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CharDee MacDennis

The Game of Games


Rule Book

The Dudley Version 1.7

Remember, it's not a game, it's a war.


The game is played with two opposing teams for fifteen minutes (not including stoppage time,
which is frequent) where each team must progress through three stages with its own set of
rules. The game ends when one team has completed the required number of challenges from
each level. Upon achieving victory the winning team gets to smash the game pieces of the
losing team.

Mac and Charlie have never won in 18, wait, 19 games.

“soul crushing like the transformers franchise”

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Additional Items Needed

What you will need for the game. Broken down by host and individual player’s contribution:

Host

● Game board, nails

● A dog cage/crate

● A timer
● A stereo, complete with the CharDee MacDennis The Game Soundtrack
o "Temptation Sensation" by Heinz Kiessling (Opening theme music)
o Schubert's "​Moment Musical​ (Op. 94, No. 3)” ​music for "The Ritual of
Sportsmanship" as well as additional classical music.
o Thrasher music for the "Maori war dance"
o My Heart Will Go On – Celine Dion
o Take My Breath Away – Berlin
o Steve Winwood - Higher Love
o Rebecca Black – Friday
o Canadian National Anthem with English and French Lyrics
o Dayman – Charlie Kelly and Dennis Reynolds

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● First aid kit – VERY IMPORTANT
● Game cards, with questions/challenges (Trivia, Puzzles, Artistry)
● The ingredients of a cake
● Zip ties for handcuffs or similar
● SUPER Hot peppers (Jalapenos preferred) – At least enough for half per player
attending
● 2x large drawing boards with multiple markers
● Ping pong balls
● A FANCY Cheese/Appetizer platter with A LOT grapes
● Whiffle ball bat, or a stick or something along those lines
● Matches
● A tennis ball
● Paper and pens for the group
● A lot of milk and a robe

Each Player

● 1 bottle of wine, 12 pack of beer (individual/team should at least have three variations of
lite beer), at least 375ml of hard alcohol (80 proof or greater).
● Representative piece or action figure

● 1x Blindfold
● 1x Shooter Shot glass,
● 1x wine glass
● A ruthless attitude
● A signed Hold Harmless Agreement (Appendix D)

Each Team

- Each team must have an official team name

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- Each team must have a framed photo of their team with team name
-

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Game Play, Guidelines and Rules

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1. Rounds:

a. "The Ritual of Sportsmanship"

b. Level 1 – Mind

c. Level 2 – Body

d. Level 3 - Spirit

2. Level Advancement - ​To advance each level, each team must collect challenge cards.

a. 6x MIND cards to advance to Level 2

b. 5x BODY cards to advance to Level 3

c. 4x SPIRIT cards to Win.

3. To Win​ - The game ends when one team has completed the required number of
challenges from each level. Upon achieving victory the winning team gets to smash the
game pieces of the losing team.

4. Pre-Round Etiquette​ - Classical music should be played while the participants dine and
make small conversation, it gives the illusion of respect for one's opponent. Ask any
questions now because asking questions is forbidden while the clock is running, an
infraction of the question rule results in being penalized by the team drinking for five
seconds. After the reception wine glasses should be smashed and fierce dancing and
Maori war dances should occur to intimidate the other team.

5. Clock –​ Although not strictly enforced during friendly play the general rules state: 15
minutes on the game clock, with a halftime (7:30 min) and a 2 minute warning. Time
stops for event related cards.

6. Post level Breaks​ – 10 minute break following each round advancement

7. Time Outs​ – Each team is awarded 3 Time Outs

8. Add Penalty Time​ - Each penalty results in an additional 2 mins added to the game
clock

9. First Aid Kit​ - Be sure to always have a first aid kit for injury stoppage.

10. Nail Down the Board​ - It is highly suggested that the game board be nailed down as
Mac will get angry at losing and try to flip the board.

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11. Cursing (Level 2)​ - Cursing is not allowed in level two. If a player curses, he or she
must chug for 5 seconds, but the opponents count.

12. Questions​ - Asking questions is not allowed while the clock is running, and it results in
drinking for five seconds, at players discretion assuming gentlemen’s rules.

13. Spilt Drink​ - If a player spills his drink his team must chug the opposing team's drinks.

14. Tie​ - In the event of a tie the instructions on the black card must be followed.

15. Post Level Break​ - When one team advances to the next round there is a 10 minute
break in which the clock stocks and all rules are off.

a. After each Post Level Break, the Maori war dances resume

16. Completed Beverages – ​General rule applies to all drinking events. A beverage is not
considered completed if a “drinkable amount” remains. Spills also may designate an
uncompleted beverage which may or may not be redeemed by drinking the equivalent
from another vessel. Judge may enforce this definition as he/she sees fit.

17. No Vomiting: ​Since this is a drinking game, and the goal is to get drunk, then vomiting
should be punished. Any player who vomits from alcohol consumption must then slam a
container of the cheapest alcohol in the room. short of that, they must consume a
volume of some kind of booze greater than what they shot out. If said player fails to
accomplish this task, said player must not be allowed inside for one level. If anyone on
the above mentioned players team utters the name of the vomiting player, the ENTIRE
team must consume a level appropriate beverage (glass of wine, full beer or shot) before
the game can continue.

18. Team Sizes - ​Only two teams may play but the size of the teams is unlimited. Odd
teams may be permitted but some events may positively or negatively influence the
outcome.

19. Cheating - ​Cheating is a big part of this game. It's tolerated and accepted, but there are
penalties for getting caught.

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a. If a player is caught cheating while both teams are at the same level the
opposing team advances one level. If the team at the higher level is caught
cheating the opposing team is advanced to the same level. If the cheating team
of the lower level cheats, they must drink a full level appropriate beverage.

b. The player whom found to be cheating must sit in a dog crate until he/she
consumes the ingredients of a cake, individually of course.

20. No cell phones or driving - ​Cell phones and keys will be collected during "The Ritual of
Sportsmanship". Failure to follow these rules will result in said person going to jail*.
He/She will not pass go and will not collect $200. However, certain cards may require
use of a cell phone or a phone specific to a player. At this point a Judge may allow use
only for this event and recollect phone after use.

