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Modified Games

Modified Rules
1. Win points each rally:
As a variation to the normal scoring system, singles and doubles can be played using the system
whoever wins the rally, wins the point and the service. As the scoring will be quicker, these games
can be played to 21. This scoring system is not used in official competition but can be implemented
as a modified rule game.

2. "Table-ton"
Badminton played using Table Tennis Scoring. Each server has 5 serves from the right-hand court to
the same receiver. Whoever wins the rally wins the point. After 5 serves the server moves to the left
court and partner becomes the receiver in the right court.
Games are played to 21 points or to a
time.

3. Timed Games:
Games are played to a time limit, with normal scoring. Two Games of 7 minutes with an interval of 1
minute. Matches involving timed games are usually decided on total games first and total points
if scores are tied.

4. Singles - Half court -Full length


A special approach to singles play can be introduced with players using half court/full length i.e.
from the net to back line. Service for young players can be to anywhere in the court, with normal
service areas for better players.

Modified Games
Champion:
The aim is to improve all strokes and techniques. Start with 1 player at one service line with a
shuttle. This player starts as the champion. Have the first challenger on court waiting to receive the
serve. More challengers can be lined up off court.
The champion serves to the first challenger. These two players then play a rally using the singles
court as a boundary. If the champion wins the rally then they stay as the champion and the
challenger joins the back of the line, and the next challenger steps up.
If a challenger wins a rally they go to the other side of the court and become the new champion. The
champion that has just been beaten joins the back of the challenger queue.
When a player is champion each time they win a rally as champion they gain a point. At the end of
the game see which champion collected the most points.

Killer:
The aim is to improve all strokes and techniques. This game is played with 2 teams. Depending on
the number of players on each team the space needed to play in will change. Anything up to 8
players can play on 1 court. If there are more than 8 players adapt the game to play it over 2 courts.
With 8 players start with 4 on each side, this means 1 player in each corner. 1 team starts with the
shuttle and hits it to the other team, the shuttle keeps going back and forth over the net until a
player misses a shot.
The player that misses the shot then has to go and stand off the side of the court. The team that
loses a player starts the next rally. If the team that lost a player wins the next rally, the player comes
back onto court and the other team loses a player.
The objective of the game is to win enough consecutive rallies to force all of the opposing team off
the court. When there is no opposing player to play against the game is over.
Progressions:
- If there are more than 8 players play the game in the same way but across 2 courts. If the
shuttle is not coming to one end or players are bored add in 1 or 2 more shuttles so players
have to be aware of the position of all shuttles.
Lives:
The aim is to improve all strokes and techniques. The easiest way to play this game is by having a
coach on one side of the net, and all other players lined up one behind the other on the other side of
the net, off the back of the court.
The coach then hits the shuttle up and the first player in line comes onto the court and returns the
shuttle with a chosen shot. This player then runs to the back of the line. The coach then plays
another shot and the next player in line has to run onto court and return the coaches shot. This
keeps going until a shot is missed.
If a player misses a shot they lose a life, however if a player manages to beat the coach with a shot
they get an extra life. Missing a shot includes hitting a shuttle wide or long of the court, hitting it into
or under the net, and missing the shuttle altogether.
All players start with 5 lives, last player standing wins.
Progressions:
- Coach can make their returns harder to reach as players get better.
- Play this game without the coach. Have a line of players at either end of the court behind
the baseline. The first player from each line steps onto the court. 1 player starts the rally and
after hitting their shot runs around the outside of the court and joins the end of the other
line. Each player steps onto the court in turn, plays their shot and joins the end of the other
line. All other rules still apply.

2 v 1 At Net:
The aim is to improve net shots and footwork. Player 1 starts with a shuttle ready to hit a short
serve. Player 2 waits to receive the serve and player 3 stands on the service line next to player 2 but
on the other side of the centre line.
Player 1 hits a short serve and player 2 plays a cross court net shot. Player 1 then reaches and
returns this with a down the line net shot to player 3 who then hits a cross court net shot. Player 1
must move across again and return the shuttle to player 2 and the drill is repeated until a player
misses a shot.
Swap roles and repeat the drill.
Progressions:
- Hit backhand net shots
- Allow players 2 and 3 to hit the net shots either cross court or down the line to keep player 1
guessing.

