This document provides rules for special events that can occur during different rounds of a feast. Events include overhearing gossip, sharing a toast with a lady, noticing a social faux pas at the table, watching a court jester perform, having a chance encounter with a lady, and more. Rolls are required to determine the outcome of each event, with the potential to gain glory, status boosts, or suffer status losses depending on the roll. The events continue until a specified number of feast rounds have occurred or a special ending condition is met like feeling unwell or leaving with a lady.
This document provides rules for special events that can occur during different rounds of a feast. Events include overhearing gossip, sharing a toast with a lady, noticing a social faux pas at the table, watching a court jester perform, having a chance encounter with a lady, and more. Rolls are required to determine the outcome of each event, with the potential to gain glory, status boosts, or suffer status losses depending on the roll. The events continue until a specified number of feast rounds have occurred or a special ending condition is met like feeling unwell or leaving with a lady.
This document provides rules for special events that can occur during different rounds of a feast. Events include overhearing gossip, sharing a toast with a lady, noticing a social faux pas at the table, watching a court jester perform, having a chance encounter with a lady, and more. Rolls are required to determine the outcome of each event, with the potential to gain glory, status boosts, or suffer status losses depending on the roll. The events continue until a specified number of feast rounds have occurred or a special ending condition is met like feeling unwell or leaving with a lady.
This document provides rules for special events that can occur during different rounds of a feast. Events include overhearing gossip, sharing a toast with a lady, noticing a social faux pas at the table, watching a court jester perform, having a chance encounter with a lady, and more. Rolls are required to determine the outcome of each event, with the potential to gain glory, status boosts, or suffer status losses depending on the roll. The events continue until a specified number of feast rounds have occurred or a special ending condition is met like feeling unwell or leaving with a lady.
Local Feast: 1 You feel tired and think about retiring.
Small Feast: 2 Roll Energetic/Lazy Medium Feast: 3 Lazy= LEAVE FEAST Large Feast: 4 Royal Feast: 5 7 - Passing Praise A lady passes by and glances at you. Roll 1d100 each feast round. Roll 1d6 for special events. Events in black text can Make an APP check. be taken or ignored (if the event involves a person asking you to do something a Success = she compliments you on your clothes, jewels, hair style, etc, which is Courtesy roll is required to ignore politely, see below). worth 10 glory, otherwise she takes no notice and moves on. This can improve relations and may also trigger Modest/Proud for 5 Glory and a Red Events must be played as written and cannot be avoided. The number at the status boost or just 5 bottom of each card indicates the APP bonus (if any) you receive if successful. Glory. Almost all cards are returned to the deck each round. If a Special Event card is drawn then proceed to draw another card from the red pile. 8 - Feeling Queasy You feel queasy. You can take a walk outside to settle yourself (thereby missing Chatting to Ladies: A simple APP vs APP roll determines if the lady in question is the next round) or already chatting to other knights and whether you're able to shift her attention Roll CON vs 15 POTENCY. from them to you. If so then you can perform another courtly action of your Fail = Retire and LEAVE FEAST choice to impress her and improve your standing. Roll APP each round to make Fumble = Sick, retire and LEAVE FEAST sure her attention stays fixed on you. 9 - A Lady Departs Courtesy to avoid black events: If you prefer to turn down a request (note Red You spot a lady preparing to