and
spectacular. Games with such social involvement are adds new mechanics for passengers and merchandise.
few and far between and without this enthusiastic Players aren’t just racing to claim route sections, they’re
community, the irregularities of the final game may trying to be the first to claim tokens from the board by
never have come to light. In fact, Days of Wonder placing, and later moving, their passengers.
summed it up best in their November 2014 press release: Finally, bringing its multi-coloured railway networks
to Denmark, Finland, Norway and Sweden. Ticket to
Ride Nordic Countries uses mechanics seen in both the
USA and Europe, but specifically focuses and tightens
the gameplay to cater for only two to three players.
In 2011, the first of the Ticket to Ride map collection
appeared. Each volume provides expansion rules, new
cards and a double-sided game board. Volume one
- entitled Team Asia and Legendary Asia, introduced
team play and mountain passes. Volume two – India
and Switzerland, introduced tickets that provide bonus
points for connecting cities with two different routes and
the idea of connecting a city to one of the surrounding
countries. Volume three – The Heart of Africa, takes
you into the wilderness of Africa and introduces terrain
cards that double the value of a claimed route.
Volume four – Nederlands, features a multitude
of double tracks that are always active. It also adds
an economic element in the form of bridge tolls and
loans. For each route you claim, you pay a toll to the
bank. However, if someone has already claimed the
first side of a track then you pay that player the toll to
claim the other side. As you’d expect, the coins you
hold at the end of the game are worth points, and
loans act as penalties. ▶

19

018_021_ticketToRideRB.indd 19 18/05/2015 11:41


TICKET TO RIDE

If you’ve never played Ticket to Ride then you’re


likely wondering what all the fuss is about.
Why would 25,000 people go out of their way
to take part in a World Championship? Why
do millions of people now own a copy? And
what’s with all the expansions?

The truth is - Ticket to


Ride is so elegant and
easy to learn that virtually
anyone can just pick it up
and play. A single game
weighs in at around 45
minutes to an hour, which
means you can even play
it during a lunch break.
So, with that said, let’s
take a look at how you
play the basic game. Claiming Track Sections
To claim a track section, you reveal the
carriage cards you’re using to claim
it. You then discard them and place
small plastic carriages on the spaces
that make up the claimed section. For
example, if the track section is three
At the game’s start, you receive a orange carriages long, you’ll need to
starting hand of four carriage cards discard three orange carriage cards -
and a set of three destination tickets. this is where locomotive cards really
Each destination specifies two come in handy.
locations you need to link. Before The placement of plastic carriages
you begin, you can discard up to two indicates ownership and when you
destination cards, but must always own a section of track, other players
keep at least one. Tickets that cover Taking Carriage Cards cannot claim them. Each destination
a longer route, for example from one A selection of five, face-up, carriage ticket card identifies a route you
side of the board to the other, are cards are placed next to a face-down need to claim. In order to ensure you
harder to complete and worth more draw pile at the side of the board. score each ticket, you need to claim
points. These cards come in eight different different sections of track until you
On your turn, you perform one of colours and there’s a number of can trace an uninterrupted route,
three actions. locomotive cards that you can use to of your colour, from the tickets start
stand in for any colour carriage. location to its destination.
• Take up to two carriage cards Selecting the right colour Eventually, when you’ve formed
• Claim a section of track carriages is very important in Ticket an unbroken route from one end to
• Take three new tickets and keep at to Ride because you use them on the other, you complete the ticket.
least one subsequent turns to claim track Completed tickets are kept secret
sections and build your routes. until the end of the game. This
When you’ve taken your action, your element of secrecy adds tension to
turn is over and play proceeds to the the game because you’re never quite
next player. sure what your opponent has.

20

018_021_ticketToRideRB.indd 20 15/05/2015 14:21


As play proceeds, the number of plastic and incomplete, tickets and score, or lose,
carriages you have in-hand dwindles. their printed value. The player with the highest
Eventually a player will place enough carriages score at the end of this process is the winner.
that they’re left with less than three available. A game of Ticket to Ride starts out as a
When this happens, all other players get one friendly train journey across the US and
last turn and the game ends. will suit nearly any family gaming session.
It’s now time to sit back, breathe deeply, However, the gameplay is flexible enough
Taking New Tickets and admire the carriages weaving across the to offer a decent level of strategic depth. As
Eventually you’ll complete a map. Admire the spurs that break off from the the turns go by, you’ll ask yourself “is my
ticket, or find that you can’t main line and, above all, admire the network opponent heading towards Washington?”,
complete a ticket because an you’ve created! Ticket to Ride is not only “should I let them get there?” or alternatively
opponent claims a track section beautiful through its simplicity, the artwork “do I play the peaceful game?”
that blocks you. You can’t and end-game are visually beautiful too! To be honest, it’s entirely up to you
discard an incomplete ticket Once you’re done admiring the view, how you play Ticket to Ride - but always
because they count as negative it’s time to calculate scores and record remember, once you block someone, they’ll
points at the end of the game. them on the score track around the edge be out for revenge! With globe-spanning,
However, you can take new of the board. To start, the player with the expansive, gameplay and a community of
tickets in the hope that you’ll be longest, uninterrupted, line of carriages players who pull together in celebration of
able to complete them before the receives the ten point Longest Route award. the game - Ticket to Ride is a title that every
game ends. Next, each player scores the track sections gamer should have on their game shelf in
You Have Now Arrived at Your they’ve claimed. The longer a track section one form or another. If you’ve never had the
Final Destination, This Game the more points it’s worth. Available pleasure of playing this multi-coloured route
Will Terminate Here points range from a single carriage section builder, it really is worth taking the time to
earning one point to six carriages earning a give it a try. Games like this aren’t released
massive 15 points. very often and very few turn into one of the
Finally, all players reveal their complete, most famous board games in the world! ■

21

018_021_ticketToRideRB.indd 21 15/05/2015 14:21


CARCASSONNE
Z-Man Games | Territory control | £25
2-5 players | 45 minutes | www.zmangames.com

R
ather like Settlers of Catan, Carcassonne has become a name
that’s synonymous with tabletop gaming and you’re just
as likely to find it in toy shops sitting alongside the likes of
Monopoly and Cludeo, as you are 7 Wonders or Game or Thrones. As
such, it’s a great introduction to newcomers and the rules are relatively
easy to grasp, no matter what your experience.
Players are tasked with placing different tiles that represent the
medieval French city of Carcassonne, some of the tiles feature
fortifications, while others have roads or just fields on them.
However, along with laying down your tiles you also need to pop
some little wooden people on the tiles as well to act as knights or
farmers and claim those areas. For example, if you’re trying to build
a road you’ll need a coloured person placed on it to show that it
belongs to you. If you manage to complete the road by ensuring
it starts and ends at a village/settlement then you’ll score points
depending upon how long the road is. Likewise if you place a little
chap in a fortification, you’ll get the points depending upon how
large the finished wall city is. Every time you complete a road
or city you’ll get your wooden person back, meaning you can
potentially use them to score some more points – so the risk is do
you try and go for big points but lose your person for several turns
or go for quick, smaller points?
Once you’ve grasped the basics of Carcassonne, which really
shouldn’t take too long, there are countless expansions – in fact the
latest version from Z-Man includes two free mini expansions to take
your game to the next level. But there are plenty of other options that
add things like sheep and even dragons. A definite tabletop classic!

SUSHI GO!
Game Wright Games | Family Game | £12 | 2-5 players | 15 minutes | www.gamewright.com

C
hoosing a delicious meal from forget to swipe more maki rolls than your
a conveyor belt in a sushi neighbours.
restaurant may not immediately While the theme is an unusual one, it
strike you as fertile ground for a light is a very, very clever integration of theme
strategy card game, but let me assure you and mechanics, with the continual
it is. Sushi Go! is a quick, family friendly passing of cards round the circle of
card game from Gamewright – who are players echoing the sushi-go-round
masters in that field (see also Gubs, Loot, in sushi bars the world over. Arm
Zeus on the Loose etc.). It describes itself yourself with chopsticks and you
as a “pick and pass card game” which is can grab twice as many cards from a
non-gamer lingo for card drafting. You're future hand. Puddings are collected
dealt a hand of cards, pick and play one, across the three rounds, but only score
and pass the rest on. Repeat until all the for you at the end of the meal - round
cards are played. That's round one. Three 3 (+6 points for the player with the most
rounds and the game is over, and it's puddings, -6 for the fewest).
time to count your points. I got this game about a month
You get points for different ago, and it is already established as a
combinations of cards. So, tempura firm family favourite. It's a delightful
only score points for sets of two, and game, with cute, quirky art work, an
sashimi for sets of three. Dumplings accessible theme and quick, simple
score more points the more you collect gameplay. At £12 a pop, there's frankly
of them. Nigiri get you 1-3 points for no excuse for not owning a copy!
each single card, but pair it with wasabi (Iain Nisbet/@playothergames/
and you'll triple your points. And don't www.stateofplay.org.uk)

22

022_023_games13-16RB.indd 22 15/05/2015 13:44


NINJA DICE
Greenbrier Games | Dice game | £15
2-5 players | 30 minutes | www.greenbriergames.com

I
f you judge your tabletop gaming choices on the box alone,
then it’s certainly likely that Ninja Dice will attract your
attention (that’s certainly how we originally discovered it).
The reason is that Ninja Dice comes in a little cloth box that
resembles a cartoon ninja and looks great on your gaming
shelf. Luckily though, the box is just the beginning as this is a
fun little push your luck dice game that’s great as a warm up
before playing something more in-depth.
In the game you play as a ninja who is trying to get into
a house and steal some treasure without getting caught. To
represent the break-in there are three different sets of dice: six
House dice, five Skill dice and four Threat dice. An opposing
player rolls the House dice to show the obstacles the ninja
must overcome, e.g people who live in the house or guards,
while the active player rolls the Skill dice to try and beat the
obstacles. So players can sneak past a guard by rolling a stealth
icon, for example, or roll a lock pick to undo a lock.
However, the other element that comes into the play are the
Threat Dice rolled by the other players waiting for their turn.
These four dice have an hourglass, arrow and block icon on.
Each time the active player rolls their Skill dice the four Threat
dice are rolled too. If all four Threat dice show an hourglass
then the active player’s turn comes to an end, so active players

CASTLE PANIC
must decide how far they want to push on as the number of
hourglasses increases. Plus, if another player rolls an arrow on
the Threat dice that points towards one of the active player’s
Fireside Games | Fantasy co-op | £25 Skill dice, then they actually steal treasure from them. It’s a
1-6 players | 60 minutes | www.firesidegames.com cool mechanic that keeps everyone engaged with the action.

C
astle Panic sees a team work together to decide how
of monster slayers work best to defeat the hordes of
together to defend enemies bearing down on their
their cardboard castle from castle by trading, discarding
an onslaught of goblins, trolls, and playing cards. Only cards
and orcs. Players win or lose of the correct colour and ring
together as a team, winning can be used against an attacking
the game if they defeat every monster so some strategy is key
monster in the bag and losing if in order to allow the current
the monsters manage to topple player to deal as much damage
all six castle turrets. as possible, while setting up
The board is divided into six subsequent players with cards
coloured segments - two red, two that will eventually be of use
blue, two green - and enemies to them. That is of course until
advance from the forest edges an unexpecting plague kills off
where they spawn toward the all the knights, or the Healer
central castle through a series of appears and restores all the
rings. Each ring allows different injured monsters in play back to
cards to be used to defeat full health.
them - archers, knights, and Castle Panic is a quirky
finally swordsmen at the closest game that tows the narrow line
quarters. At the end of each between being simple enough
player’s turn any undefeated that even very young players can
monsters on the board advance join in, yet also requiring enough
one ring closer and new strategy to keep experienced
monsters are spawned into the gamers interested. The result is a
numbered segments around the fun game that all the family can
board by rolling a dice. join in with and enjoy.
During each round players (Sophie Brown)

23

022_023_games13-16RB.indd 23 15/05/2015 13:44


How Friday Night Magic is helping to keep some Friendly Local Game Stores busier than ever.
Wizards of the Coast | Deck building card game | £ Various | 2 players | 20 minutes | www.magic.wizards.com

M “Up to 300
agic: The Gathering is a tabletop gaming cards or using any magical spells. However, there are
behemoth. It’s the game nearly everyone has numerous cards that can counter attacks or magical
heard of and a lot of people have dabbled
with at some point. It’s the game that normally takes
people come effects. Arguably the most important type of card in the
game is the ‘land’ card, which produces the magical
up a large amount of space in your local shop and
it’s the game that draws dozens of people into their
into the shop energy needed to unleash the spells and creatures… if
you haven’t got enough land, then you won’t be able to
store each week for Friday Night Magic. Recently we
went along to a shop called Chimera in Beeston near
in a day to cast the more powerful cards.
They are the absolute basics but the game has huge
Nottingham to experience Friday Night Magic for
ourselves and find out why this weekly meet-up has
buy a new amount of depths, thanks to the way players can build
their decks, the differing colours of magic and their
become such an important feature in the tabletop
gaming calendar.
expansion.” various weaknesses and strengths, plus the numerous
forms of tournament play. It’s the latter element that
But first, just in case you’re a newcomer to tabletop has certainly provided one of the key parts of Magic’s
gaming and have never experienced Magic, we’ll success and more than two million official magic
give a little bit of a rundown and explain the basics. tournaments have been organised by Wizards of the
Published in 1993 by Wizards of the Coast, Magic Coast. That may sound a lot but in 2011 Hasbro, the
broke new ground by being the first ever competitive parent company of Wizards, said there were more
trading card game. Instead of buying a set deck of than 12 million players of the game… and that was
cards, players would purchase mystery packs – known four years ago! Friday Night Magic is a huge aspect of
as boosters - that contained cards of varying skills/ tournament play, as players can earn points that can
abilities. The cards themselves feature things like then be used when entering larger organised events
fantasy creatures such as werewolves or wyverns, but it’s also become an important part of the game’s
magical spells or special artifacts. continued success and growth. Pass a local gaming
Each player draws seven cards from their deck at the shop on a Friday night and you’ll often see dozens of
start of the game. These are then used to ‘duel’ against ■ Andy Leach of Chimera in people crammed around tables and the chances are
an opposing player by summoning the creatures on the Beeston, Nottingham. they’re all playing Magic.

24

024_027_magicTheGatheringRB.indd 24 15/05/2015 14:22


One of those stores that religiously organises Friday encouraged to take part in casual tournaments by
Night Magic events is the previously mentioned ripping open their sealed expansion box and then
Chimera store in Beeston and owner Andy Leach building a 40-card deck there and then, ready to play.
told us that Magic has helped to keep the shop Normally tournament decks have 60+ cards in and
going. “We’ve supported Magic since day one and it’s can often take hours of careful planning. There was a
become our most popular game,” explained Andy. great moment in Chimera after people received their
“It’s certainly the biggest social game, with Pokemon pre-release packs and then fell silent as they tore
coming in a close second, and we can have up to 80 open boosters, then sorted through the deck. The only
people playing every Friday night. sound was the shuffling of cards as players created
“When you’re running a bricks and mortar store their decks ready for the games ahead, then everyone
it’s important to choose your areas to specialise in exploded into conversation as they chatted about
because you simply can’t cover anything. Here at what they had received in the pre-release box.
Chimera we’ve got four: board games, role-playing The idea for pre-release events like this is for
games, pre-painted miniature games like Heroclix or everyone to have fun – typified by Wizards of
X-Wing and, of course, card games.” the Coast sending certain shops a special Tarkir
Our visit to Chimera co-incided with the pre- Dragonfury boardgame to play during games. This
release of the latest Magic expansion: Dragons of unique minigame saw players rolling a dice towards
Tarkir. Each year Wizards of the Coast tends to release plastic character tokens in order to score points.
new sets every three months and these have become Whoever scored the highest would win a special
standout dates in the Magic diary and are the busiest promotional Magic card. ■ Magic: The Gathering has
days for Andy with up to 300 people flocking into the “Pre-release nights like this are great, not only some exceptionally strong
shop to grab their expansion. for encouraging people into the store but also to artwork that, along with its
The Dragons of Tarkir expansion contained six encourage the social side of play,” explained Andy. populartiy, helps to explain
booster packs, each containing 15 cards, with a mix “The fact you receive special promotional cards why Fox is rumoured to be
of commons, uncommons, rare and land cards in during pre-release events also helps to ensure people considering making a film based
each one. During pre-release events players are come into the shop to get their packs. Wizards of ▶ on the franchise.

25

024_027_magicTheGatheringRB.indd 25 18/05/2015 11:47


MAGIC: THE GATHERING

the Coast is certainly clever when it comes to getting ■ Although cards have the same
people into shops to play the game. basic design, many players like to
“We’ve been open five years here in Beeston and customise their appearance with
when we started out, we probably had about eight custom covers or even playmats,
or 12 Magic players. But because of events like this so they don’t damage the cards
and the huge increase in the popularity of Friday when they lay them down.
Night Magic, we now have around 60 people regularly
playing each week. Wizards of the Coast has done a
great job of encouraging the grass roots of gaming, as
well as the tournament side of things.”
Magic has, perhaps undeservedly earned a
reputation for being a game that’ll cost you a lot of
money – thanks to the random nature of the booster
packs – and although it’s true that some cards can
trade for as much as £1,000, it’s an optional choice
for players.
Andy likens it to a professional sports player. Say
for example there’s a guy that starts playing golf. At
the beginning he might use a secondhand set that
cost him next to nothing but as he gets better and
wants to improve his score, he eventually needs to
buy increasingly more expensive equipment. Then
if he wants to make it as a professional and play in
tournaments that will take things up another notch.
But, explains Andy, most people are quite happy to
play casually. ■ Just a typical Friday Night at
“I don’t think Magic really deserves its reputation Chimera. The store isn’t that
because the barrier to entry is actually pretty low, big but on a Friday night Magic
I mean it’s £12.99 for an introductory set and then players cram in to play their
it’s optional how much you choose to spend. Plus, favourite game.

26

024_027_magicTheGatheringRB.indd 26 18/05/2015 11:47


TIPS & TRICKS
Of course, as you become
more experienced in the
world of Magic, you’ll have
your own tips and tricks for
creating better decks but
here we’ve spoken to some
regular players to get the
basics for newcomers.

1. MANA CURVE
Something you might hear
now and again is the phrase
‘mana’ curve. Putting it
simply this means ensuring
your deck has a pretty even
spread of mana cost. It’s no
good loading up with cards
that require a lot of mana
to summon because the
chances are it’ll be game
over before you finally get to
use. Aim for a backbone of
mid-level cards, then a few
cheap or expensive ones to
back them up.

2. LEAN AND MEAN


Tournament decks have
to be at least 60 cards,
so some new players may
think that having a bigger
deck gives them some
kind of advantage. Sadly,
that’s not always the case
because the bigger your
deck, the less chance you
have of pulling out those
key cards. Steamline your
deck as much as possible
to increase your chances
of getting the card you
need.

3. MEMORISE TO SURVIVE
If you’ve kept close to that
magical 60 cards then
we have a great community here who are more than “That’s one thing that’s really important because you should be able to
remember every card that’s
happy to lend a newcomer a deck to get them started. I’ve heard of some stores not giving away their
in your hand and know
“Some of the rare cards do become valuable and promotional cards, just so they can sell them on which cards are yet to be
they’re the ones that can sell for £100 plus each on eBay for an inflated price or not advertising an drawn. This can be vital
eBay but you only really need those if you’re planning event properly so they have a low attendance and in planning your strategy
because you’ll know what’s
to take it to a new level competitively. There’s not can sell the remaining cards,” states Andy.
up your sleeve.
much point in turning up to one of our Friday “For me that’s totally wrong and the community
Night Magic events with a £2,000 deck because you will get wise to it and could report it back to Wizards. 4. EXPERIMENT!
probably will win every single game but I’m not sure As a store we need people to come back every week Don’t be afraid to tweak
your deck or potentially
how much fun you would have.” for Friday Night Magic because they’ll keep buying
completely change it. One
If you do decide to play more competitively, then products and help to keep the store going. Running a of the worst things you
the tournament structure is really part of the DNA of bricks and mortar store isn’t an easy task and you’re can do is build a deck
Magic and Friday Night Magic is key to that. Stores always watching the bank balance. So, having regular then stick to it – no matter
what. By changing things
that organise weekly gatherings are given access to players that enjoy coming to the store – and know that
now and again you can
Wizards of the Coasts’ reporting system, allowing you organise things properly – is really important. learn new strategies and
them to feedback on how many people were in “It’s also important if you’re just starting out with potentially unlock new card
attendance and the results of any games. Players a store to listen to the advice you get from Wizards combos.
earn Planeswalker Points that are used towards because the team there is incredibly helpful. They
5. YOU WILL LOSE!
entering tournaments. have been doing this for years, so their guidance can A newcomer can often be
However, it’s also a great way for Wizards to be vital to a shop’s long term success.” disheartened by how many
measure how successful the game is at different So, if all this has piqued your interest, Andy reckons times they lose but you
shouldn’t be… as long as
stores. “Wizards rates us as a gateway, core, advanced the best thing is to find out where your nearest Friday
you’re learning what the
or advanced plus store based on how many unique Night Magic event is and head along. “Most stores are problem was. Perhaps you
people we have playing but also if we properly report really friendly and there’s usually someone on hand to fell into a trap or relied on
results, things like that. Depending upon our level, guide you through the basics or just watch a game to see an unlikely combo. As long
as you’re learning then it’s
we’ll potentially get more promotional cards to give how it’s played.” Chances are you’ll be hooked and then
not a lost cause. Chin up!
away during events. it’s time to abandon your future plans for Friday nights! ■

27

024_027_magicTheGatheringRB.indd 27 15/05/2015 14:22


CAVERNA: THE CAVE FARMERS
Mayfair Games | Worker placement | £74.99 | 1-7 players | 30 minutes per player | www.mayfairgames.com

H
arvesting crops, tending or by digging tunnels and place your dwarfs available will be deciding whether you
to livestock, running an rooms inside the mountain to with the more players you play want to add an extra dwelling
efficient mine or going increase their living space and with. There is also a solo variant and increase your family or
on adventures - life as a cave mine for treasures. that's just as challenging with build another pasture for yet
dwelling dwarf is tough. Taking Increasing living space is the game board made smaller. more sheep. (Greg Hughes)
control of this small family of an important option as having At the end of the rounds you
dwarfs you can cut down the more bedrooms will allow you will have a harvest phase where
forest outside of your cave and to increase your family size and you are required to feed your
dig out the mountain in which therefore gain more actions. dwarfs or pay a penalty, so
you reside to create more living One of the key features of this spend too long adventuring and
space. Caverna: The Cave game that makes it different not enough time growing crops
Farmers is Uwe Rosenberg's from Agricola is the adventure and your dwarfs will starve that
heavy farming worker aspect, players can mine for round and lose points at the
placement game following ore to build weapons and then end of the game.
on in the same mould as its go off adventuring to find gold, Caverna can seem daunting
predecessor Agricola. animals or even pumpkins. at first glance with a big
Players each start with a Yes the excellent reward of a game board, player boards
game board and two dwarfs pumpkin, I know! The more ore and hundreds of tokens and
which count as actions, and you mine the more powerful tiles, but its simple worker
can spend those actions either you can make your dwarf and placement mechanic makes
by cultivating the land outside the greater the rewards will be. this game easy to learn and
their cave to build pastures and The game is played over 12 teach to others. The most
plow fields ready to be sowed, rounds with more options to difficult aspect of this game

SONS OF ANARCHY: MEN OF MAYHEM


Gale Force Nine | Area control | £33 | 3-4 players | 60 minutes | www.gf9.com

R
ight, first of all let’s be clear Sons of games that may have been distracted by the the map is randomly generated before each
Anarchy is very much a game for gritty nature of the show, Men of Mayhem is game. Once you’ve claimed a location you
adults who don’t mind themes that actually a very good area control game with a can ‘exploit’ it in different ways, e.g. the docks
involve producing porn videos, drug dealing bit of violence thrown in for good measure. give you contraband, while a gun factory, as
and selling guns but, then again, what do Players take on the role of a different biker you might expect, allows you to make and
you expect from something that’s based on gang who must take control of different sell guns. As a result, keeping hold of these
a show about a biker gang? Unlike some locations on the map – a nice touch is that locations is vital to the game and can result
in some fisticuffs. When you want to try and
take over a location that’s already owned by
another gang you issue a ‘throw down’. First
of all you send over your bikers and then, in
a cool little game of bluff, each player must
grab a fist full of secret gun tokens from
their stash before revealing how many you
have in your hand to your opponent. Each
gun adds three points to your total strength
in the fight. Of course, having control of all
these locations is great but you’ve also got
to earn cash by selling your illicit goods,
however you’ve got to be careful not to flood
the market because prices will drop. Once
again, successful selling can come down to
some good bluffing. Play Sons of Anarchy
with a group who like the idea of being a in
a biker gang and you’ll have a blast throwing
down challenges and dealing drugs… just
remember it’s only a game though and don’t
‘throw down’ at the local pub.

28

028_029_games17-20RB.indd 28 15/05/2015 13:45


STAR WARS: IMPERIAL ASSAULT
Fantasy Flight Games | Adventure | £79.99 | 2-5 players | 90 minutes | www.fantasyflightgames.com

S
tar Wars: Imperial Assault is actually two games in one – first Flight has done a superb job in capturing the look of the iconic
you’ve got a skirmish game in which you all get access to a characters and, even if you don’t fancy painting them, they still
certain number of Star Wars-themed troops and then there’s look top notch on the tabletop.
a far more in-depth Campaign mode in which one player acts as
the dungeon master, while everyone else chooses their favourite
Star Wars hero ready to duke it out.
It’s great that there are two ways to play because, let’s face it,
that price tag isn’t exactly cheap! Then again, that impressive box
does include 34 figures, including the likes of Darth Vader and
Luke Skywalker, along with more generic Stormtroopers and other
Jedi, plus there are 59 double-side tiles. The latter are particularly
useful when you’re creating your campaign games because they
add a lot of variety and give you plenty of options. If you’re fairly
tabletop gaming savvy then you’ll be interested to hear (or most
likely already know) that Imperial Assault is based on the hugely
popular Descent. However, unlike Descent, this is more accessible
for newcomers and the appeal of Star Wars means that more people
will be happy to give it a go – based on the theme alone.
The theme helps to ensure that many characters have their own
unique abilities (although incredibly Stormtroopers are capable of
shooting straight in this) that tie in with the films, e.g Darth Vader’s
excellent Force Choke, while Jyn Odan basically has an overwatch
ability. Abilities can also be upgraded adding some superb variety
to the longer campaign mode. Meanwhile, if miniatures are your
thing then that’s certainly a huge appeal of this game, Fantasy

GLOOM
Atlas Games | Story telling | £15 | 2-4 players | 60 minutes | www.atlas-games.com

G
loom is a card game published in 2005 by Atlas Games where There’s a very English saying “It’s not the winning, it’s the
you assume the role of narrator over a gothic family who taking part that counts,” and like it or not that’s a great description
wouldn’t feel out of place at an Addams Family reunion. The of Gloom. (Millie Lavelle, millie@GeekOnRadio.com,
aim of the game is to bring about the miserable end to your family as Twitter: @geekonradio)
quick as you can, in the most gruesome ways possible.
You’ll play cards from your hand that may cause
your Cousin Mordecai to be marooned on the
moors, or Bathazar, your families unfaithful hound
to be mauled by a manatee, all the while planning
to cause nice things to happen to your opponents
family. “Ohh, Lord Slogar has had such a terrible
time recently, falling down a well, wasn’t it lovely
that he was delighted by the ducklings he saw down
there!” you’ll smirk as you lay a card across the table,
viciously inflicting happiness upon a player.
It’s these morose and stupid stories make the
game more fun to play, and it’s almost a shame
when one player bumps off the last member of their
family and you all count up your scores. Unfinished
business and happy families still on the table
certainly give you a desire to replay the game.
However the game needs you to buy into this
story telling, and it’s fancy clear plastic cards
won’t be enough to hold your attention past the
first couple of plays. If you’re not the sort of player
who’d give in to a little performance, this may not
be the game for you.

29

028_029_games17-20RB.indd 29 18/05/2015 10:24


p030.indd 1 18/05/2015 13:15
We get the inside scoop from games
designer Nicolas Raoult about the
multi-million dollar game series.

CoolMiniorNot | Survival horror


£69.99 | 1-6 players | 60 minutes
www.zombicide.com

T
hroughout this magazine, the word Kickstarter
will come up time and time again and, to
some extent, it’s assumed that most people
know what Kickstarter is nowadays. However,
just in case you’ve never heard of it before, it’s
worth a little run down about how (roughly)
it works. Someone comes up with an idea
but realizes they need [x] amount to bring
it to market. With the banks treating
loans like they’re the elixir of ever-
lasting life, you might not be able to
squeeze anything out of them.
Instead you turn to something called
‘crowd funding’, which allows you to
cut out the middle man at the bank
while he sits sipping his sweet elixir
and go straight to your potential
customer. ‘Hey, here’s my great idea,’
you proudly proclaim on websites
such as Kickstarter or IndieGoGo,
“and I need [x] amount to make it
a reality.” If your idea is good and
people actually want to buy it you’ll
quickly reach that goal but if your idea
is terrible, it’ll vanish without a trace like a
completed line in Tetris.
To say that Kickstater has been something of a
revolution is a bit of an understatement. More than
1,980 games (although that category does also include
videogames) were launched on the website in 2014 and
raised a total of more than $89 million. One of those
games that certainly caused a stir in 2014 and added
to that figure was Zombicide: Season 3, after it raised
$2.8m thanks to 12,011 backers. This was on the back of
Zombicide: Season 2 in 2013, which made $2.2m and
the original game in 2012 that raised $781,597.
It’s easy to see why with figures like that, so many
games companies are turning to Kickstarter to fund
their projects. However, Zombicide isn’t just a great
crowd funding success story, it’s also an absolutely
fantastic game that taps into the zeitgeist of zombie
culture perfectly. In the original, you play a group of
zombie apocalypse survivors who must work together
to defeat the brain-hungry hordes. Up to six-players
can take part, with each person taking on the role
of one or more game characters – such as Amy the
Goth, Josh the Thug and Doug the Office Guy. What’s
interesting is that all the people become ▶

31

031_034_zombicideRB.indd 31 15/05/2015 14:23


ZOMBICIDE

one of the survivors while the game itself acts as the


zombies, with rules detailing how they spawn, move,
attack and die (or undie… or re-die… or whatever
zombies do). It’s great that one player isn’t forced to
become the dungeon master to take on the role of the
evil zombies and everyone can get stuck into some
zombie-bashing action.
This co-operative element of play really works to
emulate that feeling of a group of unlikely allies being
thrown together in the worst possible circumstances.
If you’ve seen films like Dawn of Dead or even
Shaun of the Dead, then you’re on the right track.
But it’s also a game where it feels like the zombies
are integral and haven’t just been tacked onto an
existing mechanic to tap into the current zombie
craze. So, they’ll react to noise, for example, and also
tend to swarm together in terrible hordes. Likewise
the weapons and equipment that survivors can use
are straight out of a Romero film: machetes, baseball
bats, sawn off shotguns and, of course, the obligatory
chainsaw. Where it does depart from the traditional
zombie movie though is that now there are different
zombies from the standard Walkers that shuffle
about like a flesh-hungry granny to the terrifying
Abominations that can withstand multiple attacks. If

“We wanted to create something different to the usual zombie


universes - where survivors would take arms against the infected.”
■ Here you can see the cards
that dictate how the zombies
will behave during their turn -
newcomers can potentially tailor
the experience and take out
some of the more the challenging
zombie cards while they learn
the basics.

■ On the right you can see some


of the different weapons the
survivors can collect during a
typical game. Basic weapons like
the pan don’t do a great deal of
damage but the shotgun can be
devastating. You can also carry
multiple weapons at once.

32

031_034_zombicideRB.indd 32 18/05/2015 11:49


inspiration from movies like Zombieland or Resident
Evil. Oddly enough, I would say the reference we ZOMBICIDE:
PRISON
used the most though is a book, The Zombie Survival OUTBREAK
Guide, by Max Brooks. Any zombie fan should read it! Kickstarted in 2013, Prison
Outbreak was the sequel
Did you come up with several different to Zombicide and, as
the name implies, is set
concepts before settling on the idea for within the tight, deadly
Zombicide? corridors of a prison full of
We designed the game the other way around, actually. zombies. It’s the perfect
Our distributor partners were interested in working addition to the first game,
offering experienced
with us, and asked for a zombie game. So we made players new options when
one… yes, it’s as straightforward as that! creating their games. In
particular the addition of
Do you think there’s a benefit to having a co- the new Berserker zombie,
which can only be killed
operative game, rather than a game where one with a melee weapon,
player has to be the dungeon master? adds a different strategy
These are two different kinds of games. However, to games because, at
we like the idea of the atmosphere being created by some point, you’re going
to have to get up close
the whole group, and not resting on a game master’s and personal with one of
shoulders alone. them rather than holding
back with your shotgun.
How hard is it to create a game that plays well Another new addition is
the idea of Zombvivors.
as a solo game and also as a six-player game? When your character is
It relies on the way core mechanics are created. In the finally overwhelmed by
case of Zombicide, two aspects come to mind: first, the zombie horde, don’t
the number of players doesn’t dictate the number of worry because they can
come back from the dead
you’ve played the videogame Left4Dead then there’s survivors. A game can feature an experienced player as a heroic zombie. A
certainly a comparison with the different zombie controlling three survivors, while each of his/her Zombvivor can take more
types in that. more casual-inclined friends controls a single one. damage than a standard
After establishing these mechanics in Zombicide: Second, Zombicide rules are created to be character but loses a little
skill with their weapon.
Season One way back in 2012, Guillotine Games and modular, and connect to each other according What’s more, new missions
publisher CoolMiniorNot has returned to Kickstarter to the players’ wishes. That means that players are added where you have
twice to fund new updates with new rules, weapons, starting out can use simpler rules and then scale it to capture and hold a
minis and zombies. To find out how the franchise has up accordingly. The more obvious outcome of this territory while fending off
wave after wave of hideous
evolved, we spoke to designer Nicolas Raoult about modularity is the way zombie cards can be selected zombie attackers. Certainly
how the game was created and what the future holds. to tune the game difficulty. If you’re experienced not for the faint of heart.
players, you can go for the more difficult zombies to
What was your inspiration for creating make it more challenging.
Zombicide?
We wanted to create something different to the usual Do you think co-operative games are becoming
zombie universes, a game where survivors would take more popular?
arms against the infected in a last stand, instead of Yes. People like to hang around with each other again.
running away in terror. In that aspect, we got some People always like to unite against a collective (and
morally simple ‘evil’) threat. That’s especially true
in games: casual gamers are not afraid to get beat
by their hardcore friends because we are all playing
in the same team against the villains – rather than
against each other. That’s entertaining, relaxing, and
proves a great way to socialise. Exactly what people
expect from a board game.

What elements of Zombicide are you most


pleased with?
I like the fact that Zombicide works well as a ■ The details on the miniatures
sandbox-type game. The various parts work together for both the survivors and the
as a team (a bit like the survivors in the game) zombies are superb and get
without difficulty. But the thing I like the most is that better with each release. When
Zombicide is popular, in the most basic sense of the ▶ painted they can look even nicer.

33

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ZOMBICIDE

word. We thought only male hardcore gamers would game and gave a go to our first rough prototype. We
ZOMBICIDE: really play it but, in the end, all kinds of people are don’t forget about this.
TOXIC CITY
MALL happy to delve into zombie hunting. We’re really
When Guillotine returned happy and proud to entertain so many people. It gives What would you say are the big gameplay
to Kickstarter with Prison meaning to the hard work we put in. changes between each season of Zombicide
Outbreak, it also funded and what’s your favourite edition?
the first expansion: Toxic
City Mall, which certainly Why did you launch the first game via The biggest changes of each Zombicide Season are
plays like those famous mall Kickstarter? And what did you learn from that brought both by zombies and survivors. Zombies
scenes in Dawn of the Dead. first Kickstarter? come with new abilities, like the berserk/toxic combo
Like Prison Outbreak, Toxic We wanted to give some visibility to the game on this of Season Two, or the Skinner threat of Season
City Mall came with plenty
of additions that could be
increasingly popular platform. To be honest, most Three. Survivors, on the other hand, come with new
added to your games of of us thought we would not get to the 20k dollars spectacular skills (like Bloodlust or Shove) and new
Zombicide, in particular the funding goal so you can imagine the ride it became equipment to hunt their infected foes! I don’t have
inclusion of Toxic zombies, as we approached $70,000! The first Kickstater any favourite edition because they are all compatible
which automatically wound
taught us people were willing to trust us on our past with each other and create a whole range to me. It’s
a survivor when in close
combat. Also to recreate experiences. It also taught us to be more prepared for an expanding experience!
those classic zombie movies, this kind of operation!
rules are now included Are you considering more seasons of
for barricades to keep
What’s the benefit of launching a game via Zombicide or are you keen to move onto
the zombies at bay… but
unfortunately they have a Kickstarter, rather than going through the more something else?
tendency to not last very traditional release method? This is confidential… ok, I’m just kidding. We’re
long! Finally there are also Visibility! Gamers now go on Kickstarter to learn already working on other projects like The Others,
UltraRed weapons that about the latest projects that have gone live. Most and plan to keep on working on Zombicide as long as
can only be used when a
survivor has gained enough people think Kickstarter steals money from retailers. players want to enjoy the game. ■
experience by killing the That’s wrong. Visibility increases the sales for the
zombies, opening up a whole whole sector.
range of incredibly powerful
weapons, like the bizarrely
named Ned’s Atomic How surprised where you
Flashlight. when the second Kickstarter
raised $2.5m? Why do you
ZOMBICIDE: think the figure increased by
RUE MORGUE such a huge amount?
Funded via Kickstarter last
year and making almost We thought we would do less than
$3 million, Rue Morgue is the first (we are very optimistic
the third full game in the people, ha ha). I only really have hypothesizes about
Zombicide universe and
the reasons it increased that way, and the first of
this time there are some
significant changes. One of them is directly linked to my previous answer about
the biggest additions is the retailers: as people now knew about the game, they
fact that now up to 12 players came to enjoy it on a larger scale. That increased
can grab a survivor and start Zombicide’s visibility once more and had a positive
hacking the heads off those
zombies. However some of impact on stores.
the zombies have now been
upgraded to ‘Skinners’ and How has the success of Zombicide changed
when a Skinner is taken out Guillotine Games? Have your ambitions
it’s replaced by the vicious
Crawler, which will continue increased? World domination?
to pull itself across the game We’re not the best judges to answer this question.
board to try and chomp the You should ask our wives! In my point of view, we’re
players. However, if you fancy the same, just a bit older, and probably a little more
taking on your fellow players,
as well as the undead, then
confident in our work. We still wear the same clothes
the new Competitive Mode as everyone, eat and drink the same food as before,
is likely to catch your eye cherish our long-time friends, and listen to the same
too. Here players are trying music (yes, music is important to us).
to accumulate more points
than their opposing team by
taking out as many zombies What’s it been like working with CoolMiniorNot?
as possible…while also Would you ever consider going it alone for
potentially taking out the future projects?
opposing survivors at the
The people at CoolMiniOrNot are our friends. They
same time.
trusted us in the first place to create a suitable zombie

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p035.indd 1 18/05/2015 13:15
SPACE ALERT
Rio Grande Games | Co-op | £40
1-5 players | 30 minutes | www.riograndegames.com

I
n Space Alert your mission is pace to the game and creates
to explore the final frontier. a genuine sense of nail-biting
But your spaceship, the Sitting tension. Even when things go
Duck, is no USS Enterprise. spectacularly wrong (which is
You’ll have to contend with more often than not) it’s always
faulty shielding, temperamental entertaining to watch your
lasers and malfunctioning battle characters bumbling around
droids and that’s before you’ve your rapidly disintegrating
even encountered the dozens spaceship; walking into walls,
of threats lurking in deep space pushing buttons that do nothing
waiting to destroy you. and staring out of the window
Space Alert is a co-operative just in time to see the ship being
game of space exploration from eaten by a Nebula Crab. As with
Czech designer Vlaada Chvátil, most of Vlaada Chvátil’s games,
who is pratically board game the rulebook is well produced
royalty. The game is split into and includes a series of training
two phases: firstly a ten-minute missions to gradually introduce
CD track informs players of players to the game’s different
the various threats they will mechanics. There are also
encounter (from meteorites and various difficulty levels, to cater

SCOTLAND YARD
computer viruses to a psionic for diferent levels of experience
satellite or interstellar octopus), (or possibly inebriation). The
while they have to plan their expansion ‘The New Frontier’
actions and movement through adds new threats, a new Ravensburger | Deduction | £19.99
the ship by playing cards onto (incredibly tough) difficulty 2-6 players | 45 minutes | www.ravensburger.com
their action board. In the level but most importantly, a

T
second phase, players resolve campaign mode, which gives hey say imitation is the spending precious secret move
their actions in order, hopefully you experience points, unlocks sincerest form of flattery, tokens and making occasional
dealing with all the threats and specialisms and allows you to and when the man trips on the quaint Thames water
staying alive long enough to complete achievements, if you who created modern tabletop bus, which for some reason the
warp back home in one piece. can stay alive long enough, that sensation Pandemic kneads cops are unwilling to risk.
The CD track adds a frenetic is. (Andrew Wormald) your game mechanic into one of Scotland Yard won the
the expansions you know you're well-regarded German Spiel
onto a winner. Scotland Yard is des Jahres (Game of the Year)
a gloriously simple game which award way back in 1983, and
pits a team of up to five police was rebranded as Mister X in
players against the nefarious 2009 with the chase transferred
Mister X, who has outwitted to mainland Europe. It also won
justice and is on the run in this something called Der Goldene
nation’s fair capital. The shady Pöppel in 1983/84, and if that
so-and-so is briefly visible at the doesn’t sell it for you I don’t
start of the game before slipping know what will.
quietly into hiding, with only the The game is straightforward but
mode of transport used to escape elegant, quick to set up and easily
revealed to the police team as over within an hour, and generally
they attempt to corner their prey. a triumph of asymmetrical game
A game of cat and mouse design – it's no wonder Matt
ensues, with every player taking Leacock riffed on the idea for the
turns to use taxis, buses or the Bioterrorist role in Pandemic: On
Tube in order to close the net The Brink. It’s fun with friends,
around Mister X and bring can be played while really quite
the ne’er-do-well to book. The drunk and is exactly the sort of
master criminal is forced to game which should be busted out
surface every few turns before instead of groaning and arguing
disappearing once more, your way through another round
desperately trying to fool the of Monopoly. Buy it!
pursuers through doubling back, (Mike Didymus)

36

036_037_games21-24RB.indd 36 18/05/2015 14:36


FLASHPOINT
Indie Boards and Cards | Co-op | £30
2-6 players | 45 minutes | www.indieboardsandcards.com

"
I
t's getting out of Control! We two building locations)and also
have possibly four people places items such as volatile
still inside and the structure chemicals (Hazmat Markers).
may collapse at any moment, we Finally of course a series of fires
need move fast. And don't forget are placed.
to rescue the cat!"Flashpoint is a On a given turn, players spend
fun co-op centred around a team action points to do a variety of
of fire-fighters working frantically options such as move, extinguish
to control a fire long enough to a fire, hack into a wall if a door
rescue the building occupants. isn't an option or drag a victim
A co-operative board-game towards an exit. Victim markers
(in which players act together are placed facedown meaning
as a team to defeat challenges you can waste time getting to
presented by the game itself ) a victim only to find it’s a false
players assume the role of alarm. As a victim is rescued new
different firefighters with varying ones are then randomly placed.
specialities like the Hazmat At the end of each player’s turn
Technician or the Paramedic. they also roll to see if new fires
The overall objective is to have spread in the building collapses the players lose. make it an attractive option on
rescue seven victims located in and this may trigger explosions A fun co-op with a great exciting your game session. Co-ops need
a burning building. The initial which may injure you or kill a theme, Flashpoint makes for an to balance difficulty in their
setup places these victims victim. As explosions rip through exciting game session. Simple design, to be challenging but not
randomly around the board (a the building it takes damage. If mechanics, attractive components impossible. Flashpoint does this
double-sided board offering four victims die or the building and a relatively short playtime admirably. (Wayne O Connor)

DIXIT
Asmodee | Story-telling | £29.99 | 3-6 players | 30 minutes | www.asmodee.com

W
hile some tabletop games require who beats who in a scrap to the death, Dixit is to the other players. It can be anything from a
huge amounts of tactical decisions something very different. Instead you’re armed noise, to a short story or even a poem, if that’s
or rolling countless dice to see with a handful of beautifully illustrated cards your sort of thing. For example, one card shows
and must best your opposition not with guns or a small boy facing off against a dragon – you
swords but with your imagination and ability to could describe that as ‘fight’ or ‘hopelessness’
tell a story. Are you sitting comfortably? Then maybe even ‘George’. The other players must
let us begin… then look at their own cards and think of a card
Each turn one player is the storyteller who they’ve got that could also mean the same.
must select on of their six cards and then, as All the cards are placed into the middle and
the name might imply, tell a story about it. The shuffled around.
cards themselves are illustrated with a range Next the cards are turned over to reveal
of pictures featuring fairly straight forward what everyone has chosen and the players
elements like dragons or giants to more bizarre who weren’t the storyteller must secretly
concepts, like a picture of some stairs or an guess which card belonged to the storyteller.
island contained within a drop of water. For the storyteller to score points at least one
Anyway, on your turn you must think person must correctly guess their card, but
of a description of that they’ll receive points for everyone else that
card and then tell that doesn’t – so you can’t be too obtuse with
your description otherwise no one will guess
correctly and you won’t score. Dixit is a game
that perfectly demonstrates the wonderful
variety of tabletop gaming and is a joyous
introductory title.

