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1500 Nowak (HTML)
1500 Nowak (HTML)
Detachment Attribute
Selections: Prophets of Flesh
Categories: N F O S
Abilities Description
Prophets of If a model has this obsession, the invulnerable save conferred by its Insensible to Pain ability is increased to
Flesh 4+.
HQ
Abilities Description
Insensible
Models in this unit have a 5+ invulnerable save.
to Pain
Master of Add 1 to the Toughness of friendly <HAEMONCULUS COVEN> units within 6" of one or more models with this
Pain ability.
PROPHETS OF FLESHHaemonculus only. Enemy units cannot fire overwatch at the bearer. In addition, at the start
The of each Fight phase, select an enemy unit within 6" of the bearer. That unit cannot fight until all other units that are
Vexator able to have done so. If the unit has an ability that allows it to fight first in the Fight phase, it instead fights as if it
Mask did not have this ability. If both players have units that cannot fight until all other unit have done so, then alternate
choosing which of those units to fight with, starting with the player whose turn is taking place
Unit M WS BS S T W A Ld Save
Haemonculus 7" 2+ 2+ 3 4 5 5 8 6+
Haemonculus This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it
Melee Melee * 0 1
tools wounds on a 6+.
Pistol
Splinter pistol 12" * 0 1 Poisoned Weapon (pg 87)
1
Urien Rakarth [5 PL, 90pts]
Categories: HQ, F :A ,F :D ,F :P F ,C ,I ,H ,U
R
Rules: Power from Pain
Abilities: Clone Field, Contempt for Death, Haemovores, Master of Pain, Sculptor of Torments, Unit: Urien Rakarth, Weapon: Casket
of Flensing, Haemonculus tools, Ichor Injector
Abilities Description
Contempt for
All damage suffered by Urien Rakarth is halved (rounding up)
Death
Roll a D6 for each enemy unit within 3" of Urien Rakarth at the start of the Fight phase. on a 6 that unit
Haemovores
suffers a mortal wound.
Add 1 to the Toughness of friendly PROPHETS OF FLESH units within 6" of one or more models with this
Master of Pain
ability.
Sculptor of Add 1 to the Strength and Leadership characteristics of PROPHETS OF FLESH units whilst they are within 6"
Torments of Urien Rakarth
Unit M WS BS S T W A Ld Save
Casket of Assault
12" 3 -2 1 This weapon can only be fired once per battle.
Flensing 2D6
Haemonculus This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case
Melee Melee * 0 1
tools it wounds on a 6+.
The bearer can make a maximum of one attack with the ichor injector each
turn. (any remaining attacks must be made with a different melee weapon).
Ichor Injector Melee Melee user -1 1 You can re-roll wound rolls for this weapon. Each time you roll a wound roll of
6+ for this weapon, the target suffers D3 mortal wounds in addition to any
other damage.
Troops
Wracks [5 PL, 104pts]
Categories: T ,F :A ,F :D ,F : <H C >, I ,W
Rules: Power from Pain
Abilities: Insensible to Pain
Acothyst
Selections: Haemonculus tools
Unit: Acothyst, Weapon: Haemonculus tools
7x Wracks
Unit: Wracks, Weapon: Haemonculus tools
Abilities Description
Unit M WS BS S T W A Ld Save
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Haemonculus This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it
Melee Melee * 0 1
tools wounds on a 6+.
Acothyst
Selections: Haemonculus tools
Unit: Acothyst, Weapon: Haemonculus tools
3x Wracks
Unit: Wracks, Weapon: Haemonculus tools
Abilities Description
Unit M WS BS S T W A Ld Save
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Haemonculus This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it
Melee Melee * 0 1
tools wounds on a 6+.
Acothyst
Selections: Haemonculus tools
Unit: Acothyst, Weapon: Haemonculus tools
3x Wracks
Unit: Wracks, Weapon: Haemonculus tools
Abilities Description
Unit M WS BS S T W A Ld Save
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Haemonculus This weapon wounds on a 4+, unless it is targeting a VEHICLE in which case it
Melee Melee * 0 1
tools wounds on a 6+.