leave and you may be able to escort her to her text events cannot be turned down) roll Courtesy; chambers (Lustful 16+ must roll). Roll Courtesy Courtesy Roll Critical= 20 glory Critical - Gain 20 Glory and politely decline. Succeed= 10 glory and you may escort her/miss 1 round. Success - Politely decline. Fumble= -2 APP and status loss. Failure - Impolitely decline. Status loss on failed Forgiving roll. Roll Chaste/Lustful vs her chaste to take things further and LEAVE FEAST Fumble - Rude or insulting reply. Auto status loss, active Dislike on a failed Forgiving roll. -2 APP. 10 - Dogs For some reason, the earl’s dogs bark loudly whenever you’re nearby. This EVENTS doesn’t stop you enjoying yourself but it does cause some embarrassment. 1 - Gossip Roll Folklore to realise it’s your smell, clothes, hair etc, or be at -5 to all relevant You overhear ladies gossiping and you can’t help but recognize the people they skills for the rest of the evening. mention. Roll Intrigue 11 - Conversation Critical = 20 glory and +5 to all rolls when interacting with other guests for the Another knight discusses (d6) rest of the evening. 1=Combat tactics Success = 10 glory and +5 to rolls for one round. 2=Battle tactics Fumble = -5 to all rolls. 3=Siege warfare 4=Jousting 2 - A Tot of Wine 5=Horsemanship You enjoy a tot of cherry liqueur with a passing lady. You may make a toast to her 6=Grappling before she leaves. Roll Courtesy Opposed Roll Critical= 20 glory and status boost. Critical= 20 glory and status boost. Success= 10 glory and status boost. Success= 10 glory and status boost. Fumble= -2 APP and status loss. Partial success= 5 glory. Fumble= -2 APP and status loss. 3 - Social Faux Pas You notice a (d6) 1-3=knight, 4-6=lady is about to take the wrong place at the 12 - Chess table, a place where another knight/lady is sitting. Another knight offers you a game of Gwyddbwyll (an ancient Chess-like board Choose Merciful/Cruel game). Merciful= Point out their error and earn 10 glory and status boost Cruel = Revel in their misfortune. Opposed Gaming roll Critical= 20 glory + status boost 4 - Courtly Comedy Succeed= 10 glory You find yourself watching the court jester as he entertains the crowd. Partial success= 5 glory Roll Courtesy Fumble= -2 APP and status loss. Critical = 20 glory and you’re transfixed; you laugh and for a split second feel a You can choose to play for up to 3 rounds depending on what time the game sense of deja vu. started. This year you may choose to have any die roll re-rolled. Success = 10 glory; you laugh along heartily with those around you. 13 - A Favor Failure = You find his routines rather dull and look away. Another knight passes you a piece of jewellery and asks that you keep it safe for APP bonus: +1 a while. For all you know it could be stolen. Refuse? No. 5 - Chance Encounter Roll Trusting/Suspicious A lady passes by and stops to talk to you. Trusting= You keep it safe for a short while. 10 Glory and status boost. Roll Courtesy and APP or just APP. Suspicious= You refuse. Roll Courtesy or risk offending him. Each success grants 10 glory and a status boost. Fumble = -2 APP and status loss. 14 - Lady of the Night 23 - Manners A pretty courtesan whispers seductively in your ear and gazes longingly into your You find the feasting and drinking has made you forgetful of your manners. You eyes. struggle to remember what is eaten when, who drinks first during a toast, when Refuse? No. it’s acceptable to burp, etc. Roll Chaste/Lustful Roll Courtesy each round from now on or suffer -5 to APP. If Lustful go with her and LEAVE FEAST UNTIL FAILED LUST. This will also incur a cost (25d) per round. 24 - Over Indulgence That last course or flagon of ale really didn’t go down well and your head spins 15 - Fun and Games for a moment. A traditional game (apple bobbing, maypole dancing etc) is taking place which Roll CON you can join in. Failure = Miss next round Play vs. 1d6+6 other knights and ladies. Fumble = Sick -5 APP and miss next round. Opposed DEX You score 5 glory for every success (+10 for winning) and gain a group status 25 - Malicious Slander increase for coming first. Some other knights criticize you within earshot. Fumble = -2 APP Choose Modest/Proud APP bonus: +1 Modest= ignore the scoundrels (10 Glory). Proud= respond. But roll Prudent to avoid a single challenge. 