21. Jail​ - Jail is a dog kennel and the only way out is to eat the ingredients of a cake.
Quantity not specified and is up to the judge’s approval so far as it is constant
throughout the game. Only one player is allowed in jail at a time, unless you have
multiple human size dog crates. If a player has failed to eat the ingredients of a cake and
another player goes to jail, first player is set free due to overcrowding.

22. Player Ability​ - Players may impartially rate or be rated on their playing ability based on
obvious abilities of Mind, Body and Spirit. It is ​suggested​ teams should be formed based
on balancing these traits evenly.

23. Judge(s)​: Judge or Judges may be present to officiate the game. These parties MUST
have a strict understanding of game play and MUST be impartial less be banished from
their post.

24. Time Outs​ - Each team gets 2 time outs for bathroom breaks. Bathroom breaks may not
be used during intermission because using the bathroom is not classy. During the time
out, the team that called the timeout must drink one drink and refresh the other team's
drinks.

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25. Police ​- If the police are called, you go into a "Special Round." The clock is stopped for
this round. The host must assess the severity of the situation and make the decision as
to "Play or Pass." If the host chooses to pass all efforts must be made to make the cops
leave as soon as possible. If the host says "Play" then the first person to be arrested
without getting anyone else in trouble automatically wins the game. Losing team must
wait outside of jail (as long as it takes) to pick up the arrested player.

26. Quitter(s) ​- Calling it quits is for quitters and technically triggers a technical foul. Five
technical fouls are worth a point, but every two technical fouls requires a single-hole
miniature golf duel. It's generally not worth it to go down this road.

27. Cleanliness​ - It is the responsibility of each team to clean up after any cards after the
play is over. The losing team must clean up everything else after the game is over

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Level 1 – MIND

Trivia, Puzzles, Artistry

At this stage only wine is to be served ONLY in cans. To advance the team must complete six
challenges, taking the card to show proof of victory. Each team picks a card that contains a
trivia question, puzzle, or artistic challenge. There are also chance cards taken directly from
monopoly, but can be modified.

● “Open Book: Criminal Record” ​The player who draws this card must recite, in order,
their entire criminal record before the opposing team can poor and drink two glasses of
wine. Success gets you the card. Losing team must drink more wine​.
● “Open Book: Sexual History” ​The player who draws this card must recite, in order, the
full names of their first five sexual partners before the opposing team can pour and drink
two glasses of wine. Success gets you the card. Losing team must drink more wine​.
● “Lite Beer” – ​Teams must nominate a blind taste tester. Three one ounce “lite beers”
are poured in front of the tester, with full beers sitting to the side. If the player cannot
correctly label each beer, the player must consume the remaining beer in the cans. If
one team player correctly guesses each beer, and the other team fails to do the same,
winning team gets the card and losing team has to finish the beer. If both players guess
wrong, or both players guess correctly, another player from each team must attempt to
complete the task until the correct answer is achieved by only one side.
● “Shot in the Dark” ​– Each player must be blindfolded and attempt to pour the most
amount of wine into a wine glass without spilling. A single drop spilt will result in a voided
submission. The team with the most liquid wins the card and losing team must drink the
poured volume.
● Community Chest:

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● “Blind Artist”​ The artist from your team must draw the clue from the card on
their teammates back. Teammate must guess the clue solely on feel. First to
guess correctly wins the card.
● “Wheel barrow Drawing” ​Both​ ​Teams must elect an artist and a “holder”. The
holder holds the artists two feet off the ground only using his or her hands. The
artist is given a sharpe or marker and, using only their mouth to hold the marker,
must spell out the alphabet. Letters must be legible by 1​st​ grade standards
meaning all shapes are common and lines connect properly. Teams have 2
minutes to complete as many letters as possible. If the artist’s feet hit the floor,
that team loses and must finish a full beer each.

● “Spelling Bee” – ​Normal spelling bee rules.​ ​Judge will select words at random
from the rule book and quiz each player, alternating teams, in order to spell the
word correctly. Failure to spell a word removes the player from the competition
and must drink a glass of wine. Team with the last player wins. If no judge
present then one player from each team taking turns asking the opposing team.
● “I’m Rich, Bitch”​ All Play - Player with the most amount of cash on hand wins
the card. Cash must be shown.

● "Sensual Footing" -​ ​One member from each team removes their left socks and

has to draw a picture of a sexual position with their foot first team to guess within
2 guesses wins however if both pictures are the same position everyone drinks
beers equal to guesses made in total by both teams and repeat the artist doesn’t
change.

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● “Cheat to Win: Ghost Writer” ​DO NOT READ THIS OUTLOUD. You are allowed to

make up any MIND challenge you wish, with your own rules. You must quickly make
something up and say it out loud less the group gets suspicious. Of course this is
cheating. However, if you are caught cheating; Go Directly to Jail. Do not pass go. Do
not collect $200.

● “Charlie No Rite Gud” ​Uposing teem moost rite 1 centance no longer thin 15 wurds

and cshow da scentences to Prayr celec ting this kard. Player then has 1 min to righte
that scentence wit there hopposighte hand. The plrayers teem thn hAs 30 sceconds to
deciffer the Charlie skratches.

● “Sketch Artist: Sex Offender” ​Player who selects this card has 1 minutes to draw any

other player in the room, as a Rapist, A Pedophile or a Murder.” Players own team has 2
chances to 1) guess the person drawn in the picture 2) guess is he/she a Rapist, A
Pedophile or a Murder. If correctly guess, subject must drink a glass of wine because
they were caught. If not, everyone else must drink a glass of wine because there is a sex
offender on the loose and it’s all your fault.

● ​ pposing team chooses a sex position (if charading player is


“Sex position charades”​ O

unfamiliar with it, they must explain the position). The card-drawing team chooses a
player to act out the given position. If the player’s team guesses correctly within 30
seconds (max two guesses per player) they get the card.

● “Hide the coin”​ Opposing team members all place hands flat on the table, with one

hand hiding a coin. The Card-drawing team must decide which hand hides the coin. If
the team guesses correctly, they get the card. Card-drawing team may repeat BUT every
player must consume a new full glass of wine before opposing team resets coin.

● “Hand Actors Studio”​ ​Opposing team chooses a movie. Card-drawing team chooses a

player to act out the movie using only their hands and sound effects. No actual words

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may be spoken and actor must remain seated. If team guesses correctly within 30
seconds, they get the card.

