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Scribbles Kenku Warlock
Scribbles Kenku Warlock
INSPIRATION
STRENGTH Loyalty to my gods, to my family, and to
13 +2 30 my friends.
13 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
Ooh, a piece of silver... Ooh a piece of
silver... Ooh a piece of silver...
+1 PERSONALITY TRAITS
14 +2 Constitution
+4 Intelligence
CURRENT HIT POINTS
that plauge our lands and seas.
IDEALS
+2 ●
+2 Wisdom
●
+5 Charisma
My father, my gods, my goddess/old
one Quintara Lotus, and anyone I
CONSTITUTION SAVING THROWS hold close enough to call friends.
TEMPORARY HIT POINTS BONDS
15 +2 Acrobatics (Dex) Total 1d8 SUCCESSES I like shiny things, I can only fly using
+2 0 Animal Handling (Wis) FAILURES
my cloak, and I'm not really combat
oriented.
●
+6 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1 Athletics (Str)
18 ●
+3 Deception (Cha)
+6 History (Int)
NAME ATK BONUS DAMAGE/TYPE
0 Insight (Wis)
Dagger +4 1d4 + 2 piercing
+4
+3 Intimidation (Cha) Crossbow, light +4 1d8 + 2 piercing
WISDOM ●
+6 Investigation (Int)
0 Medicine (Wis) Sickle +3 1d4 + 1 slashing
11 +4 Nature (Int)
0 Perception (Wis)
0
+3 Performance (Cha)
+3 Persuasion (Cha)
CHARISMA
●
+6 Religion (Int)
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18 5'5" 110
AGE HEIGHT WEIGHT
Scribbles Black Black Black
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
I was told by the head inquisitor that I was abandoned as a hatchling. I was found at
the steps of one of the abandoned churches meant to worship the Dragon Aspects of
Light as well as their offspring. I was wrapped in a mysterious magical cloak with the
pendant resembling Quintara's symbol. I was immediately taken in by one of the last
remaining churches open (home continent/location, Cormyr) that was still worshiping
the Aspects of Light and was taught magic from a young age.
All tho I (age 6) wasn't very adept at it (magic), my mentor and father figure, Pastor
T'Hree (tuh-hree) (Albino Grung, 40 y/o), never gave up on me. Those were the days...
Such shiny silvery trinkets were strewn across the church, just waiting for someone to
come by and snatch them up.
Eventually, I grew to be around the age of 8 and was told by Father T'Hree that he and
I were going to go on a trip around the world. At first, I thought it was because they had
caught on to where the missing trinkets were going, but I soon found out it was to learn
how to spread the teachings of the church and to hopefully take on Father T'hree's role
as pastor of our church. He was getting up there in years, and I do miss him.
At the end of our journey, we headed to the gathering of inquisitors. The building was
huge and covered in gold, silver, and all sorts of shiny gems. T'hree told me to behave
my self and he would buy me a gift once we were done. The meeting lasted
FOREVER... Not really, but it did take a very long time (7 days). I was finally anointed
as pastor of Father's and my church.
We were on our way home and I couldn't hold it in any longer, I had to know what the
gift was. Father told me to wait until we got home. After weeks of waiting, we finally
arrived back at our church and what awaited me was a huge pile of food, a feist! A
welcome home party set up by the other patrons of our church.
About a month later and Father had grown ill. On his last day with me, he said he was
ready to give me my gift. I had thought that the feist was the gift, but Father has told
me that he had something better. In his dying words, he taught me a prayer to Quintara
Lotus and whispered in my ear, "now take flight my son and take back what was lost, I
will see you in the Plane of Dreams."
With his last words and his death still fresh on my mind, I set out once more, but this
time on an adventure. I must find a way to ensure that either in life or in death and can
visit my father in the Plane of Dreams. Who knows, maybe I'll find something shiny to
add to my stash of trinkets back at home?
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Chill Touch
Eldritch Blast
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 7
EPAR
SPELL NAME
ED
PR
Comprehend Languages
Illusory Script
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
-----------Other Traits------------
Awakened Mind. Starting at 1st level, your alien knowledge
gives you the ability to touch the minds of other creatures. You
can communicate (one-way) telepathically with any creature you
can see within 30 feet of you. You don't need to share a
language with the creature for it to understand your telepathic
utterances, but the creature must be able to understand at least
one language.
Level-1 illusion
Illusory Script
1 min Touch S,M 10 days
You write on parchment, paper, or some other
suitable writing material and imbue it with a
potent illusion that lasts for the duration. To
you and any creatures you designate when you
cast the spell, the writing appears normal,
written in your hand, and conveys whatever
meaning you intended when you wrote the
text. To all others, the writing appears as if it
were written in an unknown or magical script
that is unintelligible. Alternatively, you can
cause the writing to appear to be an entirely
different message, written in a different hand
and language, though the language must be
one you know. Should the spell be dispelled,
the original script and the illusion both
disappear. A creature with truesight can read
the hidden message.
Warlock DC 13 Mod +5
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