Halflings are mostly a peaceful race, wishing nothing more than to eat, drink and be merry. Some halflings however cannot find peace in such a familiar atmosphere and seek adventures like those in the stories they were told when they were young. Halflings may never use long bows, Elf bows, Handguns, Long Rifles or Blunderbusses even if they gain an advance roll that would allow them to do so.
Halflings are mostly a peaceful race, wishing nothing more than to eat, drink and be merry. Some halflings however cannot find peace in such a familiar atmosphere and seek adventures like those in the stories they were told when they were young. Halflings may never use long bows, Elf bows, Handguns, Long Rifles or Blunderbusses even if they gain an advance roll that would allow them to do so.
Halflings are mostly a peaceful race, wishing nothing more than to eat, drink and be merry. Some halflings however cannot find peace in such a familiar atmosphere and seek adventures like those in the stories they were told when they were young. Halflings may never use long bows, Elf bows, Handguns, Long Rifles or Blunderbusses even if they gain an advance roll that would allow them to do so.
Halflings are mostly a peaceful race, wishing nothing more than to eat, drink and be merry. Some halflings however cannot find peace in such a familiar atmosphere and seek adventures like those in the stories they were told when they were young. Halflings may never use long bows, Elf bows, Handguns, Long Rifles or Blunderbusses even if they gain an advance roll that would allow them to do so.
wishing nothing more than to eat (especially eat!), drink and be merry. They live in closely-knit communities and they are rarely troubled by other races. Sitting comfortably under an evening sun, one would most often see a halfling sitting reclined under a tree, munching, smoking and laughing. As they generally keep to themselves and avoid trouble, most halflings live long, peaceful lives. Some halflings however cannot find peace in such a familiar atmosphere and Heroes: they seek adventures like those in the Halfling Elder: Each Halfling Warband stories they were told when they were must have one Halfling Elder: no more, young. Every so often a village Elder no less! 20xp start. succumbs to this wanderlust, and when Halfling Cook: Your warband may his unrest becomes unbearable he rounds include one Halfling Cook. 8xp start. up a group of other like-minded halflings Halfling Thief: Your Warband may to head out and change the world. include one Halfling Thief. 8xp start. Halfling Youths: Your warband may SPECIAL RULES include two Halfling Youths. 0xp start. Pretty much human: Halflings are pretty much human and therefore may Henchmen: hire any hired sword available to human Halfling Scouts: Your Warband may mercenaries. include seven Halfling Scouts. Too Big: Halflings may never use Long Halfling Warriors: Your Warband may bows, Elf Bows, Handguns, Long Rifles or include five Halfling Warriors. Blunderbusses even if they gain an Piggies: Your Warband may include four advance roll that would allow them to do Piggies. so. Such big weapons are t built for such Village Ogre: Your warband may tiny hands! include one Village Ogre. Halfling Items: Halflings do not gain any bonuses from having Halfling items HALFLING EQUIPMENT LISTS (such as the Halfling Cookbook) because Adventurer Equipment List they already know all the knowledge Hand-to-Hand Combat Weapons that can be obtained from such things. Dagger (Pairing Knife) 1st free/2 gc Mace/Hammer (Tenderiser) 3gc Maximum Characteristics: Axe (Meat Cleaver) 5gc Halfling: Sword (Machete) 10gc M WS BS S T W I A Ld *Doubled-handed weapon 15 gc 4 5 7 3 3 3 9 4 10 *Spear 10 gc Ogre: *Heroes & Halfling Warriors only. M WS BS S T W I A Ld ) Halfling Cooks only. 6 5 4 6 6 4 5 4 7 Missile Weapons CHOICE OF WARRIORS Short Bow 5 gc A Halfling Warband must include a *Bow 10 gc minimum of 3 models. You have 500 *May not be used by Halfling Warriors. Gold Crowns which you can use to recruit your initial warband. Maximum number of warriors allowed in the warband is 20. Armour as merry as they used to be! To reclaim Light Armour 20 gc their lost youth they will go to extreme Buckler 5 gc lengths, even if that means going off into Helmet (Cooking Pot) 10 gc the wilderness on a grand and wild ) Halfling Cooks