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Chardee Macdennis: The Game of Games
Chardee Macdennis: The Game of Games
What you will need for the game. Broken down by host and individual player’s contribution:
Host
● A dog cage/crate
● A timer
● A stereo, complete with the CharDee MacDennis The Game Soundtrack
o "Temptation Sensation" by Heinz Kiessling (Opening theme music)
o Schubert's "Moment Musical (Op. 94, No. 3)” music for "The Ritual of
Sportsmanship" as well as additional classical music.
o Thrasher music for the "Maori war dance"
o My Heart Will Go On – Celine Dion
o Take My Breath Away – Berlin
o Steve Winwood - Higher Love
o Rebecca Black – Friday
o Canadian National Anthem with English and French Lyrics
o Dayman – Charlie Kelly and Dennis Reynolds
Each Player
● 1 bottle of wine, 12 pack of beer (individual/team should at least have three variations of
lite beer), at least 375ml of hard alcohol (80 proof or greater).
● Representative piece or action figure
● 1x Blindfold
● 1x Shooter Shot glass,
● 1x wine glass
● A ruthless attitude
● A signed Hold Harmless Agreement (Appendix D)
Each Team
b. Level 1 – Mind
c. Level 2 – Body
d. Level 3 - Spirit
2. Level Advancement - To advance each level, each team must collect challenge cards.
3. To Win - The game ends when one team has completed the required number of
challenges from each level. Upon achieving victory the winning team gets to smash the
game pieces of the losing team.
4. Pre-Round Etiquette - Classical music should be played while the participants dine and
make small conversation, it gives the illusion of respect for one's opponent. Ask any
questions now because asking questions is forbidden while the clock is running, an
infraction of the question rule results in being penalized by the team drinking for five
seconds. After the reception wine glasses should be smashed and fierce dancing and
Maori war dances should occur to intimidate the other team.
5. Clock – Although not strictly enforced during friendly play the general rules state: 15
minutes on the game clock, with a halftime (7:30 min) and a 2 minute warning. Time
stops for event related cards.
8. Add Penalty Time - Each penalty results in an additional 2 mins added to the game
clock
9. First Aid Kit - Be sure to always have a first aid kit for injury stoppage.
10. Nail Down the Board - It is highly suggested that the game board be nailed down as
Mac will get angry at losing and try to flip the board.
12. Questions - Asking questions is not allowed while the clock is running, and it results in
drinking for five seconds, at players discretion assuming gentlemen’s rules.
13. Spilt Drink - If a player spills his drink his team must chug the opposing team's drinks.
14. Tie - In the event of a tie the instructions on the black card must be followed.
15. Post Level Break - When one team advances to the next round there is a 10 minute
break in which the clock stocks and all rules are off.
a. After each Post Level Break, the Maori war dances resume
16. Completed Beverages – General rule applies to all drinking events. A beverage is not
considered completed if a “drinkable amount” remains. Spills also may designate an
uncompleted beverage which may or may not be redeemed by drinking the equivalent
from another vessel. Judge may enforce this definition as he/she sees fit.
17. No Vomiting: Since this is a drinking game, and the goal is to get drunk, then vomiting
should be punished. Any player who vomits from alcohol consumption must then slam a
container of the cheapest alcohol in the room. short of that, they must consume a
volume of some kind of booze greater than what they shot out. If said player fails to
accomplish this task, said player must not be allowed inside for one level. If anyone on
the above mentioned players team utters the name of the vomiting player, the ENTIRE
team must consume a level appropriate beverage (glass of wine, full beer or shot) before
the game can continue.
18. Team Sizes - Only two teams may play but the size of the teams is unlimited. Odd
teams may be permitted but some events may positively or negatively influence the
outcome.
19. Cheating - Cheating is a big part of this game. It's tolerated and accepted, but there are
penalties for getting caught.
b. The player whom found to be cheating must sit in a dog crate until he/she
consumes the ingredients of a cake, individually of course.
20. No cell phones or driving - Cell phones and keys will be collected during "The Ritual of
Sportsmanship". Failure to follow these rules will result in said person going to jail*.
He/She will not pass go and will not collect $200. However, certain cards may require
use of a cell phone or a phone specific to a player. At this point a Judge may allow use
only for this event and recollect phone after use.
