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PokemonGo Formulas By: /u/Qmike v4.

To download spreadsheet go to https://redd.it/4uffha

Direct link: https://drive.google.com/file/d/0B0TeYGBPiuzaYWhMNV9seWs1emc/view?usp=sharing

Value Formula Source


Attacker 𝑥 Definition
Pokemon Type, Move set and IVs
Opponent 𝑦 Definition
For modelling instead of re-doing the calculation for every opponents we can make approximations to use in the
calculation, and comparisons at the end with only minor error.

3 ∗ 𝐴𝑣𝑔([𝑆𝑡𝑎𝑡]) + 𝑀𝐴𝑋([𝑆𝑡𝑎𝑡])
[𝑆𝑡𝑎𝑡]𝑦 =
4
Which when you look at the results comes out to be:
𝐴𝑡𝑘𝑦 = 2 ∗ 𝑙 + 80
𝐷𝑒𝑓𝑦 = 2 ∗ 𝑙 + 80
𝐹𝑝𝑤𝑟𝑦 = 10
𝐷𝑃𝑆𝑦 = 0.6 ∗ 𝑙 − 3
2𝑙 + 4
𝑓(𝑙, 𝐴𝑡𝑘, 𝐹𝑝𝑤𝑟) = ∗ 𝐴𝑡𝑘𝑦 ∗ 𝐹𝑝𝑤𝑟𝑦 = 40 ∗ 𝑙 − 300
100
Poke Level 𝑙 Definition

Base Stats 𝐵𝑎𝑠𝑒 𝑆𝑡𝑎𝑚𝑖𝑛𝑎 = 𝐵. 𝑆𝑡𝑎 GAME_MASTER


𝐵𝑎𝑠𝑒 𝐴𝑡𝑡𝑎𝑐𝑘 = 𝐵. 𝐴𝑡𝑘
𝐵𝑎𝑠𝑒 𝐷𝑒𝑓𝑒𝑛𝑐𝑒 = 𝐵. 𝐷𝑒𝑓

Values from Game file, or can be calculated via formulas and Bulbapedia Base Stats of Gen VI Pokemon Base Stat Formulas
𝐵𝑎𝑠𝑒 𝑆𝑡𝑎𝑚𝑖𝑛𝑎 = 2 ∗ 𝐻𝑝
𝐵𝑎𝑠𝑒 𝐴𝑡𝑡𝑎𝑐𝑘 = 2 ∗ 𝑅𝑂𝑈𝑁𝐷(𝐴𝑡𝑘 0.5 ∗ 𝑆𝑝𝐴0.5 + 𝑆𝑝𝑒 0.5 )
𝐵𝑎𝑠𝑒 𝐷𝑒𝑓𝑒𝑛𝑐𝑒 = 2 ∗ 𝑅𝑂𝑈𝑁𝐷(𝐷𝑒𝑓 0.5 ∗ 𝑆𝑝𝐷0.5 + 𝑆𝑝𝑒 0.5 )

PokemonGo Formulas 1/08/2016 Page 1


PokemonGo Formulas By: /u/Qmike v4.4

CpM CpM values from the Game master file: 0.094, 0.166398, 0.215732, 0.25572….

One Trainer level increases max Pokemon Leve by One = 2 Power Ups

The intermediate power up CpMs can be calculated by:


(𝐶𝑝𝑀𝑙+0.5 )2 − (𝐶𝑝𝑀𝑙−0.5 )2
𝑑𝑇𝐶𝑝𝑀𝑙2 =
2

𝐶𝑝𝑀𝑙 = √(𝐶𝑝𝑀𝑙−0.5 )2 + 𝑑𝑇𝐶𝑝𝑀𝑙2


Combat Points (𝐶𝑝𝑀𝑙 )2
𝐶𝑃𝑥𝑙 = (𝐵. 𝐴𝑡𝑘 + 𝐼. 𝐴𝑡𝑘) ∗ (𝐵. 𝐷𝑒𝑓 + 𝐼. 𝐷𝑒𝑓)0.5 ∗ (𝐵. 𝑆𝑡𝑎 + 𝐼. 𝑆𝑡𝑎)0.5 ∗
10