37

036_037_games21-24RB.indd 37 18/05/2015 10:26


I
X COM
THE BOARD GAME
Tech meets tabletop as we test out a game that uses a digital games master.
Fantasy Flight Games | Co-operative | £44.99 | 1-4 players | 90 minutes | www.fantasyflightgames.com

n a previous life working for a videogames


publisher I had the opportunity to visit several
developer conferences where videogame makers
from around the globe would show off their wares
hoping they would get snapped up by the publishers.
In 2010 one of the those developers was showing
phone or PC to play properly. The title in question is
XCOM and the synergy between tech and tabletop
certainly seems appropriate considering XCOM is
actually based on a videogame series, first released in
1994 when iPads would have seemed like something
from Star Trek.
a boardgame that required an iPad to play. If I It’s not the first time the worlds of videogames and
remember correctly the game involved various tabletop games have combined though – and judging
monster tokens that did battle on an interactive board by the success of XCOM, it’s unlikely to be the last.
that used the iPad’s camera to check locations… or In 2007 Sony released Eye of Judgement for the
something like that. PlayStation 3, which was essentially a card
Due to the fact this was the early days of iPad tech battling game but instead of just imagining
and the tablet cost around £500 at the time, there the deadly battles taking place between
were some confused looks among the gathered the different cards, Eye of Judgement used
crowd. The general reaction was: “so, you want me the PlayStation camera to bring the battles
to buy a board game that requires a £500 piece of to life on the television screen. Although
tech to actually play it?” Followed by tuts, sighs and fun, it was more of a curio to show off the
widespread eye-rolling. Although iPad take-up had impressive tech of the recently released PS3.
been popular at the time, it hadn’t reached the critical XCOM on the other hand, takes this
mass of 2015 where most households have at least tech integration to new heights to make it
one, if not two iPads, so buying one to play the game integral to the game. You see, the app in
was a huge barrier to entry. question actually acts as the games master,
Now, of course, iPad ownership is widespread and explaining what players should do and
that barrier to entry is no longer such a problem. The when. What’s more, depending upon the
world of technology and tabletop gaming is coming actions of the players, it will actually adapt
together in ways no one really imagined back in 2010, certain aspects of play, ensuring that games
with numerous tabletop games actually adopting vary considerably. In some ways it’s nice to
companion apps to help with things like scoring, have the responsibility of GM taken out of
e.g. the Sheriff of Nottingham app, which is fairly your group’s hands and everyone can get
indispensable to keep track of everything. Of course, involved with fending off the alien threat.
companion apps are optional but earlier this year In the videogame series an elite
a game was released that actually requires a tablet, organisation comes together to repel an ▶

“It’s not the first time the worlds of video


games and tabletop games have combined
and it’s unlikely to be the last.”

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XCOM THE BOARD GAME

alien invasion and the player must guide the team GOLEM ARCANA you’re dictating how many troops the Squad Leader
through a series of turn-based combat missions XCOM isn’t the first tabletop can send out, the number of satellites protecting
that play remarkably like a tabletop skirmish game. game to use an integrated Earth and how many scientists have to look at test
app and in 2014 Harebrained
In between missions, players must balance the Holdings released Golem tubes all day. You’ve got to keep abreast of everything
budgets and research new weapons based on alien Arcana, a game that combines that’s happening in the game, so you’re engaged
technology. When XCOM The Board Game was first tabletop warfare with digital throughout and updating people about how much
announced, many people expected Fantasy Flight devices. Although the board they’re spending. What’s more, you’re responsible for
game comes with a physical
would create a skirmish game similar to Corvus Belli’s board, you need to note what’s stopping the UFOs attacking different continents by
Infinity or Mantic’s Deadzone but instead game happening on the app, which sending out jet fighters and if you fail to do that the
designer Eric M. Lang (the man behind titles like tells you if you’ve moved too continents descend into madness, which means it’s
Quarriors and Arcadia Quest) has chosen to mirror far, works out hit points and game over man.
things like that. Golem Arcana
the entire mechanics of the XCOM videogames. comes with a special Bluetooth Likewise the Central Officer, the person in charge
Instead up to four players take on different roles stylus that connects to an iPad of letting people know what’s happening on the app,
similar to those seen in digital form: Commander, or iPhone so you can record may not sound like a sweet deal but, again, you’re
responsible for keeping track of the budget and where the miniatures are on the involved in everyone’s turn. You see, each turn takes
board. As such it does away
deploying jet fighters to attack the alien invaders; with the need for a rulebook, as place against a clock that’s counting down on the
Chief Scientist, needed for researching tech and everything is easily displayed app, without the Central Officer shouting at other
upgrading the ground troops; Central Officer, on the app. In some ways it’s players in a loud voice like the opening credits of
responsible for controlling the app, placing satellites the perfect gateway game Thunderbirds, you lose that element of split second
for people hoping to get into
in Earth’s orbit and relaying important information large-scale tabletop wargames, decisions and increasing amounts of pressure.
and, finally, the Squad Leader has to protect the base particularly younger players, The Squad Leader is arguably the most important
by sending out XCOM soldiers. However, let’s look at as you can learn the basics role in the game, as they’re responsible for basically
those different roles in more detail. but don’t have to worry about sending out troops to die at the hands of evil aliens.
leafing through a potentially
The Commander may initially seem like the massive rulebook to find stats. Each turn cards are drawn from the deck that dictate
most boring position, after all, you’re basically what aliens are trying to probe the XCOM HQ. They
George Osborne managing the national debt while range from grunts like the Sectoids to tough guys such
■ Each of the infantry units has
everyone else is fighting the alien invasion. However, their specialism, as indicated on as the Sectopod. Each alien has two or three icons on
controlling the cash each turn is essential because their stat card. their card, e.g. a target or disembodied handshake,

40

038_041_xComRB.indd 40 15/05/2015 14:25


that dictates what soldiers can be sent to fight
them. If you haven’t got the right soldiers with
the right icons then the aliens will eventually
destroy the base and it’s game over. On the
other hand, if you successfully repel the little
green men AND still have enough soldiers to
spend on completing missions (which also
require specific soldiers, depending upon the
icons) then you’ll eventually win the game.
The Squad Leader is ultimately the person
everyone shouts at for failing their dice rolls
and losing the game, while they hang their
head in shame staring at the dice through
tears and mumbling.
Finally, compared to everyone else the
Chief Scientist’s life is a breeze. Sitting in the
comfort of their laboratory, they casually
choose what potentially life saving technology
they’re going to research each turn and the worst that
can happen to them is their worker scientists get tired
– a world away from the screams of the soldiers dying
at the hands of the aliens. If the Squad Leader does
manage to kill an alien, the Chief Scientist rolls up
on his (imaginary) Segway, grabs the lifeless corpse
and gets some sweet alien tech in return, which they
can then give to the struggling troops. If you’ve got a
friend that doesn’t like operating under pressure then
let them be the Chief Scientist. ■ Above you can see those lovely blue XCOM dice
Pressure is a recurring theme in XCOM, from the surrounding the tension creating Alien Threat die. This
constantly ticking counter on the app to the pressure mechanic adds a lot of drama to each dice roll.
of successfully stopping the aliens destroying the
base. Even the dice mechanic involves the creeping
presence of more and more pressure. After each into orbit, READY
player has decided where they’re going to send whether or not PLAYER ONE
aeroplanes or which troops they’re going to use, it’s you get some A bit like the videogames, the
use of the XCOM app means
time to resolve all that by rolling some dice… and much needed that it is possible to play the
here’s where things get a little clever. Say you’ve extra cash, how XCOM board game on your
sent two planes to destroy three UFOs over Africa, many rounds own. Yep, that’s right, you can
you get to roll an XCOM die for each plane (buffs you’ve got left and letting you know whose turn it be a Central Commanding
Science Squad Leader by
are available if you’ve got tech or research from the is next. There’s also a very clever little surprise that taking on all the roles at
scientist, however) and if you roll the XCOM logo comes into play if you’ve got too many UFOs in orbit once… a split personality
then the task is a success. Hooray! But, and here’s the but we won’t spoil that here. As such the app doesn’t is recommended but not
catch, as well as rolling the beautiful blue XCOM die, really feel like a bolt on and is doing lots of rather essential. Of course, it does
lose a little something when
you’re also rolling the wicked red eight-sided Alien complicated things in the background that might be you haven’t got anyone else
Threat die. Each time you make a resolution roll the a little boring for a human player but add a great deal to shout at and instead you’re
Alien Threat tracker goes up, starting from one and to gameplay. Plus there’s a neat tutorial mode on the just watching the seconds of
reaching a maximum of five, and you’ve got to make app that’s a very ingenious method of entry for new the app quickly tick down.
Plus, you’ll probably end up
sure that the Alien Threat die exceeds the number on players. Judging by what we’ve seen with XCOM’s use struggling to keep track of all
the tracker. Of course, that shouldn’t be a problem of digital guidance, it’s likely we might see more and the various cards and buffs you
on your first roll but if you want to carry on attacking more app integration in tabletop gaming, which isn’t can earn during the course of
you’ve got to factor in the fact you’re pushing your necessarily such a bad thing if it works as well as this. play. Yes, XCOM can be played
as a single player, but it’s not
luck. Fail and your ground troops, satellites or planes Admittedly XCOM won’t be for everyone because necessarily an experience you
get killed/destroyed, while the scientists just pack up it can be a particularly stressful game where the odds should rush to try out.
work for the day. As a result each player’s dice rolls seem constantly stacked against the players. However,
become a communal act of celebration or devastation if you really engage with the different roles and
depending upon what happens. don’t mind making split second decisions that will
Meanwhile, the app is ticking away nicely in the ultimately affect humanity’s survival, then you’ll have
background, dictating how many UFOs are coming a blast with XCOM. ■

41

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DEADZONE
Mantic Games | Skirmish | £60 | 2-4 players | 60 minutes | www.manticgames.com

fiction skirmish games – then it’s worth a look just for that.
Anyway, the game itself sees a range of different factions, including
the space marine-style Enforcers, Marauders also known as space
orcs and goblins or Plague (semi-intelligent zombies that can still use
weapons) going head-to-head on a grid-based environment. The use
of a grid is particularly interesting for a skirmish game as it means
there’s no need for potentially complicated and time-consuming
measuring, instead you just consult your character’s stat card that
tells you how many squares they can move or how far they can
shoot… then you just count the squares. For that reason, this is a neat
introduction for people keen to get into skirmish games but perhaps a
little worried about all those tape measures.
Combat is also pretty simple and normally consists of roll-
offs between the attacker and defender – again it’s just a case
of consulting those informative little stat cards. An element of

D
eadzone is listed here not only for the game itself but also randomness is included thank to ‘exploding sixes’ that count as
because it provided the launching point for Mantic’s innovative a success and allow a re-roll, plus the use of battle cards that can
customisable plastic terrain, which can be used in a wide buff units or give extra dice.
variety of skirmish games. The two-player box set for Deadzone comes If you pick up the Deadzone starter set then it comes with
packed with terrain that can be used time and time again, thanks to everything you need for two-players, including Plague and Enforcer
an innovative clip system that (sometimes with a little jiggling) can be factions, along with the fairly in-depth rulebook, which ensures it’s
easily popped in and popped out to create a wide range of buildings a good intro for those wanting to make the move from boardgame to
or walls. If you’re a regular skirmish game player – particularly science full skirmish game.

CAMEL UP
Z-Man Games | Racing | £24.99 | 2-8 players | 30 minutes | www.zmangames.com

"
T
he desert sands sweep tiles can increase or decrease
in as the riders grip the movement of a
reins on their camels. camel who lands on the square.
The gathered crowd cheers and When all the dice have been
hurriedly places their bets. Then revealed, a round of the game
the air rings with a pistol shot as ends, bets are tallied and then
the starter fires into the air and the dice are returned and the
the camels charge out!" Z-Man game continues until one camel
Games’ Camel Up is an award crosses the finish line.
winning camel racing game. One humorous touch is that
The race is broken down into a camels can stack when they land
series of rounds in which each in a square already occupied. If
player does an action of their a camel at the bottom of a stack
choice. The player who gains the receives movement it moves
most money at the end of the but takes all the camels stacked
race is the winner. One of the on top of it along with it. The
central game components is a camel on the top of the stack is
pyramid in which dice are rolled considered to be the one that is
and then it releases one die, its ahead in terms of placing.
colour denoting which camel With sturdy components,
races ahead and the die number colourful card and board artwork,
indicating how far. Other this game is a light affair that can
options available on a player’s easily serve as a family favourite
turn include placing bets for the and ideal introduction to the
current round winner, bets for world of board gaming. It has
the overall winner or loser or a short playtime of about 30
perhaps even placing a desert minutes and ability to fit eight
or oasis tile on the track. These players. (Wayne O Connor)

42

042_043_games25-28RB.indd 42 15/05/2015 13:51


MARVEL LEGENDARY
Upper Deck | Deck building | £49.99 | 1-5 players | 60 minutes | www.upperdeck.com

T
he life of a superhero is one of excitement and adventure, such as the Avengers and X-Men with this deck building game from
racing against time to save the city from the latest evil-doers Upper Deck.
master plan. Now you get to experience that excitement Initial setup is straightforward and is based on the number of
using characters made popular from the recent film franchises players which helps maintain the game balance which often leads
to nail biting finales. Players start with a deck of basic S.H.I.E.L.D.
agents who can either provide attack power to defeat villains or
recruit points which allow the players to recruit more powerful super
hero cards to ‘build’ their deck.
The main driver of the game however is the Villain deck. This
deck is drawn at the start of each player turn and can result
in the appearance of a villain or a henchman who then
move through the city and eventually escape if not
defeated. It can also produce cards to move the
Mastermind’s scheme a step closer to fruition,
or even allow the Mastermind to attack the
heroes directly. The game is co-operative at
heart with all players losing if the Mastermind is
not defeated, but during the game players are also
gaining personal points by defeating villains and
rescuing bystanders, which are totalled at the end of
the game to determine who the ultimate winner is. To
summarise, if you want a game that closely resembles
taking part in a comic book adventure, this is one of the
best deck builders currently on the market. With plenty
of expansions available you will soon be creating your
own teams of heroes to face the deadliest villains in the
Marvel Universe. (Paul Webster)

MARVEL DICE MASTERS


Wizkids Games | Collectable card/dice | £12.99 | 2 players | 15 minutes | www.wizkidsgames.com

M
arvel Dice Masters is a game that’s a energy is split into fist, bolt, mask and shield
combination between collectable card and and this energy is then used to potentially
dice building game for two-players, themed bring the superheroes or villains into play.
around famous superheroes such as Wolverine, Once you’ve finished generating energy and
Spider-Man and Captain America. Although there’s characters, you’ll be able to place dice into
a starter set available for £12.99 that’s really only the the attack zone – the active player will attack
start and, in a similar vein to collectable card games their opponent, while they have to defend
like Magic: The Gathering, you can then buy booster against it. Then it’s time to consult the tiny
packs that contain new mystery cards and dice. numbers in the corner of the dice to see how
The game itself sees players draft their choice much damage the attacking dice will cause.
of eight superheroes, or villains for that matter, If the attack value matches or exceeds the
from their card pool and each card is represented defense value of the blocking dice then it’s
by special dice. The dice themselves are a very knocked out.
cool component of the game as they’re meant to Further complexity is added with the
represent the heroes themselves, so Thor’s has a special abilities of the superheroes – listed
little winged helmet on whereas Deadpool’s has his on the cards - that can affect the action on
iconic mask. Along with the hero dice there are also the board, so it’s important to choose your
white support dice that act as the sidekicks to the heroes/villains wisely. The starter packs are
more powerful superheroes. a great intro to the game and come with 44
Each turn you draw four sidekick dice from a dice, 38 cards and dice bags. Boosters are
bag and roll them to try and generate energy. The then available for around £2 each.

43

042_043_games25-28RB.indd 43 15/05/2015 13:51


GUILD
BALL Steamforged Games hits the back of the net with its
brand new medieval football-inspired skirmish game.
Steamforged Games | Sports | £ Various | 2 players | 90 minutes | www.guildball.com

T
abletop gaming is often about ‘light bulb’ of medieval times, Guild Ball teams are limited to teams
moments, you know, those times when you’re of six-players rather than dozens of villagers, and they
playing a new game and it all clicks into place. play on a 3x3 pitch, instead of an entire town.
Or you’re playing something you’ve played countless “I really wanted the setting to feel realistic, rather
times before and suddenly that bulb goes off and you’ll than orcs going up against humans in a sports game
spot a potential game-winning tactic. Guild Ball is because why wouldn’t the orcs just kill everyone, rather
definitely a light bulb game, not only from when you first than playing the game?” said Mat. “We wanted to
try it out but literally from the moment it was conceived create a more adult-themed game that actually felt real
by designers Mat Hart and Rich Loxam. because we’ve got other ideas for role-playing games,
“I’ll never forget the moment we thought of it,” skirmish games and big battle games – so we’ve created
explained Mat. “We were at Smogcon 2013 drinking a something that’s an amazingly rich playground without
few beers and having a chat. Rich and I had been playing using the typical fantasy tropes.
a lot of the Blood Bowl videogame over Steam and we “I mean, look at Game of Thrones. The HBO series
were watching someone play Warmachine. I turned to has really driven home that you don’t need high
Rich and said that I could definitely make a game where fantasy for something to have a fantasy feel to it. Also,
you used Blood Bowl models on a Warmachine-style the thing is that the world is full of people who actually
playing field. We looked at each other and there was a look a bit like orcs or elves anyway. Sitting on the Tube
definite moment where you saw the light bulbs go off.” you’ll see a ‘troll’ or ‘goblin’ without them needing
And so the basic premise of Guild Ball was born. The green skin and pointy ears.”
game is based around the idea of Medieval or ‘mob’ With the idea of having the guilds, other elements
football. Unlike the beautiful game we know today, mob of the game quickly pulled into focus as Mat and Rich
football matches were chaotic and potentially violent were scoping out their initial ideas. “Having the guilds
affairs that had hardly any rules… a bit like watching also helped to define what the players should be like,”
Wimbledon in the 1980s. These matches tended to be Rich told us. “If you say to someone there’s a Butcher’s
played between neighbouring towns or villages, with Guild, they’ll immediately think bloody aprons and
the idea of dragging or kicking an inflated pig’s bladder meathooks or cleavers, while the fishermen have nets
to rudimentary goals at the end of each town. Often the and hooks. Along with the designs, the rules almost
entire village would end up playing the game as there write themselves too because the Fisherman’s Guild
was no limit on the amount of players per side. players will have harpoons that can hook people from a
Mat and Rich took this basic premise but then added distance, while the Brewer’s Guild will be tanked up on
an extra layer to it so Guild Ball sees teams based around beer so will love a good scrap. We’ve just got so many
certain professions, like butchers, fishermen and ideas for guilds, it’s hard choosing the ones we actually
builders. The teams are backed by the Guilds – who are a want to focus on.”
little like trade unions, we guess – to play in leagues and While the guilds were coming along nicely, the rules
tournaments. However, unlike the unruly mob football behind the game were also being developed and Mat ▶

44

044_048_guildBallRB.indd 44 18/05/2015 10:28


■ The artistic
style of each
team perfectly
matches their
background so, of
course, Fishermen
have nets and
harpoons, while
the Butchers have
wicked-looking
cleavers.

“We wanted the setting to feel


realistic, rather than orcs going
upgainst humans in a sports game
because why wouldn’t the orcs just
kill everyone rather than play?”

45

044_048_guildBallRB.indd 45 18/05/2015 12:16


GUILD BALL

wanted to stick to some core principles to try to ensure


its success. “We designed this to predominantly be a
second game,” said Mat, “because we recognised from
the start, as a new company, we weren’t going to be
able to come straight out with something that would
challenge Warmachine.
“What we wanted to do was fill a space that a lot of
gamers have for a pick-up-and-play game for when
they don’t have time for larger more time-consuming
sessions. So for me the idea of a second game is that it
always needs to be fast to learn and it needs to be quick
to play. Plus, it can’t be overly complex because, I don’t
know about you, but I can’t cope with having two rules
systems inside my head.”
This philosophy of keeping the game simple has
certainly affected some key principles and, as a result,
you only need six minis per side to play a game (or just
three for Quick Play), you don’t need a lot of space for
a pitch and a lot of the statistics/rules are contained on
the player cards, rather than having to leaf through a
large rulebook. This has made it a great game to demo
for Mat and Rich, as Mat explains.
“One of things that’s been fascinating is when
you demo the game, the first six or seven minutes
are spent mainly going through the mechanics and
people are nodding saying they get it because it’s TEAM TALK
BREWER’S GUILD
super simple. Then you’re looking out for every They tend to stagger around the pitch, rather than run so
couple of minutes after that for those light bulb aren’t the quickest on their feet but the Brewer’s Guild
moments when they say: ah, wait a second, if I do can certainly take a punch. Like a decent session ale, the
Brewers have to bide their time until the late stages of
that, then that means I can do this…”
the game, when they’re likely to have knocked most of
Even some aspects we may take for granted took the opposition out.
months of work to ensure they were as simple as
possible. Take the dice rolls, for example, the mechanic
behind them actually took about three months to get right… when was the last time you thought about the
mathematics and calculations behind each and every
dice roll? Well, for Mat that was one of the things he
agonised over.
“You play some games and even the most basic rolls
can be complicated by buffs or cards, which just means
there are so many interactions going on behind the
■ Each team also has their own scenes and you have to think about each roll. For Guild
mascot who actually plays in the Ball we wanted it to be as simple as possible, so you only
game. Here you can see Marbles really need to understand the defence and armour stats
from the Masons. when attacking the enemy.
“For me the best things in life are the ones you don’t
have to think too much about. It’s like in videogames if
TEAM TALK you start playing a shooter and the aiming is inverted.
MASON’S GUILD If you’ve never played with it inverted then it’s
Pardon the pun, but the immediately uncomfortable but if you’re used to it, then
Masons have some very
solid foundations on which it’s second nature. That’s what we wanted for Guild Ball
to build a decent game. with our dice pool mechanic. The system is so integral
By working together, they for the speed of the game that you don’t notice it, which
can help buff key members allows us to do more complicated things elsewhere.”
of the team and have
competent defensive and One of those more complicated things is the
offensive options in their Playbook, which comes in as a result of the dice rolls
Playbooks. Arguably a great during combat. In many sports games or even skirmish
team for beginners getting games, your player/unit will normally have a few options
to grips with the game.
– attack the enemy or move. However, Guild Ball plays

46

044_048_guildBallRB.indd 46 15/05/2015 14:27


around with that by changing attack to ‘TAC’, which Certain actions in the Playbook or things like passing
stands for Tactical Ability. Although TAC is the stat for the ball, increase a team’s Momentum for that turn, TEAM TALK
ENGINNER’S GUILD
engaging with the opponent, thanks to something called which can then be spent to increase the number of dice The Engineers are all-
the Playbook it opens up a wide range of options. in a roll, dodge after passing the ball or even perform a rounders and, although they
On the back of each character card is a series of counter attack, etc. Momentum can be spent by either don’t particularly excel in
one area, they’re decent in
16 small circles with various symbols inside, such as team during their attacking or defending which, again,
combat and passing the ball.
numbers, arrows and special Guild Ball symbols. These opens up a whole load of possibilities for play. Their love for gadgets also
circles represent the options available for the player “The Momentum mechanic was another one of the comes into play thanks to
upon making a successful TAC roll. For example, Ox light bulb moments in the game,” said Rich. “It gave some traps that can help to
restrict the opposing team’s
the Butcher’s Captain is rolling a TAC against Siren us the interaction between what you were doing with
movement around the pitch.
from the Fisherman’s Guild. Ox rolls seven dice and each individual character and the team as a whole.
needs to score 4+ to beat Siren’s defence. The player Although they’re all doing their own thing, they’re all
rolls three successes but rather than just scoring three helping to build up the team’s Momentum. We felt
hits against Siren, he can now choose the resulting it really helped to make things flow and things can
action using the Playbook. With three successes, Ox really turn depending upon when and how a team
has the option to cause one damage, push Siren one spends in Momentum.”
inch away, tackle, use a special ability or push Siren “Yeah, the Momentum is something I’m
two-inches away. It’s certainly a unique mechanism really proud of,” added Mat. “It’s going ▶
that adds an extra layer to play.
“The Playbook shows how Rich and I approached
the game with a top down ethos that looked
at what would make the game as fun as
possible,” says Mat. “Something that we
both agreed on was the opportunity to
make choices and trying to predict what
the best option is in a given situation, then
watching the results play out in front of
you. Basically, that’s a wordy say of saying:
choosing things is fun!
“With most wargames you choose to use
a special ability or you choose to use some
dice and fight someone. But we looked at it and
thought, well why do you just have to damage someone
when you fight them, why can’t you use it to re-
position or change the placement of the other pieces
on the board? As a result Guild Ball evolved into this
game that’s more about discreet positioning and the
ability to manipulate the table or your opponent. That’s
where the real depth comes in to make sure it’s more
than just a dice-rolling contest where you clash your
minis against each other in the middle and whoever
has the best dice rolls wins.”
The clever thing about the Playbook is that it
allows you to do some fairly spectacular things,
particularly if you allocate an individual
several action points, e.g. successfully attack a TEAM TALK
player, dodge out of the way and into a melee MORTICIAN’S GUILD
with another character, successfully attack Morticians can win by
dictating how a game
again, push that player out of the way into the melee
is played, even to the
zone of one of your teammates and then potentially point of choosing when
clear the way for a shot at the goal. This wouldn’t be an opposing coach
possible without the Playbook giving you more options can activate a player.
However, beneath
than just: attack, move or shoot.
all the cold planning
Another key element of the Playbook is the addition and tactics the
of Momentum, which becomes integral to a game. Morticians can also
When you watch real-life sports, you’ll often hear the really pack a punch,
with some wicked
commentator talk about the ‘run of play’ and Guild Ball
combat moves.
attempts to re-create that with the Momentum system.

47

044_048_guildBallRB.indd 47 15/05/2015 14:27


GUILD BALL

something made for indie developers looking to get a


TEAM TALK foothold in the industry and then become a company
FISHERMAN’S GUILD
“The one that got away,” that makes miniatures.
is a phrase often uttered “I can now confidently say that season two of Guild
by fishermen but in Guild Ball won’t be on Kickstarter and we will go straight to
Ball it’s any opposing
retail with it because the season one Kickstarter has
players that’ll be thinking
that as they watch the given us the foundation to start a company up. I feel
captain Shark dance like we’ve used Kickstarter like it should be used. We’re
around the pitch. The just so thankful that people backed us and trusted us to
Fishermen need to get
deliver the project.”
off the mark quickly and
score some cheeky early Finally Mat added: “This is one of the things that I’m
goals before the late game desperately proud of because both Rich and I have a
when they’re likely to burning desire to put our money
bebattered and bruised.
where our mouth is because we
ALCHEMIST’S GUILD will sit there and look at games,
Whereas the Butchers then be critical of them or wish
like to get up close and that they had done something
personal, the Alchemists
different. Now is our chance
prefer to stick to a distance
and use area of effect to show that if you approach
abilities. The key to being a a game development in a
good Alchemist coach is to back to that idea of the agony of choice. The Momentum certain way and stick true to
deny the opposing players
is a really precious commodity that allows you to do your principles – despite all the
easy movement around the
pitch through area effects some great stuff but, as an economy, you’re constantly potential arguments – then we can
and model placement. trying to acquire more Momentum so you can pull off deliver a great game that we can be
those spectacular moments. The question is about the proud of, as gamers. I know that’s
BUTCHER’S GUILD
Momentum is when do you spend it? Do you store it up true because I want to play Guild Ball
The Butchers specialise
in one thing: violence. to help you get the initiative in the next turn or spend more than any other game and it’s
They’re less likely to go it straight away to get an immediate advantage, which not because I’m biased, it’s because I
for the ball and more likely could potentially back fire.” want to actually play it.”
to go for your throat. The
With all these mechanics in place and some great After the successful Kickstarter
gameplan for the Butchers
is to take out the opposing feedback during playtesting sessions, Mat and Rich in 2014, Guild Ball is now at retail
team and then potentially decided to launch Guild Ball via Kickstarter in 2014. with team starter sets costing about
sneak in a few crafty goals “We didn’t have the funds to invest £30,000 to release it £20. Rules can be downloaded from
with players like Boiler,
ourselves with a couple of starter teams,” explained Rich, the Guild Ball website if you fancy
while the Captain Ox
soaks up the damage. “but we had seen Kickstarter being used by some other, experiencing some of those light
much bigger, companies. We thought of Kickstarter as bulb moments for yourself. ■

48

044_048_guildBallRB.indd 48 15/05/2015 14:27


en

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Essex, RM12 4TN • Tel: 01708 475051
Email: tolehavenuk@aol.com
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Knight’s Models, Scribor, Guild Ball, Reaper
Miniatures, Secret Weapon, Chessex Dice, Perry
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p049.indd 1 12/05/2015 10:01


STAR REALMS
FORMULA D White Wizard Games | Deck building | £12
Asmodee | Racing | £34.99 2+ players | 15 minutes | www.starrealms.com
2-10 players | 60 minutes | www.asmodee.com
rule book and it’s easy to pick

E
ven if you’re not a big fan however you won’t be able to up and learn. Along with that,
of Formula One, or racing just start rattling through the it has a short play time, space
for that matter, Formula D dice straight away. theme, and as it’s primarily a
is still a game that’s well worth That’s because when you two-player game. You can see
your attention. Up to 10 players approach corners, you’ve got the appeal.
can get involved with this game, to stop at least once within a You start with a hand of 10
which is more about risk versus clearly marked area, which basic cards (ships), drawing
reward than it is about racing means you can’t just blast five to play on your turn, the
cars. It’s also a title that scales around the course. If you basic ships are two types.
up perfectly from very simple overshoot the corner you’ll ruin Firstly, trade ships allow you to
rules for beginners to more your tyres or engine and if you purchase better ships from a
complex elements, like weather do that too many times you’ll be random selection of five ships
and different stats for racers, for out of the race. in the centre. The second type
experienced gamers. As a result, you’ve got to is combat ships, and this is the
The basic rules see you rolling work out what dice it’s going to big difference in Star Realms,
a series of dice that represent be safe to use. Yes, you could the object of the game is to

S
the gears of a car and then go down a gear to make sure ince Dominion was destroy your opponent, each
moving the amount of spaces you safely make the corner released in 2008 deck player starting with 50 Authority
shown on the dice. The first gear but slowing down means your building games have points. Purchased cards come in
die only lets you roll up to two opponents could speed past become one of the most popular four factions each with unique
spaces but, if you make it up to you… but go to fast and you’ll genres, none more so than 2014 characteristics and combinations
sixth gear, you’ll be able to roll spin out of control. Even with release Star Realms, which of trade and combat plus abilities
the massive blue dice that has 10 players, Formula D is still has already blasted its way to like drawing extra cards or
a maximum movement of 30 an engrossing game because, number 58 in BBG’s rankings. So scrapping cards in your discard
squares… there is no greater basically, it’s huge fun to see what is it about this game that pile. There are also Bases for
feeling than rolling that amazing someone completely mess up has everyone buzzing? each faction, some of which
blue dice. NO GREATER their roll, although the action Firstly, accessibility, at £10- must be destroyed before you
FEELING. You can move up the can get a bit more dangerous as £15 it’s cheap to buy, is a small can damage your opponent,
gears at the start of each turn, cars crash into each other. box containing 118 cards and a additional bonuses also activate
should you play a second card of
the same faction on that turn.
Like all deck builders it has the
random element of when certain
cards get drawn, but you can
understand why this game is
so popular, the chaining of
the cards means that you
can sometimes get huge
hit combos destroying
your opponent in one
massive hit, which can
be very satisfying.
Add that to price,
theme and length,
this game is a lot
of fun a small box.
(Stuart Webb)

50

050_051_games29-32RB.indd 50 15/05/2015 13:52


CYCLING PARTY
Snake Eyes Games | Racing | £34.99 | 2-6 players | 60 minutes | www.cyclingparty.com

S
ome of the best tabletop games are move but in the more advanced rules you the players. There are 54 hexagonal tiles
those that can scale up for a range of can assign roles to each rider, e.g. climbers included in the box and these can be
abilities, ensuring that youngsters, who are better at going up mountains or combined in a number of different ways to
adults, newcomers or experienced gamers sprinters who can speed past the opposition create short, fast courses or long, winding
can all tailor the experience to suit them. One on the straights. Getting the right rider in tracks with gruelling mountain sections.
of those games is most certainly the recently the correct position during a race is key to The tiles themselves are sturdy and nicely
released Cycling Party, which can range victory and, just like a real bike race, there illustrated… although the first play is going
from a quick 10-minute casual bike ride to are numerous tactics involved and choices to involve a lot of set-up as you remove all
a hardcore, punishing mountain climb that about when to try and break away from the the tokens/tiles from their card.
makes the Tour de France look like a breeze. pack to go it alone. Finally, to take things to the next level,
You take on the role of a team manager In terms of the course you’ll be riding, there’s a master version of the game in which
of a group of five or six riders. In the basic once again Cycling Party can be scaled you can upload tours to the game’s website.
version of the game, you’ll pretty much be up depending upon the amount of time If you take things that seriously, next you’ll
rolling dice just to see how far your cyclists you have to play or the experience of be buying a yellow jersey.

GALAXY TRUCKER
Czech Games | Space exploration | £40 | 2-4 players | 60 minutes | www.czechgames.com

G
alaxy Trucker showcases the less aliens to lend their special expertise and engines to
glamorous side of space exploration. You outrun the competition. In reality, you’ll be thankful
compete with other truckers to build just to make it to the finish line in whatever’s left of
your ship out of a selection of spare parts then your floating junkyard. Whoever has made the most
take the resulting hotch-potch of components money after three journeys is the winner.
on an odyssey through one of the dodgiest parts The first phase is unfailingly tense as you struggle
of galaxy. There are big bucks to be earned, to find just the right piece to finish your ship. Even
providing your ship doesn’t fall apart first. though there’s a decent amount of luck involved and
Each round of Galaxy Trucker is split into two it’s not always easy to predict a winner, it’s always
phases. Firstly, all players simultaneously scrabble hilarious to watch in horror as a meteor cleaves
around to reveal various components and add your lovingly-crafted ship in two or smugglers pinch
them to their spaceship. Once everyone has a your hard-earned cargo. The rulebook is a delight
complete(ish) ship, players launch into space to read - owing more than a little to The Hitchhiker’s
and test their hastily-constructed vessels against Guide to the Galaxy – and adds to the general charm
whatever the cosmos will throw at them. To of the game. The components – astronauts, aliens
make the most of your journey you’ll need cargo and battery tokens – are all well produced and it’s
holds for trade goods, lasers to fight off pirates, ultimately just very satisfying to complete a space-
slavers and smugglers, shields to protect against themed jigsaw puzzle, even if you have to watch it get
meteorites, crew to loot abandoned stations, blown to bits straight afterwards. (Andrew Wormald)

51

050_051_games29-32RB.indd 51 15/05/2015 13:52


SETTLERS O Exploring how a German game about resource management
conquered America with documentary maker Lorien Green.
Mayfair Games | Resource management | £25 | 3-4 players | 90 minutes | www.catan.com

F
ew tabletop games have broken into the mainly uses it to make jokes about ‘having wood’ –
mainstream quite as much as Settlers of Catan. fnarr, fnarr. However, it’s also used as a reference in
Mention the name to people in the street (well, one memorable episode of The IT Crowd when super
perhaps don’t because they might think you’re a little geek Moss launches his own online show dedicated
unusual) and a large number of them will have played to tabletop games called Game Board. Although not
it or at least heard of it. The game has won countless directly named, it’s clear that the fictional games
awards since its release in 1995, including the coveted Ports of Essen and Textile Merchant: Norfolk Edition
Spiel des Jahres (Game of the Year) in 1995, and has are inspired by the likes of Settlers of Catan.
sold more than 18 million copies worldwide. Finally perhaps the ultimate in-joke came
This huge worldwide fame has ensured it’s become courtesy of Settlers of Catan’s American publisher
■ Lorien Green is so serious an easy cultural touching point for ‘geeky’ shows Mayfair Games after it launched the Cones of
about documentary making she wanting to prove their geek credibility. The ultimate Dunshire Kickstarter. Cones of Dunshire appears
uses not one but TWO cameras in geek television series Big Bang Theory references briefly in an episode of American sitcom Parks &
at all times. Settlers in great detail during one episode… although Recreation when character Ben invents a new game

52

052_055_settlersOfCatanRB.indd 52 18/05/2015 10:29


S OF CATAN
involving giant cardboard cones and players with
names like the Ledgerman and Arbiter. In a bizarre
twist Mayfair then tried to get the game funded
via Kickstarter, however rather than opting for a
venture capitalists (one tech executive calls it ‘the
new golf’)” and described it as a “mass-market
phenomenon in America”.
Someone keen to explore the influence of “Catan
miniature version, Mayfair wanted to make a full Settlers of Catan on American culture was
size game measuring 33-inches by 44-inches. Sadly, filmmaker Lorien Green, who produced a definitely
although not surprisingly, it failed to fund (twice) documentary called Going Cardboard that explored
but certainly acts as an amusing tribute to games the growth of ‘designer’ board games like Catan helped make
like Settlers of Catan. in the States. We caught up with Lorien to find out
Like the Wooden Cone of Decision from Dunshire, more about how Settlers has helped the tabletop tabletop
Settlers of Catan has pierced out of the world of gaming scene in the US.
niche tabletop games and into the public spotlight, gaming more
which is quite a feat when you consider Catan is When and why did you first start
predominantly about resource management… which playing tabletop games? mainstream,
isn’t exactly the most sexy of subjects. Although I first started playing modern board games, of the
originally designed by German games creator Klaus Catan type, around 2008. It was my husband who though it
Teuber, one country where it has certainly found discovered them, and I actually don’t know how he
fame is America and in 2010 Blake Eskin, former did. But he joined a local group of gamers, one thing didn’t do it
web editor of The New Yorker, said it has “become led to another, and the next thing I know, we’ve got a
a necessary social skill among entrepreneurs and closet full of board games! ▶ by itself.”

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SETTLERS OF CATAN

Did you previously think that board games were intuitive, and that’s important. It’s also got the dice-
PACKERS pretty much restricted to Monopoly or Clue(do)? rolling element that many American board gamers
OF CATAN
Perhaps one of the more I did, yes, though I didn’t really have a problem with were used to. So in that sense it’s a good gateway
surprising examples of that. I grew up on good terms with Monopoly (though game, because it includes the familiar.
how Settlers of Catan has we did have ferocious sibling fights over it), and I still Catan’s also a good middle ground. It’s both
conquered America is the love Clue to this day. Tim Curry might possibly have competitive and co-operative. You are allowed to
fact that earlier this year
it was revealed by the been an influence in that, though, since I absolutely be really into trading, or to forego that and do your
Wall Street Journal that love the Clue movie, to this day. I’ve got a picture own thing. That flexibility helps make it popular with
NFL team the Green Bay somewhere of the family playing Clue, with the different personality types.
Packers regularly play movie on at the same time in the background. I also
the game in their locker
room. From the Wall Street remember growing up with Mousetrap and The Game How do you think Settlers of Catan
Journal: “On any day in of LIFE. has impacted the tabletop gaming
Green Bay’s locker room, I knew about more serious games like Risk back industry in America… has it helped
you can find starting tackle then, but that was definitely not my thing. If you make it more mainstream?
David Bakhtiari, who
introduced the game to the include Magic: the Gathering in the mix, though – Catan definitely helped make tabletop gaming more
team, rounding up players and I think you should, because I certainly include mainstream, though it didn’t do it by itself. It’s like
for a Settlers get-together Dominion – then I was definitely aware of that back in tabletop gaming is the camel. Catan was the camel’s
that night—and there’s college. I actually founded the Boston University club nose for a lot of people, and once it wriggled its way
no shortage of willing
participants.” for Magic: the Gathering, back in 1996. under the edge of the tent, there was no stopping all
these other great games from being discovered. Catan
When was the first time you played Settlers of has become sort of the flagship reference game for
Catan and what was your first impression? talking about the modern tabletop genre, and that’s
I wish I could distinctly recall that. I know I liked it well-deserved, but it also helped people realise all the
from the start, though when I was first being exposed REST of the great stuff, and all the potential, that was
to all these games, I tended more toward Goa, and also there.
Bohnanza. But Catan was certainly up there on the I do think the whole German gaming scene helped
list. One of the things I love most about it is that the encourage designers to be more creative. Some of
rules are pretty simple. them were already on that path, of course. Donald X.
Vaccarino was already envisioning Dominion back in
Why do you think it’s been so popular? the Magic: the Gathering days. But you definitely see
I think there are a number of reasons Catan has done an increase in creative American designers now.
well. First, it came to the States at a good time, when
people were maybe looking for something a little Following on from that, what’s the tabletop
more communal to do. Computers were huge, mobile gaming scene like now in America?
■ As well as resources, the game devices, all these electronic things where you are not Well, it’s mainstream enough that it’s showing up on
also has special events or units interacting face to face with people. So there’s that. popular television shows, and to have people like Wil
like the ones below. As I mentioned before, the rules of Catan are Wheaton and Felicia Day promoting it with their Geek
& Sundry channel on YouTube. I would say tabletop
gaming has arrived. It’s not a novelty anymore. The
board games presence at events like PAX is huge now.
Of course, that explosion leads to its own problems.
So many games are being produced now, and so very
many board game Kickstarters are popping up, that
it’s hard to keep up. It’s a good problem to have, of
course, but in some ways it does present a problem.

Why did you want to make a documentary


about tabletop games?
I just wanted to make a documentary on the topic
because I was really into niche documentaries at the
time, and this subject hadn’t been covered. I felt it
was more than worthy. It was the perfect topic for a
documentary. And part of why it was a success was, I
didn’t know all that much about the industry, or the
hobby, myself. So I was asking the kind of questions
that make for painting a great picture of the tabletop
gaming landscape. I didn’t even know what Essen was
when I dove into this.

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I wasn’t necessarily going to make a film about Catan, project, or a passion, just keep doing it. Even if it feels ■ Catan has become one of the
no. In fact, I wasn’t even sure initially that I would get to like you’re toiling away in obscurity, you should never most popular and recognisable
talk to Klaus Teuber. I knew it was very important for the stop doing something you believe in or just enjoy. But tabletop games available,
film, but at the same time, here I am, a total no-name, no yeah, it couldn’t have happened to a nicer guy! inspiring numerous other titles.
prior ties to the industry, no track record, asking KLAUS
TEUBER for an interview. That seemed audacious at the What are you working on now?
time. It still does. But he said yes! I definitely remember Well, I found a new hobby to get obsessed with. I’m
the day that happened, I was so excited. now in post-production on a documentary about the SHOOT-OUT
Copies of the Going Cardboard
resurgence of pinball. This is quite a different project,
documentary also come with
What was it like meeting Klaus though. For starters, there are already half a dozen a nice bonus: a copy of Reiner
Teuber? Did he seem surprised that great documentaries on pinball. But over the past Knizia’s (creator of the Lost
Catan has been such a huge hit? years, with the revival to some degree of the arcade, Cities card game) Shoot Out.
This simple but fun dice-rolling
Klaus Teuber and his son, Guido, are two of the nicest, the advent of barcades, and of course the drive of
game sees two players taking
most down to earth people you can imagine. For nostalgia, pinball’s making a comeback. I find that on the roles of Wild West
Klaus, yes, I don’t think he expected things to blow up exciting, and none of the existing documentaries talk gunslingers in a duel. Each turn
around Catan the way they did. It’s not his first game, about that, because they’re all from 2009 and earlier. So the shooters move closer to
each other attempting to fire
you know? And it had been out in Germany for some I’ve partnered with a gifted filmmaker, Blake Faucette,
either their Colt or Winchester
time before it caught on in America. I think people and we’re getting close to finishing that. The film will guns and, if successful, they
should take inspiration from that, really. If you have a be called Shoot Again: the Resurgence of Pinball. ■ can carry on shooting.