21. Jail - Jail is a dog kennel and the only way out is to eat the ingredients of a cake.
Quantity not specified and is up to the judge’s approval so far as it is constant
throughout the game. Only one player is allowed in jail at a time, unless you have
multiple human size dog crates. If a player has failed to eat the ingredients of a cake and
another player goes to jail, first player is set free due to overcrowding.
22. Player Ability - Players may impartially rate or be rated on their playing ability based on
obvious abilities of Mind, Body and Spirit. It is suggested teams should be formed based
on balancing these traits evenly.
23. Judge(s): Judge or Judges may be present to officiate the game. These parties MUST
have a strict understanding of game play and MUST be impartial less be banished from
their post.
24. Time Outs - Each team gets 2 time outs for bathroom breaks. Bathroom breaks may not
be used during intermission because using the bathroom is not classy. During the time
out, the team that called the timeout must drink one drink and refresh the other team's
drinks.
26. Quitter(s) - Calling it quits is for quitters and technically triggers a technical foul. Five
technical fouls are worth a point, but every two technical fouls requires a single-hole
miniature golf duel. It's generally not worth it to go down this road.
27. Cleanliness - It is the responsibility of each team to clean up after any cards after the
play is over. The losing team must clean up everything else after the game is over
At this stage only wine is to be served ONLY in cans. To advance the team must complete six
challenges, taking the card to show proof of victory. Each team picks a card that contains a
trivia question, puzzle, or artistic challenge. There are also chance cards taken directly from
monopoly, but can be modified.
● “Open Book: Criminal Record” The player who draws this card must recite, in order,
their entire criminal record before the opposing team can poor and drink two glasses of
wine. Success gets you the card. Losing team must drink more wine.
● “Open Book: Sexual History” The player who draws this card must recite, in order, the
full names of their first five sexual partners before the opposing team can pour and drink
two glasses of wine. Success gets you the card. Losing team must drink more wine.
● “Lite Beer” – Teams must nominate a blind taste tester. Three one ounce “lite beers”
are poured in front of the tester, with full beers sitting to the side. If the player cannot
correctly label each beer, the player must consume the remaining beer in the cans. If
one team player correctly guesses each beer, and the other team fails to do the same,
winning team gets the card and losing team has to finish the beer. If both players guess
wrong, or both players guess correctly, another player from each team must attempt to
complete the task until the correct answer is achieved by only one side.
● “Shot in the Dark” – Each player must be blindfolded and attempt to pour the most
amount of wine into a wine glass without spilling. A single drop spilt will result in a voided
submission. The team with the most liquid wins the card and losing team must drink the
poured volume.
● Community Chest:
● “Spelling Bee” – Normal spelling bee rules. Judge will select words at random
from the rule book and quiz each player, alternating teams, in order to spell the
word correctly. Failure to spell a word removes the player from the competition
and must drink a glass of wine. Team with the last player wins. If no judge
present then one player from each team taking turns asking the opposing team.
● “I’m Rich, Bitch” All Play - Player with the most amount of cash on hand wins
the card. Cash must be shown.
● "Sensual Footing" - One member from each team removes their left socks and
has to draw a picture of a sexual position with their foot first team to guess within
2 guesses wins however if both pictures are the same position everyone drinks
beers equal to guesses made in total by both teams and repeat the artist doesn’t
change.
make up any MIND challenge you wish, with your own rules. You must quickly make
something up and say it out loud less the group gets suspicious. Of course this is
cheating. However, if you are caught cheating; Go Directly to Jail. Do not pass go. Do
not collect $200.
● “Charlie No Rite Gud” Uposing teem moost rite 1 centance no longer thin 15 wurds
and cshow da scentences to Prayr celec ting this kard. Player then has 1 min to righte
that scentence wit there hopposighte hand. The plrayers teem thn hAs 30 sceconds to
deciffer the Charlie skratches.
