Learning Chess Workbook Step 1 The - Step - by - Step - Method - Compressed

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Rob Bruñía, Cor van Wijgerden

Workbook Step 1

Ñame: Date of birth:

Street: Place:

School: Club:

Learned chess from: Trainer:


Fhe board

a8 b8 c8 d8 e8 f8 98 h8
a? b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5 flfth rank
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 d d1 e1 f1 g1 h1

The chess board consists of In this diagram all the ñames Ranks ('rows') go from one
squares. It has 64 squares are indicated in the squares. side to the other. They are
arranged 8 x 8. In chess indicated with numbers. All
language they are called squares with number 1 (al, bl,
white and black squares. The el, di, el, fl, gl and hl) are
board is positioned cor- on the first rank.
rectly when a white square is All squares with number 5 are
in the lower right hand cór- on the fifth rank.
ner; 'white on right'. Files ('columns') go from bot-
All of the squares have tom to top and are indicated
a ñame. with letters. All squares with
The square marked is an h (hl through h8) are on the
called b2. h-file.
The square marked is
called e4. All eight files and eight
The square marked is ranks are equally long.
called f6.

s £\ .& «

AAAAAAAA

AAAAAAAA iáláiáiá

All squares al, b2, c3, d4, e5, The starting position. The In the diagram the board is
f6, g7 and h8 lie on a diago- pieces on the board should be shown from the viewpoint of
nal (slanting Une). set up like this. We view the the black player. Once again
Not all diagonals are of equal position from the side of the the white player makes the
length. The shortest white player. White always first move.
diagonals are only two begins a game; he makes the
squares long (e.g. al/bS). first move. Notice where the Note the position of the
The longest diagonals consist white queen is standing. She black queen. She is standing
of eight squares. There are is always on a white square. on a black square.
two of them: al/h8 and hl/a8.

Firststep
Board Naming the squares: A

a b c d e f a b c d e f

BHJ;
a b c d e f g h a b c d e f g h b c d e f g h
*= A= *= A= ^= 1=

7 7
6 6
5 5
4 4
3 3
2 2
1
a b c d e f g h a b c d e f a b c d e f g h

6
5
4

3
2

I
a b c d e f g h a b c d e f
Board Naming the squares: B

^8 8 8
7
7 7
6 6 6
5 5 5
4 4 4
3 3 3
2, 2 2
i 1 1
a b c d e f g h a b c d e f g h a b c d e f g h

•=f2 •= g7 4= c6 0=35 •= e8 += h3 •= a1 •= d6 += c4

8 ' 8

7 7 7

6
5
JQUL 5
6 6
5

4 4 IH m iw* •• 4
3
3 • •M • 3
2 2 9

1 ív-;« .I/ :.,, i 1 1

a b c d e f g h a b c d e f g h a b c d e f g h

•=h8 B=d1 +=c5 «=96 B=e3 *= b4 •= f7 •= b2 4= d4


:
; :;f:
8 HH «
8 8
7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
9
2 2
1 1 1

a b c d e f g h a b c d e f g h a b c d e f g h

•=g2 "=e5 += b6 •= d2 •= h6 *=f5 •= g4 •= f1 += c4

8 8 sy 8
7 ' 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2 2
1 1 1
a b c d e f g h a b c d e f g h a b c d e f g h

•=c6 B=g1 4=d8 *=f1 B=c5 ^= a3 •= a7 •= e5 ^= g6

First step
Moves of the pieces

All the pieces move in their own way on the chessboard.

+
+

1 I

The rook can move to all squares marked with The bishop can move to all the squares
a plus. There are 14 of them. marked with a plus. There are 13 of them.
The rook moves straight, forwards, backwards, The bishop moves diagonally, forwards or
or sideways. The rook can move to 14 back-wards. The bishop can move to 13
different squares from e4. different squares from d5.

The queen can move to all the squares The knight can move to all the squares
marked with a plus. There are 27 of them. marked with a plus. There are 8 of them.
The queen can move like a rook, and like a The knight moves one square straight and
bis-hop. The queen moves straight, diagonally, one square diagonally. The knight can move
forwards or backwards. The queen can move to 8 different squares from d4.
to 27 different squares from e5.

• The queen has the most possibilities.


Therefore she is the strongest piece.

• The rook has a lower valué than the queen,


but is still stronger than the other pieces.

