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<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="35">

<CustomisationUIHeader label="35" description="" image="">


<devices>
<keyboard instance="1"/>
<mouse instance="1"/>
<joystick instance="1"/>
<joystick instance="2"/>
<joystick instance="3"/>
</devices>
<categories>
<category label="@ui_CCSpaceFlight"/>
<category label="@ui_CCFPS"/>
<category label="@ui_CCVehicle"/>
<category label="@ui_CGEASpectator"/>
<category label="@ui_CGInteraction"/>
</categories>
</CustomisationUIHeader>
<options type="keyboard" instance="1" Product="Keyboard {6F1D2B61-D5A0-11CF-BFC7-
444553540000}"/>
<options type="joystick" instance="1" Product="Logitech G13 Joystick {C2AB046D-
0000-0000-0000-504944564944}">
<flight_move_strafe_longitudinal invert="1"/>
<flight_move_strafe_forward invert="1"/>
</options>
<options type="joystick" instance="2" Product="Saitek Pro Flight X-55 Rhino
Throttle {A2150738-0000-0000-0000-504944564944}">
<flight_move_strafe_longitudinal invert="1"/>
<flight_move_strafe_forward invert="1"/>
</options>
<options type="joystick" instance="3" Product="Saitek Pro Flight X-55 Rhino Stick
{22150738-0000-0000-0000-504944564944}"/>
<modifiers />
<actionmap name="spaceship_general">
<action name="v_doors_close_all">
<rebind input="js2_button12"/>
</action>
<action name="v_doors_lock_all">
<rebind input="js2_button15"/>
</action>
<action name="v_doors_open_all">
<rebind input="js2_button13"/>
</action>
<action name="v_doors_unlock_all">
<rebind input="js2_button14"/>
</action>
<action name="v_eject">
<rebind input="js2_button1" activationMode="press"/>
</action>
<action name="v_eject_cinematic">
<rebind input="js2_button1" activationMode="press"/>
</action>
<action name="v_flightready">
<rebind input="js2_button7"/>
</action>
<action name="v_self_destruct">
<rebind input="js2_button9"/>
</action>
</actionmap>
<actionmap name="spaceship_view">
<action name="v_view_cycle_fwd">
<rebind input="js2_button18"/>
</action>
<action name="v_view_dynamic_focus">
<rebind input="js2_rotx"/>
</action>
<action name="v_view_dynamic_focus_in">
<rebind input="js2_button30"/>
</action>
<action name="v_view_dynamic_focus_out">
<rebind input="js2_button31"/>
</action>
<action name="v_view_mode">
<rebind input="js2_ "/>
</action>
<action name="v_view_pitch_down">
<rebind input="js1_hat1_down"/>
</action>
<action name="v_view_pitch_up">
<rebind input="js1_hat1_up"/>
</action>
<action name="v_view_yaw_left">
<rebind input="js1_hat1_left"/>
</action>
<action name="v_view_yaw_right">
<rebind input="js1_hat1_right"/>
</action>
<action name="v_view_zoom_in">
<rebind input="js2_ "/>
</action>
<action name="v_view_zoom_out">
<rebind input="js2_ "/>
</action>
</actionmap>
<actionmap name="spaceship_movement">
<action name="v_afterburner">
<rebind input="js2_button3"/>
</action>
<action name="v_autoland">
<rebind input="js2_button11" activationMode="press"/>
</action>
<action name="v_brake">
<rebind input="js2_button2"/>
</action>
<action name="v_ifcs_toggle_cruise_control">
<rebind input="js2_button12"/>
</action>
<action name="v_ifcs_toggle_gforce_safety">
<rebind input="js2_button8"/>
</action>
<action name="v_ifcs_toggle_vector_decoupling">
<rebind input="js2_button4"/>
</action>
<action name="v_pitch">
<rebind input="js3_y"/>
</action>
<action name="v_pitch_mouse">
<rebind input="mo1_ "/>
</action>
<action name="v_roll">
<rebind input="js3_x"/>
</action>
<action name="v_speed_range_abs">
<rebind input="js2_rotx"/>
</action>
<action name="v_speed_range_rel">
<rebind input="js2_ "/>
</action>
<action name="v_strafe_back">
<rebind input="js2_button23"/>
</action>
<action name="v_strafe_down">
<rebind input="js2_button26"/>
</action>
<action name="v_strafe_forward">
<rebind input="js2_y"/>
</action>
<action name="v_strafe_left">
<rebind input="js2_button27"/>
</action>
<action name="v_strafe_longitudinal_invert">
<rebind input="js2_button5"/>
</action>
<action name="v_strafe_right">
<rebind input="js2_button25"/>
</action>
<action name="v_strafe_up">
<rebind input="js2_button24"/>
</action>
<action name="v_target_match_vel">
<rebind input="js1_button8"/>
</action>
<action name="v_toggle_landing_system">
<rebind input="js2_button10"/>
</action>
<action name="v_toggle_qdrive_spooling">
<rebind input="js2_button28"/>
</action>
<action name="v_yaw">
<rebind input="js3_rotz"/>
</action>
<action name="v_yaw_mouse">
<rebind input="mo1_ "/>
</action>
</actionmap>
<actionmap name="spaceship_targeting">
<action name="v_aim_pitch_down">
<rebind input="js1_hat1_down"/>
</action>
<action name="v_aim_pitch_up">