Current Stats 𝐻𝑃𝑥 = (𝐵. 𝑆𝑡𝑎 + 𝐼. 𝑆𝑡𝑎) ∗ 𝐶𝑝𝑀𝑙


𝐴𝑡𝑘 = (𝐵. 𝐴𝑡𝑘 + 𝐼. 𝐴𝑡𝑘) ∗ 𝐶𝑝𝑀𝑙
𝐷𝑒𝑓 = (𝐵. 𝐷𝑒𝑓 + 𝐼. 𝐷𝑒𝑓) ∗ 𝐶𝑝𝑀𝑙
Double HP
Health of the defending Pokemon is calculated slightly differently:
𝐻𝑃𝑦 = 2 ∗ (𝐵. 𝑆𝑡𝑎 + 𝐼. 𝑆𝑡𝑎) ∗ 𝐶𝑝𝑀𝑙

Which means defending Pokemon will use their Special moves a lot more than attacks (Energy per HP lost)
Back Calculating
10 ∗ 𝐶𝑃
Stats 𝐶𝑝𝑀𝑙 = √
(𝐵. 𝐴𝑡𝑘 + 𝐼. 𝐴𝑡𝑘) ∗ (𝐵. 𝐷𝑒𝑓 + 𝐼. 𝐷𝑒𝑓)0.5 ∗ (𝐵. 𝑆𝑡𝑎 + 𝐼. 𝑆𝑡𝑎)0.5

PokemonGo Formulas 1/08/2016 Page 2


PokemonGo Formulas By: /u/Qmike v4.4

Damage of Thanks to /u/Fourier864 for completing some tests with Jiggly Puff, we believe the formula is actually not Modified to Max
Move dependant on level at all. Level 40

50 𝐴𝑡𝑘𝑥 𝐶𝑟𝑖𝑡𝑥
𝑀𝑑𝑚𝑔 = ( ∗ ( ) ∗ 𝑀𝑝𝑤𝑟𝑥 + 𝐶) ∗ 𝑆𝑇𝐴𝐵𝑥 ∗ (1 + ) ∗ 𝐴𝑐𝑐𝑢𝑟𝑎𝑐𝑦 ∗ 𝑀𝑢𝑙𝑡𝑖𝑥
100 𝐷𝑒𝑓𝑦 2

Critical 𝐴𝑠𝑠𝑢𝑚𝑒𝑑 𝑥1.5 Unproven


Multiplier
Min Damage 305 Pinsir vs 141 Magikarp did 18% of HP in 15 Splashes Magikarp Test
305 Pinsir ~ 84 HP (guess)
𝐻𝑃𝑦 ∗ %
𝐶=
15 ∗ 𝑆𝑇𝐴𝐵

84 ∗ 18%
𝐶= ≈ 0.8
15 ∗ 1.25

Please other people do this test, especially if you know the exact HP of the opponent you are attacking with
Magikarp.

Damage has shown to be rounded, we’re not sure if it’s up, down, or mid. For now we assume mid in which case

𝐶 = 0.5
https://www.reddit.com/r/TheSilphRoad/comments/4uffha/pokemon_dps_total_damage_calculator/d5xnq1c

Energy per HP 𝐸𝑝𝐻𝑃 = 0.5 GAME_MASTER


Loss Battle Settings
Energy As energy is generated from losing HP, fast move has to generate less energy to complete all Special Attacks Testing
Generation 𝐸𝑟𝑒𝑞 = 100 − 𝐻𝑃. 𝐿𝑜𝑠𝑡 ∗ 𝐸𝑝𝐻𝑃
Required Where HP.Lost is the amount of HP lost to do a complete Fast & Special move set

PokemonGo Formulas 1/08/2016 Page 3


PokemonGo Formulas By: /u/Qmike v4.4

Move Time to complete the attack in (s) as data is in (ms) GAME_MASTER


Mechanics 𝐷𝑢𝑟𝑎𝑡𝑖𝑜𝑛
𝑀𝑑𝑢𝑟 =
1000
Energy Generated by a Fast Attack
𝐹𝑒𝑛𝑔
Number of Charges a Special Move has
100
𝑆𝑐 = −
𝐸𝑛𝑒𝑟𝑔𝑦𝐶𝑜𝑛𝑠𝑢𝑚𝑒𝑑