4- < f > :•+;


• The bishop and the knight are equally strong.
4- -i- +

• The king is a special case. He is the


most important one!
The king can move to all the squares marked
with a cross. There are 8 of them. The king
moves straight or diagonally, but only one
square at a time. The king can move to 8 diffe-
rent squares from c3.
-

Rules of the game Moves of the pieces: A

•AW

Firststep
Attacking and taking

On the left, the rook 'eyes On the left, the white queen White can take the black
up' the squares marked is attacking the black queen. knight with his rook.
with a plus. The queen on a4 can The white rook cannot take
At right, the rook 'eyes up' capture the queen on d7. the bishop because the
not only all the squares On the right, the white queen knight is blocking its path.
marked with a plus, but has captured the black queen.
also the black knight. The The queen comes to rest on Queens, rooks and bishops
rook is aimed at the knight. the square that the black are not allowed to jump
queen had occupied. The over enemy pieces.
This is called: attacking. latter is removed and no
longer takes part in the game.

In the left half the white The knight can, of At left, the white knight
queen cannot capture the course, also capture. on b3 jumps over the
black bishop. His own At left, the knight can black pieces to capture
piece, the white bishop is capture the queen. the black rook.
standing in the way. At right, the knight can It is simple to jump
Also at right, the white queen choose between taking over one's own pieces.
cannot capture. The white the queen or the rook. At right, the knight on g2
bishop can capture the black The knight may also takes the black bishop on h4.
bishop. Queens, rooks, and make another move. The knight is the only piece
bishops are not allowed to that is allowed to jump.
jump over their own pieces.

For all the pieces, remember: Taking is not compulsory.


It is allowed, but is not obligatory.
f
Rules of the game Moves of the pieces: B

+ for moving Bd5 Rd4


O for taking

__._

Qe5 Rc7 Be3

Rc5 Qg4 Nd6

Qe2 Bd6 Nd3


Attacking Creating an attack: A

I I
The pawn

Each player has eight pawns. The pawn move is not similar to the moves of other pieces. In fact,
everything is different.

i i i i i i i i

A
i
A
A A A A A A A A f i

A pawn can move one square The pawn takes diagonally Each side has 8 pawns in the
forward. On its fírst move forward, not straight. It is the starting position. They are
the pawn can chose whether only piece that captures dif- standing on the 2nd and 7*
it wants to move one or two ferently from the way that it rank.
squares forward. After this, moves. A pawn is the only chess
the pawn can only move one The pawn on d5 can choose piece that may not move
square forward each turn. between taking the bishop or backwards. He also may not
The white pawns play from the knight. He can also ad- capture backwards. This
bottom to top. vance forward one step. The means that the white pawns
The black pawns always pawn on g3 can play only can never stand on the fírst
play from top to bottom. after the black pawn has rank and the black pawns
takenonh3. never on the eighth rank.

«i
A

If a pawn reaches the back Pawns may not jump, neither A pawn:
rank, it can change into a over their own pieces, ñor • can choose to move one or
queen, rook, bishop or over the enemy pieces. two squares on its
knight of the same colour. The white a-pawn cannot fírst move
The pawn cannot remain on move. The black g-pawn • may not move backwards
the square. The pawn is cannot move two squares • takes differently (diago-
pro-moted. The pawn forward because the bishop nally) from the way it
cannot change into a king. is in its way, ñor can it take moves (forward)
Pawn f7 chooses: the queen. The only move is • can change to a piece of
one step forward to g6.
m a & A the same colour (except a
king) when it reaches the
Pawn b2 chooses: opposite end of the board
W I % JL
10 First step
Rules ofthe game Moves of the pawn: A

Ai i J.
A

A
A

Rf. A A

u
Attacking Creating an attack: A

J.

I II
11 i
i i

te

A
A A A
I

Ai

AA

12
Firststep
Defending

J.
+ 4-

A piece which is under attack On the left, the queen On the left, the black rook is
can often be saved. attacks the knight. The attacked. The rook can
The bishop at left is being knight does not have to move away, but it can also
attacked, but he can defend move away. Instead, the capture the white rook.
himself by moving to one of rook can protect the knight Capturing (or taking) is
the six squares marked with on c7 or b8. If White then the third way of defence.
a plus. takes the knight, the black The black queen on the right
On the right, the black knight rook takes the queen. can escape from the bishop's
can only move to one square At right, Black can protect attack by moving away. In
where it cannot be captured. his attacked bishop by this case it is better to take
moving his rook one it, because the bishop is not
square backward (to f7). protected.

i J.1
i

A A

On the left, the queen is There are two special ways The rook on e? is under
attacked; she can move of protecting which are attack. He can be defended
away. Black has another somewhat different from the in various ways. In chess you
way to defend himself from previous examples. can defend yourself by:
this attack. He can interpose At left, White can protect • moving away
the bishop on b6. the knight by advancing the • protecting
At right, Black can choose pawn. The pawn move frees • taking
from three ways of defending up a path for the rook. • interposing
the attacked knight. Moving On the right, the white
away, protecting with the rook rook is not interested in Black can play either:
on f6, or interposing the rook taking. White protects the 1. ... Re7-a7 (moving away)
on g5. The black pawn rook by moving it to g3. 1.... Bg7-f6 (protecting)
protects the rook. 1. ... Re7xe4 (taking)
1.... Bg7-e5 (interposing)