● “Sketch Artist: Sex Offender” Player who selects this card has 1 minutes to draw any
other player in the room, as a Rapist, A Pedophile or a Murder.” Players own team has 2
chances to 1) guess the person drawn in the picture 2) guess is he/she a Rapist, A
Pedophile or a Murder. If correctly guess, subject must drink a glass of wine because
they were caught. If not, everyone else must drink a glass of wine because there is a sex
offender on the loose and it’s all your fault.
unfamiliar with it, they must explain the position). The card-drawing team chooses a
player to act out the given position. If the player’s team guesses correctly within 30
seconds (max two guesses per player) they get the card.
● “Hide the coin” Opposing team members all place hands flat on the table, with one
hand hiding a coin. The Card-drawing team must decide which hand hides the coin. If
the team guesses correctly, they get the card. Card-drawing team may repeat BUT every
player must consume a new full glass of wine before opposing team resets coin.
● “Hand Actors Studio” Opposing team chooses a movie. Card-drawing team chooses a
player to act out the movie using only their hands and sound effects. No actual words
● “Shut the Fuck UP” Pontificate on a topic chosen by the opposing team for 60 seconds
without any fillers (er, um, uh, y’know) or pauses over 3 seconds. Opposing team may
try to interrupt.
● “THE TOWER!” -All play: See who can stack any objects in the room the highest in 60
seconds. The team with the tallest tower wins and gets to knock the other team’s tower
over.
● “Digits” - Have the opposing team write down a 10-digit number on a piece of paper
and hand it to a player on your team. The player can then speak the number only once.
The remaining players on the team then have to keep the number in their heads (no
speaking) for 30 seconds starting after the last number was spoken. During the 30
seconds the opposing team can use whatever verbal attacks they want in order to
confuse the other players.
● “The Big C” Opposing team selects a number between zero and fifty. Scroll through the
contacts in your cell until you find whoever corresponds to this number and inform them
you have been diagnosed with cancer. They cannot be informed of the deception until
the end of the game.
● Inception Maze - All Play - You have two minutes to draw a maze that the opposing
team has one minute to solve. Maze must have a solvable route or drawing team must
finish their beverages. First team successfully through wins the card.*Parkour not
allowed
● Charades - All play: One teammate is given the clue, either an action or thing. That
teammate must charade out the clue while the other teammate attempts to draw it. No
talking is allowed, no gesturing is allowed by the drawing teammate. There are 45
seconds on the clock, after which the teams present their drawing and see if they were
correctly able to interpret their teammates’ charade.
● String Theory -Explain the first five dimensions according to string theory in under 30
seconds. (Appendix F)
Chance Cards
At this stage only beer is served. There is no cursing allowed either, in the event of cursing the
team has to chug a drink for 5 seconds while the other team counts as slow as they wish. The
team picks a card which has a physical challenge written on it, completing two challenges will
allow the team to advance to the third level. Five cards are needed to complete this round.
● “Relay Race” – Using a predetermined area (ie. around the house) each player from
each team must chug a beer and run a single lap. Before the next racer may begin
running, he/she must then chug his/beer before being the next lap and so forth until
every player has run. Runner for each lap may not advance until the odd player has also
consumed his/her beer. If a team has an odd number, the odd team must select one
player to not race but consume an entire beer for each lap his team completes.
● “Body: Dizzy palm” - Whoever pulls this card must shotgun a beer, then placing their
forehead against the bat, must spin around the bat 21 times, followed by an attempt to
slap either opponent in the face. Success wins the card. Failure or flinching means the
other team must now attempt the same challenge. Challenge continues until one team
wins the card. All failed attempts require the shot gunning of one beer. The no vomiting
rule stays in effect through play. Steve Winwood - Higher Love will be played in the back
ground.
● “Hot Shit!” Grab four or five of the hottest peppers. Cut these peppers into three or four
good sized pieces. Put salt on peppers. Both teams eat a piece, wait 45 seconds, and
then eat another piece; repeat until someone bitches out. Team that eats final piece gets
the card. Losing team does not get to drink. Until next card is won.
● Community Chest:
jacks, in rhythm for 45 seconds, slam another schooner of beer, do jumping jacks for
another 45 seconds. Repeat. The first one to puke, spray foam or give up loses and
must take a shot. The winner gets the card.
● “Rock, Paper, Scissors, Beer” Teams line up in order of age and individuals compete
in order. Best of three wins. Loser must chug a full beer before his next teammate can
compete. Winner goes to back of his team’s line until one team is completely eliminated.