DPS of Move 𝐹𝑑𝑚𝑔 Game Mechanics


𝐷𝑃𝑆𝑓 =
𝐹𝑑𝑢𝑟
GAME_MASTER
𝑆𝑑𝑚𝑔 Battle Settings
𝐷𝑃𝑆𝑠 =
𝑆𝑑𝑢𝑟 + 0.5
0.5s is casting time (targeting time in battle settings)

PokemonGo Formulas 1/08/2016 Page 4


PokemonGo Formulas By: /u/Qmike v4.4

DPS If DPS(f) is higher than DPS(s) then there is no need to use the special move
Approximation
𝐼𝑓 𝐷𝑃𝑆𝑓 > 𝐷𝑃𝑆𝑠 𝑡ℎ𝑒𝑛 𝐷𝑃𝑆𝑥 = 𝐷𝑃𝑆𝑓
Attacker
Else

𝐸𝑟𝑒𝑞
( + 𝐸𝑟𝑟) 𝐹𝑑𝑚𝑔 + 𝑆𝑑𝑚𝑔 ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔
𝐷𝑃𝑆𝑥 =
𝐸𝑟𝑒𝑞
( + 𝐸𝑟𝑟) 𝐹𝑑𝑢𝑟 + (𝑆𝑑𝑢𝑟 + 0.5) ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔

Err is the energy overrun by the player, such as the player doing 1 extra move more than what is required to
generate 100 energy, but also ensures the number of moves required is rounded up, otherwise it’s asking you to do
5.3 attacks instead of 6.

The amount of damage attributed to the fast move is therefore:

𝑥𝐹 + (1 − 𝑥)𝑆 = 𝐷

𝑥𝐹 − 𝑥𝑆 = 𝐷 − 𝑆

𝑥𝐹 − 𝑥𝑆 = 𝐷 − 𝑆

𝐷−𝑆
𝑥=
𝐹−𝑆

PokemonGo Formulas 1/08/2016 Page 5


PokemonGo Formulas By: /u/Qmike v4.4

DPS
Approximation 𝐸𝑟𝑒𝑞
𝐹𝑑𝑚𝑔 + 𝑆𝑑𝑚𝑔 ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔
𝐷𝑃𝑆𝑦 =
Defender 𝐸𝑟𝑒𝑞 𝐸𝑟𝑒𝑞
𝐹𝑑𝑢𝑟 + 𝑆𝑑𝑢𝑟 ∗ 𝑆𝑐 + 2 ∗ (𝑆𝑐 + − 𝑗)
𝐹𝑒𝑛𝑔 𝐹𝑒𝑛𝑔

It’s been shown that the first two fast moves are done with a 1 s delay, and then every move after that has a 2
second delay.
Therefore the total delay time for the entire battle is

𝐷𝑒𝑙𝑎𝑦. 𝑇𝑖𝑚𝑒 = 2 ∗ (𝑛 − 1)

But this requires us to assume how long the batter needs to go on for, so is best left for j = 0 for now.

And now we need to approximate how many rounds of attacks it takes to kill an attacker; Perhaps 2?

𝐸𝑟𝑒𝑞
𝐹𝑑𝑚𝑔 + 𝑆𝑑𝑚𝑔 ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔
𝐷𝑃𝑆𝑦 =
𝐸𝑟𝑒𝑞 𝐸𝑟𝑒𝑞
𝐹𝑑𝑢𝑟 + 𝑆𝑑𝑢𝑟 ∗ 𝑆𝑐 + 2 ∗ (𝑆𝑐 + )
𝐹𝑒𝑛𝑔 𝐹𝑒𝑛𝑔

PokemonGo Formulas 1/08/2016 Page 6


PokemonGo Formulas By: /u/Qmike v4.4

Number of Hits The number of hits you will take is simply your HP divided by how much damage each hit does. Damage Formula
𝐻𝑃𝑥
ℎ𝑥𝑦 =
𝐹𝑑𝑚𝑔𝑦

Substituting in the damage formula


𝐻𝑃𝑥 1
ℎ𝑥𝑦 = ∗
𝑓(𝑙, 𝐴𝑡𝑘, 𝐹𝑝𝑤𝑟) 𝑆𝑇𝐴𝐵 ∗ 𝑀𝑢𝑙𝑡𝑖
+𝐶
𝐷𝑒𝑓𝑥
And rearranging
(𝐻𝑃𝑥 ∗ 𝐷𝑒𝑓𝑥 ) 1
ℎ𝑥𝑦 = ∗
𝑓(𝑙, 𝐴𝑡𝑘, 𝐹𝑝𝑤𝑟) + 𝐶 ∗ 𝐷𝑒𝑓𝑥 𝑆𝑇𝐴𝐵 ∗ 𝑀𝑢𝑙𝑡𝑖