L3
Defending Protecting: A

1 * 'é' A
A A A i AA%
1 A
i! A Ai A A
% A AA
A £\ A M& 1
A A AA AA
AAA < á ? A A; A A
n i

<||s) AL A % A ^ A A
A A J.A A AA%
AIA A ^ A A
A A A
A AA AA A A
AAA AA
<É> A A A <É> A:

é <^g) :„ isrflHt (SrS)

i! AA AA : A A
A %A A A !_•_•_•
AA J. A A A
% AA A

•ni
•I
m<¿>
IB
a n
A AA A A A £>A & U^
^ t

1 1
& É. A <^M) A <É>
A A A A v^H A J.A

AA feAA AAA AAAA A


% Á, A A B A
A A A ^ A ;A
: ÜH t 9H •• -1 ILB

A <á? A A .A
W

14 F/V5< step
Defending Moving away: A

A ili A tjBgji) A A (^g>

A A A AA % A I AA
A A
A AA ^ AA
& Á, Á,\
& A iirii A AA

g
AA A A A * A
ó %A A % AA
AA &A A A 6 W
•Jfta 1^=1 ^* A AI
•ft

A A A , & A A &j
A
A ./• *. ^:"':1^1 A

j-fl 1
A A + é> A éA
A A A AA AA
A A W A Ni W
;
• ^A A ± A A «i A
A & A A A
^"BHBB •H^^^^^H 15 < ) ¿ A <¿>

i • I
'ó' É. A %A 'á* A
A A A AA ^ A
A igf A A
A A A AA
A $i A A ¡ fl
:A A <á> A : ' I A* AA A
fi ' ''• JaL

15

Material Taking an unprotected piece: A

1
4 A 44 ilf 4
A áí
II • ' 4 | ^™ e5t= I. '\'A..- ' ••
A A III 4
A £ A A ^ A
A AA

1
1 Jt 'á
4 44 E 4^ 4

4 4Ü |; --á=
A% • 1A
•" H AA
A A <& AA A
n-

Éí
Wf A 4 W J. 4 • • lB'4 4
4 1 4 ^^%MMBgj^^^
£4 •
HH^^
:4>!

• •f"W A A A
A ' : ; ^i Aé A AA A

_
^g>
£44 4 44 4 4 é> 4
44 4 A A4 44
A 4
l^jBL A ^•JTji&í
A £ A A &
AAA AA fl AA ÉL A A A

16 F/rs? s/ep
Defending Taking the attacker: A

• i rir *
A vAw A é> A
A A a j. i
^A ± A
AA% A1
A A ^A A A 1

A A<á? i, A *• *f H
*^( ' •*

í 'A
^p A I
! * ^p A
(Bgi) A i

A A %A A A1A
A
M.
: AA A A „,
•r • • A ¿2 I '••'"'. A ,: . . «& •••&

A á> A ll á»

A
I $ ^
j. i^ A
• A AI * A
A A «á, 41
A A A A A -
A A W A A fl JL

<¿> * * A

"& M i^g?
A ^^ A lwj AS A A
A A A % AA A % A
Hl >w v A
A £1 A A A •MB
A A A A1 á> A
A A A^ A ^A A ^ A

17
Material Taking an unprotected piece: B

I WI *

iii éiii ii Ai
i % A
A
AAA A
A & A
A * A A A! AA

I A 1 £I 1 i
iió ii ii i i ii
Ai % i i
A
A
A
A A A A A AAA
Jj a

Itr 2w
i «i i i i i i i ii
i1 i
i
A A A
A A A
AAW AAA 1
A A AAA
a

i• i i
A Ai i i Ai i i a i i
i i i& i i
i %A ii A i
AA
A Jl %
AA AAA AA A ir
A W A
A A £> A A

18 F/'rsí 5?ep
Test Repetition: A

• ^SjEBL
HIIB*
& VI™"BABI \Ulí
<"f

Creating an attack Which move can the pawn play? Attacking

'
1ÉF A
A AA
% &
BM^^^^^^JP^M^^^^^^MBB^^

•QB A A : ' > •


Í¿1 í * .:,: :
a b c d e f g h
Attacking Defending
•= d5 •= O 4= e7

1 AéA AA A A 'É1 A
¿dk
VJjfí Jt
A %A A A %AAA
A A AH
AA A
AA
. A AA ;: A J, A A A
fi íl?
Taking an unprotected piece Defending Defending

