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ONLINE GAMING

Project report

Submitted for the course PHY1999


Introduction to Innovative Projects
BY

Vedant Malpani : - 17BEC0382


Shivam Khandelwal : - 17BEC0768
Mayank Ranjan : - 17BEC0314
Pranav Kumar : - 17BEC0473
Atanu : - 17BIS0009

Slot :TF1

Submitted to: Prof. Madeswaran S


ACKNOWLEDGEMENT

We would like to take this opportunity to thank our


Prof. Madeswaran Sir for his continuous support and
help in completing this project. Without his support and
suggestions, it would not have been possible for us to
complete this project.
Certificate

This is to certify that the project work entitled “Online


Gaming” that is being submitted by Mayank Ranjan and
his group members for Introduction to Innnovative
Projects ( PHY1999) is a record of bonafide work done under
my supervision. The contents of this project work, in full or
in parts, have neither been taken from any other source nor
have been submitted for any other CAL course.

Place: Vellore Date: 22/03/2019

Signature of Faculty: Prof. Madeswaran S


PROBLEM STATEMENT
Our survey will determine the number of students in VIT VELLORE that
are addicted to online games:

Specifically, the following questions will be answered:

What are the effects of online game addiction in their :-

1. Academic performance
2. Physical Health
3. Behaviour

WHY WE CHOOSE THE TOPIC …?


The general objective of our survey is to determine the effects of the
online game addiction of the student to their academics and the effects
of online games to their health.

The topic we have chosen has been a sensation and one of the most
burning issues in recent days. Online gaming has affected a large
proportion of youth in our country. Gaming after a certain extent
becomes addiction. It sad to notice that this addiction has now
resulted in causing deaths. Two young men who were apparently
engrossed in playing the online game PUBG died after they were
mowed down by a train in Maharashtra's Hingoli recently.

SIGNIFICANCE OF THE SURVEY


The result of this survey is significant to the following group:-

Students:- This survey may give information to the students about how
online gaming affects the life of the students.

Teachers:- This survey may serve as the way to the teachers to


determine the students who are addicted to online games so that they
can help the students to avoid being addicted to online games.
Family:- This survey is also significant to the family because it may help
them to know if their children are addicted to online games.

Future researchers:- It would help the future researchers who are


interested in this survey. It will serve as their basis and background for
their research.

ABSTRACT

Online world brought by the internet are considered to be an


indispensable part of our everyday life. As each new technology
develops, the internet brings many risks to an individual’s life. Research
studies concerned with new communication technologies and their
products causing mental health problems and some of the psychological
symptoms are increasing rapidly in scientific literature. For example, new
types of addiction resulting from the online world began to be added into
earlier types of dependencies. These studies focusing particularly on
maladaptive use (a behaviour blocking ability in a particular context that
is inappropriate or ineffective and harmful to an individual, group, or
society), show that case will lead to more serious problems in future.
Thus, the subject of dependencies began to be widely discussed in
relation to the information and communication technologies and their
content. There are several good and bad effects associated with online
gaming. It always depends on the type of person and their backgrounds
on how they act towards others. With online gaming becoming more
popular, we are seeing the development of new diverse “social”
behaviors. In this article, we present cases of study from identified online
gamers that illustrate both positive and negative social effects.
INTRODUCTION

Online video game is defined as a video game played over some form of
computer network. This network is usually the internet or equivalent
technology, but games have always used whatever technology was
current for example modems before the Internet, and hard wired
terminals before modems. Online gaming is also a technology rather than
a genre that it is a mechanism for connecting players together rather
than a particular pattern of gameplay.
In this new era of technology, online gaming has become more popular
among teenager as it can be played whether on smartphone, tablet or
computer. As it become accessible almost anywhere at any time, all
range of age are now possible to be addicted into playing online video
game which at the end of the day they become less care about
themselves, their performance at school or workplace and their social
life. In addition to that ,player can also now access their game progress
anywhere they went as most of the online gaming nowadays enable
player to store and save their data on cloud storage. Several types of
online gaming are massively multiplayer online games (MMOGs) and
massively multiplayer online role-playing game (MMORPGs) which
involves millions player playing the game at the same time. Online game
are now also come in many genre such as action, adventure, simulator
and many more.

Back in the 1980’s arcades were just coming up and they


were popular places for younger crowds to go and spend nights and
plenty of quarters with friends playing the latest and greatest that
gaming had to offer. Things have changed greatly since those times.
Computers have become cheaper and more viable to have at home and
home gaming consoles have become more complex and are now starting
to tread into the online world where you are always connected to friends
or people who enjoy the same games as you do. This is changing the
way that people interact with each other. When video games first came
out they were thought of as kid’s toys and an adult would usually not be
found playing them. But now, according to the Entertainment Software
Association , the average age of gamers is now 35 years old and women
now comprise 40% of the gaming population. With so many people now
spending most of their free time online you will see that there are some
social side effects that are becoming more apparent and not all of them
are negative.
SURVEY RESULTS
Even our university was obliged to take this strong decision after
repetitive warnings.

This is another example where our honorable prime minister is


addressing a worried mother about how she can prevent her child
from playing online games.
Thus, this is a topic which needs the attention and counselling of the
people who are affected by it.

ADVANTAGES OF ONLINE GAMING

1. Improves co-ordination
When an adult or child is playing a video game, he or she is not only staring at
the computer inactively. The activities and actions on the screen provide a lot
of mental stimulation. For one to play, he or she will need to coordinate their
visual, audial and physical movement.

