replaced the majority of his performance with a digital body double and added the CG environment, Karathen and Arthur’s free-flowing locks. A specially designed 700 fps shot was used in the scene where the camera travels through Arthur's eyes.[80][81] Rodeo FX[edit] Rodeo FX worked on two key sequences for the film, with Sebastien Moreau leading as VFX Supervisor for the film. For the aquarium that young Arthur Curry visits near the beginning of the film, Rodeo FX made used a large volume of simulations as well as algorithms for the fish behavior. They created hard and soft corals by developing a colonization growth system, along with procedural stem and tentacle generation tools. They also created the environments for the Atlantis ruins below the desert.Artists used a lego-type approach to layer the environment with a large amount of sand, dust and rocks, all of which would realistically give way to the characters’ interactions. From there, they sculpted ruined buildings, bridges, towers, statues and temples, which textured and shaded to add depth to the ruined city.[82][83] Scanline VFX[edit] Scanline VFX delivered 450 shots for the movie. Bryan Hirota served as VFX supervisor for scanline.The main sequences produced by them are: The lighthouse and it’s surround environment, the “Aquaman” title card that follows the Boston aquarium, Aquaman pushing the submarine to the surface and rescuing the sailors inside, Orm’s tidal wave that sweeps away Arthur and Tom including the rescue and aftermath, Black Manta being paid by Orm for the submarine’s delivery and Arthur and Mera’s visit to the Kingdom of the Trench. For the creation of the film's title card the team relied on Rodeo's work on the aquarium sequence and simulated up to 60,000 fish. The tidal wave sequence was realized with a large-scale simulated wave, which was integrated with a combination of day for night footage, blue