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SMASH UP
AEG | Card game | £25
2-4 players | 45 minutes | www.alderac.com

E
veryone loves ninjas, attack the enemy bases.
right? Of course, goes The factions all play very
without saying. What differently and, as you would
about dinosaurs? Clever girl, expect the Ninja minions have
they’re definitely brilliant. sneaky abilities, while the
Robots? Sure, why not. Hang on, dinosaurs are strong but a little
did we mention pirates? They’re bit stupid. Likewise they all have
probably even more popular different action cards too and
than ninjas. But what about a learning how to use those in key
pirate dinosaur or a zombie moments is a vital part of the
ninja? Surely that would cause game, e.g. there are some action
a geek explosion? Well, you’re cards that will force opposing
right and Paul Peterson’s Smash players to return minions to
Up explores that concept with their hand, potentially allowing
truly stunning (and ridiculous) you to take over a base instead
results. and bag the points.
In Smash Up players Like so many great games
choose from two factions, e.g. what Smash Up does so well
dinosaurs, pirates or ninjas, is lure people in with the
and combine them into one silly theme of pirate robots
super faction like alien zombies
or robot wizards. The players
and then sucker punch them
with an in-depth game full
DEAD OF WINTER
then scrap it out to take control of strategy. Plus, it’s great
Plaid Hat Games | Survival horror| £49.99
of different bases and the first experimenting with different
2-5 players | 60-120 minutes | www.plaidhatgames.com
to 15 points is the winner. Each factions and ninja dinosaurs

Z
turn you can play an action really do play differently to
ombies... perhaps one of themselves. This means that,
card (giving you fairly simple zombie wizards, so there’s
the most over used story well, not everyone will be a
instructions like ‘draw two plenty of incentive for repeat
elements we have seen winner at the end forcing the
cards’) and a minion card. The plays. Finally, since first being
in media recently; it takes a lot players to sometimes try and
minion cards are characters released in 2012, there are now
to break the shuffling groaning speed up or even stall the
based on the various factions numerous expansions to add
mould and race out in front of completion of the main objective
like the Armor Stego or alien to the experience, including
the abundant competition. This in order to achieve their own
overlord, who are then used to the Obligatory Cthulu pack.
can be said not just for TV, film personal goals. Throw in a
and computer games but also betrayal mechanic and boom,
board games of which there are you have a great game of mystery
more than a few. Dead of Winter, and intrigue. Is the person beside
however, is a fresh new thing in you really out for the betterment
the zombie games market and in of the colony with that move or
my opinion one of the best. are they out for themself?
Published by Plaid Hat Now let’s talk about what’s
Games of Mice and Mystics in the box. Loads and loads of
and Summoner Wars fame and card is the answer to that; you
designed by the team of Isaac get the board itself and locations
Vega and Jon Gilmour this is the and decks of cards to go with
first in their new “Crossroads” them. You also get 30 zombie
series. Dead Of Winter puts the standees that’s right 30! And they
players in control of their own can easily all get on the board if
small teams of survivors, trying things go bad but you also get
their best to avoid becoming 30 unique survivors to play with,
lunch for undead banging on giving your games a rich variety
the colony gates. The game and featuring fantastic artwork.
requires that the players work All-in-all I love this game thanks
together to complete a common to its great replayability and
goal which ranges from taking potential to expand in the future,
zombie samples to stockpiling so if you want a copy grab one
food as well as working towards now because these have been
completing a secret objective going fast. (Blair Fraser)

56

056_057_games33_36RB.indd 56 18/05/2015 14:37


AVALON: THE RESISTANCE
Indie Boards & Cards | Party game | £17 | 5-10 players | 15-60 minutes | www.indieboardsandcards.com

K
nights of the Round Table have been how people vote, as it may give a clue as to the others that it wasn’t you who failed the
summoned to Camelot to perform five where their loyalties lie. quest, or simply lying low and hoping no-one
noble and perilous quests. As a loyal Each member of the group selected decides will notice your betrayal, you’re always in the
servant of King Arthur, you are quick to heed in secret whether the quest should succeed or thick of things. It’s easy to teach, endlessly
his call to arms. You gaze around the table at fail. Complete three quests successfully, and replayable, relatively accessible for non-
the other summoned warriors, wondering good has won the game, three fails and it’s a gamers and one of my favourite games of all
which of you will be chosen to serve your victory for evil. Just one fail card is enough to time.(Iain Nisbet, @playothergames)
King, and which of you may be secretly a sabotage a quest. You’ll know there’s a traitor
treacherous minion of the enemy, Mordred. among that group, but you won’t know who
That’s how the game of Avalon begins. You it is. Merlin knows the truth, of course, but
will be given a secret identity and you’re either can’t speak freely. If good wins, then evil has
on Arthur’s side (good) or Mordred’s (evil). If one last chance to prevail – if the assassin can
you’re one of Mordred’s minions, you’ll know correctly identify Merlin, then good falls at the
who the other minions are. If you’re one of last hurdle and evil triumphs.
Arthur’s loyal servants, you don’t know – and That may not sound like much of a game, and
therefore cannot trust – anyone. it is pretty simple, but this game is a riot! In
This popular party game is a retheming of my regular Tuesday night group, this is our
The Resistance, which was set in a dystopian signature game and almost always the last
future. As well as changing the setting to a thing we play of an evening. Avalon produces
faux medieval setting of Arthurian legend, lies and laughter in equal measure, shouting,
Avalon introduced special characters, pointing, accusations and usually a lengthy
including Merlin, the assassin and others. post-game analysis as well. The tension that
These can be added and removed at your builds is tangible, as you turn over cards
discretion to provide some variety, or to to reveal the fate of a quest, try to deflect
rebalance the game, making it easier for one suspicion from yourself to someone (anyone!)
side or other to win. else, or sweat it out as Merlin hoping to avoid
For each of the five quests one player picks the assassin’s knife.
a group to attempt it. Everyone then votes to Whether you’re voting down a team you
approve or reject that group. Watch carefully don’t trust, desperately trying to persuade

MUNCHKIN
Steve Jackson Games | Card game | £16 | 3-6 players | 60 minutes | www.sjgames.com

S
ometimes it’s important not to take yourself too seriously and Munchkin is
the perfect game for role-players who are happy to have a laugh now and
again. That’s because although Munchkin is based on games like Dungeons
& Dragons and will see you exploring a dungeon packed full of monsters, it has its
tongue placed firmly in its cheek, so you’ll be encountering items like the Sneaky
Bastard Sword or Yuppie Water… the latter perhaps indicating the game’s age. It was
first released in 2001 when yuppie was still a word that everyone used.
Anyway, that aside, each turn your character must venture further into a dungeon
by drawing a door card and then looking what’s inside the room beyond. Sometimes
you’ll get a special ability that allows your character to change class or you’ll find
some kind of magic artefact that improves your character. Of course there are
negative discoveries too like curses or monsters. Invariably you’ll find the latter but
rather than being a long, drawn out slog, fighting a monster is just a case of quickly
comparing stats. If the monster is too powerful you can leg it, which is sometimes the
best option because if you kick the bucket then other players get to steal your stuff.
In line with the humorous nature of the game, monsters are pretty ridiculous, like the
Bigfoot, which is literally a big foot and Pukachu, which can vomit on your character.
If you don’t fancy taking on these monsters alone, you can agree to team up with
other players but you’ll have to bribe them with loot. Unfortunately, everyone else
is more likely to stab you in the back because they can give special powers to the
monsters so you get killed and they can nab all your hard-earned treasure.
Although it’s been around for an age, Munchkin is still great fun with plenty of in-
jokes, particularly for Dungeons & Dragons players.

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056_057_games33_36RB.indd 57 18/05/2015 12:19


SHERIFF OF
NOTTINGHAM A game where smuggling cheese and chickens is turned into a fine art.
Arcane Wonders | Bluffing | £29.99 | 3-5 players | 60 minutes | www.arcanewonders.com

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I
ntroducing newcomers to our hallowed halls
of tabletop gaming can sometimes be a tricky
experience. You know the feeling, a few non-
gaming friends have gathered round at yours and
instead of watching Great British Bake Off you
pause the show and cautiously suggest playing a
game. There are some gasps of horror, your friend
Louise faints and Dennis drops a dish in the
kitchen… the ringing of the pieces as they hit the
floor is the only sound as you slowly reach for the
remote and press play again.
The problem is that the word ‘game’ for some
conjures up images of long Christmas afternoons
playing Monopoly with granny, who keeps asking
the rules, while Uncle Roy takes over the bank and
helps himself, not only to the £20 notes, but the
drinks cabinet too. More often than not, the game
ends up in an argument about who gets the free car
parking money and no one speaks to each other
until the following Christmas when it’s decided to
watch the Only Fools and Horses special instead.
Of course, there are so many really great tabletop
games that don’t play like the potentially boring
slog that is Monopoly that this image of gaming is cheese or chickens you’re never going to be able ■ This is what it’s all about -
totally unfounded. However, it’s getting newcomers to retire on the proceeds – so where’s the harm lovely wonga. During the game
to make that leap from games they may have in smuggling in some contraband like silk or you can earn extra money
known from their childhood to tabletop games that crossbows to add some extra coin to your purse? through bribes or fines if you’re
are available now. The term that’s often used is Unfortunately the wicked Sheriff of Nottingham the Sheriff, while merchants
‘gateway’ games, so instead of suddenly presenting stands in the way of your illicit endeavors and may must rely on pay outs from the
new players with the Game of Thrones boardgame choose to inspect any goods you’re bringing to Sheriff when he gets it wrong.
complete with its myriad of rules or Zombicide market. If you’ve got nothing to worry about, great,
with its numerous pieces and zombie killing the Sheriff will hand over some cash for troubling
gameplay, it’s better to offer up something easier you but if you’re a secret silk smuggler it’s time to
and often more sociable. pay up!
So, step up to the plate Sheriff of Nottingham, In the game it plays out like this: each person
a game that is as simple as the ability to pull a takes it in turn to be the Sheriff while everyone
straight face while lying through your teeth. Sheriff else is a merchant. The merchants draw six cards,
CLOSE TO
of Nottingham takes the art of bluffing and does featuring legal goods like bread or apples or illicit THE BORDER
something rather special with it. A typical came will items like pepper or mead. Each card is worth a Sheriff of Nottingham is
see you pleading, bribing, begging, stabbing your certain amount of money, e.g. bread is three while actually based on a game
released in 2006 called Hart
friends in the back, pressuring people to confess apples are two, but the contraband is worth far
an der Grenze (Close to
and generally being a thoroughly terrible person… more… so there’s an incentive to try and smuggle the Border). The premise is
it’s like House of Cards the Game. Of course, you these past the Sheriff. From the six cards in their identical but here instead of
can play like a saint and never tell a lie but where’s hand, a player chooses whether to discard any and paying the corrupt Sheriff,
players are trying to get
the fun in that? then places up to five cards in a little material purse
past a dodgy security guard
The premise is this: between three and five (complete with popper that makes a very satisfying with their luggage full of
players take on the role of a merchant in the ‘pop’ noise when opened and closed). The purse contraband. In 2011 the
fair city of Nottingham around the end of the is handed to the pompous Sheriff who can choose game was then re-imagined
as Robin Hood from
12th century and the beginning of the 13th… whether or not to inspect the contents… and this
publisher Galápagos Jogos
suitable period outfits are optional. Although is where things start to get really fun, particularly and the character of Robin
you commonly tend to sell products like bread, when you get a little creative. ▶ Hood was introduced.
Once per game the players
can call on the famous
“A typical came will see you pleading, bribing, outlaw to steal any produce
they want. Then last year
the game was re-skinned
begging, stabbing your friends in the back and again as part of Arcane
Wonder’s new Dice Tower
pressuring people to confess.” Essentials Series.

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58_61_sheriffOfNottinghamRB.indd 59 15/05/2015 14:31


SHERIFF OF NOTTINGHAM

SHERIFF OF “I’ve definitely, absolutely only got three apples across the merchant’s face.
NOTTINGHAM in there,” explains the merchant, a fixed look of “I believe you owe six coins for troubling me,
COMPANION APP calm across his face. sir?” Giggles the merchant, as the Sheriff angrily
As mentioned in the feature,
if you’re struggling with the “I see,” says the Sheriff, “so you won’t mind if I thrusts the money in his hand and sends him away.
final scoring phase in Sheriff of take a look. You know how it is with Robin Hood “Next!” he bellows, determined to make the next
Nottingham, it might be worth and the like getting in here and mucking things up. idiot pay.
downloading the companion We have to be careful.” That sums up just one of the many potential
app that can be used on
smartphones and tablets. The calm on the merchant’s face cracks a little. exchanges between players taking on the different
With the app you can enter “Ah… well… yes… I said three apples, right? Well, roles. Sheriff of Nottingham really is a game about
the amount of players and of course. Yes. Nothing dodgy in there. I mean, I’ve bluffing, counter bluffing and then bluffing some
then keep tabs on what they never even met Robin… Wood, did you say?” more just in case. The way it works is that if the
manage to smuggle into the
market each turn. At the end “Hmm,” answers the Sheriff with a glare, “I’m not Sheriff doesn’t believe what items the player has
of the game, the app will do all sure I like the cut of your jib.” He begins to tease declared but upon opening the purse finds out
those complicated maths and open the purse. they were telling the truth, he must pay a fine.
let you know who the winner “Wait!” cries the merchant. “You’re a busy Sheriff Conversely if he discovers the merchant is trying to
is. It’s like having a friend who
enjoys long division. One of and I wouldn’t want you to go to the trouble of smuggle through contraband, the merchant must
the amusing additions are the opening that purse, you’ve got other people to hand over a fine instead.
random catchphrases that harass… I mean speak to you. Perhaps we can come However, to try and counter the Sheriff ’s
the app spouts, transporting to a little agreement… say 10 coins to let me pass?” questioning gaze, the player can offer to grease his
you straight back to medieval
Nottingham. There’s even the “15 and I’ll turn a blind eye,” replies the Sheriff in palm and turn a blind eye. But the way he can bribe
option to turn on ‘naughty’ a heatbeat. the Sheriff is another super element of the game.
random comments from “15?!” splutters the merchant, “I haven’t got that Instead of just saying ‘here’s five coins to give me
peasants… ooh, saucy. sort of money.” back the purse, he can say ‘here’s 20 coins to ignore
“Fine!” shouts the Sheriff and pops open the my purse but perhaps you want to have a gander
■ Here’s the cast of dodgy purse and produces… three apples. The Sheriff ’s at the player next to me because I’m sure I saw a
characters you can play as. face goes white with fury, while a smirk creeps crossbow in there’. If the Sheriff agrees he must

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inspect the next player’s bag because of the deal. Unfortunately, one of the elements where Sheriff
All deals that can be completed in the same round of Nottingham falls down is at the end of the game.
must be honoured, although any deals that rely Throughout the rounds it’s likely you’ll have had an
on a following round can be reneged. It makes for absolute blast, laughing, shouting and potentially
some wonderful negotiations and betrayals. swearing but once the dust has settled you’re
Sheriff of Nottingham is certainly a game that left adding up all your goods up using a slightly
brings out the best… and worst in people. If you complicated mathematical system. Now look, we’re
really engage in the part of the merchant or not one to complain about a little adding up, but
Sheriff then you’ll have an absolute blast. in Sheriff of Nottingham it seems to go against the
In particular it’s interesting to see how raucous fun everyone else has been having. Instead
different players take to the role of Sheriff. In it’s heads down and pens out to work out the scores.
our playgroup one was very kind, believing Things are made more complicated by the fact there
most of the merchants and only accepted the are bonuses for the players who have delivered
slightest bribe, to ensure that she didn’t have the most and second most amounts of particular
to hand over any fines. However, the following goods – so there’ll be a gold and silver award for
player was the proverbial Bad Sheriff to her apples, cheese, bread and chickens. Obviously it’s
Good Sheriff, refusing to believe anyone and not impossible to add up all the scores but it’s just a
opening every purse, only to discover that downer compared to everything before it. We tend to
everyone was telling the truth. It was one of house rule the scoring to forget about the awards for
those circumstances when everyone knew delivering certain goods and only go on the gold and
how that player would approach the game, so amount the goods are worth.
kept things straight for that turn. It’s the picky scoring system that stops Sheriff of
Of course, you’ve got to really get involved Nottingham being an amazing game but it’s still
with Sheriff of Nottingham and the amount of a great game, particularly as an introduction to
fun you’ll have will depend on the crowd because, tabletop gaming. It’s one of those titles that really
after all, it’s a fairly simple premise for a rewards those people that throw themselves into
game. But if you immerse yourself in it and really play the roles. You’ll quickly learn to
the role and get involved with the dread or delight in that magical ‘pop’ of the purse
dirty dealings or multi-level bluffing being opened because it either means you’ve been
then this is a title that will have you caught out or you’ve just made a huge mistake.
coming back again and again. Either way, you’ll still be having lots of fun. ■

61

58_61_sheriffOfNottinghamRB.indd 61 15/05/2015 14:30


DOMINION
Rio Grande Games | Deck building | £29.99 | 2-4 players | 30 minutes | www.riograndegames.com

D
ominion, designed by Donald X. Vaccarino and winner of
the 2009 Spiel des Jahres award, has been heralded as the
first ‘deck-building’ card game. What could be simpler?
You have a hand of five cards, you can play one action and can
buy one of the cards in front of you (either treasure, action, or
victory cards). The action cards can give you more cards, more
actions, more money or let you interact with the other players or
break the rules in some other way. Once you’ve exhausted your
deck, you shuffle all your cards together – including the ones
you’ve just bought - and start again. The skill lies in knowing
when to buy the victory cards, which will clog up your hand but
bring you all-important victory points at the end of the game.
Dominion has a (very) loose medieval theme but it’s the simple
and addictive game mechanics that will keep bringing the box back
to the table. Each game uses just 10 of the 25 different Kingdom
card types, meaning every game will offer a different combination
of cards, bringing new opportunities and requiring new strategies.
As most games take less than half an hour to play, it’s tempting to
keep on playing to try yet another combination.
As might be expected, numerous expansions have been
released for Dominion, each with its own loose theme and a
selection of new mechanics. Most importantly, they bring the
card pool to well over 100, meaning you’ll never play the same
game twice. While countless games have since co-opted this
deck-building motif and have added extra theme and mechanics
(Thunderstone and Trains being two examples at the opposite
ends of this spectrum), Dominion is the daddy of them all and
the one I keep coming back to. (Andrew Wormald)

COUP
Indie Boards and Cards | Card game | £12.99 | 2-6 players | 15 minutes | www.indieboardsandcards.com

S
et in a world where CEOs are now in charge of in the deck. After being dealt the cards, you hide them
governments, imagine Richard Branson as Prime from the other players (keep it secret, keep it safe). Each
Minister, Coup sees players trying to bluff their of the CEOs has a different ability, e.g. the Captain can
way to the top and be the last CEO standing. Like Sheriff claim coins from other players or block players from
of Nottingham, this is a game about smiling sweetly taking coins from them, while the Ambassador can draw
while jabbing a knife into your opponent’s back. two CEO cards from the pile.
At the start of the game you’re dealt two cards from a However, and this is where Coup gets interesting, it
deck and each will show a CEO. There are five different doesn’t actually matter what CEO you’ve got in your
types of CEO – Duke, Assassin, Contessa, Captain and hand because when it comes to your turn you can still
Ambassaor – and there are three cards for each CEO do any of the CEO actions or do any of the CEO actions
in response to another player’s actions. Say for example
you’ve got a Contessa card and a Captain card, you
could tell everyone you have the Duke card to allow you
to take three coins from the treasury.
If everyone believes you, great! You’ve got away with
it. However, if someone challenges you and you’re lying,
you have to turn one of your cards over. As soon as
you’ve turned both cards over, you’re out of the game. Of
course, if you’re playing it straight and someone wrongly
accuses you, then they’ve got to turn one of their cards
over instead, while you get to shuffle that CEO back into
the deck and draw a new card. You can play the game
without lying at all… but where’s the fun in that? A super
quick card game of bluffing and big business.

62

062_063_games37_40RB.indd 62 15/05/2015 13:54


PANDEMIC
Z-Man Games | Co-operative | £29.99
2-4 players | 45 minutes | www.zmangames.com

Sometimes the thing that puts have four actions to do a number


people off playing games is they of different things: moving to
don’t like the idea of getting different cities, swapping cards
beaten by more experienced with other players, treating
players who have played the diseases or trying to find a cure
games countless times and know for a particular disease. The
the rules inside out. Instead, problem is that you need to
it’s often better to start off balance the threat of diseases
newcomers with a co-operative spreading with also finding the
game, where one player’s super cures and those four actions per
knowledge can help the team as turn are never quite enough and
a whole. you’ll have to make some painful
One of, if not the, ultimate choices.
co-operative game is Pandemic That’s because at the end
– a title whose fame has almost of your turn you have to draw
spread as fast as the diseases infection cards as well, which
mentioned in the game itself. dictate the spread of the
A group of players take on the diseases and what cities they’ll
role of workers at the Centre for pop up in next. Despite their
Disease Control who need to fly horrible nature the diseases are
around the globe finding cures actually represented by rather
for four doomsday plagues. It’s lovely looking blocks that look
a dramatic plot that reads more a little like Kola Kubes… do
like a blockbuster film than a
tabletop game.
not be tempted to eat them.
Although Pandemic isn’t an BLACK FLEET
Things kick off in fairly relaxed easy game – you will almost
Space Cowboys | Pickup and deliver | £39.99
with the members of the Centre certainly lose a lot of the time 3-4 players | 60 minutes | www.spacecowboys.fr
for Disease Control chilling in – the co-operative decision

B
America but things quickly take making process is a blast and lack Fleet is a game of of the five ports on the board,
a turn for the worst as diseases even when the plague wipes piracy, trading, and and loads up with three of the
begin breaking out in different out humanity you’ll still have a treasure, set in the goods that the port sells. Players
continents. Each turn players smile on your pox-ridden face. early 18th century “Golden draw a hand of two movement
Age” of pirates. It has amazing cards and on their turn, play
components: wonderfully one. The card enables the player
detailed little plastic ships, real to move three ships across the
metal doubloons, and a huge spaces on the board: his own
and colourful board, showing merchant and pirate ships,
the Caribbean sea split up into and one of two navy ships that
small spaces, punctuated by are controlled by all players.
desert islands. Moving a pirate ship next to
Players each receive a another player’s merchant
pirate ship and a merchant means you earn doubloons, can
ship, which can carry up to steal a good to bury as treasure
three small wooden cubes later (for more doubloons!),
representing trading goods. and maybe sink the merchant;
Players also get a set of four moving a navy ship next to a
“development cards”, and one pirate sinks that pirate and earns
“victory card “. Each has a doubloons; and if a merchant
cost in doubloons: buying a can make it to a port with one
development card gives you or more goods, they too can
its special power, such as the be sold for doubloons.Players
ability to move ships further; can also acquire and play
buying the victory card (which Fortune cards, which, like the
can only be bought after all the development cards, give special
development cards) is how you powers. With lots of interaction,
win the game. Each player’s this is a good, solid, family
merchant ship starts next to one game. (Beresford Quimby)

63

062_063_games37_40RB.indd 63 15/05/2015 13:54


BEYOND
THE GATES
OF ANTARES
Warlord Games | Sci-fi skirmish | £ various | 1-2 players | 60 minutes | www.warlordgames.com

Rick Priestley, the man behind Warhammer Fantasy and 40k


introduces his brand new science fiction skirmish game.

64

064_068_beyondTheGatesOfAntaresRB.indd 64 18/05/2015 11:55


R
ick Priestley is a man with a reputation. A
reputation that’s well deserved because back
in the 1980s he help to lay the foundations for
two of tabletop gaming’s biggest names: Warhammer
Fantasy and Warhammer 40k. At the time the tabletop
gaming market was in its infancy while role-playing
games like Dungeons and Dragons ruled the roost.
However, thanks to Rick’s work as part of the team at
Games Workshop he arguably helped to create the
world of tabletop gaming we see now. So yeah, he’s a
man with an important reputation.
As a result, when a new game designed by Rick
is announced it gathers a lot of attention and that’s
exactly what happened in 2013 when Beyond the Gates
of Antares popped up out of the blue on Kickstater.
What’s more, like the all-powerful 40k, Antares was
another science fiction game from the pen (or more
likely keyboard, nowadays) of Rick Priestley.
“As you can imagine, I worked at Games Workshop
for nearly 30 years and I’d always been interested in
science fiction games,” explained Rick. “But having
created 40k in 1987 I couldn’t write another science
fiction game for 25 years because I had already
done it and Games Workshop wasn’t interested in
publishing it. approached Beyond the Gates of Antares I wanted
“I spent almost my entire working life writing grim, to ensure it was playable with just a few figures. I
dark stuff but there’s more to science fiction and so I thought wouldn’t it be great to have a game you can
had always had it in the back of my mind that it would play with 20 or so figures at the most, or perhaps even
be great to go back and create another different kind 10 as the minimum and have a perfectly satisfactory
of science fiction. As 40k became a more mature game. I didn’t necessarily want a hyper-detailed
game, I felt a lot of the original fun and some of the skirmish game, of which there are some about, but a
original ideas had become buried so Antares was a game where you have your units of troops, like Bolt
chance to get back to those original ideas, while also Action, and that’s very much what Warhammer 40k
looking at some new ideas.” was like when it started.”
The concept for Antares had actually been With the idea rattling around for some time,
bubbling away in Rick’s brain for a while and even the impetus for Rick to start fleshing out Antares
before he joined Games Workshop he had written came in early 2013 during the early days of tabletop
a game with Richard Halliwell (also of Warhammer games being launched on Kickstarter (before games
Fantasy fame) called Combat 3000. Unlike 40k, like Zombicide started making millions). “I was
Combat 3000 was more of a skirmish game and Rick “Having approached by a chap I used to work with who said:
realised that was a decent foundation, rather than why don’t you do a Kickstarter. To which I said: I
sprawling futuristic armies. created 40k don’t know what that is!” However, after being told
“I thought that was a good place to start in this all he needed to do was come up with an idea and
day and age because now people like bigger figures in 1987, I watch the money start rolling in, Rick sat down to
with more detail and that means they’re going to create a more detailed background for Antares.
be more expensive,” Rick told us. “I mean, when we couldn’t Sadly, although the Kickstarter fell flat, it had given
started doing 40k back in the 1980s, the figures were Rick the boot up the backside that he needed. “It
tiny little things and the amount of detailing and the write another was a bit like writer’s block,” he explained. “The
work required to make them was relatively small – so Kickstarter didn’t work but it got the ball rolling
although they weren’t cheap for their day, they were sci-fi game and I thought it was worth finishing because I was
still relatively cheap to make and to buy compared enjoying exploring this new world.”
to today. And that’s not the case now, most people for 25 years The world itself is very different from the setting
require excellence and the standards have become so Rick created with 40k. Instead of a dirty, very gritty
high, so now it’s taking a designer a week to design a because I and ruthless universe, Beyond the Gates of Antares
figure, whereas it would have taken a day to design a is very futuristic. So, soldiers tend not to have bulky
figure way back in the ‘80s. had already armour, instead they have force field generators and
“That’s exactly the reason why today we get a wheels/cogs are a thing of the past, being replaced
lot more skirmish games and that’s why when I done it!” by magnetic fields that allow vehicles to hover ▶

65

064_068_beyondTheGatesOfAntaresRB.indd 65 15/05/2015 14:34


BEYOND THE GATES OF ANTARES

across the battlefield or weapons to shoot large laser have adapted mining equipment into rudimentary
FACTION FOCUS blasts. The armour in particular helps Antares figures weaponry. Next are the Ghar, which Rick compares
THE ALGORYN
PROSPERATE to stand out against a backdrop of space marines to being the goblins of Antares, crossed with a little
Again, the Algoryn are because the figures can be much smaller and, as a bit of Daleks. “They’re small and weedy,” laughs
seeded from the first result, look more dynamic and nimble. Rick, “unless they’re in their battle suits, which are
humans to explore This passion for technological process is writ powerful but primitive compared to the rest of the
the depths of space
but haven’t embraced large in the game’s background too, which centres Antares races. They also have a tendency to blow up
integrated technology around two highly technical factions: the Panhuman because they power their suits with plasma reactors,
to the same extent. Concord and the Isorian Shard. Both of these cultures which are basically unsafe, so if you hit them and get
The Algoryn live on the are heavily steeped in technology to the point where a bullseye shot (by rolling a one on a D10), they go
edges of Antarean space,
surrounded by the Ghar, they’re actually constantly online, thanks to endemic boom.” Finally, the Freeborn are, kind of, the rebels
Concord and Isorians. use of nano technology and their lives are directed by of Antares, who refuse to live under the command of
Although they trade with the Integrated Machine Intelligence known as IMtel. the computerised Intel and work as mercenaries and
their fellow humans, the Rick compares it to Amazon and Google teaming up merchants.
Algoryn are in an almost
constant warlike state to run the world and instead of Amazon suggesting As Rick was forming the background, he often
with their sworn foes: the what book you should read next, it simply suggests found that the rules would work hand-in-hand. “I
Ghar. This focus on war what you should do with your entire life. enjoy coming up with the background for a game
has ensured they celebrate In contrast to this are the other, less technologically and the mechanics often tend to evolve together.
military achievements
above anything else and in advanced factions, such as the Boromites, Ghar and Sometimes you’ll come up with the mechanics and
battle they prefer practical Freeborn. The Boromites were actually the first range then rework them into the background, conversely
equipment like mag guns of models launched within the Antares universe. there are times when you’ve come up with the
and reflex shields. Unlike the clean, armour-wearing appearance of the background and have to stick with it.”
THE BOROMITE Concord and Algoryn, these are rocky warriors that Just like the setting, Rick was keen to do something
LABOUR GUILDS different from 40k with the rules. “That’s something
Despite their craggy, almost I was very keen on,” he explains. “I’ve done 40k
rock-like appearance, and I didn’t want to do it again. So I’ve gone for
the Boromites are also
descended from humans something that’s completely the opposite, which may
but their ancestors were compromise it to some extent because some people
bio-adapted to live and will be looking for a game like they’ve played before
work on asteroids with thin and Antares really isn’t like that.
atmospheres, low gravity
and high temperatures. “Then again, the mechanics have changed quite a
Today Boromite workers lot compared to my first idea and originally I wanted
have spread throughout to use a series of combat statuses to make units more
the many different or less effective on the tabletop. It would have been
worlds and have
formed numerous a bit like a traffic light system, depending upon how
criminal gangs – they they were performing in combat.” However, as Rick
are the criminal class was playtesting, it became apparent that another set
of Antarean space. of rules might suit the game.
Boromite gangers
make use of any Since leaving Games Workshop in 2011, Rick has
weapon to hand worked with Nottingham-based company Warlord
but also use Games and co-authored World War II skirmish
mining equipment game Bolt Action, along with fellow ex-Games
as basic but
powerful Workshop employee Alessio Cavatore.
weaponry. Their Warlord is now publishing Beyond the Gates
reflex armour is of Antares and miniatures started to appear
hammered directly throughout 2014. However, Rick’s work on Bolt
into their skin.
Action has proved to be a phenomenal success
and its impact led him to change the way he
approached Antares.
“The more people played, the more people said:
oh this would be great if it worked like Bolt Action.
So I realised I could replicate the same traffic light
system I had created using the pin system we have in
■ Despite this guy’s rocky Bolt Action, plus the Bolt Action order dice give you
appearance, once the a very good way of phasing the game.” In case you’ve
Boromites were human just
never played Bolt Action, it uses a random activation
like us. However, a series of bio-
adaptations has changed their mechanic, which sees each player place coloured dice
appearance over generations. into a bag for each unit. So, 10 units equals 10 dice.

66

064_068_beyondTheGatesOfAntaresRB.indd 66 18/05/2015 11:58


■ Thanks to the use of order dice, FACTION FOCUS
you’re never quite sure how battles are THE CONCORD
going to play out - which means you’ll need to The Concord are the
adapt to survive. largest and most powerful
civilisation in Beyond the
Gates of Antares and are a
Players take turns pulling dice out of the bag and then “The beta version has been out since October and
PanHuman society – with
using the dice to assign commands (e.g. rally, fire, we’ve been getting really great feedback. Although the ruling classes being
run, etc.) to their units. Of course, pulling dice out of strangely people really want to get their hands on known as New Humans
the bag blind adds a huge amount of randomness to the models before they’ll even play the game. In (NuHu). The elite have
evolved alongside sentient
play, replicating the chaos of the battlefield. some ways it’s surprising how many people won’t
integrated machine
“In the end I decided to bite the bullet and swallow be prepared to start playing unless they’ve got the intelligence (IMTel) and are
my pride by using the Bolt Action mechanic but it all proper models, rather than having proxies. I guess masters (and slaves) of
clicked into place very quickly after that,” said Rick. it’s a nice testament to how popular the models this benign computerised
intelligence. On the
“The great thing about that mechanic, and something are because people see the concepts and buy into
battlefield Concord Strike
that’s become more popular over the years, is that it the feel of the game, so want the real thing when Troopers are a force to be
ensures you don’t always have the same initiative, they play at home. However, now we’ve had the reckoned with, equipped
with the same units always going first. Plus, instead Boromites and the Algoryn out for a reasonable time with heavy-duty plasma
weaponry and hyper-
of the traditional chess-like ‘you go, I go’ system, you and people are collecting these forces and sharing
light shielding – the most
have something that’s far more fluid and enjoyable. their paint jobs online.” advanced weaponry in
“A lot of games have done away with that because Rick and the team have been gathering feedback Antarean space.
I think people are concerned they will be twiddling from the beta players and the plan is to officially
THE ISORIAN SHARD
their thumbs waiting for their go. But the Bolt Action launch the game in October or November this year.
In the distant past of
order dice completely breaks that apart because “We want to include two starter armies to get you Antarean time, the Isorians
you know that every unit will get a go but you can going,” said Rick. “One of those will be the Concord and Concord were both
never be sure when they’ll get to go. For example, and the other, although we’re not entirely sure, evolved from humans…
although now it’s not so
I’ve had some games where you get a complete run will be the Ghar. The main reason for this is that,
clear. Initially the world of
of luck and get three or four goes on the trot. Now, although the Ghar battle suits aren’t that big, in metal Isori was at the forefront
that can be hugely advantageous but it can also be a they’re going to be quite heavy and quite expensive of human technology
disadvantage too because your opponent is effectively to produce, likewise in resin they would be quite and also adopted similar
machine integrated tech
saving up all his dice to react to whatever you do. It’s a expensive too, so we’re keen to have the starter game
as the Concord. However,
great mechanic that sits really well with Antares.” in plastic.” during a war with an alien
With Warlord starting to release miniatures There are also some other exciting things planned race called the Tsan Kiri,
towards the end of 2014, the beta rules for Beyond for the full release too. “At the moment we’ve mainly the Isorian IMTel absorbed
the alien DNA and became
the Gates of Antares were launched in October and had individual units and guns but the plan for the
incompatible with the
interest has been superb, with thousands of avid future is to have vehicle as well and, in fact, I’ve just Concord operating system.
gamers downloading the PDF rules from the Warlord finished putting the final touches to work in progress Now they resemble aliens
website. The beta rules offer the basics to play the vehicle rules. Plus, we’ll be introducing things like more than humans and their
armour incorporates special
game, without much of the detailed background for multiple order units where one unit can have multiple
space-warping tech.
the races that Rick has been working on. orders played on it during a turn so, for example, it ▶

67

064_068_beyondTheGatesOfAntaresRB.indd 67 18/05/2015 11:58


BEYOND THE GATES OF ANTARES

■ Here you can see the Algoryn


AI Assault Squad - the elite
fighting force of the beleaguered
Algoryn Prosperate.

FACTION FOCUS
THE GHAR EMPIRE
Descended from genetically
adapted slave soldiers,
no one is sure of the
Ghar’s origins. The Ghar could move and shoot in one turn. A lot of vehicles was too simple. In fact, the older market was quite
themselves are small, ugly will work like that. However, it’s a potential risk scathing about fantasy gaming and it wasn’t seen as
creatures that are rarely because you could move a vehicle ready to fire and a serious wargame – they kind of looked down on
seen out of their huge, then not get any more order dice, so the enemy can fantasy gamers as scabby little kids who got bullied
armoured battle suits -
apart from Ghar who are start launching heavy weapons at it. It’ll be fun to see at school. At that time there was no geek culture
outcasts and become how they work.” and it wasn’t cool to play these games, whereas now
armourless cannon fodder So, with things progressing nicely on Beyond the that’s changed a lot.
on the battlefield. Primitive Gates of Antares – ensuring it’s one of this year’s most “Now 30 years later the world is full of games
compared to the Concord
and Isorian Shard, the anticipated releases – we asked Rick if ever looks and gamers, who aren’t seen as spotty little oiks.
Ghar don’t make anything back on his early years in the industry. “Well, when I When I started out, I wasn’t really bothered about
themselves, instead started out there almost wasn’t any science fiction or it becoming cool, I just enjoyed playing the games.
capturing tech from their fantasy wargaming, there was really only Dungeons For me it was about getting some mates together and
foes or forcing slaves to
produce it. and Dragons or fantasy roleplay, which came out in finishing your game in time to get down to the pub
the 1970s. for last orders. That was the most important thing
THE FREEBORN “So the big thing when I started in the ‘80s was about games design – can you play a game quick to
The Freeborn are one of still roleplaying and you couldn’t design a wargame make it to the pub in time!” Watch out Rick, you’ll
the few factions that deal
with all the other races without some element of roleplay because you get a reputation… ■
within Antarean space. wouldn’t be able to sell it. Everything had to have
Whereas the Ghar look the word ‘roleplay’ in so even Warhammer Fantasy
to conquer, the Freeborn was originally described as mass battle fantasy
aim to pursue wealth
by trading commodities roleplay and there’s even a few rules for character
(and power) with the progression and things like that to help it appeal to
other factions. As well as roleplay gamers.
items, the Freeborn can “As a result there weren’t many companies
also provide mercenaries
for their own troops and making fantasy models, just a few making models to
others. Their passion for use in roleplay and the standards were actually quite
cash also restricts their poor. Not just the models but the rule writing and
choice of weaponry, opting mechanics too are fairly terrible, which is my fault
for cheaper mag guns and
reflex shielding, although because I wrote a lot of them. Plus, we purposely
the Freeborn leaders spare chose to use D6, rather than larger dice because the
no expense on Isorian kids that we were trying to appeal to would have
phase armour or impressive these dice at home – although the roleplayers kind
alien technology.
of looked down on this because they thought it

68

064_068_beyondTheGatesOfAntaresRB.indd 68 18/05/2015 11:59


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p069.indd 1 12/05/2015 14:07


NO THANKS!
Z-Man Games | Set collection | £12
3-4 players | 20 minutes | www.zmangames.com

C
omplicated set up? No person with the lowest face value
Thanks! Long rules? of cards.
No Thanks! Taking all However, There are 2 rules
night to play one game? No that make this game a little
Thanks! Would the original title tricky. Firstly, if you can string
of this game work for this joke? together a run only the lowest
Geschenkt ...ist noch zu teuer! value counts towards your score.
Originally published by Amigo Suddenly, it doesn’t seem such
in Germany as “Even given as a terrible idea to take the 35
a gift, it is still too expensive!” card, could you snap up a run
No Thanks! is delightfully easy to 20 something? Secondly, all
to learn and quick to play. Each the chips minus one from your
players id given 11 chips, then point score at the end. You may
all 33 cards, numbered 3 to 35, not want the number 16 card,
are shuffled, nine cards removed but if it’s got 12 chips on it then,
from the deck, without anyone technically, it’s only worth four
knowing what their values are. points. Overall it’s a snappy little
The remaining twenty-four are game that will serve as a great
placed in the centre of the table. filler until all players are ready
Turn the top card over, then to get into the main game, and

SMALL WORLD
each player either takes the one you’ll still play 10 years from
card, or puts a chip on it. If there now. Plus with such a low cost,
are chips on the card, and you and small size, you can’t really
take it, you keep the chips. If say No Thanks! (Millie Lavelle Days of Wonder | Territory control | £34.99
you have no chips, you have to millie@GeekOnRadio.com, 2-5 players | 60 minutes | www.daysofwonder.com
take the card. The winner is the Twitter: @geekonradio)

I
n Small World you must take enemy tokens you defeat are sent
on the role of a number of back to the opponent while the
different fantasy races who are, other is removed from the game
as the title might suggest, trying entirely.
to take control of a small world. The problem is that each race
However, unlike some games only has a certain number of
that see you choosing your tokens for you to use so you can’t
faction and then sticking with just go throwing them about
it throughout the game, Small willy nilly. However, when you’re
World allows you to swap and starting to get low on tokens, you
change as the game progresses. can choose to put that race into
The idea is to earn the most ‘decline’, which means you keep
victory points by taking control of all the tokens on the board and
different territories but to do that keep scoring points but can’t
you’ll need to play as orcs, elves, move them around.
giants, dwarves, etc. Instead you now choose
An interesting mechanic another race and starting the
that adds a little spice to these territory conquering process
typical fantasy tropes is that they all over again. Knowing when
can be combined with special to switch is key to winning the
abilities, so you might end up game because you don’t want
with berserker elves or flying to get stuck with a race that can
orcs. On your turn you need to no longer conquer enough land
expand into different adjacent and they’ll also become a target
territories, placing the tokens of for more powerful opponents.
your fantasy race inside it, and Finally, like the majority of
you’ll score points for each one Days of Wonder’s games, the
you occupy. However, you can production quality of Small
also attempt to take over enemy World is superb, ensuring it’ll be
territory by sending tokens to visually appealing to those who
‘attack’ them – all but one of the have never played before.

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SHADOWS OF BRIMSTONE – SWAMPS OF DEATH
Flying Frog Games | Dungeon crawler | £79.99 | 1-4 players | 240 minutes | www.flyingfrog.net

N
o-one said that life in the Wild West was easy, but it just As with most Flying Frog products this game has plenty of attention
got a lot harder thanks to the appearance of nightmare to detail, the artwork is evocative, the box is bursting with counters,
creatures from other dimensions deep within the local mines. cards, two rulebooks and self-assembly miniatures. There is even an
Somebody needs to do something about it, and that’s where you atmospheric CD included.
come in with an epic trip through the mines to defeat whatever is If you like your Old West with an extra helping of tentacles, undead
lurking within. and things that go bump in the night, then this may be the game you
To begin, players choose from the Sheriff, Rancher, Indian or Preacher have been looking for. (Paul Webster)
archetypes. Each character has its own unique abilities and can be
further individualized with skills and personal objects. The character
miniatures are placed at the mine entrance and the fun begins.
This core set contains 12 missions varying from rescuing kidnapped
children to travelling to other dimensions. The ‘dungeon’ is created
randomly as players explore, utilising beautifully illustrated double
sided tiles. Encounters occur whenever a room is found ranging
from minor incidents to ambushes. Time is also against the players
as they roll to “hold back the darkness” each turn, with terrible
things happening if these rolls are failed, culminating in the darkness
escaping the mine, and the players losing the game.
Campaign play is encouraged as characters gain experience and
level up. The game also increases its difficulty level as player power
increases. Following a mine adventure, the town can be visited,
supplies bought and bounties collected, but even getting to the town
can be hazardous.

POWER GRID
Rio Grande Games | Strategy | £29.99
2-6 players | 120 minutes | www.riograndegames.com

I
f there’s ever a game that looks help level the playing field if you’re
unnecessarily complicated then trailing. Depending upon the type
Power Grid could certainly be of power plant, you’ll have to pay
accused of that – the board appears varying amounts – so coal plants are
to be a seemingly random selection pretty cheap while nuclear ones cost
of numbers and pipes stretching more and wind farms cost a fortune
across a multi-coloured map, while because they don’t require any
little coloured tokens litter the resources to power them.
bottom of the board. To the unitiated Ah yes resources, as well as buying
it must be overwhelming. new plants you also need resources
However, when you understand like coal or uranium to produce the
what you’re looking at, Power Grid energy in those plants. Coal is cheap
actually couldn’t be simpler. In the but you need a hell of a lot of it, while
game you’re actually the owner of uranium is more expensive. Another
a power company in a race against interesting mechanic is that the
rival companies to supply power price of resources goes up as they’re
to cities across North America or depleted so even coal can become
Germany. Those grey pipes are the an expensive option – so you’ve got
networks of potential powerlines to plan ahead by buying wind farms
that you’re trying to control, while or nuclear power plants. Then while
the tokens are actually resources like you’re doing all this, you still need to
coal or oil. Each turn you get to buy build powerlines to supply the cities –
new power plants to help you supply let’s hope you’re good at multi-tasking!
the cities on the board through an Despite the potentially boring
auction. The player in the lead has to subject matter Power Grid is actually
bid first while the player in last place an electrifying experience that’s
goes last… this is a great mechanic to packed with strategy and planning.

