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Instructional Software

Lesson Idea Name: What Makes a Shape a Polygon?


Content Area: Math
Grade Level(s): K-3

Content Standard Addressed:


MGSEK.G.4 Analyze and compare two- and three-dimensional shapes, in different sizes and orientations,
using informal language to describe their similarities, differences, parts (e.g., number of sides and
vertices/“corners”) and other attributes (e.g., having sides of equal length).
MGSEK.G.5 Model shapes in the world by building shapes from components (e.g., sticks and clay balls) and
drawing shapes.

Technology Standard Addressed: 3

Selected Technology Tool: BrainPop

URL(s) to support the lesson (if applicable): https://www.brainpop.com

Type of Instructional Software:


☐ Drill and Practice ☒ Tutorial ☐ Simulation ☐ Instructional Game ☐ e-books/e-references

Features of this software (check all that apply):


☒ Assessment Monitoring/Reporting
☐ Allows teacher to create customized lessons for students
☐ Multi-user or collaborative functions with others in the class
☐ Multi-user or collaborative with others outside the class
☒ Accessible to students beyond the school day
☒ Accessible via mobile devices
☒ Multiple languages
☒ Safety, security and/or privacy features

Bloom’s Taxonomy Level(s):


☒ Remembering ☒ Understanding ☐ Applying ☐ Analyzing ☐ Evaluating ☐ Creating

Levels of Technology Integration (LoTi Level):


☐ Level 1: Awareness ☐ Level 2: Exploration ☒ Level 3: Infusion ☐ Level 4: Integration
☐ Level 5: Expansion ☐ Level 6: Refinement

Universal Design for Learning (UDL):


Engagement: Many students find the graphics engaging, and have a voice when it comes to the after-video
assessments provided on BrainPop.
Representation: BrainPop videos allow for engaging graphics to be used, while giving background information
on the topic at hand.
Action and Expression: The assessments after each video give students a way to show what they have
learned.

Spring 2018_SJB
Instructional Software
Lesson idea implementation: In this lesson, students will get in pairs. They will then identify different
polygons around the room. They will then discuss with their partner the differences in the polygons they
found, and classify them. Following this, students will go on a scavenger hunt around the whole school, or
parts of the school, looking for polygons to identify.
The lesson procedure includes: giving a paper to each student and have them to draw shapes. Followed by
showing the BrainPop Polygons video. Then as a class, write all the rules of what makes a polygon a polygon
on the board. Then ask the students to compare and classify the shapes they drew prior to watching the v
video. Finally, go on a polygon scavenger hunt to find examples of polygons around the school, or in the
classroom. Students are also encouraged to color in their shapes! Technology such as drawing apps (ex-
DoodleBuddy) can also be incorporated for students to practice drawing and coloring their polygons.

(idea from BrainPop.com)


Reflective Practice: This lesson plan could impact student learning by giving them a creative, hands-on
activity followed by a visual and auditory video. To further extend the lesson, students can begin to learn
more about the prefixes of names of the polygons, and move into 3 dimensional shapes, or angles. Gizmos,
FASTTMath, and Khan Academy are also helpful tools when it comes to the subject of mathematics in the
classroom.

Spring 2018_SJB

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