<rebind input="js1_hat1_up"/>
</action>
<action name="v_aim_yaw_left">
<rebind input="js1_hat1_left"/>
</action>
<action name="v_aim_yaw_right">
<rebind input="js1_hat1_right"/>
</action>
<action name="v_target_cycle_all_fwd">
<rebind input="js3_button12"/>
</action>
<action name="v_target_cycle_friendly_fwd">
<rebind input="js3_button14"/>
</action>
<action name="v_target_cycle_hostile_fwd">
<rebind input="js3_button13"/>
</action>
<action name="v_target_nearest_hostile">
<rebind input="js3_button11"/>
</action>
<action name="v_target_reticle_focus">
<rebind input="js1_button7"/>
</action>
<action name="v_toggle_mining_mode">
<rebind input="js2_button17"/>
</action>
<action name="v_toggle_scan_mode">
<rebind input="js2_button19"/>
</action>
</actionmap>
<actionmap name="spaceship_ping">
<action name="v_dec_ping_focus_angle">
<rebind input="js1_button3"/>
</action>
<action name="v_inc_ping_focus_angle">
<rebind input="js1_button2"/>
</action>
</actionmap>
<actionmap name="spaceship_mining">
<action name="v_decrease_mining_throttle">
<rebind input="js1_button3"/>
</action>
<action name="v_increase_mining_throttle">
<rebind input="js1_button2"/>
</action>
<action name="v_toggle_mining_laser_type">
<rebind input="js1_button4"/>
</action>
</actionmap>
<actionmap name="spaceship_turret">
<action name="v_aim_pitch">
<rebind input="js1_ "/>
</action>
<action name="v_aim_pitch_down">
<rebind input="js1_hat1_down"/>
</action>
<action name="v_aim_pitch_up">
<rebind input="js1_hat1_up"/>
</action>
<action name="v_aim_yaw">
<rebind input="js1_ "/>
</action>
<action name="v_aim_yaw_left">
<rebind input="js1_hat1_left"/>
</action>
<action name="v_aim_yaw_right">
<rebind input="js1_hat1_right"/>
</action>
<action name="v_target_nearest_hostile">
<rebind input="js1_button9"/>
</action>
<action name="v_target_reticle_focus">
<rebind input="js1_button7"/>
</action>
</actionmap>
<actionmap name="spaceship_weapons">
<action name="v_attack1_group1">
<rebind input="js3_button1"/>
</action>
<action name="v_attack1_group2">
<rebind input="js3_button4"/>
</action>
</actionmap>
<actionmap name="spaceship_missiles">
<action name="v_weapon_arm_missile">
<rebind input="js3_button3"/>
</action>
<action name="v_weapon_launch_missile">
<rebind input="js3_button3"/>
</action>
</actionmap>
<actionmap name="spaceship_defensive">
<action name="v_weapon_cycle_countermeasure_fwd">
<rebind input="js3_button6"/>
</action>
<action name="v_weapon_launch_countermeasure">
<rebind input="js3_button5"/>
</action>
</actionmap>
<actionmap name="spaceship_power">
<action name="v_power_toggle">
<rebind input="js2_button6"/>
</action>
</actionmap>
<actionmap name="spaceship_radar">
<action name="v_radar_cycle_zoom_fwd">
<rebind input="js1_ "/>
</action>
</actionmap>
<actionmap name="player">
<action name="v_eject">
<rebind input="js2_button1" activationMode="press"/>
</action>
<action name="v_eject_cinematic">
<rebind input="js2_button1" activationMode="press"/>
</action>
</actionmap>
<actionmap name="vehicle_general">
<action name="v_attack1_group2">
<rebind input="js1_button4"/>
</action>
<action name="v_horn">
<rebind input="js1_ "/>
</action>
<action name="v_view_cycle_fwd">
<rebind input="js2_button23"/>
</action>
<action name="v_view_pitch">
<rebind input="js1_ "/>
</action>
<action name="v_view_yaw">
<rebind input="js1_ "/>
</action>
<action name="v_view_zoom_in">
<rebind input="js2_button30"/>
</action>
<action name="v_view_zoom_out">
<rebind input="js2_button31"/>
</action>
</actionmap>
<actionmap name="vehicle_driver">
<action name="v_attack2">
<rebind input="js1_button4"/>
</action>
<action name="v_brake">
<rebind input="js2_button28"/>
</action>
<action name="v_move">
<rebind input="js1_y"/>
</action>
<action name="v_yaw">
<rebind input="js1_x"/>
</action>
</actionmap>
<actionmap name="vehicle_gunner">
<action name="v_attack2">
<rebind input="js1_button4"/>
</action>
</actionmap>
<actionmap name="spectator">
<action name="spectate_next_target">
<rebind input="js1_ "/>
</action>
<action name="spectate_prev_target">
<rebind input="js1_ "/>
</action>
<action name="spectate_rotatepitch">
<rebind input="js1_ "/>
</action>
<action name="spectate_rotateyaw">
<rebind input="js1_ "/>
</action>
<action name="spectate_zoom_in">
<rebind input="js1_ "/>
</action>
<action name="spectate_zoom_out">
<rebind input="js1_ "/>
</action>
</actionmap>
<actionmap name="player_choice">
<action name="pc_focus">
<rebind input="js1_button4"/>
</action>
<action name="pc_interaction_quick">
<rebind input="js1_ "/>
</action>
</actionmap>
</ActionMaps>

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