● “Shut the Fuck UP” ​Pontificate on a topic chosen by the opposing team for 60 seconds
without any fillers (er, um, uh, y’know) or pauses over 3 seconds. Opposing team may
try to interrupt.

● “THE TOWER!” ​-All play: See who can stack any objects in the room the highest in 60
seconds. The team with the tallest tower wins and gets to knock the other team’s tower
over.

● “Digits”​ - Have the opposing team write down a 10-digit number on a piece of paper
and hand it to a player on your team. The player can then speak the number only once.
The remaining players on the team then have to keep the number in their heads (no
speaking) for 30 seconds starting after the last number was spoken. During the 30
seconds the opposing team can use whatever verbal attacks they want in order to
confuse the other players.

● “The Big C”​ Opposing team selects a number between zero and fifty. Scroll through the
contacts in your cell until you find whoever corresponds to this number and inform them
you have been diagnosed with cancer. They cannot be informed of the deception until
the end of the game.

● Inception Maze​ - All Play - You have two minutes to draw a maze that the opposing
team has one minute to solve. Maze must have a solvable route or drawing team must
finish their beverages. First team successfully through wins the card.*Parkour not
allowed

● Charades - ​All play: One teammate is given the clue, either an action or thing. That
teammate must charade out the clue while the other teammate attempts to draw it. No
talking is allowed, no gesturing is allowed by the drawing teammate. There are 45
seconds on the clock, after which the teams present their drawing and see if they were
correctly able to interpret their teammates’ charade.

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● Artistry -​ Contests must attempt to draw an object, selected by the other team, into the
sand/snow/dirt and the second team mate must guess within 30 seconds of completion.
If team loses, must down a glass of wine for every incorrect guess. If team wins,
opposing team must drink the amount of guesses made.

● String Theory -​Explain the first five dimensions according to string theory in under 30
seconds. (Appendix F)

● What is the Higgs Boson? ​(Appendix G)

Chance Cards

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*Trivia Answers in Appendix C
● Trivia #1 :​ What is the greatest band in the world?
● Trivia #2 :​ Denis is asshole. Y Charlee hat?
● Trivia #3 : ​It’s not rape if…
● Trivia #4: ​So what, you want a maid?
● Trivia #5:​ You're thirty-three years old, you're supposed to be sexually active!
You're not…
● Trivia #6:​ When Frank was out making money, who was at home, cooking and
cleaning and raising his children?
● Trivia #7:​ Why does Dennis hate listening to people’s dreams?
● Trivia #8:​ What man is Charlie Gay for?
● Trivia #9:​ ​There is nothing more threatening to a man than a woman who is…
● Trivia #10​:​ What is it that you call it when somebody tries to do something but
doesn't succeed?
● Trivia #11:​ According to a Lawyer after their mother past away, who is Dennis
and Dee Reynolds real father? Hint: "A handsome man with a beautiful soul and
a nicer penis."
● Trivia #12:​ It’s not that I’m ashamed of you, its….
● Trivia #13:​ Why does Dee throw a box of kittens?
● Trivia #14:​ According to a screaming Charlie: “​YOU DON'T​ ​DO​ ​THAT! YOU DON'T
EAT SOMEONE BECAUSE…
● Trivia #15: ​What does a little Mexican girl love more than anything else in the world?
● Trivia#16:​ What is Rickety Cricket’s real name?
● Trivia#17:​ What are the full names of The Gang?
● Trivia#18:​ What does the acronym The D.E.N.N.I.S. system stand for? Bonus: If
correct other team must finish their drinks. What is the M.A.C. system and what
is Frank’s system?
● Trivia#19: ​Who is the father of Dee’s baby?

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● Trivia#20:​ “What Flyer holds the franchise record for most goals in a single
season?”

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Level 2 – BODY

Physical Challenge, Pain, and Endurance

At this stage only beer is served. There is no cursing allowed either, in the event of cursing the
team has to chug a drink for 5 seconds while the other team counts as slow as they wish. The
team picks a card which has a physical challenge written on it, completing two challenges will
allow the team to advance to the third level. Five cards are needed to complete this round.

● “Relay Race” –​ Using a predetermined area (ie. around the house) each player from

each team must chug a beer and run a single lap. Before the next racer may begin
running, he/she must then chug his/beer before being the next lap and so forth until
every player has run. Runner for each lap may not advance until the odd player has also
consumed his/her beer. If a team has an odd number, the odd team must select one
player to not race but consume an entire beer for each lap his team completes.

● “Body: Dizzy palm” - ​Whoever pulls this card must shotgun a beer, then placing their

forehead against the bat, must spin around the bat 21 times, followed by an attempt to
slap either opponent in the face. Success wins the card. Failure or flinching means the
other team must now attempt the same challenge. Challenge continues until one team
wins the card. All failed attempts require the shot gunning of one beer. The no vomiting
rule stays in effect through play. Steve Winwood - Higher Love will be played in the back
ground.

● “​Hot Shit!” ​Grab four or five of the hottest peppers. Cut these peppers into three or four

good sized pieces. Put salt on peppers. Both teams eat a piece, wait 45 seconds, and
then eat another piece; repeat until someone bitches out. Team that eats final piece gets
the card. Losing team does not get to drink. Until next card is won.
● Community Chest:

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● “Paint Mixer” ​Select one player from each team. Slam a schooner of beer, do jumping

jacks, in rhythm for 45 seconds, slam another schooner of beer, do jumping jacks for
another 45 seconds. Repeat. The first one to puke, spray foam or give up loses and
must take a shot. The winner gets the card.

● “Rock, Paper, Scissors, Beer” ​Teams line up in order of age and individuals compete

in order. Best of three wins. Loser must chug a full beer before his next teammate can
compete. Winner goes to back of his team’s line until one team is completely eliminated.

● “Hungry Hungry Hippos”​ One player from each team must fit as many grapes in their

mouth using only their faces. The player must prove how many grapes he or she has in
their mouth by spitting them out when the challenge is over; hence eaten grapes do not
count.

● “Ping…Pong” ​Player who selects this card must stand facing the opposing team while

each member of throws 1 ping pong ball each from a distance of 10 feet. If he/she
flinches or shows any sign of pain he loses the challenge.

● “Feats of Strength: Arm wrestling” – ​Player who selects this card must arm wrestle a

player from the opposing team of their own selection. If player is successful, player may
elect to steal a card (loss of card may drop a team into a lower level) OR force the entire
opposing team to consume 2 full beers.

● “Feats of Strength: One Legged Foot Stand” ​All Players must stand on one foot.

Whichever player stands the longest wins the card.

● “Feats of Strength: Drunken Pushup” ​Player must compete against the tallest

opposing player. Each player has two minutes to do 10 pushups, take a shot of beer and
repeat. Whoever completes the most wins the card. In the event of a tie, both players

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must remain above the ground in a push up position. First to drop any part of their body
(including a shirt which may be removed) loses.

● “Team Drunken Wall Squad” ​Both teams must hold a wall squat for one minute, and

then drink a shot of beer. Repeat until there is only one player left. That team wins may
elect to steal a card (loss of card may drop a team into a lower level) OR force the entire
opposing team to consume 2 full beers.

● “Chugging Relay” ​Teams line up facing each other. In order, must consume 1 full beer

to pass the “baton.” Winning team wins the card and losing team MUST still finish their
beers.
● “Slap Happy” ​– Both​ ​Teams must select one player to remove shirt and be slapped on
the back by a teammate chosen by the opposing team. Whichever team leaves the
brightest mark after 1 min wins the card.
● “SHOTGUN”​ - ​All Play - Without tools or using the pull tab on a can of beer, shotgun it.
Cans empty and down designates a completion. First team to finish their beer wins the
card.
● “Feats of Strength: Can Crush” –​ Player selecting the card elects one player from his
team to crush an unopened can of beer. Nominee has 1 minute to complete the task.
Failure results in team shot gunning 1 beer each. Success yields card and the opposing
team must shotgun 1 beer each.
● “Playing With Matches” - ​he player must strike a match and hold it until it extinguishes
itself. The player team mate must sit across the room, away from the player. Any
flinching or dropping of the match results in a loss.​ ​Opposing team may elect to steal
challenge upon failure.
● “​Chance: Hungry?”​ Eat this card whole. Now. Not that you can read this now but you
won a card.

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● “Feats of Strength: Shot Put” ​Player must pick any object (from paper airplane to giant
river log) and must toss it as far as possible. Mark the distance. Opposing team
nominates a player of their own to toss the same object. Furthers throw gets the card
and opposing team must finish 1 full beer.

● “Cheat to Win: ‘Show’ Muscles” ​DO NOT READ THIS OUTLOUD. You are allowed to

make up any BODY challenge you wish, with your own rules. You must quickly make
something up and read it out loud. Of course this is cheating. However, if you are caught
cheating; Go Directly to Jail. Do not pass go. Do not collect $200. If you are successful
getting anyone to complete your task, your team wins a card upon the selection of the
next card drawn. You must admit yourself a cheat, but are reprieved of any jail because
you are a champion.

● “Charlie Work: Rat Detail” ​The opposing team is given 1 min to decide what “Charlie

Work” the player that selects this card must do. The work must be specific but the player
need only work for as long as one member of the opposing team is continuously
drinking. This is a good opportunity for cleaning, trash duty or killing rats. No Card
Awarded for Charlie Work. Failure to do Charlie Work sacrifices one card from the
player’s team.

● “The Most Dangerous Game” ​DO NOT READ THIS OUTLOUD. In a moment,
everyone will descend on you. The most dangerous game is Man. You are that man.
PREPARE YOURSELF.
Read this: “The most dangerous game is Man. I am that man. When I say go everyone
will have two minutes to is to try and tag me. First person to do so wins a card for their
team, everyone else has to chug a full beer. If a member of my team tags me, I have to
drink 2 full beers. Go.”

● “Chance Card: Food Call” ​The puller of this card must purchase food for everyone
present. It is up to the puller to decide what each person gets, so long as each person
has their own item. The item can be as cheap or expensive as they want. It can range
anywhere from an entire pizza to a soft drink, or even just a bag of small fries. Since
gratuitous amount of alcohol are presumed to be consumed, it is best if the food is
ordered online or over the phone. The puller may not participate until the order is called

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in, and the game continues without them. Once the food arrives, the other members may
swap food or share as they see best fitting. The puller may also order food for
themselves, but beware that their own food is subject to sharing as the other members
see fit (although not swapping, the puller has some rights to his own food). The puller
must pay for everyone else's food, out of his own pocket. There is no lending cash/"I'll
pay you back later". No exceptions.
● Get out of Jail Free Card:

● “Bonnie & Clyde” ​Two people have to be handcuffed together for the rest of the game.
All Challenges must be completed together. The opposing team chooses who is
attached to the player pulling the card for the rest of the game.

● "Look at dem cans"​ - ​The player drawing this card must have every empty can
consumed so far thrown at them without flinching or being a pussy from a
distance of at least 15 feet. Head shots are not allowed, but the player being
pelted may not cover his genitals. If the player does not flinch, he gets this card
and the throwing team must finish his beer. Cans can be manipulated [crushed,
folded, etc] for better aerodynamics/ more pain infliction.
● “Can Stand” ​The team that draws this card must have the drawer do a handstand
(against a wall if they need to) while the other teammate helps them shotgun a beer. If
they spill the beer, fall down, or can’t finish then they lose and the other team must try.
Opposing team may steal.

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● “Chance card: Beer Run”​ Whoever pulls this card may designate an opponent
of their choosing. The chosen opponent must shotgun a warm beer, and then run
around the block. If they can complete the run without vomiting, or spewing foam,
they are entitled to five dollars from each member of the challenging team.
Losing team must shotgun a beer.

