Professional Documents
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Tabletop Gaming #001 (June 2015)
Tabletop Gaming #001 (June 2015)
WELCOME
134 HALO: FLEET BATTLES
We’re back at Spartan Games again, this time
for a first look at its brand new title inspired
by the iconic videogame series.
Well, it seems like this has been a long- promoting tabletop gaming as, not only an
time coming but I’m delighted to say enjoyable hobby, but a cool one too, we’re FEATURED
‘hello and welcome’ to the first issue of seeing more and more tabletop games 018 TICKET TO RIDE
Tabletop Gaming magazine. I’m a very being released every month. The choice is Tom Randell gives you a complete guide to
passionate tabletop gamer, who helps run absolutely staggering. one of the most popular tabletop games of
a local games club and plays a variety of Initially we planned this magazine as a all-time.
games, from ‘gateway’ games like King of one-off, a special guide perhaps for those
Tokyo or Ninja Dice to more serious stuff getting into the hobby who were looking 038 XCOM THE BOARD GAME
like Kings of War or Infinity. One thing we about what to buy next. So we decided on Could smartphone or tablet apps become
would often talk about at the club was the the 101 games idea. To choose the titles I our future games masters? We play XCOM to
fact there was no magazine that covered spoke to fellow gamers at my club and we find out.
all the numerous games that we played. had a plethora of suggestions from some
During a night you can look around the very willing contributors. Of course, it’s 058 SHERIFF OF NOTTINGHAM
room and see people enjoying space no easy task to choose just 101 so if your Why a game about lying through your teeth
battles in X-Wing Miniatures game, dealing favourite isn’t on the list then hopefully has turned smuggling cheese into an art form.
cards in Marvel Legendary, pretending we’ll cover it down the line... that’s right, I
to be a werewolf in One Night Ultimate said down the line. 072 ANDROID: NETRUNNER
Werewolf or heading out on a dungeon Although Tabletop Gaming was planned A revival of Richard Garfield’s Magic: The
crawl in Super Dungeon Explore. So it got as a one-off we’ve got the go-ahead already Gathering has attracted a hardcore following.
me thinking (which is always a dangerous for more issues, thanks to the overwhelming
thing) why isn’t there a magazine out there support of retailers, publishers and 078 KING OF TOKYO
covering all these great games? distributors. The next issue will change One of this generation’s best gateway games
It should be fairly obvious that at the slightly to incorporate more news, play sees you pretending to be Godzilla and
moment we’re going through a cultural tests of upcoming games, more hobby tips, getting all stompy with dice.
renaissance for tabletop gaming. It’s no shop visits, club spotlights and plenty more.
longer confined to gloomy basements and So stay tuned for that later in the year. In 084 KINGS OF WAR
gamers are no longer afraid to talk about the meantime, I really hope you enjoy the We take the latest version of the new rules for a
their increasingly popular hobby for fear of first issue because we’ve got some great spin in our exclusive Kings of War battle report.
being called geeky... although it’s not a term exclusive interviews and features that
I’m uncomfortable with really. Thanks to should hopefully help to celebrate this great 108 SUPER DUNGEON EXPLORE
shows like Big Bang Theory and celebrities hobby of ours. Thanks to everyone for all the One of the cutest tabletop games around, also
like Wil Wheaton and Felicia Day heavily help with issue one... now onto issue two! happens to be one of the most fun. Find out
why we love this chibi monster-killing fest.
116 DREADBALL
We head pitch side with Mantic Games’
incredibly accessible take on violent
Rob
futuristic sports.
www.facebook.com/tabletopgamingmagazine
twitter.com/TabletopMag
W
ho would have soldiers? Thankfully deployment
thought the horrors points are refreshed at the start
of the trenches of each turn… which is a blessing
could be turned into such a because the battlefield quickly
charming board game? Thanks becomes a bloody mess with units
to Rivet Wars’ unique art style, popping their clogs (or should
the steampunk-style soldiers that be cogs?) all over the place.
and vehicles are more pretty, Combat itself is a breeze. Each
than gritty! However, that cute unit has a range and attack value,
appearance hides a solid core of along with a certain amount of
brutal killing and warfare, perfect dice that can be used, depending
for armchair generals. Based, upon the chosen target. The
very loosely, on World War I, latter element is really what helps
Rivet Wars is a miniatures-based Rivet Wars to stand out because
tactical wargame that sees players certain units are more effective
facing off against each other using against a particular target, e.g. a
a range of soldiers, tanks, vehicles rifleman is great against infantry
and even steam-powered robots. and can roll three attack dice but is
Each player has a deployment useless against armoured vehicles,
zone either side of the board whereas rocket launchers get
and the map initially starts with more dice when attacking vehicles
DUNGEON ROLL nothing on it. So, depending upon but are poor against infantry. It’s
the scenario, players can then a clever mechanic that creates
Tasty Minstrel Games | Fantasy dice | £16 deploy their chosen troops at the some tactical choices for the
1-4 players | 15 minutes | www.playtmg.com start of each turn. There’s a tactical player. Rivet Wars is a brilliant
N
choice to be made, however, title for real-time strategy or
ormally assembling a group of goblins but struggles because the units have different steampunk fans, with simple but
band of intrepid explorers against skeletons. Each round the points values – do you send in tactical gameplay and amazing
to venture deep into the explorer must choose which of the expensive, powerful tanks or miniatures, this is certainly one to
bowels of an ominous dungeon their dice to sacrifice to beat the try and swamp the enemy with watch for future expansions.
requires a lot of hard work. It dungeon monsters and whether
involves trips to inns to find they want to gamble on exploring
courageous dwarfs, weapon the increasingly difficult dungeon.
crafting, spell weaving and then It’s a great balance of risk and
back to the inn again for a flagon reward because as the party
of mead. However, Dungeon Roll dice decrease, the dungeon dice
boils all that complicated process continue to increase too.
down to a few dice rolls. However, that’s not all, if the
Following on from a successful dungeon master rolls three
Kickstarter campaign in 2013, dragon icons the adventurers
Dungeon Roll sees a player must face a challenging encounter
building their own party of against a powerful dragon, which
adventurers by rolling a set requires up to three dice to be
of seven white party dice. sacrificed. Luckily, adventurers
Meanwhile another player rolls can earn special treasure tokens
increasing amounts of the more containing extra fighters or
ominous-looking black dungeon potions on their quest to help
dice to simulate an increasingly overcome the challenge.
difficult delve into the depths. Dungeon Roll is a cracking
By using the six characters/ little quick game that’s great as
items on the party dice – a warm-up to a longer dungeon
Champion, Fighter, Cleric, Thief, crawling boardgame and it comes
Mage and Scroll – the adventurers in a genuinely awesome box that’s
can defeat the monsters rolled shaped like a tiny treasure chest…
by the dungeon master, e.g. a we’re sure some people probably
Champion can easily best a buy it just for that!
F
rom the perils of bloody out of the box, this is a game that of pink bamboo or form a level game for families who
warfare to the tranquility oozes charm – from the lush pattern of land by placing tiles want to try something different
of creating a beautiful vegetation of the playing tiles to in a special way. Once you’ve than Monopoly or Cludeo
Japanese garden, while also the little pieces of bamboo and a completed your objective, but, put it in front of a group
making sure a panda gets delightful little model of a panda. you score the points and the of experienced gamers and
enough bamboo to eat. From The game works by players game is over when you’ve it quickly becomes a game of
the moment you take Takenoko taking it in turns to place pieces finished between seven or nine scheming and devious tactics.
SPACE CADETS
Stronghold Games | Co-op | £49.99
3-6 players | 90 minutes | www.strongholdgames.com
H
ave you ever watched an going to have to work together
episode of Star Trek and to complete the directives.
thought ‘wow, I could do a Missions range from exploration
better job than these guys’ while to destroying enemy spaceships
watching in horror as photon and all require different tasks.
torpedoes slam into the hull of the The tasks depend upon the
Starship Enterprise. Well, until we roles, so while the Captain is
make First Contact, Space Cadets in charge, the Engineer must
is probably the closest you’ll get to play a mah-jong-style game to
joining the Starfleet Academy. create energy, the Helmsman
In Space Cadets a team of plots the ship’s course using a
players become the crew of a series of movement cards, the
starship, with each person taking Weapons Officer plays a puzzle
on the role of a different starship game that’s a bit like Tetris
officer. Do you fancy being the using shaped cards and so on.
captain of the ship, making All of these tasks are timed and
sure you boldly go where no everyone plays each round at
one has gone before, or would the same time and all players
you prefer to be hidden in the have their own progress chart to
depths of engineering tinkering track their success… or failure.
away with warp drives? Space The game provides some laugh
Cadets gives you the opportunity out loud moments when some
to fulfill your Star Trek dreams people have executed their roles
by becoming the Captain, perfectly, only to find another
Helmsman, Engineer, Weapons player has completely fluffed it.
Officer, Shield Officer or Sensor With a group of friends, this is a
Officer… however the most stellar party piece. Live long and
important thing is that you’re all prosper gamers!
I
f you’re a fan of Risk-type game will appeal to you. If you frustrating in equal measure setting – even if you haven’t
games that see you trying to like both of those things, then – fun if it happens to your played the game – and some
gain control of areas on a map it’s likely you’ve already got this opponent and frustrating if it interesting play mechanics, like
or you like the Bioshock series of game because it combines the happens to you. On the other the Sky-Line, that ensure no
videogames, then it’s likely this two themes brilliantly. Bioshock hand though, it means you’ve got game ever plays the same.
SEASONS
Libellud/Asmodee | Strategy card game | £39.99 | 2-4 players | 60 minutes | www.libellud.com
Y
ou can perhaps see the The season also dictates the pass through all the seasons on and prestige points. Seasons is
thinking behind Régis type of dice you roll (blue for the third year and the winner is certainly a tough game to master
Bonnessée’s gorgeous winter, green for spring, yellow based on the amount of crystals but is well worth the effort.
Seasons – strategy games are for summer and red for autumn),
popular… card drafting games which have varying symbols on
are popular… so a game combing each face. These symbols are
the two… BOOM! That’s right, then linked to different actions
rather than learning just one in the game – gain energy, gain
mechanic to grasp the game, crystals, increase the summoning
Seasons sees you needing to get gauge to increase the maximum
your head around two. However, number of cards a player may
the pay-off is certainly worth have, draw a new card and,
it because this is a beautifully finally, turn your stored energy
in-depth card game with some into crystals.
equally lush components. Next you’ll be summoning
Players start with nine cards the power cards you’ve got in
that are divided into triples for your hand, which cost a certain
the three rounds of the game. amount of energy/crystals and
The rounds take place in different your summoning gauge must
seasons when a token is moved be equal to or higher than the
around 12 spaces covering number stated on the card.
Spring, Summer, Autumn and You can summon multiple
Winter. Depending upon the cards at once if you meet all
season, the energy tokens used as these conditions and cards
the currency will either become allow you to do things like
more abundant or decrease, as draw new cards, increase your
those elements become more or summoning gauge and also
less prevalent during a particular effect other players too.
time of year. The game ends when you
I
f Machi Koro were a person, it money on your turn, red steals
would be the kind of person money on someone else’s turn
you’d want to date and take and purple takes money from
home to your parents… just bear someone else on your turn.
with us on this one. It’s got all The way each utility generates
the qualities of a great other half: cash is on the roll of a dice,
cute (thanks to the gorgeous as each card has a number at
Japanese-styled artwork), not the top. For example, a one
too complicated (the rules can generates cash from the wheat
be picked up within minutes), field, whereas a two or three
intelligent (you’ve got to use operates the bakery. Initially
tactics to win) and absolutely you only roll one dice but, after
loaded (earning cash is key to completing the train station
the game). To (massively) boil landmark, you can roll two,
Machi Koro to an elevator-style which opens up more options
10 second pitch, it’s kind of like for complicated structures like
Monopoly but with cards, instead the stadium or family restaurant.
of a board. Players must try and So, the question is do you try and
earn cash by building different stretch yourself across multiple
I
f you’re in the market for a before you move onto the likes anyone’s turn, green only earns people to join in on the fun.
relatively cheap and simple of Deadzone or Warpath. Each
science fiction-themed turn the players get a set of
dungeon crawler then Project action tokens they can spend
Pandora from Mantic Games on moving their troops or
could certainly scratch that shooting enemies. Each faction
itch. Although released back also has special rules, so the
in 2012, copies regularly crop Corporation can engage an
up on Amazon and the like overwatch-style move to allow
and it should only set you back them to shoot in the enemy’s
around £20. In a similar vein to turn, while the Veer-Myn have
games like Space Hulk, Project something called ‘shadowbreed’.
Pandora sees a group of well- This latter certainly adds
armed humans (in this case the to one of the game’s most
Corporation) going up against interesting mechanics because
a terrifying foe. Here that the shadowy Veer-Myn thrive
enemy is a bunch of space rats in dark places, which restrict
called the Veer-Myn, who have the Corporation’s ability to
boarded a Corporation starship fire. Luckily, you can use flares
to steal its precious cargo. The to light up rooms or, more
game comes with 20 detailed simply, use the light switch but
miniatures (10 Corporation this sense of a brooding threat
and 10 Veer-Myn), although hidden in the darkness really
you will need to glue them adds to the thematic quality
together before you can start of Project Pandora. However,
playing, a rule book and a set with some balancing issues
of cardboard tiles to represent and only six missions, Pandora
the spaceship – so at £20 it’s isn’t perfect but it still generates
certainly a bit of a bargain some exceptionally tense and
and a decent introduction to dramatic moments reminiscent
Mantic’s futuristic universe of films like Aliens.
We speak to Black Box Games’ Martin Vaux to find out what it’s like
to try and launch a new card game in such a competitive market.
L
aunching any new game is tough but trying to and take out your opponent’s troops. What’s more,
launch a new card game must be especially with each expansion that’s been released since the
tricky, particularly with big players like Magic: first pack (Orcs versus Dwarves) came out in 2013,
The Gathering or Netrunner pretty much dominating more detailed rules, such as magic spells and even
“Magic the market. Yet still new card games are released each weather effects, have been released to keep gradually
year and while some sink without a trace others have adding to the game’s complexity.
spells and something a bit special that makes them a little ‘sticky’. Thankfully though the game’s core concept remains
It’s like you pick them up once and then can’t quite put deceptively simple, ensuring it can be picked up by a
weather them down again; a unique element ‘sticks’ and without newcomer in a matter of moments. Two players have
even realising it you’re hooked. a hand of 36 unit cards that make up their ‘army’ – so
effects have One such example of a sticky card game is Lords of far Black Box has released Dwarves, Orcs and Goblins,
War from Black Box Games – a title that boils down Elves, Lizardmen, Templars and Undead – and must
added to the essence of complex miniature wargaming with all then face off either side of a mat split into 42 card-shaped
its detailed miniatures, weeks (in my case months) of rectangles. The cards themselves, which are illustrated
the game’s painting, books (and books) of army lists or rules and beautifully by Steve Cox, give you all the information
games that can stretch easily into hours, then turns it you need to know about the unit you’re using, including
complexity into a far more straight forward card game. However, its class, defence value and name. However, the most
don’t let that fool you into thinking that Lords of War important element on the card is a series of arrows
since isn’t an in-depth strategy game – it’s not UNO with around the edge of the card with numbers inside them.
goblins. Nope, it sees you having to really think about These arrows indicate what direction that particular
release.” each move to ensure you maintain the upper hand unit can attack in and how strong that attack is. So,
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ARTIST’S they have been placed and Bersekers, which move Why did you want to create a
IMPRESSION into the space vacated by enemies they have killed. game like Lords of War?
One of the most striking Black Box has also added magic units who can Wow – that’s a massive question! I could spend years
elements of Lords of War is
the wonderful fantasy artwork cast powerful ice spells or buff friendly units with answering that one! I suppose it came down to what
by Steve Cox but the process extra shields, for example. It’s game that keeps we thought we could accomplish as an independent
wasn’t easy for Martin and on growing not only in complexity but also in publisher with absolutely no experience in the business.
Nick. “As for finding an artist, popularity – in fact, in 2013 it won the Best Strategic We wanted to make something that had mass appeal,
that was a truly drawn out
process,” explained Martin. Card Game category at the UK Games Expo, which which wouldn’t break the bank for us or for customers.
“Our budget was very tight, certainly helped to boost its visibility and has As we knew we would only really get one chance to
and although we met with since gone on to have two successful Kickstarter establish our name in the marketplace – you can only
and solicited work from lots campaigns. Intrigued to find out more about the launch your first game once – we wanted to make a
of different artists – some
from students at art schools, origins and future of Lords of War, we recently flagship product that really stood out as different and
some with years of experience caught up with one of the game’s creators Martin which offered a huge amount of game in a tiny box.
in comics and animation – Vaux… just as another Kickstarter campaign had Hopefully we achieved those objectives, but it hasn’t
we found it very difficult to been successfully funded. been easy.
find someone who could
deliver on our creative vision.
Meeting Steve was extremely How long did it take for you to come up with
fortuitous. His work has the core idea? How many different variations
tonnes of character, and he did you go through before you settled on
understands implicitly that we
want the game to look nothing the gameplay?
like what’s out there. It also Well, the initial concept was Nick Street’s and
mattered that it appealed to was born out of his passion for wargaming. As
women, children and core miniatures gamers know, setting up and playing a
gamers, but that it still had
edge. Our players, thankfully, game can be a fairly lengthy process, so he wanted
really like it, but distributors to make a game which took the essence of miniatures
worldwide have had very war gaming and put it onto cards. He played it with his
mixed views on it. Some group for a while and then, like so many of our games
love it but others have
given us quite a lot of concepts, it went into his prototypes trunk and was
grief precisely because forgotten about for a decade.
it doesn’t look like the After Nick and I met each other, which happened
other games out there through a mutual and very good friend – the author
selling by the bucket-
load.” Niyati Keni – we spent a day sharing concepts back
and forth. Each of us took away a couple of the other’s
ideas to tinker with, and Lords of War was something
that really caught my imagination.
I went away, messed about with the game, and
‘ruined it’ as Nick said at the time! It took a long time
for us to thrash through dozens of prototypes that
used both of our ideas best, with the three fantasy
battles games and their expansion packs seeming to
make the most sensible way to start.
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community is awesome, but many of our players ensure that bad play isn’t too harshly punished, as
EDUCATION, don’t use Kickstarter. The Kickstarter community if your mechanic is too unforgiving then you risk
EDUCATION,
EDUCATION is also absolutely amazing, but it’s predominantly players who lose becoming upset – a dangerous thing
Both Martin and Nick based in the US. Every time we meet a new backer, in our modern world of internet forums and review
work as teachers and this we genuinely are surprised – who are they? Where do aggregator websites.
actually led to some design they live? How did they find us? What can we do to From the very start of the process though, the
decisions about the game
and about ensuring Lords keep them happy and encourage them to engage even objective was to make Lords of War something that
of War appealed to adults more with Lords of War and Black Box Games both worked straight out of the box but that you could
and children alike. “Both now and in the future? tinker with and personalise over time. Part of that
of us grew up playing links back to the wargaming roots. Do you want more
games in family settings,
so that feeds into our Looking at where you are now, did you ever archers? Go for it. How about some infantry with
model of what we envisage expect to be in this situation when Black Box huge shield values? Not a problem. They key is to
when we put together a was founded in 2010? acknowledge that every single card in the game forces
prototype,” said Martin. Ha! No – not really. We thought we would either players to make compromises.
“What is the game really
about, and how can we be a colossal failure or that we would be multi- The game works on the principle that although
communicate that message millionaires. The reality is that we neither. We are still by deck building you might become stronger in
with the largest number a very young company, and all the money we make one area doing so will make your army weaker in
of people? Not to get too is invested straight back into the business. Nick and another. Mechanics aside, on top of that you have
philosophical about it, but
we both think games can I haven’t made a penny from the game, but we have to account for player tactics, which layer in a vast
have an improving effect players from Tokyo to Los Angeles to Jerusalem to number of other variables and ensure that you can
on people – on the ways Sydney. That’s the coolest thing ever. never make a master deck or build that will always
they think, the things they We love that every day more people are learning win. If that was possible, we would consider that a
think about and how they
interact with one another. about the game. They are playing it, sharing it, and are failure on our part.
It’s a common idea people helping us to build a global network of Lords of War
accept with books, films advocates. We started off selling single packs here and What’s the tournament scene like at the
and TV shows, and games there, now we sell thousands here and there. One day, moment for Lords of War? Would you like to
are as fundamental to
human society as any other hopefully, we will be able to work for the business see it reach the level where you can have Friday
art. They offer opportunities and drive the crazy train forward full-time, but when Night Magic-style events, perhaps Lords of War
to test yourself and others, I look back on 2010 I think to myself, “You idiots had Wednesdays?
so for us it seems sensible no idea.” That is absolutely our hope. As things stand, we have
to create games that offer
the maximum number of clubs all over the place doing bits and pieces, from the
people the opportunity to What was it like winning the award at UK UK to Japan to Germany to the US. You have to hand
experiment and learn things Games Expo? And how has that helped since? it to the likes of Wizards of the Coast and its peers – it
about themselves.” I think it’s fair to say that it was a game-changer. In the has managed to get its organised play running like a
two and a bit years since Lords of War launched, we finely oiled machine.
■ Rangers, like below, add an have seen dozens of new companies and new games We are working hard to make life as easy as
extra layer of tactics to games. flare into life and then disappear. What keeps games possible for players, clubs and retailers to run Lords of
alive is players, and for players to pick up something War events, but the hardest part is finding the time to
new rather than continuing to play the stuff already in facilitate everything that needs to be facilitated. With
their collection, takes work. a bit of luck and a lot of passion we can make amazing
Winning that award not only things happen, but – as with all of these things – it’s a
got gamers thinking about what chicken and egg situation.
was in our box, but it also
encouraged some of the What’s next for the game?
world’s largest distributors The next step is to bring our new expansion (Magic
to take a look. It started a lot of and Monsters for Lizardmen versus Elves) to market,
conversations, and continues alongside a number of the accessories we have set to
to do so. In fact, many of the launch. After those things roll out across the world
conversations started back in 2013 during July, the focus will be on the final Lords of
because of that award are still ongoing. War expansion of this generation – the Magic and
Monsters set for Lords of War: Templars versus
Now you’ve released several expansions, Undead – and our second IP, which we’re really
how hard is it to balance the decks to excited about but haven’t properly revealed just yet.
make sure they’re all still competitive? Beyond that, it will be onto the artworking process
Not really! The mechanic is so robust, and for the second generation of Lords of War products –
we have created products so far that only new mechanics, new factions… plus there’s the digital
touch on a tiny corner of the places Lords edition that we’re breaking ground on at the moment.
of War could go. The hardest part is to 2016 should be very, very exciting! ■
14
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o you like rolling requirement shown on die after each roll – dice
dice? You do? one of the spell cards: that show the dreaded
Well, in that 1,1,1,1, for example, or skull icon must be set
case, Ciub’s the game 1,1,3,3,6,6, or perhaps aside, however.
for you, because it has “20+” (meaning the Failed to cast a
over 60 custom dice, of total value of the dice spell? You get to
various colours. Players must equal or exceed use all the dice you
are wizards competing that number). If a swap currently have on
in spell-casting at their symbol is rolled, the your next turn, and
yearly gathering. Spell player can choose to add an extra one.
cards are laid out in exchange each “swap” Claimed a spell? You
two rows. Only spells die for a coloured die, take the card, and
in the bottom row can and these coloured get the victory points
be “cast”. Whenever dice have different shown on it, but you
that happens, a spell combinations of must discard all but
is moved down from numbers and symbols five of your dice.
the top to the bottom, – and the symbols When the final spell
and the top row is enable players to re-roll in the deck is claimed,
replenished. individual dice, or swap the player with the
Each player starts dice two-for-one, or most points wins.
with five white dice, turn a die to a face of Surprisingly deep
whose faces are 1, 2, 3, their choice. with repeated plays,
4 and two “dice swap” Players can re-roll as this is actually a “dice
symbols. Players “cast” many times as they like, management” game,
a spell by rolling their as long as they either not a gambling game.
dice and matching the set aside a die or swap a (Beresford Quimby)
BOSS MONSTER
Brother Wise Games | Card Game | £14.99
2-4 players | 20 minutes | www.brotherwisegames.com
W
hen you’re playing a dungeon dungeon consists of five different rooms,
crawling game have you ever although throughout the game there are
stopped to think about the times when you can swap things around
poor monsters you’re slaying along or place new rooms on top of existing
the way? Or what about the boss of the rooms, if you feel they’re not working.
dungeon who has spent ages carefully Tactical building of your dungeon is
planning where to place all the cunning key to maximising the amount of damage
traps and hiding zombies round the on any heroes that are attracted to your
corners ready to leap out at you? No, deadly home and some rooms will work
of course you haven’t, you’re too busy together – if placed alongside each other
celebrating when you find some rare – to have extra buffs or even potentially
loot… you heartless swine. send heroes back through the dungeon.
Well Boss Monster is a card game that What’s more, certain rooms will attract
tries to change all that by putting you in different classes of heroes so when you’re
charge of building a dungeon and filling playing against three other players,
it full of fiendish trap or monster rooms you’ve got to decide whether you’re going
that will take care of any heroes that to specialise in a particular type of hero
stumble inside. You and up to four other to attract into your dungeon or go for a
players must choose from a selection of scatter gun approach. The final icing on
cards that represent potential rooms for this tactical card cake is the superb 8-bit
your dungeon, e.g. a Brainsucker Hive full style graphics that really help to bring
of monsters or The Crushinator, which the dungeons to life. Being bad has never
is a trap room full of lethal spikes. Your been so good!
16
D
ays of Wonder has a last. On your go you take all
reputation for creating the meeples from a square
wonderfully accessible and then move them, one at a
games such as Ticket to Ride time, to new squares. On the
or Small World, so last year last square you place your last
it decided to take things up meeple and then remove any
a notch with Five Tribes – a other meeples of that colour
game that’s simple to learn, like from the square. Sometimes
so many of Days of Wonders’ the tile you land on will also
games, but is a devil to master. require you to place a palm
Players take control of one of tree, a palace, which increases
the five tribes as they try to take the value of that particular
over the Sultanate of Naqala by square, or (if you’ve removed
gaining power and influence all the meeples from the
over their rivals. But first things square) you get to pop down
first, Five Tribes is a game that a camel, which gives you the
screams quality when you points for that square at the
open the box (again something end of the game.
we’ve come to expect from Another thing that adds to
Days of Wonder) thanks to
30 nicely illustrated board
the game is that the meeples
have different abilities that
A GAME OF THRONES
game tiles that are used to depend upon their colour, Fantasy Flight Games | Area Control | £49.99
create the modular board and e.g. an assassin is red while 3-6 players | 120 minutes | www.fantasyflightgames.com
wooden tokens that represent builders are blue. So, as well
A
everything from people to as following the instruction on h, Game of Thrones, the As in the books you win or
camels and palm trees. the tile, you may also need to epic series of slaughter, sex you die – there's no sharing
Each turn the players bid to execute your character’s ability and political intrigue a win in this one, people. It's
see who will go first, although too. You can even summon which has single-handedly made a nerve-wracking affair that
you don’t want to bid too much powerful magical entities dragons an acceptable chat sees you sweating over your
because cash is king but if you known as Djinns, which can be topic in offices and pubs across thinly-defended fiefdom as
bid nothing you’ll always go a definite game changer. the land. Far from just a cash- nearby armies swell and tenuous
grabbing tie-in, the board game alliances are brokered. Forging a
is a masterpiece of channelling concrete treaty with a neighbour
the ruthless, backstabbing before hanging them out to dry at
shenanigans you'll have come to the worst possible moment is the
recognise from the books and telly. lifeblood of the game.
Each player takes control Before you all rush out and
of one of six great Westeros buy a copy be warned: this game
houses, including your Starks needs patience. The rulebook
and Lannisters of course, takes its cue from the novels,
raising armies, building fleets weighing in at 29 A4 pages of
and grabbing castles across the text culled from the bottom
beautifully-reproduced map of of an optician’s sight chart,
the continent. Board and card and is as hard to navigate as
game behemoth Fantasy Flight the sea route to Volantis. New
Games got the first edition out players will need a half hour
back in 2003, but the game's main read-through to avoid being
mechanic has far older roots. hopelessly lost, and they’ll have
Negotiating with your opponents forgotten most of the more
before picking secret orders obscure rules by the start of the
which all get revealed together is second turn. Attempting to pull
straight out of 1950s board game this game out as a nice surprise
Diplomacy, which has legendary for family Christmas will
status as a destroyer of even the invariably lead to confusion,
hardiest friendships through anger and ultimately violent
surprise betrayals. acts. (Mike Didymus)
17
I
n 2004, games publisher Days of Wonder released only the most popular of games earn the title. As a
Ticket to Ride onto an unsuspecting gaming public. result, reviewers across the globe united in agreement
Since then, this beautifully unassuming title has that Ticket to Ride was, without doubt, a keeper.
become one of the top “go to” games for gamers Despite its success, it wasn’t until the release of
looking to introduce their non-gaming friends to the game’s online version that the title finally became
the hobby. Best described as a gateway game, this mainstream! Available for free through the Days
modern-day classic is easy to learn, simple to teach of Wonder website the game’s popularity steadily
and is based on a theme or concept that virtually grew as online gamers took to it like wildfire. As the
anyone can get their head around – train journeys. online Ticket to Ride community grew, so too did the
Designed by Alan R. Moon, Ticket to Ride places number of physical copies sold. Familiarity with the
you in the United States of America and tasks you game, provided by the online version, firmly placed
with claiming rail links between specific cities on the the game in the minds of those looking to purchase a
board. When you complete a route, represented by fun and family-friendly game for their loved ones.