16 - Fashion Disaster Success= 5 glory Another knight has arrived wearing the same clothes as you. Failure= status loss This is an embarrassing faux pas that will affect your rolls accordingly (-5 from Fumble= challenge now on). You may retire and change but this takes one round. 26 - Wallflower You notice a shy lady who doesn’t seem to be dancing with anyone. 17 - Show of Strength You can dance with her at +10 to your skill - she’s a poor dancer. A boistrous contest of strength is taking place as another knight challenges those Opposed Dancing roll around him to a body wrestle. Critical= 20 glory and status boost. Roll STR to join (Proud 16+ must roll) and then Grapple vs “the champ”. Gain 20 Success= 10 glory and status boost. glory if successful and Partial success= 5 glory. take title. Fumble= -2 APP and status loss. APP bonus: +1 27 - Pagan Guilt 18 - Dogs’ Dinner Merlin passes by and reminds you that Belenos encourages his followers to One of the lord’s dogs snatches your dinner. enjoy life. Roll Courtesy Choose Pious/Worldly Success= 10 glory; you pat the dog on the head, excuse yourself, and quickly find to abstain or flirt with a nearby serving wench. a maid to bring you more food. Christian knights are unaffected but may roll Pious if they wish. Fail= you curse the blasted mutt as you search for a maid to replace your meal. LEAVE FEAST FOR ONE ROUND. 28 - Love Poem APP bonus: -1 A nearby knight asks for your help in composing a love poem for his sweetheart. Roll Compose 19 - Singing Sensation This is worth only 10 glory - as the knight wishes to keep such assistance secret - A group of ladies ask you to play the harp/lute and sing for their enjoyment. but it gives a Roll Play (instrument) and Singing double bonus to status changes. Critical= 20 glory and status boost. Fumble= status loss. Success= 10 glory and status boost. Fumble= -2 APP and status loss. 29 - Oops APP bonus: +1 A serving maid drops a platter of food over you. Make a DEX check to avoid being hit or suffer a -5 APP for the rest of the 20 - Christian Guilt evening unless you retire for one round to clean up. Father Dewi passes by and reminds you that the Lord frowns upon those who Also roll Forgiving/Vengeful. overindulge, especially good Christian knights. Forgiving grants 10 glory. Choose Pious/Worldly for 10 glory and miss 2 rounds or stay. Pagan knights are unaffected but may roll Worldly if they wish. 30 - Merrily Did He Run A minstrel sings an ode that mocks one of your distinguishing features — 21 - Wife Woe perhaps a straggly beard, a wisp of hair out of place, a twitch or squint, etc. Your wife feels tired and says it’s time to leave. Roll Modest/Proud Choose Generous/Selfish to depart and 10 glory or stay. Modest = you appreciate the humour and have a chance to riposte. Roll For unmarried knights - Compose for 10 Glory A serving lady asks for assistance taking a drunken knight to his bed. Choose If Proud roll Forgiving/Vengeful and if Vengeful you become ill-tempered for -2 Generous/Selfish gain 10 glory and LEAVE FEAST FOR 1 ROUND. APP. APP bonus: 0/-2 22 - Something Sparkles Roll Awareness 31 - The Minstrels Sing! You spot something on the floor (d6); The minstrels pass by and sing a rousing song at your table which you can choose 1=Silver earring to join in. (Proud 16+ must roll) 2=Silver ring Roll Singing 3=Signet ring Critical= 20 glory 4=Gold earring Success= 10 glory 5=Gold ring Fumble= -2 APP 6=Silver brooch (£2) Choose Honest/Deceitful to find the rightful owner for 10 glory and status boost or try get it for yourself. 32 - Special Event! 