● Enriched Micro Brew –​ Combine all open beverages and then split in half. Player and
opponent of his choosing must race to finish each vessel. Winner takes the card.
● “​Round House Kick​” – Round House Kick an object 6 feet off the ground. After every
failed attempt, player must drink a shot of beer. Time limit…puke…or 2 minutes.
● “That is why you always get picked last, fatty.” ​Player selecting card and opposing
team player who selected the last card are Team Captains. Captains select fastest
runners on their own team in order. Last picked on each team are not allowed to race
and must take two shotguns, one to start their team’s relay, one to finish it. Both teams
relay race predetermined distance. Winning team gets card.
● “Dog Bowl” ​Player selecting this card must race to consume an entire beer from a dog
bowl or similar container on all fours without the use of any other device. Player
competes against opponent of his choosing. If a “drinkable” amount is spilled from either
player, player forfeits and yields the card. Bowl must be consumed to win card.
● “Flip Flip Flipadelphia”​ ​All Play​- Survivor Rules - Each team lines up on one side of
the table and each player has a cup with an equal amount of beer. The start of the line
must chug their beer then flip their cup upside down on the table before the next team
member can drink. The first team member to have all players drink and land their cups
wins the round and votes off a member of the other team. The same number of cups
remain on the table meaning the losing team must consume multiple cups. Game play
continues until all players on one team are eliminated.

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● “Boat Race” All Play - ​Each team stands in a line, one behind the other. Everyone
holds a full beer. On the word 'Go', the first person must drink their pint as quickly as
possible. As soon as they finish, they must put the glass on their head and the next
person starts drinking. Each member of the team must wait until the person in front of
them has finished drinking before they can start. The winning team is the first one to
finish.
● “Flip a lit cig” ​Play may pass. Successfully flip a lit cigarette into your mouth, with the
right end out, in five attempts or fewer.
● “Dragon’s Breath” ​Take a shot of hot sauce, no emotions allowed.
● “The McPoyle Chug”​ one player from each team must drink as much milk as they can
within a given amount of time. Player that drinks the most without vomiting wins for
his/her team. Losers must remove their clothes and wear only underwear and a bathrobe
for the duration of the game (or complete another challenge to get their clothes back).
● "Dayman"- ​Sing "Dayman" while chugging a beer. No card awarded, but winner can
tear up (1) card of the opposing team.
● “The Shriveler” - ​One member from each team must try to see how many ice cubes he
or she can fit in their underwear in 45 sec. The player can only place one at a time in
his or her underwear.
● “Gun Show”​ Rip the sleeves off of the shirt you are currently wearing. IF a teammate
is already at said Gun Show OR is wearing a Duster, the opposing team must consume
all beverages on the table.
● Beer Auction - ​All play. Team who pulls card goes first. They pick a number of beers
they think their team can drink in 5 minutes. Opposing team can bid higher. Whoever
bids the highest must drink that number of beers in 5 minutes.
● Ice Bath -​ Fill a large pot of water. Fill with ice. Stick your hand in it for 5 minutes. If
player in the ice bath complains in any way about the temperature, the team loses the
card.
● Ballon –​ Team must keep a balloon in the air for the rest of the level.
● Night Crawlers​ - Each team chooses a player. The chosen players are wrapped in a
blanket then line up by the same wall of the room on their stomachs. The first one to the
opposite side of the room without getting up or using their arms wins.
● Download me a hoagie​ - The first player to get a sandwich made by someone else
wins

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● The pitcher hold- ​ Player selecting card competes against youngest opponent. Hold
one two pitchers (or similar objects) up at eye level. Arms fully extended. Whoever can
hold it up longer wins.
● Naughty!​ - Choose one member of the opposing team to strike your bare ass with a
ruler. No flinching.
● Planking ​- Player vs. opposing player closeting age. Plank until one of you drops.

● Connect 4, Beer Pong Edition:​ Make a 4x4 grid of beer cups filled 1/4 of the way. Each
team takes a turn trying to bounce the ball off the table and into one of the cups. When
someone gets the ball in a cup they have to drink it. The cup is flipped over and marked
showing which team scored. The first team to ‘connect 4’ earns the card and the losing
team has to drink the remaining beer. In the result of a tie the card is awarded to neither
team and remaining beer is split between the 2 teams. Alternately you could play this
using quarters.
● ATOMIC WEDGIE! ​Opposing team may nominate one member to give you a Wedgie. If
you make a noise, you lose this card and another previously won.

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Level 3 – SPIRIT

Emotional Battery and Public Humiliation

Your resilience to emotional battery is tested. At this stage only hard liquor is served and mix
beverages are allow as long as proportions are correct. The team picks a card which has an
emotional battery or public humiliation challenge. No mercy should be shown.

Cards:

● "Emotional Beratement"​ The opposing team has the opportunity to say ANYTHING
they want. Nothing is too far. Anything is in play. Player who selects this card must stand
up and resist flinching, smiling, crying or cowering for 2 minutes.
● “Holiday memories”​ Whoever draws the card has to stand up to the beratement of the
opposing team, using against them any and all poor, self-serving, or generally shitty
behavior they have shown on holidays, birthdays, or at any type of festivities. The person
must endure any and all criticism without defending their behavior, getting upset, or
changing to their attitude in any way. Upon success, the person who draws the card has
the right to an article of clothing and the losing team must drink two shots a piece.
● “Cold Shower” ​Without removing anything article of clothing including shoes, player
must take a cold shower so much as his or her entire body is wet. No towel will be
provided other than to wipe up trail of water. No change of clothes until game is
complete. Opposing team may steal.
● “Canadian National Anthem” ​(Flip a coin, Heads in English, Tails in French)​ ​Whoever
draws this card, must sing the Canadian National Anthem in French (lyrics may be used
Appendix A) while standing on a chair, while the opposing team circles around and yells
boos and slurs. The person signing must sing with the previously recorded voice and not
fall more than one line behind. Upon success, the opposing team must take a shot each.
Failure results in one’s own team consuming one shot each.
● “Spirit Card: Shhh... It's a secret”​ The person who pulls this card has to tell a deep
secret. Nothing minor mind you, but a proper secret. One of the many things we all wish
would never be discovered. The opposing team has to decide if the secret is real of fake.
The other team is given a chance to challenge the secret. If they believe it to be real,
then they say so, but if they think it is fake ...then they may challenge. If the secret is

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real, the challenging team must drink two, and the teller gets the card. If the secret is
made up, then the teller's team must drink two, and loses the card. cheating leads to the
opposing team moving one level ahead (this could mean the win) Unchallenged secrets
are never revealed to be true or false, but neither team gets the card.
● Golden Showers -​If you want this card, the opposing team is allowed to pour their own
open beverages on you. You must not change clothes until you complete the game.
● Community Chest:

● “​The Shame of Shames​”: The player who pulls this card has to keep their head down,
their hands behind their back, and their mouths shut, except when the game calls for
them to behave otherwise. The puller must respond to whatever shaming emotional
beratement with a humbling "i know, I’m sorry master" without defending themselves or
getting angry. This lasts for five minutes. The card goes to the opposing team if the
player breaks or to the puller if they are successful. Winning team must take a shot.
● “Gender Bender​” Whoever pulls this card has to behave as a member of the opposite
sex for the duration of the round. This includes voice, walk, talk, perhaps even clothing.
This also requires all players to hit on and buy drinks for that person if their gender or
sexual orientation is geared toward this person's newly assumed sex. Failure to do so
the entire remainder of the round forfeits the card.
● “Human Centipede” ​Both teams must​ ​position themselves on all fours. The player in
the A position must place his/her legs on the shoulders of the player in the B position
(like a horizontal wheelbarrow), the player in the B position does the same with the final
player moving on all fours. Teams then race a predetermined distance, preferably
outside. First team to finish wins the card.
● “Canadian Idol” – ​Player selecting this card must sing “My Heart Will Go On” by that
ugly, maggot invested corpse of a Canadian. This must also be sung at a loud volume.
Any smile or laughing or deviation from the song will result in failure. Lyrics may be used
see (Appendix B). Completion wins the card.

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● “No Pants Dance” –​ Both teams race in relay style in order of their own choosing must
take off their pants and give their pants to a team mate who subsequently takes off their
own pants, puts on their first team mates pants and passes their own pants on until the
entire team has traded pants. For pants to be “on” pants waits must be a least above the
knees and buttoned or zipped. Team to finish first wins the card.
● “Dance off “ Interpretive dance –​ Player selecting this card must do an interpretive
dance of the Song “Take My Breath Away” by Berlin. Dancer must remain in character
and “dance” for the entire song.​ Bonus:​ If completed with partner, entire opposing
team must take a shot.

● “Jordan!” –​ Player who selects this card has 2 minutes to shoot a ping pong ball into a
cup from a “nearly impossible” distance across the room. The opposing team may yell,
taunt or do anything to humiliate the shooter except interfere with the ball. If an opposing
player interferes with the ball in play whether shooting or rolling on the ground, that
player must be removed from the room and force to take a shot. The cup will then be
moved have the distance closer. The players team may assist in tracking down the ball
and feeding it to the shooter. If the player make s the shot, his/her team gets a card and
the opposing team must take a shot each. If he fails to do so, he and his team must take
a shot. No card to the other team for failure.
● “I’m sorry Mom”​ Call your mother (if player is male) or father (if player is female), or
oldest child if needed, and either ask for some kind of sexual advice or describe in detail
an explicit sexual encounter you have had. Mentioning the game or the call is a ruse
results in failure of card and player’s entire team must finish current beverages.

● “INTERVENTION” ​The opposing team has the opportunity to say ANYTHING they want
but must mix in “intervention themed insults”. Nothing is too far. Anything is in play.

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Player who selects this card must stand up and resist flinching, smiling, crying or
cowering for 2 minutes.
● “Poop, it’s funny” –​ Player must take a poop in the closest bathroom. Player may elect
another member of his/her team to take his/her place. Poop must remain un-flushed and
in the toilet. Upon completion of defecation, player’s entire team must enter and stay in
the bathroom for 2 minutes. Opposing team may mock and insult during this time. If no
poop is possible or if any player leaves the room during the poop marinating process, the
opposing team wins the card.
● “Six Shot Challenge” ​Six Shots…One player …Accept the Challenge. Player selecting
the card only. Opposing team may steal.
● “Irish Tennis” ​All players must toss a tennis ball above their heads and attempt to pin it
to the wall with their foreheads -no hands! If they make it, everyone else takes a shot. If
they miss, then they take a shot.

● “Strikeout” ​Player may pass to a teammate. The player must have ready a fully loaded

Bong, a shot of liquor, and a full beer. The player then lights the bowl, takes a nice, long
bong hit, then puts the bong down. While holding the weed smoke in, the person
proceeds to take the shot of liquor back and then chugs the beer back. After they finish
the beer, they exhale the weed smoke.

● “Charlie Work: Rat Detail” ​The opposing team is given 1 min to decide what “Charlie

Work” the player that selects this card must do. The work must be specific but the player
need only work for as long as one member of the opposing team is continuously drinking
(may use beer at this point). This is a good opportunity for cleaning, trash duty or killing
rats. No Card Awarded for Charlie Work. Failure to complete task sacrifices one card.

● “You ain't cool unless you pee your pants”​ "Hey, look everybody, Billy peed his

pants." Billy: "Of course I peed my pants, everybody my age pees their pants. It's the
coolest! You ain't cool unless you pee your pants." The card is yours if you’re cool and
pee your pants. Opposing team can steal if you are not the coolest.
● "Dick Face"​ The player who pulls this card has to stand & allow all the players from the
opposing team to draw/write anything they want on ANY visible skin with a marker for 1
1/2 minutes (90 secs). This of course includes the face and neck area, among other

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possible places.
*If pulling player refuses, their whole team must each take a shot or each chug their
drinks.
● “​Facebook Fail”​ The player selecting this card must grant access to Opposing team
who post (1) status update of their choosing for each shot consumed. Card only awarded
to Opposing team IF (10) comments (not likes) from non game participants are achieved
in 10 minutes
● “Russian Roulette” (all play) – ​Shot glasses are poured for each player by Judge. All
shot glasses contain water except for one filled with vodka. Judge either places one or
two shots in front of players or in the middle of the group for random selection. All
players drink at the same time. Player taking vodka shot is out IF they react in ANY
degree to the alcohol. Repeat until only one player remains. Remain player wins card for
team.
● “Random Number” –​ No pass or steal. Player selecting this card must take a picture of
their genitalia and text it to a random number. Player wins a card if the number responds
within 5 mins. Player may send same picture to as many random numbers as it takes to
get a response.

● “Two Girls, One Cup”​ Watch the first 2 minutes of “Two Girls, One Cup” without
reacting, 12 oz of mix beverage must be consumed in this time.
● “No Homo”​ Kiss one of your same sex partners on the lips, if none applicable, kiss a
member of the opposites teams choosing on the ass for 5 seconds.