■ Even the meeples in Ticket a ticket, you earn points. At the end of the game, the Last year saw the tenth anniversary of Ticket to
to Ride have a distinctly train- player with the most points wins. Ride. To celebrate the game’s first decade, Days of
themed appearance. The game Ticket to Ride was such a dramatic success that it Wonder released a brand new Anniversary edition.
has been going strong since 2004 received the coveted, German title, Spiel des Jahres Comprising an oversized box and board, uniquely
and still seems to be gathering or Game of the Year 2004. The award is one of the designed train sets for each player with a storage tin
pace as more people give it a try. greatest honours among the gaming community and for each - this edition provides great value for money
18
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ather like Settlers of Catan, Carcassonne has become a name
that’s synonymous with tabletop gaming and you’re just
as likely to find it in toy shops sitting alongside the likes of
Monopoly and Cludeo, as you are 7 Wonders or Game or Thrones. As
such, it’s a great introduction to newcomers and the rules are relatively
easy to grasp, no matter what your experience.
Players are tasked with placing different tiles that represent the
medieval French city of Carcassonne, some of the tiles feature
fortifications, while others have roads or just fields on them.
However, along with laying down your tiles you also need to pop
some little wooden people on the tiles as well to act as knights or
farmers and claim those areas. For example, if you’re trying to build
a road you’ll need a coloured person placed on it to show that it
belongs to you. If you manage to complete the road by ensuring
it starts and ends at a village/settlement then you’ll score points
depending upon how long the road is. Likewise if you place a little
chap in a fortification, you’ll get the points depending upon how
large the finished wall city is. Every time you complete a road
or city you’ll get your wooden person back, meaning you can
potentially use them to score some more points – so the risk is do
you try and go for big points but lose your person for several turns
or go for quick, smaller points?
Once you’ve grasped the basics of Carcassonne, which really
shouldn’t take too long, there are countless expansions – in fact the
latest version from Z-Man includes two free mini expansions to take
your game to the next level. But there are plenty of other options that
add things like sheep and even dragons. A definite tabletop classic!
SUSHI GO!
Game Wright Games | Family Game | £12 | 2-5 players | 15 minutes | www.gamewright.com
C
hoosing a delicious meal from forget to swipe more maki rolls than your
a conveyor belt in a sushi neighbours.
restaurant may not immediately While the theme is an unusual one, it
strike you as fertile ground for a light is a very, very clever integration of theme
strategy card game, but let me assure you and mechanics, with the continual
it is. Sushi Go! is a quick, family friendly passing of cards round the circle of
card game from Gamewright – who are players echoing the sushi-go-round
masters in that field (see also Gubs, Loot, in sushi bars the world over. Arm
Zeus on the Loose etc.). It describes itself yourself with chopsticks and you
as a “pick and pass card game” which is can grab twice as many cards from a
non-gamer lingo for card drafting. You're future hand. Puddings are collected
dealt a hand of cards, pick and play one, across the three rounds, but only score
and pass the rest on. Repeat until all the for you at the end of the meal - round
cards are played. That's round one. Three 3 (+6 points for the player with the most
rounds and the game is over, and it's puddings, -6 for the fewest).
time to count your points. I got this game about a month
You get points for different ago, and it is already established as a
combinations of cards. So, tempura firm family favourite. It's a delightful
only score points for sets of two, and game, with cute, quirky art work, an
sashimi for sets of three. Dumplings accessible theme and quick, simple
score more points the more you collect gameplay. At £12 a pop, there's frankly
of them. Nigiri get you 1-3 points for no excuse for not owning a copy!
each single card, but pair it with wasabi (Iain Nisbet/@playothergames/
and you'll triple your points. And don't www.stateofplay.org.uk)
22
I
f you judge your tabletop gaming choices on the box alone,
then it’s certainly likely that Ninja Dice will attract your
attention (that’s certainly how we originally discovered it).
The reason is that Ninja Dice comes in a little cloth box that
resembles a cartoon ninja and looks great on your gaming
shelf. Luckily though, the box is just the beginning as this is a
fun little push your luck dice game that’s great as a warm up
before playing something more in-depth.
In the game you play as a ninja who is trying to get into
a house and steal some treasure without getting caught. To
represent the break-in there are three different sets of dice: six
House dice, five Skill dice and four Threat dice. An opposing
player rolls the House dice to show the obstacles the ninja
must overcome, e.g people who live in the house or guards,
while the active player rolls the Skill dice to try and beat the
obstacles. So players can sneak past a guard by rolling a stealth
icon, for example, or roll a lock pick to undo a lock.
However, the other element that comes into the play are the
Threat Dice rolled by the other players waiting for their turn.
These four dice have an hourglass, arrow and block icon on.
Each time the active player rolls their Skill dice the four Threat
dice are rolled too. If all four Threat dice show an hourglass
then the active player’s turn comes to an end, so active players
CASTLE PANIC
must decide how far they want to push on as the number of
hourglasses increases. Plus, if another player rolls an arrow on
the Threat dice that points towards one of the active player’s
Fireside Games | Fantasy co-op | £25 Skill dice, then they actually steal treasure from them. It’s a
1-6 players | 60 minutes | www.firesidegames.com cool mechanic that keeps everyone engaged with the action.
C
astle Panic sees a team work together to decide how
of monster slayers work best to defeat the hordes of
together to defend enemies bearing down on their
their cardboard castle from castle by trading, discarding
an onslaught of goblins, trolls, and playing cards. Only cards
and orcs. Players win or lose of the correct colour and ring
together as a team, winning can be used against an attacking
the game if they defeat every monster so some strategy is key
monster in the bag and losing if in order to allow the current
the monsters manage to topple player to deal as much damage
all six castle turrets. as possible, while setting up
The board is divided into six subsequent players with cards
coloured segments - two red, two that will eventually be of use
blue, two green - and enemies to them. That is of course until
advance from the forest edges an unexpecting plague kills off
where they spawn toward the all the knights, or the Healer
central castle through a series of appears and restores all the
rings. Each ring allows different injured monsters in play back to
cards to be used to defeat full health.
them - archers, knights, and Castle Panic is a quirky
finally swordsmen at the closest game that tows the narrow line
quarters. At the end of each between being simple enough
player’s turn any undefeated that even very young players can
monsters on the board advance join in, yet also requiring enough
one ring closer and new strategy to keep experienced
monsters are spawned into the gamers interested. The result is a
numbered segments around the fun game that all the family can
board by rolling a dice. join in with and enjoy.
During each round players (Sophie Brown)
23
M “Up to 300
agic: The Gathering is a tabletop gaming cards or using any magical spells. However, there are
behemoth. It’s the game nearly everyone has numerous cards that can counter attacks or magical
heard of and a lot of people have dabbled
with at some point. It’s the game that normally takes
people come effects. Arguably the most important type of card in the
game is the ‘land’ card, which produces the magical
up a large amount of space in your local shop and
it’s the game that draws dozens of people into their
into the shop energy needed to unleash the spells and creatures… if
you haven’t got enough land, then you won’t be able to
store each week for Friday Night Magic. Recently we
went along to a shop called Chimera in Beeston near
in a day to cast the more powerful cards.
They are the absolute basics but the game has huge
Nottingham to experience Friday Night Magic for
ourselves and find out why this weekly meet-up has
buy a new amount of depths, thanks to the way players can build
their decks, the differing colours of magic and their
become such an important feature in the tabletop
gaming calendar.
expansion.” various weaknesses and strengths, plus the numerous
forms of tournament play. It’s the latter element that
But first, just in case you’re a newcomer to tabletop has certainly provided one of the key parts of Magic’s
gaming and have never experienced Magic, we’ll success and more than two million official magic
give a little bit of a rundown and explain the basics. tournaments have been organised by Wizards of the
Published in 1993 by Wizards of the Coast, Magic Coast. That may sound a lot but in 2011 Hasbro, the
broke new ground by being the first ever competitive parent company of Wizards, said there were more
trading card game. Instead of buying a set deck of than 12 million players of the game… and that was
cards, players would purchase mystery packs – known four years ago! Friday Night Magic is a huge aspect of
as boosters - that contained cards of varying skills/ tournament play, as players can earn points that can
abilities. The cards themselves feature things like then be used when entering larger organised events
fantasy creatures such as werewolves or wyverns, but it’s also become an important part of the game’s
magical spells or special artifacts. continued success and growth. Pass a local gaming
Each player draws seven cards from their deck at the shop on a Friday night and you’ll often see dozens of
start of the game. These are then used to ‘duel’ against ■ Andy Leach of Chimera in people crammed around tables and the chances are
an opposing player by summoning the creatures on the Beeston, Nottingham. they’re all playing Magic.
24
25
the Coast is certainly clever when it comes to getting ■ Although cards have the same
people into shops to play the game. basic design, many players like to
“We’ve been open five years here in Beeston and customise their appearance with
when we started out, we probably had about eight custom covers or even playmats,
or 12 Magic players. But because of events like this so they don’t damage the cards
and the huge increase in the popularity of Friday when they lay them down.
Night Magic, we now have around 60 people regularly
playing each week. Wizards of the Coast has done a
great job of encouraging the grass roots of gaming, as
well as the tournament side of things.”
Magic has, perhaps undeservedly earned a
reputation for being a game that’ll cost you a lot of
money – thanks to the random nature of the booster
packs – and although it’s true that some cards can
trade for as much as £1,000, it’s an optional choice
for players.
Andy likens it to a professional sports player. Say
for example there’s a guy that starts playing golf. At
the beginning he might use a secondhand set that
cost him next to nothing but as he gets better and
wants to improve his score, he eventually needs to
buy increasingly more expensive equipment. Then
if he wants to make it as a professional and play in
tournaments that will take things up another notch.
But, explains Andy, most people are quite happy to
play casually. ■ Just a typical Friday Night at
“I don’t think Magic really deserves its reputation Chimera. The store isn’t that
because the barrier to entry is actually pretty low, big but on a Friday night Magic
I mean it’s £12.99 for an introductory set and then players cram in to play their
it’s optional how much you choose to spend. Plus, favourite game.
26
1. MANA CURVE
Something you might hear
now and again is the phrase
‘mana’ curve. Putting it
simply this means ensuring
your deck has a pretty even
spread of mana cost. It’s no
good loading up with cards
that require a lot of mana
to summon because the
chances are it’ll be game
over before you finally get to
use. Aim for a backbone of
mid-level cards, then a few
cheap or expensive ones to
back them up.
3. MEMORISE TO SURVIVE
If you’ve kept close to that
magical 60 cards then
we have a great community here who are more than “That’s one thing that’s really important because you should be able to
remember every card that’s
happy to lend a newcomer a deck to get them started. I’ve heard of some stores not giving away their
in your hand and know
“Some of the rare cards do become valuable and promotional cards, just so they can sell them on which cards are yet to be
they’re the ones that can sell for £100 plus each on eBay for an inflated price or not advertising an drawn. This can be vital
eBay but you only really need those if you’re planning event properly so they have a low attendance and in planning your strategy
because you’ll know what’s
to take it to a new level competitively. There’s not can sell the remaining cards,” states Andy.
up your sleeve.
much point in turning up to one of our Friday “For me that’s totally wrong and the community
Night Magic events with a £2,000 deck because you will get wise to it and could report it back to Wizards. 4. EXPERIMENT!
probably will win every single game but I’m not sure As a store we need people to come back every week Don’t be afraid to tweak
your deck or potentially
how much fun you would have.” for Friday Night Magic because they’ll keep buying
completely change it. One
If you do decide to play more competitively, then products and help to keep the store going. Running a of the worst things you
the tournament structure is really part of the DNA of bricks and mortar store isn’t an easy task and you’re can do is build a deck
Magic and Friday Night Magic is key to that. Stores always watching the bank balance. So, having regular then stick to it – no matter
what. By changing things
that organise weekly gatherings are given access to players that enjoy coming to the store – and know that
now and again you can
Wizards of the Coasts’ reporting system, allowing you organise things properly – is really important. learn new strategies and
them to feedback on how many people were in “It’s also important if you’re just starting out with potentially unlock new card
attendance and the results of any games. Players a store to listen to the advice you get from Wizards combos.
earn Planeswalker Points that are used towards because the team there is incredibly helpful. They
5. YOU WILL LOSE!
entering tournaments. have been doing this for years, so their guidance can A newcomer can often be
However, it’s also a great way for Wizards to be vital to a shop’s long term success.” disheartened by how many
measure how successful the game is at different So, if all this has piqued your interest, Andy reckons times they lose but you
shouldn’t be… as long as
stores. “Wizards rates us as a gateway, core, advanced the best thing is to find out where your nearest Friday
you’re learning what the
or advanced plus store based on how many unique Night Magic event is and head along. “Most stores are problem was. Perhaps you
people we have playing but also if we properly report really friendly and there’s usually someone on hand to fell into a trap or relied on
results, things like that. Depending upon our level, guide you through the basics or just watch a game to see an unlikely combo. As long
as you’re learning then it’s
we’ll potentially get more promotional cards to give how it’s played.” Chances are you’ll be hooked and then
not a lost cause. Chin up!
away during events. it’s time to abandon your future plans for Friday nights! ■
27
H
arvesting crops, tending or by digging tunnels and place your dwarfs available will be deciding whether you
to livestock, running an rooms inside the mountain to with the more players you play want to add an extra dwelling
efficient mine or going increase their living space and with. There is also a solo variant and increase your family or
on adventures - life as a cave mine for treasures. that's just as challenging with build another pasture for yet
dwelling dwarf is tough. Taking Increasing living space is the game board made smaller. more sheep. (Greg Hughes)
control of this small family of an important option as having At the end of the rounds you
dwarfs you can cut down the more bedrooms will allow you will have a harvest phase where
forest outside of your cave and to increase your family size and you are required to feed your
dig out the mountain in which therefore gain more actions. dwarfs or pay a penalty, so
you reside to create more living One of the key features of this spend too long adventuring and
space. Caverna: The Cave game that makes it different not enough time growing crops
Farmers is Uwe Rosenberg's from Agricola is the adventure and your dwarfs will starve that
heavy farming worker aspect, players can mine for round and lose points at the
placement game following ore to build weapons and then end of the game.
on in the same mould as its go off adventuring to find gold, Caverna can seem daunting
predecessor Agricola. animals or even pumpkins. at first glance with a big
Players each start with a Yes the excellent reward of a game board, player boards
game board and two dwarfs pumpkin, I know! The more ore and hundreds of tokens and
which count as actions, and you mine the more powerful tiles, but its simple worker
can spend those actions either you can make your dwarf and placement mechanic makes
by cultivating the land outside the greater the rewards will be. this game easy to learn and
their cave to build pastures and The game is played over 12 teach to others. The most
plow fields ready to be sowed, rounds with more options to difficult aspect of this game
R
ight, first of all let’s be clear Sons of games that may have been distracted by the the map is randomly generated before each
Anarchy is very much a game for gritty nature of the show, Men of Mayhem is game. Once you’ve claimed a location you
adults who don’t mind themes that actually a very good area control game with a can ‘exploit’ it in different ways, e.g. the docks
involve producing porn videos, drug dealing bit of violence thrown in for good measure. give you contraband, while a gun factory, as
and selling guns but, then again, what do Players take on the role of a different biker you might expect, allows you to make and
you expect from something that’s based on gang who must take control of different sell guns. As a result, keeping hold of these
a show about a biker gang? Unlike some locations on the map – a nice touch is that locations is vital to the game and can result
in some fisticuffs. When you want to try and
take over a location that’s already owned by
another gang you issue a ‘throw down’. First
of all you send over your bikers and then, in
a cool little game of bluff, each player must
grab a fist full of secret gun tokens from
their stash before revealing how many you
have in your hand to your opponent. Each
gun adds three points to your total strength
in the fight. Of course, having control of all
these locations is great but you’ve also got
to earn cash by selling your illicit goods,
however you’ve got to be careful not to flood
the market because prices will drop. Once
again, successful selling can come down to
some good bluffing. Play Sons of Anarchy
with a group who like the idea of being a in
a biker gang and you’ll have a blast throwing
down challenges and dealing drugs… just
remember it’s only a game though and don’t
‘throw down’ at the local pub.
28
S
tar Wars: Imperial Assault is actually two games in one – first Flight has done a superb job in capturing the look of the iconic
you’ve got a skirmish game in which you all get access to a characters and, even if you don’t fancy painting them, they still
certain number of Star Wars-themed troops and then there’s look top notch on the tabletop.
a far more in-depth Campaign mode in which one player acts as
the dungeon master, while everyone else chooses their favourite
Star Wars hero ready to duke it out.
It’s great that there are two ways to play because, let’s face it,
that price tag isn’t exactly cheap! Then again, that impressive box
does include 34 figures, including the likes of Darth Vader and
Luke Skywalker, along with more generic Stormtroopers and other
Jedi, plus there are 59 double-side tiles. The latter are particularly
useful when you’re creating your campaign games because they
add a lot of variety and give you plenty of options. If you’re fairly
tabletop gaming savvy then you’ll be interested to hear (or most
likely already know) that Imperial Assault is based on the hugely
popular Descent. However, unlike Descent, this is more accessible
for newcomers and the appeal of Star Wars means that more people
will be happy to give it a go – based on the theme alone.
The theme helps to ensure that many characters have their own
unique abilities (although incredibly Stormtroopers are capable of
shooting straight in this) that tie in with the films, e.g Darth Vader’s
excellent Force Choke, while Jyn Odan basically has an overwatch
ability. Abilities can also be upgraded adding some superb variety
to the longer campaign mode. Meanwhile, if miniatures are your
thing then that’s certainly a huge appeal of this game, Fantasy
GLOOM
Atlas Games | Story telling | £15 | 2-4 players | 60 minutes | www.atlas-games.com
G
loom is a card game published in 2005 by Atlas Games where There’s a very English saying “It’s not the winning, it’s the
you assume the role of narrator over a gothic family who taking part that counts,” and like it or not that’s a great description
wouldn’t feel out of place at an Addams Family reunion. The of Gloom. (Millie Lavelle, millie@GeekOnRadio.com,
aim of the game is to bring about the miserable end to your family as Twitter: @geekonradio)
quick as you can, in the most gruesome ways possible.
You’ll play cards from your hand that may cause
your Cousin Mordecai to be marooned on the
moors, or Bathazar, your families unfaithful hound
to be mauled by a manatee, all the while planning
to cause nice things to happen to your opponents
family. “Ohh, Lord Slogar has had such a terrible
time recently, falling down a well, wasn’t it lovely
that he was delighted by the ducklings he saw down
there!” you’ll smirk as you lay a card across the table,
viciously inflicting happiness upon a player.
It’s these morose and stupid stories make the
game more fun to play, and it’s almost a shame
when one player bumps off the last member of their
family and you all count up your scores. Unfinished
business and happy families still on the table
certainly give you a desire to replay the game.
However the game needs you to buy into this
story telling, and it’s fancy clear plastic cards
won’t be enough to hold your attention past the
first couple of plays. If you’re not the sort of player
who’d give in to a little performance, this may not
be the game for you.
29
T
hroughout this magazine, the word Kickstarter
will come up time and time again and, to
some extent, it’s assumed that most people
know what Kickstarter is nowadays. However,
just in case you’ve never heard of it before, it’s
worth a little run down about how (roughly)
it works. Someone comes up with an idea
but realizes they need [x] amount to bring
it to market. With the banks treating
loans like they’re the elixir of ever-
lasting life, you might not be able to
squeeze anything out of them.
Instead you turn to something called
‘crowd funding’, which allows you to
cut out the middle man at the bank
while he sits sipping his sweet elixir
and go straight to your potential
customer. ‘Hey, here’s my great idea,’
you proudly proclaim on websites
such as Kickstarter or IndieGoGo,
“and I need [x] amount to make it
a reality.” If your idea is good and
people actually want to buy it you’ll
quickly reach that goal but if your idea
is terrible, it’ll vanish without a trace like a
completed line in Tetris.
To say that Kickstater has been something of a
revolution is a bit of an understatement. More than
1,980 games (although that category does also include
videogames) were launched on the website in 2014 and
raised a total of more than $89 million. One of those
games that certainly caused a stir in 2014 and added
to that figure was Zombicide: Season 3, after it raised
$2.8m thanks to 12,011 backers. This was on the back of
Zombicide: Season 2 in 2013, which made $2.2m and
the original game in 2012 that raised $781,597.
It’s easy to see why with figures like that, so many
games companies are turning to Kickstarter to fund
their projects. However, Zombicide isn’t just a great
crowd funding success story, it’s also an absolutely
fantastic game that taps into the zeitgeist of zombie
culture perfectly. In the original, you play a group of
zombie apocalypse survivors who must work together
to defeat the brain-hungry hordes. Up to six-players
can take part, with each person taking on the role
of one or more game characters – such as Amy the
Goth, Josh the Thug and Doug the Office Guy. What’s
interesting is that all the people become ▶
31
32
33
word. We thought only male hardcore gamers would game and gave a go to our first rough prototype. We
ZOMBICIDE: really play it but, in the end, all kinds of people are don’t forget about this.
TOXIC CITY
MALL happy to delve into zombie hunting. We’re really
When Guillotine returned happy and proud to entertain so many people. It gives What would you say are the big gameplay
to Kickstarter with Prison meaning to the hard work we put in. changes between each season of Zombicide
Outbreak, it also funded and what’s your favourite edition?
the first expansion: Toxic
City Mall, which certainly Why did you launch the first game via The biggest changes of each Zombicide Season are
plays like those famous mall Kickstarter? And what did you learn from that brought both by zombies and survivors. Zombies
scenes in Dawn of the Dead. first Kickstarter? come with new abilities, like the berserk/toxic combo
Like Prison Outbreak, Toxic We wanted to give some visibility to the game on this of Season Two, or the Skinner threat of Season
City Mall came with plenty
of additions that could be
increasingly popular platform. To be honest, most Three. Survivors, on the other hand, come with new
added to your games of of us thought we would not get to the 20k dollars spectacular skills (like Bloodlust or Shove) and new
Zombicide, in particular the funding goal so you can imagine the ride it became equipment to hunt their infected foes! I don’t have
inclusion of Toxic zombies, as we approached $70,000! The first Kickstater any favourite edition because they are all compatible
which automatically wound
taught us people were willing to trust us on our past with each other and create a whole range to me. It’s
a survivor when in close
combat. Also to recreate experiences. It also taught us to be more prepared for an expanding experience!
those classic zombie movies, this kind of operation!
rules are now included Are you considering more seasons of
for barricades to keep
What’s the benefit of launching a game via Zombicide or are you keen to move onto
the zombies at bay… but
unfortunately they have a Kickstarter, rather than going through the more something else?
tendency to not last very traditional release method? This is confidential… ok, I’m just kidding. We’re
long! Finally there are also Visibility! Gamers now go on Kickstarter to learn already working on other projects like The Others,
UltraRed weapons that about the latest projects that have gone live. Most and plan to keep on working on Zombicide as long as
can only be used when a
survivor has gained enough people think Kickstarter steals money from retailers. players want to enjoy the game. ■
experience by killing the That’s wrong. Visibility increases the sales for the
zombies, opening up a whole whole sector.
range of incredibly powerful
weapons, like the bizarrely
named Ned’s Atomic How surprised where you
Flashlight. when the second Kickstarter
raised $2.5m? Why do you
ZOMBICIDE: think the figure increased by
RUE MORGUE such a huge amount?
Funded via Kickstarter last
year and making almost We thought we would do less than
$3 million, Rue Morgue is the first (we are very optimistic
the third full game in the people, ha ha). I only really have hypothesizes about
Zombicide universe and
the reasons it increased that way, and the first of
this time there are some
significant changes. One of them is directly linked to my previous answer about
the biggest additions is the retailers: as people now knew about the game, they
fact that now up to 12 players came to enjoy it on a larger scale. That increased
can grab a survivor and start Zombicide’s visibility once more and had a positive
hacking the heads off those
zombies. However some of impact on stores.
the zombies have now been
upgraded to ‘Skinners’ and How has the success of Zombicide changed
when a Skinner is taken out Guillotine Games? Have your ambitions
it’s replaced by the vicious
Crawler, which will continue increased? World domination?
to pull itself across the game We’re not the best judges to answer this question.
board to try and chomp the You should ask our wives! In my point of view, we’re
players. However, if you fancy the same, just a bit older, and probably a little more
taking on your fellow players,
as well as the undead, then
confident in our work. We still wear the same clothes
the new Competitive Mode as everyone, eat and drink the same food as before,
is likely to catch your eye cherish our long-time friends, and listen to the same
too. Here players are trying music (yes, music is important to us).
to accumulate more points
than their opposing team by
taking out as many zombies What’s it been like working with CoolMiniorNot?
as possible…while also Would you ever consider going it alone for
potentially taking out the future projects?
opposing survivors at the
The people at CoolMiniOrNot are our friends. They
same time.
trusted us in the first place to create a suitable zombie
34
I
n Space Alert your mission is pace to the game and creates
to explore the final frontier. a genuine sense of nail-biting
But your spaceship, the Sitting tension. Even when things go
Duck, is no USS Enterprise. spectacularly wrong (which is
You’ll have to contend with more often than not) it’s always
faulty shielding, temperamental entertaining to watch your
lasers and malfunctioning battle characters bumbling around
droids and that’s before you’ve your rapidly disintegrating
even encountered the dozens spaceship; walking into walls,
of threats lurking in deep space pushing buttons that do nothing
waiting to destroy you. and staring out of the window
Space Alert is a co-operative just in time to see the ship being
game of space exploration from eaten by a Nebula Crab. As with
Czech designer Vlaada Chvátil, most of Vlaada Chvátil’s games,
who is pratically board game the rulebook is well produced
royalty. The game is split into and includes a series of training
two phases: firstly a ten-minute missions to gradually introduce
CD track informs players of players to the game’s different
the various threats they will mechanics. There are also
encounter (from meteorites and various difficulty levels, to cater
SCOTLAND YARD
computer viruses to a psionic for diferent levels of experience
satellite or interstellar octopus), (or possibly inebriation). The
while they have to plan their expansion ‘The New Frontier’
actions and movement through adds new threats, a new Ravensburger | Deduction | £19.99
the ship by playing cards onto (incredibly tough) difficulty 2-6 players | 45 minutes | www.ravensburger.com
their action board. In the level but most importantly, a
T
second phase, players resolve campaign mode, which gives hey say imitation is the spending precious secret move
their actions in order, hopefully you experience points, unlocks sincerest form of flattery, tokens and making occasional
dealing with all the threats and specialisms and allows you to and when the man trips on the quaint Thames water
staying alive long enough to complete achievements, if you who created modern tabletop bus, which for some reason the
warp back home in one piece. can stay alive long enough, that sensation Pandemic kneads cops are unwilling to risk.
The CD track adds a frenetic is. (Andrew Wormald) your game mechanic into one of Scotland Yard won the
the expansions you know you're well-regarded German Spiel
onto a winner. Scotland Yard is des Jahres (Game of the Year)
a gloriously simple game which award way back in 1983, and
pits a team of up to five police was rebranded as Mister X in
players against the nefarious 2009 with the chase transferred
Mister X, who has outwitted to mainland Europe. It also won
justice and is on the run in this something called Der Goldene
nation’s fair capital. The shady Pöppel in 1983/84, and if that
so-and-so is briefly visible at the doesn’t sell it for you I don’t
start of the game before slipping know what will.
quietly into hiding, with only the The game is straightforward but
mode of transport used to escape elegant, quick to set up and easily
revealed to the police team as over within an hour, and generally
they attempt to corner their prey. a triumph of asymmetrical game
A game of cat and mouse design – it's no wonder Matt
ensues, with every player taking Leacock riffed on the idea for the
turns to use taxis, buses or the Bioterrorist role in Pandemic: On
Tube in order to close the net The Brink. It’s fun with friends,
around Mister X and bring can be played while really quite
the ne’er-do-well to book. The drunk and is exactly the sort of
master criminal is forced to game which should be busted out
surface every few turns before instead of groaning and arguing
disappearing once more, your way through another round
desperately trying to fool the of Monopoly. Buy it!
pursuers through doubling back, (Mike Didymus)
36
"
I
t's getting out of Control! We two building locations)and also
have possibly four people places items such as volatile
still inside and the structure chemicals (Hazmat Markers).
may collapse at any moment, we Finally of course a series of fires
need move fast. And don't forget are placed.
to rescue the cat!"Flashpoint is a On a given turn, players spend
fun co-op centred around a team action points to do a variety of
of fire-fighters working frantically options such as move, extinguish
to control a fire long enough to a fire, hack into a wall if a door
rescue the building occupants. isn't an option or drag a victim
A co-operative board-game towards an exit. Victim markers
(in which players act together are placed facedown meaning
as a team to defeat challenges you can waste time getting to
presented by the game itself ) a victim only to find it’s a false
players assume the role of alarm. As a victim is rescued new
different firefighters with varying ones are then randomly placed.
specialities like the Hazmat At the end of each player’s turn
Technician or the Paramedic. they also roll to see if new fires
The overall objective is to have spread in the building collapses the players lose. make it an attractive option on
rescue seven victims located in and this may trigger explosions A fun co-op with a great exciting your game session. Co-ops need
a burning building. The initial which may injure you or kill a theme, Flashpoint makes for an to balance difficulty in their
setup places these victims victim. As explosions rip through exciting game session. Simple design, to be challenging but not
randomly around the board (a the building it takes damage. If mechanics, attractive components impossible. Flashpoint does this
double-sided board offering four victims die or the building and a relatively short playtime admirably. (Wayne O Connor)
DIXIT
Asmodee | Story-telling | £29.99 | 3-6 players | 30 minutes | www.asmodee.com
W
hile some tabletop games require who beats who in a scrap to the death, Dixit is to the other players. It can be anything from a
huge amounts of tactical decisions something very different. Instead you’re armed noise, to a short story or even a poem, if that’s
or rolling countless dice to see with a handful of beautifully illustrated cards your sort of thing. For example, one card shows
and must best your opposition not with guns or a small boy facing off against a dragon – you
swords but with your imagination and ability to could describe that as ‘fight’ or ‘hopelessness’
tell a story. Are you sitting comfortably? Then maybe even ‘George’. The other players must
let us begin… then look at their own cards and think of a card
Each turn one player is the storyteller who they’ve got that could also mean the same.
must select on of their six cards and then, as All the cards are placed into the middle and
the name might imply, tell a story about it. The shuffled around.
cards themselves are illustrated with a range Next the cards are turned over to reveal
of pictures featuring fairly straight forward what everyone has chosen and the players
elements like dragons or giants to more bizarre who weren’t the storyteller must secretly
concepts, like a picture of some stairs or an guess which card belonged to the storyteller.
island contained within a drop of water. For the storyteller to score points at least one
Anyway, on your turn you must think person must correctly guess their card, but
of a description of that they’ll receive points for everyone else that
card and then tell that doesn’t – so you can’t be too obtuse with
your description otherwise no one will guess
correctly and you won’t score. Dixit is a game
that perfectly demonstrates the wonderful
variety of tabletop gaming and is a joyous
introductory title.
37
38
alien invasion and the player must guide the team GOLEM ARCANA you’re dictating how many troops the Squad Leader
through a series of turn-based combat missions XCOM isn’t the first tabletop can send out, the number of satellites protecting
that play remarkably like a tabletop skirmish game. game to use an integrated Earth and how many scientists have to look at test
app and in 2014 Harebrained
In between missions, players must balance the Holdings released Golem tubes all day. You’ve got to keep abreast of everything
budgets and research new weapons based on alien Arcana, a game that combines that’s happening in the game, so you’re engaged
technology. When XCOM The Board Game was first tabletop warfare with digital throughout and updating people about how much
announced, many people expected Fantasy Flight devices. Although the board they’re spending. What’s more, you’re responsible for
game comes with a physical
would create a skirmish game similar to Corvus Belli’s board, you need to note what’s stopping the UFOs attacking different continents by
Infinity or Mantic’s Deadzone but instead game happening on the app, which sending out jet fighters and if you fail to do that the
designer Eric M. Lang (the man behind titles like tells you if you’ve moved too continents descend into madness, which means it’s
Quarriors and Arcadia Quest) has chosen to mirror far, works out hit points and game over man.
things like that. Golem Arcana
the entire mechanics of the XCOM videogames. comes with a special Bluetooth Likewise the Central Officer, the person in charge
Instead up to four players take on different roles stylus that connects to an iPad of letting people know what’s happening on the app,
similar to those seen in digital form: Commander, or iPhone so you can record may not sound like a sweet deal but, again, you’re
responsible for keeping track of the budget and where the miniatures are on the involved in everyone’s turn. You see, each turn takes
board. As such it does away
deploying jet fighters to attack the alien invaders; with the need for a rulebook, as place against a clock that’s counting down on the
Chief Scientist, needed for researching tech and everything is easily displayed app, without the Central Officer shouting at other
upgrading the ground troops; Central Officer, on the app. In some ways it’s players in a loud voice like the opening credits of
responsible for controlling the app, placing satellites the perfect gateway game Thunderbirds, you lose that element of split second
for people hoping to get into
in Earth’s orbit and relaying important information large-scale tabletop wargames, decisions and increasing amounts of pressure.
and, finally, the Squad Leader has to protect the base particularly younger players, The Squad Leader is arguably the most important
by sending out XCOM soldiers. However, let’s look at as you can learn the basics role in the game, as they’re responsible for basically
those different roles in more detail. but don’t have to worry about sending out troops to die at the hands of evil aliens.
leafing through a potentially
The Commander may initially seem like the massive rulebook to find stats. Each turn cards are drawn from the deck that dictate
most boring position, after all, you’re basically what aliens are trying to probe the XCOM HQ. They
George Osborne managing the national debt while range from grunts like the Sectoids to tough guys such
■ Each of the infantry units has
everyone else is fighting the alien invasion. However, their specialism, as indicated on as the Sectopod. Each alien has two or three icons on
controlling the cash each turn is essential because their stat card. their card, e.g. a target or disembodied handshake,
40
41
fiction skirmish games – then it’s worth a look just for that.
Anyway, the game itself sees a range of different factions, including
the space marine-style Enforcers, Marauders also known as space
orcs and goblins or Plague (semi-intelligent zombies that can still use
weapons) going head-to-head on a grid-based environment. The use
of a grid is particularly interesting for a skirmish game as it means
there’s no need for potentially complicated and time-consuming
measuring, instead you just consult your character’s stat card that
tells you how many squares they can move or how far they can
shoot… then you just count the squares. For that reason, this is a neat
introduction for people keen to get into skirmish games but perhaps a
little worried about all those tape measures.
Combat is also pretty simple and normally consists of roll-
offs between the attacker and defender – again it’s just a case
of consulting those informative little stat cards. An element of
D
eadzone is listed here not only for the game itself but also randomness is included thank to ‘exploding sixes’ that count as
because it provided the launching point for Mantic’s innovative a success and allow a re-roll, plus the use of battle cards that can
customisable plastic terrain, which can be used in a wide buff units or give extra dice.
variety of skirmish games. The two-player box set for Deadzone comes If you pick up the Deadzone starter set then it comes with
packed with terrain that can be used time and time again, thanks to everything you need for two-players, including Plague and Enforcer
an innovative clip system that (sometimes with a little jiggling) can be factions, along with the fairly in-depth rulebook, which ensures it’s
easily popped in and popped out to create a wide range of buildings a good intro for those wanting to make the move from boardgame to
or walls. If you’re a regular skirmish game player – particularly science full skirmish game.
CAMEL UP
Z-Man Games | Racing | £24.99 | 2-8 players | 30 minutes | www.zmangames.com
"
T
he desert sands sweep tiles can increase or decrease
in as the riders grip the movement of a
reins on their camels. camel who lands on the square.
The gathered crowd cheers and When all the dice have been
hurriedly places their bets. Then revealed, a round of the game
the air rings with a pistol shot as ends, bets are tallied and then
the starter fires into the air and the dice are returned and the
the camels charge out!" Z-Man game continues until one camel
Games’ Camel Up is an award crosses the finish line.
winning camel racing game. One humorous touch is that
The race is broken down into a camels can stack when they land
series of rounds in which each in a square already occupied. If
player does an action of their a camel at the bottom of a stack
choice. The player who gains the receives movement it moves
most money at the end of the but takes all the camels stacked
race is the winner. One of the on top of it along with it. The
central game components is a camel on the top of the stack is
pyramid in which dice are rolled considered to be the one that is
and then it releases one die, its ahead in terms of placing.
colour denoting which camel With sturdy components,
races ahead and the die number colourful card and board artwork,
indicating how far. Other this game is a light affair that can
options available on a player’s easily serve as a family favourite
turn include placing bets for the and ideal introduction to the
current round winner, bets for world of board gaming. It has
the overall winner or loser or a short playtime of about 30
perhaps even placing a desert minutes and ability to fit eight
or oasis tile on the track. These players. (Wayne O Connor)
42
T
he life of a superhero is one of excitement and adventure, such as the Avengers and X-Men with this deck building game from
racing against time to save the city from the latest evil-doers Upper Deck.
master plan. Now you get to experience that excitement Initial setup is straightforward and is based on the number of
using characters made popular from the recent film franchises players which helps maintain the game balance which often leads
to nail biting finales. Players start with a deck of basic S.H.I.E.L.D.
agents who can either provide attack power to defeat villains or
recruit points which allow the players to recruit more powerful super
hero cards to ‘build’ their deck.
The main driver of the game however is the Villain deck. This
deck is drawn at the start of each player turn and can result
in the appearance of a villain or a henchman who then
move through the city and eventually escape if not
defeated. It can also produce cards to move the
Mastermind’s scheme a step closer to fruition,
or even allow the Mastermind to attack the
heroes directly. The game is co-operative at
heart with all players losing if the Mastermind is
not defeated, but during the game players are also
gaining personal points by defeating villains and
rescuing bystanders, which are totalled at the end of
the game to determine who the ultimate winner is. To
summarise, if you want a game that closely resembles
taking part in a comic book adventure, this is one of the
best deck builders currently on the market. With plenty
of expansions available you will soon be creating your
own teams of heroes to face the deadliest villains in the
Marvel Universe. (Paul Webster)
M
arvel Dice Masters is a game that’s a energy is split into fist, bolt, mask and shield
combination between collectable card and and this energy is then used to potentially
dice building game for two-players, themed bring the superheroes or villains into play.
around famous superheroes such as Wolverine, Once you’ve finished generating energy and
Spider-Man and Captain America. Although there’s characters, you’ll be able to place dice into
a starter set available for £12.99 that’s really only the the attack zone – the active player will attack
start and, in a similar vein to collectable card games their opponent, while they have to defend
like Magic: The Gathering, you can then buy booster against it. Then it’s time to consult the tiny
packs that contain new mystery cards and dice. numbers in the corner of the dice to see how
The game itself sees players draft their choice much damage the attacking dice will cause.
of eight superheroes, or villains for that matter, If the attack value matches or exceeds the
from their card pool and each card is represented defense value of the blocking dice then it’s
by special dice. The dice themselves are a very knocked out.
cool component of the game as they’re meant to Further complexity is added with the
represent the heroes themselves, so Thor’s has a special abilities of the superheroes – listed
little winged helmet on whereas Deadpool’s has his on the cards - that can affect the action on
iconic mask. Along with the hero dice there are also the board, so it’s important to choose your
white support dice that act as the sidekicks to the heroes/villains wisely. The starter packs are
more powerful superheroes. a great intro to the game and come with 44
Each turn you draw four sidekick dice from a dice, 38 cards and dice bags. Boosters are
bag and roll them to try and generate energy. The then available for around £2 each.
43
T
abletop gaming is often about ‘light bulb’ of medieval times, Guild Ball teams are limited to teams
moments, you know, those times when you’re of six-players rather than dozens of villagers, and they
playing a new game and it all clicks into place. play on a 3x3 pitch, instead of an entire town.
Or you’re playing something you’ve played countless “I really wanted the setting to feel realistic, rather
times before and suddenly that bulb goes off and you’ll than orcs going up against humans in a sports game
spot a potential game-winning tactic. Guild Ball is because why wouldn’t the orcs just kill everyone, rather
definitely a light bulb game, not only from when you first than playing the game?” said Mat. “We wanted to
try it out but literally from the moment it was conceived create a more adult-themed game that actually felt real
by designers Mat Hart and Rich Loxam. because we’ve got other ideas for role-playing games,
“I’ll never forget the moment we thought of it,” skirmish games and big battle games – so we’ve created
explained Mat. “We were at Smogcon 2013 drinking a something that’s an amazingly rich playground without
few beers and having a chat. Rich and I had been playing using the typical fantasy tropes.
a lot of the Blood Bowl videogame over Steam and we “I mean, look at Game of Thrones. The HBO series
were watching someone play Warmachine. I turned to has really driven home that you don’t need high
Rich and said that I could definitely make a game where fantasy for something to have a fantasy feel to it. Also,
you used Blood Bowl models on a Warmachine-style the thing is that the world is full of people who actually
playing field. We looked at each other and there was a look a bit like orcs or elves anyway. Sitting on the Tube
definite moment where you saw the light bulbs go off.” you’ll see a ‘troll’ or ‘goblin’ without them needing
And so the basic premise of Guild Ball was born. The green skin and pointy ears.”
game is based around the idea of Medieval or ‘mob’ With the idea of having the guilds, other elements
football. Unlike the beautiful game we know today, mob of the game quickly pulled into focus as Mat and Rich
football matches were chaotic and potentially violent were scoping out their initial ideas. “Having the guilds
affairs that had hardly any rules… a bit like watching also helped to define what the players should be like,”
Wimbledon in the 1980s. These matches tended to be Rich told us. “If you say to someone there’s a Butcher’s
played between neighbouring towns or villages, with Guild, they’ll immediately think bloody aprons and
the idea of dragging or kicking an inflated pig’s bladder meathooks or cleavers, while the fishermen have nets
to rudimentary goals at the end of each town. Often the and hooks. Along with the designs, the rules almost
entire village would end up playing the game as there write themselves too because the Fisherman’s Guild
was no limit on the amount of players per side. players will have harpoons that can hook people from a
Mat and Rich took this basic premise but then added distance, while the Brewer’s Guild will be tanked up on
an extra layer to it so Guild Ball sees teams based around beer so will love a good scrap. We’ve just got so many
certain professions, like butchers, fishermen and ideas for guilds, it’s hard choosing the ones we actually
builders. The teams are backed by the Guilds – who are a want to focus on.”
little like trade unions, we guess – to play in leagues and While the guilds were coming along nicely, the rules
tournaments. However, unlike the unruly mob football behind the game were also being developed and Mat ▶
44
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TOLE HAVEN
30 Roneo Corner, Hornchurch
Essex, RM12 4TN • Tel: 01708 475051
Email: tolehavenuk@aol.com
All your wargaming needs available through us!
GW, Flames of War, Malifaux, X-Wing, Warmachine/
Hordes, Warlord Games, Army Painter, Vallejo,
KR Multicase, Battlefoam, Mantic Games, Magic:
The Gathering, Dropzone Commander, Godslayer,
Knight’s Models, Scribor, Guild Ball, Reaper
Miniatures, Secret Weapon, Chessex Dice, Perry
Miniatures, Micro Art Studio’s, Quality Neodymium
Magnets, Airbrushes, Tools, Scenery, Resin bases
plus many more brands and products.
Mail order available • Free demos • Gaming club
www.tolehaven .co.uk
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E
ven if you’re not a big fan however you won’t be able to up and learn. Along with that,
of Formula One, or racing just start rattling through the it has a short play time, space
for that matter, Formula D dice straight away. theme, and as it’s primarily a
is still a game that’s well worth That’s because when you two-player game. You can see
your attention. Up to 10 players approach corners, you’ve got the appeal.
can get involved with this game, to stop at least once within a You start with a hand of 10
which is more about risk versus clearly marked area, which basic cards (ships), drawing
reward than it is about racing means you can’t just blast five to play on your turn, the
cars. It’s also a title that scales around the course. If you basic ships are two types.
up perfectly from very simple overshoot the corner you’ll ruin Firstly, trade ships allow you to
rules for beginners to more your tyres or engine and if you purchase better ships from a
complex elements, like weather do that too many times you’ll be random selection of five ships
and different stats for racers, for out of the race. in the centre. The second type
experienced gamers. As a result, you’ve got to is combat ships, and this is the
The basic rules see you rolling work out what dice it’s going to big difference in Star Realms,
a series of dice that represent be safe to use. Yes, you could the object of the game is to
S
the gears of a car and then go down a gear to make sure ince Dominion was destroy your opponent, each
moving the amount of spaces you safely make the corner released in 2008 deck player starting with 50 Authority
shown on the dice. The first gear but slowing down means your building games have points. Purchased cards come in
die only lets you roll up to two opponents could speed past become one of the most popular four factions each with unique
spaces but, if you make it up to you… but go to fast and you’ll genres, none more so than 2014 characteristics and combinations
sixth gear, you’ll be able to roll spin out of control. Even with release Star Realms, which of trade and combat plus abilities
the massive blue dice that has 10 players, Formula D is still has already blasted its way to like drawing extra cards or
a maximum movement of 30 an engrossing game because, number 58 in BBG’s rankings. So scrapping cards in your discard
squares… there is no greater basically, it’s huge fun to see what is it about this game that pile. There are also Bases for
feeling than rolling that amazing someone completely mess up has everyone buzzing? each faction, some of which
blue dice. NO GREATER their roll, although the action Firstly, accessibility, at £10- must be destroyed before you
FEELING. You can move up the can get a bit more dangerous as £15 it’s cheap to buy, is a small can damage your opponent,
gears at the start of each turn, cars crash into each other. box containing 118 cards and a additional bonuses also activate
should you play a second card of
the same faction on that turn.
Like all deck builders it has the
random element of when certain
cards get drawn, but you can
understand why this game is
so popular, the chaining of
the cards means that you
can sometimes get huge
hit combos destroying
your opponent in one
massive hit, which can
be very satisfying.
Add that to price,
theme and length,
this game is a lot
of fun a small box.
(Stuart Webb)
50
S
ome of the best tabletop games are move but in the more advanced rules you the players. There are 54 hexagonal tiles
those that can scale up for a range of can assign roles to each rider, e.g. climbers included in the box and these can be
abilities, ensuring that youngsters, who are better at going up mountains or combined in a number of different ways to
adults, newcomers or experienced gamers sprinters who can speed past the opposition create short, fast courses or long, winding
can all tailor the experience to suit them. One on the straights. Getting the right rider in tracks with gruelling mountain sections.
of those games is most certainly the recently the correct position during a race is key to The tiles themselves are sturdy and nicely
released Cycling Party, which can range victory and, just like a real bike race, there illustrated… although the first play is going
from a quick 10-minute casual bike ride to are numerous tactics involved and choices to involve a lot of set-up as you remove all
a hardcore, punishing mountain climb that about when to try and break away from the the tokens/tiles from their card.
makes the Tour de France look like a breeze. pack to go it alone. Finally, to take things to the next level,
You take on the role of a team manager In terms of the course you’ll be riding, there’s a master version of the game in which
of a group of five or six riders. In the basic once again Cycling Party can be scaled you can upload tours to the game’s website.
version of the game, you’ll pretty much be up depending upon the amount of time If you take things that seriously, next you’ll
rolling dice just to see how far your cyclists you have to play or the experience of be buying a yellow jersey.
GALAXY TRUCKER
Czech Games | Space exploration | £40 | 2-4 players | 60 minutes | www.czechgames.com
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alaxy Trucker showcases the less aliens to lend their special expertise and engines to
glamorous side of space exploration. You outrun the competition. In reality, you’ll be thankful
compete with other truckers to build just to make it to the finish line in whatever’s left of
your ship out of a selection of spare parts then your floating junkyard. Whoever has made the most
take the resulting hotch-potch of components money after three journeys is the winner.
on an odyssey through one of the dodgiest parts The first phase is unfailingly tense as you struggle
of galaxy. There are big bucks to be earned, to find just the right piece to finish your ship. Even
providing your ship doesn’t fall apart first. though there’s a decent amount of luck involved and
Each round of Galaxy Trucker is split into two it’s not always easy to predict a winner, it’s always
phases. Firstly, all players simultaneously scrabble hilarious to watch in horror as a meteor cleaves
around to reveal various components and add your lovingly-crafted ship in two or smugglers pinch
them to their spaceship. Once everyone has a your hard-earned cargo. The rulebook is a delight
complete(ish) ship, players launch into space to read - owing more than a little to The Hitchhiker’s
and test their hastily-constructed vessels against Guide to the Galaxy – and adds to the general charm
whatever the cosmos will throw at them. To of the game. The components – astronauts, aliens
make the most of your journey you’ll need cargo and battery tokens – are all well produced and it’s
holds for trade goods, lasers to fight off pirates, ultimately just very satisfying to complete a space-
slavers and smugglers, shields to protect against themed jigsaw puzzle, even if you have to watch it get
meteorites, crew to loot abandoned stations, blown to bits straight afterwards. (Andrew Wormald)
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ew tabletop games have broken into the mainly uses it to make jokes about ‘having wood’ –
mainstream quite as much as Settlers of Catan. fnarr, fnarr. However, it’s also used as a reference in
Mention the name to people in the street (well, one memorable episode of The IT Crowd when super
perhaps don’t because they might think you’re a little geek Moss launches his own online show dedicated
unusual) and a large number of them will have played to tabletop games called Game Board. Although not
it or at least heard of it. The game has won countless directly named, it’s clear that the fictional games
awards since its release in 1995, including the coveted Ports of Essen and Textile Merchant: Norfolk Edition
Spiel des Jahres (Game of the Year) in 1995, and has are inspired by the likes of Settlers of Catan.
sold more than 18 million copies worldwide. Finally perhaps the ultimate in-joke came
This huge worldwide fame has ensured it’s become courtesy of Settlers of Catan’s American publisher
■ Lorien Green is so serious an easy cultural touching point for ‘geeky’ shows Mayfair Games after it launched the Cones of
about documentary making she wanting to prove their geek credibility. The ultimate Dunshire Kickstarter. Cones of Dunshire appears
uses not one but TWO cameras in geek television series Big Bang Theory references briefly in an episode of American sitcom Parks &
at all times. Settlers in great detail during one episode… although Recreation when character Ben invents a new game
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Did you previously think that board games were intuitive, and that’s important. It’s also got the dice-
PACKERS pretty much restricted to Monopoly or Clue(do)? rolling element that many American board gamers
OF CATAN
Perhaps one of the more I did, yes, though I didn’t really have a problem with were used to. So in that sense it’s a good gateway
surprising examples of that. I grew up on good terms with Monopoly (though game, because it includes the familiar.
how Settlers of Catan has we did have ferocious sibling fights over it), and I still Catan’s also a good middle ground. It’s both
conquered America is the love Clue to this day. Tim Curry might possibly have competitive and co-operative. You are allowed to
fact that earlier this year
it was revealed by the been an influence in that, though, since I absolutely be really into trading, or to forego that and do your
Wall Street Journal that love the Clue movie, to this day. I’ve got a picture own thing. That flexibility helps make it popular with
NFL team the Green Bay somewhere of the family playing Clue, with the different personality types.
Packers regularly play movie on at the same time in the background. I also
the game in their locker
room. From the Wall Street remember growing up with Mousetrap and The Game How do you think Settlers of Catan
Journal: “On any day in of LIFE. has impacted the tabletop gaming
Green Bay’s locker room, I knew about more serious games like Risk back industry in America… has it helped
you can find starting tackle then, but that was definitely not my thing. If you make it more mainstream?
David Bakhtiari, who
introduced the game to the include Magic: the Gathering in the mix, though – Catan definitely helped make tabletop gaming more
team, rounding up players and I think you should, because I certainly include mainstream, though it didn’t do it by itself. It’s like
for a Settlers get-together Dominion – then I was definitely aware of that back in tabletop gaming is the camel. Catan was the camel’s
that night—and there’s college. I actually founded the Boston University club nose for a lot of people, and once it wriggled its way
no shortage of willing
participants.” for Magic: the Gathering, back in 1996. under the edge of the tent, there was no stopping all
these other great games from being discovered. Catan
When was the first time you played Settlers of has become sort of the flagship reference game for
Catan and what was your first impression? talking about the modern tabletop genre, and that’s
I wish I could distinctly recall that. I know I liked it well-deserved, but it also helped people realise all the
from the start, though when I was first being exposed REST of the great stuff, and all the potential, that was
to all these games, I tended more toward Goa, and also there.
Bohnanza. But Catan was certainly up there on the I do think the whole German gaming scene helped
list. One of the things I love most about it is that the encourage designers to be more creative. Some of
rules are pretty simple. them were already on that path, of course. Donald X.
Vaccarino was already envisioning Dominion back in
Why do you think it’s been so popular? the Magic: the Gathering days. But you definitely see
I think there are a number of reasons Catan has done an increase in creative American designers now.
well. First, it came to the States at a good time, when
people were maybe looking for something a little Following on from that, what’s the tabletop
more communal to do. Computers were huge, mobile gaming scene like now in America?
■ As well as resources, the game devices, all these electronic things where you are not Well, it’s mainstream enough that it’s showing up on
also has special events or units interacting face to face with people. So there’s that. popular television shows, and to have people like Wil
like the ones below. As I mentioned before, the rules of Catan are Wheaton and Felicia Day promoting it with their Geek
& Sundry channel on YouTube. I would say tabletop
gaming has arrived. It’s not a novelty anymore. The
board games presence at events like PAX is huge now.
Of course, that explosion leads to its own problems.
So many games are being produced now, and so very
many board game Kickstarters are popping up, that
it’s hard to keep up. It’s a good problem to have, of
course, but in some ways it does present a problem.
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E
veryone loves ninjas, attack the enemy bases.
right? Of course, goes The factions all play very
without saying. What differently and, as you would
about dinosaurs? Clever girl, expect the Ninja minions have
they’re definitely brilliant. sneaky abilities, while the
Robots? Sure, why not. Hang on, dinosaurs are strong but a little
did we mention pirates? They’re bit stupid. Likewise they all have
probably even more popular different action cards too and
than ninjas. But what about a learning how to use those in key
pirate dinosaur or a zombie moments is a vital part of the
ninja? Surely that would cause game, e.g. there are some action
a geek explosion? Well, you’re cards that will force opposing
right and Paul Peterson’s Smash players to return minions to
Up explores that concept with their hand, potentially allowing
truly stunning (and ridiculous) you to take over a base instead
results. and bag the points.
In Smash Up players Like so many great games
choose from two factions, e.g. what Smash Up does so well
dinosaurs, pirates or ninjas, is lure people in with the
and combine them into one silly theme of pirate robots
super faction like alien zombies
or robot wizards. The players
and then sucker punch them
with an in-depth game full
DEAD OF WINTER
then scrap it out to take control of strategy. Plus, it’s great
Plaid Hat Games | Survival horror| £49.99
of different bases and the first experimenting with different
2-5 players | 60-120 minutes | www.plaidhatgames.com
to 15 points is the winner. Each factions and ninja dinosaurs
Z
turn you can play an action really do play differently to
ombies... perhaps one of themselves. This means that,
card (giving you fairly simple zombie wizards, so there’s
the most over used story well, not everyone will be a
instructions like ‘draw two plenty of incentive for repeat
elements we have seen winner at the end forcing the
cards’) and a minion card. The plays. Finally, since first being
in media recently; it takes a lot players to sometimes try and
minion cards are characters released in 2012, there are now
to break the shuffling groaning speed up or even stall the
based on the various factions numerous expansions to add
mould and race out in front of completion of the main objective
like the Armor Stego or alien to the experience, including
the abundant competition. This in order to achieve their own
overlord, who are then used to the Obligatory Cthulu pack.
can be said not just for TV, film personal goals. Throw in a
and computer games but also betrayal mechanic and boom,
board games of which there are you have a great game of mystery
more than a few. Dead of Winter, and intrigue. Is the person beside
however, is a fresh new thing in you really out for the betterment
the zombie games market and in of the colony with that move or
my opinion one of the best. are they out for themself?
Published by Plaid Hat Now let’s talk about what’s
Games of Mice and Mystics in the box. Loads and loads of
and Summoner Wars fame and card is the answer to that; you
designed by the team of Isaac get the board itself and locations
Vega and Jon Gilmour this is the and decks of cards to go with
first in their new “Crossroads” them. You also get 30 zombie
series. Dead Of Winter puts the standees that’s right 30! And they
players in control of their own can easily all get on the board if
small teams of survivors, trying things go bad but you also get
their best to avoid becoming 30 unique survivors to play with,
lunch for undead banging on giving your games a rich variety
the colony gates. The game and featuring fantastic artwork.
requires that the players work All-in-all I love this game thanks
together to complete a common to its great replayability and
goal which ranges from taking potential to expand in the future,
zombie samples to stockpiling so if you want a copy grab one
food as well as working towards now because these have been
completing a secret objective going fast. (Blair Fraser)
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K
nights of the Round Table have been how people vote, as it may give a clue as to the others that it wasn’t you who failed the
summoned to Camelot to perform five where their loyalties lie. quest, or simply lying low and hoping no-one
noble and perilous quests. As a loyal Each member of the group selected decides will notice your betrayal, you’re always in the
servant of King Arthur, you are quick to heed in secret whether the quest should succeed or thick of things. It’s easy to teach, endlessly
his call to arms. You gaze around the table at fail. Complete three quests successfully, and replayable, relatively accessible for non-
the other summoned warriors, wondering good has won the game, three fails and it’s a gamers and one of my favourite games of all
which of you will be chosen to serve your victory for evil. Just one fail card is enough to time.(Iain Nisbet, @playothergames)
King, and which of you may be secretly a sabotage a quest. You’ll know there’s a traitor
treacherous minion of the enemy, Mordred. among that group, but you won’t know who
That’s how the game of Avalon begins. You it is. Merlin knows the truth, of course, but
will be given a secret identity and you’re either can’t speak freely. If good wins, then evil has
on Arthur’s side (good) or Mordred’s (evil). If one last chance to prevail – if the assassin can
you’re one of Mordred’s minions, you’ll know correctly identify Merlin, then good falls at the
who the other minions are. If you’re one of last hurdle and evil triumphs.
Arthur’s loyal servants, you don’t know – and That may not sound like much of a game, and
therefore cannot trust – anyone. it is pretty simple, but this game is a riot! In
This popular party game is a retheming of my regular Tuesday night group, this is our
The Resistance, which was set in a dystopian signature game and almost always the last
future. As well as changing the setting to a thing we play of an evening. Avalon produces
faux medieval setting of Arthurian legend, lies and laughter in equal measure, shouting,
Avalon introduced special characters, pointing, accusations and usually a lengthy
including Merlin, the assassin and others. post-game analysis as well. The tension that
These can be added and removed at your builds is tangible, as you turn over cards
discretion to provide some variety, or to to reveal the fate of a quest, try to deflect
rebalance the game, making it easier for one suspicion from yourself to someone (anyone!)
side or other to win. else, or sweat it out as Merlin hoping to avoid
For each of the five quests one player picks the assassin’s knife.
a group to attempt it. Everyone then votes to Whether you’re voting down a team you
approve or reject that group. Watch carefully don’t trust, desperately trying to persuade
MUNCHKIN
Steve Jackson Games | Card game | £16 | 3-6 players | 60 minutes | www.sjgames.com
S
ometimes it’s important not to take yourself too seriously and Munchkin is
the perfect game for role-players who are happy to have a laugh now and
again. That’s because although Munchkin is based on games like Dungeons
& Dragons and will see you exploring a dungeon packed full of monsters, it has its
tongue placed firmly in its cheek, so you’ll be encountering items like the Sneaky
Bastard Sword or Yuppie Water… the latter perhaps indicating the game’s age. It was
first released in 2001 when yuppie was still a word that everyone used.
