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Blessed Torch Evocation Level: Drd 1, Pal 1, Rgr 1 Components: V, S, M Casting

Time: 1 standard action Range: Touch Effect: A burning flame on the end of a torch
Duration: 1 round/level Saving Throw: None Spell Resistance: Yes
This spell lights a torch with a burst of powerful, divine fire. The brand can be
used by the caster as a touch-attack weapon that deals 1d6 points of fire damage,
2d6 points to an undead creature. It can also be used (once) as a ranged weapon
with a range increment of ten feet. Using the brand as a ranged weapon ends the
spell. The brand counts as a blessed weapon against creatures with a special
weakness to them and strikes incorporeal undead with no miss chance.
Material Component: A torch.

Corrupt Weapon Transmutation Level: Blk 1 Components: V, S Casting Time: 1 standard


action Range: Touch Target: Weapon touched Duration: 1 minute/level Saving Throw:
None Spell Resistance: No
This transmutation makes a weapon strike true against good foes. The weapon is
treated as having a +1 enhancement bonus for the purpose of bypassing the damage
reduction of good creatures or striking good incorporeal creatures (though the
spell does not grant an actual enhancement bonus). The weapon also becomes evil,
which means it can bypass the damage reduction of certain creatures. This effect
overrides and suppresses any other alignment the weapon might have. Individual
arrows or bolts can be transmuted, but affected projectile weapons (such as bows)
do not confer the beneflt to the projectiles they shoot.
In addition, all critical hit rolls against good foes are automatically successful,
so every threat is a critical hit. This last effect does not apply to any weapon
that already has a magical effect related to critical hits, such as a keen weapon
or a vorpal sword.

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