Al A ; ^>^

A A A
^ 4Éi^Ü

A . -

A
Creating an attack + = moving O = taking Taking an unprotected piece

19
Test Mix: A

S, *Bi ili> £ i ó> <i|@

A * A AA A
^H 1 ^B ^Sft
A 4A
Al A A
AW A JL
g n
rjj^i
4,
A A A A
&
s : " a* AA 1 a A-í' A
Defending Defending Taking an unprotected piece

I 1S? ¿ ¿kl¡

<é> A A <é> A
J. A & A
A 1• •
A A I
A A - A A
A A i : á> v ; ^
Attacking Defending 4- = moving O = taking

s I A "T?
•Oí A:
}
- A A
S
A A
É>

A W A¿ A
£ A
• •!• • AAA <¿>
A
+ for correct bishop moves + for correct queen moves Taking an unprotected piece
- for badbishop moves - for badqueen moves

>é t ü&\
•^H
).-,

A A AA *A t^g) JÍL

A A JL A A A A' JL&

W ^ •A^ AA
A A A *A 1 A » A A
A •

I i
Defending Attacking Defending

20
First step
Check and getting out of check

At the upper leñ the rook is The king may never The king may never place
attacking the king. An remain in check. the king himself in check; he can
attack on the king is can thus never be captured. also never give check. There
something special and has must always be one square
its own ñame: check. At the top in this diagram, between the two kings.
In the other positions the black king must move to
the king is also in check. b8.
If in a game you attack the At the bottom, White
king of your opponent, cannol move his king. He
you may say: "check." must move his pawn.

How do we get out of check?

Moving away Taking Interposing

At left, the king is in check. At left, the black king can At left, Black can escape
He can choose one of three take the white queen and he from check by moving his
squares to move to. will no longer be in check. knight on c7 between his
At right, he can only move to At right, the white rook can king and the white rook.
two squares. take the bishop, which is At right, the bishop's move
giving check. to £2 cuts off the queen's
line of attack.
moving away
with the king
Getting out of check: • taking
with another piece
• interposing

21
Attacking Giving check: A

i "!•
% < é> i jt
i
A

AA

1 i !•
AA A i4 Á á *iI
i A
J. A á
A A
A A
A A A! ¡A A AA

I J. 1
ii A i á i AAA AAA
Á A á
A á AA
Aá A AA
A A
A AAA AAA AAA

* I
AA AA A A AA
A AA J.
A fe A
A A A A
A A
A A AA A

22 First step
Defending Getting out of check: A

1á AA AA A

i
A
A
AA A A! IAA AA AA

AAm 11 ái iáÁ A ^¡U


<«*)A

i1 ^1 V 01
A
A
A
AA AAA AA AA AA <á? A A

AA * A A A AAAA A 1AAA
A &A
1A
• A
A
AA AAA AAA AAA ¡A A A A Al

i 111 AAA «T A A A

A A
A •TH
AA AA £> A A A A A A^ AAA

2 "i
Defending Getting out of check: B

J. 1
A
A
A& A

A
A| A

i
A i Ai
J. I
A A
I A
A A
A A AA

1 1 <É
A W A A AAA iáA
Mífr
w
±
A Al £> A
A Al A
AA W A ¡A A AA A

24
First slep
Checkmate

«r*

The queen is attacking the In this position black is also The knight is protecting the
black king, thus the king is in check. Now the king can queen on b6. Black is in
in check and Black must no longer take the white check and he can do
remove the check. Moving queen. The queen is protec- nothing to remove it. Black
away or interposing a piece ted; she is assisted by the has been checkmated.
is not possible. The only bishop. Black is in check and On the right, White has been
possibility for Black is to there is no way to get out of checkmated. The black
take the white queen. it. queen is safely protected by
Black is checkmated. her bishop.

Checkmate ends of the game.


The player who delivers checkmate wins and receives one point. The player who has been
checkmated loses and receives no points. The outcome:
1-O if White wins
0-1 if Black wins

The rook is guarding all The queen is guarding the At left, White can give
squares on the seventh rank. seventh rank. The rook can, checkmate with the rook
The black king can only by giving check on the eighth on el.
move to squares d8 or f8. In rank, deprive the king of his Each rook has its own task.
the lower portion Black last escape square. The b-rook protects the b-
guards even more squares. file, while the c-rook
White is not checkmated yet, At the bottom checkmate has checks. Both are needed for
for mate, a check is needed. been delivered. The white mate.
He can mate with the queen king is in check and there are At right, the queen check-
onñ. no more possible moves. mates on g2. She is suppor-
ted by the pawn on f3.