Anyway, that aside, each turn your character must venture further into a dungeon
by drawing a door card and then looking what’s inside the room beyond. Sometimes
you’ll get a special ability that allows your character to change class or you’ll find
some kind of magic artefact that improves your character. Of course there are
negative discoveries too like curses or monsters. Invariably you’ll find the latter but
rather than being a long, drawn out slog, fighting a monster is just a case of quickly
comparing stats. If the monster is too powerful you can leg it, which is sometimes the
best option because if you kick the bucket then other players get to steal your stuff.
In line with the humorous nature of the game, monsters are pretty ridiculous, like the
Bigfoot, which is literally a big foot and Pukachu, which can vomit on your character.
If you don’t fancy taking on these monsters alone, you can agree to team up with
other players but you’ll have to bribe them with loot. Unfortunately, everyone else
is more likely to stab you in the back because they can give special powers to the
monsters so you get killed and they can nab all your hard-earned treasure.
Although it’s been around for an age, Munchkin is still great fun with plenty of in-
jokes, particularly for Dungeons & Dragons players.
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SHERIFF OF “I’ve definitely, absolutely only got three apples across the merchant’s face.
NOTTINGHAM in there,” explains the merchant, a fixed look of “I believe you owe six coins for troubling me,
COMPANION APP calm across his face. sir?” Giggles the merchant, as the Sheriff angrily
As mentioned in the feature,
if you’re struggling with the “I see,” says the Sheriff, “so you won’t mind if I thrusts the money in his hand and sends him away.
final scoring phase in Sheriff of take a look. You know how it is with Robin Hood “Next!” he bellows, determined to make the next
Nottingham, it might be worth and the like getting in here and mucking things up. idiot pay.
downloading the companion We have to be careful.” That sums up just one of the many potential
app that can be used on
smartphones and tablets. The calm on the merchant’s face cracks a little. exchanges between players taking on the different
With the app you can enter “Ah… well… yes… I said three apples, right? Well, roles. Sheriff of Nottingham really is a game about
the amount of players and of course. Yes. Nothing dodgy in there. I mean, I’ve bluffing, counter bluffing and then bluffing some
then keep tabs on what they never even met Robin… Wood, did you say?” more just in case. The way it works is that if the
manage to smuggle into the
market each turn. At the end “Hmm,” answers the Sheriff with a glare, “I’m not Sheriff doesn’t believe what items the player has
of the game, the app will do all sure I like the cut of your jib.” He begins to tease declared but upon opening the purse finds out
those complicated maths and open the purse. they were telling the truth, he must pay a fine.
let you know who the winner “Wait!” cries the merchant. “You’re a busy Sheriff Conversely if he discovers the merchant is trying to
is. It’s like having a friend who
enjoys long division. One of and I wouldn’t want you to go to the trouble of smuggle through contraband, the merchant must
the amusing additions are the opening that purse, you’ve got other people to hand over a fine instead.
random catchphrases that harass… I mean speak to you. Perhaps we can come However, to try and counter the Sheriff ’s
the app spouts, transporting to a little agreement… say 10 coins to let me pass?” questioning gaze, the player can offer to grease his
you straight back to medieval
Nottingham. There’s even the “15 and I’ll turn a blind eye,” replies the Sheriff in palm and turn a blind eye. But the way he can bribe
option to turn on ‘naughty’ a heatbeat. the Sheriff is another super element of the game.
random comments from “15?!” splutters the merchant, “I haven’t got that Instead of just saying ‘here’s five coins to give me
peasants… ooh, saucy. sort of money.” back the purse, he can say ‘here’s 20 coins to ignore
“Fine!” shouts the Sheriff and pops open the my purse but perhaps you want to have a gander
■ Here’s the cast of dodgy purse and produces… three apples. The Sheriff ’s at the player next to me because I’m sure I saw a
characters you can play as. face goes white with fury, while a smirk creeps crossbow in there’. If the Sheriff agrees he must
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D
ominion, designed by Donald X. Vaccarino and winner of
the 2009 Spiel des Jahres award, has been heralded as the
first ‘deck-building’ card game. What could be simpler?
You have a hand of five cards, you can play one action and can
buy one of the cards in front of you (either treasure, action, or
victory cards). The action cards can give you more cards, more
actions, more money or let you interact with the other players or
break the rules in some other way. Once you’ve exhausted your
deck, you shuffle all your cards together – including the ones
you’ve just bought - and start again. The skill lies in knowing
when to buy the victory cards, which will clog up your hand but
bring you all-important victory points at the end of the game.
Dominion has a (very) loose medieval theme but it’s the simple
and addictive game mechanics that will keep bringing the box back
to the table. Each game uses just 10 of the 25 different Kingdom
card types, meaning every game will offer a different combination
of cards, bringing new opportunities and requiring new strategies.
As most games take less than half an hour to play, it’s tempting to
keep on playing to try yet another combination.
As might be expected, numerous expansions have been
released for Dominion, each with its own loose theme and a
selection of new mechanics. Most importantly, they bring the
card pool to well over 100, meaning you’ll never play the same
game twice. While countless games have since co-opted this
deck-building motif and have added extra theme and mechanics
(Thunderstone and Trains being two examples at the opposite
ends of this spectrum), Dominion is the daddy of them all and
the one I keep coming back to. (Andrew Wormald)
COUP
Indie Boards and Cards | Card game | £12.99 | 2-6 players | 15 minutes | www.indieboardsandcards.com
S
et in a world where CEOs are now in charge of in the deck. After being dealt the cards, you hide them
governments, imagine Richard Branson as Prime from the other players (keep it secret, keep it safe). Each
Minister, Coup sees players trying to bluff their of the CEOs has a different ability, e.g. the Captain can
way to the top and be the last CEO standing. Like Sheriff claim coins from other players or block players from
of Nottingham, this is a game about smiling sweetly taking coins from them, while the Ambassador can draw
while jabbing a knife into your opponent’s back. two CEO cards from the pile.
At the start of the game you’re dealt two cards from a However, and this is where Coup gets interesting, it
deck and each will show a CEO. There are five different doesn’t actually matter what CEO you’ve got in your
types of CEO – Duke, Assassin, Contessa, Captain and hand because when it comes to your turn you can still
Ambassaor – and there are three cards for each CEO do any of the CEO actions or do any of the CEO actions
in response to another player’s actions. Say for example
you’ve got a Contessa card and a Captain card, you
could tell everyone you have the Duke card to allow you
to take three coins from the treasury.
If everyone believes you, great! You’ve got away with
it. However, if someone challenges you and you’re lying,
you have to turn one of your cards over. As soon as
you’ve turned both cards over, you’re out of the game. Of
course, if you’re playing it straight and someone wrongly
accuses you, then they’ve got to turn one of their cards
over instead, while you get to shuffle that CEO back into
the deck and draw a new card. You can play the game
without lying at all… but where’s the fun in that? A super
quick card game of bluffing and big business.
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America but things quickly take making process is a blast and lack Fleet is a game of of the five ports on the board,
a turn for the worst as diseases even when the plague wipes piracy, trading, and and loads up with three of the
begin breaking out in different out humanity you’ll still have a treasure, set in the goods that the port sells. Players
continents. Each turn players smile on your pox-ridden face. early 18th century “Golden draw a hand of two movement
Age” of pirates. It has amazing cards and on their turn, play
components: wonderfully one. The card enables the player
detailed little plastic ships, real to move three ships across the
metal doubloons, and a huge spaces on the board: his own
and colourful board, showing merchant and pirate ships,
the Caribbean sea split up into and one of two navy ships that
small spaces, punctuated by are controlled by all players.
desert islands. Moving a pirate ship next to
Players each receive a another player’s merchant
pirate ship and a merchant means you earn doubloons, can
ship, which can carry up to steal a good to bury as treasure
three small wooden cubes later (for more doubloons!),
representing trading goods. and maybe sink the merchant;
Players also get a set of four moving a navy ship next to a
“development cards”, and one pirate sinks that pirate and earns
“victory card “. Each has a doubloons; and if a merchant
cost in doubloons: buying a can make it to a port with one
development card gives you or more goods, they too can
its special power, such as the be sold for doubloons.Players
ability to move ships further; can also acquire and play
buying the victory card (which Fortune cards, which, like the
can only be bought after all the development cards, give special
development cards) is how you powers. With lots of interaction,
win the game. Each player’s this is a good, solid, family
merchant ship starts next to one game. (Beresford Quimby)
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across the battlefield or weapons to shoot large laser have adapted mining equipment into rudimentary
FACTION FOCUS blasts. The armour in particular helps Antares figures weaponry. Next are the Ghar, which Rick compares
THE ALGORYN
PROSPERATE to stand out against a backdrop of space marines to being the goblins of Antares, crossed with a little
Again, the Algoryn are because the figures can be much smaller and, as a bit of Daleks. “They’re small and weedy,” laughs
seeded from the first result, look more dynamic and nimble. Rick, “unless they’re in their battle suits, which are
humans to explore This passion for technological process is writ powerful but primitive compared to the rest of the
the depths of space
but haven’t embraced large in the game’s background too, which centres Antares races. They also have a tendency to blow up
integrated technology around two highly technical factions: the Panhuman because they power their suits with plasma reactors,
to the same extent. Concord and the Isorian Shard. Both of these cultures which are basically unsafe, so if you hit them and get
The Algoryn live on the are heavily steeped in technology to the point where a bullseye shot (by rolling a one on a D10), they go
edges of Antarean space,
surrounded by the Ghar, they’re actually constantly online, thanks to endemic boom.” Finally, the Freeborn are, kind of, the rebels
Concord and Isorians. use of nano technology and their lives are directed by of Antares, who refuse to live under the command of
Although they trade with the Integrated Machine Intelligence known as IMtel. the computerised Intel and work as mercenaries and
their fellow humans, the Rick compares it to Amazon and Google teaming up merchants.
Algoryn are in an almost
constant warlike state to run the world and instead of Amazon suggesting As Rick was forming the background, he often
with their sworn foes: the what book you should read next, it simply suggests found that the rules would work hand-in-hand. “I
Ghar. This focus on war what you should do with your entire life. enjoy coming up with the background for a game
has ensured they celebrate In contrast to this are the other, less technologically and the mechanics often tend to evolve together.
military achievements
above anything else and in advanced factions, such as the Boromites, Ghar and Sometimes you’ll come up with the mechanics and
battle they prefer practical Freeborn. The Boromites were actually the first range then rework them into the background, conversely
equipment like mag guns of models launched within the Antares universe. there are times when you’ve come up with the
and reflex shields. Unlike the clean, armour-wearing appearance of the background and have to stick with it.”
THE BOROMITE Concord and Algoryn, these are rocky warriors that Just like the setting, Rick was keen to do something
LABOUR GUILDS different from 40k with the rules. “That’s something
Despite their craggy, almost I was very keen on,” he explains. “I’ve done 40k
rock-like appearance, and I didn’t want to do it again. So I’ve gone for
the Boromites are also
descended from humans something that’s completely the opposite, which may
but their ancestors were compromise it to some extent because some people
bio-adapted to live and will be looking for a game like they’ve played before
work on asteroids with thin and Antares really isn’t like that.
atmospheres, low gravity
and high temperatures. “Then again, the mechanics have changed quite a
Today Boromite workers lot compared to my first idea and originally I wanted
have spread throughout to use a series of combat statuses to make units more
the many different or less effective on the tabletop. It would have been
worlds and have
formed numerous a bit like a traffic light system, depending upon how
criminal gangs – they they were performing in combat.” However, as Rick
are the criminal class was playtesting, it became apparent that another set
of Antarean space. of rules might suit the game.
Boromite gangers
make use of any Since leaving Games Workshop in 2011, Rick has
weapon to hand worked with Nottingham-based company Warlord
but also use Games and co-authored World War II skirmish
mining equipment game Bolt Action, along with fellow ex-Games
as basic but
powerful Workshop employee Alessio Cavatore.
weaponry. Their Warlord is now publishing Beyond the Gates
reflex armour is of Antares and miniatures started to appear
hammered directly throughout 2014. However, Rick’s work on Bolt
into their skin.
Action has proved to be a phenomenal success
and its impact led him to change the way he
approached Antares.
“The more people played, the more people said:
oh this would be great if it worked like Bolt Action.
So I realised I could replicate the same traffic light
system I had created using the pin system we have in
■ Despite this guy’s rocky Bolt Action, plus the Bolt Action order dice give you
appearance, once the a very good way of phasing the game.” In case you’ve
Boromites were human just
never played Bolt Action, it uses a random activation
like us. However, a series of bio-
adaptations has changed their mechanic, which sees each player place coloured dice
appearance over generations. into a bag for each unit. So, 10 units equals 10 dice.
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FACTION FOCUS
THE GHAR EMPIRE
Descended from genetically
adapted slave soldiers,
no one is sure of the
Ghar’s origins. The Ghar could move and shoot in one turn. A lot of vehicles was too simple. In fact, the older market was quite
themselves are small, ugly will work like that. However, it’s a potential risk scathing about fantasy gaming and it wasn’t seen as
creatures that are rarely because you could move a vehicle ready to fire and a serious wargame – they kind of looked down on
seen out of their huge, then not get any more order dice, so the enemy can fantasy gamers as scabby little kids who got bullied
armoured battle suits -
apart from Ghar who are start launching heavy weapons at it. It’ll be fun to see at school. At that time there was no geek culture
outcasts and become how they work.” and it wasn’t cool to play these games, whereas now
armourless cannon fodder So, with things progressing nicely on Beyond the that’s changed a lot.
on the battlefield. Primitive Gates of Antares – ensuring it’s one of this year’s most “Now 30 years later the world is full of games
compared to the Concord
and Isorian Shard, the anticipated releases – we asked Rick if ever looks and gamers, who aren’t seen as spotty little oiks.
Ghar don’t make anything back on his early years in the industry. “Well, when I When I started out, I wasn’t really bothered about
themselves, instead started out there almost wasn’t any science fiction or it becoming cool, I just enjoyed playing the games.
capturing tech from their fantasy wargaming, there was really only Dungeons For me it was about getting some mates together and
foes or forcing slaves to
produce it. and Dragons or fantasy roleplay, which came out in finishing your game in time to get down to the pub
the 1970s. for last orders. That was the most important thing
THE FREEBORN “So the big thing when I started in the ‘80s was about games design – can you play a game quick to
The Freeborn are one of still roleplaying and you couldn’t design a wargame make it to the pub in time!” Watch out Rick, you’ll
the few factions that deal
with all the other races without some element of roleplay because you get a reputation… ■
within Antarean space. wouldn’t be able to sell it. Everything had to have
Whereas the Ghar look the word ‘roleplay’ in so even Warhammer Fantasy
to conquer, the Freeborn was originally described as mass battle fantasy
aim to pursue wealth
by trading commodities roleplay and there’s even a few rules for character
(and power) with the progression and things like that to help it appeal to
other factions. As well as roleplay gamers.
items, the Freeborn can “As a result there weren’t many companies
also provide mercenaries
for their own troops and making fantasy models, just a few making models to
others. Their passion for use in roleplay and the standards were actually quite
cash also restricts their poor. Not just the models but the rule writing and
choice of weaponry, opting mechanics too are fairly terrible, which is my fault
for cheaper mag guns and
reflex shielding, although because I wrote a lot of them. Plus, we purposely
the Freeborn leaders spare chose to use D6, rather than larger dice because the
no expense on Isorian kids that we were trying to appeal to would have
phase armour or impressive these dice at home – although the roleplayers kind
alien technology.
of looked down on this because they thought it
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WWW.SANCTUARYGAMINGCENTRE.CO.UK
' 01623 232 418
f /SANCTUARY-GAMING-CENTRE
t @SANCTUARYPLAY
C
omplicated set up? No person with the lowest face value
Thanks! Long rules? of cards.
No Thanks! Taking all However, There are 2 rules
night to play one game? No that make this game a little
Thanks! Would the original title tricky. Firstly, if you can string
of this game work for this joke? together a run only the lowest
Geschenkt ...ist noch zu teuer! value counts towards your score.
Originally published by Amigo Suddenly, it doesn’t seem such
in Germany as “Even given as a terrible idea to take the 35
a gift, it is still too expensive!” card, could you snap up a run
No Thanks! is delightfully easy to 20 something? Secondly, all
to learn and quick to play. Each the chips minus one from your
players id given 11 chips, then point score at the end. You may
all 33 cards, numbered 3 to 35, not want the number 16 card,
are shuffled, nine cards removed but if it’s got 12 chips on it then,
from the deck, without anyone technically, it’s only worth four
knowing what their values are. points. Overall it’s a snappy little
The remaining twenty-four are game that will serve as a great
placed in the centre of the table. filler until all players are ready
Turn the top card over, then to get into the main game, and
SMALL WORLD
each player either takes the one you’ll still play 10 years from
card, or puts a chip on it. If there now. Plus with such a low cost,
are chips on the card, and you and small size, you can’t really
take it, you keep the chips. If say No Thanks! (Millie Lavelle Days of Wonder | Territory control | £34.99
you have no chips, you have to millie@GeekOnRadio.com, 2-5 players | 60 minutes | www.daysofwonder.com
take the card. The winner is the Twitter: @geekonradio)
I
n Small World you must take enemy tokens you defeat are sent
on the role of a number of back to the opponent while the
different fantasy races who are, other is removed from the game
as the title might suggest, trying entirely.
to take control of a small world. The problem is that each race
However, unlike some games only has a certain number of
that see you choosing your tokens for you to use so you can’t
faction and then sticking with just go throwing them about
it throughout the game, Small willy nilly. However, when you’re
World allows you to swap and starting to get low on tokens, you
change as the game progresses. can choose to put that race into
The idea is to earn the most ‘decline’, which means you keep
victory points by taking control of all the tokens on the board and
different territories but to do that keep scoring points but can’t
you’ll need to play as orcs, elves, move them around.
giants, dwarves, etc. Instead you now choose
An interesting mechanic another race and starting the
that adds a little spice to these territory conquering process
typical fantasy tropes is that they all over again. Knowing when
can be combined with special to switch is key to winning the
abilities, so you might end up game because you don’t want
with berserker elves or flying to get stuck with a race that can
orcs. On your turn you need to no longer conquer enough land
expand into different adjacent and they’ll also become a target
territories, placing the tokens of for more powerful opponents.
your fantasy race inside it, and Finally, like the majority of
you’ll score points for each one Days of Wonder’s games, the
you occupy. However, you can production quality of Small
also attempt to take over enemy World is superb, ensuring it’ll be
territory by sending tokens to visually appealing to those who
‘attack’ them – all but one of the have never played before.
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o-one said that life in the Wild West was easy, but it just As with most Flying Frog products this game has plenty of attention
got a lot harder thanks to the appearance of nightmare to detail, the artwork is evocative, the box is bursting with counters,
creatures from other dimensions deep within the local mines. cards, two rulebooks and self-assembly miniatures. There is even an
Somebody needs to do something about it, and that’s where you atmospheric CD included.
come in with an epic trip through the mines to defeat whatever is If you like your Old West with an extra helping of tentacles, undead
lurking within. and things that go bump in the night, then this may be the game you
To begin, players choose from the Sheriff, Rancher, Indian or Preacher have been looking for. (Paul Webster)
archetypes. Each character has its own unique abilities and can be
further individualized with skills and personal objects. The character
miniatures are placed at the mine entrance and the fun begins.
This core set contains 12 missions varying from rescuing kidnapped
children to travelling to other dimensions. The ‘dungeon’ is created
randomly as players explore, utilising beautifully illustrated double
sided tiles. Encounters occur whenever a room is found ranging
from minor incidents to ambushes. Time is also against the players
as they roll to “hold back the darkness” each turn, with terrible
things happening if these rolls are failed, culminating in the darkness
escaping the mine, and the players losing the game.
Campaign play is encouraged as characters gain experience and
level up. The game also increases its difficulty level as player power
increases. Following a mine adventure, the town can be visited,
supplies bought and bounties collected, but even getting to the town
can be hazardous.
POWER GRID
Rio Grande Games | Strategy | £29.99
2-6 players | 120 minutes | www.riograndegames.com
I
f there’s ever a game that looks help level the playing field if you’re
unnecessarily complicated then trailing. Depending upon the type
Power Grid could certainly be of power plant, you’ll have to pay
accused of that – the board appears varying amounts – so coal plants are
to be a seemingly random selection pretty cheap while nuclear ones cost
of numbers and pipes stretching more and wind farms cost a fortune
across a multi-coloured map, while because they don’t require any
little coloured tokens litter the resources to power them.
bottom of the board. To the unitiated Ah yes resources, as well as buying
it must be overwhelming. new plants you also need resources
However, when you understand like coal or uranium to produce the
what you’re looking at, Power Grid energy in those plants. Coal is cheap
actually couldn’t be simpler. In the but you need a hell of a lot of it, while
game you’re actually the owner of uranium is more expensive. Another
a power company in a race against interesting mechanic is that the
rival companies to supply power price of resources goes up as they’re
to cities across North America or depleted so even coal can become
Germany. Those grey pipes are the an expensive option – so you’ve got
networks of potential powerlines to plan ahead by buying wind farms
that you’re trying to control, while or nuclear power plants. Then while
the tokens are actually resources like you’re doing all this, you still need to
coal or oil. Each turn you get to buy build powerlines to supply the cities –
new power plants to help you supply let’s hope you’re good at multi-tasking!
the cities on the board through an Despite the potentially boring
auction. The player in the lead has to subject matter Power Grid is actually
bid first while the player in last place an electrifying experience that’s
goes last… this is a great mechanic to packed with strategy and planning.
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out tales of adventure similar to those in heroes may triumph over their foes or find the
Lord of the Rings and similar movies. One treasure that has been lost for centuries, it can
person (usually me) acts as a story-teller/ also turn out the other way with some of the
narrator or Dungeon Master, while the heroes returning to their homes battered and
others play the roles of the heroes of the tale, bruised, carrying the body of a fallen comrade.
saving the villagers from raiding goblins, Role play games (and D&D in particular)
exploring ancient ruins for lost treasure, or have suffered from a lot of negative press over
even hunting for the great dragon that has the years, with religious groups in particular
terrorised the kingdom. being against the games, calling them such
The Dungeon Master (DM) sets the scene things as mind warping and leading to
and portrays all the people and monsters demon worship. Well in 30 years of playing I
the heroes encounter and the players decide must have been doing something wrong then
their responses. As with all games there are I as turned out ok (I think?).
rules for creating the player’s characters, In a television programme on Channel
running combat encounters (not everyone 4 a while back, people voted for the 100
the players meet with will be friendly) and greatest toys, and I was very happy to see that
even rules for the DM to create balanced, D&D came third (only beaten by Monopoly
fair and exciting adventures for his players. and Lego) and it was great to see some TV
Most things are decided by the player’s celebrities reminiscing over their former
ingenuity but for that random element hobby. People such as Stephen Fry, Jeremy
certain things are done with dice rolls (such Clarkson, Eddie Izzard and Jason Bradbury
H
ave you ever watched a film or read as combat or anything with a chance of all played D&D at some time (and how
a book and found yourself thinking, failure) - you swing your sword round at the awesome would it be to see all of them sat
“I wouldn’t have done it like that” or goblin - rolls the dice - but your strike falls round together playing again).
“that’s obviously a trap, why are you going short. The wicked creature grins as it raises I believe role play games are great ways to
in?” Well with a role play game you are the its rusty spear and tries to hit you back. express creativity and to socially interact with
hero/heroine and you can make the choices. Even though the players are pitted against people who have similar interests. It promotes
I have played the Dungeons & Dragons foes and scenarios presented by the DM it is working as a team to overcome obstacles and
role play game in one form or another for not Players verus the DM to see who wins. lets your imagination roam free.
more than 30 years now. It is basically a The whole idea is for everyone to have a fun So, who’s brought the dice? Those goblins
group of people getting together to play experience and to enjoy the game. While the won’t go away on their own! (Mik Calow)
ZOMBIE DICE
Steve Jackson Games | Dice game | £11.99 | 2+ players | 10 minutes | www.sjgames.com
The inevitable zombie invasion has begun and, yellow dice are slightly tougher and the red dice
sadly, it’s already too late for you. That’s right, in are like Ash from the Evil Dead tooled up with
some kind of freak accident you’ve become one ally manner of nasties ready to wipe you out. This
of the walking dead and are now shuffling about means you’re going to have to decide when it’s
eating brains. Thankfully though, you still enjoy time to call quits on your grey matter feasting. If
rolling dice and pushing your luck, so Zombie you’ve already got brains on the red dice, then
Dice is the perfect game for you. it’s probably worth carrying on but if you’ve
Like so many of the push-your-luck dice games, got red dice left then you may want to
this is the perfect introduction before a night of call it quits. But zombies aren’t known
more in-depth action. Each turn you take three for their intelligence are they, so
dice out of the Zombie Dice cup and roll then. perhaps you’ll want to risk it for
Any brain icons that you roll you get to keep, while just a few more points?
footprints return to the pot and shotgun blasts, Gameplay is over once a
as you might expect, aren’t great for a zombie’s zombie scores 13 brains
health. Roll three shotgun blasts and it’s game over and then they can chow down
and you lose any points you’ve scored that turn. in peace. Zombie Dice isn’t a
The risk for the hungry zombie is in the tactical game, it’s a game that entirely
difficulty of the dice and how easy it’ll be to scoff relies on luck but, you know what, you’ll
those tasty brains. The green dice are the easiest, have a blast while playing… hopefully it just
so you should be able to get a brain on those, the won’t be a shotgun blast.
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ivilisations rise and fall but the most successful are
remembered long after they cease to exist. A strong
and powerful civilisation is often built upon four sturdy
pillars - the people, scientific development, trade and commerce
and finally military prowess. Released in 2010 and designed by
Antoine Bauza, 7 Wonders distils centuries of growth into a thirty
minute card-drafting game. This fantastic title invites you to build
and nurture a glorious city of your very own.
To begin, you select a Wonder-board which forms the heart
of your city. The game plays across three ages and at the start
of an age, you deal a set of cards to each player who selects a
single card and passes the rest around the table. Once you’ve
done this, you add your chosen card to your city or use it to
build part of your Wonder.
There are numerous card types, each with a cost and a
benefit. Raw materials and manufactured goods cards enable
you to build bigger and better structures, civilian structures
provide points, scientific structures provide different types of
scientific research, commercial structures improve trade with
your neighbours, military structures enhance your dominance,
and finally - guilds provide bonuses based on the configuration
of your city.
At the end of an age, each player scores or loses points
based on their military strength.
After the third age completes, you add all of your military,
monetary, wonder, civilian, science, trade and guild points
together - and the player with the highest score wins!
7 Wonders is a truly brilliant game, it’s fairly easy to learn and
presents you with some exciting choices. As an added bonus, if
you find you like the base game there’s always the Cities, Leaders
and Babel expansions which add fantastic new gameplay
elements. (Tom Randell www.gamesquest.co.uk/blog/)
LOST CITIES
Thames & Kosmos | Family card game | £12.99 | 2 players | 30 minutes | www.thamesandkosmos.co.uk
H
ave you ever fancied explorers heading to all kinds of a two or a three but could not be whether it’s worth starting
being Indiana Jones? dangerous territories, like the placed after a six. The strategy multiple expeditions because
Don’t lie, of course you desert, a volcano, the depths comes into play when plotting they all cost 20 points, which
have. The whip, the cool hat, of the ocean, a jungle and the how to scupper your opponent comes off your total score. This
all the glamorous locations… chilly Himalayas. Each location by holding onto the cards they is a great tactical game for two
being an explorer like Indiana is given a different colour may need, while also completing players but remember to dig
Jones would be sweet. Look, (yellow, red, blue, green and your own expeditions. What’s out a calculator for the slightly
just forgot about all the Nazis white respectively) and there are more, you’ve got to weigh up unwieldy final scoring phase!
and that face melting Ark of the 10 large cards showing places
Covenant stuff, being Indiana in each colour, along with three
Jones is something everyone special ‘handshake’ cards that
wants. Well, just in case you multiply your score. The normal
don’t fancy taking on evil Nazis cards are numbered one to 10
or terrible CGI aliens (Crystal and players must complete
Skull we’re looking at you) expeditions by placing cards on
then Lost Cities is a great way their side of a game board. The
to scratch your exploration only thing is that each coloured
itch, plus it’s a super game expedition card must be higher
for two-players. Each player than the last card placed in that
takes on the role of a team of section, e.g. a four could follow
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ames designer Richard Garfield is best known for
creating Magic: The Gathering, the epic sprawling
collectable card game full of fantasy monsters,
complex tactics and magical powers. He went on to design
similar in-depth games like Netrunner and BattleTech
that, once again, were brimming with strategy. So, you
may be slightly surprised that one of Richard Garfield’s
recent games isn’t, in fact, a collectable card game. Instead
it’s all about giant monsters trying to kill each other
among the skyscrapers and city streets of Toyko in an
effort to be crowned the King of Tokyo.
When we were first introduced to King of Tokyo, the
owner of the game quickly described it as Yahtzee with
monsters and although there is an element of rolling
dice while looking for certain sets, King of Tokyo is
much more than that. Whereas Yahtzee is very much a
solitary experience with everyone watching passively as
you chuck your dice about, King of Tokyo is a game that
engages everyone throughout.
Gameplay-wise it’s exceptionally easy to pick up. You
start the game by choosing your monster. Some are your
more typical giant lizards (Godzilla… sorry we mean
Gigazaur) or huge gorillas like the King, others are slightly
more unusual, such as Cyber Bunny and the Cthulu-like
Kraken. Although all the monsters have the same stats, it’s
amusing how attached people become to their favourites,
with some clamouring to grab Gigazaur before anyone
else (it always appears to be the most popular) while
Cyber Bunny tends to languish in the box. Your job as a
creature of destruction is simple: either kill everyone else
or score 20 victory points.