Only. adventure! Miscellaneous M WS BS S T W I A Ld *Hunting Arrows 35 gc 4 3 5 3 3 1 5 1 9 *Halfling Elder and Halfling Scouts only. Weapons/Armour: An Elder may be equipped with weapons and armour Halfling Thief Equipment List chosen from the Adventurer Equipment Hand-to-Hand Combat Weapons List. Dagger 1st free/2 gc SPECIAL RULES Mace/Hammer 3gc Leader: Any warrior within 6 of the Axe 5gc Elder may use his Leadership when Sword 10gc taking a Leadership test. Missile Weapons Crossbow Pistol 35gc 0-1 Halfling Cook Pistol 25 gc 35 Gold Crowns to hire. (40 for a brace) Halfling Cooks dream of only one thing: Throwing Knives 15gc gourmet food! To find such exquisite Armour gastronomic delights they will often Light Armour 20 gc venture outside of their homely towns Buckler 5 gc and villages to find those things they Miscellaneous love: rare herbs and spices, Rope and hook 5gc mouth-watering meats, delectable Lock Picks (as seen in EiF) 10 gc deserts, fragrant fruit ..(the list goes on and on!). Of course, chopping veggies Village Ogre Equipment List as the speed of light while keeping ones Hand-to-Hand Combat Weapons fingers takes tireless training. While they Dagger 1st free/2 gc may not be as handy with a sling or bow Mace/Hammer 3gc as many other halflings, their skill with a Axe 5gc blade is unsurpased! Sword 10gc M WS BS S T W I A Ld Doubled-handed weapon 15 gc 4 4 2 3 3 1 4 1 8 Missile Weapons Weapons/Armour: A Halfling Cook may Long Bow 15gc be equipped with weapons and armour Armour chosen from the Adventurer Equipment Light Armour 20 gc List. Helmet 10 gc SPECIAL RULES Master Chef: Halfling Cooks have a vast HEROES range of knowledge when and it comes to 1 Halfling Elder culinary matters, and their food is often 60 Gold Crowns to hire. more filling and favorable then that of Occasionally Halfling Elders tire of the hapless no-talent human chef! To responsibility of taking care of a village. represent his masterful cooking talent They wish they were young again, so role one D6. On a 5+ the cook has they could eat ten meals a day and get managed to make a little food go a long way and when selling Treasure or be equipped with weapons and armour Wyrdstone the warband is considered to chosen from the Adventurer Equipment be one size lower. Any role below a 5+ List. does not represent the chef s inability to conjure up some delicious food, it just HENCHMEN means he ate all the excess food before 0-7 Halfling Scouts his other companions got there! 20 Gold Crowns to hire. Most Halflings are expected to do some 0-1 Halfling Thief military service. Some protect the Moot 30 Gold Crowns to hire. from the rare attacks of Orcs and Halfling thieves are often lured out of Goblins, others simply patrol the peaceful their villages by the prospect of all the roads that lead elsewhere. While most useful and pretty things they could are happy to sit back once their duty is borrow from people. Just think, if they fulfilled, others sign on to a warband and can acquire so many items within the roam the countryside, searching for confines of a small village, who knows adventure. what they could find when set loose M WS BS S T W I A Ld upon the world! 4 2 4 2 2 1 4 1 8 M WS BS S T W I A Ld Weapons/Armour: Halfling Scouts may 4 2 4 2 2 1 5 1 8 be equippedwith weapons and armor Weapons/Armour: A Halfling Thief may chosen from the Adventurer Equipment be equipped with weapons and armour List. chosen from the Halfling Thief Equipment List. 0-5 Halfling Warriors SPECIAL RULES 25 Gold Crowns to hire. Infiltrator: He may always be placed on Stocky brutes (by halfling standards, the battlefield after enemy warband(s), anyways) halfling warriors live for the and can be placed anywheres on the excitement garnered by adventure. table as long as it is out of sight of the M WS BS S T W I A Ld opposing warband and at least 12 away 4 3 3 3 3 1 4 1 8 from any enemy model. If more than one Weapons/Armour: Halfling Warriors may model has infiltrate, roll-off to see who be equipped with weapons and armour places first. chosen from the Adventurer Equipment Pick Locks: When testing to open a List. locked door, a Halfling Thief needs only make a successful Initiative test. 0-4 Piggies Cutpurse: A Halfling Thief makes a living 20 Gold Crowns to hire. of finding things others have lost . If Only Halflings know how vicious a the Halfling Thief took