● “Hungry Hungry Hippos” One player from each team must fit as many grapes in their
mouth using only their faces. The player must prove how many grapes he or she has in
their mouth by spitting them out when the challenge is over; hence eaten grapes do not
count.
● “Ping…Pong” Player who selects this card must stand facing the opposing team while
each member of throws 1 ping pong ball each from a distance of 10 feet. If he/she
flinches or shows any sign of pain he loses the challenge.
● “Feats of Strength: Arm wrestling” – Player who selects this card must arm wrestle a
player from the opposing team of their own selection. If player is successful, player may
elect to steal a card (loss of card may drop a team into a lower level) OR force the entire
opposing team to consume 2 full beers.
● “Feats of Strength: One Legged Foot Stand” All Players must stand on one foot.
● “Feats of Strength: Drunken Pushup” Player must compete against the tallest
opposing player. Each player has two minutes to do 10 pushups, take a shot of beer and
repeat. Whoever completes the most wins the card. In the event of a tie, both players
● “Team Drunken Wall Squad” Both teams must hold a wall squat for one minute, and
then drink a shot of beer. Repeat until there is only one player left. That team wins may
elect to steal a card (loss of card may drop a team into a lower level) OR force the entire
opposing team to consume 2 full beers.
● “Chugging Relay” Teams line up facing each other. In order, must consume 1 full beer
to pass the “baton.” Winning team wins the card and losing team MUST still finish their
beers.
● “Slap Happy” – Both Teams must select one player to remove shirt and be slapped on
the back by a teammate chosen by the opposing team. Whichever team leaves the
brightest mark after 1 min wins the card.
● “SHOTGUN” - All Play - Without tools or using the pull tab on a can of beer, shotgun it.
Cans empty and down designates a completion. First team to finish their beer wins the
card.
● “Feats of Strength: Can Crush” – Player selecting the card elects one player from his
team to crush an unopened can of beer. Nominee has 1 minute to complete the task.
Failure results in team shot gunning 1 beer each. Success yields card and the opposing
team must shotgun 1 beer each.
● “Playing With Matches” - he player must strike a match and hold it until it extinguishes
itself. The player team mate must sit across the room, away from the player. Any
flinching or dropping of the match results in a loss. Opposing team may elect to steal
challenge upon failure.
● “Chance: Hungry?” Eat this card whole. Now. Not that you can read this now but you
won a card.
● “Cheat to Win: ‘Show’ Muscles” DO NOT READ THIS OUTLOUD. You are allowed to
make up any BODY challenge you wish, with your own rules. You must quickly make
something up and read it out loud. Of course this is cheating. However, if you are caught
cheating; Go Directly to Jail. Do not pass go. Do not collect $200. If you are successful
getting anyone to complete your task, your team wins a card upon the selection of the
next card drawn. You must admit yourself a cheat, but are reprieved of any jail because
you are a champion.
● “Charlie Work: Rat Detail” The opposing team is given 1 min to decide what “Charlie
Work” the player that selects this card must do. The work must be specific but the player
need only work for as long as one member of the opposing team is continuously
drinking. This is a good opportunity for cleaning, trash duty or killing rats. No Card
Awarded for Charlie Work. Failure to do Charlie Work sacrifices one card from the
player’s team.
● “The Most Dangerous Game” DO NOT READ THIS OUTLOUD. In a moment,
everyone will descend on you. The most dangerous game is Man. You are that man.
PREPARE YOURSELF.
Read this: “The most dangerous game is Man. I am that man. When I say go everyone
will have two minutes to is to try and tag me. First person to do so wins a card for their
team, everyone else has to chug a full beer. If a member of my team tags me, I have to
drink 2 full beers. Go.”
● “Chance Card: Food Call” The puller of this card must purchase food for everyone
present. It is up to the puller to decide what each person gets, so long as each person
has their own item. The item can be as cheap or expensive as they want. It can range
anywhere from an entire pizza to a soft drink, or even just a bag of small fries. Since
gratuitous amount of alcohol are presumed to be consumed, it is best if the food is
ordered online or over the phone. The puller may not participate until the order is called
● “Bonnie & Clyde” Two people have to be handcuffed together for the rest of the game.