42 - Wayward Wife You are in the right place at the right time; you must roll a special event. Roll d6Another knight is looking for his wife and asks if you have seen her recently. Just on the Special Event table. a moment ago she brushed past saying she had something to tell you. Choose Honest/Deceitful 33 - A Familiar Face Honest= 10 glory, status boost and the knight leaves with her. You find yourself chatting to another knight. His face is familiar but you struggle Deceitful= gains gossip worth +2 APP at a time of your choosing. to remember his name. Roll Recognise 43 - Special Event! Critical= 20 glory You are in the right place at the right time; you must roll a special event. Roll d6 Success= 10 Glory on the Special Event table. Failure= status loss 44 - Who Was That? 34 - Lady Sits Alone Another knight guesses with you about the identity of a knight who just walked You notice a lady sitting alone. by. You can approach her (Lustful 16+ must do so) avoiding the usual APP vs APP roll Opposed Heraldry roll this round. Critical= 20 glory & status boost 10 Glory for doing so. Success= 10 glory & status boost Partial success= 5 glory 35 - Dancing On and On… Fumble= status loss You are invited to dance….and dance… and dance… If you accept then you must roll Courtesy to exclude yourself before you can 45 - Down in One move on. A nearby knight challenges you to down your drink quicker than he downs his. Opposed Dancing roll Choose Modest/Proud then; Critical= 20 glory and status boost. Roll opposed Indulgent Success= 10 glory and status boost. Critical= 20 glory and status boost Partial success= 5 glory. Success= 10 glory and status boost Fumble= -2 APP and status loss. Partial success= 5 glory Fumble= status loss and sick (-2 APP) 36 - Emergency! A knight sitting nearby chokes on his food. He is in distress! 46 - Tale of Chivalry Choose Prudent/Reckless Talk of Chivalry and its importance. Prudent= You call for the stewards to help him (10 Glory). Roll vs 1 trait (d6) Reckless= You intervene and try to help. Roll First Aid. 1. Energetic Success = 10 Glory and gratitude. 2. Generous Failure = Miss next round as you deal with the stewards. 3. Just Fumble= He dies. 4. Merciful 5. Modest 37 - Gossip 6. Valorous Roll Awareness Critical = 20 glory and status boost Success= You overhear some general gossip. Success = 10 glory (+5 if already chivalrous) and status boost +2 APP at a time of your choosing. Fumble = -2 APP & status loss APP bonus: +2 47 - More Food 38 - Inflamed Passion Another course of food is brought out. The talk becomes quite heated and passions are inflamed. Roll Temperate/Indulgent Roll vs your highest passion and apply the results normally and gain 10 Glory (A PK with no Passions of 16+ can choose to avoid this event). 48 - More Food Another platter of food is brought out. 39 - Drunken Knight Choose Temperate/Indulgent A drunken knight has trouble keeping his feet while dancing and he bumps wildly into you. 49 - More Drink Roll DEX Another jug of ale is brought out. Success = keep your feet. Choose Temperate/Indulgent. Failure = sent sprawling -2 APP Also roll Forgiving/Vengeful 50 - Well Dressed Forgiving = 10 glory and apology. Vengeful = gains no glory and you shove him You are talking with (1d3+1) other knights when a lady passes and praises one of back. He is too drunk to do much but he will remember. you for looking so dashing. Roll Opposed APP with the other knights The winner gains 20 Glory. 40 - Damaged Goods APP bonus: +1 ROLL DEX or damage a piece of jewellery (break the clasp, tarnish the stone etc) negating 51 - More Drink any bonus it may have given you. Another jug of ale is brought out. The repair cost is equal to half the value of the item. Those without jewellery Choose Temperate/Indulgent. suffer no effect. 52 - Special Event! 41 - Great Deed You are in the right place at the right time; you must roll a special event. Roll d6 Other knights at the table ask about your great deeds. on the Special Event table. Choose Modest/Proud Proud= roll Orate 53 - Wine Critical= 20 glory and status boost An excellent wine is served. Success= 10 glory Roll Temperate/Indulgent at -5/+5 Fumble= status loss and -2 APP Modest= Roll Courtesy or risk upsetting someone. 