25
Mate Mate in one: A

'g
1

26
First step
Mate Creating mate: A

A
AA

i i
A i

A
A A
A

27
Mate Creating mate: B

I
A
A

á Á i i
i

A '& A
A
A

28
1

g ui
Mate Mate in one: C

ÁA

á
1

A A! ¡A 1 &A

A ái
A A

f _A_ &HB
(^M)

i Á

30 First step
Mate Creating mate: C

V A

A
A

1
Ai
A A
A
A J.
A A A
A < á ? .A A

A
A
A AA

*I 1
A A ! A é> AA
AA %A Al. A

A A
A A
A <±>A A AA I A«á?

31
Mate Creating mate: D

i Á
á A A
1

á
A

A
A
A
A

1
i

JHB
A A A
aA WAA A

32
F/ri/ step
Mate Mate in one:


i á A
A
A
1

A
A

Jt
<s

i i
I á
A

1 A A


E ®»

á 1
A i
1
A
A A A A A

33
Mate Mate in one: I
1

1 A AA w2 A A A J.
A fi <á? A A A •W A
A A A A
A% Jl A A
& A JL A ¿A a
A AW A * A
® ! |0: s g?

• •
^ A * fl .H • ^ A
A ;;
A ?;: r
A A A ^H^H fiBr
•B Jb>
~ ^^H
W
js.

•A AA <á? A i^g)
A ^ A A
'A i r .' W A • A A

«É* E 'É*
A• AW WAAA A J. A
AA A % A
A
A ^A A A A
tíííí
& A MH Ha HP ® A ^i ^ fi
AW A* A A A I

• 1 * i«¿»i

afl m
A A A% A A fi AA
AA «á? f|? A ^
AA A Wá
^ : A
A AA
AA W A A
fí 2 <¿> 2

F/re? step
Mate Mate in one: F

AA
iA i
A

1A A IA
AA A A

I
AWA A AA

AA
AA A A
A A A
AA A A A

1
AA AA
A J. A
A
A
A %A A
A I A AA A A A A
I8Ü
EL
- '
s.

£ 1
AA AA

A
A A Al i A
A A
1 A AA I1 A

35
Mate Mate in one: G

AAA A A AA
É. Aá A
A A
A A
A A
AA A A A

AAA AAAAA

AA AA

AA A A A A A

jf (S||)
1
AA AA
AA
A
A
A A
A A AA JlA

i£ I
A HA AA
A Al AA
A 4£i A A
A % A
A A A
A A Ai AAA A

36 First step
Mate Mate in one: H

w •* ~f• f*~ ^ 1 I;í


AA AA AA "£> A A AA ^
A* A A %AAA A
A ^ A A A A
-• A A A ^
fa Jl A 0 ¡A Á,w A
A A1T AA A AAA A A
S<á? 1 ^ :;:/ , &

'' . £ M IÉF !f $1 W ^ é fti W <É>
AA WAAA AAAAA AAA
Al A A A
A% A A A A^
A A %A
±A A A £> <^ A
AA W A &| AAA AAA1 A
^^B l^HI Q B^B ^BB
--;.:. i^S ;;f:;¡

1% A W^ A 1 S <É>
A A %: A A A A AV A A I A - iMI A
^

ÍLÍ A A A
m A • A ^A
A A^A A % A
^A &^ A "'& AA
A A A A A A fi Á, ¡AA WA AA I
W & | II ^ fi

t r-i

r 1
1 I* "61 E n— jf.-^::- f
AAAW4fc A AA Al AA% AAA
% A ; AA A *
HB ¡§w BH ñ. *
=H= <^>
AA ^A : A ^
A
AA Ü AA AAA A<¿ AA AAA
a s ^ Á I .fl*

37
Castling
Castling is a move with king and rook at the same time: • The king moves two squares to the side
• The rook jumps over the king
Castling offers safety to the king and brings the rook into play.

AAA AAA AAA A A A: AAA A A Al


! *_.!__ i
before castling after castling kingside after castling queenside

You may not castle:

A
AAA A A Al AAA A AAA A A A!
A
If the king has moved If the rook has moved If one of your own (or
(even if he is onel again). (even if he is on hl again) your opponent's) pieces is
in the way.

A w
AAA AAA AA A A AAA A A;

If the king is in check. If the king passes If the king will be in


through check. check after castling.

If it is only the rook which is


attacked then you may castle.