All Challenges must be completed together. The opposing team chooses who is
attached to the player pulling the card for the rest of the game.
● "Look at dem cans" - The player drawing this card must have every empty can
consumed so far thrown at them without flinching or being a pussy from a
distance of at least 15 feet. Head shots are not allowed, but the player being
pelted may not cover his genitals. If the player does not flinch, he gets this card
and the throwing team must finish his beer. Cans can be manipulated [crushed,
folded, etc] for better aerodynamics/ more pain infliction.
● “Can Stand” The team that draws this card must have the drawer do a handstand
(against a wall if they need to) while the other teammate helps them shotgun a beer. If
they spill the beer, fall down, or can’t finish then they lose and the other team must try.
Opposing team may steal.
● Enriched Micro Brew – Combine all open beverages and then split in half. Player and
opponent of his choosing must race to finish each vessel. Winner takes the card.
● “Round House Kick” – Round House Kick an object 6 feet off the ground. After every
failed attempt, player must drink a shot of beer. Time limit…puke…or 2 minutes.
● “That is why you always get picked last, fatty.” Player selecting card and opposing
team player who selected the last card are Team Captains. Captains select fastest
runners on their own team in order. Last picked on each team are not allowed to race
and must take two shotguns, one to start their team’s relay, one to finish it. Both teams
relay race predetermined distance. Winning team gets card.
● “Dog Bowl” Player selecting this card must race to consume an entire beer from a dog
bowl or similar container on all fours without the use of any other device. Player
competes against opponent of his choosing. If a “drinkable” amount is spilled from either
player, player forfeits and yields the card. Bowl must be consumed to win card.
● “Flip Flip Flipadelphia” All Play- Survivor Rules - Each team lines up on one side of
the table and each player has a cup with an equal amount of beer. The start of the line
must chug their beer then flip their cup upside down on the table before the next team
member can drink. The first team member to have all players drink and land their cups
wins the round and votes off a member of the other team. The same number of cups
remain on the table meaning the losing team must consume multiple cups. Game play
continues until all players on one team are eliminated.
● Connect 4, Beer Pong Edition: Make a 4x4 grid of beer cups filled 1/4 of the way. Each
team takes a turn trying to bounce the ball off the table and into one of the cups. When
someone gets the ball in a cup they have to drink it. The cup is flipped over and marked
showing which team scored. The first team to ‘connect 4’ earns the card and the losing
team has to drink the remaining beer. In the result of a tie the card is awarded to neither
team and remaining beer is split between the 2 teams. Alternately you could play this
using quarters.
● ATOMIC WEDGIE! Opposing team may nominate one member to give you a Wedgie. If
you make a noise, you lose this card and another previously won.
Your resilience to emotional battery is tested. At this stage only hard liquor is served and mix
beverages are allow as long as proportions are correct. The team picks a card which has an
emotional battery or public humiliation challenge. No mercy should be shown.
Cards:
● "Emotional Beratement" The opposing team has the opportunity to say ANYTHING
they want. Nothing is too far. Anything is in play. Player who selects this card must stand
up and resist flinching, smiling, crying or cowering for 2 minutes.
● “Holiday memories” Whoever draws the card has to stand up to the beratement of the
opposing team, using against them any and all poor, self-serving, or generally shitty
behavior they have shown on holidays, birthdays, or at any type of festivities. The person
must endure any and all criticism without defending their behavior, getting upset, or
changing to their attitude in any way. Upon success, the person who draws the card has
the right to an article of clothing and the losing team must drink two shots a piece.
● “Cold Shower” Without removing anything article of clothing including shoes, player
must take a cold shower so much as his or her entire body is wet. No towel will be
provided other than to wipe up trail of water. No change of clothes until game is
complete. Opposing team may steal.
● “Canadian National Anthem” (Flip a coin, Heads in English, Tails in French) Whoever
draws this card, must sing the Canadian National Anthem in French (lyrics may be used
Appendix A) while standing on a chair, while the opposing team circles around and yells
boos and slurs. The person signing must sing with the previously recorded voice and not
fall more than one line behind. Upon success, the opposing team must take a shot each.
Failure results in one’s own team consuming one shot each.