54 - Flirt 66 - Serving Girl A very forward young maid presses her bosom against you while serving your A pretty serving girl flirts quite openly with you. ale. Choose Chaste/Lustful Roll Chaste/Lustful If Lustful LEAVE FEAST FOR 1 ROUND. (-2/+2) Chaste= 10 glory. 67 - Praise Lustful= You take things further; LEAVE FEAST. Another knight praises you. Roll Modest/Proud 55 - Flirt Gain 10 glory and a status boost or just 10 glory. A passing serving maid flirts with you. Roll APP 68 - Boasting Knights Critical= Chaste/Lustful to take things further and LEAVE FEAST. Knights nearby boast of their great deeds. Success= 5 glory; she blushes and smiles before carrying on with her duties. Roll Proud to join (16+ Characters must roll), then; Fumble= You insult the poor girl: -2 APP Roll Orate versus 1d6 opponents. Each success gains 5 Glory (+10 for winning) and the winner impresses other 56 - A Lady Flirt knights present. A passing lady flirts with you. APP bonus: +1 Roll APP Critical= Chaste/Lustful to take things further and LEAVE FEAST. 69 - Suggestive Glance Success= 5 glory; she smiles and you have the chance to continue talking (APP vs A lady sitting nearby is watching you. APP -5). Choose Chaste/Lustful Fumble= You insult the girl: -2 APP Chaste= Roll Courtesy to gesture politely for 10 Glory. Lustful= You can speak with her, forgoing the normal APP vs APP roll this round. 57 - Barley The best brew of barley ale is served. 70 - Church Donation Roll Temperate/Indulgent at -3/+3 Father Brugyn is doing the rounds asking for donations to help the poor. Choose Generous/Selfish 58 - Lady Requests a Dance to pledge 10% of this year’s income (Roll Generous again and double it). A lady asks for a dance. Can be avoided on a failed Pious roll. Opposed Dancing roll APP bonus: +1 Critical= 20 Glory +status boost Success= 10 Glory +status boost 71 - Discussion Nearby Partial success= 5 Glory A discussion is going on between two knights about; (d6 opposed) Fumble= -2 APP 1=Boating 2=Falconry 59 - Lady Insists on a Dance 3=Gaming A lady takes your hand and insists on a dance. 4=Hunting Opposed Dancing roll 5=Religion Critical= 20 Glory +status boost 6=Battle Success= 10 +status boost Partial success= 5 Critical= 20 glory and status boost. Fumble= -2 APP Success= 10 glory and status boost. APP bonus: +1 Partial success= 5 glory. Fumble= -2 APP and status loss. 60 - Life on the Manor APP bonus: +1 Roll Stewardship & Just Success = 5 glory each. 72 - Quarrel Two knights are quarrelling and it looks as if things are about to get out of hand. 61 - Cider Choose Just/Arbitrary A keg of cider is opened. Just= You intervene and settle things calmly. Both knights respect your Choose Temperate/Indulgent at -2/+2 judgement. Gain 10 glory. Arbitrary= You side with one knight. This grants a status boost and loss. Check 62 - Fine Food Deceit if siding A fine cut of meat is served. politically. Choose Temperate/Indulgent (-2/+2) APP bonus: 0 63 - Lost Property 73 - Knight Insults a Lady ROLL DEX Intentionally or not, you witness a knight insult a lady (the lady you’re currently or lose a piece of jewellery negating any bonus it may have given you. with if applicable). Roll Courtesy again to have it found and handed back to you at the end of the Choose Just/Abitrary to intervene for 20 Glory or ignore. feast. Intervention forgoes the APP vs APP roll but may inflame the situation. If other knights intervene (Courtesy) an opposed roll determines the winner. 64 - Icy Glance APP bonus: +2 You bump into someone you dislike and exchange icy glances with them (random knight if necessary). 