Balloon Badminton:
- Best for kids 4 and under, balloon badminton, played indoors or out, makes for a great
introduction. Indoors, two chairs at least 6 feet apart, connected by a string, makes a net the
kids can hit balloons over with any kind of racket even a spatula! Crafty kids can even make
and decorate their own rackets using paper plates, craft sticks and tape.
Bounce and Balance:
- This game is ideal for beginners. Give each kid a racket and shuttlecock, then challenge them
to bounce the shuttlecock up and down off their rackets as many times as they can.
Whoever keeps the volley going longest wins! Once they've mastered this drill standing in
place, have them try it while walking then running!
Clockwork:
- You'll need at least 4 players, 4 rackets, and 1 shuttlecock for this game. Have players form a
circle with one person standing in the centre. The player in the centre then randomly volleys
the shuttlecock to one of the players on the outside, who must then return it to the server.
The player in the centre retains control of the shuttlecock until someone breaks his or her
serve.
- Once kids master fundamentals they'll naturally want to graduate to the real thing and
up their game
Bucket Drill
- Designed to refine serve precision, this drill requires players to hit their shuttlecocks over
the net into buckets. This works as a practice drill or as a contest to see who can sink the
most shuttlecocks into bucket. After each person gets a turn, the bucket is moved to a
different spot on the court. As players advance, they can try to return volleys from coaches
or parents into the buckets.
Shadow Play:
- Great for kids' footwork, this racquet-less drill has coaches or older players modelling
movements that beginners mimic from their side of the net. When the coach retreats from
the net to get in position to return a shuttlecock headed for the service line, the child
shadows the movement, including the racquet stroke. Shadow Play can also be used as a
warm-up to help learners brush up on how to move around the court and get set to return
serves and volleys before play begins.
Airborne Drill
- Half of learning badminton is following the arc of a serve or volley so you can get in the
right position to hit it back over the net. To help kids get the hang of it, have them hit a
shuttlecock high into the air and then move under it as it descends and hit it back up into the
air again. The object: keep the shuttlecock aloft for as long as possible. Make a game of it
with two or more players by seeing who can keep the shuttlecock in the air the longest.

Modified Badminton Baseball


Purpose of Activity:
The purpose of the activity is to provide students with an opportunity to practice various badminton
skills in a game-like situation.
Materials Needed:
Several badminton courts with nets (depending on number of students), 6-9 shuttle cocks, and a
racket for each student.
Description:
This activity is best done with smaller classes in a big playing area.
Three to four students will play on each side of the net (side A and side B). Side A will play the field
and use a designated pitcher (server). The pitcher must serve the shuttle cross court, in play to the
receiver (batter). The batter will strike the shuttle cock, if in play using either a clear, smash, or drop
shot. A shuttle which lands in the front court (net to midcourt) is a "single". A shuttle landing in the
back court (midcourt to short end line) is a double. In the doubles alley is a triple, and within the end
line (singles and doubles service end line) is a home run. Score will be kept using "ghost runners".
Rules:
1. The pitcher and teammates will all stay in-bounds on their side of the court.
2. The batters can only enter the court when it is their turn to hit.
3. If the pitcher does not serve the shuttle in bounds properly it results in a walk.
4. If the batter hits the shuttle into the net or out of play it is an out.
5. If the batter swings and misses an in-bounds serve, it is an out.
6. The players in the field with the pitcher can use their racquet to catch the shuttle in the air. If the
shuttle is caught cleanly (without hitting the ground) with the racket, it is an out. If the field player
tries to catch the shuttle and is unsuccessful, the runner advances to the closest base where the
shuttle would have landed.
7. 3 outs per side/per inning.
Variations:
Lighter paddles, lower nets, smaller surface area, and lighter shuttles or balloons that will float
longer in the air.

The Doubles Game*


Players may need to slow the game down and play co-operation
doubles to learn court positioning in relation to:
a) the intention of the shot played from their side;
b) positioning with partner to cover possible replies.
Sections of the game with appropriate court positioning can be rehearsed and then put back into the
whole game. For areas of responsibility for players in attacking and defensive formations see Fig 3

REMEMBER
The basic principles:
- Whenever possible get the shuttle low on the other side of the net (See Fig 6).
- Develop an aggressive approach, but vary placement and power.
- Treat good shots with respect, but try to reply with a good shot from your side to increase your
chances of winning.
- Be prepared to rally until you get the chance to play a winning shot.
- Get to the shuttle early.

(PE Central, 2016; Unicef Kids, 2017)

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