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Penggunaan Gadget Pada Anak Usia Pendidikan Dasar Di Jorong Laras Minang Nagari Kurnia Selatan Kecamatan Sungai Rumbai Kabupaten Dharmasraya
Penggunaan Gadget Pada Anak Usia Pendidikan Dasar Di Jorong Laras Minang Nagari Kurnia Selatan Kecamatan Sungai Rumbai Kabupaten Dharmasraya
ABSTRACT
The bacground of this research where socialization with the parents not run
well, it can see that the children may not study religion but there are so enjoy with
their gadget. the intensity of the use gadgets is so worries or not normal. The
formula of this research is how to use gadget in children elementary achool at
jorong laras minang nagari kurnia selatan kecamatan sungai rumbai kabupaten
dharmasraya to describe the use of the gadget in children elementary school. In
this reseach, the researcher use theory srtuctural functional according to Robert K.
Merton about manifest function and laten function. This research use qualitative
descriptive research. The participant of this research are 16 children, 11 children
elementary school, then 5 their parents. The researcher take the participants used
purposive sampling. Kind of this data primer and skunder data. To collect the data
the researcher used observation, interview and document study. To analyse the
data, the reseacrh use data analise interactive Miles and Hubermen model. The
resulsts of this research found that the intencity of the use of gadget is out normal
to children elementary school, there are about 3 until 6 hours per day, they used
their gadget after back from their school and after study in the evening. There are
many children who used their gadget for game online or gime offline, browing,
searching and for social media. there are kinds the use of the gadget: 1) to
community, 2) to searching information and searching task, 3) to entertains, 4) to
take the pictures, 5) to businness, 6) to searching and social media, 7) to searching
adult sites.
Amerika dan Canada anak usia 0-2 penggunaan gadget tersebut anak-
tahun tidak boleh terpapar gadget, anak ini menggunakan gadgetnya
lebih banyak untuk bermain game tugas sekolah dan mengajak pergi
online atau game offline, untuk main. Hal ini juga terlihat saat
browsing dan membuka internet observasi ketika mereka bermain
untuk mencari informasi/tugas ke rumah temannya dan tidak
sekolah atau hanya iseng-iseng, dan langsung pulang ke rumah,
membuka berbagai media sosial yang mereka menghubungi orang
ada. tuanya meminta izin bahwa
mereka pulang telat.
Bentuk-Bentuk Penggunaan
Gadget Pada Anak Usia
2. Untuk Mencari Informasi Dan
Pendidikan Dasar
Mencari Tugas