Heavy Support
Talos [12 PL, 198pts]
Categories: H S ,F :A ,F :D ,F : <H C >, M ,T ,F
Rules: Power from Pain
Abilities: Explodes, Insensible to Pain
Talos
Selections: Macro-Scalpel, Macro-Scalpel
Unit: Talos, Weapon: Macro-Scalpel
Talos
Selections: Macro-Scalpel, Macro-Scalpel
Unit: Talos, Weapon: Macro-Scalpel
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and
Explodes
each unit within 6" suffers a mortal wounds.
Insensible
Models in this unit have a 5+ invulnerable save.
to Pain
Unit M WS BS S T W A Ld Save
Talos 8" 3+ 4+ 6 6 7 5 8 3+
If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target
Haywire Assault
24" 4 -1 1 suffers a moral wound in addition to any other damage. If the wound roll is a 6+,
blaster D3
inflict D3 mortal wounds instead of 1.
Macro- If a model is equipped with two macro-scalpels, each time it fights it can make 1
Melee Melee +1 -2 2
Scalpel additional attack with them.
Talos [18 PL, 297pts]
Categories: H S ,F :A ,F :D ,F : <H C >, M ,T ,F
Rules: Power from Pain
Abilities: Explodes, Insensible to Pain
Talos
Selections: Macro-Scalpel, Macro-Scalpel
Unit: Talos, Weapon: Macro-Scalpel
Talos
Selections: Macro-Scalpel, Macro-Scalpel
Unit: Talos, Weapon: Macro-Scalpel
Talos
Selections: Macro-Scalpel, Macro-Scalpel
Unit: Talos, Weapon: Macro-Scalpel
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and
Explodes
each unit within 6" suffers a mortal wounds.
Insensible
Models in this unit have a 5+ invulnerable save.
to Pain
Unit M WS BS S T W A Ld Save
Talos 8" 3+ 4+ 6 6 7 5 8 3+
If the target is a VEHICLE and you roll a wound roll of 4+ for this weapon, the target
Haywire Assault
24" 4 -1 1 suffers a moral wound in addition to any other damage. If the wound roll is a 6+,
blaster D3
inflict D3 mortal wounds instead of 1.
Macro- If a model is equipped with two macro-scalpels, each time it fights it can make 1
Melee Melee +1 -2 2
Scalpel additional attack with them.
Abilities Description
Kabal of
Units with this obsession that have the Power from Pain ability treat the current battle round as being 1 higher than it
the
actually is when determining what bonuses they gain. Units with this obsession that do not have the Power From
Black
Pain ability instead gain the Inured to Suffering bonus
Heart
HQ
Abilities Description
Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable
Shadowfield
save is failed the shadowfield ceases to function for the remainder of the battle.
Unit M WS BS S T W A Ld Save
Archon 8" 2+ 2+ 3 3 5 5 9 5+
Splinter Pistol
12" * 0 1 Poisoned Weapon (pg 87)
pistol 1
Archon [4 PL, 76pts]
Selections: Huskblade, Splinter pistol, Writ of the Living Muse
Categories: A ,C ,F : <K >, F :A ,F :D , HQ, I
Rules: Power from Pain
Abilities: Overlord, Shadowfield, Unit: Archon, Weapon: Huskblade, Splinter pistol
Abilities Description
Overlord Re-roll hit rolls of 1 for friendly <KABAL> units that are within 6" of this model.
This model has a 2+ invulnerable save which cannot be re-rolled for any reason. The first time this invulnerable
Shadowfield
save is failed the shadowfield ceases to function for the remainder of the battle.
Writ of the KABAL OF THE BLACK HEART Archon only. Re-roll wound rolls of 1 for friendly KABAL OF THE BLACK
Living Muse HEARTunits within 6" of the bearer.