For the defender as HP is twice, we just multiply by 2


ℎ𝑦𝑥 = 2 ∗ ℎ𝑥𝑦

PokemonGo Formulas 1/08/2016 Page 7


PokemonGo Formulas By: /u/Qmike v4.4

Effective Health Effective Health is how much damage you can sustain, based on your defence. We leave the Type modifiers on the Re-arrange
outside, to allow the calculation to be completed for each type. Damage formula
𝐻𝑃𝑥 1
𝐸𝐻𝑃𝑥 = ∗
𝐷𝑎𝑚𝑎𝑔𝑒𝑅𝑒𝑑𝑢𝑐𝑡𝑖𝑜𝑛 𝑀𝑢𝑙𝑡𝑖𝑦

But the damage can never be zero, there is a minimum. And we already use an estimated defence in the damage
formula, so as dmg ~ 1/Def then EHP ~ Def and the modifier for y
𝐷𝑒𝑓𝑥 1
𝐸𝐻𝑃𝑥 = (𝐻𝑃𝑥 − 𝐶𝑜𝑛𝑠𝑡𝐷) ∗ ∗
𝐷𝑒𝑓𝑦 𝑀𝑢𝑙𝑡𝑖𝑦

The constant damage is the minimum damage times by the number of hits
𝐶𝑜𝑛𝑠𝑡𝐷 = ℎ𝑥𝑦 ∗ 𝐶 ∗ 𝑆𝑇𝐴𝐵 ∗ 𝑀𝑢𝑙𝑡𝑖𝑦

𝐷𝑒𝑓𝑥 1
𝐸𝐻𝑃𝑥 = (𝐻𝑃𝑥 − ℎ𝑥𝑦 ∗ 𝐶 ∗ 𝑆𝑇𝐴𝐵 ∗ 𝑀𝑢𝑙𝑡𝑖𝑦 ) ∗ ∗
𝐷𝑒𝑓𝑦 𝑀𝑢𝑙𝑡𝑖𝑦
Substituting in h
(𝐻𝑃𝑥 ∗ 𝐷𝑒𝑓𝑥 ) 𝐷𝑒𝑓𝑥 1
𝐸𝐻𝑃𝑥 = (𝐻𝑃𝑥 − 𝐶 ∗ )∗ ∗
𝑓(𝑙, 𝐴𝑡𝑘, 𝐹𝑝𝑤𝑟) + 𝐶 ∗ 𝐷𝑒𝑓𝑥 𝐷𝑒𝑓𝑦 𝑀𝑢𝑙𝑡𝑖𝑦
But ignore the type modifier because we don’t want to deal with it here (wait for TDO):
(𝐻𝑃𝑥 ∗ 𝐷𝑒𝑓𝑥 ) 𝐷𝑒𝑓𝑥
𝐸𝐻𝑃𝑥 = (𝐻𝑃𝑥 − 𝐶 ∗ )∗
𝑓(𝑙, 𝐴𝑡𝑘, 𝐹𝑝𝑤𝑟) + 𝐶 ∗ 𝐷𝑒𝑓𝑥 𝐷𝑒𝑓𝑦

PokemonGo Formulas 1/08/2016 Page 8


PokemonGo Formulas By: /u/Qmike v4.4

Health Lost The Health lost in the pursuit to charge up 100 energy Continuation
𝐻𝑃. 𝐿𝑜𝑠𝑡 = 𝐷𝑃𝑆𝑦 ∗ 𝐷𝑎𝑚𝑎𝑔𝑒𝑅𝑒𝑑𝑢𝑐𝑡𝑖𝑜𝑛 ∗ 𝑡𝑖𝑚𝑒
We can substitute in HP and effective Health as Damage Reduction, and the amount of time is equal to the number
of attacks required to generate the required Energy, and then the time to use all the special moves.
𝐸𝑟𝑒𝑞
𝑡𝑖𝑚𝑒 = ∗ 𝐹𝑑𝑢𝑟𝑥
𝐹𝑒𝑛𝑔𝑥
𝐻𝑃𝑥 𝐸𝑟𝑒𝑞
𝐻𝑃. 𝐿𝑜𝑠𝑡 = 𝐷𝑃𝑆𝑦 ∗ ∗ 𝑀𝑢𝑙𝑡𝑖𝑦 ∗ ∗ 𝐹𝑑𝑢𝑟𝑥
𝐸𝐻𝑃𝑥 𝐹𝑒𝑛𝑔𝑥
Where Energy Required is
𝐸𝑟𝑒𝑞 = 100 − 𝐻𝑃. 𝐿𝑜𝑠𝑡 ∗ 𝐸𝑝𝐻𝑃