So, how do you do this? Well, each turn you roll six dice
with a number of different symbols on them: the numbers
one, two and three, a heart, a claw and a lightning bolt. If
you’re going for victory points then, predominantly, you’ll
be looking for those numbers on the dice. To score points
you need to get three or more of the same number – roll
three ones for one point, three twos for two points and ▶
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“At the
beginning
of the game
everyone is
outside Tokyo,
licking their
monstrous
lips in
anticipation.”
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abletop gaming does take you into some weird roles and Splendor In some ways the gem dealing storyline is a little thin but it does
is no different, placing you in the shoes of a Renaissance gem provide an excuse for some beautifully illustrated cards showing snowy
dealer… well, at least life is never dull. Each player is try to acquire expeditions or sailing ships cruising to find more rare goods. Ultimately
15 victory points by swapping their gems for development cards or though, this is a quick but enjoyable game that’s a ‘gem’ for gamers of
buttering up some nobles with those precious goods. all experience levels.
On your turn you have a few options: take three differently coloured
gems from the bank, take two gems of the same colour from the bank,
reserve a development card by turning it upside down or purchase a
development card that’s in play or a card you’ve previously reserved.
Buying the development cards costs a certain amount of gems, e.g.
two black and two red tokens. Once you’ve bought the card, a new
one is then put into play, this does add a little random element to play
and keeps things fresh. Plus, particularly when you’re playing with
four players, the fact that everyone is potentially trying to grab the
same cards adds to the tension because although you can buy a card
an even better one might be dealt out for the next player.
As you purchase more cards, it’ll give you gem bonuses that then
allows you to gain access to higher value cards that, you guessed it,
give you even more gems. Eventually your sparkly wares will attract
some wealthy nobles who are looking for particular types of gem, e.g.
two red, three green and five black. Bag those nobles and you’ll score
some victory points and be on your way to that sweet success.
DISCWORLD ANKH-MORPORK
Treefrog Games | Fantasy | £26 | 1-4 players | 60 minutes | www.treefroggames.com
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ith the sad passing of Sir Terry Pratchett, Discworld and the city
of Ankh Morpork have never been more ingrained in people’s
thoughts. The Discworld universe is one of comic-fantasy,
filled with witches, wizards, dragons and of course – the big man, or
skeleton, himself - Death.
The Ankh Morpork board game, invites players to become influential
Discworld characters as they vie for control of the city. At the start of the
game, you’re given a secret role and win condition. There are seven roles:
Lord Vetinari – Must place minions in a specific number of areas.
Lords Selachii, Rust or Worde – Must control a number of areas.
Dragon King of Arms – Must spread eight trouble tokens across the board.
Chrysoprase – Must collect fifty dollars.
Commander Vimes – Must maintain the peace until the draw deck empties.
On your turn, you play a card and perform actions such as - place
minions, build, assassinate, remove trouble tokens, take money, perform
special actions, play cards or trigger a disaster. When you’re done, you draw
cards and your turn ends.
Well-conceived gameplay, beautiful artwork and a plethora of Discworld
characters make Ankh Morpork an excellent, highly thematic, light to
medium-weight game. In fact, it’s arguably the best Discworld-based board
game out there. The hidden role element adds a degree of suspicion and
you’re always wondering what others are planning. However, you can use
that suspicion to your advantage and trick your opponents into helping,
rather than hindering, you.
Despite the thick theming, you really don’t need to be a Discworld
fanatic to play Ankh Morpork. Sure, you’ll recognise the characters, but the
gameplay is strong enough to ensure that even if you’ve never heard of Great
A’Tuin, or the Disc-shaped world he carries upon his back, you’ll still have
fun.(Tom Randell www.gamesquest.co.uk/blog)
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hey say ‘never judge a iced lolly eating scraps of fish.
book by its cover’ and As such, for a game that’s got
that’s something that a cute cartoon penguin on the
could certainly apply to tabletop box it’s actually pretty cutthroat
games too. If you spotted – after all, several players could
Hey, That’s My Fish! during a gang up on someone else to
stroll round your local game leave them stranded on a lone
store you’d probably by-pass it hexagon drifting out to sea
immediately assuming that the ready to be eaten by a killer
Ice Age-style cartoon penguins on whale. The other problem is that
the box mean it’s a game for kids. as you’re zipping about wolfing
Of course the fact we’re down fish, you’ve also got to
mentioning it here means there think you’re potentially blocking
must be something more to it off your own routes of escape
and there definitely is because, too. Although we wouldn’t
this is a cracking little game for exactly say you ‘agonise’ over
young and old players alike. the choice, there’s still a sense
The game board is made up of of contemplation and planning
I
over before they stopped. This for kids, this is a brutal tale of n 2002, director Joss Customs inspections and
leaves a hole in the board that, survival of the fittest that would Whedon, introduced sci fi warrants. You can play Firefly
if you fancy getting tactical, can make Darwin himself proud… fans to Firefly. Named after the Game in whatever way you
be used to block your opponents just don’t tell any kids playing an in-show class of spaceship, please, but let’s be honest - if
like some sad penguin-shaped that the penguins snuff it. this excellent series lasted you ain’t misbehavin’ you ain’t
only 14 episodes before it was doing it right!
cancelled by Fox. Firefly the As you travel across the
Game drags tabletop gaming board, you draw, and resolve
firmly into the Firefly universe. navigation cards which
Well-themed, and cleverly represent events that occur
implemented, it places you in during the journey. The
the Captain’s seat of your very further you travel the greater
own Firefly and sends you out the risk of encountering the
into the ‘verse. infamous Reavers. With an ever
Players race to complete expanding board, Firefly the
objectives that range from Game is an excellent choice for
earning large sums of money, anyone who has a few spare
to performing jobs for contacts. hours and wants to sit back
Firefly the Game provides and immerse themselves in
plenty of paths to victory. You the Firefly universe. Since its
can carry out legal shipping release, a number of successful
operations, transporting expansions have surfaced
goods and passengers across including the Breakin’ Atmo
the universe for minimal mini expansion, Pirates and
pay. Or you can head down Bounty Hunters, and Blue Sun
the smuggling route and which greatly enhances the
ship contraband. Although threat posed by the Reavers.
smuggling is well paid, you’ll With more expansions in the
lose favour with Harken and works Firefly is definitely one
the Alliance who rigorously to watch if you’re looking for a
enforce the law. If you’re not quality space adventure. (Tom
solid with Harken you’ll live Randell, www.gamesquest.
your life in constant fear of co.uk/blog)
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robblar, the self-proclaimed Goblin his goblins outnumbered the Dwarfs and through the air across the open plains. In
King spat in disgust as he watched under his brilliant command nothing the distance he saw what appeared to a
the Dwarfs mass their troops on the could stop him. He chuckled to himself, dragon… surely not? The Dwarfs didn’t
outskirts of the village ahead. Somehow thinking about all the Dwarven gold he trust these powerful but unpredictable
their Rangers must have discovered his would find locked safely away in the beasts. However, its movements were
cunning plan to creep through the nearby village’s keep strange, slow and ponderous and Grobblar
forests during the night and take the His laughter was brought to an abrupt realised it wasn’t a dragon at all. No, it
settlement by surprise. Still, no matter, halt as a terrible metallic screeching ripped was one of the Dwarf ’s great creations,
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TOTAL 2000pts
GROBBLAR’S GOBLINS
Fleabag Riders Horde x 2 510pts
Rabble x 2 150pts
Mincer 80pts
Giant 190pts
TOTAL 1995PTS
a towering metallic war machine known to pepper the Goblins with shots and keep TURN ONE – GOBLINS
as a Steel Behemoth. His scouts hadn’t them at bay. The plan was simple… let the Grobblar wasted no time in moving his army
mentioned anything about that… still, Goblin tide crash against their defenses towards the waiting Dwarfs, his Fleabag
the Dwarfs weren’t the only ones with before moving in and wiping them out. Riders dashed towards their enemy, while
a surprise in store thought Grobblar as Grobblar, on the other hand, hadn’t the infantry marched forward and the giant
he heard his giant lumbering up the hill been prepared for such a resilient force lumbered behind two Hordes of Spitters.
behind him. The gold would still be his, no from the Dwarfs and had his green- However, with the Earth Elementals and
matter what the cost. skinned troops spread out at the edges of Steel Behemoth providing such a strong
the wood. Two Hordes of Fleabag Riders shield for the Dwarfs, Grobblar would need
SET-UP snapped and chomped in anticipation at to soften them up first – like cracking a nut.
The Dwarfs clearly had a plan in mind, the left and right edges of the sprawling He called for the Big Rock Throwers to target
putting their units with the best defense mass of green, ready to flank the enemy the gleaming metal dragon. Surprisingly both
– two regiments of Earth Elementals and with their swift speed. A pair of towering the Throwers hit, causing the Steel Behemoth
the Steel Behemoth - in the front flank, Big Rocks Throwers loomed on hills either a few wounds but nothing too serious. Next
while the Bulwarkers, Organ Guns and side of the main force, creaking under the the sky briefly lit up with a crackle of magical
Berserkers, along with their leader the strain of their heavy ammunition. Finally, energy as both Wizards shot Lightning Bolts
Warsmith and his Stone Priest, stood Grobblar’s prized-possession, a scrawny- toward the Elementals regiments, causing a
behind them. On the right flank a troop of looking Giant, was lined up ready to smash little damage. Finally a hail of arrows from the
Sharpshooters stood on a lone hill, ready the Steel Behemoth. Spitters soared across the field peppering ▶
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the Earth Elementals but most uselessly the left and right who had edged slightly out TURN THREE – GOBLINS
pinged off their rock-solid armour. of cover. One hit, while the other magic blast Grobblar screamed in frustration at the
dissipated into nothing. Again the Spitters sent wavering Fleabag Riders, ordering them to
TURN ONE – DWARFS their arrows towards the Elementals, desperate move back while they got their mounts in
Sticking to their plan of waiting it out for the to weaken them before the charge. This time order. On the right flank, his Horde of riders
Goblins, the Dwarfs inched forward, sticking they had more success causing a few wounds. was keen to get into the thick of things as they
close behind their gargantuan metal dragon Finally, Grobblar cursed as he heard the rope charged towards a regiment of Bulwarkers.
and the shambling Earth Elementals. On snap on Big Rock Thrower to his right, as it “Idiots,” thought Grobblar and screeched at his
the right flank, a crack of guns echoed as the attempted to target the Behemoth. two regiments of Trolls to follow them, while
Sharpshooters attempted to pin down the everyone else stood their ground. Grobblar
snarling Horde of Fleabag Riders. Out of five TURN TWO – DWARFS hoped his long-range strategy would pay
possible hits, the Sharpshooters caused four Nordan Banesmith was taken aback, this dividends once more.
wounds, rousing a cheer from the Dwarfs and wasn’t how it was meant to go. The Goblins To his left, the Biggit was keen to try out his
a howl of pain from the gathered Mawbeasts should have been in close combat by now new toy, Kevinar’s Flying Hammer, and sent
and wolves. or at least getting closer, ready for a charge. it soaring towards some Earth Elementals.
He couldn’t just stand here watching as his With a thud it hit… and then bounced to the
TURN TWO – GOBLINS defensive wall was hit again and again by ground. Grobblar snickered as the Biggit
Grobblar hadn’t risen through the ranks of artillery, magic and arrows… the plan would frowned in disappointment. A neighbouring
Goblin hierarchy by being stupid. His cunning have to change. Still, the Goblins weren’t the Wiz began chanting loudly and suddenly a
was legendary – or so he thought – and he only ones with artillery. He barked at both large burst of flame roared towards the same
quickly realised that the Dwarfs were hoping regiments of Bulwarkers, the Steel Behemoth Elementals, only to cause no damage. Keen to
he would charge towards their defenses. Seeing and Elementals to move forward to reveal stop the Organ Guns causing too much trouble,
an opportunity to confuse his hated enemy he a pair of Organ Guns… a most devastating Grobblar ordered his Spitter Hordes to target
called a halt to the march, although his Fleabag Dwarven invention. The Organ Guns roared both weapons – one exploded under the hail of
Riders on the right flank continued to edge into life, targeting the two Spitter Hordes but arrows, while the other was sent into disarray as
forward. Instead of moving, he focused all his failed to break their opponents, only hitting the crew sheltered from the stream of attacks.
attention into shooting the enemy once more. half a dozen times. Again, the Sharpshooters Suddenly there was a boom as the Goblin
The left Big Rock Thrower sprung into life took aim and fired at the Fleabags causing War Trombone sent a hail of shot at the Steel
launching a boulder toward the left Earth four more wounds – the wild mounts started Behemoth, followed by pings as most bounced
Elementals, smashing against them and to panic and the Horde wavered as the Goblin uselessly off its armour. Finally Grobblar
causing a handful of wounds. The Wizards once riders attempted to keep them under control. watched in horror as the Fleabag Riders to the
again let loose their blasts of magical energy, One less thing to worry about, thought right failed to do any serious damage to the
this time targeting Bulwarker regiments on Banesmith with a grunt. Bulwarker regiment. Things weren’t looking
good for his plan to flank the enemy with his
speedy cavalry.
86
87
88
D
Repos Production | Bluffing | £24.99 ungeon-crawls are ten of vicious cockroaches, spiders,
4-8 players | 30 minutes | www.rprod.com
a penny in the world of rats and centipedes.
tabletop gaming. Take a The Mice and Mystics rules are
generic group of heroes, kit them fairly easy to follow and generally
out with enough equipment to involve rolling dice. In fact, you’ll
break their backs, and then send probably understand the majority
them into a deep, dark, dungeon. of them by the end of the very
Mice and Mystics takes a first chapter. Through interesting,
typical dungeon-crawl, adds a yet simple, gameplay - Mice and
fantastic story, and transforms Mystics lends itself very nicely
your usual hero stereotypes into to family game time and is often
tiny mice. Everything in the game highly recommended by parents
fits the theme, right down to the who engage with their children
equipment which includes acorn through play.
helmets and toothpick swords! In a nutshell, the cute
Playable as a campaign, or as miniatures look amazing,
single chapters, the Mice and the artwork is gorgeous, and
Mystics story begins in Castle the storyline immerses you
Andon. entirely. However, despite the
Here, the the King has fallen cute theme, Mice and Mystics
under the evil influence of the is also a great game for adults
witch, Vanestra. But before she and offers a quality co-operative
can take complete control of the experience with some genuinely
R
castle’s occupants, Prince Collin exciting challenges.
emember that scene cards are bullets, while the rest
and Maginos, the resident magic- Finally, when you’re done with
in Reservoir Dogs are duds – and then choose who
wielder, escape. the story included in the base set,
when all the crooks are they’re going to shoot. This is
Maginos casts a spell that there’s plenty more adventures
holding guns at each other, where things get particularly
transforms himself, Prince available in the form of the
then someone gets their ear enjoyable because Cash ‘n
Collin, and a group of fellow brilliant Heart of Glorm and
chopped off and everybody Guns comes with replica foam
escapees into tiny mice. They Downwood Tales expansions.
dances in slow motion in suits… handguns! That’s right, rather
then flee into the sewers where (Tom Randell, www.gamesquest.
or something like that, it’s a than pointing your fingers at
they encounter numerous bands co.uk/blog)
long time since we’ve seen it. an opponent you actually get
Anyway, fancy recreating that – a replica gun to point at them.
at least the bit with the guns – in This tangible element of the
the safety of your home with game is a hoot and watching
optional swearing and ear loss? a group of players all point
Hooray! Then Cash ‘n Guns is cartoon-style guns at each
the thing for you. other is a strangely enjoyable
Another one of the perfect experience.
opener games before the main If you find you’ve got too
event on a games night, Cash ‘n many guns pointing in your
Guns sees everyone taking on direction, you can back down
the role of a gangster as you’re but you loose your share of
splitting up the money from the loot. However, if you stay
a successful heist. However, in and someone shoots you
the problem with gangsters is with a bullet you take a wound
they’re an untrustworthy bunch –get three wounds and it’s
so soon they start turning the game over. Of course, you’ve
guns on each other to get the only got a few bullets, so you
moolah. need to convince someone
Each turn loot cards are dealt your weapon is the one that’s
out so everyone can see what’s loaded and that’s when the
up for grabs and one player bluffing comes into play.
acts as the criminal boss. Next Cash ‘n Guns is a great group
players then secretly choose game, particularly if you all
an ammunition card for their get involved… and speak in
gun – unfortunately only three gangster voices, obviously.
90
D
ating back to the 1980s, ‘werewolf’ games are almost a genre Once everyone wakes up they then need to vote on who they all
of their own. In a game of ‘werewolf’ a village is being plagued think is the werewolf. Of course, anyone who is a werewolf must try
by beastly attacks and players must work out who is the shape to throw the villagers off the scent, while the villagers must work
changer hiding among them. Each turn the werewolf kills a different together to identify the killer. After voting, the person with the votes
player until they’re correctly spotted by the remaining villagers… or is killed off and they reveal their card – if they’re a werewolf, hooray!
just kill everyone in a bloody spree. The only problem is that werewolf If they’re a villager, boo! Whereas normal games of werewolf can last
games are a little unwieldy and can last an age. an hour, a game of Ultimate Werewolf is over within 10 minutes, so it’s
Step up to the plate then One Night Ultimate Werewolf, which great for fast-paced bluffing shenanigans.
streamlines the rules into a much quicker 10 minute
variety. At the start of the game, each player is given the
role of a villager such as Troublemaker, Robber or Seer,
while others are the bad guys (Werewolves or Minions)
– another can be the moderator to control the flow
of things. However, if you’re smartphone savvy then
definitely download the app, which acts as the narrator
and ensures everyone can get involved.
During a turn everyone closes their eyes and then,
depending upon their assigned role, for example
the Doppelganger can take on the role of another
character, werewolves open their eyes and indicate
that they’re a werewolf to other werewolves and their
minions, the Seers can look at other people’s cards and
the robber can steal someone else’s card. Meanwhile
the Troublemaker can swap cards and the Insomniac
can check their own card… just to make sure they
haven’t been turned into a werewolf.
FRANCIS DRAKE
Eagle-Gryphon Games | Worker placement | £60 | 3-5 players | 90-120 minutes | www.francisdrakegame.com
I
t has to be said that Francis can take it. However, if you most points wins! treasure is genuinely quite tense
Drake has one of the least do this, you can’t go back to Francis Drake plays a lot and can make a game of Francis
eye-catching boxes you spaces you skip. faster than you first expect. It has Drake a really cut-throat affair!
could possibly imagine. Eventually, everyone sets sail some really tight gameplay and It’s definitely a must-have game
However, despite its lack- and the distance you can travel an interesting blend of worker if you’re a worker placement fan
lustre façade, it is a genuinely is determined by the number placement, set collection and and love quality design or high-
excellent game that brags some of supplies on-board. First, you combat. The competition for end components.
superb components. Never has secretly place numbered disks
the old adage “Don’t judge a at locations on the map. These
book by its cover” been more disks determine the order of
applicable! visits.
A game of Francis Drake During your voyage, you
consists of three sea voyages. can spend goods to claim
Before each voyage, you commodities, dispatch crew
upgrade your ship, recruit members to fight, or use
crew, seek favours, load cannons to combat forts or
cannons or purchase supplies galleons. Beating a location
and goods. generates points, and if you’re
You start at one end of the first to do so you receive a
the dock and take it in turns bonus treasure.
to move along - claiming After you complete your third
effects from available spaces. voyage, the game ends and
Sometimes, you might want points are awarded for your
to jump forward and claim an commodities and treasures.
effect before your opponent Finally, the player with the
91
O
nce you’ve come up with the idea for a game, creatures. Although the characteristics of the different
what if you realise that actually it’s simply factions do come across in the design of Firestorm
not working… that there’s something missing Armada’s ships, there was still a sense they could
from the product you’ve created? Do you just carry on be explored further and fans could actually see the
regardless hoping to find that magic element down the lifeforms up close.
line or scrap it entirely and move onto something new? The result was that Neil began working on the
Then again, perhaps there’s a third option, maybe you concept and looked to Spartan’s other hugely
can let someone else work on the concept to bring new successful game system Dystopian Wars for
ideas to the table and progress it further. But in that inspiration. “In Dystopian Wars you’ve got the large
case, what’s it like to let go of your idea and give control ships that actually get the people to the countries
to someone else? and then once they’ve landed, we’ve got Dystopian
Well, that’s exactly what happened with Spartan Legions,” explained Neil. “Firestorm Armada is a
Games’ Planetfall – a 10mm science fiction wargame bit like the taxis that bring the troops to the planets,
that sees scores of alien and futuristic human troops whereas Planetfall is about hammering the planet
taking on each other across the battlefield. After with your armoured assault units and taking what
creating Uncharted Seas, Firestorm Armada and you want. The next level down from that will be
Dystopian Wars, Neil Fawcett, director at Spartan something we call Spec Ops, which in modern terms
Games, was keen to create something new set within are your Navy Seals or Delta Force squads. All of COUNTDOWN TO
the world of Firestorm Armada. these worlds are connected together – particularly ZERO HOUR
Whereas Firestorm Armada centres around huge by the Spec Ops who could be the landing party in Planetfall has an interesting
mechanic to determine a
space battles that take place above the planets, Neil something like Armada and then the specialised game’s length, instead of just
wanted to explore the potential ground fights on those demolition squad in Planetfall. We view it all as one playing until everyone is wiped
planets as well. Even though Firestorm Armada only big picture with many elements.” out, it uses something called
features large ships the background for each of the The first iteration of Neil’s take on the 10mm the ‘Zero Hour’ Tracker. Each
time a player scores ‘Tactical
alien races was extremely fleshed out, detailing what format was called Invasion and was an idea that he Value Points’ for things like
the creatures looked like and how they behaved. For worked on alone a couple of years ago, however he destroying an opposing unit or
example the Sorylian Collective is an ancient race was never quite happy with the system. “Invasion capturing an objective point the
of large reptiles, the Aquan Prime as you may guess didn’t achieve what I wanted it to do. I mean, it was Zero Hour Tracker moves down
until it reaches zero and one
from the name are aquatic lifeforms, while the evil a good game but it just wasn’t a great game. Likewise force completely overwhelms
Relthozans are giant and terrifying arachnid-style the models we had made up were good models the planet’s defences. Watching
the Tracker tick down each
“The original idea didn’t achieve what I wanted it to round ramps up the tension,
particularly during the final
do. It was a good but not a great game.” stages when both sides could
be close to reaching their goal.
92
93
SKY DROPS
During the course of a battle,
a Planetfall commander can
choose to use something
called a Sky Drop, which
allows certain units to be
brought in during the course
of a battle, e.g. emplacements
or crystals (some weapons
use crystals to shoot round
obstacles). These hexagonal
markers come with a tiny die
inside. As the turns progress
the die counts down, the
closer it is to one, the less
likely it is that the unit that
you’re dropping will deviate
off course. Knowing when to
risk using the Sky Drop can
really turn the course of a fight.
There’s even a similar system
for artillery strikes.
As a result one of the core concepts of the game opposite the Air Helix on the Core hexagon – whereas
was born – the notion of a helix (or hexagon) of if you wanted two Recon Helixes you would need to
units. “I wanted all the forces to share something sacrifice an Air Helix. Basically if you want to take
in common and throughout the rules and the game two of the same Helix type you have to ignore the
itself it’s all about hexagons. I had opposite Helix on the opposing side of Core Helix,
an idea about how you would e.g. Leviathans versus Heavy Armour, Assault versus
put the army down on the Field Support and Recon versus Air, as mentioned.
tabletop, so you put one This was a core concept right from the beginning for
hexagon down and that Derek. “Rather than working out points or extra bits,
gives you six options you just buy a box of models and that’s your list. Each
around it,” explains Derek. of the boxes is actually one of the different Helixes,”
The way it works in the he adds. Planetfall released in October last year and
game is that you start Spartan is quickly adding to the number of Helixes
with a Core Helix of available, with all factions having access to Core, Heavy
troops and these are Armour and Leviathan Helixes, while the Alliance of
your basic troops that Kurak and the Zenian League can be used to provide
form the backbone of Air and Recon support.
your army. The Core “Something we were aware of was not overwhelming
Helix in turn gives you retail with lots of products and, once again, that dictated
access to six distinct the design,” explained Derek. “You know, with Dystopian
types of Helix: Air, Wars there are hundreds of products that would take
Heavy Armour, up lots of shelf space. But, again, we wanted it so that a
Assault, Recon, shop could have a few boxes of Planetfall and that would
Leviathan Strike contain all the stuff someone needed to get into the
and Field Support. game or expand their existing army. Plus, the Core Helix
So, for every battle costs around £40 and that actually contains everything
group you want in your army you you would need to have a small game of Planetfall, so
must start with a Core Helix but from you can try it out without a huge amount of outlay.
there you can get a little creative. “Then the great thing about having the units collected
Say for example you want together in different helixes is that you know what to buy
to take two Air Helixes, next because it’s bundled in a Heavy Armour or Recon
this means you need box. If you spend something like £150 then you would
to sacrifice a Recon have a hell of an army that contains loads of small troops
Helix which is directly and big, impressive models like the Leviathans.” ▶
94
BATTLE FOR taking place within the galaxy Neil had already created
PROTEUS PRIME caused some problems.
If you and a friend or a local “There were some fairly heated discussions from
games club are interested
people not wishing to change the canon of the
in trying out Planetfall, then
you can pick up the Battle Relthozans to fit in with Planetfall and people, like
for Proteus Prime two-player myself, who wanted to evolve that canon to include
starter set, which contains smaller special forces,” laughed Derek, while nervously
Core Helixes for the Aquan
looking at Neil. “So we had to be creative and think, well
Prime and Directorate. There’s
also a 132-page rulebook, these are insects, surely there would be a larvae stage
which guides you through or something like that so you get little baby insects,
some introductory missions to alongside the giant 35ft ones. Then we adapted it further
learn the basics, some small
to say that, ok as they get older they could be given
buildings to use as terrain,
dice, Tactical Action cards certain nanotech improvements or biosuits that would
and templates. change their appearance again.”
Likewise the previously mentioned Aquans who
are aquatic by nature needed to adapt their armour
to allow them to go on land, otherwise they would
only be able to attack near seas or the odd large pond.
“The challenge for Planetfall wasn’t the big vehicles,
it was actually the smallest elements in the game
that proved to be tricky because it had to work within
■ It will be interesting to see how this game and the wider Firestorm galaxy. When we
Planetfall expands over the next started it out, we thought it would be the big monsters
year and Spartan has previously that would be the problem, instead it was the little
mentioned there will be new stuff,” explained Derek.
Leviathans with close combat “The infantry are actually a critical part of the game,
weapons rather than long-range although tanks and vehicles are important, because you
lasers or guns. can’t take an objective without them so we wanted to
treat them with the respect they deserve.”
Of course, although Derek had the idea for how “That’s one of the interesting things,” adds Neil,
the army system would work, he still had to come “because when I wrote my version of it, I went more
up with the ideas for the units themselves and that’s towards the armoured side and afterwards I realised
where Spartan’s in-house design team came in that was a mistake. The infantry should be a big part of
handy. “One of the benefits I found is that we’ve got games like this and shouldn’t be forgotten about. That
a wonderful design team here and so if I had an idea was another example of why my version of the rules
for a particular unit they could quickly mock it up. didn’t progress to the finish line.”
Potentially if I had been working somewhere else “I definitely think there’s something in the fact that
without an internal design team they might not wargamers recognise human-like figures, no matter if
have been able to produce demo miniatures for they’re 28mm or 10mm,” replied Derek. “They like to
me to use,” Derek told us. have those characters in their games. If that part of the
“Instead, I could pop upstairs here and ask game works, then it helps as a way into the game. No
Chris the designer and within a couple of days I matter what the size, they like to imagine them battling it
would have a shiny new model sitting on the desk… out with these huge great vehicles hulking behind them.
sometimes it would only take an afternoon. And that “It also helps to give the big guys some scale because
really helped to streamline the creation of the game. you can compare them to the infantry, which also
The weird thing was sometimes I would speak to Chris helps to give that impression of a cinematic-style army
about an idea and he would have actually already charging towards the enemy.”
started work on it, which was a little creepy.” Despite the fact that Planetfall only came out in
However, although the design process was quick, October last year, Spartan has certainly hit the ground
that doesn’t necessarily mean it was painless for Derek. running with its model development and there are
“One of the biggest problems we had when creating currently six forces available, along with two allied
Planetfall is that we had background information saying forces. “We’ve got about 120 models in the first batch
the Relthozans measure 35ft… so how on Earth are we of releases and then there will be a further 120 after
going to get those in Planetfall? And we did think about that. In 18 months from now we’ll have 15 or 16
doing that but then it goes back to what Neil was saying complete armies for people to choose from,” says
earlier about the Spec Ops… because what would the Neil. So it certainly looks like his potential gamble to
Relthozan Spec Ops look like?” This is perhaps one allow someone else to develop his idea has paid off
of the few times when the fact it was Derek’s game with superb results. ■
96
Premiering at
Q U A RT E R LY S A L E S
Toy and Collectors Models Auctions
UK Games Expo!
Lacy Scott and Knight hold 4 specialist Toy and Collectors Models sales at our Bury St
Edmunds Office.These auctions feature a wide selection of Toys and Models to include Dinky,
Corgi, Britain's, Matchbox, Spot-On, Modern Issue Diecast and many others, with lots ranging
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Find
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Austin Roadster –
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If you are considering of selling individual items or entrie collections, do not hesitate to contact
Lacy Scott and Knights Toy Department, for a free and confidential valuation and to discuss
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Mayfair Games
www.mayfairgames.com
©2015 Mayfair Games, Inc. MFG4135.