74 - Merlin Tells a Tale Roll Forgiving/Vengeful Merlin tells a tale of faeries. Forgiving= 10 glory and possible status boost (if other knight is Modest). Roll Awareness Vengeful= may lead to fisticuffs and steward order to LEAVE FEAST for 1 round. Success= tick to Faerie Lore If Merlin is not present: Gaius talks of the wonders of medicine. A successful 65 - More Food Awareness roll grants a tick to First Aid. Another platter of food is brought out. Choose Temperate/Indulgent 75 - Lady Requests a Story 85 - Young Sirs Ladies at the table ask you to tell a tale of daring-do. A group of young page boys pester you with questions about all things knightly Roll Orate Choose Modest/Proud Critical= 20 glory and status boost. Modest= You tell them they must find their own path to greatness (10 Glory). Success= 10 glory and status boost. Proud= You tell them a fanciful story based on your own exploits. Fumble= -2 APP and status loss. May roll Orate. APP bonus: +1 86 - Roaring Fire 76 - Special Event! A hot ember pops from the fire and catches your clothes. You are in the right place at the right time; you must roll a special event. Roll d6 Roll DEX on the Special Event table. Success= The ember burns out before doing any damage. Failure= The ember catches and burns your clothes (-2 APP). 77 - Knight Slaps a Maid APP bonus: -/2 Annoyed by something, you see a knight slap a serving maid soundly across the cheek. Some people turn away embarrased. 87 - Fight! Choose Just/Arbitrary A fist fight breaks out between two drunken knights! to intervene for 10 Glory or ignore. Choose Prudent/Reckless Intervention forgoes the APP vs APP roll but may inflame the situation. If other Prudent= Attempt to restrain one of them while calling the stewards (10 Glory). knights intervene (Courtesy) an opposed roll determines the winner. Reckless= Wade into the fray to break it up - or spice it up! APP bonus: +1 88 - Take a Tumble 78 - Drunken Knight While walking around you slip on a wet flagstone. A drunken knight is somewhat boorish towards you. Roll DEX Roll Modest/Proud Success= You keep your balance. Modest= 10 glory Failure= You take a tumble. Proud= fisticuffs may ensue. Fumble= You fall and dirty your clothes (negating APP bonus). APP bonus: -2 79 - Drinking Contest Roll Indulgent (16+ must roll) to join then; 89 - Special Event! Roll Indulgent vs 1d6 opponents. You are in the right place at the right time; you must roll a special event. Roll d6 Each success gains 5 Glory (+10 for winning) and the winner impresses other on the Special Event table. knights present. APP bonus: +1 90 - Meet the Host A steward asks that you - and your lady if present - formally introduce yourself to 80 - Ladies Have a Quarrel the Count and Countess (or King and Queen). Choose Just/Arbitrary Roll Courtesy Just= You intervene and settle things calmly. Both women respect your Critical= Your refined manner impresses the host - 20 Glory, status boost and +2 judgement. Gain 10 glory. APP Arbitrary= You side with one lady. This grants a status boost and loss. Check Success= 10 Glory & +1 APP Deceit if siding Failure= Your uncouth manner may upset the host (Forgiving or -2 APP) politically. Fumble= Frightful insult! -5 APP and Honor loss. APP bonus: +1 APP bonus: +2/-5[/color]
81 - Chatterbox 91 - Time Flies
You find yourself caught in conversation with a lady who talks incessantly. The feast continues without incident, for the moment at least. Roll Courtesy Success= You politely excuse yourself and slip away. 92 -The Earl Rises Failure= You make a poor excuse and leave. Forgiving or status loss. And calls a toast! Fumble= You walk off. She feels insulted. Status loss & -2 APP. Roll* Temperate/Indulgent *10 more Glory to best PK. 82 - Overindulgent Guest This is a global event which every PK present must participate in. A nearby knight vomits and passes out. Refusal negatively affects Honor and Loyalty (Lord) Choose Forgiving/Vengeful Forgiving= Call a maid to clear up and help him to his chambers (10 Glory). 93 - The King Rises Vengeful= Inform the Stewards of his disHonorable behaviour. And calls a toast! Roll* Temperate/Indulgent 83 - Lost Child *10 more Glory to best PK. A young girl tugs at your arm. She cannot find her parent(s) and asks for your This is a global event which every PK present must participate in. help. Refusal negatively affects Honor and Loyalty (Lord) Roll Merciful/Cruel Merciful= You try to find them using Awareness, Recognise or Heraldry - miss 1 94 - The Earl Rises round per attempt. And calls a dance! Status boost and 10 glory if found. Opposed Dancing roll* Cruel= You send her to the stewards. Critical= 25 Success= 15 84 - Lady in Need of Rescue Partial success= 5 You spot a lady who is doing her best to escape the clutches of an amourous Fumble= -5 APP knight. If you wish you can intervene and, if successful, you will gain +5 to all *10 more Glory to best PK. future rolls with her. This is a global event which every PK present must participate in. Choose opposed Courtesy, Deceit, Intrigue or Vengeful to get rid of him. A Fail or Fumble may create trouble . 