Unit M WS BS S T W A Ld Save
Archon 8" 2+ 2+ 3 3 5 5 9 5+
Troops
4x Kabalite Warrior
Unit: Kabalite Warrior, Weapon: Splinter rifle
Sybarite
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
4x Kabalite Warrior
Unit: Kabalite Warrior, Weapon: Splinter rifle
Sybarite
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
4x Kabalite Warrior
Unit: Kabalite Warrior, Weapon: Splinter rifle
Sybarite
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter rifle
Unit M WS BS S T W A Ld Save
Sybarite 7" 3+ 3+ 3 3 1 2 8 5+
Dedicated Transport
Raider [5 PL, 88pts]
Selections: Dark Lance, Phantasm Grenade Launcher
Categories: D T ,F : <H C >, F : <W C >, F :A ,F :
D ,V ,T ,F ,R ,F : <K >
Abilities: Explodes, Hovering, Night Shield, Open-topped, Transport: Raider, Unit: Raider, Weapon: Bladevanes, Dark Lance, Phantasm
Grenade Launcher, Wound Track: Raider, Raider 1, Raider 2, Raider 3
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked
Explodes
models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or
Hovering
base (whichever is closer)
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from
any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its
Open-
passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot
topped
(except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot shoot if
this model Falls Back, even though the Raider itself can.
Transport Capacity
This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the space of two
Raider
models. This model cannot transport Hellions or SKYBOARD models.
Unit M WS BS S T W A Ld Save
Raider * 4+ * 6 5 10 * 7 4+
Phantasm Grenade Assault If a unit is hit by one or more phantasm grenade launchers, subtract one
18" 1 0 1
Launcher D3 from its Leadership until the end of the turn .
Raider M BS A
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked
Explodes
models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Instead of measuring distance and ranges to and from this model’s base, measure to and from this model’s hull or
Hovering
base (whichever is closer)
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from
any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its
Open-
passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot shoot
topped
(except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot shoot if
this model Falls Back, even though the Raider itself can.
Transport Capacity
This model can transport 10 INCUBI or DRUKHARI INFANTRY models. Each Grotesque takes the space of two
Raider
models. This model cannot transport Hellions or SKYBOARD models.
Unit M WS BS S T W A Ld Save
Raider * 4+ * 6 5 10 * 7 4+
Disintegrator Assault
36" 5 -3 2
cannon 3
Phantasm
Assault If a unit is hit by one or more phantasm grenade launchers, subtract one from
Grenade 18" 1 0 1
D3 its Leadership until the end of the turn .
Launcher
You can make a maximum of one close combat attack with a shock prow
each turn (any remaining attacks must be made with a different melee
Shock Prow Melee Melee User -1 1
weapon). If the bearer charged this turn, successful attacks with this weapon
have a Damage characteristic of D3 instead of 1.
Raider M BS A
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked
Explodes
models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from
any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its
Open-
passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot
topped
shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot
shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD
Venom
models.
Unit M WS BS S T W A Ld Save
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked
Explodes
models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from
any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its
Open-
passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot
topped
shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot
shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD
Venom
models.
Unit M WS BS S T W A Ld Save
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Abilities Description
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked
Explodes
models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.
Flickerfield Your opponent must subtract 1 from all hit rolls that target this model in the Shooting phase.
Night
This model has a 5+ invulnerable save against ranged weapons.
Shield
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from
any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its
Open-
passengers; for example, the passengers cannot shoot if this model has Fallen Back in the same turn, cannot
topped
shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that the passengers cannot
shoot if this model Falls Back, even though the Venom itself can.
Transport Capacity
This model can transport 5 DRUKHARI INFANTRY models, other than Grotesques, Scourges, and SKYBOARD
Venom
models.
Unit M WS BS S T W A Ld Save
Venom 16" 4+ 3+ 5 5 6 2 7 4+
Force Rules
Poisoned Weapon: This weapon wounds on a 4+, unless it is targeting a VEHICLEor TITANIC unit, in which case it wounds on a 6+.
Vanguard of the Dark City: If your army is Battle-forged, all Troops units in Drukhari detachments gain this ability. Such a unit that is within range of
an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy
unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models
within range as normal.
Selection Rules
Power from Pain:
Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound. On a 6 the model does not lose that wound.
Battle Round 2 - Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Battle Round 3 - Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 - Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ - Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase.