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Broken Patterns Rules
Broken Patterns Rules
Just as Amber is reflected in Shadow, so is the Pattern. These reflections gradually become bent
and twisted, and eventually, ones appear with holes in them, holes which allow someone crazy
enough to walk through the hole then move to the center between the lines. While this requires a
strong will (Chaos or better Psyche), anyone can try to walk a Broken Pattern and gain power over
Shadow. Most of those who try belong to various societies of sorcerors who pass on the knowledge
and the opportunity of initiation to their disciples over the years.
There are, however, some problems with walking a Broken Pattern. For one thing, you end up with
a defective power. That hole you walked through to get into it keeps cropping up in everything you
do with it, introducing a flaw.
For example, if you try to walk through Shadow, you end up in all the least pleasant parts of the
shadows you go through. Bandits frequently show up, broken glass litters the road, you frequently
ride into war zones and nuclear test sites, it alternates between sandstorms, 120 degree heat,
snow, hail, and torrential downpours.
This flaw shows up in some way in just about everything you do with the Pattern. Basically, you get
fifteen points of Bad Stuff that only applies when using the Broken Pattern. This tends to make your
life fairly lousy. It also takes about twice as much movement to perform any power that requires
movement as the real Pattern does. (Thus, normal shadow travel is at half the speed)
Finally, the Break in the Pattern will show up as a flaw in the initiates mind, personality, or body as
well. This flaw is called the Pattern's Price. The Broken Pattern initiate will have one personality trait
or mental aspect (usually an undesirable one) which is magnified several times, or some physical
flaw which may never be healed or overcome (because the body will revert back to it's flawed state,
in order to conform to the Broken Pattern). Whenever a Broken Pattern initiate fails in the use of a
Broken Pattern power, the Pattern's Price will manifest itself more strongly for a time, as the Break
in the Pattern gains strength within the initiate.
There is only one way to cure the flaws caused by Broken Pattern Imprint--Walk the real thing. This
requires having the blood of Oberon, however, in which case you were likely better off walking the
real thing in the first place.
Most of the powers of a Broken Pattern initiate are just like those of regular Pattern, except flawed.
A few cases of either new or heavily affected powers are discussed below.
Scrying Tendrils
The initiate can now extend a Broken Pattern Tendril through shadow to spy into other shadows.
It's a slow and clumsy process, especially since you tend to end up passing it through the worst
parts of Shadow. The further you extend the tendril, the greater the chance the Break manifests
and snaps the tendril.
One can now do either of two tricks (You need a LOT of psyche to do both at once). First, you can
call up the sign of the Broken Pattern and infuse it into shadow around you. The shadow becomes
somewhat resistant to molding via the Primal Powers and very resistant to things like
Shadow-molding item properities (though as always, BP ultimately will get beaten down with Logrus
and Pattern proper). This also grants you a high degree of awareness of what is going on in the
area, as you remain linked into the 'web'. You can also choose to make the area either more or less
amenable to sorcery.
Alternately, you can call up the Broken Pattern as a glowing shield against Sorcery, Logrus Tendrils,
etc. Unlike BP Defense, this will shield everything you can fit behind it; the more Psyche you have,
the bigger it gets. Unfortunately, people may be able to exploit the Break…
Edit/Mold?/Erase?/Gate? Shadow
As Pattern, with the Break adversely affecting the outcome of the characters desires. The adept can
also Manifest the Break, forcing their imprint of the Broken Pattern upon a Shadow. This has the
effect of introducing the adepts Break in the Pattern into the Shadow in some form. The Broken
Pattern adept can never choose how the Break manifests itself; she can only force the Break to
manifest, causing the Shadow to manifest some flaw. The Shadow will not take on the flaw
immediately, but will change to conform over the course of one week Amber time (so if the time
stream is different, the break will take more or less time than a week to manifest).
This Breaking of a Shadow is tenuous, though, and anyone with Advanced Pattern Imprint will
notice the flaw as soon as the Shadow is entered or viewed with the Pattern Lens, and may change
the Shadow back to normal. Any influence of Pattern on the Shadow for 24 hours or more (such as
the presence of someone with Pattern Imprint) will cause the Shadow to revert to normal, though
the change may take some time, as the original warping did.
If a Broken Pattern Adept makes a mistake while imposing the break, the Shadow will be
permanently damaged, but so will the adept. The Shadow will have a hole ripped in it, which can
only be mended by someone with Advanced Pattern Imprint, and the Broken Pattern adept will be
physically wounded and the Pattern's Price will permanently grow stronger. The adept can choose
to cause this permanent rift if desired, and suffer the consequences.