Putting the two equations together

𝐷𝑃𝑆𝑦 ∗ 𝐻𝑃𝑥 ∗ 𝑀𝑢𝑙𝑡𝑖𝑦 ∗ 𝐸𝑟𝑒𝑞𝑥 ∗ 𝐹𝑑𝑢𝑟𝑥


𝐸𝑟𝑒𝑞𝑥 = 100 − ∗ 𝐸𝑝𝐻𝑃
𝐸𝐻𝑃𝑥 ∗ 𝐹𝑒𝑛𝑔𝑥
Which requires iteration with initial guess of Ereq = 50

PokemonGo Formulas 1/08/2016 Page 9


PokemonGo Formulas By: /u/Qmike v4.4

Health Lost v2 There is an error in the above equation. The time to generate all 100 energy ongoing, actually needs to include the
time you spend using the special moves:
𝐸𝑟𝑒𝑞
𝑡𝑖𝑚𝑒 = ∗ 𝐹𝑑𝑢𝑟𝑥 + (𝑆𝑑𝑢𝑟𝑥 + 0.5) ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔𝑥

But you don’t get this benefit on the first special, so if you do (n) 100 energy special moves
𝐸𝑟𝑒𝑞
𝑛∗ ∗ 𝐹𝑑𝑢𝑟𝑥 + (𝑛 − 1) ∗ (𝑆𝑑𝑢𝑟𝑥 + 0.5) ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔𝑥
𝑡𝑖𝑚𝑒 =
𝑛

Then we need to make an assumption of n; I’d hazard a guess you would only do 2 special move sets in each game,
but you would only need to wait for the energy needed for 1 special attack, so n*Sc where n is 2
𝐸𝑟𝑒𝑞
2 ∗ 𝑆𝑐 ∗ ∗ 𝐹𝑑𝑢𝑟𝑥 + (2 ∗ 𝑆𝑐 − 1) ∗ (𝑆𝑑𝑢𝑟𝑥 + 0.5) ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔𝑥
𝑡𝑖𝑚𝑒 =
2 ∗ 𝑆𝑐
Simplify:
𝐸𝑟𝑒𝑞 (2 ∗ 𝑆𝑐 − 1)
𝑡𝑖𝑚𝑒 = ∗ 𝐹𝑑𝑢𝑟𝑥 + ∗ (𝑆𝑑𝑢𝑟𝑥 + 0.5) ∗ 𝑆𝑐
𝐹𝑒𝑛𝑔𝑥 2 ∗ 𝑆𝑐

The added bonus to this is it gives an advantage to multiple charge special moves, which is something everyone
would predict but hard to show how in the maths.
𝐻𝑃𝑥 𝐸𝑟𝑒𝑞 (2 ∗ 𝑆𝑐 − 1)
𝐻𝑃. 𝐿𝑜𝑠𝑡 = 𝐷𝑃𝑆𝑦 ∗ ∗ 𝑀𝑢𝑙𝑡𝑖𝑦 ∗ ( ∗ 𝐹𝑑𝑢𝑟𝑥 + ∗ (𝑆𝑑𝑢𝑟𝑥 + 0.5) ∗ 𝑆𝑐)
𝐸𝐻𝑃𝑥 𝐹𝑒𝑛𝑔𝑥 2 ∗ 𝑆𝑐
With Ereq still being:
𝐸𝑟𝑒𝑞 = 100 − 𝐻𝑃. 𝐿𝑜𝑠𝑡 ∗ 𝐸𝑝𝐻𝑃
Again, Iteration is required.

PokemonGo Formulas 1/08/2016 Page 10


PokemonGo Formulas By: /u/Qmike v4.4

Health Lost v2
The defender equation would be slightly different to account for the 1.5s delay between attacks:
Defender
𝐻𝑃𝑦 𝐸𝑟𝑒𝑞 (2 ∗ 𝑆𝑐 − 1) 𝐸𝑟𝑒𝑞
𝐻𝑃. 𝐿𝑜𝑠𝑡 = 𝐷𝑃𝑆𝑥 ∗ ∗ 𝑀𝑢𝑙𝑡𝑖𝑥 ∗ ( ∗ 𝐹𝑑𝑢𝑟𝑦 + ∗ (𝑆𝑑𝑢𝑟𝑦 ) ∗ 𝑆𝑐 + 2 ∗ ( + 𝑆𝑐))
𝐸𝐻𝑃𝑦 𝐹𝑒𝑛𝑔𝑦 2 ∗ 𝑆𝑐 𝐹𝑒𝑛𝑔𝑦
With Ereq still being:
𝐸𝑟𝑒𝑞 = 100 − 𝐻𝑃. 𝐿𝑜𝑠𝑡 ∗ 𝐸𝑝𝐻𝑃
Again, Iteration is required.

However this equation produces a non-converging iteration, so it had to be modified by assuming Ereq = 25 less
than the attacking result.
It also produced incorrect results, as the defender generally attacks an extra fast attack than what they need energy
to produce, possibly due to when the AI decides to complete the next attack.

𝐻𝑃𝑦 𝐸𝑟𝑒𝑞 (2 ∗ 𝑆𝑐 − 1) 𝐸𝑟𝑒𝑞𝑥 − 25


𝐻𝑃. 𝐿𝑜𝑠𝑡 = 𝐷𝑃𝑆𝑥 ∗ ∗ 𝑀𝑢𝑙𝑡𝑖𝑥 ∗ ( ∗ 𝐹𝑑𝑢𝑟𝑦 + ∗ (𝑆𝑑𝑢𝑟𝑦 ) ∗ 𝑆𝑐 + 2 ∗ ( + 𝑆𝑐))
𝐸𝐻𝑃𝑦 𝐹𝑒𝑛𝑔𝑦 2 ∗ 𝑆𝑐 𝐹𝑒𝑛𝑔𝑦

𝐸𝑟𝑒𝑞 = 120 − 𝐻𝑃. 𝐿𝑜𝑠𝑡 ∗ 𝐸𝑝𝐻𝑃

Total Damage The total damage that a pokemon can do is it’s DPS for the length of time it’s alive Continuation
Output 𝑇𝐷𝑂𝑥 = 𝐷𝑃𝑆𝑥 ∗ 𝐴𝑙𝑖𝑣𝑒𝑇𝑖𝑚𝑒
Alive time is how much damage you can sustain by the rate it’s applied

𝐸𝐻𝑃𝑥
𝑇𝐷𝑂𝑥 = 𝐷𝑃𝑆𝑥 ∗
𝐷𝑃𝑆𝑦
And now we apply the Type Modifiers:
𝐸𝐻𝑃𝑥 𝑀𝑢𝑙𝑡𝑖𝑥
𝑇𝐷𝑂𝑥 = 𝐷𝑃𝑆𝑥 ∗ ∗
𝐷𝑃𝑆𝑦 𝑀𝑢𝑙𝑡𝑖𝑦

PokemonGo Formulas 1/08/2016 Page 11


PokemonGo Formulas By: /u/Qmike v4.4

Summary CP The game ranks Pokemon based on CP where it is proportion to the three main stats:
𝐶𝑃 ∝ 𝐴𝑡𝑘 ∗ 𝐷𝑒𝑓 0.5 ∗ 𝐻𝑃0.5

The formulas put it be to proportion to:


𝐶 ∗ 𝐷𝑒𝑓
𝑇𝐷𝑂 ∝ (𝐴𝑡𝑘 + 𝐶) ∗ 𝐻𝑃 ∗ (1 − ) ∗ 𝐷𝑒𝑓
𝐵 + 𝐶 ∗ 𝐷𝑒𝑓

You will notice that Defence has diminishing returns due to the minimum damage each attack will do.

If you wanted to ignore the minimum damage (as at higher level it’s quite small addition):

𝑇𝐷𝑂 ∝ 𝐴𝑡𝑘 ∗ 𝐷𝑒𝑓 ∗ 𝐻𝑃

PokemonGo Formulas 1/08/2016 Page 12

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