In the lower left diagram


White may castle kingside,
but not queenside.
. i. A
AAA A A

38
First step
Rules of the game Castling: A

áA AAA AAA AA iáÁ

J.A
A
AAA AA AA AA A A A;
May White castle kingside? May Black castle kingside? May White castle kingside?
o yes o no o yes o no o yes o no

ii ÁAi i1 Aá

A tí A
A AA A A A AAA A

May Black castle kingside? May White castle kingside? May White castle queenside?
O yes o no o yes o no o yes o no

r i
i i AA *AAAA AAAW AAA
A WAA % ftá A
J. A
A AA A A4s Á,
A ^ 4^ &A &
A AA AAA AA AAA AA&

May Black castle kingside? May White castle kingside? May Black castle queenside?
o yes o no o yes o no O yes O no

<sjs>

AAW A A Ai A W A A AA A A $ A A A
ft¿ *A J.4I A %
A 1 A
A A J. A W
A^ A A
A A A AW A AA A A A1 AA A A A:
May White castle queenside? May Black castle queenside? May White castle queenside?
o yes o no O yes O no o yes O no

39
Exchange and favourable exchange

4 The rook on e4 can move 13 3


3 to, at most, 14 different 12 2
squares. This is true from
2 11 1
every square on the board.
1
14 13 15 11 5 6 7 This bishop can move to, at
most, 13 different squares.
Its disadvantage is that it
9 must remain on one colour. 10
10

This knight can move to, at 27 BB 3 6


most, 8 different squares. 26 2 5
Its extra strength is that it
25 1 4
can jump.
24 23 22 21 ^ 7 8 9
17 13 10

5 2 This queen can move to, at 18 14 11


most, 27 different squares.
4 3
The queen is a very strong 19 15 12

piece. 20 16

List of valúes: O = 1 point ^J=3points JL= 3 points Ji = 5 points !§'= 9points

In the upper left, the black rook can take the white rook; White
1
recaptures. This is an exchange of rooks.

In the upper right, Black can take the white knight; White
recaptures with his pawn. This is an exchange of knights.

At the bottom left, the white queen can take the black queen;
the black rook recaptures. This is an exchange of queens.

At the bottom right, the white knight can take the black bishop; the
black pawn recaptures. This is an exchange of bishop for knight.

The favourable exchange


The white pawn takes the black queen on c6; the black
pawn recaptures. White gains 8 points.

The black pawn takes the white rook on g6; the white
pawn recaptures. Black gains 4 points.

The white knight takes the black rook on a2; the black pawn
takes the white knight. White gains 2 points.

The black pawn takes the white bishop on g3; the


knight recaptures the pawn. Black gains 2 points.
40 First step
Material Favourable exchange: A

I X —

A AA A AA AA
A A

A A
A A AA AA AA AAA

A AA A A AA
A A
JL

^ A A A A
A AA A

AA A A A AA
%A A A
A
A A
A W AA A A i A A A
a <*!?

41
Material Favourable exchange: B

I AW I* I
AAA AA AA AAA A A A AW A é> A
% A fa A A A A A
AAA A A A I
A A A AAW A
AA A &
AA A A A! ¡A A AA

I A I é» • I
A Oí A A A AA AA AA
AA A A A A A AA
rtty A
A A
m A A%A A AA
^ AW A A A A
AA A& AA A AA

A AAA |A A AA A
% A%

A & A& ' A J, A £>


A AAAA AW AAAA

li
AA A1A AA W AAA 1 AAA
A % A AA
W A
A A A
A AA
A AA AA |AA AAA

42
F/'rsí sfóp
Test Repetition: D

JK • (
§Ji) i! 1ÉF
r I A AAA
: A i%
11 :'v;i"E :/; -;Á !
^ ó IH
ó ;, «•

^.
AA ^AAA

Víate in one víate in one Going out of check

E : A Jl IÉF A A
%A A A A A W AAA AA AAAA
VAA % A %

A
% AA
& ^ A <5}
AA A A: A AA
AAA AA
I I I, * * J
Favourable exchange Giving check
May White castle kingside?
o yes o no

I W*4 . ftK 1 ¿ lÉf


AA A A A J. A
A I%
AAAA S A
* fl IH
cS, ™&_-_8H c
^=3

•nBrii
A 'A A2
AAA AAA * A
fi Jl W <á> fl
Going out of check Víate in one Creating mate

• • sfe)
^3

AAA éAA A A
A
% un/ í^ A
^H 4B
A 1
HA A
A • 1A
i AA :> - <¿> A A fl A ÍT A A ,
a* Giving check
Favourable exchange
Mate in one

43
Test Mix: B

m. w
G&S) 1 I+ ' • I*"'
A A A mA A A AAA AAA
A A AA A A
A A
: £} A A A ^ •
; A A fi A A A¡
A A<á? A AÍT A fl A AAA A A
¡m JBB •• BJR
Mate in one -avourable exchange May White castle kingside?
o yes o no
0 I W é1 é
tS&K
ISf

A A AAA A
% AA AAA *JL A A
A AA
AAAAAA A n
AA £}ff A AAA
A & fi lt H AA1 A^A A
«É5 I m
Going outofcheck Taking an unprotected piece Defending

