Emma Muller The Elf 1/2

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Emma Muller the Elf

1/2
27 years (appears as elven adult of
typical timeless youth), Female, 5’9” 120lbs,
Brown hair, Green eyes. Neutral Good, Patron:
Rishan the Mother of Magic
4rd Level Wizard:
BAB +2, Saves +1/+1/+4, 10 hp, 48 Skill points
1 feat. Scribe Scroll, Summon Familiar, Spells
0-4, 1-2, 2-1/day
1st Level Imposed Elf Heritage:
+2 Dex, +2 Int, +2 Cha Keen Senses (Ex): +2
Racial bonus on Listen, Spot, Search;
Darkvision 60' Timeless Beauty (Ex): +1 Racial
bonus on all Charisma-based skills, rolls, and
checks (elven beauty is a thing of legend) Wild
Antipathy (Su): You suffer a -2 Antipathy penalty
on Handle Animal checks and a -2 Antipathy
penalty on all checks involving natural creatures
of Intelligence less than 3. Locked Form (Su):
Cannot be polymorphed or affected by any other
shape change magic.

Born human and the daughter of a Miller


in Ecladan, Emma was discovered to have the
rare talent for arcane magic while she was quite
STR 09 -1 Kinda wimpy
young. With her parent’s blessings, she was
DEX 16 +3 Good with her hands
taken to the Tower of Arcane to study magic.
CON 11 +0 Not bad for a nerd
When she grew into womanhood she
INT 18 (22) +4 (+6) Bookish, loves puns
attracted the attention of a elven student. Emma
WIS 09 -1 Trusting to a fault
was talented, charming and beautiful, but he
CHA 17 +3 Nerdy, but likeable
was disturbed by her human nature. He studied
long and hard for a solution and when he was
Saves, +3, +1, +3 +2 vs illusions
ready invited her to dine with him in the garden.
To Hit, +2
She accepted and after drinking the wine fell into
AC 13
a deep sleep.
HP 10
She awoke an elf. Insulted that he did
this without asking her as well as not accepting
Concentration (Con) 7/7
her for what she was she spurned him.
Craft Bookbinding (Int) 7/11 (13)
All the experts she has talked to have
Decipher Script (Int) 7/11 (13)
told her that the transformation is impossible,
K Archana(Int) 7/15 (17)
and they have no idea how he pulled it off.
K History (Int) 7/11 (13)
Unable to change back, she was rejected by her
Spellcraft (Int) 7/13 (15)
friends and family. They either did not believe
her to be Emma, or they thought she did it to
Scribe Scroll, Collegiate Wizard, Spellwise
herself and was ‘too good’ to be human and
were insulted. Emma left the tower and traveled
Shandar, Leiden, Breton, Dolwri,
south, seeking a place to fit in. With time she is
Urvan.
coming to terms with her new form, it is not
without benefits, but it is also not without its cost.
Emma Muller the Elf
2/2
Equipment object.
Headband of Intellect +4 Message: Whispered conversation at
Spellbook, Rishan’s Blessed Book distance.
Robes, Blue, With matching pointy Open/Close: Opens or closes small or
broad brimmed hat. light things.
Lt Crossbow with twelve bolts Arcane Mark: Inscribes a personal rune
Dagger (visible or invisible).
Scrollcase from the sea. Prestidigitation: Performs minor tricks.
Necklace 2 sleet, 1 ice storm
Eyeglasses (mostly for reading, she 1st Level 5/day
wears them all the time though) Endure Elements: Exist comfortably in
Toolkit Bookbinder hot or cold environments.
Ink, Quill, Notebook Mage Armor: Gives subject +4 armor
Secret page Fish Stew bonus.
Book from Ocean 12 blank pages Obscuring Mist: Fog surrounds you.
Cure Light Wounds Potion Comprehend Languages: You
Backpack with bedroll and common understand all spoken and written languages.
traveling supplies. Identify M: Determines properties of
magic item.
64 gp 640 gp in jewelry, 75 gp in Color Spray: Knocks unconscious,
ornamental Stones blinds, and/or stuns weak creatures.
Ray of Enfeeblement: Ray deals 1d6 +1
Spells per two levels Str damage.
0th Level 10/day Magic Weapon: Weapon gains +1
Acid Splash: Orb deals 1d3 acid bonus.
damage.
Detect Poison: Detects poison in one 2nd Level 4/day
creature or small object. Blur: Attacks miss subject 20% of the time.
Detect Magic: Detects spells and magic Invisibility: Subject is invisible for 1 min./level or
items within 60 ft. until it attacks.
Read Magic: Read scrolls and
spellbooks. Spellbook 1
Daze: Humanoid creature of 4 HD or Absorb weapon, arrow split, fell the greatest fow,
less loses next action. iron silence, stop heart, fire shirkin, alter self,
Dancing Lights: Creates torches or other shrink item, control swarm
lights.
Flare: Dazzles one creature (-1 on Spellbook 2
attack rolls). Hidden Lodge, Dead end, Know Greatest
Light: Object shines like a torch. enemy, Know opponent, Know Vulnerabilities,
Ray of Frost: Ray deals 1d3 cold Spell Resistance, Nistles Magic Aura, Identify
damage.
Ghost Sound: Figment sounds.
Disrupt Undead: Deals 1d6 damage to
one undead.
Touch of Fatigue: Touch attack fatigues
target.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an

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