2. Improves problem-solving skills


Video games involve certain rules. This means that the player has to think
carefully before making any move to ensure that they stay within the required
rules of that particular game. The player needs to make split- second decisions
that will determine whether or not he or she will advance to the next level.

3. Enhances memory
Playing your favourite video game may require both visual and audial memory.
The player is required to read or listen to the instructions which might only be
provided at the beginning of the game, thus the need to remember them
throughout the entire game. Mastery of the keys on your keyboard helps you
easily move your characters in the game. This helps improve your memory,
whether short- term or long-term.

4. Improves attention and concentration


Video games especially action games, have proven to be able to capture the
player's attention for the entire period of the game. This is brought about by
the player's need to achieve certain objectives within the game, and be able to
progress to the next level.
5. It is a great source of learning
Gaming is not only beneficial to adults and teenagers, but to children as well.
Many modern education institutions incorporate video games as a teaching
methodology. This helps these children improve their academic skills by
providing video games that are specifically aimed at enhancing their cognitive
and creative skills.

6. Improves the brain's speed


While gaming, the brain receives multiple stimulations, both Visual and audial.
According to research, individuals who play video games frequently can process
these stimulators faster than others. These stimulators ensure that the brain is
continuously working to interpret them.

7. Enhances multitasking skills


An action game, for example, may require you to be very observant. It requires
you to be able to move your joystick or keys while looking at the various
features on your screen such as energy levels, oncoming adversaries,
ammunitions left, available time among other factors, all which are vital to
winning. This ensures that the player can observe and react accordingly to all
requirements of that particular game.

8. Improves social skills


Online gaming enables many players to engage in a particular game
simultaneously. As such, there is constant communication between the players
which in turn results in the development of meaningful as well as casual
relationships among them. This helps players meet new friends while also
strengthening bonds with their old friends. Though, computer games might be
beneficial, there is need to play them in moderation. It is also important to pick
the right game as not all of them provide the same cognitive benefits. Age
should also be a factor. Small children should not be exposed to violent games.
9. Promotes Association
Multiplayer games allow players to build their own networks of alliance. This
promotes interaction within the players since they need to support each other
in order to win the game. This will also allow players to build teamwork in order
to attain victory.

10. Boost Self Reliance


Multiplayer online games will also contribute in boosting one’s self confidence
since this type of gaming not only limited for forming groups or teams but as
well as in developing competition within each player. This will entice each to do
better as reward points are still given individually to those players who show off
throughout the game.

11. Improves Social Interaction Capacity


Since this permits alliances and competition, this will surely improve a player’s
social interaction capacity as it allows supervision of co-players activity,
resources and skills. Players will also be required to communicate with one
another in order to achieve a common goal or have a good fight.

12. Most exciting game experience


Multiplayer gaming will promise you to practice a more exciting game
experience since you are now dealing or fighting with other individual unlike in
a typical one-player game which only put up a fight between you and the
computer. Having an alive competitor or partner will entice you think of
strategies and techniques to achieve your goal.

DISADVANTAGES OF ONLINE GAMING

1. Requires long hours of playing


Since you are playing with multiple other players, you cannot just stop from
playing because this will affect the network. Typically, this will require you
to play in long hours depending also o your co-players playing the game.

2. Incurs health hazards


Due to the long hours of playing, numerous health problems may be
acquired such as eye or carpel tunnel syndrome, poor postures and severe
stress on joints and nerves. Everybody should be aware that there are real
health hazards involve in spending too much time in front of the computer.

The modern technology truly makes twists on typical online games which
are, as what can be observed, widely accepted by this generation. With the
advantages and disadvantages stated above, it is now for you to decide whether you
would like to engage in or practice multiplayer games.
3. No interaction with the real life people
These multi-player games mean that you cannot interact with real life
people, but instead you are talking to people that you don’t even know over
the internet.

4. Online gaming can be deceiving


Online gaming can be deceiving, a gamer could be communicating with
somebody online who is telling them false information about themselves, an
example of this could be a paedophile using these games to get into contact
with children that may give out information about themselves.

5. Cyber bullying can occur via online gaming.

6. Violence in everyday life


Video games can make people violent. if they are constantly using violence
to solve a problem in a video game it may seep through into their every day
lives.

7. Some video games teach kids what many would view as the wrong
values.

8. The games can confuse gamers the difference between


games/fantasy and reality.

9. Affect on students’ academics


Gaming can affect a child's academic performance, if they miss out on
homework and are staying up late to play games and are tired at school.
They can have attention problems such as focusing on a particular task
other than gaming.

10. It also affects the social life of children if they ditch others
because they'd rather spend their time online.

11. Gaming can cause obesity and other severe health problems.
CONCLUSION

Online gaming has been going on for over 15 years, but only recently,
we have seen a large increase due to the latest generation of technology
making it easier to get online. Not only with games, but also social
networks like Facebook, Instagram and Twitter everyone is connected at
all times. Smart phones now have internet access and can get onto any
of those social networks over the wireless or their providers network, and
all the latest gaming consoles have voice chat that comes with it straight
out of the box. Along with everything else there will be people who abuse
this technology and will let these issues consume their lives to the point
where they will have some serious repercussions in the long run. As with
everything else, people need to just learn to limit themselves and not go
overboard.

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