● “Spirit Card: Shhh... It's a secret” The person who pulls this card has to tell a deep
secret. Nothing minor mind you, but a proper secret. One of the many things we all wish
would never be discovered. The opposing team has to decide if the secret is real of fake.
The other team is given a chance to challenge the secret. If they believe it to be real,
then they say so, but if they think it is fake ...then they may challenge. If the secret is
● “The Shame of Shames”: The player who pulls this card has to keep their head down,
their hands behind their back, and their mouths shut, except when the game calls for
them to behave otherwise. The puller must respond to whatever shaming emotional
beratement with a humbling "i know, I’m sorry master" without defending themselves or
getting angry. This lasts for five minutes. The card goes to the opposing team if the
player breaks or to the puller if they are successful. Winning team must take a shot.
● “Gender Bender” Whoever pulls this card has to behave as a member of the opposite
sex for the duration of the round. This includes voice, walk, talk, perhaps even clothing.
This also requires all players to hit on and buy drinks for that person if their gender or
sexual orientation is geared toward this person's newly assumed sex. Failure to do so
the entire remainder of the round forfeits the card.
● “Human Centipede” Both teams must position themselves on all fours. The player in
the A position must place his/her legs on the shoulders of the player in the B position
(like a horizontal wheelbarrow), the player in the B position does the same with the final
player moving on all fours. Teams then race a predetermined distance, preferably
outside. First team to finish wins the card.
● “Canadian Idol” – Player selecting this card must sing “My Heart Will Go On” by that
ugly, maggot invested corpse of a Canadian. This must also be sung at a loud volume.
Any smile or laughing or deviation from the song will result in failure. Lyrics may be used
see (Appendix B). Completion wins the card.
● “Jordan!” – Player who selects this card has 2 minutes to shoot a ping pong ball into a
cup from a “nearly impossible” distance across the room. The opposing team may yell,
taunt or do anything to humiliate the shooter except interfere with the ball. If an opposing
player interferes with the ball in play whether shooting or rolling on the ground, that
player must be removed from the room and force to take a shot. The cup will then be
moved have the distance closer. The players team may assist in tracking down the ball
and feeding it to the shooter. If the player make s the shot, his/her team gets a card and
the opposing team must take a shot each. If he fails to do so, he and his team must take
a shot. No card to the other team for failure.
● “I’m sorry Mom” Call your mother (if player is male) or father (if player is female), or
oldest child if needed, and either ask for some kind of sexual advice or describe in detail
an explicit sexual encounter you have had. Mentioning the game or the call is a ruse
results in failure of card and player’s entire team must finish current beverages.
● “INTERVENTION” The opposing team has the opportunity to say ANYTHING they want
but must mix in “intervention themed insults”. Nothing is too far. Anything is in play.
● “Strikeout” Player may pass to a teammate. The player must have ready a fully loaded
Bong, a shot of liquor, and a full beer. The player then lights the bowl, takes a nice, long
bong hit, then puts the bong down. While holding the weed smoke in, the person
proceeds to take the shot of liquor back and then chugs the beer back. After they finish
the beer, they exhale the weed smoke.
● “Charlie Work: Rat Detail” The opposing team is given 1 min to decide what “Charlie
Work” the player that selects this card must do. The work must be specific but the player
need only work for as long as one member of the opposing team is continuously drinking
(may use beer at this point). This is a good opportunity for cleaning, trash duty or killing
rats. No Card Awarded for Charlie Work. Failure to complete task sacrifices one card.
● “You ain't cool unless you pee your pants” "Hey, look everybody, Billy peed his
pants." Billy: "Of course I peed my pants, everybody my age pees their pants. It's the
coolest! You ain't cool unless you pee your pants." The card is yours if you’re cool and
pee your pants. Opposing team can steal if you are not the coolest.
● "Dick Face" The player who pulls this card has to stand & allow all the players from the
opposing team to draw/write anything they want on ANY visible skin with a marker for 1
1/2 minutes (90 secs). This of course includes the face and neck area, among other
● “Two Girls, One Cup” Watch the first 2 minutes of “Two Girls, One Cup” without
reacting, 12 oz of mix beverage must be consumed in this time.
● “No Homo” Kiss one of your same sex partners on the lips, if none applicable, kiss a
member of the opposites teams choosing on the ass for 5 seconds.
