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Enchance ___

The Servant At every odd level, a servant creates a unique ability that isn't
as strong as their noble phantasm nor release abilities. The
Proficiency ability is equivalent to a Common or Uncommon item. This is
Level Bonus Features Abilities ability is made with the DM.
1st +2 Abilities, Enhance I, +1
Release I
Little Timmy Enchance I ability let's him teleport to
2nd +2 — +1 his dagger.
3rd +2 Enhance II +1
4th +2 — +1
5th +3 Enhance III, Release II +1 Release ___
6th +3 — +1 At every level where the servants proficiency goes up, the
7th +3 Enhance IV +1
servant gains access to a unique ability that is stronger then
an enchance, but still weaker then their noble phantasm. The
8th +3 — +1 ability is equivalent to a Rare or Very Rare item. This is
9th +4 Enhance V, Release II +1 ability is made with the DM.
10th +4 — +1
11th +4 Enhance VI +1 Little Timmy Release I ability let's him surround an
enemy with daggers, and makes the daggers hit the
12th +4 — +1 target at the same time.
13th +5 Enhance VII, Release III +1
14th +5 — +1
15th +5 Enhance VIII +1
16th +5 — +1
17th +6 Enhance IX, Release IV +1
18th +6 — +1
19th +6 Enhance X +1
20th +6 — +1

Class Features
Hit Points
Determined by character's Endurance stat.
Proficiencies
Armor: DM determined based on servant.
Weapons: DM determined based on servant.
Tools: Any 3 tools.
Saving Throws: Any 2 abilities.
Skills: Any 5 skills.
Equipment
The equipment is determined by the DM and PC to best
match the characters backstory.
Abilities
At every level, a servant chooses a class feature from any DnD
5e class and uses it as their own. The feature scales with
servant level instead of whatever class level the feature says.
The level of a feature they can choose from cannot exceed the
servant's level. Features that cannot be choosen with this
feature are: Extra Attack, Spellcasting and Pact Magic.

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