part in a battle, cornered piggy can be. When provoked and was not taken OOA, then the they can even eat a small Halfling warband gains +1 Treasure ontop of what whole! And of course if the food runs they would normally find. short then guess who s for dinner . M WS BS S T W I A Ld 0-2 Halfling Youths 5 4 0 3 4 1 3 1 4 10 Gold Crowns to hire. Weapons/Armour: None! Apart from Having heard such tales as Tinkle their vicious tempers Piggies don t use Witherson and the Golden Boots and weapons and can fight without Little Gumblewort s Big Adventure penalties. young halflings aspire to become like SPECIAL RULES these famed halfling heroes. They will Animals: Piggies are animals and never do anything, ANYTHING, to become a gain experience. glorious hero; even if that means missing a meal or two! 0-1 Village Ogre M WS BS S T W I A Ld 140 Gold Crowns to hire. 4 2 3 2 2 1 4 1 7 Halflings and Ogres have one thing in Weapons/Armour: Halfling Youths may common: FOOD! Although they me seem like a bit of an odd pairing, Ogres are ability and he must miss his first attack often lured from the hills by the (regardless of whether he has only one opportunity to sample the local attack or not). delicacies of the Moot. If Elders ever need protection then the Ogres are the ones Wizened Halfling (leaders only): This to call upon to provide that extra bit of old halfling is greatly respected by the brute force and muscle! other members of the warband and they M WS BS S T W I A Ld never question his word. All halflings 6 3 2 4 4 3 3 2 7 may also re-roll any failed leadership Weapons/Armour: An Ogre may be test when within 6 of the leader as well equipped from the Village Ogre as using his leadership for both tests. Equipment List. SPECIAL RULES Stealthy (Halfling Thieves Only): The Fear: Ogre-kin are large and brutish Halfling Thief can hide even after creatures that cause Fear. running, and can run while within 8 of Large: Ogre-kin are huge, lumbering enemy models if he starts and ends his creatures and therefor make tempting move hidden. targets for archers. Any target may shoot at an Ogre, even if he is not the closest Skilled Huntsman: The halfling has model. been hunting things ever since he was Skills: An Ogre-kin who becomes a Hero young (the more food he has, the may only choose from Combat and better!) and has become well adapted to Strength skill-lists. firing as silently and discreetly as Slow Witted: Ogre-kin are not the possible. To represent this a Halfling brightest creatures about. They earn may try and fire a ranged weapon and experience at half-rate. remain hidden. When shooting from Protective: The Ogre is content with his hiding roll D6. On a 3+ the Halfling has pay and more importantly, his meals. He managed to keep his actions will therefor scare off any other Ogre that inconspicuous to the eye of the enemy may attempt to join the warband. Once a and may remain hidden that turn. Note Village Ogre is purchased, Ogre this skill may not be combined with Bodyguards will not join the warband, black powder weapons, they are just too and should one have been hired prior to noisy! the Village Ogres arrival, he will move on. Layers of Fat: The Halfling has gained SPECIAL SKILLS mountains of flab during his vast All Halflings may choose from the experience of eating fine foods and his following special skills. thick bulk could swallow a sword whole! The Halfling always has a basic saving Quiet as a Mouse: The halfling as throw of 6 regardless of the enemy adept at staying as quiet as a mouse warrior s strength and on top of any whilst hiding. Enemy warriors must use armour he already wears. half their initiative value in inches (rounded down) when trying to detect Shifty: The halfling has long-been this hidden halfling. skirting in the shadows, avoiding unwanted attention. So nimble is he that Crude Belch: Having eaten a meal or he may surprise even those who believe six, this halfling may release a they've got them dead-to-rights. The withering belch to distract his enemies. halfling gains a bonus attack when During the first round of hand to hand charged that strikes first. combat the halfling can release his noxious fumes upon all enemies within base contact. All enemies effected must take a leadership test. If the leadership test is failed then the putrid odor has severely affected the warrior s fighting