● “Clean Cut” Shave a noticeable amount of hair from anywhere on your body. OPTION –
Challenge opposing teammate to see who can produce the most hair in 5 mins. Loser
takes shot AND winner gets card.
● “Personality Health Disorder” Player must identify a severe personality deficiency in
each member of the opposing team before they can identify as many deficiencies in
yourself. i.e. If 4 players on opposing team, opposing team must come up with 4
personality deficiencies of player selecting card. First to 4 wins.
● “Identity Theft” You must hand your cell phone over to the opposing team. You must
watch and listen as the opposing team is given 2 min to send embarrassing text
messages to anyone on your contact list. Each text can only be sent to one person at a
● “Lethal Weapon 5 – Black Face” (aka "masterpiece", "the greatest movie of all time" or
"Ed Wood sucks!") With the right color of shoe polish (or sharpie, etc.) player must put
on black face.
● Public Humiliation – Strip - Play the rest of the game only in your underwear.You have
the card while only in your underwear. If you do not strip down or then put clothing on, it
goes to the other team.
● Shot or Send- Everyone hands their phone to an opposing player. You then get to
select anyone in their contacts list (parents, coworkers and exes not included) and type
any text message you want. You then pass the phone back to its owner and they either
have to press send or take a shot. Team with the most people that press send wins the
card.
● Happy Birthday! Correctly state each of your teammate’s age and birthdates. Incorrect
answers result in teammate taking a shot.
● Cry -You have 1 min to produce real tears.
● Emotional Battery- Straight Face - Whoever pulled the card has 60 seconds to do one
job: keep a straight face. The other team can do everything it takes to break them,
except for physical contact. Make them laugh or make them flinch. Making them flinch is
usually the easiest route, so if you make the player flinch, each member of that team
takes a shot and you move on. However, if you make them laugh, after they take their
shot, you get a fake out round. You can either slap them across their face, after which
there are no further consequences, or you can try to make them flinch. If you make them
flinch, they take another shot, but if you fail, your team takes a shot.
Meaning time expires and both teams are at the same level (one card, which has been
chosen randomly and the beginning of the game is selected. Black Cards, do not
involve mind body or spirit. Since you failed to accomplish a win on your own, it is up to
the gods to decide.
Black Card:
Flip…A…Coin.
Black Card:
High…Card. One Card for Each Team.
Black Card:
Bribe the official. Silent bidding. Each player must INDIVIDUALLY make a genuine offer
to the judge and he/she will decide the victor based on the single best offering.
Appendix A
O Canada!
(English)
(French)
O Canada! Terre de nos aïeux,
Ton front est ceint de fleurons glorieux.
Car ton bras sait porter l’épée,
Il sait porter la croix.
Ton histoire est une rilli,
Des plus rilliants exploits.
Et ta valeur, de foi trempée,
Protégera nos foyers et nos droits.
Protégera nos foyers et nos droits.
● Answer #19: Carmen, the male to female transexual. In "Dee Gives Birth" it is revealed
that Carmen is the father of Dee's baby (she had her sperm frozen before she had her
penis removed) and that they used an anonymous egg donor and Dee was merely a
Day man
Fighter of the Night man
Champion of the sun
You're a master of karate and friendship...for everyone
String theory
From Wikipedia, the free encyclopedia
Higgs boson
From Wikipedia, the free encyclopedia
The Higgs boson or Higgs particle is a proposed elementary particle in the Standard Model of particle physics. The
Higgs boson's existence would have profound importance in particle physics because it would prove the existence of
the hypothetical Higgs field—the simplest[4] of several proposed explanations for the origin of the symmetry-breaking
mechanism by which elementary particles acquire mass.[Note 2]
The leading explanation is that a field exists that has
non-zero strength everywhere—even in otherwise empty space—and that particles acquire mass by interacting with
this so-called Higgs field. If this theory is true, a matching particle—the smallest possible excitation of the Higgs
field—should also exist and be detectable, providing a crucial test of the theory. Consequently, it has been the target
of a long search in particle physics. One of the primary goals of the Large Hadron Collider (LHC) at CERN in Geneva,
Switzerland—the most powerful particle accelerator and one of the most complicated scientific instruments ever