● “Clean Cut”​ Shave a noticeable amount of hair from anywhere on your body. OPTION –
Challenge opposing teammate to see who can produce the most hair in 5 mins. Loser
takes shot AND winner gets card.
● “Personality Health Disorder” ​Player must identify a severe personality deficiency in
each member of the opposing team before they can identify as many deficiencies in
yourself. i.e. If 4 players on opposing team, opposing team must come up with 4
personality deficiencies of player selecting card. First to 4 wins.
● “Identity Theft” ​You must hand your cell phone over to the opposing team. You must
watch and listen as the opposing team is given 2 min to send embarrassing text
messages to anyone on your contact list. Each text can only be sent to one person at a

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time (no mass forwarding). If you complain, ask them to stop, or obstruct the other team
in any way you lose. If you don’t have a cell phone a member of your team may take
your place.

● “Air Blow Job”​ - Mime sucking a dick for 60 seconds.


● “Two truths and a lie”​ - about your teammate. Has to be the worst stuff you can think
of. If the other team gets the truth right, they get the card.
● “Friday” ​- The recipient of this card must listen to Rebecca Black’s “Friday” on repeat
via an MP3 player (preferably with headphones) for the remainder of the level. No card
awarded.

● “Lethal Weapon 5 – Black Face”​ (aka "masterpiece", "the greatest movie of all time" or
"Ed Wood sucks!") With the right color of shoe polish (or sharpie, etc.) player must put
on black face.
● Public Humiliation – Strip - ​Play the rest of the game only in your underwear.You have
the card while only in your underwear. If you do not strip down or then put clothing on, it
goes to the other team.
● Shot or Send-​ Everyone hands their phone to an opposing player. You then get to
select anyone in their contacts list (parents, coworkers and exes not included) and type
any text message you want. You then pass the phone back to its owner and they either
have to press send or take a shot. Team with the most people that press send wins the
card.
● Happy Birthday!​ Correctly state each of your teammate’s age and birthdates. Incorrect
answers result in teammate taking a shot.
● Cry -​You have 1 min to produce real tears.
● Emotional Battery- Straight Face -​ Whoever pulled the card has 60 seconds to do one
job: keep a straight face. The other team can do everything it takes to break them,
except for physical contact. Make them laugh or make them flinch. Making them flinch is
usually the easiest route, so if you make the player flinch, each member of that team
takes a shot and you move on. However, if you make them laugh, after they take their
shot, you get a fake out round. You can either slap them across their face, after which
there are no further consequences, or you can try to make them flinch. If you make them
flinch, they take another shot, but if you fail, your team takes a shot.

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If the 60 seconds pass and the player keeps a straight face (no laughing or flinching),
your team has failed and gets to take two shots.

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In the event of a tie;

Meaning time expires and both teams are at the same level (one card, which has been
chosen randomly and the beginning of the game is selected. Black Cards, do not
involve mind body or spirit. Since you failed to accomplish a win on your own, it is up to
the gods to decide.

Black Card:
Flip…A…Coin.

Black Card:
High…Card. One Card for Each Team.

Black Card:
Bribe the official. Silent bidding. Each player must INDIVIDUALLY make a genuine offer
to the judge and he/she will decide the victor based on the single best offering.

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Appendix

Appendix A

O Canada!

(English)

O Canada! Our home and native land!


True patriot love in all thy sons command.
With glowing hearts we see thee rise,
The True North strong and free!
From far and wide, O Canada,
We stand on guard for thee.
God keep our land glorious and free!
O Canada, we stand on guard for thee.
O Canada, we stand on guard for thee.

(French)
O Canada! Terre de nos aïeux,
Ton front est ceint de fleurons glorieux.
Car ton bras sait porter l’épée,
Il sait porter la croix.
Ton histoire est une rilli,
Des plus rilliants exploits.
Et ta valeur, de foi trempée,
Protégera nos foyers et nos droits.
Protégera nos foyers et nos droits.

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Appendix B

My Heart Will Go On – Celine Dion

Every night in my dreams


I see you, I feel you
That is how I know you go on

Far across the distance


And spaces between us
You have come to show you go on

Near, far, wherever you are


I believe that the heart does go on
Once more you open the door
And you're here in my heart
And my heart will go on and on

Love can touch us one time


And last for a lifetime
And never let go till we're gone

Love was when I loved you


One true time I hold to
In my life we'll always go on

Near, far, wherever you are


I believe that the heart does go on
Once more you open the door
And you're here in my heart
And my heart will go on and on

You're here, there's nothing I fear


And I know that my heart will go on
We'll stay forever this way
You are safe in my heart
And my heart will go on and on

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Appendix C
Answer Guide to Trivia

● Answer #1: Chumbawamba


● Answer #2 : ​Becauze Denis is a bastardt man
● Answer #3: If she’s wants to do it.
● Answer #4: That’s right a maid, a maid I can bang.
● Answer #5: Not supposed to be fondling your uncle under the table!
● Answer #6: A series of Mexican Women.
● Answer #7: Because: It is like flipping through a stack of photographs. If I'm not in
any of them and nobody is having sex, I just don't care.
● Answer #8: God. Charlie “I'm in love with a man... a man named God. Does that
make me gay? Am I gay for God? You betcha.”
● Answer #9: Smart and Attractive.
● Answer #10: A failure.
● Answer #11: Bruce Mathis
● Answer #12: I’m ashamed of myself.
● Answer#13: BECAUSE SHE WAS ON FIRE
● Answer #14:​ THEY DON'T HAVE HEROIN IN THEIR ASS!
● Answer #15: Tacos
● Answer #16: Father Matthew "Rickety Cricket" Mara, “Street Rat” will also suffice.
● Answer #17:
- Ronald "Mac" McDonald
- Dennis Reynolds
- Charlie Kelly
- Deandra "Sweet Dee" Reynolds
- Frank Reynolds
● Answer #18:
o D.E.N.N.I.S. system
▪ D​emonstrate value
▪ E​ngage physically
▪ N​urture dependence
▪ N​eglect emotionally
▪ I​nspire hope
▪ S​eparate entirely
o The M.A.C. system, the acronym:
▪ M​ove in
▪ A​fter
▪ C​ompletion
● Frank's system, ​SCRAPS! ​(no acronym)

