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Cathay Army Selector

Troop Type Attack Range Hits Armour Command Size Points Min/Max Special # Cost

Crossbows Infantry 2/1 30cm 3 - - - 35 2/- - 3 105


Dagger Axes Infantry 3 - 3 6+ - 3 45 2/- - 4 180

Tiger Infantry 4 - 3 4+ - 3 110 -/1 - 1 110


Guards
Chariots Chariots 3/1 30cm 3 5+ - 3 110 -/2 - 1 110
General General +1 - - - 9 - 125 1 - 1 135
Hero Hero +1 - - - 8 - 80 -/2 - 2 180

Celestial Wizard +3 - - - 8 - 180 -/1 *5 1 180


Dragon
Tiger Special +2 - - - - - +20 -/1 *6 1 20
Mount

Chariot Chariot +1 - - - - - +10 -/1 - 1 10


Mount

9/5 1000

Special Rules Used


5. Celestial Dragon. Even dragons must obey the Cathay A hero may take a tiger as a mount.
6. Tiger.
Emperor. Often they are sent to help command his
armies. They can give orders, cast magic, fly, and cause
terror.

Spells
GLORY OF CATHAY Whilst the spell lasts the unit cannot charge and if
4+ to cast engaged in combat will not pursue or advance. Even units
Range 30cm that are otherwise obliged to charge, pursue, or advance
will not do so if affected by this spell.
This spell can be cast upon a friendly unit of unengaged
missile-armed infantry, cavalry or chariots within range. FEROCITY OF TIGERS
The Wizard does not need to be able to see the friendly 5+ to cast
unit nor their intended target.
Range 30cm
When the spell is cast on a unit, it can shoot twice that
This spell can be cast on a friendly unit engaged in
turn instead of once. If it has already shot that turn it can combat. The spell can be cast regardless of whether the
therefore shoot again immediately. If it has yet to shoot it
Wizard can see the target or not.
can shoot twice. When a unit shoots twice due to Glory of
The spell lasts for the duration of the following Combat
Cathay the second shot is always at a -1 penalty and will
therefore hit on a 5+. phase.
Every stand in the unit adds +1 to its Attack value. Also
LION DOGS ATTACK
unit becomes immune to terror.
4+ to cast
Range 30cm TRANQUILITY OF HEAVEN
5+ to cast
This spell can be cast on any enemy unit within range
regardless of whether the Wizard can see it or not. Range 30cm

The spell takes affect until the end of the opposing All friendly units within 15cm of Wizard count as
immune to terror for the following Combat phase.
player's next turn.

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