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A Comparative Study of Cooperative and Non-Cooperative Game Theory in Network Selection
A Comparative Study of Cooperative and Non-Cooperative Game Theory in Network Selection
Abstract —Fifth generation wireless network is consisting cost, propagation delay, bandwidth etc [3]. Therefore, network
of heterogeneous networks to provide end to end mobility selection depends on many attributes and it is solved by
and service to mobile users. So in heterogeneous wireless different techniques.
network, selection of the optimal network becomes an Multi Attributes Decision making (MADM) algorithms
important task. In recent years, network selection has been that have been used for ranking of a network include Simple
mostly studied by using different mathematical methods. Additive Weighting (SAW), Grey Relational Analysis (GRA),
But in this paper, the network selection problem is Technique for Order Preference by Similarity to Ideal Solution
modelled as the evolutionary and bankruptcy game in (TOPSIS), Multiplicative Exponential Weighting (MEW),
heterogeneous wireless networks. Analytical Hierarchy Elimination and Choice Translating Reality (ELECTRE) are
Process (AHP) is used to decide the weights of different discussed in [4].SAW, GRA, MEW and TOPSIS algorithm are
attributes according to service requirement and used for ranking of the networks and ranking depend upon the
evolutionary and bankruptcy game theory is used for coefficients which is calculated by combining adjusted values
ranking of the networks. Evolutionary game is used as the of all criteria. And ELECTRE algorithm uses the pairwise
non-cooperative game for studying the behavior of selfish comparison of all the networks. The author in [5] used the
users and bankruptcy game is used as the cooperative game AHP and grey relational analysis (GRA) methods for optimal
for achieving mutual advantage. The comparison between access network selection. In [6], combined fuzzy AHP and
the cooperative game and non-cooperative game is studied ELECTRE algorithm are discussed where fuzzy AHP is used
in case of streaming, conversational and background traffic for assigning the weight to the criteria and ELECTRE is used
class. Simulation results show that different networks are for ranking the candidate networks.
selected for different traffic class according to user In [7], the basic concept of game theory and different types
preference. of games are described. The author describes the use of game
theory in network selection. Game Theory based network
Keywords – Always Best connected (ABC), Analytic Hierarchy selection concept in heterogeneous wireless network is
Process (AHP), Heterogeneous Wireless Network (HWN), Multiple described in [8].
Attribute Decision Making (MADM) and Radio Access Technology Detail about evolutionary game theory is described in
(RAT). [9].The author use the dynamic evolutionary game for sharing
of bandwidth in Heterogeneous wireless networks. Network
I. INTRODUCTION selection using bankruptcy game theory is described in
In the past few years, there is an impressive growth in [10].The use of utility function in evolutionary game theory is
wireless communication systems due to the popularity of smart described in [11]. In all the literature, network selection is
phones and other mobile devices. Nowadays, there are various done for two or three network while in practical life, there are
types of Radio Access Technologies (RATs) and each of them large number of networks available. Secondary, there is no
supports different data rates, mobility, coverage, power and difference is given between cooperative and non-cooperative
Quality of Service (QoS). So in the multi-access network game theory in terms of network selection.
scenario, the users is able to select the most appropriate In this paper, six networks are considered i.e. Wi-Fi,
network from various heterogeneous access networks.
WiMAX, WLAN, LTE and two different UMTS networks. In
Deciding to which one mobile connect is known as the network
this heterogonous network, selection of the optimal network is
selection problem [1].
done by using evolutionary and bankruptcy game theory in
Network selection is an important part from consumer- case of streaming, conversational and background traffic class.
centric and network-centric view for wireless access services After that, a comparative study of evolutionary and
[2]. Moreover, the selection of an optimal network depends on bankruptcy game is described. Evolutionary game is used as
various parameter having different importance such as service non-cooperative game and bankruptcy game is used as the
This average payoff is used for selection of network. If the 4) Complete normalization: A matrix =[ ] ,
average payoff is equal to the individual payoff, then the 0 ( = 1,2 … ; = 1,2, . . . ) is finally given by
network which has the maximum payoff is selected by the user.
This selection technique is particularly used at the user side for (6)
= , = 1,2 … .
selection of network and in this no cooperation is involved as ∑
every time user select the network from the list of network
without consulting any other user present in the selection Matrix R is called the resource matrix. Each element of R
environment. So it is a user centric and non-cooperative game matrix represents the resource possessed by the candidate
theory approach. network.
5) Characteristics function: The coalition is taken as a
V. BANKRUPTCY GAME THEORY
subset of where the coalition of bankruptcy game is
denoted by( , ). Characteristics function is defined by
Bankruptcy game is the cooperative game theory which is
used to model distribution problems [6]. Bankruptcy game is ( : 2 → ) and it is given by
used in the case when the amount is insufficient to satisfy all
user condition. A coalition exists in this game as it is a
( ) = max 0, ∗
− , = 1,2, . . . (7)
cooperative game. For obtaining better or maximum payoff,
players cooperate with each other. After coalition forming, the , ∉
Various network attributes such as available bandwidth, 6) Shapley value: After the calculation of characteristics
jitter, cost and loss has different characteristics. Some attributes function, the Shapley value is calculated. It used to find
should be small such as delay while some attribute should be the average payoff. Every players will get average payoff
larger such as available bandwidth. Different network have when he enter into the coalition [25].
different attributes value, so normalization is done to guarantee
that all the attributes are in the same order. (| | )!( | |)! (9)
∑ ⊂ , ∈ ( ( ) ( ))
!
A set of available candidate networks is given by = Where |S| is the count of elements in the set S.
, ….. where m is the total number of available
networks [9]. The network selection using bankruptcy game 7) Network ranking: Weight can be calculated by using AHP
theory is done by different steps. The first four steps are used method. For ranking the network using this game theory,
for normalization of different attributes matrix. After that Potential Contribution (PC) and Potential Contribution
characteristics function and Shapley value is calculated. And in Ratio (PCR) of networks are calculated as
the last step, potential contribution ratio is calculated for (10)
ranking of networks. The different steps are: = , = 1,2, …
1) Construct network attribute matrix
The matrix £ = [ ] ; 0 is constructed by
taking m network and n attribute corresponding to that (11)
= 100
network. ∑
2) Scale matrix according to attribute: The matrix is scaled
according to following rules Where wj is the weight assigned to different attributes.
IF is the benefit parameters In short, the network which has the highest value of PCR is
THEN = selected as the user network.
A. Simulation Scenario
1
WLAN 1-11 100-150 10-20 10 20-80
0.5
LTE 1-60 60-100 3-10 50 20-80
0
0
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