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ANDROID
NETRUNNER
A revival of Richard Garfield’s Magic The Gathering follow-up has attracted a hardcore audience.
Fantasy Flight Games | Collectable Card Game | £31.99 (for starter set) | 2 players | 45 minutes | www.fantasyflightgames.com

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I
n the shadow of London Bridge sits a reconstruction asymmetric two-player game. One player takes the
of Sir Francis Drake’s Golden Hinde, a 16th part of a corporation, building software defenses for its
century masted merchant ship. Above it towers servers, and attempting to complete ‘agendas’ projects
the Shard, London’s iconic skyscraper straight out of that consume time and resources; the other takes the
Neuromancer or City 17. Walk into the pub next to part of a hacker, attempting to breach a corporation’s
the Hinde, and descend below the river to the pub’s defences with viruses and infiltration software in
basement and you could be anywhere in the city, any order to acquire those self-same agendas. So that’s
old brick cellar. Which is handy for the intense group one fundamentally defensive player against one
of people sat down there, because they’re not really fundamentally aggressive player.
here. They’re in a world more like the Shard’s than the What Fantasy Flight has added to that mix is a
Hinde. They’re playing Netrunner. greater depth. In its remix, there are four Corps with
Android: Netrunner, to give its full title, is different decks, each with a variety of executives,
a relatively old game, older than the current and three Runner types, each with different runners.
renaissance of board games. Its initial version, The Corps are the clone creators Jinteki, the bioroid
the CCG (Collectable Card Game) titled simply creators Haas-Bioroid, the media conglomerate NBN
Netrunner, was designed by Magic: The Gathering and the construction firm Weyland. The three runner
creator Richard Garfield back in 1996. Though it types are the destructive and virus-spreading Anarchs,
was very well-received by critics and fans, it never the greedy and cunning Criminals and the idealistic
matched the success of Magic. Its publisher Wizards of and tinkering Shaper.
the Coast stopped supporting it before the millenium. In play, each player has a very limited number
And there it would have ended save for Fantasy Flight. of actions each turn, called ‘clicks’. The Corp starts
It licensed the game from Wizards of the Coast and with three ‘servers’ - stacks of cards - called HQ (the
released a revived version in 2012. Android: Netrunner player’s hand), R&D (the player’s draw pile) and
was rebuilt to fit a cyberpunk Android universe Archives ( the player’s discard pile). They can also
(also seen in the Android board game and Android: create remote servers by installing cards from their
Infiltration card game), and rejigged to act as a Living hand. They’ll defend all these servers by placing a
Card Game - that is, a collectable card game where the number of ICE cards in front of them - essentially
expansion and booster packs aren’t randomised, and software firewalls that cost credits to activate when the
new ones are released on a monthly basis. runner encounters them. And they can see all their
Much of the game’s core structure has carried over cards and all the Runner’s installed ones. They win by
from the original Netrunner. It’s a fundamentally installing Agendas in remote servers and paying to ▶

“Much of the game’s core structure has carried


over from the original Netrunner.”

■ Runners and Corps deep in


thought during a Netrunner play
session at the London City Guild.
The game is proving more and
more popular with players.

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ANDROID: NETRUNNER

place publicly-visible tokens on them to advance


them, which normally takes multiple turns.
The runner, by contrast, has much more limited
information, but is trying to find agendas wherever
they might be hiding in the Corp’s servers. They do
this by building up hardware, ICE breakers (software
designed to break down specific ICE types), other even
more specialised software, or acquiring resources
(which can vary from bars to drugs to fake addresses),
then making ‘runs’ on servers. As they encounter ICE
for the first time, the Corp has the option of paying to
permanently activate it or not. If they do, the Runner
has to defeat the ICE’s subroutines or suffer any
negative consequences from not doing so. Then they
can quit the run, encounter the next ICE, or, if they’ve
made it to the server, access the cards therein - the
top card of R&D, one card of HQ, or all of the cards in
Archives or a Remote Server. If they access an agenda,
they immediately score it, and the winner is the first
one to hit seven agenda points.
There are other mechanics that we won’t go into
here, which further complicate every move; meat, net
and brain damage, traces, and bad publicity. They
affect the balance of finances and life; if a Runner runs
out of cards, for example, they lose, so some Corp
identities like Jinteki attempt to do that by killing them
fast. Others, like NBN get cheap agendas or ICE, in
return for bad publicity which gives the Runner extra
credits during runs.
What’s obvious from talking to the players
underneath the Hinde is that though the game also
accepts players of all abilities and experience, it does
reward skill. Both sides need to install cards to succeed,
but these use up both clicks and credits, which gives
the other player a chance to do something themselves.
A Runner without credits or clicks can’t run, a Corp
without credits can’t defend itself. But making credits
takes clicks too. Good players balance board position
against tempo, judging what the other player might
be doing based on their position and bluffing to lure
the opponent into traps. The randomness of the card
draw order can be managed through deckbuilding to
some degree, but will always throw up unwelcome
combinations from time-to-time. Similarly,
there’s enough variations in the existing cards and
enough innovation in the new mechanics to allow
experimentation with new play styles.
Jayson Brown is, by his own declaration the worst
player at the Hinde meet-ups. “I do not do the smart
thing. Players should play as many different styles and
decks as they can, just so they learn how others feel
when they play. I force myself to play card and identities
that have no obvious strength, like Exile and Custom
Biotics.” He would play slow-scoring decks, or play
single copies of cards in large decks, meaning he had
to be very lucky for them to come up when he needed
them. Despite his presumed low win rate, Jayson still
manages to take pleasure in the game, both in winning

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with unfancied hands and the threat his unpredictability really want to play each other each week, who are,
creates for the higher-ranked. “I do not play the meta. So ANDROID THE generally, at a higher skill level than most of us and
BOARD GAME
there are a lot of unknowns and the masters will often When Fantasy Flight took want that challenge. There are a few de facto leaders
play out against me because of the unknowns. I set out over the Netrunner brand, who resolve rules questions and set the tone for
not to win but to strike fear into their hearts.” it changed the background everyone - which is casual, good-natured and fun.”
By contrast, we watch Glenn Odom play and we’re to fit in with the Android The continuity of that community is partially down
board game, designed
swiftly aware that he knows the metagame inside out by Keith Wilson and Dan to a good natured group of people and partially down
- but that he also plays like Jayson, with experimental Clark. First released in to Fantasy Flight’s careful curation of the metagame,
decks. While we’re there he utterly confuses the 2008, Android sees players providing counters for popular strategies with its
equally-experienced player he’s running against with attempting to solve a monthly packs. “Since this is the second edition
murder in a fictional version
his new deck and the game goes on much longer than of Los Angeles called New (although not marketed as such) all the egregious design
it should, because his opponent can’t work out what Angeles and Heinlein, a flaws were already ironed out,” says Odom. “They have
he should be doing. Afterwards, they take part in a long colony based on the moon. not yet banned any cards - and the errata / FAQ is really
conversation, where they demonstrate that they both Unlike some games that less about changing rules than clarifying (for the most
have a definitive outcome,
understood each other’s constraints. Android is a little unusual part). Given the rapid expansion of the game, I find this
“Good players know the game very well. You need in that the identity of the admirable - they haven’t yet released a broken card.”
to know what is likely in your opponent’s deck to do murderer is always a little That early stability means that decks settled down
well.” says Chris Underwood, who runs a Netrunner suspect and anyone, even around ‘archetypes’, standard builds quickly. “Early
an innocent person, can
podcast with Tom Eady called Run Last Click. “You can be framed for the murder in the game, there were several deck archetypes - like
judge this by the cards they are using, their play style depending upon how the Fast Advance in which Corporations never placed
and what is popular. However I wouldn’t extend that player chooses to play. any scoring cards on the table for a full turn - that
to knowing when to concede. I only ever see players What’s more, you can also won every tournament,” says Odom. “Fantasy Flight
‘win’ the game by solving
concede when they are in a strop about losing or not the conspiracy behind the has been great about putting in cards that interrupt
drawing the exact cards they want. There is enough murder, ensuring there’s the primary archetypes and releasing new cards
RNG (random number generating) in the game to plenty of replay value for that generate new possibilities. I would say there are
make Hail Mary plays worthwhile if you think you’re repeat plays. roughly four to five archetypes on each side now, with
really stuck. If you don’t like RNG there are decks you a fair bit of variation.”
can build with fewer cards in to make the cards you do For example, “At the beginning of the game a lot
put in come up more often.” of Runners were putting all the Corp’s cards into the
“The London community is thriving,” Odom says, Archive (discard pile),” says Underwood. “When
when we question him afterwards. “We regularly have Jackson Howard was released people then started to
upwards of 15 people playing on Tuesdays and groups move away from that strategy (he lets you save agendas
meet other times during the week as well. There are ■ A typical game takes around from your archives and put them back into the deck).”
30ish that I see at least once a month. This is enough 45 minutes, although that can Howard himself has since been countered. Another
to make sure there is variety. They are very welcoming stretch longer if one player is core deck strategy was SeaScorch, which let a Corp kill
of new players (they just hosted a newbie tournament playing a particularly unusual a Runner in one turn; this was similarly countered by
a few weeks back), although there are a few folks who strategy to break down. Plascrete Carapace.
If you’re looking to get involved in the game,
Odom recommends not buying all the expansions
immediately. “Having gotten in at the start, I only spent
$15/£11 a month, which isn’t much. I watch some of
the new players struggling with the amount of cards
and packs to buy.” His advice is to pick up the Core
deck followed by the deluxe Creation and Expansion or
the What Lies Ahead data pack with Jackson Howard.
Underwood agrees with the latter, adding the Spin
Cycle to get Plascrete Carapace.
As we leave the arched undercroft beneath the
Hinde, the Shard looms, piercing the sky, austere, cold
and lonely. Inside, in that warm ancient basement, half
the people are still quietly playing. The other half are
quietly chatting, eating and drinking - data analysts,
bankers, unemployed, and students, all quietly smart
and friendly, brought together by an endlessly-creative
and smart card game.
If you want to join in with the London Netrunner
meet-ups, search for the London City Grid (Android:
Netrunner) group on Facebook. ■

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DUNGEONS AND DRAGONS
Wizards of the Coast | Role-play | £12.99 (starter set) | 4-6 players | 60 minutes | www.wizards.com

out tales of adventure similar to those in heroes may triumph over their foes or find the
Lord of the Rings and similar movies. One treasure that has been lost for centuries, it can
person (usually me) acts as a story-teller/ also turn out the other way with some of the
narrator or Dungeon Master, while the heroes returning to their homes battered and
others play the roles of the heroes of the tale, bruised, carrying the body of a fallen comrade.
saving the villagers from raiding goblins, Role play games (and D&D in particular)
exploring ancient ruins for lost treasure, or have suffered from a lot of negative press over
even hunting for the great dragon that has the years, with religious groups in particular
terrorised the kingdom. being against the games, calling them such
The Dungeon Master (DM) sets the scene things as mind warping and leading to
and portrays all the people and monsters demon worship. Well in 30 years of playing I
the heroes encounter and the players decide must have been doing something wrong then
their responses. As with all games there are I as turned out ok (I think?).
rules for creating the player’s characters, In a television programme on Channel
running combat encounters (not everyone 4 a while back, people voted for the 100
the players meet with will be friendly) and greatest toys, and I was very happy to see that
even rules for the DM to create balanced, D&D came third (only beaten by Monopoly
fair and exciting adventures for his players. and Lego) and it was great to see some TV
Most things are decided by the player’s celebrities reminiscing over their former
ingenuity but for that random element hobby. People such as Stephen Fry, Jeremy
certain things are done with dice rolls (such Clarkson, Eddie Izzard and Jason Bradbury

H
ave you ever watched a film or read as combat or anything with a chance of all played D&D at some time (and how
a book and found yourself thinking, failure) - you swing your sword round at the awesome would it be to see all of them sat
“I wouldn’t have done it like that” or goblin - rolls the dice - but your strike falls round together playing again).
“that’s obviously a trap, why are you going short. The wicked creature grins as it raises I believe role play games are great ways to
in?” Well with a role play game you are the its rusty spear and tries to hit you back. express creativity and to socially interact with
hero/heroine and you can make the choices. Even though the players are pitted against people who have similar interests. It promotes
I have played the Dungeons & Dragons foes and scenarios presented by the DM it is working as a team to overcome obstacles and
role play game in one form or another for not Players verus the DM to see who wins. lets your imagination roam free.
more than 30 years now. It is basically a The whole idea is for everyone to have a fun So, who’s brought the dice? Those goblins
group of people getting together to play experience and to enjoy the game. While the won’t go away on their own! (Mik Calow)

ZOMBIE DICE
Steve Jackson Games | Dice game | £11.99 | 2+ players | 10 minutes | www.sjgames.com

The inevitable zombie invasion has begun and, yellow dice are slightly tougher and the red dice
sadly, it’s already too late for you. That’s right, in are like Ash from the Evil Dead tooled up with
some kind of freak accident you’ve become one ally manner of nasties ready to wipe you out. This
of the walking dead and are now shuffling about means you’re going to have to decide when it’s
eating brains. Thankfully though, you still enjoy time to call quits on your grey matter feasting. If
rolling dice and pushing your luck, so Zombie you’ve already got brains on the red dice, then
Dice is the perfect game for you. it’s probably worth carrying on but if you’ve
Like so many of the push-your-luck dice games, got red dice left then you may want to
this is the perfect introduction before a night of call it quits. But zombies aren’t known
more in-depth action. Each turn you take three for their intelligence are they, so
dice out of the Zombie Dice cup and roll then. perhaps you’ll want to risk it for
Any brain icons that you roll you get to keep, while just a few more points?
footprints return to the pot and shotgun blasts, Gameplay is over once a
as you might expect, aren’t great for a zombie’s zombie scores 13 brains
health. Roll three shotgun blasts and it’s game over and then they can chow down
and you lose any points you’ve scored that turn. in peace. Zombie Dice isn’t a
The risk for the hungry zombie is in the tactical game, it’s a game that entirely
difficulty of the dice and how easy it’ll be to scoff relies on luck but, you know what, you’ll
those tasty brains. The green dice are the easiest, have a blast while playing… hopefully it just
so you should be able to get a brain on those, the won’t be a shotgun blast.

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7 WONDERS
Repos Productions | Civilisation card drafting | £30 | 2-7 players | 30 minutes | www.rprod.com

C
ivilisations rise and fall but the most successful are
remembered long after they cease to exist. A strong
and powerful civilisation is often built upon four sturdy
pillars - the people, scientific development, trade and commerce
and finally military prowess. Released in 2010 and designed by
Antoine Bauza, 7 Wonders distils centuries of growth into a thirty
minute card-drafting game. This fantastic title invites you to build
and nurture a glorious city of your very own.
To begin, you select a Wonder-board which forms the heart
of your city. The game plays across three ages and at the start
of an age, you deal a set of cards to each player who selects a
single card and passes the rest around the table. Once you’ve
done this, you add your chosen card to your city or use it to
build part of your Wonder.
There are numerous card types, each with a cost and a
benefit. Raw materials and manufactured goods cards enable
you to build bigger and better structures, civilian structures
provide points, scientific structures provide different types of
scientific research, commercial structures improve trade with
your neighbours, military structures enhance your dominance,
and finally - guilds provide bonuses based on the configuration
of your city.
At the end of an age, each player scores or loses points
based on their military strength.
After the third age completes, you add all of your military,
monetary, wonder, civilian, science, trade and guild points
together - and the player with the highest score wins!
7 Wonders is a truly brilliant game, it’s fairly easy to learn and
presents you with some exciting choices. As an added bonus, if
you find you like the base game there’s always the Cities, Leaders
and Babel expansions which add fantastic new gameplay
elements. (Tom Randell www.gamesquest.co.uk/blog/)

LOST CITIES
Thames & Kosmos | Family card game | £12.99 | 2 players | 30 minutes | www.thamesandkosmos.co.uk

H
ave you ever fancied explorers heading to all kinds of a two or a three but could not be whether it’s worth starting
being Indiana Jones? dangerous territories, like the placed after a six. The strategy multiple expeditions because
Don’t lie, of course you desert, a volcano, the depths comes into play when plotting they all cost 20 points, which
have. The whip, the cool hat, of the ocean, a jungle and the how to scupper your opponent comes off your total score. This
all the glamorous locations… chilly Himalayas. Each location by holding onto the cards they is a great tactical game for two
being an explorer like Indiana is given a different colour may need, while also completing players but remember to dig
Jones would be sweet. Look, (yellow, red, blue, green and your own expeditions. What’s out a calculator for the slightly
just forgot about all the Nazis white respectively) and there are more, you’ve got to weigh up unwieldy final scoring phase!
and that face melting Ark of the 10 large cards showing places
Covenant stuff, being Indiana in each colour, along with three
Jones is something everyone special ‘handshake’ cards that
wants. Well, just in case you multiply your score. The normal
don’t fancy taking on evil Nazis cards are numbered one to 10
or terrible CGI aliens (Crystal and players must complete
Skull we’re looking at you) expeditions by placing cards on
then Lost Cities is a great way their side of a game board. The
to scratch your exploration only thing is that each coloured
itch, plus it’s a super game expedition card must be higher
for two-players. Each player than the last card placed in that
takes on the role of a team of section, e.g. a four could follow

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076_077_games45_48RB.indd 77 18/05/2015 12:06


KING OF
TOKYO They played the monster mash
and it caught on in a flash.
iello | Dice game | £29.99 | 2-6 players
30 minutes | www.iellogames.com

G
ames designer Richard Garfield is best known for
creating Magic: The Gathering, the epic sprawling
collectable card game full of fantasy monsters,
complex tactics and magical powers. He went on to design
similar in-depth games like Netrunner and BattleTech
that, once again, were brimming with strategy. So, you
may be slightly surprised that one of Richard Garfield’s
recent games isn’t, in fact, a collectable card game. Instead
it’s all about giant monsters trying to kill each other
among the skyscrapers and city streets of Toyko in an
effort to be crowned the King of Tokyo.
When we were first introduced to King of Tokyo, the
owner of the game quickly described it as Yahtzee with
monsters and although there is an element of rolling
dice while looking for certain sets, King of Tokyo is
much more than that. Whereas Yahtzee is very much a
solitary experience with everyone watching passively as
you chuck your dice about, King of Tokyo is a game that
engages everyone throughout.
Gameplay-wise it’s exceptionally easy to pick up. You
start the game by choosing your monster. Some are your
more typical giant lizards (Godzilla… sorry we mean
Gigazaur) or huge gorillas like the King, others are slightly
more unusual, such as Cyber Bunny and the Cthulu-like
Kraken. Although all the monsters have the same stats, it’s
amusing how attached people become to their favourites,
with some clamouring to grab Gigazaur before anyone
else (it always appears to be the most popular) while
Cyber Bunny tends to languish in the box. Your job as a
creature of destruction is simple: either kill everyone else
or score 20 victory points.
So, how do you do this? Well, each turn you roll six dice
with a number of different symbols on them: the numbers
one, two and three, a heart, a claw and a lightning bolt. If
you’re going for victory points then, predominantly, you’ll
be looking for those numbers on the dice. To score points
you need to get three or more of the same number – roll
three ones for one point, three twos for two points and ▶

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■ Picture courtesy of Benjamin Raynal

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078_081_kingOfTokyoRB.indd 79 02/06/2015 15:20


KING OF TOKYO

three threes for three points. However, for every extra


SPACE PENGUIN matching number you roll above three you get an extra
In 2013/14 King of Tokyo
publishers iello had a nice point, meaning you can potentially score six points by
little treat for anyone that rolling six threes.
took part in an organised Of course, it’s unlikely you’ll do this by just rolling once
King of Tokyo tournament and during your turn you’re allowed to re-roll as many
because they could
potentially win a brand dice as you want two more times. If you’re totally not
new character – the Space happy with the first roll you can re-roll the whole set but
Penguin. Despite the fact let’s say you’ve rolled three, three, two, lightning, claw and
that the Space Penguin claw, then it’s likely you’re going to want to keep the threes
has no different powers or
stats, it’s become a bit of a and roll the rest. That is, obviously, if you’re going for the
collectors item with some victory points but if you fancy getting a bit more violent
people paying as much as then you might want to keep those claws…
£50 on sites like eBay to Causing damage to other players in King of Tokyo
get their hands on one.
is another huge part of the game because you can also
POWER UP! win the game by being the last monster standing. The
Since King of Tokyo was way damage works depends whether you’re inside or
first released in 2011 outside Tokyo, represented by an illustrated board. At
there have been a number
of different expansions the beginning of the game everyone is outside of Tokyo,
released. The first was looking in and licking their monstrous lips, but if someone
Power Up, which added rolls a claw they must place their cardboard monster
monster specific evolution figure inside Tokyo City. When you’re playing with five or
cards, rather than just the
general special abilities six monsters, another monster goes into Tokyo Bay.
cards that are available to Once someone is inside Tokyo then things get very
everyone. It also introduced interesting. When any of the monsters inside roll claws
a terrifying(?) new monster: during their turn, the other players outside Tokyo
Pandakai… who is a giant
panda. Meanwhile King must take the corresponding damage. However, when
of Tokyo Halloween adds someone outside of Tokyo rolls claws the monsters inside
another two characters Tokyo take the damage. The problem for the creatures
(Pumpkin Jack and Boogey
Woogey) along with 12
new costume cards that ■ Above you you see the dice you’ll be rolling each turn, while
let your monster dress up on the bottom are some of the special powers your monster
as a witch or clown, for can earn by saving energy points.
example.

“At the
beginning
of the game
everyone is
outside Tokyo,
licking their
monstrous
lips in
anticipation.”

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078_081_kingOfTokyoRB.indd 80 15/05/2015 15:15


inside the city is that they’re likely to be outnumbered care that much about winning and just wants lots of green
and potentially getting hit numerous turns in a row cubes, the Attacker who will go all-out to kill everyone
plus, unlike their rivals on the outside, they can’t heal each turn and the Pacifist who only cares about points.
themselves by rolling hearts on the dice. There’s also the Persuader who will try and negotiate with
Understandably you may be thinking ‘well, what’s the others to avoid damage or attack others, “come on we’re
point of being in Tokyo, it sounds horrendous’ and yes, both in Tokyo together, let’s combine our attacks” and
to some extent it is. However, for every complete round then they’ll leave at the first sign of trouble after scoring
you stay inside the city you’ll receive two victory points their points.
and each time you go into Tokyo you’ll get a victory point King of Tokyo really is the quintessentia ice breaker
too… so sometimes it makes sense to stick around. If that’s great to get everyone warmed up before a games
things get too much and you’re taking too much damage night. The theme is strong thanks to the choice of
then you can choose to come out and swap positions with monsters and the fantastic superpowers, plus there are
the monster that last attacked you. There’s a sweet sense actually some tactics involved to get people thinking…
of satisfaction in knowing they’re about to become the unless you’re just trying to kill everyone, of course.
gigantic punching bag, while you can start trying to roll
hearts to recoup your health. Clever use of your time in KING OF NEW YORK
Tokyo is key to success because at the beginning of the It’s also worth mentioning that last year Richard Garfield
game with all the monsters in play, anyone in the city is designed the first follow-up to King of Tokyo and this time
likely to be taking lots of damage. But towards the end the action has moved to New York. Gone are Gigazaur
of the game when a few have been taken out it becomes and Cyber Bunny, who are replaced by the likes of a robot
much easier to stay in Tokyo for an entire turn and clock called Rob and Captain Fish… who is a little like Cyber
up those two victory points. Bunny but is a fish inside a giant suit. Seriously.
“Hang on, but what about those lightning bolts on the Although King of New York still sees you rolling dice
dice you talked about earlier? Tell us about those!” Ok, every turn there are now some quite striking differences
give us a minute. The lightning bolts represent energy and between the two games. Firstly the board is much
each time you roll one of those symbols you’re given a tiny bigger and now takes in the different districts of New
green cube. These cubes can then be traded in for special York – Brooklyn, Queens, Manhattan, Staten Island and
powers for your monsters and this is when it gets really the Bronx. Manhattan acts a little like Tokyo City with
fun in King of Tokyo. Each of the powers costs various everyone outside attacking whoever is in Manhattan but
amounts, with the better ones costing more. Some are unlike Tokyo the longer you stay in Manhattan the higher
discards that have an immediate effect, e.g. Evacuation the victory points and you even get energy cubes.
Orders, which costs seven energy points but forces all The other big difference in King of New York is that
other monsters to lose five victory points. Others give a the victory point mechanic has changed too and the
permanent benefit to your monster, e.g. Thunder Stomp, numbers have been removed from the dice. Instead
which makes all other players roll one less dice if you they’re replaced by Stars, which add to your fame if you
score four victory points during your turn. roll them, the destruction icon and an ouch symbol. These
There are some special abilities that really are game latter two involve another introduction in King of New
changers, such as Wings, which stops you taking damage York – buildings and military… that’s right the humans are
for a turn if you pay two energy cubes. When you’re fighting back.
in Tokyo with the Wings ability you can quickly start Along with monsters on the board there are now
racking up those victory points. Meanwhile, It Has a Child buildings and each borough has three buildings made
effectively gives you an extra life if you get killed. Although from three tiles. The tile shows the type of building and
you lose all your victory points and cards, you’ve still got also how many destruction points it’ll take to destroy it,
another opportunity to win. Perhaps the most frustrating then some will give you energy points when destroyed
thing is that usually you can only buy super powers on while others may heal you. The problem is that every time
your turn and there’s nothing worse than desperately you destroy a building a military unit appears. If you roll
trying to save up the energy needed for a card you really an ouch symbol then the army units in your borough
want, only for it to be snapped up by a rival player. attack you, roll two ouch symbols and they attack all the
With the victory points, damage and energy points all monsters in your borough, roll three and it’s chaos as
up for grabs each turn, King of Tokyo poses you with some everyone gets attacked.
difficult questions – do you go for the super powers but King of New York is a very different experience to its
someone else could be sneakily scoring victory points predecessor with even more tactical choices about what
before you even get something good. Perhaps you should to do with your dice. Plus, the great thing about it being
try and kill everyone else… but eventually they’ll put you so different is that they compliment each other nicely
in Tokyo and take their revenge. Maybe you should just sit – there’s no sense that King of Tokyo is the lesser game
back and go for the points… as long as you don’t get killed. because it’s still a great warm-up. New York is perhaps a
What’s interesting about King of Tokyo is the split between little more complicated and takes a little longer but you’ll
how people play. You’ll get the Hoarder who doesn’t really still have some top notch monster mashing fun. ■

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SPLENDOR
Space Cowboys | Card game | £24.99 | 2-4 players | 30 minutes | www.spacecowboys.fr

T
abletop gaming does take you into some weird roles and Splendor In some ways the gem dealing storyline is a little thin but it does
is no different, placing you in the shoes of a Renaissance gem provide an excuse for some beautifully illustrated cards showing snowy
dealer… well, at least life is never dull. Each player is try to acquire expeditions or sailing ships cruising to find more rare goods. Ultimately
15 victory points by swapping their gems for development cards or though, this is a quick but enjoyable game that’s a ‘gem’ for gamers of
buttering up some nobles with those precious goods. all experience levels.
On your turn you have a few options: take three differently coloured
gems from the bank, take two gems of the same colour from the bank,
reserve a development card by turning it upside down or purchase a
development card that’s in play or a card you’ve previously reserved.
Buying the development cards costs a certain amount of gems, e.g.
two black and two red tokens. Once you’ve bought the card, a new
one is then put into play, this does add a little random element to play
and keeps things fresh. Plus, particularly when you’re playing with
four players, the fact that everyone is potentially trying to grab the
same cards adds to the tension because although you can buy a card
an even better one might be dealt out for the next player.
As you purchase more cards, it’ll give you gem bonuses that then
allows you to gain access to higher value cards that, you guessed it,
give you even more gems. Eventually your sparkly wares will attract
some wealthy nobles who are looking for particular types of gem, e.g.
two red, three green and five black. Bag those nobles and you’ll score
some victory points and be on your way to that sweet success.

DISCWORLD ANKH-MORPORK
Treefrog Games | Fantasy | £26 | 1-4 players | 60 minutes | www.treefroggames.com

W
ith the sad passing of Sir Terry Pratchett, Discworld and the city
of Ankh Morpork have never been more ingrained in people’s
thoughts. The Discworld universe is one of comic-fantasy,
filled with witches, wizards, dragons and of course – the big man, or
skeleton, himself - Death.
The Ankh Morpork board game, invites players to become influential
Discworld characters as they vie for control of the city. At the start of the
game, you’re given a secret role and win condition. There are seven roles:
Lord Vetinari – Must place minions in a specific number of areas.
Lords Selachii, Rust or Worde – Must control a number of areas.
Dragon King of Arms – Must spread eight trouble tokens across the board.
Chrysoprase – Must collect fifty dollars.
Commander Vimes – Must maintain the peace until the draw deck empties.
On your turn, you play a card and perform actions such as - place
minions, build, assassinate, remove trouble tokens, take money, perform
special actions, play cards or trigger a disaster. When you’re done, you draw
cards and your turn ends.
Well-conceived gameplay, beautiful artwork and a plethora of Discworld
characters make Ankh Morpork an excellent, highly thematic, light to
medium-weight game. In fact, it’s arguably the best Discworld-based board
game out there. The hidden role element adds a degree of suspicion and
you’re always wondering what others are planning. However, you can use
that suspicion to your advantage and trick your opponents into helping,
rather than hindering, you.
Despite the thick theming, you really don’t need to be a Discworld
fanatic to play Ankh Morpork. Sure, you’ll recognise the characters, but the
gameplay is strong enough to ensure that even if you’ve never heard of Great
A’Tuin, or the Disc-shaped world he carries upon his back, you’ll still have
fun.(Tom Randell www.gamesquest.co.uk/blog)

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HEY, THAT’S MY FISH!
Fantasy Flight Games | Strategy | £9.99
2-4 players | 20 minutes | www.fantasyflightgames.com

T
hey say ‘never judge a iced lolly eating scraps of fish.
book by its cover’ and As such, for a game that’s got
that’s something that a cute cartoon penguin on the
could certainly apply to tabletop box it’s actually pretty cutthroat
games too. If you spotted – after all, several players could
Hey, That’s My Fish! during a gang up on someone else to
stroll round your local game leave them stranded on a lone
store you’d probably by-pass it hexagon drifting out to sea
immediately assuming that the ready to be eaten by a killer
Ice Age-style cartoon penguins on whale. The other problem is that
the box mean it’s a game for kids. as you’re zipping about wolfing
Of course the fact we’re down fish, you’ve also got to
mentioning it here means there think you’re potentially blocking
must be something more to it off your own routes of escape
and there definitely is because, too. Although we wouldn’t
this is a cracking little game for exactly say you ‘agonise’ over
young and old players alike. the choice, there’s still a sense
The game board is made up of of contemplation and planning

FIREFLY THE BOARD GAME


little icy hexagons with fish on ahead before each move.
them and you get to play as a As the game enters its closing
charming penguin avatar. Your stages, choosing the right path
penguin slides along the ice in is key before you’re sent out into Gale Force Nine | Exploration | £40
a straight line, gobbling up the the Arctic to die a sad and lonely 1-4 players | 120 minutes | www.fireflythegame.com
fish on the last hexagon they slid penguin death. This isn’t a game

I
over before they stopped. This for kids, this is a brutal tale of n 2002, director Joss Customs inspections and
leaves a hole in the board that, survival of the fittest that would Whedon, introduced sci fi warrants. You can play Firefly
if you fancy getting tactical, can make Darwin himself proud… fans to Firefly. Named after the Game in whatever way you
be used to block your opponents just don’t tell any kids playing an in-show class of spaceship, please, but let’s be honest - if
like some sad penguin-shaped that the penguins snuff it. this excellent series lasted you ain’t misbehavin’ you ain’t
only 14 episodes before it was doing it right!
cancelled by Fox. Firefly the As you travel across the
Game drags tabletop gaming board, you draw, and resolve
firmly into the Firefly universe. navigation cards which
Well-themed, and cleverly represent events that occur
implemented, it places you in during the journey. The
the Captain’s seat of your very further you travel the greater
own Firefly and sends you out the risk of encountering the
into the ‘verse. infamous Reavers. With an ever
Players race to complete expanding board, Firefly the
objectives that range from Game is an excellent choice for
earning large sums of money, anyone who has a few spare
to performing jobs for contacts. hours and wants to sit back
Firefly the Game provides and immerse themselves in
plenty of paths to victory. You the Firefly universe. Since its
can carry out legal shipping release, a number of successful
operations, transporting expansions have surfaced
goods and passengers across including the Breakin’ Atmo
the universe for minimal mini expansion, Pirates and
pay. Or you can head down Bounty Hunters, and Blue Sun
the smuggling route and which greatly enhances the
ship contraband. Although threat posed by the Reavers.
smuggling is well paid, you’ll With more expansions in the
lose favour with Harken and works Firefly is definitely one
the Alliance who rigorously to watch if you’re looking for a
enforce the law. If you’re not quality space adventure. (Tom
solid with Harken you’ll live Randell, www.gamesquest.
your life in constant fear of co.uk/blog)

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KINGS OF WAR We test out the beta rules for Kings of War Second Edition with a classic grudge
match between two of fantasy’s greatest foes: Dwarfs and Goblins.
Mantic Games | Fantasy Wargame | £Various (free rules available) | 2+ players | 120 minutes | www.manticgames.com

G
robblar, the self-proclaimed Goblin his goblins outnumbered the Dwarfs and through the air across the open plains. In
King spat in disgust as he watched under his brilliant command nothing the distance he saw what appeared to a
the Dwarfs mass their troops on the could stop him. He chuckled to himself, dragon… surely not? The Dwarfs didn’t
outskirts of the village ahead. Somehow thinking about all the Dwarven gold he trust these powerful but unpredictable
their Rangers must have discovered his would find locked safely away in the beasts. However, its movements were
cunning plan to creep through the nearby village’s keep strange, slow and ponderous and Grobblar
forests during the night and take the His laughter was brought to an abrupt realised it wasn’t a dragon at all. No, it
settlement by surprise. Still, no matter, halt as a terrible metallic screeching ripped was one of the Dwarf ’s great creations,

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BANESMITH’S DWARFS
Berserker Regiment x 2 360pts

Berserker Brock Riders Regiment 210pts

Shieldbreakers Regiment 130pts

Sharpshooter Troop 105pts


with Piercing Arrow

Earth Elementals Regiment x 2 260pts

Bulwarkers Regiment x 2 310pts


with one Mastiff

Steel Behemoth 250pts

Ironbelcher Organ Gun x 2 170pts

Stone Priest with Bane Chant 100pts

Warsmith (AKA Nordan Banesmith) 105pts


with Talisman of Inspiration

TOTAL 2000pts

GROBBLAR’S GOBLINS
Fleabag Riders Horde x 2 510pts

Sharpsticks Regiment 95pts

Rabble x 2 150pts

Spitters Horde x 2 280pts

Trolls Regiment x 2 250pts

Big Rocks Thrower x 2 160pts

Mincer 80pts

Wiz with Breath x 2 120pts

Biggit with Kevinar’s Flying Hammer 65pts

Giant 190pts

Goblin King (AKA Grobblar) 95pts


with Mace of Crushing

TOTAL 1995PTS

a towering metallic war machine known to pepper the Goblins with shots and keep TURN ONE – GOBLINS
as a Steel Behemoth. His scouts hadn’t them at bay. The plan was simple… let the Grobblar wasted no time in moving his army
mentioned anything about that… still, Goblin tide crash against their defenses towards the waiting Dwarfs, his Fleabag
the Dwarfs weren’t the only ones with before moving in and wiping them out. Riders dashed towards their enemy, while
a surprise in store thought Grobblar as Grobblar, on the other hand, hadn’t the infantry marched forward and the giant
he heard his giant lumbering up the hill been prepared for such a resilient force lumbered behind two Hordes of Spitters.
behind him. The gold would still be his, no from the Dwarfs and had his green- However, with the Earth Elementals and
matter what the cost. skinned troops spread out at the edges of Steel Behemoth providing such a strong
the wood. Two Hordes of Fleabag Riders shield for the Dwarfs, Grobblar would need
SET-UP snapped and chomped in anticipation at to soften them up first – like cracking a nut.
The Dwarfs clearly had a plan in mind, the left and right edges of the sprawling He called for the Big Rock Throwers to target
putting their units with the best defense mass of green, ready to flank the enemy the gleaming metal dragon. Surprisingly both
– two regiments of Earth Elementals and with their swift speed. A pair of towering the Throwers hit, causing the Steel Behemoth
the Steel Behemoth - in the front flank, Big Rocks Throwers loomed on hills either a few wounds but nothing too serious. Next
while the Bulwarkers, Organ Guns and side of the main force, creaking under the the sky briefly lit up with a crackle of magical
Berserkers, along with their leader the strain of their heavy ammunition. Finally, energy as both Wizards shot Lightning Bolts
Warsmith and his Stone Priest, stood Grobblar’s prized-possession, a scrawny- toward the Elementals regiments, causing a
behind them. On the right flank a troop of looking Giant, was lined up ready to smash little damage. Finally a hail of arrows from the
Sharpshooters stood on a lone hill, ready the Steel Behemoth. Spitters soared across the field peppering ▶

85

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KINGS OF WAR

the Earth Elementals but most uselessly the left and right who had edged slightly out TURN THREE – GOBLINS
pinged off their rock-solid armour. of cover. One hit, while the other magic blast Grobblar screamed in frustration at the
dissipated into nothing. Again the Spitters sent wavering Fleabag Riders, ordering them to
TURN ONE – DWARFS their arrows towards the Elementals, desperate move back while they got their mounts in
Sticking to their plan of waiting it out for the to weaken them before the charge. This time order. On the right flank, his Horde of riders
Goblins, the Dwarfs inched forward, sticking they had more success causing a few wounds. was keen to get into the thick of things as they
close behind their gargantuan metal dragon Finally, Grobblar cursed as he heard the rope charged towards a regiment of Bulwarkers.
and the shambling Earth Elementals. On snap on Big Rock Thrower to his right, as it “Idiots,” thought Grobblar and screeched at his
the right flank, a crack of guns echoed as the attempted to target the Behemoth. two regiments of Trolls to follow them, while
Sharpshooters attempted to pin down the everyone else stood their ground. Grobblar
snarling Horde of Fleabag Riders. Out of five TURN TWO – DWARFS hoped his long-range strategy would pay
possible hits, the Sharpshooters caused four Nordan Banesmith was taken aback, this dividends once more.
wounds, rousing a cheer from the Dwarfs and wasn’t how it was meant to go. The Goblins To his left, the Biggit was keen to try out his
a howl of pain from the gathered Mawbeasts should have been in close combat by now new toy, Kevinar’s Flying Hammer, and sent
and wolves. or at least getting closer, ready for a charge. it soaring towards some Earth Elementals.
He couldn’t just stand here watching as his With a thud it hit… and then bounced to the
TURN TWO – GOBLINS defensive wall was hit again and again by ground. Grobblar snickered as the Biggit
Grobblar hadn’t risen through the ranks of artillery, magic and arrows… the plan would frowned in disappointment. A neighbouring
Goblin hierarchy by being stupid. His cunning have to change. Still, the Goblins weren’t the Wiz began chanting loudly and suddenly a
was legendary – or so he thought – and he only ones with artillery. He barked at both large burst of flame roared towards the same
quickly realised that the Dwarfs were hoping regiments of Bulwarkers, the Steel Behemoth Elementals, only to cause no damage. Keen to
he would charge towards their defenses. Seeing and Elementals to move forward to reveal stop the Organ Guns causing too much trouble,
an opportunity to confuse his hated enemy he a pair of Organ Guns… a most devastating Grobblar ordered his Spitter Hordes to target
called a halt to the march, although his Fleabag Dwarven invention. The Organ Guns roared both weapons – one exploded under the hail of
Riders on the right flank continued to edge into life, targeting the two Spitter Hordes but arrows, while the other was sent into disarray as
forward. Instead of moving, he focused all his failed to break their opponents, only hitting the crew sheltered from the stream of attacks.
attention into shooting the enemy once more. half a dozen times. Again, the Sharpshooters Suddenly there was a boom as the Goblin
The left Big Rock Thrower sprung into life took aim and fired at the Fleabags causing War Trombone sent a hail of shot at the Steel
launching a boulder toward the left Earth four more wounds – the wild mounts started Behemoth, followed by pings as most bounced
Elementals, smashing against them and to panic and the Horde wavered as the Goblin uselessly off its armour. Finally Grobblar
causing a handful of wounds. The Wizards once riders attempted to keep them under control. watched in horror as the Fleabag Riders to the
again let loose their blasts of magical energy, One less thing to worry about, thought right failed to do any serious damage to the
this time targeting Bulwarker regiments on Banesmith with a grunt. Bulwarker regiment. Things weren’t looking
good for his plan to flank the enemy with his
speedy cavalry.

TURN THREE – DWARFS


As he heard one Organ Gun explode behind
him, while the crew from the other shouted
to each other in confusion, Banesmith cursed
the unusual accuracy of the Spitters and their
weedy bows… perhaps they’d received training
from those treacherous elves. Still, there was
no time to think about that now, the fight had
to be taken to the enemy. Bulwarkers, Earth
Elementals and Berserkers all surrounded the
snarling, slavering Fleabag Riders to his left.
He heard the Stone Priest chanting in arcane
Dwarven language and a bizarre glow appeared
around the Berserkers. His Bane Chant spell
had worked perfectly ensuring their hits would
be more devastating. In a flurry of brutal
blows from the Bulkwarkers, Berserkers and
Elementals the Fleabag Riders were quickly
dispatched.
Next it was chance to try out his new
invention, as the Steel Behemoth clunked
and clomped straight at a Horde of those

86

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TURN FOUR – DWARFS
Banesmith hung his head in shame… how had
a pack of miserable Goblins overwhelmed his
greatest creation? It was time for vengeance.
He ordered the Sharpshooters to aim for the
Giant instead of the Fleabag Riders, which
he had now sent his Berserker Brock Riders
to deal with. The Giant roared as three shots
hit home but it didn’t topple over. In anger
Banesmith leveled his own pistol at the beast
but cursed as the shot went wide. The Organ
Gun boomed again and again as it blasted
the Goblin’s primitive War Trombone, which
collapsed under the repeated hits.
Banesmith smiled as the War Trombone
crew fled in panic, then his smile grew as he
saw the Brock Riders tear the last Fleabag
Riders to pieces. Over to his left he heard
the Berserkers roaring in celebration as they
irritating Spitters in front. He could hear the With a roar the Giant charged towards the wounded the Trolls, while the Elementals also
Goblins squealing in terror as the metal claws Steel Behemoth… unfortunately Grobblar’s continued their ponderous punch-up with the
ripped through them, killing most while the command to the neighbouring Mincer must other dim-witted but powerful beasts. This was
others fled. He hadn’t expected it to be that have gone unheard because its crew refused a closer and more brutal battle than he had
successful… however that left him with a to move, quaking at the sight of the steel beast. expected but perhaps the tide was turning in
problem because now the ragged-looking Giant The Giant battered the Behemoth with its great his favour.
the Goblins had dragged up from somewhere fists again and again until all that remained
was free to charge his metallic beast. Still, surely was a heap of twisted metal. Grobblar howled TURN FIVE – GOBLINS
something that stupid couldn’t destroy his in joy, while to his right one regiment of Trolls Two Hordes of Fleabag Riders lost… but still
mechanical masterpiece? His concentration grunted and bellowed as they engaged the final Grobblar had his Giant and he watched as
was broken as heard the sound of barking Elementals with little effect. Another group of some of the Trolls’ wounds healed thanks to
dogs… the Bulwarkers had sent their mastiff Trolls also proved ineffective against a regiment their Regeneration ability. Keen to see how
war-dogs towards the remaining Fleabag of Berserkers. “Stupid trolls,” he thought. much damage the Giant could do, he ▶
Riders. However, the barking quickly turned to
yelps of pain as the small but vicious hounds
were eaten by the collection of Mawbeasts and
wolves. Another successful round of shots on
the Fleabags from the Sharpshooters was small
consolation.

TURN FOUR – GOBLINS


Traumatised by the loss of one Horde of
Fleabag Riders and the continued confusion of
his remaining riders, Grobblar decided it was
time to strike back. The War Trombone fired
into life again, this time targeting a regiment
of Shield Breakers exposed at the front of the
Dwarf force, while the remaining Spitters joined
in the fight. Overwhelmed by the combination
the Shieldbreakers were broken and fled. The
Biggit once again tried his magic hammer, only
to watch it bounce uselessly off the Bulwarkers
to Grobblar’s left. However, the Wiz’s furious
flame attack proved more successful,
enveloping the Bulwarkers in fire and filling
the air with the smell of burning beards. Next
Grobblar watched as a boulder from a Big Rock
Thrower smashed into the same unit, wiping
them off the battlefield.

