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CLASSROOM MANAGEMENT

PLAN
KELLI ROBINSON
1 ST G R A D E
C O L L E G E O F S O U T H E R N N E VA DA
EDU 220
CLASS RULES

• Use kind words and be respectful to everyone.


• Listen and follow directions the first time.
• Work hard, have fun, and learn!
• Do your best.
REWARDS

• Choose an Activity Coupon (Individual Reward)


– Student must earn enough Dojo points by the end of the week.
– Examples: computer time, puzzle or game time, lunch with teacher, line leader, special pencil
• Choose an Activity Coupon (Class Reward by majority vote)
– Whole class together must earn enough Dojo points for the week.
– Examples: extra recess time, no homework, movie, special happy note and certificate to take home.
CONSEQUENCES
Consequences for not following classroom rules.
Individual consequences
1st – Warning (This is your reminder)
2nd - Lose a point
3rd-Contact with parent

Group consequences
1st –Warning entire class (This is your reminder)
2nd-Loss of points toward weekly class reward
3rd- Take a break! Quiet time for class.
DOCUMENTATION
• Points earned and lost for each day for Dojo weekly
points total.

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