95 - The King Rises SPECIAL EVENTS And calls a dance! 1 - Huntsmaster Opposed Dancing roll* The count offers you the chance to be the 1-3 = Huntmaster/ 4-6 = Falcon Master Critical= 40 and lead the lordly hunting party tomorrow morning. Success= 20 Roll Hunting/Falconry Partial success= 10 Critical = 40 glory Fumble= -2 APP Success = 20 glory *10 more Glory to best PK. Failure = The offer is withdrawn This is a global event which every PK present must participate in. Fumble = As above and -2 APP A successful Loyalty (Lord) roll will allow you to take 1d6 other knights. 96 - The King! APP bonus: +2 passes with his bodyguard and stops briefly to speak to you. Courtesy Roll 2 - Merchant Critical= +2 APP/ 40 Glory & status boost You speak with a rich merchant who offers to sell you anything for half price up Success= +1 APP/ 20 Glory to a saving of £5. Fail=-2 APP/ p.status loss Fumble= -5 APP/status & Honor loss 3 - Generous Knight APP bonus: +2/-5[/color] You spend time talking with a generous, rich knight who asks about your 97 - Blessing circumstances at home. CHRISTIAN - You receive a blessing from Father Dewi which is worth 10 glory or If you are currently living at Average or less he offers to donate enough food for 25 glory if a successful you to live as a Otherworldly roll is made (doubled if this is performed by the Bishop) and a Rich knight for the year. relationship boost with Choose Temperate/Indulgent all Christians. If you decline gain an immediate increase (not check) to Temperate and a check PAGAN - The Lady Ygraine presents you with a charm of fertility. It grants a +3 to Modest. bonus to any childbirth rolls made this year. 4 - King of the Bean APP bonus: +2 Depending on the time of year and the type of feast, you are selected as the lead character (King of the Bean, Cupid’s Cherub, etc). for the evening. 98 - Named Lady and You This earns 25 glory and a +5 APP bonus for the duration of the feast. A named lady spends the evening with you. APP bonus: +5 Her willingness to stay in your company puts her at -10 APP per round. 5 - Ideal Wife 99 -Challenge UNMARRIED - the earl introduces you to a lovely young woman who he thinks Another knight accuses you of a misdemeanour and issues a challenge. would make an ideal wife. If you accept and pass a Courtesy roll, you can add +5 The knight should be one that has reason to dislike you (APP roll) but it doesn’t to wife roll. have to be. If you accept the challenge it is resolved at daybreak in the castle IF MARRIED the countess requests your wife either - (d6) 1-3=Fashion, 4- grounds. 6=Industry - make a gown or create a (d6) 1-2=Tapestry, 3-4=Painting, 5- 6=Tablecloth. This is a great Honor worth 50 Glory. Failure grants nothing and a 100 - Take Center Stage fumble is considered an insult. The earl (or king) requests that you take centre stage and Orate, Sing, Play (instrument), or Compose. 6 - Lead the Dance Critical= 50 Glory +5 APP +status A named lady is picked to lead the next formal dance and she chooses you to Success= 25 Glory +3 APP +status join her. Failure= murmurs from the crowd Roll Dancing vs the lady. Fumble= insults the lord and possible loss of Honor (check Forgiving). Critical= 50 +5 APP Refusing the request results in a loss of Loyalty (Lord). Success= 25 +2 APP APP bonus: +5/-5 Partial success= 10 +1 APP Fumble= -5 APP You may also increase your standing with the lady by 1, 2 or 3 steps. Refusing worsens her impression of you. APP bonus: +1 to +5/-5 Failure = The offer is withdrawn Fumble = As above and -2 APP