87

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KINGS OF WAR

shouted at it to attack the regiment of potentially deadly catapult managed to hit


Bulwarkers on the left, along with the Biggit… the target –perhaps the crew had laid off the
if only to stop him messing around with that mushroom beer last night – while the Spitters’
blasted hammer. The Mincer crew – perhaps arrows peppered their target. The Berserkers
no longer terrified of the Steel Behemoth – suffered too many wounds and, despite their
rumbled into life toward the Brock Riders, best efforts, were routed. With the Berserkers
who stood firm under a magical flame attack gone, Grobblar grabbed his bow and aimed
from the nearby Wiz. The Big Rock Thrower for the Organ Gun. This time he watched in
also attempted to hit the Brock Riders but sent satisfaction as the crew fell to their knees and
the lump of stone soaring over their heads, the gun was destroyed.
missing entirely. However, the other Big Rock He heard the Giant roar as it struck out at
Thrower managed a successful hit against the Bulwarkers but, again, it failed to break
the Organ Gun. Grobblar expected to see the their spirit and they stood firm. Behind him
twisted remains of the deadly weapon but, the Mincer’s wicked-looking mining drill
instead, he watched in horror as the crew screamed into life as it ploughed into the
dusted themselves off and somehow didn’t Brock Riders but despite its lethal appearance
waver. Moving beside the remaining Spitter the damage was minimal. However, the Trolls
Horde, Grobblar ordered them to fire at a finally managed to overcome the Elementals,
regiment of Berserkers. He grabbed his own which crumbled into dust under blow after
bow too… loosing a handful of arrows in the blow. Grobblar grinned… the fight was going
same direction. He sneered in pleasure as three in his favour.
hit home. The Trolls continued to bludgeon
their opponents with little effect, while the TURN SIX – DWARFS
Giant, perhaps exhausted from his encounter The end of the battle was close and Banesmith
from the Behemoth, managed a few measly could feel that with the loss of the Organ Gun
wounds on the Bulwarkers. and the surprise rout of the Berserkers things
were slipping out of his grip. In a desperate
TURN FIVE DWARFS effort he joined the Bulwarkers in their fight
With the Giant now trying to kill his Bulwarkers, against the Giant. Up close he could smell
Banesmith ordered a regiment of Berserkers to its stinking breath and see bits of metal in
join the fight with the Bulwarkers and flank the its flesh where it had fought the wondrous,
FINAL THOUGHTS – CHRIS
‘WARSMITH’ PUDNEY
hideous creature, catching it off guard. Under a gleaming dragon that Banesmith had “I’m really impressed with the second edition
hail of furious blows from the combined effort designed. With a shout he rained blows on the rules and think all the changes made have
the Giant appeared to be down and out but an Giant alongside his Bulwarkers but despite really helped to give each army plenty of
character. Things like giving the Stone Priest
Inspiring shout from the nearby Biggit roused the roars of agony, it continued to stand. He Bane Chant so he can give the Berserkers
the beast and made it stand firm. Banehammer heard the crack of the Sharpshooter’s rifles as, Crushing Strength (2) is fantastic. The new
groaned in frustration. for once, they missed their intended target of Sharpshooters are good too and I’ll be using
However, another source of his frustration, the Biggit and his ridiculous flying hammer. these lots more. As for the game, I did have
a plan but when Rob’s Goblins didn’t move
a Big Rocks Thrower was left useless as the He stood panting for a moment, catching his towards me, like I expected, then it didn’t
Sharpshooters took out the crew with their breath for the inevitable strike from the Giant work out as I had planned. Using the Steel
long-range rifles. In the shadow of the now and caught the eye of the Goblin King who Behemoth was huge fun though and in Kings of
pointless catapult, the Brock Riders charged had caused so much devastation. A toothy War Second Edition it’s actually a viable unit.”
down a lone Wiz but their charge failed to bring smirk broke out across the Goblin’s face as FINAL THOUGHTS ROB
them into combat with the nearby Mincer too… he raised his bow and took aim at Banesmith, ‘GROBBLAR’ BURMAN
that would just have to wait. Finally he heard who prayed to the Dwarven gods for perhaps “Initially when the points increases came out
joyful shouts from the Berserkers on his left, the final time… for the Goblins in second edition I was a little
surprised because everything seemed to go up
who had managed to best a regiment of Trolls. by so much, however, compared to the other
The battle was hanging in the balance. CONCLUSION armies in Kings of War you should always have
It was certainly a scrappy battle between the numerical superiority with Goblins. The new
TURN SIX – GOBLINS Goblins and Dwarfs that, really could have Fleabag Riders Horde is really fast and powerful
but they were useless here. Plus the new Breath
Grobblar watched in horror as the Bulwarkers gone either way. Certainly the Goblins were attack for the Wiz adds more options for magical
and Berserkers surrounded his beloved lucky with some unusually successful Big Rock spells when you get close enough. I really liked
Giant… the last attack had been a close call Throwers and Spitters Hordes that really did do the Goblin King too, thematically it fits perfectly,
and he couldn’t risk another assault from some big damage. Thanks to that the Goblins and he was actually pretty useful with his ranged
attack. Ultimately though Kings of War Second
the Berserkers. He pointed his sword at the edged it by destroying 1,325 points, compared Edition is still a very fluid and easy to learn
battle-hungry Dwarfs and ordered the last to the 945 worth of unit points taken by the wargame but now it’s got some cool extra units
Big Rocks Thrower and Spitters to fire at will. Dwarfs. Overall though a thoroughly enjoyable and special abilities. The beta rules certainly get
Again, he watched in amazement as the playtest of the second edition rules. ■ the thumbs up from me.”

88

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p089.indd 1 11/05/2015 10:41
MICE AND MYSTICS
CASH ‘N GUNS
SECOND EDITION
Plaid Hat Games | Fantasy adventure | £50
1-4 players | 120 minutes | www.plaidhatgames.com

D
Repos Production | Bluffing | £24.99 ungeon-crawls are ten of vicious cockroaches, spiders,
4-8 players | 30 minutes | www.rprod.com
a penny in the world of rats and centipedes.
tabletop gaming. Take a The Mice and Mystics rules are
generic group of heroes, kit them fairly easy to follow and generally
out with enough equipment to involve rolling dice. In fact, you’ll
break their backs, and then send probably understand the majority
them into a deep, dark, dungeon. of them by the end of the very
Mice and Mystics takes a first chapter. Through interesting,
typical dungeon-crawl, adds a yet simple, gameplay - Mice and
fantastic story, and transforms Mystics lends itself very nicely
your usual hero stereotypes into to family game time and is often
tiny mice. Everything in the game highly recommended by parents
fits the theme, right down to the who engage with their children
equipment which includes acorn through play.
helmets and toothpick swords! In a nutshell, the cute
Playable as a campaign, or as miniatures look amazing,
single chapters, the Mice and the artwork is gorgeous, and
Mystics story begins in Castle the storyline immerses you
Andon. entirely. However, despite the
Here, the the King has fallen cute theme, Mice and Mystics
under the evil influence of the is also a great game for adults
witch, Vanestra. But before she and offers a quality co-operative
can take complete control of the experience with some genuinely

R
castle’s occupants, Prince Collin exciting challenges.
emember that scene cards are bullets, while the rest
and Maginos, the resident magic- Finally, when you’re done with
in Reservoir Dogs are duds – and then choose who
wielder, escape. the story included in the base set,
when all the crooks are they’re going to shoot. This is
Maginos casts a spell that there’s plenty more adventures
holding guns at each other, where things get particularly
transforms himself, Prince available in the form of the
then someone gets their ear enjoyable because Cash ‘n
Collin, and a group of fellow brilliant Heart of Glorm and
chopped off and everybody Guns comes with replica foam
escapees into tiny mice. They Downwood Tales expansions.
dances in slow motion in suits… handguns! That’s right, rather
then flee into the sewers where (Tom Randell, www.gamesquest.
or something like that, it’s a than pointing your fingers at
they encounter numerous bands co.uk/blog)
long time since we’ve seen it. an opponent you actually get
Anyway, fancy recreating that – a replica gun to point at them.
at least the bit with the guns – in This tangible element of the
the safety of your home with game is a hoot and watching
optional swearing and ear loss? a group of players all point
Hooray! Then Cash ‘n Guns is cartoon-style guns at each
the thing for you. other is a strangely enjoyable
Another one of the perfect experience.
opener games before the main If you find you’ve got too
event on a games night, Cash ‘n many guns pointing in your
Guns sees everyone taking on direction, you can back down
the role of a gangster as you’re but you loose your share of
splitting up the money from the loot. However, if you stay
a successful heist. However, in and someone shoots you
the problem with gangsters is with a bullet you take a wound
they’re an untrustworthy bunch –get three wounds and it’s
so soon they start turning the game over. Of course, you’ve
guns on each other to get the only got a few bullets, so you
moolah. need to convince someone
Each turn loot cards are dealt your weapon is the one that’s
out so everyone can see what’s loaded and that’s when the
up for grabs and one player bluffing comes into play.
acts as the criminal boss. Next Cash ‘n Guns is a great group
players then secretly choose game, particularly if you all
an ammunition card for their get involved… and speak in
gun – unfortunately only three gangster voices, obviously.

90

090_091_games53_56RB.indd 90 15/05/2015 13:59


ONE NIGHT ULTIMATE WEREWOLF
Bezier Games | Deduction | £24.99 | 3-10 players | 10 minutes | www.beziergames.com

D
ating back to the 1980s, ‘werewolf’ games are almost a genre Once everyone wakes up they then need to vote on who they all
of their own. In a game of ‘werewolf’ a village is being plagued think is the werewolf. Of course, anyone who is a werewolf must try
by beastly attacks and players must work out who is the shape to throw the villagers off the scent, while the villagers must work
changer hiding among them. Each turn the werewolf kills a different together to identify the killer. After voting, the person with the votes
player until they’re correctly spotted by the remaining villagers… or is killed off and they reveal their card – if they’re a werewolf, hooray!
just kill everyone in a bloody spree. The only problem is that werewolf If they’re a villager, boo! Whereas normal games of werewolf can last
games are a little unwieldy and can last an age. an hour, a game of Ultimate Werewolf is over within 10 minutes, so it’s
Step up to the plate then One Night Ultimate Werewolf, which great for fast-paced bluffing shenanigans.
streamlines the rules into a much quicker 10 minute
variety. At the start of the game, each player is given the
role of a villager such as Troublemaker, Robber or Seer,
while others are the bad guys (Werewolves or Minions)
– another can be the moderator to control the flow
of things. However, if you’re smartphone savvy then
definitely download the app, which acts as the narrator
and ensures everyone can get involved.
During a turn everyone closes their eyes and then,
depending upon their assigned role, for example
the Doppelganger can take on the role of another
character, werewolves open their eyes and indicate
that they’re a werewolf to other werewolves and their
minions, the Seers can look at other people’s cards and
the robber can steal someone else’s card. Meanwhile
the Troublemaker can swap cards and the Insomniac
can check their own card… just to make sure they
haven’t been turned into a werewolf.

FRANCIS DRAKE
Eagle-Gryphon Games | Worker placement | £60 | 3-5 players | 90-120 minutes | www.francisdrakegame.com

I
t has to be said that Francis can take it. However, if you most points wins! treasure is genuinely quite tense
Drake has one of the least do this, you can’t go back to Francis Drake plays a lot and can make a game of Francis
eye-catching boxes you spaces you skip. faster than you first expect. It has Drake a really cut-throat affair!
could possibly imagine. Eventually, everyone sets sail some really tight gameplay and It’s definitely a must-have game
However, despite its lack- and the distance you can travel an interesting blend of worker if you’re a worker placement fan
lustre façade, it is a genuinely is determined by the number placement, set collection and and love quality design or high-
excellent game that brags some of supplies on-board. First, you combat. The competition for end components.
superb components. Never has secretly place numbered disks
the old adage “Don’t judge a at locations on the map. These
book by its cover” been more disks determine the order of
applicable! visits.
A game of Francis Drake During your voyage, you
consists of three sea voyages. can spend goods to claim
Before each voyage, you commodities, dispatch crew
upgrade your ship, recruit members to fight, or use
crew, seek favours, load cannons to combat forts or
cannons or purchase supplies galleons. Beating a location
and goods. generates points, and if you’re
You start at one end of the first to do so you receive a
the dock and take it in turns bonus treasure.
to move along - claiming After you complete your third
effects from available spaces. voyage, the game ends and
Sometimes, you might want points are awarded for your
to jump forward and claim an commodities and treasures.
effect before your opponent Finally, the player with the

91

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PLANETFALL
After creating the concept for a new game, is it possible to let someone else finish
it off? We speak to Neil Fawcett and Derek Sinclair of Spartan Games to find out.
Spartan Games | 10mm sci-fi | £80 (starter set) | 2+ players | 60 minutes | www.spartangames.co.uk

O
nce you’ve come up with the idea for a game, creatures. Although the characteristics of the different
what if you realise that actually it’s simply factions do come across in the design of Firestorm
not working… that there’s something missing Armada’s ships, there was still a sense they could
from the product you’ve created? Do you just carry on be explored further and fans could actually see the
regardless hoping to find that magic element down the lifeforms up close.
line or scrap it entirely and move onto something new? The result was that Neil began working on the
Then again, perhaps there’s a third option, maybe you concept and looked to Spartan’s other hugely
can let someone else work on the concept to bring new successful game system Dystopian Wars for
ideas to the table and progress it further. But in that inspiration. “In Dystopian Wars you’ve got the large
case, what’s it like to let go of your idea and give control ships that actually get the people to the countries
to someone else? and then once they’ve landed, we’ve got Dystopian
Well, that’s exactly what happened with Spartan Legions,” explained Neil. “Firestorm Armada is a
Games’ Planetfall – a 10mm science fiction wargame bit like the taxis that bring the troops to the planets,
that sees scores of alien and futuristic human troops whereas Planetfall is about hammering the planet
taking on each other across the battlefield. After with your armoured assault units and taking what
creating Uncharted Seas, Firestorm Armada and you want. The next level down from that will be
Dystopian Wars, Neil Fawcett, director at Spartan something we call Spec Ops, which in modern terms
Games, was keen to create something new set within are your Navy Seals or Delta Force squads. All of COUNTDOWN TO
the world of Firestorm Armada. these worlds are connected together – particularly ZERO HOUR
Whereas Firestorm Armada centres around huge by the Spec Ops who could be the landing party in Planetfall has an interesting
mechanic to determine a
space battles that take place above the planets, Neil something like Armada and then the specialised game’s length, instead of just
wanted to explore the potential ground fights on those demolition squad in Planetfall. We view it all as one playing until everyone is wiped
planets as well. Even though Firestorm Armada only big picture with many elements.” out, it uses something called
features large ships the background for each of the The first iteration of Neil’s take on the 10mm the ‘Zero Hour’ Tracker. Each
time a player scores ‘Tactical
alien races was extremely fleshed out, detailing what format was called Invasion and was an idea that he Value Points’ for things like
the creatures looked like and how they behaved. For worked on alone a couple of years ago, however he destroying an opposing unit or
example the Sorylian Collective is an ancient race was never quite happy with the system. “Invasion capturing an objective point the
of large reptiles, the Aquan Prime as you may guess didn’t achieve what I wanted it to do. I mean, it was Zero Hour Tracker moves down
until it reaches zero and one
from the name are aquatic lifeforms, while the evil a good game but it just wasn’t a great game. Likewise force completely overwhelms
Relthozans are giant and terrifying arachnid-style the models we had made up were good models the planet’s defences. Watching
the Tracker tick down each
“The original idea didn’t achieve what I wanted it to round ramps up the tension,
particularly during the final

do. It was a good but not a great game.” stages when both sides could
be close to reaching their goal.

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but they just weren’t great models,” Neil told us. and do completely crazy things but, for the most part, ■ Here you can see how
However, rather than totally abandoning the idea he had free reign. And, ultimately, he’s done a better Planetfall scales up from the tiny
he drafted in Derek Sinclair who was a huge fan of job of it than I would have done.” ground troops, right up to the
10mm sci-fi wargames and had helped out with the Once Neil had handed over Invasion to Derek he gigantic-hulking Leviathans.
rules for Dystopian Wars and Firestorm Armada. took the rather daring decision to completely scrap However, they all play an
But was it a hard decision to hand over the game to Neil’s vision for Invasion and start afresh. “I’ve got to important role during gameplay
someone else after working on the project for so long? be honest that I didn’t base my version of the game on so having a mix of different units
“I guess some people might have struggled to hand Neil’s rules because, although I liked Neil’s version, I is key for success.
over something they had created but ultimately it’s wanted to approach it slightly differently,” said Derek.
not about my vanity,” said Neil, “it’s about what our “I wanted to make sure that it suited the company
customers want and what they’ll enjoy playing and making the product, the gamer that’s putting the
collecting. It was interesting to hand it over and give models on the tabletop and the person that wants to
someone else complete control but I definitely think collect it. One thing I didn’t want was for people to
it was the right decision to bring some fresh ideas to keep going out and buying loads of separate blister
the project. packs, instead I wanted players to grab something from
“Of course, I’ve still got ideas about how I think the the shop shelf and that would contain pretty much
Firestorm galaxy should be, so Derek couldn’t go off everything they needed.” ▶

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PLANETFALL

SKY DROPS
During the course of a battle,
a Planetfall commander can
choose to use something
called a Sky Drop, which
allows certain units to be
brought in during the course
of a battle, e.g. emplacements
or crystals (some weapons
use crystals to shoot round
obstacles). These hexagonal
markers come with a tiny die
inside. As the turns progress
the die counts down, the
closer it is to one, the less
likely it is that the unit that
you’re dropping will deviate
off course. Knowing when to
risk using the Sky Drop can
really turn the course of a fight.
There’s even a similar system
for artillery strikes.

■ Each of the different factions


has a distinctive look, like the
Aquan unit below or the Sorylian
troops to your right.

As a result one of the core concepts of the game opposite the Air Helix on the Core hexagon – whereas
was born – the notion of a helix (or hexagon) of if you wanted two Recon Helixes you would need to
units. “I wanted all the forces to share something sacrifice an Air Helix. Basically if you want to take
in common and throughout the rules and the game two of the same Helix type you have to ignore the
itself it’s all about hexagons. I had opposite Helix on the opposing side of Core Helix,
an idea about how you would e.g. Leviathans versus Heavy Armour, Assault versus
put the army down on the Field Support and Recon versus Air, as mentioned.
tabletop, so you put one This was a core concept right from the beginning for
hexagon down and that Derek. “Rather than working out points or extra bits,
gives you six options you just buy a box of models and that’s your list. Each
around it,” explains Derek. of the boxes is actually one of the different Helixes,”
The way it works in the he adds. Planetfall released in October last year and
game is that you start Spartan is quickly adding to the number of Helixes
with a Core Helix of available, with all factions having access to Core, Heavy
troops and these are Armour and Leviathan Helixes, while the Alliance of
your basic troops that Kurak and the Zenian League can be used to provide
form the backbone of Air and Recon support.
your army. The Core “Something we were aware of was not overwhelming
Helix in turn gives you retail with lots of products and, once again, that dictated
access to six distinct the design,” explained Derek. “You know, with Dystopian
types of Helix: Air, Wars there are hundreds of products that would take
Heavy Armour, up lots of shelf space. But, again, we wanted it so that a
Assault, Recon, shop could have a few boxes of Planetfall and that would
Leviathan Strike contain all the stuff someone needed to get into the
and Field Support. game or expand their existing army. Plus, the Core Helix
So, for every battle costs around £40 and that actually contains everything
group you want in your army you you would need to have a small game of Planetfall, so
must start with a Core Helix but from you can try it out without a huge amount of outlay.
there you can get a little creative. “Then the great thing about having the units collected
Say for example you want together in different helixes is that you know what to buy
to take two Air Helixes, next because it’s bundled in a Heavy Armour or Recon
this means you need box. If you spend something like £150 then you would
to sacrifice a Recon have a hell of an army that contains loads of small troops
Helix which is directly and big, impressive models like the Leviathans.” ▶

94

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PLANETFALL

BATTLE FOR taking place within the galaxy Neil had already created
PROTEUS PRIME caused some problems.
If you and a friend or a local “There were some fairly heated discussions from
games club are interested
people not wishing to change the canon of the
in trying out Planetfall, then
you can pick up the Battle Relthozans to fit in with Planetfall and people, like
for Proteus Prime two-player myself, who wanted to evolve that canon to include
starter set, which contains smaller special forces,” laughed Derek, while nervously
Core Helixes for the Aquan
looking at Neil. “So we had to be creative and think, well
Prime and Directorate. There’s
also a 132-page rulebook, these are insects, surely there would be a larvae stage
which guides you through or something like that so you get little baby insects,
some introductory missions to alongside the giant 35ft ones. Then we adapted it further
learn the basics, some small
to say that, ok as they get older they could be given
buildings to use as terrain,
dice, Tactical Action cards certain nanotech improvements or biosuits that would
and templates. change their appearance again.”
Likewise the previously mentioned Aquans who
are aquatic by nature needed to adapt their armour
to allow them to go on land, otherwise they would
only be able to attack near seas or the odd large pond.
“The challenge for Planetfall wasn’t the big vehicles,
it was actually the smallest elements in the game
that proved to be tricky because it had to work within
■ It will be interesting to see how this game and the wider Firestorm galaxy. When we
Planetfall expands over the next started it out, we thought it would be the big monsters
year and Spartan has previously that would be the problem, instead it was the little
mentioned there will be new stuff,” explained Derek.
Leviathans with close combat “The infantry are actually a critical part of the game,
weapons rather than long-range although tanks and vehicles are important, because you
lasers or guns. can’t take an objective without them so we wanted to
treat them with the respect they deserve.”
Of course, although Derek had the idea for how “That’s one of the interesting things,” adds Neil,
the army system would work, he still had to come “because when I wrote my version of it, I went more
up with the ideas for the units themselves and that’s towards the armoured side and afterwards I realised
where Spartan’s in-house design team came in that was a mistake. The infantry should be a big part of
handy. “One of the benefits I found is that we’ve got games like this and shouldn’t be forgotten about. That
a wonderful design team here and so if I had an idea was another example of why my version of the rules
for a particular unit they could quickly mock it up. didn’t progress to the finish line.”
Potentially if I had been working somewhere else “I definitely think there’s something in the fact that
without an internal design team they might not wargamers recognise human-like figures, no matter if
have been able to produce demo miniatures for they’re 28mm or 10mm,” replied Derek. “They like to
me to use,” Derek told us. have those characters in their games. If that part of the
“Instead, I could pop upstairs here and ask game works, then it helps as a way into the game. No
Chris the designer and within a couple of days I matter what the size, they like to imagine them battling it
would have a shiny new model sitting on the desk… out with these huge great vehicles hulking behind them.
sometimes it would only take an afternoon. And that “It also helps to give the big guys some scale because
really helped to streamline the creation of the game. you can compare them to the infantry, which also
The weird thing was sometimes I would speak to Chris helps to give that impression of a cinematic-style army
about an idea and he would have actually already charging towards the enemy.”
started work on it, which was a little creepy.” Despite the fact that Planetfall only came out in
However, although the design process was quick, October last year, Spartan has certainly hit the ground
that doesn’t necessarily mean it was painless for Derek. running with its model development and there are
“One of the biggest problems we had when creating currently six forces available, along with two allied
Planetfall is that we had background information saying forces. “We’ve got about 120 models in the first batch
the Relthozans measure 35ft… so how on Earth are we of releases and then there will be a further 120 after
going to get those in Planetfall? And we did think about that. In 18 months from now we’ll have 15 or 16
doing that but then it goes back to what Neil was saying complete armies for people to choose from,” says
earlier about the Spec Ops… because what would the Neil. So it certainly looks like his potential gamble to
Relthozan Spec Ops look like?” This is perhaps one allow someone else to develop his idea has paid off
of the few times when the fact it was Derek’s game with superb results. ■

96

092_096_planetfallRB.indd 96 15/05/2015 14:41


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p097.indd 1 18/05/2015 13:48


COLT EXPRESS
Asmodee | Family game | £27.99 | 2-6 players | 40 minutes | www.asmodee.com

F
 orgot boring 2D boards, they’re the past and Colt Express is the dimensional cardboard train. This is one of those titles when a passerby
future because it comes on a 3D playing board. No, we don’t is likely to stop and ask what you’re doing because it’s so eye-catching
mean you have to wear those weird cinema glasses while things – there are even fake cacti to dot about around the train to complete the
pop out at you, we just mean that Colt Express’ board is an actual three Wild West feel.
The train isn’t just for show either, oh no – your little meeple will be
dashing through the corridors of the train going from carriage to carriage
and even running about on top of it to recreate your favourite scenes
from action-packed film scenes. Don’t be surprised if you start shouting
‘yee-hah’ while playing and spitting in a bucket.
You play as a group of bandits trying to hold up the train and each
turn you draw action cards that can be used to give instructions to your
bandits. Some allow them to move up and down the train, punch other
bandits or even shoot at them… well this is the Wild West. The number of
action cards you can play is dictated by the game and sometimes you’ll
be forced to play more than once.
Of course, the plan is to outwit your opponents by trying to predict what
they’re going to do and then playing you action cards accordingly. So, you
might want to head into the next carriage and punch someone in the face…
but unfortunately they’ve decided to head up on the roof to get closer to
the treasure, which means you end up swinging your fists into thin air. This
leads to some hilarious moments as your best laid plans go completely
to pot. Don’t take it too seriously and Colt Express is a rip-roaring rootin’
tootin’ robbing ride for rapscallions and any other words that begin with ‘r’.

LOVE LETTER
AEG | Fantasy card game | £7.99 | 2-4 players | 20 minutes | www.alderac.com


O
nce upon a time, there Designed by Seiji Kanai the the game is set. My favorite version and even a Batman one… I can
was a kingdom in game itself is very simple, when however is the Kanai factory only assume you have to chat up
which lived a beautiful you buy the basic version you limited edition, which not only has Catwoman. For the kids there’s
princess. She was a sweet soul, will get a little velvet bag of cards extra and different cards but has even a letters to Santa edition of
kind to all and was thus loved by and some red wooden cubes. a stunning Japanese watercolour the game. There is so much variety
the whole of the kingdom. Several The cards represent the different style for the artwork. that would surely have something
young men had fallen haplessly in servants whose abilities you can This brings me to the final to suit most people and there’s
love with the princess, but unable use to help yourself or try to knock awesome thing about Love Letter... more coming, editions based on
to enter the castle, all they could your opponents out of the game. there are multiple versions of the the massively popular cartoons
do was to send her letters of their There are multiples of some of the game all based on pop culture Adventure Time and Archer are
affection. However, to their dismay, servants and some are unique so subjects. Currently there are eight due for release very soon so there’s
they found that letters from just in the mid to later stages of the versions of the game ranging from no excuse not to own this fantastic
anyone would not reach the game you will spend a lot of your the original to a Munchkin version little game. (Blair Fraser)
princess. So the young would-be time checking what everyone has
suitors set themselves on finding already played in order to work out
allies among the castles servants, what your opponents may have
so that they might deliver their in their hands. Although nothing
letter to the princess personally”. beats guessing the princess on the
This is AEG’s introduction to its first turn and putting someone out
game Love Letter in the instruction or in my opinion going after those
manual and what a nice little bit annoying handmaids to try and get
of innocent flavour it is. What it them out of the game early.
doesn’t tell you that Love letter is in One of the first things about
fact a cut throat battle of wits and this game, if you’re like me, is the
chance between the players. Trust fantastic art. The original version
no one that’s the core of the game, has beautiful painted portrait style
because they are out to thwart any artwork on every card which helps
chance you have with the princess. to capture the time period in which

98

098_099_games57_60RB.indd 98 18/05/2015 15:25


THE MAGIC LABYRINTH
Drei Magier Spiele | Maze | £25
2-4 players | 15 minutes | www.dreimagier.de

T
he Magic Labyrinth they hit a wall in their
is an innovative move, the metal ball will be
memory game where dislodged and fall to one
the players are magician’s of the corners of the table,
apprentices racing to pick and they’ll have to start
up magic items within a again from their corner!
maze. There’s just one Once a token is reached,
catch – thanks to the that player takes it and
wonders of magnetics, the another is drawn from the
maze itself is invisible! bag. The game is typically
At the start of the game, played to five tokens but
players will set up the maze can go as long as you have
by placing wooden barriers tokens in the bag if you
in a grid that sits below the want.
board itself. After doing Taking a move you
this, they’ll replace the haven’t taken before in the
board and spin it around, game is always done with
so they won’t be able to trepidation. Although even
remember the orientation those moves you’ve already
of the maze. From here, done can be problematic,
they place the player pieces depending on how good
SKULL on each corner, with a
metal ball attached to the
your memory is – you
(and your opponents) will
Lui-Meme | Bluffing | £15 | 2-4 players | 30 minutes | www.asmodee.com underside of the piece via be howling with laughter
a strong magnet, and the when you confidently take

P
urchasing Skull is a bit of a weird feeling, particularly if you’ve never game may begin! a move you presumed
seen it before but have heard countless other people yapping about Tokens are drawn from safe, only to hear the
it. You pop along to your local game shop, spend around £15 and a bag and placed on the characteristic plunk and
then take it home to reveal what’s basically a box full of beer coasters. Has matching space; these roll of the marble as it falls
someone been having a laugh, you think… no, quite the opposite because are the players’ targets. If from the board.
Skull is a ruthless game of psychological warfare. Or If you’re after a quick
bluffing, mainly it’s about bluffing. memory game that can be
If you’ve ever played the drinking game Liar Dice enjoyed by all ages, the
then you’ll be familiar with the basic concept of Skull Magic Labyrinth will keep
(also known as Skull & Roses). At the start of the game you captivated. (Tim Yates)
everyone is dealt the same hand of four cards – three
show roses and the remaining one has a skull on. Then
you decide how many cards you’re going to put into play
and place them face down on the table. You could be nice
and go for a couple of roses or be nasty and put a skull into
the mix.
Next you go around the table and make bets on how
many roses you’ll be able to find. Of course, you should be
able to remember how many roses you’ve put in there (say
three) so surely someone else has put at least one more in. As
such you make a bid of four roses… a pretty safe bet. The next
player then has to decide whether they can find more than
four. ‘Five roses,” they declare with a flourish and everyone lets
out a gasp of horror.
What follows is a dramatic exchange as you casually
flip your own cards over but then have to work out who
else was lying. Had the first player really played three
roses or were they lying? Find the five roses and you’ll be
a God. Find a skull and you lose one of your cards. Lose all
your cards and it’s game over. Yes, Skull can be played with
dice or even bits of paper but there’s something so tense about
flipping the card coasters in this version. Do you feel lucky punk?

99

098_099_games57_60RB.indd 99 15/05/2015 14:01


X-WING
MINIATURES GAME UK X-Wing champion 2014 Keith Wilson explains how he made
it to the World Championships and gives some tips for beginners.
Fantasy Flight Games | Sci-fi dogfighting | £29.99 (for starter set) | 2-4 players | 60 minutes | www.fantasyflightgames.com

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F
orget “may the Force be with you” or “turn to the Fighters can expand with the Millennium Falcon, Boba ■ Keith Wilson won the UK
Dark Side”, the most common phrase associated Fett’s Slave One, A-Wings, Y-Wings, TIE Interceptors, X-Wing Championships in 2014
with Fantasy Flight Games’ X-Wing Miniatures TIE Bombers, B-Wings… the list goes on and on. What’s and will be defending his crown
Game is “mistakes were made”. Check the Facebook more, each of these ships comes with new abilities this year at the UK Games Expo.
groups talking about the game and most will be and pilots that can be mixed and matched with your His victory last year meant he
posting pictures of their recent pick-ups, along with the existing fighters, adding new tactical options for games. got to take part in the World
“mistakes were made” caption. Eventually that initial £20 purchase will be taking up Championships in the US!
The phrase relates to the fact that initially X-Wing several cases or boxes and you’ll be inclined to utter
may seem like a fairly casual game that will take second that immortal phrase “mistakes were made”.
place to other more complicated products. Just look In many ways though that couldn’t be further from
at the starter set, for example, it can be picked up for the truth because getting involved with X-Wing is
around the £20 mark and, according to the description certainly not a mistake as this is, arguably, one of the
contains “everything you need to get you started”. That’s best tabletop games to be released in the past couple
certainly true because it does include a miniature of years. One thing that it does so well is scale up
X-Wing and two TIE Fighters, along with special combat depending upon the experience of the players involved.
dice, pilot cards and movement templates. Casual players who fancy a fun dogfight can just grab
But, of course, that’s the extremely thin end of the a few spaceships and get fighting for 30 minutes or so,
wedge because aside from the two ships in the starter while more experienced wannabe pilots can take to
set there’s a veritable armada of other ships available, the table with several ships, all tooled up with abilities,
as Fantasy Flight can happily dip into the exceptionally different weapons and Astromechs for a battle that lasts
rich source material. Soon your X-Wing and two TIE hours. In a similar fashion the miniatures themselves, ▶

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“Every few months I’ll fancy a change and fly Rebels, only for me
to realise I prefer the Empire and defect back to the Dark Side.”
which are pre-painted, scale up too. Most people will ■ Here you can see how games Flight itself sets up many of these events starting with
be happy with them straight out of the box but others can scale up to massive space the Store Championships then scaling up to Regional
want to customize them with different paintjobs to battles with multiple ships Championships before the Nationals and ultimately
replicate a particular squadron from the films, books and multiple players (Picture the World Championships, in which the winner can
or videogames. courtesy of War & Peace Games actually help design one of the cards for the game. A
Also, in terms of the way the game plays, it’s great Club, Nottingham) prestigious prize that will last for all-time. In 2014 the
for those entry level players who just want to empty UK was represented at the World Championships by
something out of the box and get playing. There’s Keith Wilson, after he beat off some stiff competition
no need for tape measures or specific playing areas and also topped the UK X-Wing rankings. We recently
because the starter set includes movement templates caught up with Keith to find out about his journey to the
and a dogfight can literally take place on a table – World Championships and whether he had any tips for
although there is a growing market for space-themed aspiring tournament players.
playmats if you want something more ‘realistic’. Keith’s journey actually started when he
Ultimately, it’s the perfect gateway game that’s easy to was 12-years-old and he began reading Games
get into but can quickly escalate into something more Workshop’s fortnightly magazine Battle Games in
in-depth and tactical. Middle Earth. “I was a big fan of The Lord of the Rings,
The latter is why the game is performing so well so this new game immediately caught my attention,”
on the tournament scene and, if you follow the explained Keith. “I began collecting the issues,
aforementioned X-Wing groups on Facebook, you’ll painting the miniatures and playing the game. I
regularly spot tournaments that are taking place up and played it casually with my friends all the way through
down the country in different stores or clubs. Fantasy secondary school until I went to university and finally

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decided to attend one of the grand tournaments. Decimator, Z-95 and Chardaan Refit for the A-Wings
“I finished fourth out of 91 players in my first ever X-TREMELY has given the respective factions what the other had.”
COLLECTABLE
competitive event for the game, and immediately Testimony to X-Wing’s Earlier this year a new faction joined the X-Wing
developed a love for tournament style play. It was success is the fact that range called Scum & Villainy, a group of bounty
only a year after that when Fantasy Flight Games particular ships often hunters, pirates and Black Sun agents. The ships are
announced its tabletop miniatures game based on the become very collectable piloted by the likes of Boba Fett, the strange robot IG-88
and their price on the
Star Wars universe. All throughout my time as a fan of second hand market and Greedo, who had that infamous encounter with
Games Workshop I wished something similar would quickly goes up. A case Han Solo in the Cantina. “I think it will be a while before
appear for Star Wars. And now it was on its way. The in point is the Millennium we see Scum and Villainy have a big impact,” added
following for The Lord of the Rings game died down, the Falcon, which originally Keith. “People have had two years playing with Imperial
retailed for £30 but as
tournaments were becoming less frequent and sparsely stock grew short the price and Rebel ships where as Scum is still new. That said, I
populated and I took a gamble that X-Wing would sky-rocketed to around have seen people flying Scum at tournaments already,
become a bigger game.” £60 on eBay. However, with some having some degree of success.
In fact, Keith was so convinced that X-Wing would it’s not just the ships that “The Scum ships I’m not looking forward to facing
have become sought after
become the next big thing, ahead of the game’s release and last year a promotional in a tournament are Eamon with his crazy bomb
he had actually made his own prototypes so he could Lando Calrissian card dropping abilities and a couple of the Scum HWK
practice before the official launch. When the official featuring alternate artwork pilots. I’ve also already faced Kavil with a Blaster Turret
ships were actually released, Keith went out and spent of Billy Dee Williams in in a tournament and he’s a scary sight to face across
the role sold for $200
£200 and, as he told us, he was “hooked from the start”. on eBay. Even some of the field.”
Interestingly although the Star Wars theme appealed the acrylic tokens have In 2014 Keith’s commitment to the game paid off
to Keith, it also connected with him in another way become collectable, with after he became the National X-Wing champion but
too. When he first played the game he was studying tournament-only pieces the path to success wasn’t easy. “Last year worked
selling for around the $100
mathematics at university and, thanks to a lifelong mark. Who knows, just differently to how it is working this year,” explained
interest in geometry and patterns, the way ships like Kenner and Palitoy Keith. “I knew to enter the finals at nationals I had to
moved mirrored this love of geometry. “The first time I Star Wars action figures qualify via a regional. I had three lined up. I was quite
played X-Wing I could instantly see how my interest in are now worth hundreds, lucky that I managed to win the first one, thus securing
if not thousands, in the
geometry could be applied to the game – moving ships future collectors could be the invite. This meant I had a less stressful month
in formation, navigating around asteroid fields, keeping splashing out for X-Wing leading up to Nationals than I would have if I had been
certain ships at different ranges to the enemy, etc. The miniatures still sealed in competing at all the Regionals. I remember losing my
unique mechanics for movement within the game their original packaging. second game at Regionals, knowing that if I lost one ▶
appealed to my academic side and the Star Wars theme
to my inner child.”
Keith’s first X-Wing tournament was a Kessel Run
event in Sheffield, which acted as a preview event
for the Wave Two releases of ships (which included
the Millennium Falcon, Slave One, A-Wing and
TIE Interceptor) and took place just three months
after the game was released. Keith took along eight
Imperial Academy Pilots in their TIE Fighters and
won all of his three games before the final game using
the new ships, including the Interceptor, which is
Keith’s favourite ship.
In fact, 90% of the time Keith flies Imperials in
tournaments. “Every few months I’ll fancy a change
and fly Rebels, only for me to realise I prefer the Empire
and defect back to the Dark Side,” joked Keith. But
apart from his passion for the Emperor is there a big
difference between the Rebels and Imperials when it
comes to playing the game?
“The differences between the two factions have
narrowed in this past year. Early on in the life of the
game, the Rebels were very much focused around
action advantage and working together as a whole.
The Empire was full of weaker ships, but played with
an advantage in numbers. Rebels could field tanky
turreted ships, which the Empire needed to rely on their ■ It all starts with an X-Wing and a couple of TIE Fighters, then before you know it you’re rushing
weight of numbers to destroy. This is still the case in out to buy new purchases like the TIE Interceptor and A-Wing. Then, of course, you’ll definitely
some sense, but the release of the TIE Phantom, VT-49 need some of the bigger ships like the Tantive IV. Oh and then... and then...

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KEITH’S TOP TIP
Because X-Wing lets you
customise your spaceships
with abilities, weapons and
even droids, sometimes
it can be a little daunting
trying to build your perfect
combination. Well fret
not because Keith is
here to help: “I’ve been
enjoying using the pilot
Keyan Farlander with the
Stay on Target ability and
Advanced Sensors system
upgrade recently. But with
the release of the new
Autothrusters card look out
for Soontir Fel with Royal
Guard TIE, Autothrusters,
Shield Upgrade and Push
the Limit, and for those
looking forward to the
release of the Imperial
Raider, we could see
Darth Vader with the new
TIE Advanced/X1, Engine
Upgrade, Predator and the
new Advanced Targeting
Computer. Rolling three hits
and a critical on a two attack
dice ship is quite fun!”

■ Keith leans over the table more then I wouldn’t make the cut to the top that I improved. That was when I started believing I could
to make his move during needed to make to have a chance of qualifying. actually win the event. When I did win, it felt amazing.
a tournament. Organised “I remember winning the next two but being I felt that the six games I played that day were the best
tournaments are an extremely drawn against a really good player in the fifth round. 6 games of X-Wing I had ever played, and that I had
popular way to play the game I was running eight Academy Pilots against his four earned the win. I’m quite a negative person, so even
and most weekends you’ll find X-Wings. I think before I had even killed Biggs I after I had won the regional I still wasn’t sure I was
an event going on somewhere! was down four TIEs. I’ll never understand how four good enough. Winning nationals helped me to prove to
Academy Pilots took on Wedge and two Rookies, myself I was good at the game.”
but that I did. That was a particularly memorable So, if you fancy taking on Keith at future events, he’s
and tough game for me. As for Nationals itself, I was got some advice for newcomers. “There are two pieces
drawn against my best friend in the first round. He of advice I always offer to newer players. First one,
had me one the ropes at first, but again, as soon as I know your squad inside out. Practice playing with it
took Biggs out the game changed, much like it does as much as you can. The TIE Swarm I won Nationals
when playing with a TIE Swarm. The game always with and took to Worlds was all Wave One (apart from
seems to go against you at first, because of the long- a one point upgrade from Wave Two) so I had been
range engagements, but then when close quarters practicing with that squad for almost two years! Losing
starts, it swings in the swarm’s favour. That’s still the with a squad usually gives you more insight than
only game I’ve gotten upset at the result of, because winning with it. Which leads me on to my next point,
I’d beaten my friend at Nationals. don’t blame the squad, the dice, or your opponent
“The second round game was particularly tough. I when you lose. This is the biggest mistake I see people
was against a tankily-built Chewbacca. Just as time was make. ‘I lost that game because of poor dice,’ they’ll
running out Howlrunner had a do or die moment. She say. This won’t make you a better player. This will only
needed to finish off Chewbacca or I’d lose the game. I see you brush aside your losses as one off dice results.
closed in to what I hoped would be range one, only for Instead, have a look at how you manoeuvred. Was
it to be range two. I needed two hits to his two blanks, there anything you could have done differently, and
and that was what happened. I’d won a close fought maybe better? Same with target selection. Did you
game in that fashion. My third round game was a focus fire? Did you go for the right target first? Always
rematch of the final at the previous year’s nationals. Me analyse your losses and you’ll improve.” Follow this
(second place the year before) against the defending advice and hopefully you won’t be saying ‘mistakes
champion. I felt a great sense of relief when I beat him were made’… at least in terms of your tactics but
this time around, because it felt like I had actually perhaps not about your increasing purchases! ■

104

100_104_xWingMiniaturesRB.indd 104 15/05/2015 14:42


HIGHEST QUALITY
RESIN BITS AND MODELS
MASSIVE RANGE
OF BITS AND MODELS
check them all at
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kromlech.eu

p105.indd 1 12/05/2015 14:10


COSMIC ENCOUNTER
Fantasy Flight Games | Strategy | £45
3-5 players | 120 minutes | www.fantasyflightgames.com

A
bit like we mentioned other aliens and wiping them
previously with Hey, out using a series of attack cards.
That’s My Fish! it’s The attack cards are numbered
important not to judge a game to show your strength of attack
based on the cover alone. Take and you can add extra ships
Cosmic Encounter as another from the stock into the fight, e.g.
perfect example, which shows your attack card says 20 and you
a bizarre-looking alien on the back it up with five ships. If you
front and, for some, must look fancy playing a bit of politics you
like another sci-fi snoozefest could persuade another player
full of planets you can’t to join in the fight, like some
pronounce because they’ve got kind of intergalactic sidekick.
no vowels. However, although Next you and the defending
Cosmic Encounter does feature players both flip over your cards
alien planets and UFOs it’s still and the one with the highest
a game you just have to play. total wins, while the other has
The premise is simple all their ships completely wiped.
you choose from one of 50 Yeah, it’s pretty brutal. However,
different alien races – each instead of fighting you can
with their own unique and choose to negotiate and in this
sometimes ridiculous special case the losing player doesn’t
abilities - and then attempt
to colonise the other systems
lose their ships.
Obviously the tactics are
FIVE TRIBES
in the universe so your little based around what cards you
Days of Wonder | Area control | £44.99
plastic UFOs are spread play and the number of ships
2-4 players | 60 minutes | www.daysofwonder.com
across the table.You have five you send out. If you send over

D
planets at the start of the game, five UFOs your opponent
ays of Wonder has a last. On your go you take all
along with 20 spaceships and might rightly assume you
reputation for creating the meeples from a square
must then attempt to get five must have a strong attack card
wonderfully accessible and then move them, one at a
colonies on planets outside but, of course, you could be
games such as Ticket to Ride time, to new squares. On the
your home system. bluffing in an attempt to get
or Small World, so last year last square you place your last
This is done by attacking the them to negotiate.
it decided to take things up meeple and then remove any
a notch with Five Tribes – a other meeples of that colour
game that’s simple to learn, like from the square. Sometimes
so many of Days of Wonder’s the tile you land on will also
games, but is a devil to master. require you to place a palm
Players take control of one of tree, a palace, which increases
the five tribes as they try to take the value of that particular
over the Sultanate of Naqala by square, or (if you’ve removed
gaining power and influence all the meeples from the
over their rivals. But first things square) you get to pop down
first, Five Tribes is a game that a camel, which gives you the
screams quality when you open points for that square at the
the box (again something we’ve end of the game.
come to expect from Days of Another thing that adds to
Wonder) thanks to 30 nicely the game is that the meeples
illustrated board game tiles that have different abilities that
are used to create the modular depend upon their colour,
board and wooden tokens that e.g. an assassin is red while
represent everything from builders are blue. So, as well
people to camels and palm as following the instruction on
trees. the tile, you may also need to
Each turn the players bid to execute your character’s ability
see who will go first, although too. You can even summon
you don’t want to bid too much powerful magical entities
because cash is king but if you known as Djinns, which can be
bid nothing you’ll always go a definite game changer.

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ELDRITCH HORROR
Fantasy Flight Games | Survival horror | £40
1-8 players | 120-240 minutes | www.fantasyflightgames.com

I
n 2013, Fantasy Flight mission deck. You must then
Games announced Eldritch complete missions one at a
Horror, a streamlined time, and each card provides
re-implementation of details on how to do this.
Arkham Horror. Released Completing a mission usually
in 2005, Arkham now has requires clues which you
eight expansions - including earn when you successfully
an expansion for the other complete a research
expansions! Entertaining encounter. If you manage to
as these additions are complete all three missions
though, they often make an before the great old one wakes,
already heavy game more you win.
complicated. If you’ve ever played
Eldritch moves the action and enjoyed Arkham, then
from the streets of Arkham onto you’re most likely going to
the world stage. Despite this enjoy Eldritch. The theme
difference, an ancient evil still is the same, the gameplay
plots to destroy the world, dark seems extremely similar, but

SUMMONER WARS:
cults still strive to bring about overall it’s a far more refined
the end of days and monsters experience.

MASTER SET
still spew forth from cosmic Since release, there have
gates that link the worlds. been two expansions, with
As a team of investigators, a third on its way. However,
you seek to prevent the even with these additions, Plaid Hat Games | Deck building | £39.99
eradication of mankind and you never really feel bogged 2 players | 30 minutes | www.plaidhatgames.com
defeat the great old one. To down or overwhelmed by

D
achieve this, you move around the mechanics. They’re not on’t you wish you could Talking of magic (with a
the map, encounter gates over-complicated and even summon things into small ‘m’ this time), you have to
locations or monsters and the Mountains of Madness big existence? The odd ham summon your creatures using a
attempt to collect clues. box expansion integrates with sandwich here, perhaps a hot stash of magic cards that must be
At the start of each game the base game without over- chocolate now and again… we’re discarded to bring your units to
you select three cards from a complicating matters. not fussy. Summoner War is a little life – the cost of the magic varies
more serious than that and sees depending upon how good the
you summoning fantasy creatures unit is. You can also add to your
in a fight to the death and there’s magic pool by killing enemies.
not a ham sandwich in sight. Each of the cards has their own
The Master Set contains unique ability, such as revealing
everything you need to get you the top card of your opponent’s
straight into some summoning deck or moving other units
action, including six factions: using telekinetic blasts. Combat
Swamp Orcs, Shadow Elves, Sand involves a relatively straight
Goblins, Mountain Vargath, Deep forward dice roll and anything
Dwarves and Benders. Each over a three is considered a hit.
player has a deck of cards they If the card receives too much
must use to summon creatures on damage, it’s removed from the
a battlefield in an attempt to chip playing grid. The dice adds a
away at their opponent’s health. nice element of randomness to
However, unlike games such battles that ensures each game
as Magic, here the cards are feels fresh, rather than everyone
actually moved around the always knowing their attack will
board, ensuring it feels like be successful.
a miniatures-based skirmish One of the other advantages
game and a card game. Even the of Summoner Wars is that battles
number of cards in your hand are over fairly quickly and the
(around 30) feels more like the game flows beautifully – no
troops in a skirmish game than matter whether you’re moving,
something like Magic. using magic or attacking.

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“Ember Mage needs food… badly.” Running the
Gauntlet in this chibi-style dungeon crawler.
Soda Pop Miniatures | Co-op dungeon crawler | £74.99
1-5 players | 90 minutes | www.sodapopminiatures.com

I
f you’re a child of the 1980s, it’s likely you’ll have Still, although the character
come across the dungeon crawling arcade game selection may have expanded, Super Dungeon Explore
Gauntlet. Deep in the dark arcades of 1985 came revels in its vintage videogame roots… for example even
the weird, slightly fuzzy 8-bit cries of “Warrior needs the monsters are split into 8-bit and 16-bit versions, while
food… badly” or “Wizard… is about to die!” The game the manual wouldn’t have looked out of place inside the
allowed up to four players to take on the role of a case of a SEGA Mega Drive game. Meanwhile, the stat
Warrior, Wizard, Valkyrie or Elf as they were pitted cards for each character even show little control pads to
against seemingly endless hordes of skeletons, ghosts, indicate movements and joypad-style buttons to inform
demons, sorcerers and other unspeakable terrors. The how many actions they can perform each turn. Finally,
game, at least to us, always seemed incredibly hard so remember how in videogames like Zelda coins or potions
those cries of “your life force is running out” echoed are often dropped by enemies when you kill them? Well,
in our mind as we fell asleep at night, dreaming about that’s replicated somewhat here by the dice rolls, which
blocky wizards being chased by horrible grey ghosts. will sometimes produce hearts to regenerate HP or
So… why all this talk of videogames? Don’t worry, potions to activate special powers or replenish health.
you haven’t picked up a copy of Commodore User from Super Dungeon Explore really is a serious attempt to
1985. The reason for this retrospective is that Gauntlet, replicate the dungeon crawling adventures of videogames
and games like it, are the unlikely inspiration for a 2011 as a tabletop game and, for the most part, it really works.
co-operative dungeon crawling board game called While a group of players forms the party of
Super Dungeon Explore. Rather like Gauntlet, up to adventurers, the other person becomes the evil
five people can band together to form a party before Consul… basically a fancy name for the dungeon
venturing deep into a dungeon ready to slay a terrible master. The Consul is responsible for spawning all the
dragon. Along the way you’ll face streams of vicious various monsters, moving them around the board and
Kobolds or baby dragons, while looting treasure chests attacking the party. In some other games it can feel like
and collecting equipment to upgrade your character. the dungeon master is getting short shrift while the
Things have moved on a bit from the simple adventurers get to have all the fun but in Super Dungeon
character selection too and now, rather than just a Explore being the Consul is actually really enjoyable.
Wizard, Warrior, Valkyrie or Elf, players can choose That’s mainly because the Consul will end up
from the Royal Paladin, Ember Mage, Hexcast spawning a lot and we mean a LOT of monsters each
Sorceress, Glimmerdusk Ranger, Riftling Rogue, turn before sending them towards the players. At
Hearthsworn Fighter, Claw Tribe Barbarian and the start of the game, the Consul can place a certain
Deeproot Druid. Each has their own abilities, strengths number of spawn points depending upon the amount
and weakness, so it’s important to get the balance right of players, e.g. two spawn points for a two to three player
when you’re forming your party. game and five spawning points for a six-player game. ▶

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SUPER DUNGEON EXPLORE

The Consul can spawn up to four points worth of


EXPANSION: monsters from each base, however some of the more
CAVERNS OF
ROXOR powerful beasties cost more points so you’ve got to
Released in 2012, choose wisely. For example the standard Kobold Gouger
Caverns of Roxor is costs just one point, while the more powerful Dragon
the first expansion for Priest, which has some magical abilities, costs three. So,
Super Dungeon Explore,
adding a host of new do you spawn a load of cheap monsters and try to bog
baddies and rules. What’s down the heroes or spend more on generating expensive
more, if you thought the creatures with better abilities? The choice is yours… as
original had taken some they used to say on Blind Date. Wow, can’t quite believe
heavy inspiration from
videogames then the heroes we referenced Blind Date, apologies for that!
in Caverns of Roxor have However, one thing to consider is that it’s not just the
clearly graduated from heroes that have abilities and knowledge of the special
the School of Nintendo. powers for the enemies is key too. Kobolds may be weak
There’s Princess Peach,
sorry we mean Princess on their own but group them together and they get a
Ruby, Link, ah no, that’s the bonus die when attacking, so the sensible thing is to wait
Deeproot Scout and finally to strike while they swarm over the enemy. Meanwhile,
Mario, also known as Star the dragons work nicely together to provide combo
Guild Scrapper. Even the
enemies, called the Rocktop attacks – the Whelp (the larger of the young dragons)
Gang, bear more than a always knocks its opponent down when successfully
passing resemblance to attacking, while the Wyrmlings and Hatchlings both
Koopa Troopas. The turtles get a bonus attack die if the target it knocked down.
have some fun abilities
though, like the ability to Knowing how to combo the monsters together is key for
hide in their shells to get a successful Consul.
an armour boost, plus the With all these monsters and abilities on the Consul
bigger ‘Roller’ can actually side it may seem like the heroes are massively up against
bash these shells towards
the heroes. Meanwhile the it… but the bad guys aren’t the only ones with some
other monsters in the box tricks up their sleeves. Heroes have a number of useful
are the Fireflow Denizens, powers on their cards that can be used to attack, buff
a group of flame-based characters and perform magical ranged attacks. The
beasties that are immune to
fire attacks. Hot stuff! type of moves depends upon the type of hero you’re
playing as so – as you might expect – the Hearthsworn
Fighter who is a dwarf has the ability to cleave a path
through a line of enemies in front using his massive
axe, while the Ember Mage can create a wave of flames
around her to damage foes or shoot a more powerful
fireball towards the enemy, both of which then set the
enemy on fire. that can be used to upgrade your chosen hero, like Elfin
Although the heroes are always massively Boots that increase dexterity or the Berserker’s Helm,
outnumbered these abilities ensure that they’re never which add an extra die to attacks. Each hero can have
overwhelmed and, as long as the team works together up to four pieces of equipment… er… equipped… so
properly, powers can be combined to escape from the there will be times you need to make choices about what
trickiest situation. Yes, the heroes will take some serious items to keep and what to discard.
damage but, unlike the monsters, they have at least five What adds a clever element to equipment is that no
wounds and can share potions at any time to matter who draws the loot card, they can choose to give
heal themselves, plus several characters it to another team member if they don’t want it… and
can heal allies. Of course, to ensure all this leads to some interesting conversations if multiple
this works smoothly the team has to players want the same thing. “Ah… I don’t really need this
work together and strategic planning Rune of Defense,” says the Royal Paladin, “I’ve already got
is key. a Horned Mace that gives me some extra armour… who
However, one thing that can put a slight wants it?” There then follows a discussion as each player
spanner in the works is that age-old problem of… greed. explains the virtues of them receiving the much-needed
A bit like dwarfs are prone to gold madness, players in loot. “I am about to get beasted by all those Kobolds,”
Super Dungeon Explore can fall victim to loot lunacy. says the Riftling Rogue, while the Ember Mage complains
You see every time the heroes kill an enemy, a token is about hardly having any armour dice in the first place
moved around the Loot Tracker and when it lands on a and being vulnerable to attack. Weighing up decisions
loot icon the player can draw a card from the loot pile. In like these is all part of the fun of Super Dungeon Explore.
this pile you’ll find all manner of wonderful equipment The majority of the equipment cards give you an extra

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■ The thing with the skull on
top is the Spawn Point, which
heroes can destroy to stop more
monsters from entering the
battle. Here the Glimmerdusk
Ranger and Deeproot Druid
prepare for a scrap.

EXPANSION:
VON DRAKK
MANOR
First of all, good luck if
you can track this one
down because Super
Dungeon Explore’s
second expansion Von
Drakk Manor is like the
proverbial hen’s teeth.
Released in 2013, stock
always seems to have
been in short supply…
although there’s a second
run of the expansion
due in the second half
of 2015, which is good
news because Von Drakk
adds some great new
characters to the game.
Von Wilding – bearing a
certain resemblance to
Simon Belmont from the
Castlevania videogames
die during armour, attack, dexterity or willpower rolls. face to snout(?) with the boss dragon Starfire they’re not – leads the charge and
The dice mechanic itself is rather ingenious and instead massively underpowered. Typically in the games we’ve can shapeshift into a
of being your typical D6, the Super Dungeon Explore played it tends to be 50/50 who wins. werewolf. Meanwhile
the Consul has a host
dice are a little different and come in three different Finally it’s worth noting that the miniatures for Super
of new monsters up his
colours: blue, red and green. When rolling the dice Dungeon Explore are exceptional. Soda Pop has gone sleeve, including witches
you’re trying to roll more star icons than your opponent for an over-the-top ‘chibi’ style appearance that’s heavily that can turn heroes into
but the maximum number of stars changes on the die – influenced by cutesy anime from Japan. However, it’s toads, a necromancer
that can bring skeletons
blue ones have a maximum of two, red ones have three worth noting that some experience is required with
to life (unless they’re
and green have four. All characters and monsters have a modeling because the majority needs gluing together, stomped on beforehand)
base statistic for dice rolls, e.g. a Kobold Gouger rolls two which can get fiddly. It’s certainly not one of the games and a giant spider with
blue dice when attacking while the Hearthsworn Fighter you can play straight from the box, plus there are lots the ability to spin webs
to slow characters down.
rolls two red dice to defend. Although they’re rolling the of tokens to sort through too. Then again, if painting is
It’s great that Von Drakk
same amount of dice, the fact the red die has a higher your thing then these are a joy to paint because the bold Manor is getting a second
potential maximum of stars means that the dwarf features of the chibi appearance mean you can really print this year because
should beat the Kobold in a roll-off… but, of course, it go to town on elements like the eyes to capture that it’s a super addition to the
original game with some
doesn’t always play out like that. anime-style.
fun mechanics that really
Loot and treasure will invariably add an extra blue die Super Dungeon Explore is one of those games that add to the basic gameplay.
to your rolls but some of the rare treasure will give you appeals on so many different levels, from the cute Plus, Soda Pop is releasing
access to extra icons or even the super powerful green appearance of the models, to the relatively simple rules a special Von Drakk-
themed game board for the
dice. The way that heroes tool up throughout the course with character info displayed all on one card and fun
full ghostly mansion effect!
of the game means that when they eventually come co-operative bad guy bashing. ▶

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SUPER DUNGEON EXPLORE: FORGOTTEN KING

and minions are grouped together in a gang, the ■ The Forgotten King, seen
stronger monster will gain extra attacks or armour, below, has a range of different
plus when they’re damaged they can actually spread monsters at his disposable,
the wounds throughout the gang rather than just including some rather cute-
taking it all themselves. looking walking plants... surely
During the monsters’ turn, someone draws a they can’t be dangerous, can
Command Card that dictates what any activated they?!
monsters will do next (only monsters on the same tile
as a hero are counted as activated). The Command
Card gives a range of instructions to the beasties,
like move, fight or allows them to perform a unique
move. Monsters will move towards or attack the hero
that’s accumulated the most ‘wrath’ – this is basically
a measure of how many enemies they’ve killed, how
much treasure they’ve acquired or the amount of
potions they’ve used, ensuring they basically become
a monster magnet.
WIN
SUPER DUNGEON
Arcade Mode is a great addition to the Super
Dungeon Explore formula and we’re sure it’ll become
EXPLORE:
a firm favourite in homes and games clubs around FORGOTTEN KING
the country. Even better, you can pick up a Super GOODIES
Dungeon Explore Upgrade Pack that includes new SEE PAGE 157
An exciting recent development in the world of cards for existing characters that allow them to be
Super Dungeon Explore is the launch of the game’s used in Forgotten King’s Arcade Mode. ■
first full follow-up: Forgotten King. The sequel adds
new heroes and monsters, along with new rules like
traps and pets… the latter of which are represented by
some wonderfully cute miniatures.
For those who already own Super Dungeon
Explore, then you’ll be pleased to hear that Forgotten
King is completely backwards compatible with the
first game, as all the monsters/heroes come with
similar stat cards that were introduced in the original.
However, for those just getting into the world of
Super Dungeon Explore, Forgotten King is perhaps
the best method of entry as all the models come
pre-assembled and some of the rules have been
streamlined to ensure that monster slaying is easier
than ever… and we all want easier monster killing,
don’t we?
However, perhaps the most interesting element of
Forgotten King is that it adds the new Arcade Mode
(yes, there still are plenty of videogame references),
which means that one player is no longer forced to
play as the evil Consul to control all the monsters.
Instead, everyone can fight on the side of good to
defeat the Forgotten King and his monstrous minions.
In Arcade Mode the Arcade Deck of cards controls
the movements and attacks of bad guys. For example,
unlike the first game, monsters no longer have attack
and armour rolls when going up against the heroes,
instead they all have static values on their cards that
the players must beat. This certainly helps to make
play quicker and makes sense in Arcade Mode when
you’re all meant to be playing against the computer.
Monsters also work a little differently in Arcade Mode
because weaker minions are bonded to more powerful
elite units, who act as a kind of leader. When the elites

112

108_112_superDungeonExploreRB.indd 112 15/05/2015 14:45


Buy online
and get
F EE P&P!
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Games for Knowledgeable,


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p113.indd 1 08/05/2015 09:12


RACE FOR THE GALAXY
Rio Grande Games | Card game | £25
2-4 players | 30-60 minutes | www.riograndegames.com

D
espite being a card game, Race for always turn them into resources for your
the Galaxy plays more like a city planets, which will add to your victory
building game like Carcassonne… points – again though, the question is what
just with aliens rather than medieval cards should you keep and what should you
knights. The game sees you trying to take get rid of? Another interesting mechanic
over the galaxy – what is it with aliens is that after choosing your action in secret,
and their obsession with invading – by you all play your action cards at the same
building new settlements, building new time. The actions are: explore, develop,
developments and consuming resources. settle, consume and produce. If one of your
The game comes with 80 cards, four player opponents plays the same type of action
decks of seven cards and tokens to keep track card you both get a bonus, e.g. if you both lay
of your victory points. Race for the Galaxy has down an explore card you’ll get an extra card
an interesting mechanic when it comes to from the draw pile. Getting these bonuses is
playing your cards because the cost for building potentially key to winning the game, so the
a settlement or development is actually the ability to read your opponent is important.
cards from your hand. As a result you’ve got to Unfortunately Race for the Galaxy suffers
really balance your choices between keeping a from a slight stumbling block in that the
card you may require for later on in the game, rulebook isn’t always clear, which may
whilst not restricting yourself from building provide a barrier to some – however, get past
developments or settlements. that and you’ll be in for a great experience of
As well as using cards as cash, you can space exploration.

SPARTACUS: A GAME OF BLOOD & TREACHERY


Gale Force 9 | Strategy | £27 | 3-4 players | 120 minutes | www.gf9.com

S
partacus is a game that’ll split opinion, rather like the over-the-top So, there you have it, despite the fact that Spartacus’ inspiration may
and violent television show that it’s based on. If you like the idea lead you to the conclusion that it’s a bad game, it is in fact a good game
of taking on the role of a ruthless, scheming Dominus in ancient about being bad.
who doesn’t mind sending gladiators to their death in the arena then read
on… The random starting loyalty means that there might not be a Cylon
at the table. However, once you’re half way to victory, each player draws a
second loyalty, making everyone a potential sleeper Cylon!
Firstly, Spartacus is cheap and can be picked up well under the
£30 mark, which doesn’t make it so painful on the wallet. During the
game you’ll be buying slaves, guards to protect and gladiators to fight
in the arena. You begin by playing intrigue cards that can poison other
gladiators, spread rumours about the other players and generally just
be fairly dodgy. However, intrigue cards cost influence to play. Luckily
though if you haven’t got enough influence you can team up with another
player and combine influence to play the card – very handy to take down
a mutual rival.
Next you’ll be heading to market to bid on certain items like equipment
for your gladiators or slaves. All the players take part in an auction for
the items in question and powerful gladiators are certainly likely to be
popular… and therefore costly.
Once you’ve done all this – blimey, there’s a lot to do – it time to fight the
gladiators. You can choose to host the gladiatorial scrap, which also means
you can stipulate certain conditions such as a payment to enter or choose
someone with weak gladiators.
Those who don’t enter will lose influence. The fights themselves play
out using miniatures and you can move around and attack, just like
you would in a mini skirmish game. Finally if you’ve chosen to host the
gladiatorial combat you can re-create your favourite scenes from Gladiator
by giving the thumbs up or thumbs down… no matter who has won.

114

114_115_games65_68RB.indd 114 15/05/2015 14:03


BATTLESTAR GALACTICA
DESCENT:
JOURNEYS IN THE DARK
Fantasy Flight Games | Bluffing/deduction | £40
3-6 players | 120-240 minutes | www.fantasyflightgames.com

I
Fantasy Flight Games | Adventure | £64.99 n 2004, Sci-Fi channel each contribute cards to a
2-5 players | 120 minutes | www.fantasyflightgames.com
reimagined the 1978 TV skill check. There are five
show - Battlestar Galactica. different skill types and each
The storyline focusses on the player receives specific cards.
last remaining Humans as they Knowing who has what skills
fight to survive against the helps determine who may, or
cybernetic Cylons who have may not, have sabotaged a skill
infiltrated Galactica’s crew. check.
Battlestar Galactica the board Finally, you apply the pass or
game, brings the show to life fail effects for the crisis, Cylon
through co-operative play, ships move or attack and the
hidden-roles and traitors. At the Humans might perform a faster
start of the game, you receive than light jump, taking them
a loyalty card that determines closer to their goal.
if you’re Human, or Cylon. Fuel, food, morale and
Humans attempt to reach population indicate the game
Galactica’s destination, whereas state and as you progress, these
Cylons remain hidden, bide numbers drop rapidly. If any
their time and secretly sabotage resource hits zero before you
missions until they choose to reach your destination, the
reveal their evil intent! Cylons win.
The random starting loyalty Battlestar is an extremely

O
means that there might not be entertaining game if played
ne of the appealing and slash their way through.
a Cylon at the table. However, with the right group. It takes
things about role- Just like the heroes the
once you’re half way to victory, time to reach its conclusion
playing games is that Overlord can level up their
each player draws a second – however it’s a genuinely
sense of a grand adventure as monsters and has their own
loyalty, making everyone a involving experience laced with
you and some pals head off missions too. As such there’s a
potential sleeper Cylon! suspicion. If you’re not sure
into mysterious environments definite incentive to not only
During their turn, players about the hidden roles, then
ready to slay all manner play the heroes but play the
move, perform an action and you really need to find a gamer
of beasties. However, the Overlord too and potentially
then the whole team face a willing to introduce you to the
problem is that role-playing is even go back to previously
crisis. To overcome this, you game before you buy it.
a potentially time-consuming played missions to experience
process with lots of things the game from either side of
to keep track of across a the good versus evil divide.
campaign that can potentially Take, for example, the
take weeks. very first mission in which
Step up Descent: Journeys the heroes need to defeat a
in the Dark, which takes all the giant ettin, while the overlord
great stuff about role-playing has to get his goblins off the
– character customisation, pitch. It makes for some tense
epic adventures and looting encounters, particularly when
galore – but then breaks it one side is nearing their goal.
into a far more accessible Combat, meanwhile, is also
package. Rather than taking straight forward thanks to
weeks, a full campaign in the some colour coded dice with
second edition of Descent symbols rather than numbers
can be over in five or six play – again it’s that idea of boiling
sessions ensuring that restless down an RPG into a simpler
attention deficit players don’t form.
wander off and start playing Finally, Descent looks and
something else… ooh, shiny… feels like a wonderful package.
Something else that’s Fantasy Flight has gone to
interesting in Descent is that create a product that oozes
the dungeon master has plenty quality – the miniatures, in
of incentive to try and win, particular, are a delight and
rather than just providing a certainly help the game’s
dungeon for people to hack visual appeal.

115

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DREADBALL We go pitch side with Mantic Games’ accessible take on futuristic sports.
Mantic Games | Sports | £49.99 | 2 players | 60 minutes | www.manticgames.com

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“...A
nd we’re here in the 14th rush and it you can slog it out to see who has the most points at ■ The miniatures for Dreadball
couldn’t be tighter sports fans. The the end of the 14th Rush (turn). The scoring mechanic come in all shapes and sizes from
Quantum Singularities have just is certainly one of the most interesting elements of the lumbering Teratons to the
nudged ahead on one point after a frankly bizarre Dreadball because the score tracker can go back and scrawny-looking Veer-mym, as
rebound that saw the Teraton Jack re-catch the ball forth between the teams depending upon who is seen below left. Creating your
after failing to score a strike and then, somehow, scoring, rather than just each team accumulating points own team colours and logo is
bundling it into the one-point strike zone. Now, the every time they score. It becomes a tug of war match to half the fun too - we opted for a
Veer-myn team is coming back up the pitch like rats keep control of that scoreboard! garish green and pink.
up a dataflow fibre optic – that means fast. If their star Player-wise, teams can be made up of three different
Striker Mickey Maus can score this three-point Strike types of characters: Jack, Striker or Guard – although
then the Squeakberg Skitterers will win the match not all teams necessarily have access to all types of
by two points. Here he comes, he raises his glove to players. Strikers, as their name might imply, tend to
throw the ball and… drops it. He doesn’t even make be faster and have higher skill stats for catching or
the throw. I haven’t seen a game this bad in years but throwing the ball; Guards are the meat grinders of each
the crowd is loving it. They don’t care about the score, team who can’t even hold the ball but can easily smash
they’re just happy to have seen some players smeared a few jaws and, finally Jacks are a mix of both, they can
across the pitch in this brutal match up…” potentially duke it out or try to score but they won’t find
If football is the beautiful game then Dreadball is it as easy as their specialist team mates.
the beautiful game but with more punching, players In terms of how you’ll be performing those throws,
getting killed and balls that travel at 200mph… oh and catches or crunching tackles then it all comes down
giant teleporting space turtles. Who couldn’t love a to rolling dice… potentially lots of dice. Most actions
game with giant teleporting space turtles? Created by tend to involve rolling three dice, however certain
serial games designer Jake Thornton and published characteristic types can add extra dice to the rolls, for
by Nottingham-based Mantic Games, Dreadball is example a Striker gets an extra dice while dodging
easily the company’s most accessible game thanks to or throwing, while a Guard gets an extra dice when
its relatively straight forward gameplay, plethora of fun Slamming (tackling). Poor old Jacks tend not to get any
teams and compelling science fiction background. extra dice. Once you’ve determined how many dice
First released in 2012, after a successful Kickstarter you roll, you’ll need to consult the character’s stats
campaign, Dreadball’s mix of violence and sporting to see what score you’re going to need. Stats are split
action was unfairly dismissed by some as a bit of a into skill (for throwing/catching), speed (dodging) and
me-too Blood Bowl clone. After strength (Slamming), e.g. a Veer-Myn Striker requires
all, although Blood Bowl is no a 5+ score for a successful skill roll, whereas a Judwan
longer officially supported Striker only needs a 3+. An interesting element for dice
by Games Workshop, rolls is the concept of ‘exploding sixes’. When you
it continues to have a strong roll a six it counts as a success and you get to DREADBALL
following and there’s a popular roll another dice… score another six and XTREME
Late last year Mantic Games
tournament scene. However, that claim you get another success and roll another released Dreadball Xtreme, an
really can’t be substantiated because dice… and so on… and so underground and violent version
although Dreadball is indeed a sports on. The exploding sixes of the glitzy arena-based sports
game that’s more about killing
game, it doesn’t share a great deal are particular fun during
your opponent than scoring
in common with Game Workshop’s tackles because you can Strikes. The game takes place
bloody take on American Football. end up with a ridiculous on makeshift pitches littered
Instead this is more like Extreme amount of successes and with obstacles and even traps
that can take out your players.
Frisbee with a little bit of Tron thrown in it’s not completely out of
Unlike the original Dreadball,
for good measure. the question to get nine or 10 which features set teams, in
Two teams of (mostly) eight players, successes in one roll… making for Xtreme dodgy ‘Sponsors’ put
including two subs, face off against each some very squishy tackles. together a team from a range of
free agents, leading to line-ups
other on a suitably futuristic-looking Of course, the exploding
that include a bizarre mix of alien
board complete with hexagonal sixes can also help races. The crowd also plays a
play grid. The aim is simple – score a player who more active role in the game
more points than your opponent is significantly and it’s not unknown for them to
invade the pitch or even shoot
by bagging goals in the Strike Zone. disadvantaged when
a player they’ve taken a dislike
At worst you can score one point and trying to counter an to. Mantic is planning 12 new
at best you can score a slam dunking attack roll. Yes, the teams for Dreadball Xtreme that
four point strike that’ll have the crowd lowly Goblin Jack may can also be used in the original
Dreadball, so it’s worth keeping
going wild in their seats. Score seven only get a couple of dice
an eye out for those once they’re
points and you’ll automatically win the game, when being marked by released to add some extra
no matter how many turns each team has had or an opposing player and ▶ spice to your matches.

117

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DREADBALL

“There’s a palpable
sense of risk versus
reward as you weigh up
your options.”
As a result there’s a definite sense of risk versus
reward in Dreadball that, once again, can lead to some
spectacular plays. For example, it’s the last activation of
an Enforcer coach and a Striker has the ball. The Striker
could move down towards the pitch and attempt a pass
to another Striker who is already standing in the Strike
Zone. However, if he wants the second Striker to score in
this Rush, he’s going to have to make a successful throw
attempt, then double the successes on his catch and
then have to roll for the scoring attempt. In a similar way
to the exploding sixes, these show stopping plays create
some truly stand out moments in a game of Dreadball.
One other element that can give you a little extra
wiggle room when planning your actions are the ‘action
cards’ that can be used by some teams, although not
all teams have immediate access to them. Each Rush
then slammed by a Guard with five dice but if he keeps a coach can ‘buy’ a card with one of his action tokens
rolling those elusive sixes, he might just stay alive for and either choose to play it immediately or hold onto
another rush. This slight sense of unpredictability really it for another turn. Although, as mentioned previously,
adds for some stand out moments in matches, as the players can normally only have two actions per Rush,
underdog somehow manages to pull through despite they can also use a card to give them an extra action.
the fact the odds are completely stacked against him. Depending on the card, you might be given access to a
Although there are these moments of mayhem, free move, throw or slam, which can be vital in pulling
Dreadball is very much a game that requires huge off those last minute scoring attempts. Along with
amounts of tactical play. Yes, a poor dice roll can ruin
a scoring opportunity or fluff a mathematically straight
forward tackle but, as long as you’ve planned properly,
then it shouldn’t totally ruin your game plans. Each
turn a coach gets five activation tokens and up to two
tokens can be played on a player – the activations can
be movement (which can include picking up the ball), a
tackle or a throw. Pondering how best to use those five
activations will certainly cause some furrowed brows…
do you go for the tackle first to try and get an opponent
out of the way, is it worth sprinting a Striker down the
pitch just in case you can lob a cheeky pass towards him
with a later action or should you just attempt to kill the
opposing Strikers? Although Dreadball’s basic premise
is easy to grasp, a skilled player is adept at making the
most of those five activations to effectively shut out
their opponent and boss the game.
However, there are a few elements that can actually
give you a little extra freedom and if you double certain
rolls then your reward is a free action. Say, for example,
an Enforcer Striker requires a 4+ to catch the ball, if
he rolls two successes then he’s rewarded with a free
action, which can be a free movement or a throw. This
means that theoretically it is possible to have more than
five actions in a turn, if the dice are going in your favour.

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■ A team of Forge Fathers
somehow manages to down a
Teraton player, who quickly
hides in his shell. The teams also
have prone markers to indicate
who has been knocked down
during games... something that
can happen a lot.

actions, the cards also contain special events that can chances of success. League play is a superb aspect of CALL THE COACH
mix up gameplay, e.g. cards that will take away a dice Dreadball, particularly as part of a local games club, During league play one of the
from an opposing player or force a particular player and there’s nothing quite like watching your star player things that players can spend
their hard-earned cash on is a
to go first and then there’s the dreaded ‘That’s Not rise through the ranks and become a Swiss army knife
coach for their team. Coaches
Supposed to Happen’ card that sees the ball explode, of skills and abilities. On the flip side watching as your come in two flavours: offensive
even if someone is holding it. Once again, it’s great star player gets killed by an opponent is a definite body and defensive. The offensive
fun to have that ace up your sleeve during a Rush and blow because you do become quite attached to them… coach allows players to give
there’s nothing quite like watching your opponent’s face a little like characters in RPGs. a character three actions,
rather than the normal two,
fall when they think you’ve finished all your activations Dreadball is a game worthy of any tabletop gamer’s which can be a huge benefit
but then you casually produce a free throw card, which attention, even if you’re not necessarily into ‘sports’ for teams that only have Jacks
allows you to score a goal. games because it’s a product that’s absolutely brimming and no Strikers. You see,
Finally, it’s worth mentioning league play in with ideas and tactical choices. The variety of teams unlike Strikers, Jacks can only
move one hex before throwing
Dreadball because, as you might expect in a sports available ensures there’s something for everyone’s chosen the ball, so having an extra
game, it’s a huge part of the overall experience. During play style, whether you like to bash your opponents into action to move towards the
games in a tournament or league individual players oblivion or dazzle them with incredible passes. If you’re Strike Zone and then shoot
will earn experience points for successfully scoring not that keen on lots of team stats or the action cards with another action is a real
plus point. Meanwhile, the
three/four point Strikes, killing an opponent or injuring then there’s a ‘lite’ version available that only comes with
defensive coach gives a team
them for three Rushes. Once a player has acquired two teams, no cards and simplified rules that’s called one extra dice to use during
enough experience points they can gain access to new Dreadball Kick Off, which serves as a great introduction any defensive plays, such as
abilities or even improve their basic stats. What’s more, to those new to miniature-based tabletop gaming. dodging a slam attempt or
depending upon the results of matches, coaches will However, we’re sure that once you’ve made that first making an armour save when
they’ve been knocked to the
also earn cash that they can spend on extra action game-winning Strike you’ll be hooked and before you ground. Coaches can really help
cards for their team, new players or ‘coaching dice’ know it, you’ll be naming your team, identifying your star turn the tide of a match and are
that can be added to a normal roll to increase the players and even creating your own playbooks. ■ essential for league play.

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KROSMASTER ARENA
Japanime Games | Fantasy fighting | £64.99
2-4 players | 60 minutes | www.japananimegames.com

B
ased on a free-to-play great is that all the characters have
MMO that no one has abilities that can combine with
heard of, Krosmaster is potentially devastating effects.
a super simple skirmish game Say, for example Kassius Kaos
that’s great as an intro into the a witch doctor with a spell that
world of skirmish games. In can potentially push the target
particular, young kids taking three squares. It’s fairly easy to
their first tentative steps into this avoid, unless you place your
world are likely to be wowed by Krosmasters around him to stop
Krosmaster’s pre-painted and a dodge. Elsewhere Queen of the
brightly coloured cast of quirky Tofus can summon three duck-like
characters. creatures on an empty square
The characters themselves that can be buffed to make them
certainly help the appeal of more powerful when attacking
Krosmaster and are along the an enemy. Mixing up your teams

LEVEL 7 [ESCAPE]
current trend of chibi anime to experiment with the way these
characters, like those seen in abilities can be combined is great
Super Dungeon Explore or and really adds to the replayability.
Arcadia Quest. Then again, don’t Another fun element is that Privateer Press | Survival horror | £44.99
let that cute appearance fool dotted around the grid – a bit like 1-4 players | 45 minutes | www.privateerpress.com
you because, like other skirmish a videogame – are little Kama

O
games, Krosmaster involves lots coins. These can be collected ut of breath, you so Level 7 uses an innovative
of opportunity for customisation. and traded for new equipment stumble down yet fear mechanic that can see
But how do you play? Well, or spent to steal more Gallons another corridor… your level of fear go from one
each player takes a team of four from your opponent. As such, it suddenly in the distance you to eight. When it’s low you
characters (the game comes with can often to be a race to not only hear a scuffling. Surely it can can think clearly and it gives a
eight and extras are available as knock out the enemy but also be another one? You gather bonus to your intelligence stat…
expansions) and must try to steal grab the Kama coins too. Finally, yourself, lungs on fire, blood however as the hopelessness
their opponent’s Gallons of Glory Krosmaster’s board is certainly rushing through your heart of your situation dawns the
tokens. Everytime you knock out worthy of praise thanks to the and begin running. Will this be fear begins to rise, giving you
an enemy character you snaffle cardboard trees and crates that the time you’re finally caught? a boost to your fighting skill
their Gallons too. However, what’s act as obstacles in the game. Fear continues to rise as the and movement but a reduction
scuffling gets closer… where in your intelligence. As if that
the hell is it coming from? wasn’t already bad enough,
From out of nowhere a bizarre, your fear also attracts more
alien creature leaps out at you. aliens – they must be able to
You don’t think, you just start smell it or something.
fighting like you’ve never fought Your health is measured by
before… punching, kicking… adrenaline cards, which are
anything to survive. The thing’s dealt at the start of the game.
body goes limp. Panting hard, Typically the adrenaline cards
every inch of you shaking with can be used to increase or
adrenaline you try to compose decrease your fear, along with
yourself. Only to hear the sound buffing your basic stats. You can
of more screaming echoing play them during your turn but,
down the corridor… will the of course, the problem is the
next time be the moment you’re more you play, the closer you’ll
finally caught? get to death.
Level 7 is a story-driven There are seven different
survival horror in which a scenarios, appropriately, in
group of people must try to Level 7 and each sees you
escape a military facility that’s working your way through
been overrun with aliens the facility. The first mission
and, as if that wasn’t enough, attempts to explain the
guards are out to capture you mechanics of the game, while
too. Of course, this would all further missions add extra
be a fairly terrifying situation levels of complexity.

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SPACE CADETS: DICE DUEL
Stronghold Games | Co-op dice | £39.99 | 4-8 players | 30 minutes | www.strongholdgames.com

I
magine in Star Trek if Picard ships, mines and crystals).
couldn’t shoot the Klingons Crystals are important because
because Warf wasn’t able to they give your ship special
roll the right dice to shoot the powers.
photon torpedoes or perhaps Each player is then given
Picard’s desperately pleading a set of dice specific to their
with Data to move towards the role and then it’s pretty much
enemy but Geordie La Forge a race to roll the right amount
keeps fluffing his rolls. Well, of dice to perform one of the
imagine no longer because functions listed above. For
Space Cadets: Dice Duel is example, as the enemy ship
exactly that game and it’s a approaches the missiles may
blast that involves shouting, be locked and ready to fire but
more shouting and then a little the person rolling the sensors
bit of shouting on top. just can’t get that final roll.
The players are split into Meanwhile the enemy has just
teams with each taking control got their sensors sorted but is
of a starship and then they’re waiting for the missiles.
all assigned roles within that Every time you take damage
ship (very similar to the original you lose an engineering die
Space Cadets). One player will and, because engineering is
be the captain trying to control used to power the other parts
the madness, while others of the ship, it becomes more
work in engineering (needed difficult to get the dice you only time the action pauses is crushing blow… particularly if
to power other stations), helm need. Generally though it’s when someone shouts ‘fire’, you were about to fire instead.
(movement), weapons, sensors a ridiculously frantic game which adds a dramatic halt to Space Cadets: Dice Duel is
(used to jam the enemy or because everything takes place proceedings to see if it hits. mayhem in a box that’s great as
target their ship), shields and in real-time with each team Towards the end of the game an ice breaker… just don’t play
tractor beams (grab the other furiously rolling their dice. The that shout of ‘fire’ can be a while the kids are in bed. ‘FIRE!’

GET BIT!
Mayday Games | Family game | £19.99 | 2-6 players | 15 minutes | www.maydaygames.com

L
ook all you need to know lowest cards moves their will use the same number.
about Get Bit! is that it robot furthest away from What’s more, each time
not only features a little the shark, while the rest are you’re bit you put any cards
plastic model of a shark but moved in ascending order you’ve previously played
that shark chases robots and with the highest potentially back in your hand, so other
tries to eat them. Why the being closest. However, if players can start to work out
shark has suddenly developed you play the same number what you might potentially
a taste for processors no one as another player then play. This means there’s a
knows but that’s the way it is. neither character moves. The surprising amount of tactics
Oh… you still want to know swimmer that’s left closest to involved for a game that’s
more? Did we mention the the shark loses a limb, which predominately about playing
shark? Well, fair enough… are detachable, and once numbers.
In Get Bit! you are a robot they’ve lost four limbs then There is a deluxe version
(well, they look like robots) it’s game over. As a result available that comes with
trying to avoid getting it’s a very fast game because painted pirates rather than
crunched by a pursuing shark. each turn someone is going the blank faced robots but
Each turn a player takes one to lose a limb, whether they that appears to be out of
of their numbered coloured like it or not. stock in most places… then
cards and secretly lays it down There’s certainly an again, there’s something more
on the table. Once everyone element of bluffing involved appealing about the little
has chosen their card they flip because there are times coloured guys in the original.
them over to see who is going when it’ll actually be good Oh and did we mention it
to get chomped. to play a slightly higher card comes with a little plastic
The player that played the as, hopefully, no one else shark? A LITTLE SHARK.

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ARCADIA
QUEST “Curse your sudden but inevitable betrayal!”
CoolMiniorNot | Dungeon explorer | £79.99 | 2-4 players | 60 minutes | www.arcadiaquest.com

P
icture the scene, if you will… a city has you can bump them off easily.
become overrun by monsters and it’s up to Your experience of Arcadia Quest begins by
an unlikely alliance of guilds to sort it all out. choosing the members of your guild. The game
One of the adventurers and a member of the Panda comes with 12 different heroes, including typical
Guild, Greensleeves the elf (bearing an uncanny fantasy tropes like Greensleeves the aforementioned
resemblance to Orlando Bloom as Legolas) is elf, an angry dwarf called Spike and Wisp the thief.
zipping throughout the city shooting arrows into Each of the heroes has different innate abilities that
hapless orcs and goblins. “Woo, this is great,” he will effect the way they play, e.g. Grom rolls an extra
boasts to Grom, a member of the rival Lion Guild die when he’s wounded, Maya the ice mage can use
temporarily forced to work alongside the Pandas magic attack cards twice, while Greensleeves can
to complete his mission, who grunts in reply as he score an extra hit depending on his attack roll. Putting
staves in the head of an enemy. together your guild is important because you want to
The pair charge down an alley towards some make sure you’re going to be balanced and aren’t just
treasure, which Greensleeves snatches up from putting all your eggs in one big bashy basket.
the floor. “Woo-hoo,” he cries, “we’ve found some One of the great things about the game is that
gold!” Grom grunts while Greensleeves turns ready your guild will grow in experience as you progress
to face off against another group of orcs. “Come throughout the game’s six missions. You see,
on Grom, lets… bleurgh…” A blade erupts from in a similar vein to something like Warhammer
Greensleeves’ chest and he falls to ground. As he lies Quest, Arcadia Quest involves taking on a number
there prone he looks up to see Grom clutching the of increasingly complex missions before you
bloody sword. “I thought we were working together,” eventually go up against the big bad guy himself,
cries Greensleeves. Grom answers with a grunt and Lord Fang, who has taken over Arcadia City with
snatches the gold from the elf before dashing off. his scores of monsters. So, although initially your
You see, although Arcadia Quest seems like a heroes may only have access to fairly simple
co-operative dungeon crawler in the vein of Super weapons like a rusty blade, eventually they’ll be
Dungeon Explore, it’s more a game about secret plots able to use the powerful Frostbite sword. As a
and dirty tactics. One minute different guilds can be result, over the course of play throughs you’ll grow
unlikely allies working alongside each other to beat a to love your guild, which will make it all the more
common foe and the next they’re stabbing each other painful when they’re inevitably betrayed.
to accomplish their own mission. Arcadia Quest is Once you’ve chosen your guild it’s time to get some
about keeping your friends close… close enough so action. Arcadia Quest comes with a number ▶

“It’s about keeping your friends close… close


enough so you can bump them off easily.”

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ARCADIA QUEST

which goes towards your final score. It sounds overly


simple, but having such straight forward dice makes
combat a breeze and saves any potentially time-
consuming faffing about working out attack values or
the like. Just look at your weapon, check the amount
of dice and off you go. Fans of Heroquest will certainly
feel at home here.
One thing to note, however, is that after weapons
have been used once they become ‘exhausted’ and
can’t be used again immediately. Instead you’ve
got to rest your character, which allows the weapon
to be used again. This means you’ve got to make a
choice about when to use more powerful attacks – is
it worth saving them for a killer blow or using them
straight away?
Something that is unusual to some other dungeon
crawling games is the way the monsters work in
Arcadia Quest. During the set up phase all the
monsters are clearly placed on the board so you
can see exactly where they all are. During a normal
turn they won’t actually do anything, they’ll just sit
of different missions that are all explained in the there looking angry. Instead they’re only activated if
Campaign Book. Depending upon the mission, you’ll
BEYOND a hero passes them and then they spring to life and
THE GRAVE
get a set layout to build with the game’s gorgeously If you simply can’t get attack immediately. If you’ve played any of the Zelda
illustrated play tiles, along with locations of where enough Arcadia Quest videogames, they’re a little like those statues that only
to place treasure icons, objectives and enemies. action, then definitely start moving when Link goes near them.
consider picking up
One thing to note is that it can take a little time to the Beyond the Grave
Another interesting element is that as monsters
get everything set up (particularly on the first play expansion. This time your are killed and removed from the board, instead of
through) so set plenty of time aside. heroes will be going up going straight back into the box, they’re popped
However, once you’re up and running, things get against Dr. Spider who has onto the Spawn Tile… a kind of dugout for bad guys.
replaced Lord Fang’s orcs
much easier to handle. Up to four guilds can play at and goblins with legions
Once the Spawn Tile is full of five monsters, they’re
once and each player’s turn sees them activating one of undead, including the then spawned back into action. The player rolls two
hero. During that activation a hero can move up to terrifying Dread King. attack dice, which determines where the monster
three spaces, attack or move and attack. Your attack There are some great is spawned and the process is repeated for all five
new elements included
value depends upon the weapons you have equipped, in Beyond the Grave too,
enemies in the Spawn Tile. This can create some
e.g. a parrying blade gives you two attack dice to roll, like the ability to control amusing moments when a player has removed a
whereas the rusty knife has three attack dice. The dice enemies, ghosts that horde of enemies from a room only to be surrounded
themselves have three different symbols – a sword to move through walls and by monsters once again.
equipment that becomes
represent melee attacks, a bow and arrow for ranged more powerful the more
Along with killing monsters, the other objective in
attacks and a kind of explosion for critical damage. times a hero is killed. It also Arcadia Quest is to… well… complete objectives and
Critical hits count as a success and allow you to re-roll comes with 22 new monster this is where things can get a little backstabby (that’s
a die. The aim is to try and beat an opponent’s armour models and two new definitely an adjective). Some missions require you
heroes: Chaz and Darryn.
value. Do that and you’ll be rewarded with gold, to find a particular token on the board, while others
can only be achieved by killing a certain number
of monsters and then there are rewards for killing
members of other guilds. Whoever completes an
objective first gets a bonus coin but anyone who
completes a quest receives a gold coin regardless.
Things certainly get tactical when completing
quests because you can choose the order in which
you complete them…and can also try to scupper
your opponents. Say there’s a mission to get to a
certain token, you could try and block another player
reaching the token or just kill them when they come
■ The miniatures are close. Then again there could be moments when it’s
particularly exquisite and are actually beneficial to work with a rival guild member
remarkably close in appearance to try and take down a stronger foe because whoever
to the anime-style artwork. lands that last killer blow receives the experience.

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Then, of course, you can potentially turn your what about creating your own? You could make ■ Arcadia Quest uses a LOT
attentions onto the guild member who was previously things tougher for an experienced group of gamers of tokens, in fact the pile is
your ally and kill them. or keep things simple for newcomers. Arcadia Quest almost bigger than the minis! If
Getting killed doesn’t mean it’s game over for a is really one of those great games that has such tight, you can, get a storage box that
hero though and they can return in the next mission. basic gameplay that it’s easy to build upon those allows you to sort them all out
Instead they’re given something called a Death foundations and customise the experience. There are for easy access.
Curse, which potentially restricts their ability to level even blank hero and monster cards, allowing you to
up before heading out on the next monster killing bring in your favourite miniatures from other games.
quest. Depending upon how many times the hero in Ah yes, the miniatures. For some Arcadia Quest
question has been killed, they must draw the same is likely to split opinion. If you don’t like the sudden
number of Death Curse cards. Some Death Curse rise in popularity of so-called ‘chibi’ or cute models
cards have no effect, while others can restrict your then this isn’t likely to change your mind. Although
amount of equipment or attack power, for example. really we wouldn’t really described the anti-heroes
Luckily the Death Curse only lasts one round but of Arcadia Quest as cute… many look like they could
you’ll certainly be out for revenge against the person be villains as well as good guys. However, if you’re a GUILD MASTER
Arcadia Quest is one of
that dared to kill you. fan of anime-style miniatures then these really are the many games we’ve
One of the most appealing elements of Arcadia some of the best around. They come pre-assembled covered that was initially
Quest is the huge amount of replayability and this is a in the box, so there’s no mucking about putting funded via a Kickstarter
campaign. One of the perks
game you can return to again and again. A campaign them together and the detail is exceptionally sharp.
of backing the campaign
sees you completing six scenarios but there are a total In fact, all of the components from the lavishly was the so-called Guild
of 12 different scenarios to choose from, plus the fact detailed board tiles to the miniatures themselves are Master pledge, which
you can make up the guilds with different members exceptional and show why CoolMiniorNot is such a came with 21 Kickstarter
exclusive heroes, such as
ensures you can keep things fresh and mix things up big player in this market.
the Monkey King, Chooloo
a little next time. What’s more, there’s the fact that Arcadia Quest really isn’t your typical dungeon (a chibi Cthulu) and Hitch,
heroes level up between scenarios. One play through crawling fare then. Although initially it may seem like who looks an awful lot
may see you failing to complete a lot of objectives, Descent or Super Dungeon Explore, the player versus like David Bowie’s Goblin
King. These Kickstarter
which means your characters are stuck with the basic environment mechanic seen in those is combined
exclusives have gone on to
equipment but the next time you could be brimming perfectly with the player versus player elements too. become collector’s items
with powerful spells or weapons. Yes, you’ll make some uneasy alliances and, yes, and earlier this year a copy
Another nice touch from publisher CoolMiniorNot it’s likely you’ll be betrayed by your ‘allies’ at some of Arcadia Quest complete
with all the exclusive heroes
is the inclusion of blank Arcadia Quest cards on its point… but at least you know you can get revenge in
sold for £345 on eBay!
website. Don’t like the missions in the box? Well, the following scenario! ■

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ZOOLORETTO
Abacus Spiele | Tile placement | £59.99
2-5 players | 45 minutes | www.zooloretto.com

R
unning a zoo isn’t easy. instead of pulling more tiles
You’ve only got so much from the bag you can jump into
room before the animals the driver’s seat of the lorry and
presumably start eating each kidnap the animals for your zoo.
other. You’ve got to get a load Once they’ve arrived all dizzy
of vending machines near the from the tranquiliser darts, you
animal closures and stuff them can pop them into enclosures
full of cuddly pandas. Oh, and – ensuring that only animals of
then there’s looking after the the same type are kept together.
animals themselves, which costs If you don’t want all the animals
a heap of money even when you must send them to the barn
they’re hidden away in a barn – which is where all the unloved
eating food and causing a mess. animals go to wither away,
You start with three pens to desperate to be seen and loved.
pack with cute captives and you When it comes to the lorries
can buy an extra pen later in the you can play it tactically by
game. The pens hold differing blocking other players by filling

BATTLELORE
numbers of animals and then the trucks with animals no
beside each cage there’s a plot one wants – such as the camel,

SECOND EDITION
of land for a money-spinning which nobody likes. Filthy
kiosk. Animals are represented things. At the end of the game
by square tiles that are drawn your score depends on the
from a bag at the beginning of amount of animals you’ve got in Fantasy Flight Games | Wargame | £49.99
each turn. The bag also contains each enclosure and the more full 2 players | 90 minutes | www.fantasyflightgames.com
kiosks and occasionally money they are, the more points you’ll

T
– why the animals don’t just eat get. As such, the final turns are here’s something distinctly games crawled from the primordial
the food from the kiosks while in generally spent prodding and comforting about hexagons ooze, you can rest assured it’s an
the bag is anyone’s guess. goading the animals from the – a shape without too exceptionally tight and enjoyable
Anyway, after being hauled lonely barn (any animals in the many sides but just enough to mechanic for commanding a
from the safety of the bag, tiles barn take away from your final keep you interested. Plus the way battlefield.
are added to trucks around total) to larger enclosures so you they all slot together is lovely… For the most part you’ll be using
the board. During your turn can get a maximum bonus. unlike circles, God circles are a series of cards to issue commands
rubbish. Anyway, Battlelore is full of to your troops, e.g. ordering three
comforting hexagons, which is great archers, move a unit on the right
considering all the slaughter and flank or use a special power. The
fighting that’s going on inside them. randomness of drawing cards adds
Battlelore – if you want one of to the effect of the confusion of
those lift-style pitches – is miniature battle and orders not necessarily
wargames for beginners. You get all getting through to the troops on the
the miniatures you need in the box battlefield. What’s more, it keeps
for your army and there’s even a turns really quick, as you play a
nicely illustrated board that you can card, do the action and then it’s over
customise with hexagonal terrain… to your opponent.
ah, those lovely hexagons again. Another cool mechanic is that the
Plus, rather than worrying about board is random too. Each player
complicated stats for your units, all grabs some scenario cards that show
the orders are conducted via cards. where to place terrain on their side
You don’t even have to track down of the board. You select the card and
the tape measure from the garage. then pop down the trees or rivers.
This premise has actually been Likewise, deployment is kept secret
around for several years and too as you place the unit cards,
was created by Ricard Borg. The rather than the units themselves,
Command and Colours system, and you can place decoy cards to
as it’s known, has been used for trick your opponent. Battlelore is
numerous games and Battlelore great intro for new wargamers or
is the latest. Thanks to the fact it’s experienced wargamers looking for
been around since the first board a quick battle.

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TERROR IN MEEPLE CITY
Repos Production | Dexterity | £44.99
2-4 players | 45 minutes | www.rprod.com

T
he game formerly known here) trying to blow the buildings
as Rampage, Terror in down. All of these actions are
Meeple City (somewhere done physically within the game.
we would no doubt all like to live) The wooden monsters are a little
gives you the chance to live out like Subbuteo figures and can
your wildest fantasy of being a be flicked around the board to
monster destroying a city, while move. If you’re standing next to a
listening to the screams of your bus or van, you can pick it up and
victims and laughing as the then flick it towards a building,
buildings topple to the ground while smashing a building sees
crushing their inhabitants. you picking up the monster and
HAHAHAHAHAAAHA. Oh… dropping it on the board.
that’s just us, is it? Anyway, Terror As the buildings topple down,
in Meeple City sees you trying to any meeples that are uncovered
cause the most damage possible in the destruction are quickly
and killing all those meeples gobbled up, while others still
HAHAHAHAHHA… sorry, it’s hidden under building tiles
been a long day. cower in fear. However, you need
Things start off well in the game to be careful because although

BETRAYAL AT
as you build a little 3D version of you want to destroy buildings,
the city in question with meeples any meeples that are knocked

HOUSE ON THE HILL


holding up the floors in each off the board cause you damage.
building... health and safety Plus meeples you knock near to
regulations be damned! This takes your opponent will be scoffed by
rather a long time, which is all the them instead. Avalon Hill/Wizards of the Coast | Survival horror | £39.99
more tragic because you’re about Someone picking up this game 3-6 players | 60 minutes | www.wizards.com
to destroy your creation. may be expecting 45 minutes of

I
On your turn you have a wanton destruction but, again, it’s n Betrayal you appear to have require you to roll some omen
number of options – moving, probably got more in common walked straight into a horror dice. If you roll an amount
picking up items, smashing a with Subbuteo as you attempt film, full of creaky stairs, lower than the amount of
building or (and we’re not kidding pin-point flicks and drops. rooms with blood dripping omen cards that have been
down the walls and generally discovered then the ‘haunting’
spooky stuff. Initially though begins. That’s right, it turns
things get off to a slow start out that everything isn’t what
but as you explore more of it seems and one member of
the house, including the first your party is actually the bad
floor and the basement (surely guy. They can be a vampire or
there’s always something a werewolf and they then get to
horrible in the basement) the consult the Traitor’s Tome to
playing area grows and grows. choose exactly what campaign
As you’re exploring the house everyone is playing. There are
you’ll also be encountering 50 different scenarios to choose
various obstacles that require from in the Tome, which adds
you to roll against one of your huge amounts of replay value.
skills (magic, speed, knowledge Meanwhile the other good
and sanity) to overcome them. guys now consult the Survivor’s
Plus you’ll hopefully discover Guide, which details exactly
items or weapons that can be how they can win the game.
used to your advantage later on. This should all be done in
So far, so what? secret so neither side knows
Well Betrayal also has one exactly what the other is trying
of the greatest surprises in a to do. Betrayal is an experience
game, which we’re obviously quite unlike anything else and
about to ruin here... you see takes a little to get into but then
as you’re exploring this creepy things become so crazy once
house you’ll occasionally the traitor is revealed and the
discover omen icons, which action totally changes.

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TERMINATOR
GENISYS
THE MINIATURES GAME

Alessio Cavatore explains how destiny appropriately


shaped a game about the fate of humanity.
River Horse | Skirmish | £70 | 2+ players | 60 minutes | www.riverhorse.eu

T
erminator Genisys The Miniatures Game is next year,” explains Alessio. “Then towards the end
very much a game about destiny – the fate of of the meeting they said oh by the way we have this
humanity being key to not only the game but other thing you might be interested in… did you know
the film itself. There’s even a fate system used in the there’s a new Terminator film coming out next year.
game mechanics, which we’ll explore later, but even Would you like to make a game based on that?
the game’s origins came down to chance. “The only problem was that the time for creating
You see when its creator, River Horse’s Alessio and releasing the game was extremely tight. The
Cavatore (famous for being the brains behind Games meeting was around October and the film was
Workshop’s Lord of the Rings and Mantic’s Kings scheduled for July, which didn’t give us long.
of War), set up a meeting with Paramount Films to Normally I like to spend a year working on something
discuss a potential licensing deal, he wasn’t even like this but we only had a matter of months. Still, it
thinking about Arnie and the Terminators, instead he was one of those licenses that we really couldn’t turn
was there to discuss a different film entirely. down so I said yes.”
“The meeting went very well and we agreed on Luckily serial games designer Alessio had a little
the other licensing deal, which we will be releasing trick up his sleeve because he had already designed

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R

a ruleset, currently known as the River Horse


Miniatures Game System, that could be applied
model, plus a double-sided playmat. There’s also
a cracking 128 page rulebook that includes basic
“Normally I
to Terminator, ensuring that he wasn’t starting
completely from scratch. Variants of the same ruleset
rules along with advanced rules, plenty of different
scenarios and even guides about how to paint the
spend a year
could be used in other River Horse games, including
that other mystery license acquired from Paramount.
miniatures and make your own terrain.
In the game, one player will take on the role of
on a game
The tight timeline also affected how Alessio and
the River Horse team had to approach production
Terminators while the other becomes the Resistance.
Typically the Terminators are, of course, much
but for this
too because there simply wasn’t time to go to China
to make the miniatures. “We’ve had to stick to British
stronger while the Resistance is weaker but has more
soldiers (aka cannon fodder). There are options for
we only had
companies like Warlord Games and Renedra for
the manufacturing but there are definite benefits to
different weapons too, such as rocket launchers or
plasma rifles.
a matter of
working with people who are so close to home and I
definitely think that’s helped with the development
The way turns are structured is a brilliant aspect
of Terminator and goes back to that idea of fate
months.”
process,” added Alessio. shaping the game. Each round players get activation
Terminator Genisys The Miniatures Game is a mix markers depending upon how many people they’ve
between board game and more complex skirmish got left on the board, then to decide how many units ■ Eventually you’ll be able
game, with the option of scaling it up into a fully they get to activate they must roll the Fate die. If to create amazing scenes like
fledged wargame. Included in the box you’ll find 10 the player rolls a one on the die, they can activate the one above, as the game
Terminator Endoskeletons, five Terminator Crawlers, one unit and then pass the Fate die over to their expands with new rules and new
16 Resistance Soldiers and an exclusive Kyle Reese opponent to see how many they get to activate. ▶ miniatures.

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TERMINATOR GENISYS: THE MINIATURES GAME

Likewise, if they roll a two the same thing happens Talking of death and destruction, Alessio was
“COME WITH but they get two activations. However, if they roll keen to make the combat system as straight forward
ME IF YOU
WANT TO LIVE” the ‘Fate’ symbol then they can’t activate anything as possible to ensure that gameplay flows at a rapid
In another nod to the that turn, instead play immediately passes over to pace. “We were conscious that some people may pick
game’s action-packed their opponent. Although some force commanders this up because they’re fans of the films but have
inspiration, a number of the can negate the roll of a Fate symbol, it’s still a super never played anything quite like it,” explains Alessio.
special abilities are named
after quotes in the film. So, way to represent the chaos of battle and the fact that, “So we wanted to make sure the combat, which
for example, ‘Come With sometimes, things simply don’t go your way. plays a big part in the game, is as straight forward
Me if you Want to Live’ Another very clever gameplay element, which fits as possible. River Horse’s motto is sophistication
allows a commander to the theme of the films perfectly, is that once per game through simplicity and that’s something you can
hand out extra activation
markers, while ‘Hasta La a player can declare they’re going to travel back in definitely see with Terminator. The core rules are very
Vista, Baby’ gives fighters time to affect the events on the board. For example, simple and you can break the basic rules down to just
the opportunity to blast a Resistance player has just scored a rocket launcher a few pages, however for more experienced gamers
opponents at close range hit on an Endoskeleton that kills it. The Terminator we have the advanced rules.”
if they’ve been knocked
down. This is particularly player declares he is going to travel back in time to To make combat as easy as possible, Terminator
useful for taking out change what’s just happened. A nice touch is that uses range markers – a little like the one used in
the Crawlers, which are the player must explain how they are changing the X-Wing Miniatures Game. By using the template,
Terminators who have lost past, for example the Terminator may travel in time players can easily see whether they’re in point blank
their legs in combat but are
still dangerous opponents. to find out when the Resistance fighter was meant to range, short range or long range, which then affects
be having his rocket launcher training at boot camp the number they need to roll for a successful hit (4+
OF PARAMOUNT and force him to miss it by making him ill. Likewise, for point blank, 5+ for short range and 6+ for long
IMPORTANCE say a Resistance fighter has failed to make his cover range). Depending upon the weapon being used,
Alessio’s brief mention
that River Horse originally saves and gets killed. The Resistance player could you’ll be able to use between one and five dice during
met up with Paramount to travel back in time to ensure he wears an extra layer combat, e.g a pistol can only be used at short range
discuss a different license of armour or doesn’t have a big breakfast to ensure he and has one die, while a minigun has a maximum
entirely brings up some can dodge better and then make the rolls again. It’s long range distance and rolls five dice. These different
interesting questions about
what that game could be... a really cool mechanic that provides some amusing weapons will certainly come into play as the game
so let’s wildly speculate opportunities for story-telling in amongst all the expands beyond the core boxset and new characters
about some of the films that death and destruction. are added.
Paramount has made and
that could work as skirmish
games in a similar fashion
to Terminator. Well, the first
name that leaps out is Star
Trek with its landing parties
heading out to discover
potentially dangerous alien
planets (make sure no one
picks the guys in red), then
there’s Mission Impossible
that could potentially
work and, perhaps most
enticingly, Paramount also
co-produced the Indiana
Jones films. Let the wild
speculation begin!

■ A Crawler creeps towards the


Resistance. Even when they’ve
been wounded, Terminators can
still pose a threat.

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In a similar fashion to combat, movement is also Genisys campaign in which people will play through ■ Although the boxed set
handled through templates, doing away with the the events of the film. There are two scenarios in does come with a double-
need for measuring. There’s a template for crawling, the book, dealing with an offensive strike on Skynet sided mat to play on, as you
walking and running. Again, it all makes for a great and an attack at an underground base in the ruins scale up to the advanced
introduction to those who are new to wargaming. of Los Angeles International Airport, plus there’s an rules you might want
However, if you’re an experienced gamer then interesting tease about an encounter between the to consider using a big
there’s plenty to get your teeth stuck into thanks to different versions of Arnie’s character – one as Pops wargaming table, like the
the advanced rules. Although the basic rules mainly and the other as seen in the original film. “To be one above.
cover simple shooting and moving, the advanced continued…” concludes that particular section. Once
rules give players a lot more tactical choices to add to the film has been released River Horse will be adding
their games. The advanced rules cover elements such further Genisys-themed campaigns to its website,
as aimed shots, which allows them to roll a die with a likewise new expansion sets are mentioned too… an
better chance of hitting, suppressive fire that targets Arnie figure has just been revealed!
multiple enemies and ambush, which acts a little like As such, Terminator Genisys: The Miniatures Game
overwatch so units can fire at any enemy units that is certainly a product with a bright future ahead of it
move into their line of sight. and judging by our play-throughs it’s a fun skirmish
“I wanted to ensure that Terminator could scale up game that’s helped by interesting mechanics such
to potentially be a full-size wargame,” adds Alessio. as the Fate die and time travelling. As the range of
“Although at the moment we have only created miniatures expands, it’s likely to grow in complexity
infantry models, we have plans for tanks or fliers, too, so we’ll be returning to Terminator in a future issue
depending upon how well the game does… although to see how things are panning out. You could say “we’ll
people have already expressed interest in them. Even be back”… sorry but it just had to be done. ■
though we haven’t made any vehicle models yet, I still
wanted to include rules for them in the rulebook so
experienced players can adapt their games to include
them. This year we will concentrate on infantry but
can expand it further next year.
“We only have the license to make characters or
vehicles that are seen in the Terminator Genisys
movie though but there are plenty of elements in the
film that people will be familiar with.” A quick look
through the rulebook brings up some recognisable
names, such as Sarah Connor, John Connor and
Kyle Reese. Arnie’s in there too, although he’s listed
as ‘Pops’ like his name in Genisys. Meanwhile on
the side of the Machines you’ll find the T-1000 and
Infiltrators, which look like humans and can only be
attacked at short range when it’s clear they’re actually
robots and not people.
River Horse is also planning a full Terminator

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DOMINANT SPECIES
GMT Games | Worker placement | £59.99 | 2-6 players | 190 minutes | www.gmtgames.com

W
  hen Darwin was penning Origin of phase. In the planning phase you must decide
the Species, it’s unlikely he thought what actions you’re going to take, e.g. adapting
that his work would go on to inspire a your species to deal with a new obstacle,
board game… then again, who knows, perhaps breeding to get more animals or changing the
that’s the only reason he did it? Dominant environment of a hex on the game board. There
Species is Darwin’s work played out on the are 12 different potential actions, so perhaps
tabletop. As the Ice Age approaches birds, keep a handy reference if you’re just starting
mammals, reptiles, arachnids, amphibians out. The execution phase sees you performing
and insects are all vying for supremacy. To all the actions and then the clean-up stage is
begin with they’re all on an equal footing basic maintenance.
(claw, talon?) but through your actions you’ll Your actions can be defensive or offensive,
eventually start to wipe out the other animals to depending upon how you want to place and
become the dominant species. That’s right, this it’s possible to win the game doing just one
is a game in which you wipe out entire species! or a mix of both. Although there are a lot of
As you might expect from a game that’s actions, the mechanics themselves are actually
about evolution, this is pretty serious business pretty easy to get your head round, it’s how you
and the potential three-hour playtime is execute those actions where the strategy comes
nothing to sniff at. Then again, if you’re after an into play. However, perhaps Dominant Species’
in-depth and tactical game, then you certainly biggest success is potraying the complex
won’t go wrong with this. process of evolution with minimal fuss. Yes,
To help your species take over the planet you you’re just moving little wooden tokens around
have three distinct phases of play: the planning but you still feel like you’re a group of lizards or
phase, the execution phase and the clean-up hordes of ants trying to dominate the globe.

CASTLES OF MAD KING LUDWIG


Bezier Games | Tile placement | £37 | 1-4 players | 90 minutes | www.beziergames.com

K
ing Ludwig II took the throne of Bavaria in 1864, and was
obsessed with building fairytale castles. He spent his entire
fortune on their lavish construction, until he was declared insane
and removed from the throne in 1886. Sometimes the strangest of true
stories make wonderful games.
Like all good royals Castles of Mad King Ludwig comes from good
parentage. Designed by Ted Alspatch, published by Bezier Games, you
feel like you’re in safe hands. But when you realise this is another tile
placement game for one to four players based around a construction
theme, you can’t help wondering is this just Suburbia in a fantasy theme?
You can’t ignore that the game is based on purchasing and placing
tiles to your best advantage, with open goals for players to compete for,
and hidden goals to sway your building choices, and both games have
been worked on by artist Ollin Timm, giving a familiar style to them both
But where Suburbia can feel dry and abstract, Castles of Mad
King Ludwig is immersive. The interaction between players as you
take turns choosing how much new rooms cost and receiving your
opponents money when they buy from you. Then building your castle
is joyously silly. Attaching a garden to a bedroom and squeezing a
banquet suite next to them both, may seem like ridiculous planning,
but you’re dealing with the whims of a crazy royal, it doesn’t need to
make traditional sense.
Castles of Mad King Ludwig is a silly puzzle game, but surprising
in the depth of strategy involved. It’s got enough whimsy and giggles
for casual, or new board gamers, with enough depth and thought
to get them ready for another game, and will still engage a “serious”
board gamer. It’s a must for your collection. (Millie Lavelle millie@
GeekOnRadio.com, Twitter: @geekonradio)

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VITICULTURE
Stonemaier Games | Worker placement | £41
2-6 players | 90 minutes | www.stonemaiergames.com

V
iticulture is a choosing a "wake up" time
dynamic “worker for their workers – if you go
placement” game about later in the turn order, you
winemaking, with some tough get a benefit to compensate;
choices, and many interesting Summer, where you plant,
routes to victory. You’ve build, etc.; Fall, where you
inherited a vineyard in Italy, acquire extra “visitor” cards;
and must build it up to become and Winter, where you harvest,
the most prestigious in the make wine, train extra workers,
region. Each player has a small etc.. During each turn, players
board showing fields, “crush place workers next to locations
pads” where harvested grapes on the beautifully-rendered
are stored, cellars where wines main game board, which
are stored, plus locations for depict the actions they want
structures which can be built to take: in the fields to plant or
to enable more and better harvest vines, in the winery to
wines to be made. make wines, and so on.
You start with a few worker Wines produced from the
pawns to assign to various vine cards that you “plant” in

ARKHAM HORROR
winemaking activities, and your vineyard, are then used
one “Visitor” card – visitors to fulfil wine order cards, the
are specialists that can be main way of getting victory
activated for a one-time points. Once someone gets to Fantasy Flight Games | Survival horror | £40
benefit, such as extra money, 20 points, it’s all over. 1-8 players | 120-240 minutes | www.fantasyflightgames.com
harvesting grapes out of Viticulture’s easy to learn,

T
season, or discounts on but strategically challenging, he epic works of author Other World Encounters –
building. The game turn and the gameplay is tied rather H. P. Lovecraft bring to life Investigators, in other worlds,
represents a year, and is cleverly to the theme, so as some of the most horrific encounter whatever horrors
divided into four seasons, you go through each year, it creatures ever conceived. Bent await them.
Spring, where the player order really does feel like you’re on annihilation, these monstrous Mythos – The game fights
for the rest of that “year” building a winemaking empire! beasts gather to bring about the back, gates open, monsters
is determined by players (Beresford Quimby) ultimate downfall of all mankind. spawn and generally everything
Arkham Horror embraces the goes hideously wrong for the
macabre, Lovecraftian, Cthulhu investigators.
mythos and successfully Play continues until, either the
conjours a tabletop world in great old one awakens and kills
a way that only Fantasy Flight everyone, or the investigators foil
Games seem able to achieve. his evil plans. It sounds simple,
As a co-operative game, but woe betide anyone who takes
Arkham puts you in the shoes their eye off the ball!
of a team of investigators, Arkham Horror is not what
attempting to prevent the rise you might call a gateway game,
of a great evil. Over a number in fact, it sits firmly in the heavy
of rounds, you battle monsters, thematic camp. There are a lot of
explore Arkham, delve into rules and new gamers are often
strange worlds, and attempt to confused by the sheer number
seal the gateways that link them of moving parts that drive the
to our world. game forward. Despite this,
There are four phases to a Arkham Horror is one of the most
round of Arkham. thematic games you can play and
Movement – During this phase successfully creates a genuine
you move around Arkham. sense of fear and hopelessness.
Encounters – Each With a tonne of expansions
investigator, still in Arkham, available, there’s plenty of
explores their current location replayable horror to be had here!
and encounters the events and (Tom Randell, www.gamesquest.
creatures that lurk there. co.uk/blog)

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HALO
FLEET BATTLES
THE FALL OF REACH
We interview Neil Fawcett and Derek Sinclair from Spartan Games
about one of this year’s most anticipated miniatures games.
Spartan Games | Space battles | £80 | 2+ players | 60 minutes | www.spartangames.co.uk

O
ne of the biggest surprises in tabletop gaming keen to ensure their Halo game wasn’t just Firestorm
came earlier this year when it was announced Armada with Master Chief bolted on.
that videogame behemoth Halo was being “Because Halo is such a recognisable brand, there
turned into a tabletop game. Not only that but rather was absolutely no way we could have done a re-hash
than being a skirmish game featuring Master Chief of an existing rule set because it wouldn’t have fitted
and the like battling it out across alien planets, it was with the canon or feel of Halo,” explained Derek. “Yes,
actually going to be a large-scale space combat title there are some things that Spartan Games share in
with spaceships. Finally, to add some extra icing on common, like exploding dice and pre-measuring, but
the surprise cake, the Halo tabletop game wasn’t they’re all built on their own mechanics.”
going to be produced by a big name like Fantasy In fact, Neil and Derek approached the game
Flight Games or Wizkids, instead it’s being made by slightly differently to their previous products to
Spartan Games – a British company based in sleepy ensure that it appealed not only to the wargaming
Somerset, a country perhaps best known for the fanbase that Spartan has already established with
Glastonbury music festival and cider. Firestorm Armada or Dystopian Wars, but also to
“It’s funny because a few years ago someone asked videogamers who might experience tabletop gaming
me what my ideal license to work with would be and for the first time when they play Halo: Fleet Battles.
I said Halo,” laughs Neil Fawcett, director at Spartan “The premise of the ruleset was a relatively
Games, “but I never really thought it would come simplistic one and the first game will be mass fleet
true. I never said it because I was thinking of the battles,” said Neil. “This isn’t a game about having
dollar signs or anything, I just thought it was cool and just five spaceships on the table, we want you to have
I would get to make incredible toys. You could have 50 ships on the table. We want you to be able to have
knocked me over with a feather when we actually big games but they’re still fun and quick, with fluid
signed the deal.” and intuitive rules that can be picked up very easily.
Then again, despite the fact that Neil was surprised, Most importantly we wanted to recreate the image
you can certainly see why Microsoft would have of a Halo space battle that you might have in your
chosen a company like Spartan to create a space head from playing the videogames but do it on the
battle game inspired by the Halo canon. That’s tabletop. So it’s very cinematic like the cutscenes you
because Spartan has had a huge amount of success see in the videogames.”
with its existing space-based game Firestorm Armada, “We have to fulfill the expectations of fans of the
which sees a selection of alien races going up against videogame, along with fans of tabletop games,” added
each other in spectacular galactic combat. However, Clive. “So if you expect to see a particular ship or a
Neil and Derek Sinclair, lead games designer, were particular moment that’s from the videogames, we ▶

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HALO FLEET BATTLES: THE FALL OF REACH

have to deliver that mechanic in the gameplay. We an innovative system in which people don’t even ■ Here are some examples of the
also want to make sure it’s fun and give everyone a realise there are all these complicated mathematics fully painted ships, which were
fighting chance of winning – although, of course, the going on behind the scenes – so we’ve moved away on display at Salute 2015. The
UNSC historically has a bit more of an uphill struggle from the traditional dots on the dice to symbols, detail is stunning, even on the
compared to the Convenant. But we’ve balanced which videogamers may be more comfortable with smaller fighters.
that by giving the UNSC more ships and giving them as symbols play a large part of videogames. Instead
moments of bravery. We’re not trying to tell the whole of being a four on the dice, it’s a symbol that we use
story of Halo because Microsoft has done a wonderful to represent that statistic – something that you may
job of fleshing out the universe. Instead we are giving remember from a game like Heroquest.”
you a snapshot of a moment in time, a photograph of The use of easy to recognise symbols certainly
a much larger canvas.” helps to keep things ticking along at a quick pace,
To ensure the game fitted in with the cinematic as even when a player is required to roll 15 dice,
approach of Halo, it was key to make sure it flowed they can quickly look for the hit symbol and know
smoothly but included plenty of explosive action. exactly what it means. Meanwhile damage, when the
An important aspect of that was to ensure that spaceships do manage to survive, is also represented
players didn’t get bogged down in dice counting or by a series of tokens that visually indicate the
complicated stat lines and, instead, basic gameplay is damage. “It’s about making it as simple as possible
as straight forward as possible. to visualise what’s going on. At a glance someone
“We sat there looking at the other games and could actually walk into the room during the middle
knew that it had to be accessible, which meant we of a game and immediately see how well someone is
had to take out some of the deep mathematical doing,” added Derek.
elements from other Spartan Games, like linking Of course although the basic gameplay is straight
dice for example,” Derek told us. “Instead we wanted forward, to ensure that newcomers can jump straight

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in, there are extra layers of complexity for the more
experienced gamer or for people to add into their
question but that would have been pointless. We need
to pay homage and pay our respects to everything
“We’ve even
games as they learn more about it. For example,
there are commanders and admirals who have their
that has come before, not only because of Microsoft
but because of the fans as well. They’ll have certain
gone back to
own special abilities that can be used and elements
like boarding parties who can go inside the larger
expectations, just as much as Microsoft.”
In fact Spartan realised it had quite a surprising link
Microsoft to
spaceships and potentially blow them up.
Just as we were heading to print, Spartan
with the team at Microsoft. “When we were making the
first calls to Microsoft I was thinking that I was going
suggest how
announced that the first Halo: Fleet Battles release
will be a two-player box set charting the Fall of
to be massively star struck because, you know, it’s
Microsoft,” laughs Clive, “but they were actually really
certain ships
Reach. Just in case you’re not aware of the videogame
canon, Reach is an Earth-like planet colonized by
excited to speak to us because they play Dystopian
Wars and Firestorm. It felt utterly surreal. But because
should work
humans and protected by the United Nations Space
Command. The UNSC has been at war with alien
of this they were more interested in the feel of the game
and how it would play, than stuff like the costs of the
and they’ve
races known as the Covenant, which sends a huge
force to destroy the planet in the year 2552. The vastly
models and how much the box set is going to cost.
They were just really excited to actually play it. “
changed the
outnumbered UNSC is overwhelmed and Reach is
bombarded by the attacking Covenant ships.
Halo: Fleet Battles: The Fall of Reach is due for release
this summer but Neil is already planning big things for
Halo canon.”
Because this initial release centres around the Fall the future. “We’ve got the two player box set to start
of Reach, it means that Spartan can concentrate on with and then we will have campaign add-ons that
including certain ships that are seen during cutscenes will take the game up and down the timeline of Halo,
or mentioned in the book Halo: The Fall of Reach which brings in different ships and commanders and HALO GROUND
TROOPS
by Eric Nylund. So, included in the set you’ll get the scenarios. We can have battles like Harvest or the Battle Not only did Spartan
following UNSC ships an Epoch-class Heavy Carrier, of Earth and they all bring their own elements in the Games surprise
four Marathon-class Heavy Crusiers and 27 Paris- universe. In terms of other ships, I would love to be able everyone with its initial
announcement about Fleet
class Frigates, while the Covenant has an ORS Class to make a Super Carrier but I’m not sure how many
Battles earlier this year but
Heavy Crusier, two CCS Class Battlecruisers and 14 gamers would actually use it because it would measure at this year’s Salute event
SDV Heavy Corvettes, along with 25 custom Halo dice 57 inches by 22 inches. Apart from that though there are at Excel it had another trick
and a 100 page rulebook. lots and lots of options for the named character ships in up its sleeve – a previously
unannounced 15mm
“The idea is that once you’ve got the starter box, the future.” But the big question on most people’s lips
ground troops game based
you can escalate things into these potentially huge will be what will happen to that most famous of Halo on the Halo franchise. This
battles,” says Neil, “but even those will be over characters: Master Chief? “It’ll be interesting to see how new game will include
and done with in a couple of hours because this we handle Master Chief… but we’re not going to rush vehicles like the famous
Warthog and infantry like
is going to be a brutal game where big spaceships him because he’s so important to the universe,” says
Spartans and Covenant
are destroyed by big, powerful guns like the Mach Neil, “so Halo fans will just have to stay tuned to see Elites. We’ll hopefully have
Cannon. Stuff has to die and the game is designed to what we do with Master Chief.” ■ more details next issue!
give fairly instant gratification.”
However, we wondered whether it was difficult
to take the spaceships that have
previously only been read about or
appeared in cutscenes, then give
them statistics that made sense on
the tabletop. “It was easy to take what
Microsoft has done with the weapons and
work out how much firepower they should
have,” explained Neil. “Then we would go
back to Microsoft with how we thought
the spaceship or weapon should work
and get their thoughts about what should
make it bad or good. We have spent months
and months looking over the data to get it
right and we’ve even gone back to Microsoft
to suggest how certain ships should work and
they’ve changed the canon of Halo to reflect our
research.
“It’s very much been two-way traffic and
communication has been king. We could have just
gone off and made a wargame without even asking a

137

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SUBSCRIBE TO THE
DIGITAL EDITION
EXCLUSIVE

HALO
FLEET BATTLES
THE FALL OF REACH
We interview Neil Fawcett and Derek Sinclair from Spartan Games
about one of this year’s most anticipated miniatures games.
Spartan Games | Space battles | £80 | 2+ players | 60 minutes | www.spartangames.co.uk

O
ne of the biggest surprises in tabletop gaming keen to ensure their Halo game wasn’t just Firestorm
came earlier this year when it was announced Armada with Master Chief bolted on.
that videogame behemoth Halo was being “Because Halo is such a recognisable brand, there
turned into a tabletop game. Not only that but rather was absolutely no way we could have done a re-hash
than being a skirmish game featuring Master Chief of an existing rule set because it wouldn’t have fitted
and the like battling it out across alien planets, it was with the canon or feel of Halo,” explained Derek. “Yes,
actually going to be a large-scale space combat title there are some things that Spartan Games share in
with spaceships. Finally, to add some extra icing on common, like exploding dice and pre-measuring, but
the surprise cake, the Halo tabletop game wasn’t they’re all built on their own mechanics.”
going to be produced by a big name like Fantasy In fact, Neil and Derek approached the game
Flight Games or Wizkids, instead it’s being made by slightly differently to their previous products to
Spartan Games – a British company based in sleepy ensure that it appealed not only to the wargaming
Somerset, a country perhaps best known for the fanbase that Spartan has already established with
Glastonbury music festival and cider. Firestorm Armada or Dystopian Wars, but also to
“It’s funny because a few years ago someone asked videogamers who might experience tabletop gaming
me what my ideal license to work with would be and for the first time when they play Halo: Fleet Battles.
I said Halo,” laughs Neil Fawcett, director at Spartan “The premise of the ruleset was a relatively
Games, “but I never really thought it would come simplistic one and the first game will be mass fleet
true. I never said it because I was thinking of the battles,” said Neil. “This isn’t a game about having
dollar signs or anything, I just thought it was cool and just five spaceships on the table, we want you to have
I would get to make incredible toys. You could have 50 ships on the table. We want you to be able to have
knocked me over with a feather when we actually big games but they’re still fun and quick, with fluid
signed the deal.” and intuitive rules that can be picked up very easily.
Then again, despite the fact that Neil was surprised, Most importantly we wanted to recreate the image
you can certainly see why Microsoft would have of a Halo space battle that you might have in your
chosen a company like Spartan to create a space head from playing the videogames but do it on the
battle game inspired by the Halo canon. That’s tabletop. So it’s very cinematic like the cutscenes you
because Spartan has had a huge amount of success see in the videogames.”
with its existing space-based game Firestorm Armada, “We have to fulfill the expectations of fans of the
which sees a selection of alien races going up against videogame, along with fans of tabletop games,” added
each other in spectacular galactic combat. However, Clive. “So if you expect to see a particular ship or a
Neil and Derek Sinclair, lead games designer, were particular moment that’s from the videogames, we ▶

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PLANETFALL

BATTLE FOR taking place within the galaxy Neil had already created
PROTEUS PRIME caused some problems.
If you and a friend or a local “There were some fairly heated discussions from
games club are interested
people not wishing to change the canon of the
in trying out Planetfall, then
you can pick up the Battle Relthozans to fit in with Planetfall and people, like
for Proteus Prime two-player myself, who wanted to evolve that canon to include
starter set, which contains smaller special forces,” laughed Derek, while nervously
Core Helixes for the Aquan
looking at Neil. “So we had to be creative and think, well
Prime and Directorate. There’s
also a 132-page rulebook, these are insects, surely there would be a larvae stage
which guides you through or something like that so you get little baby insects,
some introductory missions to alongside the giant 35ft ones. Then we adapted it further
learn the basics, some small
to say that, ok as they get older they could be given
buildings to use as terrain,
dice, Tactical Action cards certain nanotech improvements or biosuits that would
and templates. change their appearance again.”
Likewise the previously mentioned Aquans who
are aquatic by nature needed to adapt their armour
to allow them to go on land, otherwise they would
only be able to attack near seas or the odd large pond.
“The challenge for Planetfall wasn’t the big vehicles,
it was actually the smallest elements in the game
that proved to be tricky because it had to work within
■ It will be interesting to see how this game and the wider Firestorm galaxy. When we
Planetfall expands over the next started it out, we thought it would be the big monsters
year and Spartan has previously that would be the problem, instead it was the little
mentioned there will be new stuff,” explained Derek.
Leviathans with close combat “The infantry are actually a critical part of the game,
weapons rather than long-range although tanks and vehicles are important, because you
lasers or guns. can’t take an objective without them so we wanted to
treat them with the respect they deserve.”
Of course, although Derek had the idea for how “That’s one of the interesting things,” adds Neil,
the army system would work, he still had to come “because when I wrote my version of it, I went more
up with the ideas for the units themselves and that’s towards the armoured side and afterwards I realised
where Spartan’s in-house design team came in that was a mistake. The infantry should be a big part of
handy. “One of the benefits I found is that we’ve got games like this and shouldn’t be forgotten about. That
a wonderful design team here and so if I had an idea was another example of why my version of the rules

Buy an annual digital


for a particular unit they could quickly mock it up. didn’t progress to the finish line.”
Potentially if I had been working somewhere else “I definitely think there’s something in the fact that
without an internal design team they might not wargamers recognise human-like figures, no matter if
have been able to produce demo miniatures for they’re 28mm or 10mm,” replied Derek. “They like to
me to use,” Derek told us. have those characters in their games. If that part of the
“Instead, I could pop upstairs here and ask game works, then it helps as a way into the game. No

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Chris the designer and within a couple of days I matter what the size, they like to imagine them battling it
would have a shiny new model sitting on the desk… out with these huge great vehicles hulking behind them.
sometimes it would only take an afternoon. And that “It also helps to give the big guys some scale because
really helped to streamline the creation of the game. you can compare them to the infantry, which also
The weird thing was sometimes I would speak to Chris helps to give that impression of a cinematic-style army
about an idea and he would have actually already charging towards the enemy.”
started work on it, which was a little creepy.” Despite the fact that Planetfall only came out in
However, although the design process was quick, October last year, Spartan has certainly hit the ground
that doesn’t necessarily mean it was painless for Derek. running with its model development and there are
“One of the biggest problems we had when creating currently six forces available, along with two allied
Planetfall is that we had background information saying forces. “We’ve got about 120 models in the first batch

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the Relthozans measure 35ft… so how on Earth are we of releases and then there will be a further 120 after
going to get those in Planetfall? And we did think about that. In 18 months from now we’ll have 15 or 16
doing that but then it goes back to what Neil was saying complete armies for people to choose from,” says
earlier about the Spec Ops… because what would the Neil. So it certainly looks like his potential gamble to
Relthozan Spec Ops look like?” This is perhaps one allow someone else to develop his idea has paid off
of the few times when the fact it was Derek’s game with superb results. ■

96
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DROPZONE
COMMANDER How one man’s dream became a reality – we chat to
David Lewis, creator of Dropzone Commander.
Hawk Wargames | 10mm sci-fi wargame | £60 | 2 players
120 minutes | www.hawkwargames.com

A
s tabletop gamers how many of us have thought strategy videogames instead,” he told us. “I found there
about creating our own tabletop game? I’ve wasn’t really a wargaming title that matched up to how
typed out and torn up countless versions of those games felt on PC, so I wanted to do real-time
city building games or a convoluted idea about ninja strategy on the tabletop, along with creating my own
squirrels (the latter was probably deleted for the best). universe and making something that was mine. So, I just
We’ve all got great ideas but it’s making those ideas a kind of went for it, locked myself in a basement for a few
reality that is the really difficult part and most people years and came out with Dropzone Commander.”
will stumble at the first hurdle as they realise the enor- It must have been a hell of a basement because
mity of the task. Then, even if you do manage to come when David emerged, possibly blinking in the harsh
up with a great idea, the norm is generally to keep that sunlight and wondering why Kim Kardashian now
idea nice and small, with perhaps a few expansions dominated the world, he was brandishing the back
down the line. Launch with Ninja Squirrels (sorry to story for an incredibly rich science fiction game. It’s
bring that up again) in 2015 and then follow it up in impossible to explain in its entirety here but the game
2016 with Ninja Squirrels at the Seaside, for example. is set in the far future after Earth has been invaded by
One person who ignored that principle, however, deadly bug-like aliens called the Scourge. Humans
is David Lewis the creator of Dropzone Commander, have split into two distinct factions: the UCM who
a 10mm science-fiction tabletop wargame featur- are determined to wipe out the Scourge and the PHR
ing humanity’s desperate struggle against, not only (Post Human Republic) who have embraced alien
itself, but lethal alien races too. First released in tech to become the next evolution in mankind’s
2012, Dropzone Commander launched with a huge existence. Meanwhile, a mysterious alien race known
backstory, dozens of miniatures, four factions and as the Shaltari have offered to help humanity in its
some incredible photography of the painted models. quest… but no one is quite sure about their motives.
For many companies this requires years of work by Normally this kind of content is dismissed as ‘fluff’
multiple teams but, incredibly, David initally did this but the rulebook content is exceptionally well written
all himself. We caught up with David during the last and definitely worth a read. So, with such a well-
two-day Dropzone Commander tournament event in formed background, we wondered if that had been
Croydon to find out how he created such a compre- the starting point for David.
hensive game from day one… and what advice he’s “Not really,” he answers. “The background and
got for anyone else trying to do the same. game really evolved together, so I knew what some of
“I played a lot of wargames before I went to university the races were going to be and what they were going
but stopped for a few years and played a lot of real-time to be about, while others materialised with the core. ▶

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“I wanted to do real-time strategy
on the tabletop. So, I just kind
of went for it, locked myself in
a basement for a few years and
came out with Dropzone.”

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DROPZONE COMMANDER

UCM and Scourge were always going to be the first, ■ A new faction has now been
while the PHR and Shaltari came after those. You dis- added to the game called The
til a background from a bunch of ideas and then you Resistance - humans who
end up with something that works. It didn’t actually have survived under Scourge
take too long to get the core together and then when occupation.
you come to write the book itself, you nail it down.”
Along with the background, David was keen that
his game should offer something different. After all,
other science fiction games have come and gone, so
he didn’t want potential players to immediately com- ■ The models painted below
pare Dropzone to something else that was already were originally painted by David
available. “I wanted to achieve a fun, playable game himself and then he would pho-
that a lot of people wanted to play but I also thought tograph them too.

it was important to have a unique element… in this


case, it was the dropships,” explains David.
“Certain things have been done very well before
and I didn’t want to be another ‘me-too-ist’ and
here’s another game with ‘x’. So the dropships were
always going to be a core focus of the game and a key
part of Dropzone Commander’s success is that it was
designed for these dropships from the outset – not
just from a rules writing process but from a miniature
point of view too. The whole thing was to design all
the models to work with the dropships, for example
all the tanks will physically fit inside a dropship.
What’s more you really need dropships to play the
game properly and the rules are written to assume
you’re going to be using them.”
Unlike some other wargames, Dropzone Command-
er doesn’t necessarily see you deploying all your troops
at once – so it’s not a case of one army lining up on one
side while their opponent is on the other. By using the
dropships, players can choose where to drop some
of their units once the game has started. Even more
interesting are the Shaltari, who use teleportation gates
to send their units onto the battlefield. The latter cer-
tainly creates some unique moments where a Shaltari
unit can enter one teleportation gate and emerge from
another on a different place on the battlefield.
With the background and key game ideas in
place, that was really just the beginning for David.
“Originally I designed everything myself. In fact, I

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Since the game launched in summer 2012, David
and the Hawk team have slowly been adding more
and more units to the game. Recently, each faction
got their own new Commander miniatures, which
also came with new rules. However, David is always
keen to make sure that new units don’t break the
existing game. “It’s hard to balance a game but if you
playtest enough and try to fit unit design around strat-
egy, rather than just making a new unit better, then
you can keep everything balanced,” added David.
“Usually we think of a role for a unit before we
design it. So, for example, a lot of PHR players are
grumbling they don’t have a proper gunship but that’s
because their dropships are gunships too… but there
are enough people asking for it, so there’s clearly a
role for a PHR gunship, which means it’ll probably get
made at some point. You’ve got to think what tactical
role that unit if going to perform and then you come
up with the unit based on that. It’s easy to just design
new models and then work out the rules for them
later but that’s not something that I like to do.
“In particular I think this approach works well for
tournaments because you give players more tactical
options with new releases, rather than just writing off
old ones. This just causes power creep where the new
stuff is better than the old stuff, which means that to be
running a competitive army, you’ve got to pack it full
of new products. I don’t think that ever works properly
for tournaments and that’s not how we want to write a
did all the miniatures design, all the painting, all the ■ All of the different factions game.” In fact, things are going so well with Dropzone
photograph, all the rules writing, the background, have very unique appearances. Commander that David is now turning his attentions
most of the logos… a lot of work. Thankfully that was In particular the Shaltari look to another game based within the same ‘universe’.
a few years ago and there are more people working at like nothing else in wargaming. However, rather than featuring ground troops, this
Hawk now. Although I still do all the vehicle design new game currently codenamed Dropfleet, will be
and computer-aided design, photography, writing… based around the spaceships vying for position ▶
so yeah, I still do a lot of the content but there’s more
than just me now.
“I did this because it’s what I love to do. I did product
design at university so could have easily gone into
designing kettles or something for another company
for years, without really enjoying myself. But I thought I
had a chance to do something that I love, so seeing the
game out there on the shelves today is awesome.”
Of course, although initially the game was all
David’s work, once it’s out there and available to the
masses, things become a little different – particular-
ly when it comes to writing new rules or tweaking
existing ones. “It’s very important to listen to the
community and we’ve got quite a few people who are
part of our ‘Secret Squirrel’ playtest group who get
to see the rules early. We run rules past them and we
always listen, so we’ll change rules if we’re seeing the
same complaints over and over again. Saying that,
it’s important not to knee jerk and sometimes after
we’ve released rules we’ll wait for a month to let it
mature a bit because sometimes you’ll get a new unit
that works differently and people are just moaning
because they don’t know how to kill it!”

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DROPZONE COMMANDER

outside of a planet’s atmosphere. There will be more ■ Hawk is planning plenty of


details on that in the months to come. new releases for Dropzone this
So, after successfully creating a game himself and year and has been teasing new
with plans in place for another, what advice does Da- infantry for the factions.
vid have for anyone else keen to do the same thing?
“It depends on what game you’re going to write and Hawk Wargames’ Simon
I think it’s really important to have a fleshed out idea
before you start making the models. Edwards gives some
“I think you should have a core idea about what
you want your game to be and try not to be ‘oh, I’m
advice about running your
just going to make another skirmish game or what- own tournament events.
ever but with nice models’. You’ve got to have some

O
idea about how that skirmish game is going to play ne of the reasons behind Dropzone
differently from other similar games. Commander’s success is that it’s become
a fun but competitive tournament
“But I think that people should try things and you
game and every year Hawk Wargames runs
should take risks. It was a big risk doing Dropzone numerous tournaments around the world. One
but I was young enough to take it because I didn’t of the biggest is Invasion, a two-day event that
have as many responsibilities as I do now. However, takes place near Hawk’s offices in glamorous
Croydon. This year more than 40 players took
saying that, it’s an industry that’s prone to failure and
part, including a team that had travelled from
it’s hard work. It requires disgusting hours, many Sweden. Invasion is organised by tournament
late nights and many weekends and you’ve always veteran Simon Edwards, who has run events for
got to go that extra mile to compete. But if you bear numerous different games over the years. With
competitive play becoming more important,
that in mind it can be brilliant when you succeed but
we caught up with Simon to get some tips for
even then you’re only as good as your last release, so anyone else thinking of organising their own
you’ve got to keep feeding the beast… it never stops!” tournament.
But several years on from when David first went
down into that basement to flesh out his idea for a
tabletop game, is David happy he did it in the first
place? “When I look back at that time spent in the
basement and where we are now, I’m really happy,”
he understandably says with a smile. “Of course,
sometimes when you’re still in the office at 3am it
doesn’t feel so great but most of the time it does feel
wonderful. I want Dropzone to run forever and ever
and, if people keep wanting to play it, then I’ll keep
making stuff for it… I just don’t have to lock myself
away in a basement to do it anymore!” ■

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TOURNAMENT TIPS
trust you to do it. This industry is very much
based on word of mouth, so you’ve got to slowly
build that reputation. Your first one can be 16
people – with perhaps half of those from a local
club – then if that’s a success the next time you
can increase to 32 and ask members from other
clubs to attend. The temptation is to go big but
you’ve got to gradually build these things.”
Ok, so now you’ve got the tables, the
volunteers and the people ready to play… erm,
what about deciding who actually wins? Simon
reckons it’s important to consider the scoring
system to ensure everyone has fun and, at least,
gets a few points on the scoreboard.
For the Dropzone events, Simon uses a
variation of the 20-nil system, which means that
people can score a maximum of 20 points from
a single game… although this is exceptionally
hard to do. Instead the losing player will always
end up with at least some points, even when
they lose.
“Using the 20-nil system ensures that games
are always exciting and close, which means
you’ve very rarely already won by turn two –
something that I think is always a bit sad,” said
Simon. “The problem with a win or lose scenario
is that you could be having an amazing game
that goes down to the last roll and if you mess
that up, you come away with nothing. Using
something like the 20-nil system ensures that
even if you mess that last roll up, the score could
still be 12-8, which means you’ve come away
with something.”
Finally Simon says that everyone should
give tournaments a go… but perhaps choose
that first game wisely. “There are some gaming
systems out there that are very competitive with
competitive players and I probably wouldn’t
recommend those as a starting point, as it would
put you off for life. Ask around to find out about
some friendly tournaments and go for one of
So, first things first, what do people need to for something like a 16 man tournament, which those first.
consider when starting out? “It’s always a bit should be fairly manageable. This will typically “But the main thing is to go in there with the
daunting the first time you run a tournament and, involve eight tables and that’s something you right attitude – after all, we are adults playing with
like most things, you will make mistakes,” Simon can probably get from a local club. Also, with toy soldiers. If you go in there thinking you’ve got
tells us. “But don’t worry, you can always learn something that size you should be able to run the to win every game at all costs, then if you lose
from those mistakes if you go on to run more.” tournament from a pub or out of a smallish room one game it’ll ruin your day. But if you go there to
One of Simon’s top tips is to focus a lot that you can hire, like a church hall. have fun, to meet new people and do the social
of attention on terrain, which is essential for “To begin with it’s all about numbers and I things in the evening, then if you do well then
wargaming tournaments. “A lot of people always wouldn’t start by doing something like an 80 man that’s fantastic but if you don’t, then you’ve still
forget to think about the terrain when they’re event out of nowhere because people just won’t had a really fun experience.”
just starting but that’s a really important part of
the planning. For example, here we’re running a
40-man tournament, which means a lot of boards TOP FIVE TIPS
and a lot of terrain. 1. Terrain, terrain and more
“Buildings or terrain can be really expensive terrain! For miniature
because you’ve got to buy it from somewhere. wargaming events,
So you’ll often find that a lot of tournaments you’re going to need lots
actually ask players to bring their own terrain of terrain.
and there’s absolutely nothing wrong with that. 2. Start small – gradually
Of course, you can buy it yourself but that’s build up to larger events,
something you should really build up to. You as your reputation in
would run a few tournaments and ask people to gaming circles begins
bring along their own terrain, while building up to grow.
the funds to buy your own. 3. Be social! Share pictures
“But, even then, the danger of owning all the and results from the
terrain means you’ve got to store it somewhere, event on social media to
which means you need a lot of space, plus it attract people to future
could get damaged, so you’ve got to repair it. events.
The logistics of having lots of terrain does cause 4. Points mean prizes.
some problems.” Try to use a scoring
With all this terrain floating around, it’s best to system that ensures
get some others involved too. Of course, if you’re even the losers at least
a member of a local games club then you can get some points on the
get them involved to help move tables or terrain scoreboard.
around on the day. Failing that, it’s time to rope in 5. Have fun! It sounds daft
your family and friends. but you need to have
“The next thing to consider is how many the right attitude for
people you want to take part,” added Simon, tournament play to get
“and that really depends on the game you’re the most out of it.
playing. I mean, to begin with, I would always go

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INFINITY
OPERATION ICESTORM
Game designer Gutier Lusquiños explains the inspiration behind Infinity’s sci-fi themes.
Corvus Belli | Sci-fi skirmish | £74 | 2 players | 60 minutes | www.infinitythegame.com

I
nfinity Operation Icestorm is the relatively recently the Nomads who are rebels that live on three huge
released introductory two-player set for the intense spaceships, while PanOceania is at the top of the
science fiction skirmish game, Infinity. Published social ladder, with huge influence and power.
by Spanish firm Corvus Belli, Infinity sees small Operation Icestorm gives newcomers the perfect
squads of soldiers, hackers, aliens and robotic pandas introduction to this world by offering two starter
(yes, you read that correctly) going up against each sets for Nomads and PanOceania, along with a set of
other in small battles. introductory rules based around different missions.
■ Operation Icestorm comes Set 175 years in the future when humanity is The missions are a masterstroke because they slowly
with starter forces for the No- struggling to survive, Infinity pits several different introduce different mechanics, so by the end of
mads and PanOceania, as seen factions against each other in a scrap for victory. number five you’ll be a dab hand at orbital drops,
in the illustration above. Each faction has their own detailed background, like healing downed allies and thermo optical camouflage.

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“We always hit, e.g. score more than five on a six-sided dice,
Infinity sees you trying to roll as close as possible
have liked to a target number without going over it. So, if you
need a 13 to hit, anything under that will count,
near future whereas anything over that will be ‘bust’ and miss
the target. However, if you roll the exact target
but not dark number that counts as a critical hit and strikes
your opponent no matter what. The beauty of
sci-fi, and this system is that even a lowly soldier can score
a critical hit against a stronger opponent, which
we felt there makes for some fantastic ‘last gasp’ gameplay.
To find out more about Infinity we spoke to the
were no game’s designer Gutier Lusquiños to see what
inspired him and what’s next for the game.
games that How would you describe Infinity to someone
reflected the that’s never played it?
Infinity is a skirmish miniature game developed in
kind of sci-fi a sci-fi setting. It is a very tactical game, in which
the player has plenty of options to accomplish the
we liked.” mission or beat the enemy.

What inspired you to create Infinity?


We always have liked near future but not dark sci-fi,
and we felt there were no games that reflected the
kind of sci-fi we liked. At that moment, we were
thinking of Masamune Shirow’s Ghost in the Shell
and Dan Simmons Hyperion books series, which
became some of the most important references for all
the four creators of the game. ▶

However, one of the most crucial things about


Infinity is that it does away with traditional ‘you go, I
go’ format in favour of something far more organic.
The tagline of Infinity is ‘always your turn’ and that’s
certainly the case. While your opponent is moving
round the board or shooting, you can choose to react
to whatever they’re doing by returning fire or dodging
out the way. This mechanic always ensures you’re
engaged in the game, rather than switching off for
a few minutes while the other players moves their
pieces around the playing field.
Of course, the result of this mechanic is
that cover becomes extremely important and
Infinity games tend to be played on dense urban
environments with numerous buildings and
obstacles, so you can avoid getting spotted by your
opponet. Thankfully, Operation Icestorm comes
with a selection of card buildings that you can use
and each mission offers placement locations for
the terrain. Once again, it’s a great introduction to
larger games of Infinity, which see players using
bigger playing areas with huge amounts of suitably
futuristic-looking objects (see our next interview
with Micro Arts Studios for some examples).
Another neat element of Infinity is the use
of a 20-sided dice for combat rolls. Rather than
requiring players to roll over a certain number to

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INFINITY OPERATION ICESTORM

How important was the ‘always your turn’


mechanic to the game?
It is the key part of the game, and one of the most
important elements of the system. We always have
thought the classical system “you play, meanwhile,
I wait” is boring and not realistic. If we join in with
a game, what we want is to play, not look at how the
other person is playing.

Do you think a lot of other skirmish games have


been inspired by the ‘always your turn’ system?
There are several games that use game mechanics
that allow you to play in the adversary’s turn, some of
them are similar to the Infinity mechanics, others not.
We think Infinity demonstrated to people that there is
a different way to play and you don’t have to replicate
the rigid mechanics of the previous successful games.

Is it fun to create the fantastic back stories of


the different factions? How do you come up
with the ideas?
Yes, it is the more fun part of the job for me, and
the most painful, too! There is a constant work of
searching for information and references, web ■ Corvus Belli’s miniatures are and all of them have interesting background areas to
searching, reading newspapers and books… there some of the most detailed around explore. Maybe Nomads is the closest to my heart as
and look stunning.
is a point when it’s impossible to watch a movie at this faction was my complete personal proposal to the
the cinema or just watch a TV series meanwhile game, but I’m very close to Haqqislam, which required
having dinner and not to think, “hey, this a lot of documentation work, and also it was difficult to
can be useful for Infinity!” It compose a Muslim faction that’s set in the future and
is difficult to disconnect the not influenced by current topics. Any army that has
brain from this part of the any background element required more effort because
job, but I don’t complain! they have to be included in a realistic way. In some
ways, these are closer to me because I achieved what
What’s your favourite I set out to do and that makes me proud… or at least
faction and why? that’s what I like to think.
That is a very difficult question because all of them are
my little children. There is a part of me in all of them, When you look back at the early Infinity
miniatures are you surprised in the difference
in quality compared to today’s minis?
Yes, that happens constantly, we always say:
“hey, when we released this crappy
model we thought it was great!”
Those moments are important and
useful, as we realise we must
keep improving because a great
model of today is a second-
rate model of tomorrow.

■ There’s a wide variety of scales too, from


the typical 28mm infantry units to large
mechs, like the incredible Nomad Iguana
Squadron, as seen here.

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Last year you released the Operation Icestorm
boxset – do you think it was important to release a
game that offered a starting point for newcomers?
Considering the success of that battle pack, yes. At
the beginning we were reticent as none of us were
comfortable with the idea of forcing people to buy
two different armies, but gamers are used to that so all
of them seemed pleased with that release. Probably
one of the reasons behind the success of Operation:
Icestorm was the quality of the models. We tried very
hard and they are some of the best in the Infinity range.

Would you like to create similar starter sets for


the other factions?
Maybe in the future, but not this year, that is sure.

Also last year, the latest version of the rules


(N3) was released… what were you hoping to
achieve with the new ruleset? Do you think ■ Building your force and the On the subject of rules… for Infinity you can
you’ve achieved it? sheer wealth of weapon options download the rules, tokens and army lists from
available to squads can be
When we released the first and the second edition we confusing but there’s an army the website – how important do you think it is to
still were newcomers, with a lot of things to learn from list builder available at www. offer these things for free to the community?
the games industry, so there were several points about infinitythegame.com that really It is very important. At Corvus Belli, the greatest
how to show and how to teach people to play Infinity. helps... in fact, it’s essential. efforts in time and work (which means money) are
With N3 we solved that. Even considering it is very soon always invested in the game rules because that is the
to start evaluating it deeply, it is clear the new version most difficult part of the business, not the models,
is an improved one, keeping the same spirit and game and we offer it for free. It is a bit like if Coca-Cola or
mechanics but showing them in a more comprehensible Pepsi offered their drinks for free, and you only had
way, easier to access and to understand. to pay for the straw. And sometimes people are not
aware of that. However, we feel so sure about the
Anything you’re particularly pleased with in N3? Infinity rules that we are not afraid for people to test
We have achieved a more coherent and easier to ■ Although Infinity takes place them before they have to spend any money on our
in the future, there’s really no
access ruleset, which will please not only newcomers limit on the type of terrain you models. And, of course, we release the finest sci-fi
but also veteran players, and that is more difficult can use... who knows what alien models, so this combined with the great rules is a
than anyone could think. planets actually look like? difficult combo to beat. ▶

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146_149_infinityRB.indd 149 18/05/2015 10:53


INFINITY OPERATION ICESTORM

Have you ever thought about turning Infinity


into a videogame?
Yes, there were at least three projects about that, and
even with major companies, but eventually they were
not successful. It is probably just a question of time
when a company will release an Infinity videogame,
even if it’s just a very simple one for a mobile phone
or tablet. Ultimately though, our business is the
miniature industry, so we are not going to spend too
much time worrying about that.

What’s next for the Infinity universe? Can you


give us any information on Acheron Falls?
Well, I would like to point ‘Acheron Falls’ was a
working title, not necessarily the final one, even it has
been very well known. We want to keep developing
the Tohaa, as they are the newcomers in the Infinity
universe and their players need more units to reach
the same level of other factions. There are a lot of old ■ On the bottom picture you
models that need to be re-sculpted, and the same can see one of the latest factions
released for Infinity: the Tohaa.
happens with previously released rules that need
More releases are expected for
to be optimised to the N3 ruleset. A lot of work and this new addition to Infinity in
interesting times for the Infinity players are coming! ■ the coming months.
As one of Corvus Belli’s
chosen partners, we
found out more about
Micro Art Studio’s range of
Infinity terrain.

A
s we mentioned in our introduction to
Infinity, one of the most important things is
ensuring your troops stick to cover. Thanks
to the ‘always your turn’ mechanic, the minute your
Mobile Brigada or Fusilier pops their head out from
behind a building, it’s likely to get blown off.
Although the Operation Icestorm set comes
with some great cardboard cover, as your games
of Infinity grow, you’re going to need increasing
amounts of buildings and terrain. Thankfully,
numerous companies like Micro Art Studios
Antenocitis Workshop and Warsenal have
partnered with Infinity creators Corvus Belli to
create a range of suitably futuristic-looking pieces
to scatter around your playing table.
In fact, creating your own downtown utopia from
the 23rd century using computer terminals, road
systems, holo ads and houses definitely adds to
the fun of the game. Some people probably spend
more time perfecting their ideal tabletop layout than
actually playing the game!
To find out what it’s like to work with Corvus Belli
on Infinity products, we chatted to Kacper Graczyk
from Micro Art Studio, to find out more about the
process and how hard it is to create detailed terrain
that’s easy to put together.
Micro Art Studio was formed in 2003 by
Sebastian Makowski and Grzegorz Tomaszewski
and was initially an informal group of hobbyists who
enjoyed painting and converting figures for a variety
of wargaming systems. Two years later an official
company was formed offering painting services,
along with making resin products. As Micro Art

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MICRO ART STUDIOS
■ On the far left you can see
Micro Art Studio’s impressive
Infinity table. In fact, you can buy
it direct from the site, complete
with all the terrain you’re likely
to need. Perfect for a club/shop.

Studio became well known for its resin pieces, the it should be more realistic and good terrain is the imagine, the design process is a long one!”
focus shifted from painting to manufacturing and key to getting more fun out of the models you With all this attention to detail, it should
now the company mainly produces accessories already own.” probably come as no surprise to hear that Corvus
for wargames, including battle dioramas, terrain However, there’s a balance between designing Belli made Micro Art an official partner to provide
elements, battle mats, tokens and lots more. great terrain and then actually creating it. items for use in the game. “It was nice to be
In 2011 it began producing Infinity-themed items Considerations such as material and how it all fits chosen as a partner,” said Kacper. “Corvus Belli
and started with a template set. Kacper explained together need to be considered. “Thinking about has a very good policy with regards to official
that the studio’s interest came from playing the what material to use is sometimes the hardest partners. Thanks to working with different people
game. “Infinity started to be more recognisable because although you may have an idea, choosing it can create a large selection of great products
with the second edition and we started to collect the material can affect certain elements,,” explained to use with Infinity. The team is not selfish and,
the miniatures. The next step was to play and we Kacper. “Do you use resin, HDF or foam? Each thanks to that the game – and the players – benefit
quickly realised the paper templates weren’t the material has advantages and disadvantages, e.g. a lot. There are a lot of new releases from different
best choice to use during the game.” resin is crisp and highly detailed but expensive to companies every month and that allows gamers to
After the templates, the next step was to start ship because it’s heavy; HDF as a material is cheap create some spectacular battlefields.”
making some buildings and cover for the game but it’s time consuming to cut it all out and finally Finally, what does the future hold for Micro Arts?
boards. For this the team looked at numerous foam is light and cheap but a lot of the detail is Over to Kacper: “More science fiction terrain and
areas for inspiration. “All of us at the studio are lost, plus the moulds are expensive. So, as you can more battle mats… so stay tuned!”
reading books, watching a lot of science fiction
videos and playing a lot of videogames. Plus our
boss is a fan of anime,” said Kacper. “We also
try to look at a lot of sci-fi art on the internet.
There are lots of things to inspire us.” This love
for anime and sci-fi is perhaps most noticeable in
the fantastic Infinity Holo Ads, which feature bold
anime-style characters.
As mentioned earlier, terrain for games like
Infinity is becoming almost as important as the ■ Along with buildings,
miniatures themselves, so we asked Kacper if he Micro Art Studio has also
had noticed whether terrain pieces are becoming produced some vehicles that
more popular. “We think it’s one of the most can be dotted around the
important parts of the hobby,” he said. “Each environments to provide
person will see awesome pictures with tables full more cover.
of beautiful areas in rulebooks but don’t know
how to create such great layouts at home on the
battlefield. We know that gamers are like us and
appreciate these beautiful environments, so we
wanted to provide an affordable and quite easy
way of constructing great tables… like you see in
the rulebooks.
“Good terrain helps your imagination – you feel
like you are part of the game. Also, games benefit
from the good terrain because it offers more
strategic options. Wargaming is more than just a
game of chess or a board game, so in some ways

151

146_149_infinityRB.indd 151 15/05/2015 15:32


INSOMNIA 54
We report from the latest Insomnia gaming event, which has seen its tabletop offerings grow and grow!

W
hat ostensibly seems like a retailers and, yet more, PCs without a single Nigel met almost three years ago was Michael
videogame festival from the outside dice or game board in sight. Lambert, events manager at Multiplay, the
may seem like the last place you However, after being pointed in the right company behind Insomnia.
would go to play some tabletop games. After direction by a cheerful member of staff, we “It was pretty obvious right from the start
all, you’re more likely to find Call of Duty than headed to a marquee outside the main venue that Michael was serious about making this
Ticket to Ride or Minecraft than Magic at most and was immediately greeted by a large sign work and the reason why he had approached
of the nation’s videogaming events. However, exclaiming “tabletop gaming”… now we were me was actually because he had bought some
you may be surprised to hear that long-running clearly in the right area! We could almost hear board games from Games Quest. He saw our
videogaming festival Insomnia has a growing the dice hitting the cardboard, well apart from company card in the box and just gave us a
tabletop element and the organisers have some the booming dance music blasting through the call,” explained Nigel.
big plans for the future! speakers but you get the idea. After seeing that Michael wanted to turn
Admittedly, upon arrival at Insomnia 54 (yes, The man behind the tabletop gaming area Insomnia into a ‘gaming’ event, rather than
there have now been 54 of these events) the is Nigel Matthews, director of online retailer just a ‘videogaming’ event, Nigel realised that
tabletop games weren’t particularly apparent. Games Quest although when he was initially he would need some help pulling everything
The queue around the side of the Ricoh Arena approached about having a tabletop gaming together so he approached UK distributor
was mostly full of kids wearing Minecraft shirts element at the show, he was skeptical. “To be Esdevium, the company that distributes a
or lugging large bespoke PCs around, ready honest, I didn’t really believe they were serious huge range of games from King of Tokyo to
to play some furious LAN matches against about having tabletop games at a videogames X-Wing, Settlers of Catan, Zombicide and
their peers. Even the first hall was crammed festival,” said Nigel, “but I agreed to meet up more. Esdevium has a dedicated demo team
to bursting with indie videogame developers, and see what they wanted to do.” The man that travels up and down the country demoing

152

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EVENT REPORT
“There’s definitely been a change in the
past few years and people are far more
receptive to trying out board games.”

■ Left: Over the course of the weekend, Games Quest


and Big Orbit Cards organised a well attended
Magic: The Gathering tournament. Insomnia’s
organisers Multiplay are keen to expand elements
such as this in the future.

■ Right top: Camel Up was one of the games people


could try out at Insomnia. Quick games like this are
fantastic for events, so people can dip in and dip out
for a quick play.

■ Right: Numerous people were seen throughout


the day pointing fake foam guns at each other as
they sampled Cash ‘n Guns... another great gateway
product for those new to tabletop gaming.

■ Bottom: However, if you fancied getting stuck in


to something more in-depth then Game of Thrones
was also on offer. Sadly there was no mead on tap to
accompany the slaughter and back-stabbing.

games to members of the public.


“We go to six MCM Expos, three Insomnias,
the UK Games Expo, Carfest, Wychwood
Festival, West End Live, Eurogamer Expo…”
that’s Esdevium’s demo manager Mike Budd
listing just some of the events the team
currently attends – a list that’s potentially
growing thanks to the increasing popularity of
boardgames; something that Mike has been
aware of recently.
“There’s definitely been a change in the past
couple of years and now people are far more
receptive to trying out board games,” said Mike.
“Before our demo team would really have to
work hard to encourage people to come and
play but now we’ll have people happily walking
over and asking to try out different products.
Often they’ll know exactly what they want and
will ask for them by name.
“Videogame events are also a great fit for ▶

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150_153_insomnia54RB.indd 153 15/05/2015 15:36


tabletop gaming because there’s a big crossover plus a sneaky look at Super Dungeon Explore: an interesting area of expansion at future
between the two hobbies. Ultimately they’re Forgotten King before it had been shipped to Insomnia events.
both about people playing together, it’s just the Kickstarter backers. As well as demo games, Games Quest also
format that’s slightly different.” We also tried out a new game called Cycling helped organise large social games with a
On offer at Insomnia was a great selection of Party that’s being distributed by Games Quest, particularly fun looking unofficial tournament
games courtesy of Esdevium, including a first following a successful Kickstarter campaign for Click Clack Lumberjack plus Big Orbit
look at Star Wars Armada, Game of Thrones, last year, plus there was another title called The Cards laid on Magic tournaments across
King of Tokyo, Five Tribes, Cash ‘n’ Guns, Institute for Magical Arts (also being distributed the weekend. As Nigel told us, it’s all about
Sheriff of Nottingham, the Batman edition of by Games Quest). It was great that ‘indie’ games everyone working together to benefit tabletop
Love Letter, Marvel Dice Masters, Camel Up like this were sitting alongside big hitters such gaming as whole.
and some others that we’ve probably forgotten. as Magic or Star Wars Armada. From a personal All of the games were being manned by
What’s more, fellow UK distributor 24/7 Toys point of view, there’s definitely scope here for incredibly helpful staff that explained the
was on hand with superb bespoke demo tables smaller publishers or designers to get their rules in a straightforward way to ensure
for Sons of Anarchy, Firefly and Homeland, products ‘out there’ and this could provide that even novices could get underway in a

■ Far left: Along with Esdevium, UK distributor


24/7 was on-hand with a range of games from Gale
Force Nine, including Sons of Anarchy and Firefly.

■ Left: Have you ever seen so many meeple in one


place? Well, yes, if you’re a regular player of Five
Tribes, which was another title on offer for a quick
demo session.

154

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EVENT REPORT
matter of minutes. Demos were also tailored some great work in pulling this together and another hall but there’s definite scope for a
to the individuals by finding out what they making it an important part of the festival. tabletop-only hall, even a Magic-only hall…the
were interested in to ensure they weren’t “I was keen to include tabletop gaming in possibilities really are endless.”
thrown in at the deep end. It was great to see one way or another but, although I do play Mike from Esdevium certainly sees the
people enjoying the tabletop games, while tabletop games, I’m not an expert so I wanted potential for more demo games at the show
surrounded by the lights and noise of the to bring in people that knew what they were and has seen the reaction first hand as his
videogames. “Some parents couldn’t believe doing. The first time we did it, the tabletop team show the various products. “I think that
it the first time we had demo games because gaming area was roughly 50 square metres but what quite a few people like is they can come
the kids were more interested in playing it has grown and grown since then.” and sit down and play the board games as
board games than videogames,” laughed Michael was inspired by the Penny Arcade a family. The parents may not understand
Nigel. “Now I think they know that both are Expo (PAX) in the States, which caters for the videogames but they can quickly grasp
available at the event.” videogame tournaments alongside tabletop something like Dobble, which acts as an entry
But this is really only just the beginning gaming. There are now hundreds of freeplay for others games.
for tabletop gaming at Insomnia because tables at the main PAX event, along with a “It’s clear that geek chic is in at the
Michael Lambert has some pretty ambitious library of games for people to try out. A format moment and boardgames are benefitting
plans for the future. The first Insomnia event that could herald the future for Insomnia. because of that. Just look at something like
took place in 1999, as a round the clock LAN “In the future I want some of the UK’s the YouTube videos from Wil Wheaton. As
party for gamers to get together and play in big tabletop tournaments to take place at soon as he talks about a game on Tabletop,
organised tournaments. Originally held in Insomnia because that’s what we’ve become we know that stock will be in demand the
Swindon, the event has moved venues several famous for in the videogame world, so why following week because he’s drawing more
times and this year changed to the Ricoh not do the same for tabletop?” asks Michael. and more attention to the products.”
Arena after outgrowing the previous location “Currently we let people organise their own All of this means that Insomnia is certainly
at Telford International Centre… but Michael community LAN tournaments and we could an event to watch for tabletop gamers.
still wants more! certainly do something similar with Magic or Multiplay organises three events a year in
“For me I want this whole thing to be a Netrunner… as long as they’re organised well. Spring, Summer and Winter – in fact, the
celebration of gaming, no matter what you “As far as I’m concerned this is a growing summer event (i55) is just around the corner
play,” said Michael. “I think Nigel was a bit market and we’ve seen that first hand and and takes place at the Ricoh Arena again
surprised when I asked him to do this but along there’s potential for exponential growth from August 28th until August 31st. We’ll see
with the team at Esdevium he has really done here at the show. At the moment it’s part of you there! ■

■ There were
numerous tables ready
for people to sit and
have a few games of
Magic: The Gathering.
Experts were also
there to explain the
rules to newcomers
who fancied having a
go too.

155

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EVENT REPORT

with a space-based game, Spartan is


also making a 15mm combat game
featuring iconic characters like the
Spartans and vehicles such as the
Warthog. It’s due for release in 2016.
Finally on the new front, Prodos
Games was showing off its hugely
anticipated Aliens versus Predator
game, which looks incredible. There
were a couple of demo boards
available for people to finally try out
this long-awaited title and the guys
from Prodos were more than happy to
chat to people about the project. We’ll
certainly be following up on this one in
a future issue.
However, one thing that was
apparent from the smaller companies
like Infamy or the big names like
Warlord Games, is that we truly are
in the midst of a glorious time to be
a gamer. The detail in sculpting on
the miniatures is phenomenal, the
SALUTE 2015 wealth of terrain (particularly laser cut
MDF) is growing and the community
We report from one of wargaming’s most important annual events. is becoming ever larger. But the best
thing is that there’s now so much

Y
ou can judge the popularity What’s more along with established ■ On one of the choice for gamers wanting to get into
of an event by the size of the games, some companies also take the participation tables, the hobby or experienced players
queue. In the case of Salute 2015 opportunity to showcase brand new you could recreate looking for new things. Whatever
that queue was bigger than all of the products at Salute – an indication, the famous Battle of your interest is, then it’s likely there’s
rollercoaster lines at Alton Towers put once again, of its importance within Hoth from the Empire a game based around it and, even
together. Eager gamers snaked around the gaming scene. So at this year’s Strikes Back. better, it was probably on display
an empty hall at London’s Excel, event, you had Dropzone Commander during the event. Salute, we salute you
patiently waiting to get inside and see announcing its brand new spaceship and can’t wait for 2016. ■
the latest releases from a wealth of combat game called, at the moment,
games publishers and go home with Dropfleet, which takes place in
their bags bursting with purchases. orbit above the planets upon which
Organised by the South London Dropzone Commander battles are
Warlords and first started way back taking place. A handful of sample
in the 1980s, Salute has become the ships were displayed at Salute, along
UK’s biggest independent one-day with some details about how the game
wargaming and gaming event and will play too. The ships themselves
this year was a record-breaking year were locked safely away behind a
with more than 6,500 visitors piling glass cabinet but throughout the
through the doors throughout the day interested gamers were spotted
day. And you can certainly see why so peering into the cabinet for a closer
many attend, once inside the spacious look. We’ll have more details on
venue there were 150 traders – many Dropfleet in a future issue.
of which had special offers and Meanwhile, talking of spaceship
discounts for Salute – and more than combat, Spartan Games was on-hand
100 participation games to try out. with, not only painted examples of
The latter is certainly one of the the spaceships from its upcoming
biggest appeals of Salute because it Halo Fleet Battles: The Fall of Reach,
gives you an opportunity to try out but also demo tables too. Hopefully
games that you may be thinking of you’ve already got the inside scoop
investing in but haven’t had chance on this upcoming game in our earlier
to play. There are plenty of big name interview but needless to say, the
games such as The Batman Miniatures Halo tables were busy throughout
Game, Dropzone Commander or the day. However, Spartan also had a
Infinity, alongside smaller but equally nice surprise with a few models from
compelling titles like Arcworlde or its previously unannounced Halo
Anyaral: The World of Twilight. ground troops game. That’s right, along

156

156_salute2015ReportRB.indd 156 18/05/2015 15:26


WIN SUPER DUNGEON EXPLORE:
FORGOTTEN KING GOODIES
Thanks to the guys at 24/7 Toys (the
UK distributor for Super Dungeon
Explore: Forgotten King) and Ninja
Division we’ve got a very cool prize
to giveaway. One lucky winner will
receive all the items from the Always
Super! pledge level from the 2014
Forgotten King Kickstarter, which
is packed to the rafters with loads
of great treats – so many, in fact, it
comes in two boxes.
Take a look at the pictures here to
see all the great models you’ll get,
plus there’s the fun Boo Booty box
and even a colouring book! Just
make sure you stay in the lines.

HOW TO ENTER:
To be in with a chance of winning this
great prize answer the following question:

In Super Dungeon Explore what is the name for the dungeon master? a) Consul b) Nintenlord c) Dreamcaster

Closing date is 31st August, 2015. Send your answer, along with your name, address and contact details to:
Super Dungeon Explore Competition, Tabletop Gaming Magazine, Warners Group Publications, The Maltings, West Street,
157
Bourne, Lincolnshire, PE10 9PH. Alternatively enter online at www.collectors-club-of-great-britain.co.uk/competitions

156_salute2015ReportRB.indd 157 15/05/2015 15:03


HOBBY TIPS
Andy Leighton of Deathwatch Studios gives you some tips to
get your Deadzone Plague troops looking suitably gruesome.

■ Flesh: basecoat of
Pallid Wych Flesh. Wash ■ Deadzone from Mantic Games centres around a terrible virus that turns
of 3:1 Druchii Violet and people and animals into killing machines. Rather than becoming zombies
some victims of the virus retain basic functions and can operate machinery or
Lahmian Medium. Wait weapons, while others turn into hulking monsters that love nothing more than
for the previous wash death and destruction. Andy Leighton of Deathwatch Studios gives some advice
to dry and add a light about creating an alternative colour scheme for the Plague faction, complete
wash of 3:1 Drakenhof with ghoulish glowing highlights.
Nightshade and
Lahmian Medium. Once
dry add a fine highlight
of Pallid Wych Flesh.

■ Blue trousers: basecoat


Kantor Blue. Highlight
of Altdorf Guard Blue.
Highlight 1:1 Altdorf Guard
Blue and White. Fine
highlight of 2:1 White and
Altdorf Guard Blue.

■ Green spines and armour plates:


basecoat of Caliban Green. Highlight of
Snot Green. Highlight of Moot Green. Fine
highlight of 2:1 White and Moot Green.

tabletop
GAMING
Follow us on Facebook for the latest news
updates, videos, mini reviews and competitions.

Plus we want to see pictures of projects that


you are currently working on.

Visit www.facebook.com/tabletopgamingmagazine

158

158_159_hobbyTipsRB.indd 158 18/05/2015 12:34


■ Weapons: basecoat of Doombull Brown. ■ Clothing: basecoat Tau Light Ochre. Wash
Stipple on Trollslayer Orange then Fire of Agrax Earthshade. Highlight of Tau Light
Dragon Bright. Lightly drybrush Leadbelcher Ochre. Fine highlight of 1:1 Tau Light Ochre
to the edges. Wash of Agrax Earthshade. Fine and Pallid Wych Flesh.
highlight of Leadbelcher to some of the edges
and stippled onto larger areas.

■ Glowing highlights: add a coat of watered down Moot Green on and


around the eyes and mouth. This should be about five parts water to
one part paint. Allow to dry and then add a coat of 3:1:1 water, Moot
Green and White, leaving the outer most parts the original colour. To
finish off add a dab of 3:1 White and Moot Green to the centre.

■ Jackets, straps
and pouches:
basecoat in
Black. Add a
highlight of
Mechanicus
Standard Grey.
Highlight with
Codex Grey.
Fine highlight
of Celestra Grey.
Wash with
Badab Black.

■ Bases: Add a coat of the GW texture


paint Astrogranite. This gives it the
texture, but with enough spacing
between them to feel like a concrete
surface. It also has the added bonus
of filling and hiding the seam around
the circular section around the feet.

159

158_159_hobbyTipsRB.indd 159 18/05/2015 12:34


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CLUB DIRECTORY
■ BAG OF HOLDING (wargames), Fri (Magic), Sat/Sun • Second Sunday of every month from
www.bagofholding.co.uk (general/board games) - until 10pm noon, every Wednesday from 7pm
82 Parkstone Road, Poole,
Dorset, BH15 2QE ■ GAMERZ NEXUS ■ WARRINGTON BOARD
• Every other Tuesday, 7pm to 9pm www.gamerznexus.co.uk GAMES CLUB
12a Station Road, Rayleigh, (www.meetup.com/warringtongamers)
lvl up, 266 Charminster Road, Essex, SS6 7HL The Looking Glass, 41-43 Buttermarket
Bournemouth, BH8 9QJ • Monday (board games), Tuesday Street, Warrington, Cheshire, WA1 2LY
• Sundays 12pm-8pm (Pokémon/Magic), Wednesday (LCG/ • Tabletop Tuesdays from 7pm
D&D), Thursday (RPG), Friday (Magic),
■ ECLECTIC GAMES Saturday (various), Sunday (40k) ■ WAR & PEACE GAMES
www.eclecticgames.co.uk CLUB (www.facebook.com/
36 Market Place, Reading, Berkshire, ■ HORNCHUCH HEROES WarPeaceGamesClub)
RG1 2DE GAMING CLUB Springfield Hall, Station Road,
• Events throughout the week starting at www.tolehaven.co.uk Sandiacre, Nottingham, NG10 5BG
6.30am, weekends from 10/11am Tole Haven, 30 Roneo Corner, • Wednesday, 7pm to 11pm
Hornchurch, Essex, RM12 4TN
■ FIRESTORM GAMES • Fridays, 4pm to 8pm ■ WAYLAND GAMES
www.firestormgames.co.uk www.waylandgames.co.uk
Trade Street, Penarth Road, Cardiff, ■ RULES OF PLAY 17-19 Eldon Way, Hockley,
CF10 5DT www.rulesofplay.co.uk Essex, SS5 4AD
• Tuesday, Thursday and Friday from Urban Tap House, 25 Westgate Street, • Monday (Magic) 7.30pm, Wednesday
12pm until 11pm Cardiff, CF10 1DD (Warhammer/Warmachine) 6pm, Friday
• Mondays, 5pm until 10pm (Magic) 7pm, Sunday 2pm-8pm
■ GAMERS EMPORIUM
www.gamersemporium.co.uk ■ SPIRIT GAMES To advertise here please
5 Bellevue Way, Swansea, SA1 5BZ www.spiritgames.co.uk call Emma Czajka on 01778
• Mon (RPG), Tues (general), 102 High Street, Burton on Trent, 391129 or email emma.czajka@
Weds (D&D/organised play), Thurs Staffordshire, DE14 1LJ warnersgroup.co.uk

p160-161.indd 3 18/05/2015 11:32


Tabletop Time Machine

■ For many HeroQuest will the first game that introduced


them to fantasy miniatures, which led them to explore larger
fantasy wargames. It’s become one of the classic tabletop
games and sells for potentially large amounts on eBay.

HEROQUEST (1991)
B
y the 1980s fantasy role play games with their Workshop artists Gary Chalk and Les Edwards. The
tomes of rules and complex combat systems dungeon furniture and miniatures were detailed and
had created a barrier for new players. Milton helped to create a believable world leading to Hero-
Bradley (MB Games) was the number one name in Quest winning an Origins Award for “Best Graphic
family gaming at the time and in partnership with Presentation of a Boardgame of 1991”. The game
Games Workshop it created a board game that would continued to have some support through several
smash through this barrier and make fantasy role play expansion packs and each brought more miniatures,
gaming for everyone. overlaid room tiles, and a whole new book of quests.
HeroQuest was the brainchild of Stephen Baker, an Even with a static board design, these expansion
employee of Milton Bradley. He kept the rules simple packs and the versatile layout of the rooms meant that
and players could only choose from four predefined playing HeroQuest always felt like you were exploring
characters; Barbarian, Dwarf, Wizard or Elf. This elim- a new dungeon.
inated the need for a character creation system and The fact that HeroQuest was a board game rather
allowed players to get involved quickly. Players were than a role play game didn’t stop the Game Master
then guided through each quest by a Games Master from being creative, there was an official “Adventure
who revealed the dungeon and its monsters one room Design kit” available for creating your own campaigns
at a time, using the miniatures and props supplied and the initial quest book came with a blank template
with the game. to photocopy. The game was officially expanded to
HeroQuest was successful but short lived, the more traditional role play style later when Milton
managing director of Games Workshop at the time Bradley brought out its sequel Advanced HeroQuest.
was Bryan Ansell, founder of Asgard Miniatures and HeroQuest is still popular today with both players
inventor of a game called Warhammer Fantasy Battle. and collectors meaning very high prices are paid for
In 1991 Ansell bought Games Workshop from its own- second hand copies and expansion packs. There is
ers Steve Jackson and Ian Livingstone and from that also an “unofficial” 25th anniversary edition launch-
point on Games Workshop focused entirely on the ing soon from Gamezone. HeroQuest’s popularity
Warhammer product. HeroQuest was actually set in today is justified; it provided its players with a fantasy Phil Robinson is a game
the Warhammer world but the only reason you would adventure and a slowly revealed environment to ex- historian and the founder of
ever know this is from a map printed on the back of plore, its world was inhabited by dangerous foes but the Museum Of Gaming, an
organisation that explores
the Return of the Witch Lord expansion pack. full of treasure, best of all it’s a co-operative game that
and documents the history of
As a product HeroQuest was extremely well pre- encourages us to work together and reap the rewards gaming through its collections,
sented with fantastic artwork throughout by Games of friendship both in and out of the game. ■ exhibitions and research.

162

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IN THE NEXT ISSUE...

BEST OF BRITISH
Celebrating the wealth of UK talent in the tabletop gaming industry.

Image © Warploque Miniatures

PLUS!
NEWS | PREVIEWS | INTERVIEWS | REVIEWS | SHOP VISITS
CLUB SPOTLIGHTS | HOBBY TIPS | TABLETOP TIME MACHINE | AND MORE!

AVAILABLE SEPTEMBER

162_tabletopTimeMachineRB.indd 163 18/05/2015 12:35


® © & TM Lucasfilm Ltd. The FFG logo is ® of Fantasy Flight Publishing, Inc.

p0164.indd 1 06/05/2015 11:11

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