Enquiries: Oliver Leggett
oleggett@lsk.co.uk or 01284 748623 All of our sales are hosted online and benefit
from live bidding via the-saleroom.com
Al M k Pl S k | 01449 612384 P A | Ch dS |V l dA i
F
orgot boring 2D boards, they’re the past and Colt Express is the dimensional cardboard train. This is one of those titles when a passerby
future because it comes on a 3D playing board. No, we don’t is likely to stop and ask what you’re doing because it’s so eye-catching
mean you have to wear those weird cinema glasses while things – there are even fake cacti to dot about around the train to complete the
pop out at you, we just mean that Colt Express’ board is an actual three Wild West feel.
The train isn’t just for show either, oh no – your little meeple will be
dashing through the corridors of the train going from carriage to carriage
and even running about on top of it to recreate your favourite scenes
from action-packed film scenes. Don’t be surprised if you start shouting
‘yee-hah’ while playing and spitting in a bucket.
You play as a group of bandits trying to hold up the train and each
turn you draw action cards that can be used to give instructions to your
bandits. Some allow them to move up and down the train, punch other
bandits or even shoot at them… well this is the Wild West. The number of
action cards you can play is dictated by the game and sometimes you’ll
be forced to play more than once.
Of course, the plan is to outwit your opponents by trying to predict what
they’re going to do and then playing you action cards accordingly. So, you
might want to head into the next carriage and punch someone in the face…
but unfortunately they’ve decided to head up on the roof to get closer to
the treasure, which means you end up swinging your fists into thin air. This
leads to some hilarious moments as your best laid plans go completely
to pot. Don’t take it too seriously and Colt Express is a rip-roaring rootin’
tootin’ robbing ride for rapscallions and any other words that begin with ‘r’.
LOVE LETTER
AEG | Fantasy card game | £7.99 | 2-4 players | 20 minutes | www.alderac.com
“
O
nce upon a time, there Designed by Seiji Kanai the the game is set. My favorite version and even a Batman one… I can
was a kingdom in game itself is very simple, when however is the Kanai factory only assume you have to chat up
which lived a beautiful you buy the basic version you limited edition, which not only has Catwoman. For the kids there’s
princess. She was a sweet soul, will get a little velvet bag of cards extra and different cards but has even a letters to Santa edition of
kind to all and was thus loved by and some red wooden cubes. a stunning Japanese watercolour the game. There is so much variety
the whole of the kingdom. Several The cards represent the different style for the artwork. that would surely have something
young men had fallen haplessly in servants whose abilities you can This brings me to the final to suit most people and there’s
love with the princess, but unable use to help yourself or try to knock awesome thing about Love Letter... more coming, editions based on
to enter the castle, all they could your opponents out of the game. there are multiple versions of the the massively popular cartoons
do was to send her letters of their There are multiples of some of the game all based on pop culture Adventure Time and Archer are
affection. However, to their dismay, servants and some are unique so subjects. Currently there are eight due for release very soon so there’s
they found that letters from just in the mid to later stages of the versions of the game ranging from no excuse not to own this fantastic
anyone would not reach the game you will spend a lot of your the original to a Munchkin version little game. (Blair Fraser)
princess. So the young would-be time checking what everyone has
suitors set themselves on finding already played in order to work out
allies among the castles servants, what your opponents may have
so that they might deliver their in their hands. Although nothing
letter to the princess personally”. beats guessing the princess on the
This is AEG’s introduction to its first turn and putting someone out
game Love Letter in the instruction or in my opinion going after those
manual and what a nice little bit annoying handmaids to try and get
of innocent flavour it is. What it them out of the game early.
doesn’t tell you that Love letter is in One of the first things about
fact a cut throat battle of wits and this game, if you’re like me, is the
chance between the players. Trust fantastic art. The original version
no one that’s the core of the game, has beautiful painted portrait style
because they are out to thwart any artwork on every card which helps
chance you have with the princess. to capture the time period in which
98
T
he Magic Labyrinth they hit a wall in their
is an innovative move, the metal ball will be
memory game where dislodged and fall to one
the players are magician’s of the corners of the table,
apprentices racing to pick and they’ll have to start
up magic items within a again from their corner!
maze. There’s just one Once a token is reached,
catch – thanks to the that player takes it and
wonders of magnetics, the another is drawn from the
maze itself is invisible! bag. The game is typically
At the start of the game, played to five tokens but
players will set up the maze can go as long as you have
by placing wooden barriers tokens in the bag if you
in a grid that sits below the want.
board itself. After doing Taking a move you
this, they’ll replace the haven’t taken before in the
board and spin it around, game is always done with
so they won’t be able to trepidation. Although even
remember the orientation those moves you’ve already
of the maze. From here, done can be problematic,
they place the player pieces depending on how good
SKULL on each corner, with a
metal ball attached to the
your memory is – you
(and your opponents) will
Lui-Meme | Bluffing | £15 | 2-4 players | 30 minutes | www.asmodee.com underside of the piece via be howling with laughter
a strong magnet, and the when you confidently take
P
urchasing Skull is a bit of a weird feeling, particularly if you’ve never game may begin! a move you presumed
seen it before but have heard countless other people yapping about Tokens are drawn from safe, only to hear the
it. You pop along to your local game shop, spend around £15 and a bag and placed on the characteristic plunk and
then take it home to reveal what’s basically a box full of beer coasters. Has matching space; these roll of the marble as it falls
someone been having a laugh, you think… no, quite the opposite because are the players’ targets. If from the board.
Skull is a ruthless game of psychological warfare. Or If you’re after a quick
bluffing, mainly it’s about bluffing. memory game that can be
If you’ve ever played the drinking game Liar Dice enjoyed by all ages, the
then you’ll be familiar with the basic concept of Skull Magic Labyrinth will keep
(also known as Skull & Roses). At the start of the game you captivated. (Tim Yates)
everyone is dealt the same hand of four cards – three
show roses and the remaining one has a skull on. Then
you decide how many cards you’re going to put into play
and place them face down on the table. You could be nice
and go for a couple of roses or be nasty and put a skull into
the mix.
Next you go around the table and make bets on how
many roses you’ll be able to find. Of course, you should be
able to remember how many roses you’ve put in there (say
three) so surely someone else has put at least one more in. As
such you make a bid of four roses… a pretty safe bet. The next
player then has to decide whether they can find more than
four. ‘Five roses,” they declare with a flourish and everyone lets
out a gasp of horror.
What follows is a dramatic exchange as you casually
flip your own cards over but then have to work out who
else was lying. Had the first player really played three
roses or were they lying? Find the five roses and you’ll be
a God. Find a skull and you lose one of your cards. Lose all
your cards and it’s game over. Yes, Skull can be played with
dice or even bits of paper but there’s something so tense about
flipping the card coasters in this version. Do you feel lucky punk?
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100
101
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■ Keith leans over the table more then I wouldn’t make the cut to the top that I improved. That was when I started believing I could
to make his move during needed to make to have a chance of qualifying. actually win the event. When I did win, it felt amazing.
a tournament. Organised “I remember winning the next two but being I felt that the six games I played that day were the best
tournaments are an extremely drawn against a really good player in the fifth round. 6 games of X-Wing I had ever played, and that I had
popular way to play the game I was running eight Academy Pilots against his four earned the win. I’m quite a negative person, so even
and most weekends you’ll find X-Wings. I think before I had even killed Biggs I after I had won the regional I still wasn’t sure I was
an event going on somewhere! was down four TIEs. I’ll never understand how four good enough. Winning nationals helped me to prove to
Academy Pilots took on Wedge and two Rookies, myself I was good at the game.”
but that I did. That was a particularly memorable So, if you fancy taking on Keith at future events, he’s
and tough game for me. As for Nationals itself, I was got some advice for newcomers. “There are two pieces
drawn against my best friend in the first round. He of advice I always offer to newer players. First one,
had me one the ropes at first, but again, as soon as I know your squad inside out. Practice playing with it
took Biggs out the game changed, much like it does as much as you can. The TIE Swarm I won Nationals
when playing with a TIE Swarm. The game always with and took to Worlds was all Wave One (apart from
seems to go against you at first, because of the long- a one point upgrade from Wave Two) so I had been
range engagements, but then when close quarters practicing with that squad for almost two years! Losing
starts, it swings in the swarm’s favour. That’s still the with a squad usually gives you more insight than
only game I’ve gotten upset at the result of, because winning with it. Which leads me on to my next point,
I’d beaten my friend at Nationals. don’t blame the squad, the dice, or your opponent
“The second round game was particularly tough. I when you lose. This is the biggest mistake I see people
was against a tankily-built Chewbacca. Just as time was make. ‘I lost that game because of poor dice,’ they’ll
running out Howlrunner had a do or die moment. She say. This won’t make you a better player. This will only
needed to finish off Chewbacca or I’d lose the game. I see you brush aside your losses as one off dice results.
closed in to what I hoped would be range one, only for Instead, have a look at how you manoeuvred. Was
it to be range two. I needed two hits to his two blanks, there anything you could have done differently, and
and that was what happened. I’d won a close fought maybe better? Same with target selection. Did you
game in that fashion. My third round game was a focus fire? Did you go for the right target first? Always
rematch of the final at the previous year’s nationals. Me analyse your losses and you’ll improve.” Follow this
(second place the year before) against the defending advice and hopefully you won’t be saying ‘mistakes
champion. I felt a great sense of relief when I beat him were made’… at least in terms of your tactics but
this time around, because it felt like I had actually perhaps not about your increasing purchases! ■
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kromlech.eu
A
bit like we mentioned other aliens and wiping them
previously with Hey, out using a series of attack cards.
That’s My Fish! it’s The attack cards are numbered
important not to judge a game to show your strength of attack
based on the cover alone. Take and you can add extra ships
Cosmic Encounter as another from the stock into the fight, e.g.
perfect example, which shows your attack card says 20 and you
a bizarre-looking alien on the back it up with five ships. If you
front and, for some, must look fancy playing a bit of politics you
like another sci-fi snoozefest could persuade another player
full of planets you can’t to join in the fight, like some
pronounce because they’ve got kind of intergalactic sidekick.
no vowels. However, although Next you and the defending
Cosmic Encounter does feature players both flip over your cards
alien planets and UFOs it’s still and the one with the highest
a game you just have to play. total wins, while the other has
The premise is simple all their ships completely wiped.
you choose from one of 50 Yeah, it’s pretty brutal. However,
different alien races – each instead of fighting you can
with their own unique and choose to negotiate and in this
sometimes ridiculous special case the losing player doesn’t
abilities - and then attempt
to colonise the other systems
lose their ships.
Obviously the tactics are
FIVE TRIBES
in the universe so your little based around what cards you
Days of Wonder | Area control | £44.99
plastic UFOs are spread play and the number of ships
2-4 players | 60 minutes | www.daysofwonder.com
across the table.You have five you send out. If you send over
D
planets at the start of the game, five UFOs your opponent
ays of Wonder has a last. On your go you take all
along with 20 spaceships and might rightly assume you
reputation for creating the meeples from a square
must then attempt to get five must have a strong attack card
wonderfully accessible and then move them, one at a
colonies on planets outside but, of course, you could be
games such as Ticket to Ride time, to new squares. On the
your home system. bluffing in an attempt to get
or Small World, so last year last square you place your last
This is done by attacking the them to negotiate.
it decided to take things up meeple and then remove any
a notch with Five Tribes – a other meeples of that colour
game that’s simple to learn, like from the square. Sometimes
so many of Days of Wonder’s the tile you land on will also
games, but is a devil to master. require you to place a palm
Players take control of one of tree, a palace, which increases
the five tribes as they try to take the value of that particular
over the Sultanate of Naqala by square, or (if you’ve removed
gaining power and influence all the meeples from the
over their rivals. But first things square) you get to pop down
first, Five Tribes is a game that a camel, which gives you the
screams quality when you open points for that square at the
the box (again something we’ve end of the game.
come to expect from Days of Another thing that adds to
Wonder) thanks to 30 nicely the game is that the meeples
illustrated board game tiles that have different abilities that
are used to create the modular depend upon their colour,
board and wooden tokens that e.g. an assassin is red while
represent everything from builders are blue. So, as well
people to camels and palm as following the instruction on
trees. the tile, you may also need to
Each turn the players bid to execute your character’s ability
see who will go first, although too. You can even summon
you don’t want to bid too much powerful magical entities
because cash is king but if you known as Djinns, which can be
bid nothing you’ll always go a definite game changer.
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I
n 2013, Fantasy Flight mission deck. You must then
Games announced Eldritch complete missions one at a
Horror, a streamlined time, and each card provides
re-implementation of details on how to do this.
Arkham Horror. Released Completing a mission usually
in 2005, Arkham now has requires clues which you
eight expansions - including earn when you successfully
an expansion for the other complete a research
expansions! Entertaining encounter. If you manage to
as these additions are complete all three missions
though, they often make an before the great old one wakes,
already heavy game more you win.
complicated. If you’ve ever played
Eldritch moves the action and enjoyed Arkham, then
from the streets of Arkham onto you’re most likely going to
the world stage. Despite this enjoy Eldritch. The theme
difference, an ancient evil still is the same, the gameplay
plots to destroy the world, dark seems extremely similar, but
SUMMONER WARS:
cults still strive to bring about overall it’s a far more refined
the end of days and monsters experience.
MASTER SET
still spew forth from cosmic Since release, there have
gates that link the worlds. been two expansions, with
As a team of investigators, a third on its way. However,
you seek to prevent the even with these additions, Plaid Hat Games | Deck building | £39.99
eradication of mankind and you never really feel bogged 2 players | 30 minutes | www.plaidhatgames.com
defeat the great old one. To down or overwhelmed by
D
achieve this, you move around the mechanics. They’re not on’t you wish you could Talking of magic (with a
the map, encounter gates over-complicated and even summon things into small ‘m’ this time), you have to
locations or monsters and the Mountains of Madness big existence? The odd ham summon your creatures using a
attempt to collect clues. box expansion integrates with sandwich here, perhaps a hot stash of magic cards that must be
At the start of each game the base game without over- chocolate now and again… we’re discarded to bring your units to
you select three cards from a complicating matters. not fussy. Summoner War is a little life – the cost of the magic varies
more serious than that and sees depending upon how good the
you summoning fantasy creatures unit is. You can also add to your
in a fight to the death and there’s magic pool by killing enemies.
not a ham sandwich in sight. Each of the cards has their own
The Master Set contains unique ability, such as revealing
everything you need to get you the top card of your opponent’s
straight into some summoning deck or moving other units
action, including six factions: using telekinetic blasts. Combat
Swamp Orcs, Shadow Elves, Sand involves a relatively straight
Goblins, Mountain Vargath, Deep forward dice roll and anything
Dwarves and Benders. Each over a three is considered a hit.
player has a deck of cards they If the card receives too much
must use to summon creatures on damage, it’s removed from the
a battlefield in an attempt to chip playing grid. The dice adds a
away at their opponent’s health. nice element of randomness to
However, unlike games such battles that ensures each game
as Magic, here the cards are feels fresh, rather than everyone
actually moved around the always knowing their attack will
board, ensuring it feels like be successful.
a miniatures-based skirmish One of the other advantages
game and a card game. Even the of Summoner Wars is that battles
number of cards in your hand are over fairly quickly and the
(around 30) feels more like the game flows beautifully – no
troops in a skirmish game than matter whether you’re moving,
something like Magic. using magic or attacking.
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I
f you’re a child of the 1980s, it’s likely you’ll have Still, although the character
come across the dungeon crawling arcade game selection may have expanded, Super Dungeon Explore
Gauntlet. Deep in the dark arcades of 1985 came revels in its vintage videogame roots… for example even
the weird, slightly fuzzy 8-bit cries of “Warrior needs the monsters are split into 8-bit and 16-bit versions, while
food… badly” or “Wizard… is about to die!” The game the manual wouldn’t have looked out of place inside the
allowed up to four players to take on the role of a case of a SEGA Mega Drive game. Meanwhile, the stat
Warrior, Wizard, Valkyrie or Elf as they were pitted cards for each character even show little control pads to
against seemingly endless hordes of skeletons, ghosts, indicate movements and joypad-style buttons to inform
demons, sorcerers and other unspeakable terrors. The how many actions they can perform each turn. Finally,
game, at least to us, always seemed incredibly hard so remember how in videogames like Zelda coins or potions
those cries of “your life force is running out” echoed are often dropped by enemies when you kill them? Well,
in our mind as we fell asleep at night, dreaming about that’s replicated somewhat here by the dice rolls, which
blocky wizards being chased by horrible grey ghosts. will sometimes produce hearts to regenerate HP or
So… why all this talk of videogames? Don’t worry, potions to activate special powers or replenish health.
you haven’t picked up a copy of Commodore User from Super Dungeon Explore really is a serious attempt to
1985. The reason for this retrospective is that Gauntlet, replicate the dungeon crawling adventures of videogames
and games like it, are the unlikely inspiration for a 2011 as a tabletop game and, for the most part, it really works.
co-operative dungeon crawling board game called While a group of players forms the party of
Super Dungeon Explore. Rather like Gauntlet, up to adventurers, the other person becomes the evil
five people can band together to form a party before Consul… basically a fancy name for the dungeon
venturing deep into a dungeon ready to slay a terrible master. The Consul is responsible for spawning all the
dragon. Along the way you’ll face streams of vicious various monsters, moving them around the board and
Kobolds or baby dragons, while looting treasure chests attacking the party. In some other games it can feel like
and collecting equipment to upgrade your character. the dungeon master is getting short shrift while the
Things have moved on a bit from the simple adventurers get to have all the fun but in Super Dungeon
character selection too and now, rather than just a Explore being the Consul is actually really enjoyable.
Wizard, Warrior, Valkyrie or Elf, players can choose That’s mainly because the Consul will end up
from the Royal Paladin, Ember Mage, Hexcast spawning a lot and we mean a LOT of monsters each
Sorceress, Glimmerdusk Ranger, Riftling Rogue, turn before sending them towards the players. At
Hearthsworn Fighter, Claw Tribe Barbarian and the start of the game, the Consul can place a certain
Deeproot Druid. Each has their own abilities, strengths number of spawn points depending upon the amount
and weakness, so it’s important to get the balance right of players, e.g. two spawn points for a two to three player
when you’re forming your party. game and five spawning points for a six-player game. ▶
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EXPANSION:
VON DRAKK
MANOR
First of all, good luck if
you can track this one
down because Super
Dungeon Explore’s
second expansion Von
Drakk Manor is like the
proverbial hen’s teeth.
Released in 2013, stock
always seems to have
been in short supply…
although there’s a second
run of the expansion
due in the second half
of 2015, which is good
news because Von Drakk
adds some great new
characters to the game.
Von Wilding – bearing a
certain resemblance to
Simon Belmont from the
Castlevania videogames
die during armour, attack, dexterity or willpower rolls. face to snout(?) with the boss dragon Starfire they’re not – leads the charge and
The dice mechanic itself is rather ingenious and instead massively underpowered. Typically in the games we’ve can shapeshift into a
of being your typical D6, the Super Dungeon Explore played it tends to be 50/50 who wins. werewolf. Meanwhile
the Consul has a host
dice are a little different and come in three different Finally it’s worth noting that the miniatures for Super
of new monsters up his
colours: blue, red and green. When rolling the dice Dungeon Explore are exceptional. Soda Pop has gone sleeve, including witches
you’re trying to roll more star icons than your opponent for an over-the-top ‘chibi’ style appearance that’s heavily that can turn heroes into
but the maximum number of stars changes on the die – influenced by cutesy anime from Japan. However, it’s toads, a necromancer
that can bring skeletons
blue ones have a maximum of two, red ones have three worth noting that some experience is required with
to life (unless they’re
and green have four. All characters and monsters have a modeling because the majority needs gluing together, stomped on beforehand)
base statistic for dice rolls, e.g. a Kobold Gouger rolls two which can get fiddly. It’s certainly not one of the games and a giant spider with
blue dice when attacking while the Hearthsworn Fighter you can play straight from the box, plus there are lots the ability to spin webs
to slow characters down.
rolls two red dice to defend. Although they’re rolling the of tokens to sort through too. Then again, if painting is
It’s great that Von Drakk
same amount of dice, the fact the red die has a higher your thing then these are a joy to paint because the bold Manor is getting a second
potential maximum of stars means that the dwarf features of the chibi appearance mean you can really print this year because
should beat the Kobold in a roll-off… but, of course, it go to town on elements like the eyes to capture that it’s a super addition to the
original game with some
doesn’t always play out like that. anime-style.
fun mechanics that really
Loot and treasure will invariably add an extra blue die Super Dungeon Explore is one of those games that add to the basic gameplay.
to your rolls but some of the rare treasure will give you appeals on so many different levels, from the cute Plus, Soda Pop is releasing
access to extra icons or even the super powerful green appearance of the models, to the relatively simple rules a special Von Drakk-
themed game board for the
dice. The way that heroes tool up throughout the course with character info displayed all on one card and fun
full ghostly mansion effect!
of the game means that when they eventually come co-operative bad guy bashing. ▶
111
and minions are grouped together in a gang, the ■ The Forgotten King, seen
stronger monster will gain extra attacks or armour, below, has a range of different
plus when they’re damaged they can actually spread monsters at his disposable,
the wounds throughout the gang rather than just including some rather cute-
taking it all themselves. looking walking plants... surely
During the monsters’ turn, someone draws a they can’t be dangerous, can
Command Card that dictates what any activated they?!
monsters will do next (only monsters on the same tile
as a hero are counted as activated). The Command
Card gives a range of instructions to the beasties,
like move, fight or allows them to perform a unique
move. Monsters will move towards or attack the hero
that’s accumulated the most ‘wrath’ – this is basically
a measure of how many enemies they’ve killed, how
much treasure they’ve acquired or the amount of
potions they’ve used, ensuring they basically become
a monster magnet.
WIN
SUPER DUNGEON
Arcade Mode is a great addition to the Super
Dungeon Explore formula and we’re sure it’ll become
EXPLORE:
a firm favourite in homes and games clubs around FORGOTTEN KING
the country. Even better, you can pick up a Super GOODIES
Dungeon Explore Upgrade Pack that includes new SEE PAGE 157
An exciting recent development in the world of cards for existing characters that allow them to be
Super Dungeon Explore is the launch of the game’s used in Forgotten King’s Arcade Mode. ■
first full follow-up: Forgotten King. The sequel adds
new heroes and monsters, along with new rules like
traps and pets… the latter of which are represented by
some wonderfully cute miniatures.
For those who already own Super Dungeon
Explore, then you’ll be pleased to hear that Forgotten
King is completely backwards compatible with the
first game, as all the monsters/heroes come with
similar stat cards that were introduced in the original.
However, for those just getting into the world of
Super Dungeon Explore, Forgotten King is perhaps
the best method of entry as all the models come
pre-assembled and some of the rules have been
streamlined to ensure that monster slaying is easier
than ever… and we all want easier monster killing,
don’t we?
However, perhaps the most interesting element of
Forgotten King is that it adds the new Arcade Mode
(yes, there still are plenty of videogame references),
which means that one player is no longer forced to
play as the evil Consul to control all the monsters.
Instead, everyone can fight on the side of good to
defeat the Forgotten King and his monstrous minions.
In Arcade Mode the Arcade Deck of cards controls
the movements and attacks of bad guys. For example,
unlike the first game, monsters no longer have attack
and armour rolls when going up against the heroes,
instead they all have static values on their cards that
the players must beat. This certainly helps to make
play quicker and makes sense in Arcade Mode when
you’re all meant to be playing against the computer.
Monsters also work a little differently in Arcade Mode
because weaker minions are bonded to more powerful
elite units, who act as a kind of leader. When the elites
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@rulescardiff /rulesofplay
Cardiff T.
Castle EN S rulescardiff rulescardiff
QUE
W
OR
KIN
D
espite being a card game, Race for always turn them into resources for your
the Galaxy plays more like a city planets, which will add to your victory
building game like Carcassonne… points – again though, the question is what
just with aliens rather than medieval cards should you keep and what should you
knights. The game sees you trying to take get rid of? Another interesting mechanic
over the galaxy – what is it with aliens is that after choosing your action in secret,
and their obsession with invading – by you all play your action cards at the same
building new settlements, building new time. The actions are: explore, develop,
developments and consuming resources. settle, consume and produce. If one of your
The game comes with 80 cards, four player opponents plays the same type of action
decks of seven cards and tokens to keep track card you both get a bonus, e.g. if you both lay
of your victory points. Race for the Galaxy has down an explore card you’ll get an extra card
an interesting mechanic when it comes to from the draw pile. Getting these bonuses is
playing your cards because the cost for building potentially key to winning the game, so the
a settlement or development is actually the ability to read your opponent is important.
cards from your hand. As a result you’ve got to Unfortunately Race for the Galaxy suffers
really balance your choices between keeping a from a slight stumbling block in that the
card you may require for later on in the game, rulebook isn’t always clear, which may
whilst not restricting yourself from building provide a barrier to some – however, get past
developments or settlements. that and you’ll be in for a great experience of
As well as using cards as cash, you can space exploration.
S
partacus is a game that’ll split opinion, rather like the over-the-top So, there you have it, despite the fact that Spartacus’ inspiration may
and violent television show that it’s based on. If you like the idea lead you to the conclusion that it’s a bad game, it is in fact a good game
of taking on the role of a ruthless, scheming Dominus in ancient about being bad.
who doesn’t mind sending gladiators to their death in the arena then read
on… The random starting loyalty means that there might not be a Cylon
at the table. However, once you’re half way to victory, each player draws a
second loyalty, making everyone a potential sleeper Cylon!
Firstly, Spartacus is cheap and can be picked up well under the
£30 mark, which doesn’t make it so painful on the wallet. During the
game you’ll be buying slaves, guards to protect and gladiators to fight
in the arena. You begin by playing intrigue cards that can poison other
gladiators, spread rumours about the other players and generally just
be fairly dodgy. However, intrigue cards cost influence to play. Luckily
though if you haven’t got enough influence you can team up with another
player and combine influence to play the card – very handy to take down
a mutual rival.
Next you’ll be heading to market to bid on certain items like equipment
for your gladiators or slaves. All the players take part in an auction for
the items in question and powerful gladiators are certainly likely to be
popular… and therefore costly.
Once you’ve done all this – blimey, there’s a lot to do – it time to fight the
gladiators. You can choose to host the gladiatorial scrap, which also means
you can stipulate certain conditions such as a payment to enter or choose
someone with weak gladiators.
Those who don’t enter will lose influence. The fights themselves play
out using miniatures and you can move around and attack, just like
you would in a mini skirmish game. Finally if you’ve chosen to host the
gladiatorial combat you can re-create your favourite scenes from Gladiator
by giving the thumbs up or thumbs down… no matter who has won.
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I
Fantasy Flight Games | Adventure | £64.99 n 2004, Sci-Fi channel each contribute cards to a
2-5 players | 120 minutes | www.fantasyflightgames.com
reimagined the 1978 TV skill check. There are five
show - Battlestar Galactica. different skill types and each
The storyline focusses on the player receives specific cards.
last remaining Humans as they Knowing who has what skills
fight to survive against the helps determine who may, or
cybernetic Cylons who have may not, have sabotaged a skill
infiltrated Galactica’s crew. check.
Battlestar Galactica the board Finally, you apply the pass or
game, brings the show to life fail effects for the crisis, Cylon
through co-operative play, ships move or attack and the
hidden-roles and traitors. At the Humans might perform a faster
start of the game, you receive than light jump, taking them
a loyalty card that determines closer to their goal.
if you’re Human, or Cylon. Fuel, food, morale and
Humans attempt to reach population indicate the game
Galactica’s destination, whereas state and as you progress, these
Cylons remain hidden, bide numbers drop rapidly. If any
their time and secretly sabotage resource hits zero before you
missions until they choose to reach your destination, the
reveal their evil intent! Cylons win.
The random starting loyalty Battlestar is an extremely
O
means that there might not be entertaining game if played
ne of the appealing and slash their way through.
a Cylon at the table. However, with the right group. It takes
things about role- Just like the heroes the
once you’re half way to victory, time to reach its conclusion
playing games is that Overlord can level up their
each player draws a second – however it’s a genuinely
sense of a grand adventure as monsters and has their own
loyalty, making everyone a involving experience laced with
you and some pals head off missions too. As such there’s a
potential sleeper Cylon! suspicion. If you’re not sure
into mysterious environments definite incentive to not only
During their turn, players about the hidden roles, then
ready to slay all manner play the heroes but play the
move, perform an action and you really need to find a gamer
of beasties. However, the Overlord too and potentially
then the whole team face a willing to introduce you to the
problem is that role-playing is even go back to previously
crisis. To overcome this, you game before you buy it.
a potentially time-consuming played missions to experience
process with lots of things the game from either side of
to keep track of across a the good versus evil divide.
campaign that can potentially Take, for example, the
take weeks. very first mission in which
Step up Descent: Journeys the heroes need to defeat a
in the Dark, which takes all the giant ettin, while the overlord
great stuff about role-playing has to get his goblins off the
– character customisation, pitch. It makes for some tense
epic adventures and looting encounters, particularly when
galore – but then breaks it one side is nearing their goal.
into a far more accessible Combat, meanwhile, is also
package. Rather than taking straight forward thanks to
weeks, a full campaign in the some colour coded dice with
second edition of Descent symbols rather than numbers
can be over in five or six play – again it’s that idea of boiling
sessions ensuring that restless down an RPG into a simpler
attention deficit players don’t form.
wander off and start playing Finally, Descent looks and
something else… ooh, shiny… feels like a wonderful package.
Something else that’s Fantasy Flight has gone to
interesting in Descent is that create a product that oozes
the dungeon master has plenty quality – the miniatures, in
of incentive to try and win, particular, are a delight and
rather than just providing a certainly help the game’s
dungeon for people to hack visual appeal.
