Nameless Horrors
And Some Fell on Stony Ground
By Pau Fricker
“Lam in the Pitte, but I have gone so deep that T
‘an see the brightness ofthe Starres at Noon”
— Peter Ackroyd, Hawksmoor
Introduction
‘The scenario is suitable for two to six players, taking the
role of townsfolk caught up in the midst of chaos.
‘This scenario is set in the 1920s, in the friendly
small-town America we all know from television and
the movies. People buy groceries atthe general store and
greet each other on their way to work in the mornings.
Kids play barefoot in the street. Any minor feuds, gossip,
‘or rumors only serve to add a litte spice to the otherwise
happy-but-mundane lives of the townsfolk,
‘As you would expect, this is all about to change. A
professor on the outskirts of town has discovered a way,
to transform people’s lives. He shares his discovery with
his friends and neighbors and, before long, the small
town is anything but typical. The residents are increas-
ingly converted to either one of the masters (Blessed) o
cone of the slaves (Broken),
‘The town is a pressure cooker and partway through
the game it will explode. When that happens, slaughter
and mayhem ensue, leaving the investigators to fight for
their very lives
Overview of the Story
‘The game opens with an action scene. This is then likely
to be followed by a period of investigation as the investi-
gators get to the root cause of what is wrong in the town.
After that is resolved, the second half of the game takes
the form of survival horror, and is likely to feature com-
boat and chase scenes, The game has a natural end point,
and built-in support should the investigators decide to
leave town eatiy
If the Keeper pushes the pace of play then this sce-
nario should be playable in one session. If you prefer a
slower boil it could extend over two sessions.
Adapting the Scenario
Notes on using existing investigators rather than
the pre-geneated ones ae provided (see The In-
vestigators. page 84). Note that the investigators
(and players) are likely to fee! more connected to
the story if they have some personal investment in
the town and its inhabitants.
The town of Stowell, in which the scenario
is set, could be exchanged for the hometown of
existing investigators,
Background
for the Keeper
Professor Melvin Hatt isa bachelor who, for many years,
has lived alone in an old house on the edge of town. Asan
amateur astronomer, Professor Hart has built a number
of telescopes, and has converted his conservatory into
an observatory. Recently, he fashioned a lens for his
telescope that allows him to see things no man has seen
before. Two weeks ago, using his new lens, he focused on
a dim star that he was unable to find in any of his books.
‘As Professor Hart stared into the void, something
touched his thoughts. He is now in tune with a con-
sciousness that he refers to as the “Great Mind.” Every
day for two weeks Professor Hart has gazed up at that
same area of night sky, and each time he has understood
the universe more flly.In game terms the experience has
boosted his Cthulhu Mythos score tremendously.
‘The Great Mind is not selfish with its gift, and
Professor Hart has shared the revelation with others
Some react well to it and their minds expand with fresh
understanding, They are referred to as the “Blessed.” But
some fall on stony ground and fail to take root. For them.
the Great Mind is incomprehensible or plain terrifying
‘These poor souls are referred to as the “Broken.”
‘The experience of looking through the telescope is
something akin to viewing an optical illusion. Ttean take
And Some Fell on Stony Ground84
44 moment for the person to really connect with what
they are looking at. Then, Bam! It hits their mind lke a
fieight train, sending them mentally reling as they try
to get a hold on reality. Their mind is suddenly tuned
into the Great Mind, and they understand the universe
in a way thal was previously inconceivable, Touching the
‘Great Mind might be compared to being shown a fourth
dimension or hearing the voice of God.
Not everyone can cope with the experience. Some
crack. Those who don't crack receive an understanding
of the world and their place in it, This understanding
bolsters them and they immediately start to see what
they were doing wrong all this time. Whatever their
profession or vocation, they suddenly become better
at it In time they might become leading exponents in
their field, Each one in their own way, is exploring and
extending their kills and knowledge, as granted to them
by the Great Mind. Fach is pushing forward in their own
field of art and science, and one day soon they will come
together to share their learning forthe good of humanity
At that time the contents of their various minds will be
correlated, and a new age will be born for all humanity
AAs Lovecraft wrote in 1926:
The sciences, each straining in its ewn direction,
have hitherto harmed us litle; bt some day
the piecing together of dissociated knowledge will
open up such terrifying vistas of reality, and of our
{rightful position therein, that we shall either go
mad from the revelation o fle fromthe light into
the peace and safety of a new dark age.
ALP Lovecraft, The Call of Cthulhu
‘Then there are those who crack. For them the Great
Mind is too bright and its touch burns their minds,
leaving them afllcted. There are many ways in which the
side effects manifest among the Broken ones. Some be-
come violent and destructive, and have to be restrained
‘These people ate locked away to be used as experimental
subjects by the town’s leading scientists, or butchered as
sacrifices to the Great Mind. For others the side effects
are more manageable and they are kept as slaves to per~
form the menial tasks and chores that would otherwise
waste the time ofthe Blessed
Every night more people look through the telescope.
With each day that passes the Blessed are taking contro
of the town, and more and more of its infrastructure
is being delivered using the Broken slaves. Any calls for
outside assistance from neighboring towns or cities are
ignored once a call is made to Stowell’s police, who are
keen to quash any dissent. The Blessed are keen that life
in Stowell should be seen as normal to passers-through
and those in neighboring towns. The public face of Stow-
cll, such as gas stations and diners, is mostiy under their
control already.
Nameless Horrors
Broken
The Investigators
‘The game begins two weeks after Professor Hart first
made contact with the Great Mind. Events have escalated
gradually, but are now reaching a crescendo, Over the last
few days the investigators’ lives have each been affected
in some way. Only now are they beginning to realize that
something is seriously wrong,
Six backgrounds for the pre-generated investigators
are provided (see Appendix B: Handouts). Each handout
is repeated (following) along with a Keeper's note detailing
what has occurred. A later section (Pushing the Players,
see page 90) provides the Keeper with ideas on how to
escalate these events and incorporate them into the game.
Keeper's Information about the
Pre-Generated Investigators
Wesley Frost (pre-generated investigator)
Glenda Ferguson, the sister of Wesley Frost, lives in town,
After attending church on Sunday, she and her family’
drove to the Professor Hart's house, and each looked
through the telescope. Both the sister and her husband
are now Broken, but their welve-year old twin daugh-
ters, Shitley and Maxine, are both Blessed,
Glenda is somewhat mindless, but Donald, her
spouse, was rendered dangerous and has been sedated,
And Some Fell on Stony Ground