I 4l A E X IÉF 1A
2A e A *A A A A W I é> AAA
A AA
:
U? - A :
: AA
A A A &
A f A ' A A !•
• • & AA <á? A A

Mate in one Goingout of check Mate in one

• f ^W)
I 1 1&
AW AAA A A A A A• I& AAA
A A A^ <ib A
^ A A£>A %
A
"iDt
£
AA A A ": A
1 A. A A A 1 AAA AA
I
Favourable exchange Mate in one Taking an unprotected piece

44 First step
The twofold attack

1 1

I
Ai left, the white rook Now the black bishop is Twofold attacks are also
attacks the black bishop also attacked by the white carried out with other pieces.
and can capture him.The bishop. White takes on d5, It does not matter with which
black bishop is unprotected. Black takes back, and piece we take fírst. It is
White takes once again. a question of taste.
At right, the black bishop The black bishop is attacked At left, White can take the
is protected. The bishop is twice and defended once. bishop with the queen or
attacked once and defended White attacks the bishop the knight.
once. This is sufficient. twice: the twofold attack. At right, White can take the
black knight with his bishop
or his knight.
In both cases White wins a
piece.

[A A & A iAi

A
W

On the left, the black knight


AAAA AAA
The twofold attack in this
is defended only once. diagram is tricky. It seems
White attacks him twice. that the rook on a8 is only The white queen and the
White nevertheless must be once attacked. The rook on bishop both attack the
careful how he takes. If he al assists so that White can pawn on f7. The black king
takes with the bishop he still win the rook. provi-des the only
wins a pawn. At right, the queen on h7 protection. The queen must
On the right, Black must assists in a twofold attack assist with the protection
fírst take with the rook. on e4. of f7. The g-pawn can also
move forward one square.
A piece that is attacked
twice, but protected only
once must receive
additional support.
45
Material Taking a piece which is attacked twice: A

I 1 £111

iá 1 11
1JL

A
A A A
A A AA A AA

Al 11

AA
A AA A AA A

I 1 é> J.
1 111 1 % 1 le
1 1 1 1 1 1
1 1 1A1
•'A A Aá
? A A A ' £1
A 1 A AA AA A «á?A A
B 4?

1
11 1 1 111 111 J.1 11
1 11
11 %A 1
A A * A
A A . A
AAA AAA AA AA & AA

46
First step
Material Taking a piece which is attacked twice: B

A A
i á A i á
á A
A
A A
A A A AA A A A A A

I HA
A AA
i á A ^ A A
A A A A
£} A
A A & A A'
i - .. -. ;—__ __—___ ^*~J .-

I
A A A A A
J.
A A
& A
A A W A A A A A A A A A

A A A J. A A A A A A A A A A A A A
A % 41A A A % A %
A A A
A A A l A A
A A A A A A A A A A A A £i W A A A

47
Draw

Just as in soccer a chess game can end in a tie. A tied


game is called a draw. Both players receive half a point.
The game is finished.

When is a game drawn?


• If it is no longer possible for either side to checkmate
(e.g. if only the two kings remain on the board)
• If one side is in stalemate.

Stalemate

The white queen has Two stalemates: on the The white king has no
comple-tely trapped the left, White is down a rook more moves. Yet White is
black king but Black is not but gains a half point. not stalemated. The pawn
in check. Unfortunately for At right, Black is even a on h3 can move a step
White it is Black to move. queen ahead, but because forward. You are only
The king is not in check, but White can make no move stalemated if absolutely no
cannot move. No other move he is stalemated. move is pos-sible.
is possible: Stalemate.

A ilf A
A
A
A

1
_
Black is totally tied down. In this game Black has cap- If your opponent has almost
Yet the game is not a draw! tured all White's pieces. no pieces left, be careful for
To be stalemated it must be Quite an achievement! 'crazy' moves like this rook
Black to move. In this Unfortunately, his last move check on d2. White should
position it is White to move. was rather stupid, since he not take with the king.
He gives mate on b8 or h7. has stalemated White. That
means he gets half, instead
of a whole point.

Stalemate: • It is your turn to move, but you can make no legal move.
• You arenot in check.
First step
Rules of the game Mate, stalemate or play: A

1
ÁAA ir A A
A

A
A AAA

o mateo stalemate o mateo stalemate o mateo stalemate


o Black plays 1.... o Black plays 1.... o Black plays 1....

AA AA

A AA

o mate o stalemate o mate o stalemate


o White plays 1. O White plays 1.

A AA
A 1
A

A A
A AA

o mate o stalemate o mate o stalemate o mate o stalemate


o Black plays 1.... o Black plays 1.... o Black plays 1....

I
AA AA
A A
A AA
AA A
A A A A
A A A A A T
K'1' H.
o mate o stalemate o mate o stalemate o mate o stalemate
O White plays 1. o White plays 1. o White plays 1.

49
Mate Mate in one with the queen: A

5 x mate 2 x mate

2 x mate 4 x mate 3 x mate

50
First step
Test Repetition: C

§ •
njuj
®!j>

4 4 4 444
<¿> 4 A
A
i;; A A AA A 1 $5 <á? 1
^ •••' - ' ;;.:/ A

aa ' :
Mate in one Vlay Black castle kingside? o mate o stalemate
o yes o no o Black plays 1 ....

JK, <
3Jj>
44 4 $1
W 1 4 'é1 4
6 fi, 'a? 4 4
% 4 1
A A A Bjüi
K\ 3?
A iWf AA A A,
«é1
BBH
I I <á?l
Mate in one Mate in one Taking a piece which is attacked
:wice

lÉf * X llf
á I ^4 « a* 4 44
&
A 4A
:>' Ü , 4 ' 4 >; A A

A :I AA A
W a &
Mate in one Mate in one
o mate o stalemate
o White plays 1 ....
asa
4 Ái 444 4 4 4 44
I ^4 4A
A £•-: jflbt
^9)
fj\
%y i

wfmrJ^
AA AAA A
::/"- a
A
; AAA
1• •
AA

Taking a piece which is Mate in one Taking a piece which is


attacked twice attacked twice

51
Test Mix: C

i 1 1 1
ft W á
AAA lUIr

iA i A
á A A
A A A J.
A AA
A A A A A

Taking a piece which is attacked Mate in one Goingout of check


twice

1
AA AA A JL
A

A A
A * J. A 1

A müA A
£ A* & A

Defending Favourable exchange o mate o stalemate


o Black plays 1....

A A
A

A
A
AA A

Defending Mate in one Mate in one

I Wl ¿* mmmm
A AA A A^
A% A% A J. 1 A
AAW A
^AA tí
4A A AA A
AH AAA A I A

Taking a piece which is attacked Defending


twice
52
First step
The pawn (2)

i fA Í A
A Aá

The pawn moves forward The black pawn has just White has taken the pawn.
and captures diagonally. At moved from c7 to c5. White We cali this en passant
left, White can push his may treat the move just as capture. This is French
pawn to b6 or he could take if the pawn had only moved for capture in passing.
the black pawn: b5xc6. one square and he can take You can easily overlook
In this case, the position on it. The result is pictured in the possibility of this
the other side results. The the next diagram. pawn move.
black pawn has disappeared.

En passant is only
possible after:

• The pawn has moved


two squares forward;
Aá • Only the pawn standing
beside it on the adjacent
file may take en passant;
• It must be taken at once.
You cannot wait a move.

White has just played After this move the black Taking 'en passant' is in
the move 1. a2-a4. Black pawn will be on a3. chess the only capture
may now take en when after taking a piece
passant (in passing). moves to an empty square.
See the next diagram.

53
The notation

You can write down the


games you play.
You can show your games at
home or replay them later.
You can ask your trainer if
he wants to analyze your
games with you. This is only
possible when you write
down your games.

On the drawing Black has


just moved. White is writing
down the move.

AA


It's easy to write down Special moves: To note down 'en passant'
the moves. Upper left: we write the letters e.p. after
We write the white knight's taking (x): Rdóxaó the move, e.g: b4xa3 e.p.
move in the following way:
• first the piece N (knight) Upper right: At right, White's move is
(N is used instead of K check (+): Bg5-h6+ written as 1. eVxfSR; Black's
to avoid confusión with move as 1.... RfB-e8.
the king) Lower left:
• then the square on which promotion: b2-blQ For mate we write either
it is standing (c2) (Q=queen, R=rook, (check)mate or #.
• a hyphen (goes to) B=bishop, N=knight)
• fínally the square to The 1. is the move number.
which it moves (d4). Lower right: In score books the move
White writes down his castling: 0-0 numbers are already indi-
move as Nc2-d4. (0-0-0 = castling queenside) cated.
Black's move is Bc8-g4.

54 First step
Notation The long notation: A

•ái

I • •
i ii A

Black castles queenside. The white pawn promotes to


a queen.
Material Winning material: A

1 le» 1 i ir 1*
A AAAA áiAWAAA A % AA
A A % «r A i A A AA A
A &
A A AA AAA
A A& .
:
AA AAA A <á? AA AAA

I
AA AAAA
AA AWAA
A IAAWA AA A
AAA A % A A A
AA A AA A
AAAA AB AA A A

I WI+ 1 *
AA * A AA ir A A
A A A A A
A AA A
AA A A A
A A^ A A A
A AAA A

I
i AAA AA AAA4
% A% HA
A ^A W• A A A A
A« A A
i. ^
AA WAAA A A '-i
W é f\

56

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