115
116
117
“There’s a palpable
sense of risk versus
reward as you weigh up
your options.”
As a result there’s a definite sense of risk versus
reward in Dreadball that, once again, can lead to some
spectacular plays. For example, it’s the last activation of
an Enforcer coach and a Striker has the ball. The Striker
could move down towards the pitch and attempt a pass
to another Striker who is already standing in the Strike
Zone. However, if he wants the second Striker to score in
this Rush, he’s going to have to make a successful throw
attempt, then double the successes on his catch and
then have to roll for the scoring attempt. In a similar way
to the exploding sixes, these show stopping plays create
some truly stand out moments in a game of Dreadball.
One other element that can give you a little extra
wiggle room when planning your actions are the ‘action
cards’ that can be used by some teams, although not
all teams have immediate access to them. Each Rush
then slammed by a Guard with five dice but if he keeps a coach can ‘buy’ a card with one of his action tokens
rolling those elusive sixes, he might just stay alive for and either choose to play it immediately or hold onto
another rush. This slight sense of unpredictability really it for another turn. Although, as mentioned previously,
adds for some stand out moments in matches, as the players can normally only have two actions per Rush,
underdog somehow manages to pull through despite they can also use a card to give them an extra action.
the fact the odds are completely stacked against him. Depending on the card, you might be given access to a
Although there are these moments of mayhem, free move, throw or slam, which can be vital in pulling
Dreadball is very much a game that requires huge off those last minute scoring attempts. Along with
amounts of tactical play. Yes, a poor dice roll can ruin
a scoring opportunity or fluff a mathematically straight
forward tackle but, as long as you’ve planned properly,
then it shouldn’t totally ruin your game plans. Each
turn a coach gets five activation tokens and up to two
tokens can be played on a player – the activations can
be movement (which can include picking up the ball), a
tackle or a throw. Pondering how best to use those five
activations will certainly cause some furrowed brows…
do you go for the tackle first to try and get an opponent
out of the way, is it worth sprinting a Striker down the
pitch just in case you can lob a cheeky pass towards him
with a later action or should you just attempt to kill the
opposing Strikers? Although Dreadball’s basic premise
is easy to grasp, a skilled player is adept at making the
most of those five activations to effectively shut out
their opponent and boss the game.
However, there are a few elements that can actually
give you a little extra freedom and if you double certain
rolls then your reward is a free action. Say, for example,
an Enforcer Striker requires a 4+ to catch the ball, if
he rolls two successes then he’s rewarded with a free
action, which can be a free movement or a throw. This
means that theoretically it is possible to have more than
five actions in a turn, if the dice are going in your favour.
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actions, the cards also contain special events that can chances of success. League play is a superb aspect of CALL THE COACH
mix up gameplay, e.g. cards that will take away a dice Dreadball, particularly as part of a local games club, During league play one of the
from an opposing player or force a particular player and there’s nothing quite like watching your star player things that players can spend
their hard-earned cash on is a
to go first and then there’s the dreaded ‘That’s Not rise through the ranks and become a Swiss army knife
coach for their team. Coaches
Supposed to Happen’ card that sees the ball explode, of skills and abilities. On the flip side watching as your come in two flavours: offensive
even if someone is holding it. Once again, it’s great star player gets killed by an opponent is a definite body and defensive. The offensive
fun to have that ace up your sleeve during a Rush and blow because you do become quite attached to them… coach allows players to give
there’s nothing quite like watching your opponent’s face a little like characters in RPGs. a character three actions,
rather than the normal two,
fall when they think you’ve finished all your activations Dreadball is a game worthy of any tabletop gamer’s which can be a huge benefit
but then you casually produce a free throw card, which attention, even if you’re not necessarily into ‘sports’ for teams that only have Jacks
allows you to score a goal. games because it’s a product that’s absolutely brimming and no Strikers. You see,
Finally, it’s worth mentioning league play in with ideas and tactical choices. The variety of teams unlike Strikers, Jacks can only
move one hex before throwing
Dreadball because, as you might expect in a sports available ensures there’s something for everyone’s chosen the ball, so having an extra
game, it’s a huge part of the overall experience. During play style, whether you like to bash your opponents into action to move towards the
games in a tournament or league individual players oblivion or dazzle them with incredible passes. If you’re Strike Zone and then shoot
will earn experience points for successfully scoring not that keen on lots of team stats or the action cards with another action is a real
plus point. Meanwhile, the
three/four point Strikes, killing an opponent or injuring then there’s a ‘lite’ version available that only comes with
defensive coach gives a team
them for three Rushes. Once a player has acquired two teams, no cards and simplified rules that’s called one extra dice to use during
enough experience points they can gain access to new Dreadball Kick Off, which serves as a great introduction any defensive plays, such as
abilities or even improve their basic stats. What’s more, to those new to miniature-based tabletop gaming. dodging a slam attempt or
depending upon the results of matches, coaches will However, we’re sure that once you’ve made that first making an armour save when
they’ve been knocked to the
also earn cash that they can spend on extra action game-winning Strike you’ll be hooked and before you ground. Coaches can really help
cards for their team, new players or ‘coaching dice’ know it, you’ll be naming your team, identifying your star turn the tide of a match and are
that can be added to a normal roll to increase the players and even creating your own playbooks. ■ essential for league play.
119
B
ased on a free-to-play great is that all the characters have
MMO that no one has abilities that can combine with
heard of, Krosmaster is potentially devastating effects.
a super simple skirmish game Say, for example Kassius Kaos
that’s great as an intro into the a witch doctor with a spell that
world of skirmish games. In can potentially push the target
particular, young kids taking three squares. It’s fairly easy to
their first tentative steps into this avoid, unless you place your
world are likely to be wowed by Krosmasters around him to stop
Krosmaster’s pre-painted and a dodge. Elsewhere Queen of the
brightly coloured cast of quirky Tofus can summon three duck-like
characters. creatures on an empty square
The characters themselves that can be buffed to make them
certainly help the appeal of more powerful when attacking
Krosmaster and are along the an enemy. Mixing up your teams
LEVEL 7 [ESCAPE]
current trend of chibi anime to experiment with the way these
characters, like those seen in abilities can be combined is great
Super Dungeon Explore or and really adds to the replayability.
Arcadia Quest. Then again, don’t Another fun element is that Privateer Press | Survival horror | £44.99
let that cute appearance fool dotted around the grid – a bit like 1-4 players | 45 minutes | www.privateerpress.com
you because, like other skirmish a videogame – are little Kama
O
games, Krosmaster involves lots coins. These can be collected ut of breath, you so Level 7 uses an innovative
of opportunity for customisation. and traded for new equipment stumble down yet fear mechanic that can see
But how do you play? Well, or spent to steal more Gallons another corridor… your level of fear go from one
each player takes a team of four from your opponent. As such, it suddenly in the distance you to eight. When it’s low you
characters (the game comes with can often to be a race to not only hear a scuffling. Surely it can can think clearly and it gives a
eight and extras are available as knock out the enemy but also be another one? You gather bonus to your intelligence stat…
expansions) and must try to steal grab the Kama coins too. Finally, yourself, lungs on fire, blood however as the hopelessness
their opponent’s Gallons of Glory Krosmaster’s board is certainly rushing through your heart of your situation dawns the
tokens. Everytime you knock out worthy of praise thanks to the and begin running. Will this be fear begins to rise, giving you
an enemy character you snaffle cardboard trees and crates that the time you’re finally caught? a boost to your fighting skill
their Gallons too. However, what’s act as obstacles in the game. Fear continues to rise as the and movement but a reduction
scuffling gets closer… where in your intelligence. As if that
the hell is it coming from? wasn’t already bad enough,
From out of nowhere a bizarre, your fear also attracts more
alien creature leaps out at you. aliens – they must be able to
You don’t think, you just start smell it or something.
fighting like you’ve never fought Your health is measured by
before… punching, kicking… adrenaline cards, which are
anything to survive. The thing’s dealt at the start of the game.
body goes limp. Panting hard, Typically the adrenaline cards
every inch of you shaking with can be used to increase or
adrenaline you try to compose decrease your fear, along with
yourself. Only to hear the sound buffing your basic stats. You can
of more screaming echoing play them during your turn but,
down the corridor… will the of course, the problem is the
next time be the moment you’re more you play, the closer you’ll
finally caught? get to death.
Level 7 is a story-driven There are seven different
survival horror in which a scenarios, appropriately, in
group of people must try to Level 7 and each sees you
escape a military facility that’s working your way through
been overrun with aliens the facility. The first mission
and, as if that wasn’t enough, attempts to explain the
guards are out to capture you mechanics of the game, while
too. Of course, this would all further missions add extra
be a fairly terrifying situation levels of complexity.
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I
magine in Star Trek if Picard ships, mines and crystals).
couldn’t shoot the Klingons Crystals are important because
because Warf wasn’t able to they give your ship special
roll the right dice to shoot the powers.
photon torpedoes or perhaps Each player is then given
Picard’s desperately pleading a set of dice specific to their
with Data to move towards the role and then it’s pretty much
enemy but Geordie La Forge a race to roll the right amount
keeps fluffing his rolls. Well, of dice to perform one of the
imagine no longer because functions listed above. For
Space Cadets: Dice Duel is example, as the enemy ship
exactly that game and it’s a approaches the missiles may
blast that involves shouting, be locked and ready to fire but
more shouting and then a little the person rolling the sensors
bit of shouting on top. just can’t get that final roll.
The players are split into Meanwhile the enemy has just
teams with each taking control got their sensors sorted but is
of a starship and then they’re waiting for the missiles.
all assigned roles within that Every time you take damage
ship (very similar to the original you lose an engineering die
Space Cadets). One player will and, because engineering is
be the captain trying to control used to power the other parts
the madness, while others of the ship, it becomes more
work in engineering (needed difficult to get the dice you only time the action pauses is crushing blow… particularly if
to power other stations), helm need. Generally though it’s when someone shouts ‘fire’, you were about to fire instead.
(movement), weapons, sensors a ridiculously frantic game which adds a dramatic halt to Space Cadets: Dice Duel is
(used to jam the enemy or because everything takes place proceedings to see if it hits. mayhem in a box that’s great as
target their ship), shields and in real-time with each team Towards the end of the game an ice breaker… just don’t play
tractor beams (grab the other furiously rolling their dice. The that shout of ‘fire’ can be a while the kids are in bed. ‘FIRE!’
GET BIT!
Mayday Games | Family game | £19.99 | 2-6 players | 15 minutes | www.maydaygames.com
L
ook all you need to know lowest cards moves their will use the same number.
about Get Bit! is that it robot furthest away from What’s more, each time
not only features a little the shark, while the rest are you’re bit you put any cards
plastic model of a shark but moved in ascending order you’ve previously played
that shark chases robots and with the highest potentially back in your hand, so other
tries to eat them. Why the being closest. However, if players can start to work out
shark has suddenly developed you play the same number what you might potentially
a taste for processors no one as another player then play. This means there’s a
knows but that’s the way it is. neither character moves. The surprising amount of tactics
Oh… you still want to know swimmer that’s left closest to involved for a game that’s
more? Did we mention the the shark loses a limb, which predominately about playing
shark? Well, fair enough… are detachable, and once numbers.
In Get Bit! you are a robot they’ve lost four limbs then There is a deluxe version
(well, they look like robots) it’s game over. As a result available that comes with
trying to avoid getting it’s a very fast game because painted pirates rather than
crunched by a pursuing shark. each turn someone is going the blank faced robots but
Each turn a player takes one to lose a limb, whether they that appears to be out of
of their numbered coloured like it or not. stock in most places… then
cards and secretly lays it down There’s certainly an again, there’s something more
on the table. Once everyone element of bluffing involved appealing about the little
has chosen their card they flip because there are times coloured guys in the original.
them over to see who is going when it’ll actually be good Oh and did we mention it
to get chomped. to play a slightly higher card comes with a little plastic
The player that played the as, hopefully, no one else shark? A LITTLE SHARK.
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P
icture the scene, if you will… a city has you can bump them off easily.
become overrun by monsters and it’s up to Your experience of Arcadia Quest begins by
an unlikely alliance of guilds to sort it all out. choosing the members of your guild. The game
One of the adventurers and a member of the Panda comes with 12 different heroes, including typical
Guild, Greensleeves the elf (bearing an uncanny fantasy tropes like Greensleeves the aforementioned
resemblance to Orlando Bloom as Legolas) is elf, an angry dwarf called Spike and Wisp the thief.
zipping throughout the city shooting arrows into Each of the heroes has different innate abilities that
hapless orcs and goblins. “Woo, this is great,” he will effect the way they play, e.g. Grom rolls an extra
boasts to Grom, a member of the rival Lion Guild die when he’s wounded, Maya the ice mage can use
temporarily forced to work alongside the Pandas magic attack cards twice, while Greensleeves can
to complete his mission, who grunts in reply as he score an extra hit depending on his attack roll. Putting
staves in the head of an enemy. together your guild is important because you want to
The pair charge down an alley towards some make sure you’re going to be balanced and aren’t just
treasure, which Greensleeves snatches up from putting all your eggs in one big bashy basket.
the floor. “Woo-hoo,” he cries, “we’ve found some One of the great things about the game is that
gold!” Grom grunts while Greensleeves turns ready your guild will grow in experience as you progress
to face off against another group of orcs. “Come throughout the game’s six missions. You see,
on Grom, lets… bleurgh…” A blade erupts from in a similar vein to something like Warhammer
Greensleeves’ chest and he falls to ground. As he lies Quest, Arcadia Quest involves taking on a number
there prone he looks up to see Grom clutching the of increasingly complex missions before you
bloody sword. “I thought we were working together,” eventually go up against the big bad guy himself,
cries Greensleeves. Grom answers with a grunt and Lord Fang, who has taken over Arcadia City with
snatches the gold from the elf before dashing off. his scores of monsters. So, although initially your
You see, although Arcadia Quest seems like a heroes may only have access to fairly simple
co-operative dungeon crawler in the vein of Super weapons like a rusty blade, eventually they’ll be
Dungeon Explore, it’s more a game about secret plots able to use the powerful Frostbite sword. As a
and dirty tactics. One minute different guilds can be result, over the course of play throughs you’ll grow
unlikely allies working alongside each other to beat a to love your guild, which will make it all the more
common foe and the next they’re stabbing each other painful when they’re inevitably betrayed.
to accomplish their own mission. Arcadia Quest is Once you’ve chosen your guild it’s time to get some
about keeping your friends close… close enough so action. Arcadia Quest comes with a number ▶
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unning a zoo isn’t easy. instead of pulling more tiles
You’ve only got so much from the bag you can jump into
room before the animals the driver’s seat of the lorry and
presumably start eating each kidnap the animals for your zoo.
other. You’ve got to get a load Once they’ve arrived all dizzy
of vending machines near the from the tranquiliser darts, you
animal closures and stuff them can pop them into enclosures
full of cuddly pandas. Oh, and – ensuring that only animals of
then there’s looking after the the same type are kept together.
animals themselves, which costs If you don’t want all the animals
a heap of money even when you must send them to the barn
they’re hidden away in a barn – which is where all the unloved
eating food and causing a mess. animals go to wither away,
You start with three pens to desperate to be seen and loved.
pack with cute captives and you When it comes to the lorries
can buy an extra pen later in the you can play it tactically by
game. The pens hold differing blocking other players by filling
BATTLELORE
numbers of animals and then the trucks with animals no
beside each cage there’s a plot one wants – such as the camel,
SECOND EDITION
of land for a money-spinning which nobody likes. Filthy
kiosk. Animals are represented things. At the end of the game
by square tiles that are drawn your score depends on the
from a bag at the beginning of amount of animals you’ve got in Fantasy Flight Games | Wargame | £49.99
each turn. The bag also contains each enclosure and the more full 2 players | 90 minutes | www.fantasyflightgames.com
kiosks and occasionally money they are, the more points you’ll
T
– why the animals don’t just eat get. As such, the final turns are here’s something distinctly games crawled from the primordial
the food from the kiosks while in generally spent prodding and comforting about hexagons ooze, you can rest assured it’s an
the bag is anyone’s guess. goading the animals from the – a shape without too exceptionally tight and enjoyable
Anyway, after being hauled lonely barn (any animals in the many sides but just enough to mechanic for commanding a
from the safety of the bag, tiles barn take away from your final keep you interested. Plus the way battlefield.
are added to trucks around total) to larger enclosures so you they all slot together is lovely… For the most part you’ll be using
the board. During your turn can get a maximum bonus. unlike circles, God circles are a series of cards to issue commands
rubbish. Anyway, Battlelore is full of to your troops, e.g. ordering three
comforting hexagons, which is great archers, move a unit on the right
considering all the slaughter and flank or use a special power. The
fighting that’s going on inside them. randomness of drawing cards adds
Battlelore – if you want one of to the effect of the confusion of
those lift-style pitches – is miniature battle and orders not necessarily
wargames for beginners. You get all getting through to the troops on the
the miniatures you need in the box battlefield. What’s more, it keeps
for your army and there’s even a turns really quick, as you play a
nicely illustrated board that you can card, do the action and then it’s over
customise with hexagonal terrain… to your opponent.
ah, those lovely hexagons again. Another cool mechanic is that the
Plus, rather than worrying about board is random too. Each player
complicated stats for your units, all grabs some scenario cards that show
the orders are conducted via cards. where to place terrain on their side
You don’t even have to track down of the board. You select the card and
the tape measure from the garage. then pop down the trees or rivers.
This premise has actually been Likewise, deployment is kept secret
around for several years and too as you place the unit cards,
was created by Ricard Borg. The rather than the units themselves,
Command and Colours system, and you can place decoy cards to
as it’s known, has been used for trick your opponent. Battlelore is
numerous games and Battlelore great intro for new wargamers or
is the latest. Thanks to the fact it’s experienced wargamers looking for
been around since the first board a quick battle.
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he game formerly known here) trying to blow the buildings
as Rampage, Terror in down. All of these actions are
Meeple City (somewhere done physically within the game.
we would no doubt all like to live) The wooden monsters are a little
gives you the chance to live out like Subbuteo figures and can
your wildest fantasy of being a be flicked around the board to
monster destroying a city, while move. If you’re standing next to a
listening to the screams of your bus or van, you can pick it up and
victims and laughing as the then flick it towards a building,
buildings topple to the ground while smashing a building sees
crushing their inhabitants. you picking up the monster and
HAHAHAHAHAAAHA. Oh… dropping it on the board.
that’s just us, is it? Anyway, Terror As the buildings topple down,
in Meeple City sees you trying to any meeples that are uncovered
cause the most damage possible in the destruction are quickly
and killing all those meeples gobbled up, while others still
HAHAHAHAHHA… sorry, it’s hidden under building tiles
been a long day. cower in fear. However, you need
Things start off well in the game to be careful because although
BETRAYAL AT
as you build a little 3D version of you want to destroy buildings,
the city in question with meeples any meeples that are knocked
I
On your turn you have a wanton destruction but, again, it’s n Betrayal you appear to have require you to roll some omen
number of options – moving, probably got more in common walked straight into a horror dice. If you roll an amount
picking up items, smashing a with Subbuteo as you attempt film, full of creaky stairs, lower than the amount of
building or (and we’re not kidding pin-point flicks and drops. rooms with blood dripping omen cards that have been
down the walls and generally discovered then the ‘haunting’
spooky stuff. Initially though begins. That’s right, it turns
things get off to a slow start out that everything isn’t what
but as you explore more of it seems and one member of
the house, including the first your party is actually the bad
floor and the basement (surely guy. They can be a vampire or
there’s always something a werewolf and they then get to
horrible in the basement) the consult the Traitor’s Tome to
playing area grows and grows. choose exactly what campaign
As you’re exploring the house everyone is playing. There are
you’ll also be encountering 50 different scenarios to choose
various obstacles that require from in the Tome, which adds
you to roll against one of your huge amounts of replay value.
skills (magic, speed, knowledge Meanwhile the other good
and sanity) to overcome them. guys now consult the Survivor’s
Plus you’ll hopefully discover Guide, which details exactly
items or weapons that can be how they can win the game.
used to your advantage later on. This should all be done in
So far, so what? secret so neither side knows
Well Betrayal also has one exactly what the other is trying
of the greatest surprises in a to do. Betrayal is an experience
game, which we’re obviously quite unlike anything else and
about to ruin here... you see takes a little to get into but then
as you’re exploring this creepy things become so crazy once
house you’ll occasionally the traitor is revealed and the
discover omen icons, which action totally changes.
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erminator Genisys The Miniatures Game is next year,” explains Alessio. “Then towards the end
very much a game about destiny – the fate of of the meeting they said oh by the way we have this
humanity being key to not only the game but other thing you might be interested in… did you know
the film itself. There’s even a fate system used in the there’s a new Terminator film coming out next year.
game mechanics, which we’ll explore later, but even Would you like to make a game based on that?
the game’s origins came down to chance. “The only problem was that the time for creating
You see when its creator, River Horse’s Alessio and releasing the game was extremely tight. The
Cavatore (famous for being the brains behind Games meeting was around October and the film was
Workshop’s Lord of the Rings and Mantic’s Kings scheduled for July, which didn’t give us long.
of War), set up a meeting with Paramount Films to Normally I like to spend a year working on something
discuss a potential licensing deal, he wasn’t even like this but we only had a matter of months. Still, it
thinking about Arnie and the Terminators, instead he was one of those licenses that we really couldn’t turn
was there to discuss a different film entirely. down so I said yes.”
“The meeting went very well and we agreed on Luckily serial games designer Alessio had a little
the other licensing deal, which we will be releasing trick up his sleeve because he had already designed
128
129
Likewise, if they roll a two the same thing happens Talking of death and destruction, Alessio was
“COME WITH but they get two activations. However, if they roll keen to make the combat system as straight forward
ME IF YOU
WANT TO LIVE” the ‘Fate’ symbol then they can’t activate anything as possible to ensure that gameplay flows at a rapid
In another nod to the that turn, instead play immediately passes over to pace. “We were conscious that some people may pick
game’s action-packed their opponent. Although some force commanders this up because they’re fans of the films but have
inspiration, a number of the can negate the roll of a Fate symbol, it’s still a super never played anything quite like it,” explains Alessio.
special abilities are named
after quotes in the film. So, way to represent the chaos of battle and the fact that, “So we wanted to make sure the combat, which
for example, ‘Come With sometimes, things simply don’t go your way. plays a big part in the game, is as straight forward
Me if you Want to Live’ Another very clever gameplay element, which fits as possible. River Horse’s motto is sophistication
allows a commander to the theme of the films perfectly, is that once per game through simplicity and that’s something you can
hand out extra activation
markers, while ‘Hasta La a player can declare they’re going to travel back in definitely see with Terminator. The core rules are very
Vista, Baby’ gives fighters time to affect the events on the board. For example, simple and you can break the basic rules down to just
the opportunity to blast a Resistance player has just scored a rocket launcher a few pages, however for more experienced gamers
opponents at close range hit on an Endoskeleton that kills it. The Terminator we have the advanced rules.”
if they’ve been knocked
down. This is particularly player declares he is going to travel back in time to To make combat as easy as possible, Terminator
useful for taking out change what’s just happened. A nice touch is that uses range markers – a little like the one used in
the Crawlers, which are the player must explain how they are changing the X-Wing Miniatures Game. By using the template,
Terminators who have lost past, for example the Terminator may travel in time players can easily see whether they’re in point blank
their legs in combat but are
still dangerous opponents. to find out when the Resistance fighter was meant to range, short range or long range, which then affects
be having his rocket launcher training at boot camp the number they need to roll for a successful hit (4+
OF PARAMOUNT and force him to miss it by making him ill. Likewise, for point blank, 5+ for short range and 6+ for long
IMPORTANCE say a Resistance fighter has failed to make his cover range). Depending upon the weapon being used,
Alessio’s brief mention
that River Horse originally saves and gets killed. The Resistance player could you’ll be able to use between one and five dice during
met up with Paramount to travel back in time to ensure he wears an extra layer combat, e.g a pistol can only be used at short range
discuss a different license of armour or doesn’t have a big breakfast to ensure he and has one die, while a minigun has a maximum
entirely brings up some can dodge better and then make the rolls again. It’s long range distance and rolls five dice. These different
interesting questions about
what that game could be... a really cool mechanic that provides some amusing weapons will certainly come into play as the game
so let’s wildly speculate opportunities for story-telling in amongst all the expands beyond the core boxset and new characters
about some of the films that death and destruction. are added.
Paramount has made and
that could work as skirmish
games in a similar fashion
to Terminator. Well, the first
name that leaps out is Star
Trek with its landing parties
heading out to discover
potentially dangerous alien
planets (make sure no one
picks the guys in red), then
there’s Mission Impossible
that could potentially
work and, perhaps most
enticingly, Paramount also
co-produced the Indiana
Jones films. Let the wild
speculation begin!
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131
W
hen Darwin was penning Origin of phase. In the planning phase you must decide
the Species, it’s unlikely he thought what actions you’re going to take, e.g. adapting
that his work would go on to inspire a your species to deal with a new obstacle,
board game… then again, who knows, perhaps breeding to get more animals or changing the
that’s the only reason he did it? Dominant environment of a hex on the game board. There
Species is Darwin’s work played out on the are 12 different potential actions, so perhaps
tabletop. As the Ice Age approaches birds, keep a handy reference if you’re just starting
mammals, reptiles, arachnids, amphibians out. The execution phase sees you performing
and insects are all vying for supremacy. To all the actions and then the clean-up stage is
begin with they’re all on an equal footing basic maintenance.
(claw, talon?) but through your actions you’ll Your actions can be defensive or offensive,
eventually start to wipe out the other animals to depending upon how you want to place and
become the dominant species. That’s right, this it’s possible to win the game doing just one
is a game in which you wipe out entire species! or a mix of both. Although there are a lot of
As you might expect from a game that’s actions, the mechanics themselves are actually
about evolution, this is pretty serious business pretty easy to get your head round, it’s how you
and the potential three-hour playtime is execute those actions where the strategy comes
nothing to sniff at. Then again, if you’re after an into play. However, perhaps Dominant Species’
in-depth and tactical game, then you certainly biggest success is potraying the complex
won’t go wrong with this. process of evolution with minimal fuss. Yes,
To help your species take over the planet you you’re just moving little wooden tokens around
have three distinct phases of play: the planning but you still feel like you’re a group of lizards or
phase, the execution phase and the clean-up hordes of ants trying to dominate the globe.
K
ing Ludwig II took the throne of Bavaria in 1864, and was
obsessed with building fairytale castles. He spent his entire
fortune on their lavish construction, until he was declared insane
and removed from the throne in 1886. Sometimes the strangest of true
stories make wonderful games.
Like all good royals Castles of Mad King Ludwig comes from good
parentage. Designed by Ted Alspatch, published by Bezier Games, you
feel like you’re in safe hands. But when you realise this is another tile
placement game for one to four players based around a construction
theme, you can’t help wondering is this just Suburbia in a fantasy theme?
You can’t ignore that the game is based on purchasing and placing
tiles to your best advantage, with open goals for players to compete for,
and hidden goals to sway your building choices, and both games have
been worked on by artist Ollin Timm, giving a familiar style to them both
But where Suburbia can feel dry and abstract, Castles of Mad
King Ludwig is immersive. The interaction between players as you
take turns choosing how much new rooms cost and receiving your
opponents money when they buy from you. Then building your castle
is joyously silly. Attaching a garden to a bedroom and squeezing a
banquet suite next to them both, may seem like ridiculous planning,
but you’re dealing with the whims of a crazy royal, it doesn’t need to
make traditional sense.
Castles of Mad King Ludwig is a silly puzzle game, but surprising
in the depth of strategy involved. It’s got enough whimsy and giggles
for casual, or new board gamers, with enough depth and thought
to get them ready for another game, and will still engage a “serious”
board gamer. It’s a must for your collection. (Millie Lavelle millie@
GeekOnRadio.com, Twitter: @geekonradio)
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iticulture is a choosing a "wake up" time
dynamic “worker for their workers – if you go
placement” game about later in the turn order, you
winemaking, with some tough get a benefit to compensate;
choices, and many interesting Summer, where you plant,
routes to victory. You’ve build, etc.; Fall, where you
inherited a vineyard in Italy, acquire extra “visitor” cards;
and must build it up to become and Winter, where you harvest,
the most prestigious in the make wine, train extra workers,
region. Each player has a small etc.. During each turn, players
board showing fields, “crush place workers next to locations
pads” where harvested grapes on the beautifully-rendered
are stored, cellars where wines main game board, which
are stored, plus locations for depict the actions they want
structures which can be built to take: in the fields to plant or
to enable more and better harvest vines, in the winery to
wines to be made. make wines, and so on.
You start with a few worker Wines produced from the
pawns to assign to various vine cards that you “plant” in
ARKHAM HORROR
winemaking activities, and your vineyard, are then used
one “Visitor” card – visitors to fulfil wine order cards, the
are specialists that can be main way of getting victory
activated for a one-time points. Once someone gets to Fantasy Flight Games | Survival horror | £40
benefit, such as extra money, 20 points, it’s all over. 1-8 players | 120-240 minutes | www.fantasyflightgames.com
harvesting grapes out of Viticulture’s easy to learn,
T
season, or discounts on but strategically challenging, he epic works of author Other World Encounters –
building. The game turn and the gameplay is tied rather H. P. Lovecraft bring to life Investigators, in other worlds,
represents a year, and is cleverly to the theme, so as some of the most horrific encounter whatever horrors
divided into four seasons, you go through each year, it creatures ever conceived. Bent await them.
Spring, where the player order really does feel like you’re on annihilation, these monstrous Mythos – The game fights
for the rest of that “year” building a winemaking empire! beasts gather to bring about the back, gates open, monsters
is determined by players (Beresford Quimby) ultimate downfall of all mankind. spawn and generally everything
Arkham Horror embraces the goes hideously wrong for the
macabre, Lovecraftian, Cthulhu investigators.
mythos and successfully Play continues until, either the
conjours a tabletop world in great old one awakens and kills
a way that only Fantasy Flight everyone, or the investigators foil
Games seem able to achieve. his evil plans. It sounds simple,
As a co-operative game, but woe betide anyone who takes
Arkham puts you in the shoes their eye off the ball!
of a team of investigators, Arkham Horror is not what
attempting to prevent the rise you might call a gateway game,
of a great evil. Over a number in fact, it sits firmly in the heavy
of rounds, you battle monsters, thematic camp. There are a lot of
explore Arkham, delve into rules and new gamers are often
strange worlds, and attempt to confused by the sheer number
seal the gateways that link them of moving parts that drive the
to our world. game forward. Despite this,
There are four phases to a Arkham Horror is one of the most
round of Arkham. thematic games you can play and
Movement – During this phase successfully creates a genuine
you move around Arkham. sense of fear and hopelessness.
Encounters – Each With a tonne of expansions
investigator, still in Arkham, available, there’s plenty of
explores their current location replayable horror to be had here!
and encounters the events and (Tom Randell, www.gamesquest.
creatures that lurk there. co.uk/blog)
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O
ne of the biggest surprises in tabletop gaming keen to ensure their Halo game wasn’t just Firestorm
came earlier this year when it was announced Armada with Master Chief bolted on.
that videogame behemoth Halo was being “Because Halo is such a recognisable brand, there
turned into a tabletop game. Not only that but rather was absolutely no way we could have done a re-hash
than being a skirmish game featuring Master Chief of an existing rule set because it wouldn’t have fitted
and the like battling it out across alien planets, it was with the canon or feel of Halo,” explained Derek. “Yes,
actually going to be a large-scale space combat title there are some things that Spartan Games share in
with spaceships. Finally, to add some extra icing on common, like exploding dice and pre-measuring, but
the surprise cake, the Halo tabletop game wasn’t they’re all built on their own mechanics.”
going to be produced by a big name like Fantasy In fact, Neil and Derek approached the game
Flight Games or Wizkids, instead it’s being made by slightly differently to their previous products to
Spartan Games – a British company based in sleepy ensure that it appealed not only to the wargaming
Somerset, a country perhaps best known for the fanbase that Spartan has already established with
Glastonbury music festival and cider. Firestorm Armada or Dystopian Wars, but also to
“It’s funny because a few years ago someone asked videogamers who might experience tabletop gaming
me what my ideal license to work with would be and for the first time when they play Halo: Fleet Battles.
I said Halo,” laughs Neil Fawcett, director at Spartan “The premise of the ruleset was a relatively
Games, “but I never really thought it would come simplistic one and the first game will be mass fleet
true. I never said it because I was thinking of the battles,” said Neil. “This isn’t a game about having
dollar signs or anything, I just thought it was cool and just five spaceships on the table, we want you to have
I would get to make incredible toys. You could have 50 ships on the table. We want you to be able to have
knocked me over with a feather when we actually big games but they’re still fun and quick, with fluid
signed the deal.” and intuitive rules that can be picked up very easily.
Then again, despite the fact that Neil was surprised, Most importantly we wanted to recreate the image
you can certainly see why Microsoft would have of a Halo space battle that you might have in your
chosen a company like Spartan to create a space head from playing the videogames but do it on the
battle game inspired by the Halo canon. That’s tabletop. So it’s very cinematic like the cutscenes you
because Spartan has had a huge amount of success see in the videogames.”
with its existing space-based game Firestorm Armada, “We have to fulfill the expectations of fans of the
which sees a selection of alien races going up against videogame, along with fans of tabletop games,” added
each other in spectacular galactic combat. However, Clive. “So if you expect to see a particular ship or a
Neil and Derek Sinclair, lead games designer, were particular moment that’s from the videogames, we ▶
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have to deliver that mechanic in the gameplay. We an innovative system in which people don’t even ■ Here are some examples of the
also want to make sure it’s fun and give everyone a realise there are all these complicated mathematics fully painted ships, which were
fighting chance of winning – although, of course, the going on behind the scenes – so we’ve moved away on display at Salute 2015. The
UNSC historically has a bit more of an uphill struggle from the traditional dots on the dice to symbols, detail is stunning, even on the
compared to the Convenant. But we’ve balanced which videogamers may be more comfortable with smaller fighters.
that by giving the UNSC more ships and giving them as symbols play a large part of videogames. Instead
moments of bravery. We’re not trying to tell the whole of being a four on the dice, it’s a symbol that we use
story of Halo because Microsoft has done a wonderful to represent that statistic – something that you may
job of fleshing out the universe. Instead we are giving remember from a game like Heroquest.”
you a snapshot of a moment in time, a photograph of The use of easy to recognise symbols certainly
a much larger canvas.” helps to keep things ticking along at a quick pace,
To ensure the game fitted in with the cinematic as even when a player is required to roll 15 dice,
approach of Halo, it was key to make sure it flowed they can quickly look for the hit symbol and know
smoothly but included plenty of explosive action. exactly what it means. Meanwhile damage, when the
An important aspect of that was to ensure that spaceships do manage to survive, is also represented
players didn’t get bogged down in dice counting or by a series of tokens that visually indicate the
complicated stat lines and, instead, basic gameplay is damage. “It’s about making it as simple as possible
as straight forward as possible. to visualise what’s going on. At a glance someone
“We sat there looking at the other games and could actually walk into the room during the middle
knew that it had to be accessible, which meant we of a game and immediately see how well someone is
had to take out some of the deep mathematical doing,” added Derek.
elements from other Spartan Games, like linking Of course although the basic gameplay is straight
dice for example,” Derek told us. “Instead we wanted forward, to ensure that newcomers can jump straight
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HALO
FLEET BATTLES
THE FALL OF REACH
We interview Neil Fawcett and Derek Sinclair from Spartan Games
about one of this year’s most anticipated miniatures games.
Spartan Games | Space battles | £80 | 2+ players | 60 minutes | www.spartangames.co.uk
O
ne of the biggest surprises in tabletop gaming keen to ensure their Halo game wasn’t just Firestorm
came earlier this year when it was announced Armada with Master Chief bolted on.
that videogame behemoth Halo was being “Because Halo is such a recognisable brand, there
turned into a tabletop game. Not only that but rather was absolutely no way we could have done a re-hash
than being a skirmish game featuring Master Chief of an existing rule set because it wouldn’t have fitted
and the like battling it out across alien planets, it was with the canon or feel of Halo,” explained Derek. “Yes,
actually going to be a large-scale space combat title there are some things that Spartan Games share in
with spaceships. Finally, to add some extra icing on common, like exploding dice and pre-measuring, but
the surprise cake, the Halo tabletop game wasn’t they’re all built on their own mechanics.”
going to be produced by a big name like Fantasy In fact, Neil and Derek approached the game
Flight Games or Wizkids, instead it’s being made by slightly differently to their previous products to
Spartan Games – a British company based in sleepy ensure that it appealed not only to the wargaming
Somerset, a country perhaps best known for the fanbase that Spartan has already established with
Glastonbury music festival and cider. Firestorm Armada or Dystopian Wars, but also to
“It’s funny because a few years ago someone asked videogamers who might experience tabletop gaming
me what my ideal license to work with would be and for the first time when they play Halo: Fleet Battles.
I said Halo,” laughs Neil Fawcett, director at Spartan “The premise of the ruleset was a relatively
Games, “but I never really thought it would come simplistic one and the first game will be mass fleet
true. I never said it because I was thinking of the battles,” said Neil. “This isn’t a game about having
dollar signs or anything, I just thought it was cool and just five spaceships on the table, we want you to have
I would get to make incredible toys. You could have 50 ships on the table. We want you to be able to have
knocked me over with a feather when we actually big games but they’re still fun and quick, with fluid
signed the deal.” and intuitive rules that can be picked up very easily.
Then again, despite the fact that Neil was surprised, Most importantly we wanted to recreate the image
you can certainly see why Microsoft would have of a Halo space battle that you might have in your
chosen a company like Spartan to create a space head from playing the videogames but do it on the
battle game inspired by the Halo canon. That’s tabletop. So it’s very cinematic like the cutscenes you
because Spartan has had a huge amount of success see in the videogames.”
with its existing space-based game Firestorm Armada, “We have to fulfill the expectations of fans of the
which sees a selection of alien races going up against videogame, along with fans of tabletop games,” added
each other in spectacular galactic combat. However, Clive. “So if you expect to see a particular ship or a
Neil and Derek Sinclair, lead games designer, were particular moment that’s from the videogames, we ▶
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135
PLANETFALL
BATTLE FOR taking place within the galaxy Neil had already created
PROTEUS PRIME caused some problems.
If you and a friend or a local “There were some fairly heated discussions from
games club are interested
people not wishing to change the canon of the
in trying out Planetfall, then
you can pick up the Battle Relthozans to fit in with Planetfall and people, like
for Proteus Prime two-player myself, who wanted to evolve that canon to include
starter set, which contains smaller special forces,” laughed Derek, while nervously
Core Helixes for the Aquan
looking at Neil. “So we had to be creative and think, well
Prime and Directorate. There’s
also a 132-page rulebook, these are insects, surely there would be a larvae stage
which guides you through or something like that so you get little baby insects,
some introductory missions to alongside the giant 35ft ones. Then we adapted it further
learn the basics, some small
to say that, ok as they get older they could be given
buildings to use as terrain,
dice, Tactical Action cards certain nanotech improvements or biosuits that would
and templates. change their appearance again.”
Likewise the previously mentioned Aquans who
are aquatic by nature needed to adapt their armour
to allow them to go on land, otherwise they would
only be able to attack near seas or the odd large pond.
“The challenge for Planetfall wasn’t the big vehicles,
it was actually the smallest elements in the game
that proved to be tricky because it had to work within
■ It will be interesting to see how this game and the wider Firestorm galaxy. When we
Planetfall expands over the next started it out, we thought it would be the big monsters
year and Spartan has previously that would be the problem, instead it was the little
mentioned there will be new stuff,” explained Derek.
Leviathans with close combat “The infantry are actually a critical part of the game,
weapons rather than long-range although tanks and vehicles are important, because you
lasers or guns. can’t take an objective without them so we wanted to
treat them with the respect they deserve.”
Of course, although Derek had the idea for how “That’s one of the interesting things,” adds Neil,
the army system would work, he still had to come “because when I wrote my version of it, I went more
up with the ideas for the units themselves and that’s towards the armoured side and afterwards I realised
where Spartan’s in-house design team came in that was a mistake. The infantry should be a big part of
handy. “One of the benefits I found is that we’ve got games like this and shouldn’t be forgotten about. That
a wonderful design team here and so if I had an idea was another example of why my version of the rules
View Offers
the Relthozans measure 35ft… so how on Earth are we of releases and then there will be a further 120 after
going to get those in Planetfall? And we did think about that. In 18 months from now we’ll have 15 or 16
doing that but then it goes back to what Neil was saying complete armies for people to choose from,” says
earlier about the Spec Ops… because what would the Neil. So it certainly looks like his potential gamble to
Relthozan Spec Ops look like?” This is perhaps one allow someone else to develop his idea has paid off
of the few times when the fact it was Derek’s game with superb results. ■
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PREFER IT IN PRINT?
A
s tabletop gamers how many of us have thought strategy videogames instead,” he told us. “I found there
about creating our own tabletop game? I’ve wasn’t really a wargaming title that matched up to how
typed out and torn up countless versions of those games felt on PC, so I wanted to do real-time
city building games or a convoluted idea about ninja strategy on the tabletop, along with creating my own
squirrels (the latter was probably deleted for the best). universe and making something that was mine. So, I just
We’ve all got great ideas but it’s making those ideas a kind of went for it, locked myself in a basement for a few
reality that is the really difficult part and most people years and came out with Dropzone Commander.”
will stumble at the first hurdle as they realise the enor- It must have been a hell of a basement because
mity of the task. Then, even if you do manage to come when David emerged, possibly blinking in the harsh
up with a great idea, the norm is generally to keep that sunlight and wondering why Kim Kardashian now
idea nice and small, with perhaps a few expansions dominated the world, he was brandishing the back
down the line. Launch with Ninja Squirrels (sorry to story for an incredibly rich science fiction game. It’s
bring that up again) in 2015 and then follow it up in impossible to explain in its entirety here but the game
2016 with Ninja Squirrels at the Seaside, for example. is set in the far future after Earth has been invaded by
One person who ignored that principle, however, deadly bug-like aliens called the Scourge. Humans
is David Lewis the creator of Dropzone Commander, have split into two distinct factions: the UCM who
a 10mm science-fiction tabletop wargame featur- are determined to wipe out the Scourge and the PHR
ing humanity’s desperate struggle against, not only (Post Human Republic) who have embraced alien
itself, but lethal alien races too. First released in tech to become the next evolution in mankind’s
2012, Dropzone Commander launched with a huge existence. Meanwhile, a mysterious alien race known
backstory, dozens of miniatures, four factions and as the Shaltari have offered to help humanity in its
some incredible photography of the painted models. quest… but no one is quite sure about their motives.
For many companies this requires years of work by Normally this kind of content is dismissed as ‘fluff’
multiple teams but, incredibly, David initally did this but the rulebook content is exceptionally well written
all himself. We caught up with David during the last and definitely worth a read. So, with such a well-
two-day Dropzone Commander tournament event in formed background, we wondered if that had been
Croydon to find out how he created such a compre- the starting point for David.
hensive game from day one… and what advice he’s “Not really,” he answers. “The background and
got for anyone else trying to do the same. game really evolved together, so I knew what some of
“I played a lot of wargames before I went to university the races were going to be and what they were going
but stopped for a few years and played a lot of real-time to be about, while others materialised with the core. ▶
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UCM and Scourge were always going to be the first, ■ A new faction has now been
while the PHR and Shaltari came after those. You dis- added to the game called The
til a background from a bunch of ideas and then you Resistance - humans who
end up with something that works. It didn’t actually have survived under Scourge
take too long to get the core together and then when occupation.
you come to write the book itself, you nail it down.”
Along with the background, David was keen that
his game should offer something different. After all,
other science fiction games have come and gone, so
he didn’t want potential players to immediately com- ■ The models painted below
pare Dropzone to something else that was already were originally painted by David
available. “I wanted to achieve a fun, playable game himself and then he would pho-
that a lot of people wanted to play but I also thought tograph them too.
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idea about how that skirmish game is going to play ne of the reasons behind Dropzone
differently from other similar games. Commander’s success is that it’s become
a fun but competitive tournament
“But I think that people should try things and you
game and every year Hawk Wargames runs
should take risks. It was a big risk doing Dropzone numerous tournaments around the world. One
but I was young enough to take it because I didn’t of the biggest is Invasion, a two-day event that
have as many responsibilities as I do now. However, takes place near Hawk’s offices in glamorous
Croydon. This year more than 40 players took
saying that, it’s an industry that’s prone to failure and
part, including a team that had travelled from
it’s hard work. It requires disgusting hours, many Sweden. Invasion is organised by tournament
late nights and many weekends and you’ve always veteran Simon Edwards, who has run events for
got to go that extra mile to compete. But if you bear numerous different games over the years. With
competitive play becoming more important,
that in mind it can be brilliant when you succeed but
we caught up with Simon to get some tips for
even then you’re only as good as your last release, so anyone else thinking of organising their own
you’ve got to keep feeding the beast… it never stops!” tournament.
But several years on from when David first went
down into that basement to flesh out his idea for a
tabletop game, is David happy he did it in the first
place? “When I look back at that time spent in the
basement and where we are now, I’m really happy,”
he understandably says with a smile. “Of course,
sometimes when you’re still in the office at 3am it
doesn’t feel so great but most of the time it does feel
wonderful. I want Dropzone to run forever and ever
and, if people keep wanting to play it, then I’ll keep
making stuff for it… I just don’t have to lock myself
away in a basement to do it anymore!” ■
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I
nfinity Operation Icestorm is the relatively recently the Nomads who are rebels that live on three huge
released introductory two-player set for the intense spaceships, while PanOceania is at the top of the
science fiction skirmish game, Infinity. Published social ladder, with huge influence and power.
by Spanish firm Corvus Belli, Infinity sees small Operation Icestorm gives newcomers the perfect
squads of soldiers, hackers, aliens and robotic pandas introduction to this world by offering two starter
(yes, you read that correctly) going up against each sets for Nomads and PanOceania, along with a set of
other in small battles. introductory rules based around different missions.
■ Operation Icestorm comes Set 175 years in the future when humanity is The missions are a masterstroke because they slowly
with starter forces for the No- struggling to survive, Infinity pits several different introduce different mechanics, so by the end of
mads and PanOceania, as seen factions against each other in a scrap for victory. number five you’ll be a dab hand at orbital drops,
in the illustration above. Each faction has their own detailed background, like healing downed allies and thermo optical camouflage.
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s we mentioned in our introduction to
Infinity, one of the most important things is
ensuring your troops stick to cover. Thanks
to the ‘always your turn’ mechanic, the minute your
Mobile Brigada or Fusilier pops their head out from
behind a building, it’s likely to get blown off.
Although the Operation Icestorm set comes
with some great cardboard cover, as your games
of Infinity grow, you’re going to need increasing
amounts of buildings and terrain. Thankfully,
numerous companies like Micro Art Studios
Antenocitis Workshop and Warsenal have
partnered with Infinity creators Corvus Belli to
create a range of suitably futuristic-looking pieces
to scatter around your playing table.
In fact, creating your own downtown utopia from
the 23rd century using computer terminals, road
systems, holo ads and houses definitely adds to
the fun of the game. Some people probably spend
more time perfecting their ideal tabletop layout than
actually playing the game!
To find out what it’s like to work with Corvus Belli
on Infinity products, we chatted to Kacper Graczyk
from Micro Art Studio, to find out more about the
process and how hard it is to create detailed terrain
that’s easy to put together.
Micro Art Studio was formed in 2003 by
Sebastian Makowski and Grzegorz Tomaszewski
and was initially an informal group of hobbyists who
enjoyed painting and converting figures for a variety
of wargaming systems. Two years later an official
company was formed offering painting services,
along with making resin products. As Micro Art
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Studio became well known for its resin pieces, the it should be more realistic and good terrain is the imagine, the design process is a long one!”
focus shifted from painting to manufacturing and key to getting more fun out of the models you With all this attention to detail, it should
now the company mainly produces accessories already own.” probably come as no surprise to hear that Corvus
for wargames, including battle dioramas, terrain However, there’s a balance between designing Belli made Micro Art an official partner to provide
elements, battle mats, tokens and lots more. great terrain and then actually creating it. items for use in the game. “It was nice to be
In 2011 it began producing Infinity-themed items Considerations such as material and how it all fits chosen as a partner,” said Kacper. “Corvus Belli
and started with a template set. Kacper explained together need to be considered. “Thinking about has a very good policy with regards to official
that the studio’s interest came from playing the what material to use is sometimes the hardest partners. Thanks to working with different people
game. “Infinity started to be more recognisable because although you may have an idea, choosing it can create a large selection of great products
with the second edition and we started to collect the material can affect certain elements,,” explained to use with Infinity. The team is not selfish and,
the miniatures. The next step was to play and we Kacper. “Do you use resin, HDF or foam? Each thanks to that the game – and the players – benefit
quickly realised the paper templates weren’t the material has advantages and disadvantages, e.g. a lot. There are a lot of new releases from different
best choice to use during the game.” resin is crisp and highly detailed but expensive to companies every month and that allows gamers to
After the templates, the next step was to start ship because it’s heavy; HDF as a material is cheap create some spectacular battlefields.”
making some buildings and cover for the game but it’s time consuming to cut it all out and finally Finally, what does the future hold for Micro Arts?
boards. For this the team looked at numerous foam is light and cheap but a lot of the detail is Over to Kacper: “More science fiction terrain and
areas for inspiration. “All of us at the studio are lost, plus the moulds are expensive. So, as you can more battle mats… so stay tuned!”
reading books, watching a lot of science fiction
videos and playing a lot of videogames. Plus our
boss is a fan of anime,” said Kacper. “We also
try to look at a lot of sci-fi art on the internet.
There are lots of things to inspire us.” This love
for anime and sci-fi is perhaps most noticeable in
the fantastic Infinity Holo Ads, which feature bold
anime-style characters.
As mentioned earlier, terrain for games like
Infinity is becoming almost as important as the ■ Along with buildings,
miniatures themselves, so we asked Kacper if he Micro Art Studio has also
had noticed whether terrain pieces are becoming produced some vehicles that
more popular. “We think it’s one of the most can be dotted around the
important parts of the hobby,” he said. “Each environments to provide
person will see awesome pictures with tables full more cover.
of beautiful areas in rulebooks but don’t know
how to create such great layouts at home on the
battlefield. We know that gamers are like us and
appreciate these beautiful environments, so we
wanted to provide an affordable and quite easy
way of constructing great tables… like you see in
the rulebooks.
“Good terrain helps your imagination – you feel
like you are part of the game. Also, games benefit
from the good terrain because it offers more
strategic options. Wargaming is more than just a
game of chess or a board game, so in some ways
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hat ostensibly seems like a retailers and, yet more, PCs without a single Nigel met almost three years ago was Michael
videogame festival from the outside dice or game board in sight. Lambert, events manager at Multiplay, the
may seem like the last place you However, after being pointed in the right company behind Insomnia.
would go to play some tabletop games. After direction by a cheerful member of staff, we “It was pretty obvious right from the start
all, you’re more likely to find Call of Duty than headed to a marquee outside the main venue that Michael was serious about making this
Ticket to Ride or Minecraft than Magic at most and was immediately greeted by a large sign work and the reason why he had approached
of the nation’s videogaming events. However, exclaiming “tabletop gaming”… now we were me was actually because he had bought some
you may be surprised to hear that long-running clearly in the right area! We could almost hear board games from Games Quest. He saw our
videogaming festival Insomnia has a growing the dice hitting the cardboard, well apart from company card in the box and just gave us a
tabletop element and the organisers have some the booming dance music blasting through the call,” explained Nigel.
big plans for the future! speakers but you get the idea. After seeing that Michael wanted to turn
Admittedly, upon arrival at Insomnia 54 (yes, The man behind the tabletop gaming area Insomnia into a ‘gaming’ event, rather than
there have now been 54 of these events) the is Nigel Matthews, director of online retailer just a ‘videogaming’ event, Nigel realised that
tabletop games weren’t particularly apparent. Games Quest although when he was initially he would need some help pulling everything
The queue around the side of the Ricoh Arena approached about having a tabletop gaming together so he approached UK distributor
was mostly full of kids wearing Minecraft shirts element at the show, he was skeptical. “To be Esdevium, the company that distributes a
or lugging large bespoke PCs around, ready honest, I didn’t really believe they were serious huge range of games from King of Tokyo to
to play some furious LAN matches against about having tabletop games at a videogames X-Wing, Settlers of Catan, Zombicide and
their peers. Even the first hall was crammed festival,” said Nigel, “but I agreed to meet up more. Esdevium has a dedicated demo team
to bursting with indie videogame developers, and see what they wanted to do.” The man that travels up and down the country demoing
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■ There were
numerous tables ready
for people to sit and
have a few games of
Magic: The Gathering.
Experts were also
there to explain the
rules to newcomers
who fancied having a
go too.
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ou can judge the popularity What’s more along with established ■ On one of the choice for gamers wanting to get into
of an event by the size of the games, some companies also take the participation tables, the hobby or experienced players
queue. In the case of Salute 2015 opportunity to showcase brand new you could recreate looking for new things. Whatever
that queue was bigger than all of the products at Salute – an indication, the famous Battle of your interest is, then it’s likely there’s
rollercoaster lines at Alton Towers put once again, of its importance within Hoth from the Empire a game based around it and, even
together. Eager gamers snaked around the gaming scene. So at this year’s Strikes Back. better, it was probably on display
an empty hall at London’s Excel, event, you had Dropzone Commander during the event. Salute, we salute you
patiently waiting to get inside and see announcing its brand new spaceship and can’t wait for 2016. ■
the latest releases from a wealth of combat game called, at the moment,
games publishers and go home with Dropfleet, which takes place in
their bags bursting with purchases. orbit above the planets upon which
Organised by the South London Dropzone Commander battles are
Warlords and first started way back taking place. A handful of sample
in the 1980s, Salute has become the ships were displayed at Salute, along
UK’s biggest independent one-day with some details about how the game
wargaming and gaming event and will play too. The ships themselves
this year was a record-breaking year were locked safely away behind a
with more than 6,500 visitors piling glass cabinet but throughout the
through the doors throughout the day interested gamers were spotted
day. And you can certainly see why so peering into the cabinet for a closer
many attend, once inside the spacious look. We’ll have more details on
venue there were 150 traders – many Dropfleet in a future issue.
of which had special offers and Meanwhile, talking of spaceship
discounts for Salute – and more than combat, Spartan Games was on-hand
100 participation games to try out. with, not only painted examples of
The latter is certainly one of the the spaceships from its upcoming
biggest appeals of Salute because it Halo Fleet Battles: The Fall of Reach,
gives you an opportunity to try out but also demo tables too. Hopefully
games that you may be thinking of you’ve already got the inside scoop
investing in but haven’t had chance on this upcoming game in our earlier
to play. There are plenty of big name interview but needless to say, the
games such as The Batman Miniatures Halo tables were busy throughout
Game, Dropzone Commander or the day. However, Spartan also had a
Infinity, alongside smaller but equally nice surprise with a few models from
compelling titles like Arcworlde or its previously unannounced Halo
Anyaral: The World of Twilight. ground troops game. That’s right, along
156
HOW TO ENTER:
To be in with a chance of winning this
great prize answer the following question:
In Super Dungeon Explore what is the name for the dungeon master? a) Consul b) Nintenlord c) Dreamcaster
Closing date is 31st August, 2015. Send your answer, along with your name, address and contact details to:
Super Dungeon Explore Competition, Tabletop Gaming Magazine, Warners Group Publications, The Maltings, West Street,
157
Bourne, Lincolnshire, PE10 9PH. Alternatively enter online at www.collectors-club-of-great-britain.co.uk/competitions
■ Flesh: basecoat of
Pallid Wych Flesh. Wash ■ Deadzone from Mantic Games centres around a terrible virus that turns
of 3:1 Druchii Violet and people and animals into killing machines. Rather than becoming zombies
some victims of the virus retain basic functions and can operate machinery or
Lahmian Medium. Wait weapons, while others turn into hulking monsters that love nothing more than
for the previous wash death and destruction. Andy Leighton of Deathwatch Studios gives some advice
to dry and add a light about creating an alternative colour scheme for the Plague faction, complete
wash of 3:1 Drakenhof with ghoulish glowing highlights.
Nightshade and
Lahmian Medium. Once
dry add a fine highlight
of Pallid Wych Flesh.
tabletop
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■ Jackets, straps
and pouches:
basecoat in
Black. Add a
highlight of
Mechanicus
Standard Grey.
Highlight with
Codex Grey.
Fine highlight
of Celestra Grey.
Wash with
Badab Black.
159
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Weds (D&D/organised play), Thurs Staffordshire, DE14 1LJ warnersgroup.co.uk
HEROQUEST (1991)
B
y the 1980s fantasy role play games with their Workshop artists Gary Chalk and Les Edwards. The
tomes of rules and complex combat systems dungeon furniture and miniatures were detailed and
had created a barrier for new players. Milton helped to create a believable world leading to Hero-
Bradley (MB Games) was the number one name in Quest winning an Origins Award for “Best Graphic
family gaming at the time and in partnership with Presentation of a Boardgame of 1991”. The game
Games Workshop it created a board game that would continued to have some support through several
smash through this barrier and make fantasy role play expansion packs and each brought more miniatures,
gaming for everyone. overlaid room tiles, and a whole new book of quests.
HeroQuest was the brainchild of Stephen Baker, an Even with a static board design, these expansion
employee of Milton Bradley. He kept the rules simple packs and the versatile layout of the rooms meant that
and players could only choose from four predefined playing HeroQuest always felt like you were exploring
characters; Barbarian, Dwarf, Wizard or Elf. This elim- a new dungeon.
inated the need for a character creation system and The fact that HeroQuest was a board game rather
allowed players to get involved quickly. Players were than a role play game didn’t stop the Game Master
then guided through each quest by a Games Master from being creative, there was an official “Adventure
who revealed the dungeon and its monsters one room Design kit” available for creating your own campaigns
at a time, using the miniatures and props supplied and the initial quest book came with a blank template
with the game. to photocopy. The game was officially expanded to
HeroQuest was successful but short lived, the more traditional role play style later when Milton
managing director of Games Workshop at the time Bradley brought out its sequel Advanced HeroQuest.
was Bryan Ansell, founder of Asgard Miniatures and HeroQuest is still popular today with both players
inventor of a game called Warhammer Fantasy Battle. and collectors meaning very high prices are paid for
In 1991 Ansell bought Games Workshop from its own- second hand copies and expansion packs. There is
ers Steve Jackson and Ian Livingstone and from that also an “unofficial” 25th anniversary edition launch-
point on Games Workshop focused entirely on the ing soon from Gamezone. HeroQuest’s popularity
Warhammer product. HeroQuest was actually set in today is justified; it provided its players with a fantasy Phil Robinson is a game
the Warhammer world but the only reason you would adventure and a slowly revealed environment to ex- historian and the founder of
ever know this is from a map printed on the back of plore, its world was inhabited by dangerous foes but the Museum Of Gaming, an
organisation that explores
the Return of the Witch Lord expansion pack. full of treasure, best of all it’s a co-operative game that
and documents the history of
As a product HeroQuest was extremely well pre- encourages us to work together and reap the rewards gaming through its collections,
sented with fantastic artwork throughout by Games of friendship both in and out of the game. ■ exhibitions and research.
162
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