Allied Company Axis Company Armored (Or "Always Attack")

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COMPANY

AXIS COMPANY
ALLIED COMPANY Armored
(or "always attack")

Roll to see who attacks

1. Breakthrough (Mobile Battle)


Armored 2. Counterattack (Mobile Battle)
(or "always attack") 3. Dust up (Fair Fight)
4. Encounter (Fair Fight)
5-6. Free-For-All (Fair Fight)

Axis player attacks


Allied player defends
1. Breakthrough (Mobile Battle)
2. Hasty Attack (Mobile Battle)
Mechanized
3-4. Counterattack (Mobile Battle)
5. Dust up (Fair Fight)
6. Encounter (Fair Fight)

Axis player attacks


Allied player defends
1-2. Surrounded (Defensive Battle)
Infantry 3-4. No Retreat (Defensive Battle)
(or "always defends") 5-6. Fighting Withdrawal (Defensive Battle)
COMPANY
AXIS COMPANY
Infantry
Mechanized (or "always defends")
Allied player attacks Allied player attacks
Axis player defends Axis player defends
1. Breakthrough (Mobile Battle) 1-2. Surrounded (Defensive Battle)
2. Hasty Attack (Mobile Battle) 3-4. No Retreat (Defensive Battle)
3. Counterattack (Mobile Battle) 5-6. Fighting Withdrawal (Defensive Battle)
4. Cauldron (Mobile Battle)
5. Dust up (Fair Fight)
6. Encounter (Fair Fight)
Allied player attacks
Roll to see who attacks
Axis player defends
1. Breakthrough (Mobile Battle) 1. Breakthrough (Mobile Battle)
2. Counterattack (Mobile Battle) 2. Pincer (Defensive Battle)
3. Dust up (Fair Fight) 3. Hasty Attack (Mobile Battle)
4. Encounter (Fair Fight) 4. No Retreat (Defensive Battle)
5-6. Free-For-All (Fair Fight) 5. Hold the Line (Defensive Battle)
6. Fighting Withdrawal (Defensive Battle)
Axis player attacks
Roll to see who attacks
Allied player defends
1. Breakthrough (Mobile Battle) 1. Breakthrough (Mobile Battle)
2. Pincer (Defensive Battle) 2. Counterattack (Mobile Battle)
3. Hasty Attack (Mobile Battle) 3. Dust up (Fair Fight)
4. No Retreat (Defensive Battle) 4. Encounter (Fair Fight)
5. Hold the Line (Defensive Battle) 5-6. Free-For-All (Fair Fight)
6. Fighting Withdrawal (Defensive Battle)

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