● Answer #19: Carmen, the male to female transexual. In "Dee Gives Birth" it is revealed
that Carmen is the father of Dee's baby (she had her sperm frozen before she had her
penis removed) and that they used an anonymous egg donor and Dee was merely a

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surrogate. Dee gave the baby to Carmen and her husband Nick to raise. In the unaired
pilot Carmen is portrayed by ​Morena Baccarin​.
-

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Appendix D

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CharDee MacDennis – The Game of Games – The Dudley Version 1.7Page 40
Appendix E

Dayman – Charlie Kelly and Dennis Reynolds

Day man
Fighter of the Night man
Champion of the sun
You're a master of karate and friendship...for everyone

Day man,day man


Uhh ahhahh
Fighter of the Night man
Uhh ahhahh
Champion of the sun
Uhh ahhahh Master of karate and friendship...for everyone

Day man, day man


Uhh ahhahh
Fighter of the Night man
Champion of the sun.
ChaCha!

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Appendix F

String theory
From Wikipedia, the free encyclopedia

String theory​ is an active research ​framework​ in ​particle physics​ that attempts to


reconcile ​quantum mechanics​ and ​general relativity​. It is a contender for a ​theory of
everything​ (TOE), a self-contained mathematical model that describes all ​fundamental
forces​ and forms of ​matter​.
String theory posits that the ​electrons​ and ​quarks​ within an ​atom​ are not 0-dimensional objects,
but rather 1-dimensional oscillating lines ("strings"). The earliest string model, the​bosonic string​,
incorporated only ​bosons​, although this view developed to the ​superstring theory​, which posits
that a connection (a "​supersymmetry​") exists between bosons and​fermions​. String theories also
require the existence of several extra dimensions to the universe that have
been ​compactified​ into extremely small scales, in addition to the four
known ​spacetime​ dimensions.
The theory has its origins in an effort to understand the ​strong force​, the ​dual resonance
model​ (1969). Subsequent to this, five different superstring theories were developed that
incorporated fermions and possessed other properties necessary for a theory of everything.
Since the mid-1990s, in particular due to insights from ​dualities​ shown to relate the five theories,
an eleven-dimensional theory called ​M-theory​ is believed to encompass all of the previously
distinct superstring theories.​[​citation needed​]
Many theoretical physicists (e.g., ​Stephen Hawking​, ​Edward Witten​, ​Juan
Maldacena​ and​Leonard Susskind​) believe that string theory is a step towards the correct
fundamental description of nature. This is because string theory allows for the consistent
combination of​quantum field theory​ and general relativity, agrees with general insights
in ​quantum gravity​(such as the ​holographic principle​ and ​Black hole thermodynamics​), and
because it has passed many non-trivial checks of its internal consistency.​[1]​[2]​[3]​[4]​ According to
Hawking in particular, "M-theory is the ​only​ candidate for a complete theory of the
universe."​[5]​Nevertheless, other physicists, such as ​Feynman​ and ​Glashow​, have criticized string
theory for not providing novel experimental predictions at accessible energy scales.​[6]
Appendix G

Higgs boson
From Wikipedia, the free encyclopedia
The ​Higgs boson​ or ​Higgs particle​ is a proposed ​elementary particle​ in the ​Standard Model​ of particle physics. The
Higgs boson's existence would have profound importance in ​particle physics​ because it would prove the existence of
the hypothetical ​Higgs field​—the simplest​[4]​ of several proposed explanations for the origin of ​the symmetry-breaking
mechanism​ by which elementary particles acquire ​mass​.[Note ​ 2]​
The leading explanation is that a ​field​ exists that has
non-zero strength everywhere—even in otherwise ​empty space​—and that particles acquire mass by interacting with
this so-called Higgs field. If this theory is true, a matching particle—the ​smallest possible excitation​ of the Higgs
field—should also exist and be detectable, providing a crucial test of the theory. Consequently, it has been the target
of a long search in particle physics. One of the primary goals of the ​Large Hadron Collider​ (LHC) at ​CERN​ in Geneva,
Switzerland—the most powerful ​particle accelerator​ and one of the ​most complicated scientific instruments​ ever

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built—is to test the existence of the Higgs boson and measure its properties which would allow physicists to confirm
this cornerstone of modern theory.
The existence of a particle like the Higgs boson was proposed by three teams independly of each other at the same
time ​in 1964​[6]​[7]​[8]​ The Higgs boson is named after​Peter Higgs​ for his contribution.​[9]​ In mainstream media it is often
referred to as "the God particle", after the title of ​Leon Lederman​'s ​book on the topic​ (1993). Although the proposed
particle is both important and elusive, the epithet is strongly disliked by physicists, who regard it as
inappropriate ​sensationalism​ since the particle has nothing to do with God nor any mystical associations,​[10]​[11]​ and
because the term is misleading: the crucial focus of study is to learn how the symmetry breaking mechanism takes
place in nature - the search for the boson is part of, and a key step towards, this goal.
According to the Standard Model, the Higgs particle is a ​boson​, a type of particle that allows multiple identical
particles to exist in the same place in the same ​quantum state​. It has no ​spin​, ​electric charge​, or ​colour charge​. It is
also very unstable, ​decaying​ into other particles almost immediately. Some extensions of the Standard Model predict
the existence of more than one kind of Higgs boson.
Proof of the Higgs field (by confirming its boson), and evidence of its properties, are seen as likely to greatly affect
human understanding of the universe, validate the final unconfirmed part of the Standard Model as essentially
correct, indicate which of several current particle physics theories are more likely correct, and open up ​"new"
physics​beyond current theories.​[12]​ If the Higgs boson were shown not to exist, other ​alternative sources for the Higgs
mechanism​ would need to be considered. On 4 July 2012, the​CMS​ and the ​ATLAS​ experimental teams at the LHC
independently announced that they each confirmed the formal discovery of a previously unknown boson of mass
between 125–127 ​GeV/​c​2​, whose behaviour so far has been "consistent with" a Higgs boson, while adding a cautious
note that further data and analysis were needed before positively identifying the new particle as being a Higgs boson
of some type.

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