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TIP IOr ve ec On HH) ‘ot ; “He ‘ , f ere iT] ) 3 tee Hello and welcome to the Battefleet Gothic Annual for 2002, This is the first of what we hope will become an on: going series of annuals for Bartefleet Gothic, each year the annual will publish the results of Gothic ‘Admirals’ rules review. ‘The rules review takes place in January, when the five worthy and well-respected “High Admirals’ sift through the many experimental rules published over the course of the previous year in Battlefleet Gothic magazine. We debate the why's and whcresores of points costs, special rules, which new ships we like, which we don't, which fit the background well, which don't, and eventually come to a consensus on which rules should become official additions to the game (New Rules), which still require more play testing anid work (Experimental Rules) and which will never become New Rule (Unofficial House Rules) Those rules we decide will never become New Rules, ‘not because they are bad, more because they just don’t fit with our idea of what the BFG game is. These are Unofficial House Rules. Unofficial House Rules are those you might like to try out with friends or use in your own games, but don’t expect to be able 10 use them in tournaments. A good example would be the Smotherman Formula for ereating your own ships. We don't see that we will ever make this a New Rule, and allow anybody to create whatever ships they like. We NTRODUCTION do think it's great tool for modellers to use their own ‘conversions in games, so worth having but not as official rule ‘Of course New Rules are the opposite end of the seale ‘They are officially part of the game. Feel free to use them when and as you like, you don't need permission. Treat new rules as if they where part of the blue rulebook. It is envisioned that with a copy of the Battleleet Gothic rulebook and the BEG Annuals you will have all the current rules for the game. With ‘Warp Storm no longer available we have also include the relevant New Rules here. You will not need back Issues of BEG magazine. That said, BFG mag i sll the lace to find new miniature releases, all the perimental Rules for you to use and feedback on (your feedback informs the “High Admirals’ final decisions), and other cool stuff like scenarios, umpaigns, modelling and converting articles etc Importantly the Brace for Impact section of the magazine also contains a complete list of what status rules currently have T hope you enjoy the frst BEG annual. It contains some great additions to the game, and an extensive Q & A section as well. As for the Experimental Rules, well they are still up for debate next January, so let the High Admirals know what you think by email fanatic@ games-workshop.c0.uk. Good hunting dine. (eee Ua NEW RULES BEST OF BFG MAGAZINE Necrom Reapers 2.2.2... 02020655 2 Hellfire 57 Ramilies class Star Fort 16 ‘Tacticus Imperialis 61 Vengeance class Grand Cruisers +22 WARP STORER Space Marine Rapid Strike Vessels 29 OR ae cies at 64 eee, 32 race for Impact ea ee AGS: ee 35 Convoy Ran Varia 68 Minefields . Be TOT sae eae veld 70 ee 38 to Cleanse the Stars n Q&A Space is Green 76 Questions and Answers 39 Destroyer of Worlds 81 EXPERIMENTAL RULES: Heavy Transports. 88 New Ordnance 44 Nova Cannon Fire! 45 Battlefleet Bakka 46 ORIGINAL GAMES DESIGN EDITORPRODUCTION ‘Andy Chambers 2002 RULES REVIEW Andy Chambers, Pete Haines, ‘Warwick Kinrade, Nate Montes, Hob Henderson ‘COVER ‘Warwick Kinrade Ultramarine Assault > on Or iy ae Om re 4

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